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@@ -12368,6 +12368,7 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
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case SA_VOLCANO:
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case SA_DELUGE:
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case SA_VIOLENTGALE:
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+ case SC_CHAOSPANIC:
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{
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struct skill_unit_group *old_sg;
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if ((old_sg = skill_locate_element_field(src)) != NULL)
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@@ -16732,6 +16733,7 @@ int skill_clear_group(struct block_list *bl, int flag)
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case SA_LANDPROTECTOR:
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case NJ_SUITON:
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case NJ_KAENSIN:
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+ case SC_CHAOSPANIC:
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if (flag&1)
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group[count++] = ud->skillunit[i];
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break;
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@@ -16779,6 +16781,7 @@ struct skill_unit_group *skill_locate_element_field(struct block_list *bl)
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case NJ_SUITON:
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case SO_CLOUD_KILL:
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case SO_WARMER:
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+ case SC_CHAOSPANIC:
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return ud->skillunit[i];
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}
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}
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