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@@ -325,81 +325,486 @@ que_ng,185,180,3 script Vanessa 726,{
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}
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}
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-que_ng,149,178,5 script N.A 744,{
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- set @npcname$,"[N.A]";
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+que_ng,149,178,4 script Lab Director 744,{
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- mes @npcname$;
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- mes "If you like gatling guns, I'm the";
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- mes "right person to talk to.";
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- mes "I can make a ^0000FFDrifter^000000.";
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- next;
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- if(BaseJob != Job_Gunslinger || BaseLevel < 55){
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- mes @npcname$;
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- mes "But I don't think you are";
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- mes "experienced enough to use it.";
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- next;
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- mes @npcname$;
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- mes "Come back when you think";
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- mes "you are worthy to use this";
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- mes "weapon.";
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- close;
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- }
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- mes @npcname$;
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- mes "You look experienced.";
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- mes "I think I could make one";
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- mes "for you.";
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- next;
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- mes @npcname$;
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- mes "So, do you want me to make a";
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- mes "^0000FFDrifter^000000 for you?";
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- next;
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-
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- switch(select("Yes, please.","No thanks."))
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- {
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-
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- case 1:
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- mes @npcname$;
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- mes "Okay, but first you need to";
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- mes "bring me the materials I need";
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- mes "to create one.";
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+ if(gun_na == 1){
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+ if(countitem(1043) > 999 && countitem(932) > 999){
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+ delitem 1043,1000;
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+ delitem 932,1000;
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+ set gun_na,2;
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+ mes "[N. A]";
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+ mes "Ahh, it's all here! Ahh, and I";
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+ mes "was worried about that no one";
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+ mes "would be able to handle my ^ff0000Butcher^000000";
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+ mes "when I've finished creating it!";
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next;
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- mes @npcname$;
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- mes "This is what I need:";
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- mes "^FF000070 Steels^000000,";
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- mes "^FF00005 Eluniums^000000,";
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- mes "^FF00003 Oridecons^000000,";
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- mes "^FF000070 Coals^000000,";
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- mes "^FF000050 Rusty Screws^000000 and";
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- mes "^FF000050000 Zeny^000000.";
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+ mes "[N. A]";
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+ mes "Alright, I'll give the ^ff0000Butcher^000000 to you.";
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+ mes "However, we don't do work for";
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+ mes "free, so we need to charge you";
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+ mes "for it. Also, you need to obtain";
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+ mes "permission to use the Butcher from";
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+ mes "Lady Celena.";
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next;
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- mes @npcname$;
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- if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
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- mes "Come back when you have the materials.";
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+ mes "[N. A]";
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+ mes "Once you get the permission, I will";
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+ mes "give the Butcher to you, after paying";
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+ mes "the fee of 100000 zeny.";
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+ close;
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+ }else{
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+ mes "[N. A]";
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+ mes "Have you found ^ff00001000 Orc Claw^000000 and ^ff00001000 Skel Bone^000000 yet?";
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+ mes "If you think it's too difficult,";
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+ mes "you can choose to give up.";
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+ next;
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+ if(select("I'm not giving up!:I give up...") == 1){
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+ mes "[N. A]";
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+ mes "Alright, I trust you.";
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+ mes "Good luck.";
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+ close;
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+ }else{
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+ mes "[N. A]";
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+ mes "You're giving up huh?";
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+ mes "Well, I'll admit that the";
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+ mes "test is quite difficult, but";
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+ mes "you can't handle this weapon";
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+ mes "if you can't handle the test.";
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+ mes "You may come back later to";
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+ mes "take the challenge again.";
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+ set gun_na,0;
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+ close;
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+ }
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+ }
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+ }
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+ else if(gun_na == 2){
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+ mes "[N. A]";
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+ mes "I already got Lady Celena's";
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+ mes "permission to let you use the";
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+ mes "Butcher. You can use it once";
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+ mes "you've paid me 100000 zeny.";
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+ mes "Do you want to pay now?";
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+ next;
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+ if(select("Nope.:Yeah.") == 1){
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+ mes "[N. A]";
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+ mes "Alright. I await you to return";
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+ mes "with the money.";
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+ close;
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+ }else{
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+ if(Zeny < 100000){
