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@@ -2764,25 +2764,24 @@ void clif_updatestatus(struct map_session_data *sd,int type)
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WFIFOL(fd,4)=pc_leftside_atk(sd);
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WFIFOL(fd,4)=pc_leftside_atk(sd);
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break;
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break;
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case SP_DEF1:
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case SP_DEF1:
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- WFIFOL(fd,4)=sd->battle_status.def;
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+ WFIFOL(fd,4)=pc_leftside_def(sd);
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break;
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break;
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case SP_MDEF1:
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case SP_MDEF1:
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- WFIFOL(fd,4)=sd->battle_status.mdef;
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+ WFIFOL(fd,4)=pc_leftside_mdef(sd);
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break;
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break;
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case SP_ATK2:
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case SP_ATK2:
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WFIFOL(fd,4)=pc_rightside_atk(sd);
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WFIFOL(fd,4)=pc_rightside_atk(sd);
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break;
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break;
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case SP_DEF2:
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case SP_DEF2:
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- WFIFOL(fd,4)=sd->battle_status.def2;
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+ WFIFOL(fd,4)=pc_rightside_def(sd);
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break;
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break;
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- case SP_MDEF2:
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- {
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- //negative check (in case you have something like Berserk active)
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- int mdef2 = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
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+ case SP_MDEF2: {
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+ //negative check (in case you have something like Berserk active)
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+ int mdef2 = pc_rightside_mdef(sd);
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- WFIFOL(fd,4)= ( mdef2 < 0 ) ? 0 : mdef2;
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+ WFIFOL(fd,4)= ( mdef2 < 0 ) ? 0 : mdef2;
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+ }
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break;
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break;
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- }
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case SP_CRITICAL:
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case SP_CRITICAL:
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WFIFOL(fd,4)=sd->battle_status.cri/10;
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WFIFOL(fd,4)=sd->battle_status.cri/10;
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break;
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break;
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@@ -3123,10 +3122,10 @@ void clif_initialstatus(struct map_session_data *sd)
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WBUFW(buf,18) = pc_rightside_atk(sd);
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WBUFW(buf,18) = pc_rightside_atk(sd);
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WBUFW(buf,20) = sd->battle_status.matk_max;
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WBUFW(buf,20) = sd->battle_status.matk_max;
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WBUFW(buf,22) = sd->battle_status.matk_min;
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WBUFW(buf,22) = sd->battle_status.matk_min;
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- WBUFW(buf,24) = sd->battle_status.def; // def
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- WBUFW(buf,26) = sd->battle_status.def2;
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- WBUFW(buf,28) = sd->battle_status.mdef; // mdef
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- mdef2 = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
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+ WBUFW(buf,24) = pc_leftside_def(sd);
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+ WBUFW(buf,26) = pc_rightside_def(sd);
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+ WBUFW(buf,28) = pc_leftside_mdef(sd);
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+ mdef2 = pc_rightside_mdef(sd);
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WBUFW(buf,30) = ( mdef2 < 0 ) ? 0 : mdef2; //Negative check for Frenzy'ed characters.
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WBUFW(buf,30) = ( mdef2 < 0 ) ? 0 : mdef2; //Negative check for Frenzy'ed characters.
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WBUFW(buf,32) = sd->battle_status.hit;
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WBUFW(buf,32) = sd->battle_status.hit;
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WBUFW(buf,34) = sd->battle_status.flee;
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WBUFW(buf,34) = sd->battle_status.flee;
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@@ -10645,7 +10644,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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}
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}
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pc_delinvincibletimer(sd);
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pc_delinvincibletimer(sd);
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-
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+
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if( skilllv )
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if( skilllv )
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unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
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unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
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}
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}
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