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@@ -55,14 +55,14 @@ monster_max_aspd: 199
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// 0x100: When set, a mob will pick a random skill from it's list and start from
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// that instead of checking skills in orders (when unset, if a mob has too
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// many skills, the ones near the end will rarely get selected)
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-// 0x200: When set, a mob's skill re-use delay will be applied to all entries of
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-// the same skill, instead of only that particular entry (eg: Mob has heal
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-// on six lines for different conditions, when set, whenever one of the six
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-// trigger, all of them will share the delay
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+// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
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+// the same skill, instead, only to that particular entry (eg: Mob has heal
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+// on six lines in the mob_skill_db, only the entry that is actually used
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+// will receive the delay). This will make monsters harder, especially MvPs.
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// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce
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// the normal skill range rules on them.
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// Example: 0x140 -> Chase players through warps + use skills in random order.
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-monster_ai: 0x200
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+monster_ai: 0
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// Should mobs be able to be warped (add as needed)?
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// 0: Disable.
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