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+ mes "[N. A]";
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+ mes "Huh, I don't think you have";
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+ mes "enough money on you.";
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+ mes "Come back with the money,";
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+ mes "alright?";
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+ close;
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+ }
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+ if(checkweight(13158,1) == 0){
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+ mes "[N. A]";
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+ mes "You are overweight.";
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+ mes "Even if I give you the";
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+ mes "weapon, you cannot carry it.";
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+ mes "Please clear your inventory.";
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close;
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}
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+ set Zeny,Zeny-100000;
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+ set gun_na,0;
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+ getitem 13158,1;
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+ mes "[N. A]";
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+ mes "One, two, three, four, five,";
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+ mes "six... 99997, 99998, 99999...";
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+ mes "100000. *ding~!* Very well!";
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+ mes "The fee is clear now. You may";
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+ mes "take the ^ff0000Butcher^000000 now!";
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+ next;
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+ mes "[N. A]";
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+ mes "Mr. F. Harrison from Lighthalzen";
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+ mes "is quite interested in your new";
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+ mes "toy there. Show it to him some";
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+ mes "time. He'll be glad.";
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+ next;
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+ mes "[N. A]";
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+ mes "Make good use of it!";
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+ mes "See ya!";
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+ close;
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+ }
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+ }
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+ else if(gun_na == 10){
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+ if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
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delitem 999,70;
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delitem 985,5;
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delitem 984,3;
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delitem 1003,70;
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delitem 7317,50;
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set Zeny,Zeny-50000;
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- mes "I see you came prepared.";
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- mes "Let me take those materials.";
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+ set gun_na,11;
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+ mes "[N. A]";
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+ mes "Aha, you got me all the";
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+ mes "materials. Here, let me get down";
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+ mes "to it right away! It'll take";
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+ mes "some time, so wait up...";
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+ close;
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+ }else{
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+ mes "[N. A]";
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+ mes "Eh? You don't have the materials";
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+ mes "with you yet?";
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next;
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- mes @npcname$;
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- mes "Alright, you won't regret it...";
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- mes "...";
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- mes "...";
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+ mes "[N. A]";
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+ mes "To make Drifter, I will need";
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+ mes "70 Steel, 5 Elunium,";
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+ mes "3 Oridecon, 70 Coal, 50 Rusty";
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+ mes "Screws, and also a fee of";
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+ mes "50000 zeny.";
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+ mes "Come back to me once you have";
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+ mes "everything ready.";
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next;
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- getitem 13157,1;
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- mes @npcname$;
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- mes "It's done. Now shoot the";
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- mes "enemies with no mercy!";
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+ mes "[N. A]";
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+ mes "If you don't want it anymore,";
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+ mes "you can cancel the request.";
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+ next;
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+ if(select("Don't cancel.:Cancel it.") == 1){
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+ mes "[N. A]";
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+ mes "Well, please come back with the";
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+ mes "materials. I'll be waiting.";
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+ close;
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+ }else{
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+ mes "[N. A]";
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+ mes "Alright, request to make";
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+ mes "a Drifter for you is cancelled.";
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+ mes "I wish you good luck";
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+ mes "in your future.";
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+ set gun_na,0;
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+ close;
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+ }
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+ }
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+ }
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+ else if(gun_na == 11){
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+ if(checkweight(13157,1) == 0){
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+ mes "[N. A]";
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+ mes "You are overweight.";
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+ mes "Even if I made you the";
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+ mes "weapon, you cannot carry it.";
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+ mes "Please clear your inventory.";
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close;
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+ }
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+ set gun_na,0;
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+ getitem 13157,1;
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+ mes "[N. A]";
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+ mes "Ahh, here's the completed";
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+ mes "Drifter for you.";
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+ next;
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+ mes "[N. A]";
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+ mes "Please learn to use the";
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+ mes "Gatlings well. The crazy";
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+ mes "destruction will definitely";
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+ mes "be mentally helpful to you.";
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+ close;
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+ }
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+ else if(gun_na == 101){
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+ mes "[N. A]";
