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@@ -302,7 +302,7 @@ OnTouch: // note : party member can also trigger this event
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unittalk getcharid(3), "" + strcharinfo(0) + " : but it doesn't matter; you'll die today!";
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unittalk getcharid(3), "" + strcharinfo(0) + " : but it doesn't matter; you'll die today!";
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sleep2 3000;
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sleep2 3000;
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specialeffect2 EF_LOCKON;
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specialeffect2 EF_LOCKON;
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- donpcevent instance_npcname("Weakened Morroc#RZ1") + "::OnTalk1";
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+ donpcevent instance_npcname("Weakened Morocc#RZ1") + "::OnTalk1";
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setpcblock PCBLOCK_NPC, false;
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setpcblock PCBLOCK_NPC, false;
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end;
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end;
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}
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}
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@@ -400,7 +400,7 @@ OnTouch:
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'status_battle[0] = 1;
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'status_battle[0] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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setpcblock PCBLOCK_NPC, true;
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setpcblock PCBLOCK_NPC, true;
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- mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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sleep2 3000;
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sleep2 3000;
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mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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sleep2 3000;
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sleep2 3000;
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@@ -929,7 +929,7 @@ OnStop:
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OnTouch:
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OnTouch:
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disablenpc instance_npcname("#Battle_3RZ1");
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disablenpc instance_npcname("#Battle_3RZ1");
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setpcblock PCBLOCK_NPC, true;
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setpcblock PCBLOCK_NPC, true;
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- mapannounce 'map_rev$, "Morroc: I can't let you go unscathed!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: I can't let you go unscathed!", bc_map,0xEBFF;
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sleep2 3000;
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sleep2 3000;
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mapannounce 'map_rev$, "Morocc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
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mapannounce 'map_rev$, "Morocc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
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sleep2 3000;
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sleep2 3000;
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