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* Reverted unnecessary signature change of clif_skill_fail from r14941.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14942 54d463be-8e91-2dee-dedb-b68131a5f0ec
Gepard vor 13 Jahren
Ursprung
Commit
661412206e
7 geänderte Dateien mit 155 neuen und 152 gelöschten Zeilen
  1. 2 0
      Changelog-Renewal.txt
  2. 23 22
      src/map/clif.c
  3. 1 1
      src/map/clif.h
  4. 1 1
      src/map/guild.c
  5. 120 120
      src/map/skill.c
  6. 5 5
      src/map/unit.c
  7. 3 3
      src/map/vending.c

+ 2 - 0
Changelog-Renewal.txt

@@ -1,5 +1,7 @@
 Date	Added
 
+2011/08/27
+	* Reverted unnecessary signature change of clif_skill_fail from r14941. [Gepard]
 2011/08/26
 	* Rev. 14941 Renewal changes in renewal branch? Am I dreaming? [L0ne_W0lf]
 	- Implemented first version of Archbishop skills. Preliminary version, see doc/3rd_job_notes.txt for details/bugs/issues with skills.

+ 23 - 22
src/map/clif.c

@@ -4413,7 +4413,7 @@ int clif_skillcastcancel(struct block_list* bl)
 /// if(success!=0) doesn't display any of the previous messages
 /// Note: when this packet is received an unknown flag is always set to 0,
 /// suggesting this is an ACK packet for the UseSkill packets and should be sent on success too [FlavioJS]
-int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype, int val)
+int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype)
 {
 	int fd;
 
@@ -4437,11 +4437,12 @@ int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype,
 	if(skill_id == TF_POISON && battle_config.display_skill_fail&8)
 		return 0;
 
+	// This is the correct packet structure.
+	// If you need to pack 2 numbers into bytes 4~7 (btype) use MakeDWord [Gepard]
 	WFIFOHEAD(fd,packet_len(0x110));
 	WFIFOW(fd,0) = 0x110;
 	WFIFOW(fd,2) = skill_id;
-	WFIFOW(fd,4) = btype;
-	WFIFOW(fd,6) = val;
+	WFIFOL(fd,4) = btype;
 	WFIFOB(fd,8) = 0;
 	WFIFOB(fd,9) = type;
 	WFIFOSET(fd,packet_len(0x110));
@@ -5418,7 +5419,7 @@ int clif_item_repair_list(struct map_session_data *sd,struct map_session_data *d
 		sd->menuskill_id = BS_REPAIRWEAPON;
 		sd->menuskill_val = dstsd->bl.id;
 	}else
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 
 	return 0;
 }
@@ -9074,13 +9075,13 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
 
 	if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
 		if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
-			clif_skill_fail(sd, 1, 0, 1, 0);
+			clif_skill_fail(sd, 1, 0, 1);
 			return;
 		}
 		// fix flood of emotion icon (ro-proxy): flood only the hacker player
 		if (sd->emotionlasttime >= time(NULL)) {
 			sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
-			clif_skill_fail(sd, 1, 0, 1, 0);
+			clif_skill_fail(sd, 1, 0, 1);
 			return;
 		}
 		sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it)
@@ -9092,7 +9093,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
 
 		clif_emotion(&sd->bl, emoticon);
 	} else
-		clif_skill_fail(sd, 1, 0, 1, 0);
+		clif_skill_fail(sd, 1, 0, 1);
 }
 
 /*==========================================
@@ -9141,7 +9142,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
 
 		if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
 			if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
-				clif_skill_fail(sd, 1, 4, 0, 0);
+				clif_skill_fail(sd, 1, 4, 0);
 				return;
 			}
 		}
@@ -9152,7 +9153,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
 	break;
 	case 0x02: // sitdown
 		if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) {
-			clif_skill_fail(sd, 1, 0, 2, 0);
+			clif_skill_fail(sd, 1, 0, 2);
 			break;
 		}
 
@@ -9679,7 +9680,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
 	if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM)
 		return;
 	if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) {
-		clif_skill_fail(sd,1,0,3,0);
+		clif_skill_fail(sd,1,0,3);
 		return;
 	}
 
@@ -9791,7 +9792,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
 
 	if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1)
 	{
-		clif_skill_fail(sd,1,0,0,0);
+		clif_skill_fail(sd,1,0,0);
 		return;
 	}
 	
@@ -9977,7 +9978,7 @@ static void clif_parse_UseSkillToPos_mercenary(struct mercenary_data *md, struct
 		return;
 	if( DIFF_TICK(tick, md->ud.canact_tick) < 0 )
 	{
-		clif_skill_fail(md->master, skillnum, 4, 0, 0);
+		clif_skill_fail(md->master, skillnum, 4, 0);
 		return;
 	}
 