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+ mes "Ah, hello?";
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+ mes "I'm the Coordinator of";
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+ mes "Einbroch Weapon Development.";
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+ mes "My name is 'Lab Director'.";
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+ mes "Do you need something?";
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+ next;
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+ menu "I need a Special Metal Rod.",-;
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+ mes "[N. A]";
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+ mes "Huh...? Hey, weren't you that guy";
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+ mes "who walked out of here with a";
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+ mes "Butcher a while ago? How was the";
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+ mes "Butcher?";
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+ next;
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+ mes "[N. A]";
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+ mes "...... WHAT!? YOU BROKE IT!?";
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+ mes "I thought you would be able to";
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+ mes "use it well... You disappoint me!!!";
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+ next;
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+ mes "[N. A]";
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+ mes "You betrayed my faith in you!";
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+ mes "You traitor! Traitor!! TRAITOR!!!!";
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+ next;
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+ menu "Explain everything.",-;
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+ mes "[N. A]";
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+ mes "...... Whew.";
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+ mes "So it was Mr. F. Harrison who";
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+ mes "broke it, huh? I'm sorry, I should";
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+ mes "not have suspected you.";
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+ next;
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+ mes "[N. A]";
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+ mes "Lady Celena has the special metal";
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+ mes "rod that you want, but the doc is";
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+ mes "not in right now, and no one else";
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+ mes "knows where it is...";
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+ next;
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+ mes "[N. A]";
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+ mes "I have other research right now";
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+ mes "so I can't waste my time looking";
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+ mes "for that... Grr... I need the";
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+ mes "Elemental Spheres to keep going";
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+ mes "with my research...";
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+ next;
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+ menu "Make him an offer.",-;
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+ mes "[N. A]";
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+ mes "An offer? Like what?";
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+ next;
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+ menu "We find things for each other.",-;
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+ mes "[N. A]";
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+ mes "Hmm... That sounds good.";
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+ mes "Well, according to the offer,";
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+ mes "I'll look for the rod for you,";
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+ mes "while you find me those";
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+ mes "Elemental Spheres.";
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+ next;
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+ mes "[N. A]";
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+ mes "30 Poison Sphere, 30 Flare Sphere,";
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+ mes "30 Lightning Sphere, 30 Blind";
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+ mes "Sphere, or 30 Freezing Sphere.";
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+ mes "Find me 30 of each Element.";
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+ set gun_na,102;
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+ close;
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+ }
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+ else if(gun_na == 102){
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+ mes "[N. A]";
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+ mes "30 Poison Sphere, 30 Flare Sphere,";
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+ mes "30 Lightning Sphere, 30 Blind";
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+ mes "Sphere, or 30 Freezing Sphere.";
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+ mes "Find me 30 of each Element.";
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+ mes "Did you find them?";
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+ next;
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- case 2:
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- mes @npcname$;
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- mes "Oh well, your loss.";
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+ switch(select("Nope.:I found 30 Poison Spheres.:I found 30 Flare Spheres.:I found 30 Lightning Spheres.:I found 30 Blind Spheres.:I found 30 Freezing Spheres.")){
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+
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+ case 1:
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+ mes "[N. A]";
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+ mes "Just bring me whatever type";
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+ mes "you could find.";
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close;
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+ break;
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+ case 2:
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+ if(countitem(13205) >= 30){
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+ delitem 13205,30;
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+ set gun_na,103;
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+ }
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+ else goto L_MORE;
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+ break;
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+ case 3:
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+ if(countitem(13203) >= 30){
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+ delitem 13203,30;
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+ set gun_na,103;
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+ }
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+ else goto L_MORE;
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+ break;
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+ case 4:
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+ if(countitem(13204) >= 30){
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+ delitem 13204,30;
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+ set gun_na,103;
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+ }
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+ else goto L_MORE;
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+ break;
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+ case 5:
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+ if(countitem(13206) >= 30){
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+ delitem 13206,30;
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+ set gun_na,103;
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+ }
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+ else goto L_MORE;
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+ break;
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+ case 6:
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+ if(countitem(13207) >= 30){
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+ delitem 13207,30;
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+ set gun_na,103;
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+ }
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+ else goto L_MORE;
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+ break;
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+ }
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+ mes "[N. A]";
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+ mes "Wow, you found them all for me!";
