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@@ -1800,7 +1800,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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sc_start(src, bl, SC_MAGIC_POISON, 100, skill_lv, 20000);
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break;
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case NPC_COMET:
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- sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
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+ sc_start4(src,bl,SC_BURNING,100,skill_lv,1000,src->id,0,skill_get_time2(skill_id,skill_lv));
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break;
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case NPC_JACKFROST:
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sc_start(src,bl,SC_FREEZE,200,skill_lv,skill_get_time(skill_id,skill_lv));
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