@@ -10047,7 +10048,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
 	{
 		if( sd->skillitem != skillnum )
 		{
-			clif_skill_fail(sd, skillnum, 0x04, 0, 0);
+			clif_skill_fail(sd, skillnum, 0x04, 0);
 			return;
 		}
 	}
@@ -10123,7 +10124,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
 	{
 		if( pc_issit(sd) )
 		{
-			clif_skill_fail(sd, skillnum, 0, 0, 0);
+			clif_skill_fail(sd, skillnum, 0, 0);
 			return;
 		}
 		//You can't use Graffiti/TalkieBox AND have a vending open, so this is safe.
@@ -10137,7 +10138,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, short skil
 	{
 		if( sd->skillitem != skillnum )
 		{
-			clif_skill_fail(sd, skillnum, 4, 0, 0);
+			clif_skill_fail(sd, skillnum, 4, 0);
 			return;
 		}
 	}
@@ -10246,7 +10247,7 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
 
 	if (pc_istrading(sd)) {
 		//Make it fail to avoid shop exploits where you sell something different than you see.
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 		sd->menuskill_val = sd->menuskill_id = 0;
 		return;
 	}
@@ -10268,7 +10269,7 @@ void clif_parse_Cooking(int fd,struct map_session_data *sd)
 
 	if (pc_istrading(sd)) {
 		//Make it fail to avoid shop exploits where you sell something different than you see.
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 		sd->menuskill_val = sd->menuskill_id = 0;
 		return;
 	}
@@ -10284,7 +10285,7 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd)
 		return;
 	if (pc_istrading(sd)) {
 		//Make it fail to avoid shop exploits where you sell something different than you see.
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 		sd->menuskill_val = sd->menuskill_id = 0;
 		return;
 	}
@@ -10303,7 +10304,7 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
 		return;
 	if (pc_istrading(sd)) {
 		//Make it fail to avoid shop exploits where you sell something different than you see.
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 		sd->menuskill_val = sd->menuskill_id = 0;
 		return;
 	}
@@ -10406,7 +10407,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
 		return;
 	if (pc_istrading(sd)) {
 	//Make it fail to avoid shop exploits where you sell something different than you see.
-		clif_skill_fail(sd,sd->ud.skillid,0,0,0);
+		clif_skill_fail(sd,sd->ud.skillid,0,0);
 		sd->menuskill_val = sd->menuskill_id = 0;
 		return;
 	}
@@ -10612,7 +10613,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd)
 	}
 	if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
 	{
-		clif_skill_fail(sd,1,0,4,0);
+		clif_skill_fail(sd,1,0,4);
 		return;
 	}
 
@@ -10633,7 +10634,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
 	}
 	if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 )
 	{
-		clif_skill_fail(sd,1,0,4,0);
+		clif_skill_fail(sd,1,0,4);
 		return;
 	}
 

+ 1 - 1
src/map/clif.h

@@ -328,7 +328,7 @@ int clif_deleteskill(struct map_session_data *sd, int skill);
 
 void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, int skill_num, int property, int casttime);
 int clif_skillcastcancel(struct block_list* bl);
-int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype, int val);
+int clif_skill_fail(struct map_session_data *sd,int skill_id,int type,int btype);
 int clif_skill_cooldown(struct map_session_data *sd, int skillid, unsigned int tick);
 int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);
 //int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type);

+ 1 - 1
src/map/guild.c

@@ -1045,7 +1045,7 @@ int guild_change_emblem(struct map_session_data *sd,int len,const char *data)
 
 	if (battle_config.require_glory_guild &&
 		!((g = guild_search(sd->status.guild_id)) && guild_checkskill(g, GD_GLORYGUILD)>0)) {
-		clif_skill_fail(sd,GD_GLORYGUILD,0,0,0);
+		clif_skill_fail(sd,GD_GLORYGUILD,0,0);
 		return 0;
 	}
 

Datei-Diff unterdrückt, da er zu groß ist
+ 120 - 120
src/map/skill.c


+ 5 - 5
src/map/unit.c

@@ -961,7 +961,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 				return 0;
 			target = (struct block_list*)map_charid2sd(sd->status.partner_id);
 			if (!target) {
-				clif_skill_fail(sd,skill_num,0,0,0);
+				clif_skill_fail(sd,skill_num,0,0);
 				return 0;
 			}
 			break;
@@ -1013,7 +1013,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		case BD_ENCORE:
 			//Prevent using the dance skill if you no longer have the skill in your tree. 
 			if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){
-				clif_skill_fail(sd,skill_num,0,0,0);
+				clif_skill_fail(sd,skill_num,0,0);
 				return 0;
 			}
 			sd->skillid_old = skill_num;
@@ -1029,7 +1029,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
 		case CG_MOONLIT:
 			if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
 			{
-				clif_skill_fail(sd,skill_num,0,0,0);
+				clif_skill_fail(sd,skill_num,0,0);
 				return 0;
 			}
 			break;
@@ -1245,7 +1245,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
 
 	if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
 	{// can't cast ground targeted spells on wall cells
-		if (sd) clif_skill_fail(sd,skill_num,0,0,0);
+		if (sd) clif_skill_fail(sd,skill_num,0,0);
 		return 0;
 	}
 
@@ -1581,7 +1581,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
 	{ // attacking when under cast delay has restrictions:
 		if( tid == INVALID_TIMER )
 		{ //requested attack.
-			if(sd) clif_skill_fail(sd,1,4,0,0);
+			if(sd) clif_skill_fail(sd,1,4,0);
 			return 0;
 		}
 		//Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex]

+ 3 - 3
src/map/vending.c

@@ -261,14 +261,14 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
 	// skill level and cart check
 	if( !vending_skill_lvl || !pc_iscarton(sd) )
 	{
-		clif_skill_fail(sd, MC_VENDING, 0, 0, 0);
+		clif_skill_fail(sd, MC_VENDING, 0, 0);
 		return;
 	}
 
 	// check number of items in shop
 	if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
 	{	// invalid item count
-		clif_skill_fail(sd, MC_VENDING, 0, 0, 0);
+		clif_skill_fail(sd, MC_VENDING, 0, 0);
 		return;
 	}
 
@@ -303,7 +303,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, bool
 
 	if( i == 0 )
 	{	// no valid item found
-		clif_skill_fail(sd, MC_VENDING, 0, 0, 0); // custom reply packet
+		clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
 		return;
 	}
 

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