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+ mes "I had to turn Lady Celena's lab";
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+ mes "over to find this rod too.";
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+ mes "Let's trade then!";
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+ next;
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+ mes "-You gave the Elemental";
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+ mes "Spheres to Research Coordinator and got";
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+ mes "the Metal Rod in return.-";
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+ next;
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+ mes "[N. A]";
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+ mes "Mr. F. Harrison is very good.";
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+ mes "I'm sure he can fix your";
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+ mes "Butcher for you.";
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+ mes "Well, see you later!";
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+ close;
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+ }
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+ else if(gun_na == 103 || gun_na == 104){
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+ mes "[N. A]";
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+ mes "Mr. F. Harrison is very good.";
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+ mes "I'm sure he can fix your";
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+ mes "Butcher for you.";
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+ mes "Well, see you later!";
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+ close;
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+ }
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+ mes "[N. A]";
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+ mes "Ah, hello?";
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+ mes "I'm the Coordinator of";
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+ mes "Einbroch Weapon Development.";
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+ mes "My name is 'Lab Director'.";
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+ mes "Do you need something?";
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+ next;
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+ if (BaseJob != Job_Gunslinger){
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+ menu "Talk to him.",-;
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+ mes "[N. A]";
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+ mes "If you see Gunslingers around,";
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+ mes "please tell them that I have";
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+ mes "the latest news on weapons.";
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+ mes "If necessary, please send them";
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+ mes "here. Heheheheh...";
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+ close;
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+ }
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+ if (BaseLevel > 67){
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+ menu "Ask about 'Butcher'.",L_BUTCHER,"Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
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}
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-}
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+ else if(BaseLevel > 54){
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+ menu "Ask about the 'Drifter'.",L_DRIFTER,"Cancel",L_CANCEL;
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+ }
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+ else{
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+ menu "Talk.",-;
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+ mes "[N. A]";
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+ mes "... Destruction... Madness...";
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+ mes "Hmm... Attack speed over 180...";
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+ next;
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+ mes "[N. A]";
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+ mes "Ah, sorry, I'm developing some";
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+ mes "new weapons. Please don't";
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+ mes "disturb me.";
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+ close;
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+ }
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|
|
+
|
|
|
+L_CANCEL:
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "I have news on the latest";
|
|
|
+ mes "weapons but... I guess you're";
|
|
|
+ mes "too busy to hear them.";
|
|
|
+ mes "Maybe next time I guess.";
|
|
|
+ close;
|
|
|
+
|
|
|
+L_BUTCHER:
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Ah, you heard the news";
|
|
|
+ mes "shortly after the end";
|
|
|
+ mes "of the development eh?";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "^ff0000Butcher^000000 is the newest development";
|
|
|
+ mes "by us, the Einbroch Firearm Lab.";
|
|
|
+ mes "It is the newest type of Gatling";
|
|
|
+ mes "we have developed. While";
|
|
|
+ mes "^ff0000Drifter^000000 is a good weapon";
|
|
|
+ mes "as well, the ^ff0000Butcher^000000 definitely has";
|
|
|
+ mes "a much stronger firepower!";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Due to its strong firepower,";
|
|
|
+ mes "the Butcher was also dubbed";
|
|
|
+ mes "as the 'Murderer'.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "However, even Gunslingers could";
|
|
|
+ mes "have troubles controlling such";
|
|
|
+ mes "a powerful weapon.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Do you think you can handle it?";
|
|
|
+ next;
|
|
|
+ if(select("I'm not sure...:Of course I can!!") == 1){
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "The ^ff0000Butcher^000000 is a weapon that you";
|
|
|
+ mes "can't handle without a strong";
|
|
|
+ mes "will. I'll see you again when";
|
|
|
+ mes "you have enough confidence to";
|
|
|
+ mes "handle this monster.";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Aha, how self-confident you";
|
|
|
+ mes "are! However, I see people with";
|
|
|
+ mes "such self-confidence everywhere.";
|
|
|
+ mes "You'll need to prove it...";
|
|
|
+ mes "But how... Hmm...";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Hmmm......";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Aha! I got it!";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Here, bring me ^ff00001000 Orc Claws^000000 and ^ff00001000 Skel Bone^000000.";
|
|
|
+ mes "If you can bring me these items,";
|
|
|
+ mes "I'll let you use the Butcher.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Easy, ain't it? Go and prove";
|
|
|
+ mes "your ability then! Heheheh...";
|
|
|
+ set gun_na,1;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+L_DRIFTER:
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Ah, you're here to learn about";
|
|
|
+ mes "the ^ff0000Drifter^000000 eh?";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "The ^ff0000Drifter^000000 is one of the many";
|
|
|
+ mes "highest-classed weapons developed";
|
|
|
+ mes "by Lady Celena. It's an automatic";
|
|
|
+ mes "Gatling which boasts very high";
|
|
|
+ mes "rate of fire, which is the highest";
|
|
|
+ mes "among all Gunslinger weapons.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Of course, you will need the Skill";
|
|
|
+ mes "to allow you to control Gatlings,";
|
|
|
+ mes "but he who contorls Gatlings well";
|
|
|
+ mes "will receive full aid from the";
|
|
|
+ mes "^ff0000Drifter^000000.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Do you want to try using the ^ff0000Drifter^000000?";
|
|
|
+ next;
|
|
|
+ if(select("Um, no.:Yeah!") == 1){
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "If you want to try it out";
|
|
|
+ mes "some time, come back here.";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ set gun_na,10;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Since it's really hard to find";
|
|
|
+ mes "the materials for constructing";
|
|
|
+ mes "the ^ff0000Drifter^000000, we only make them";
|
|
|
+ mes "on requests, and we require those";
|
|
|
+ mes "who want to use the ^ff0000Drifter^000000 to bring";
|
|
|
+ mes "us the materials.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "I'll tell you the materials";
|
|
|
+ mes "needed, just bring them and";
|
|
|
+ mes "we'll construct it for you.";
|
|
|
+ next;
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "To make a Drifter, we need";
|
|
|
+ mes "70 Steel, 5 Eluniums, 3";
|
|
|
+ mes "Oridecons, 70 Coal, 50 Rusty";
|
|
|
+ mes "Screws, and a fee of";
|
|
|
+ mes "50,000 zeny.";
|
|
|
+ mes "Come back after you found";
|
|
|
+ mes "them all.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+L_MORE:
|
|
|
+ mes "[N. A]";
|
|
|
+ mes "Eh? What? Am I the only";
|
|
|
+ mes "person who can't see them?";
|
|
|
+ mes "Bring me more!";
|
|
|
+ close;
|
|
|
+}
|