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- Corrected Fog of Wall's "targetted spells fail 75% of the time" feature by making it behave like GTB, that is, you just get a skill-failed on cast-end, no skill-animation at all.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7728 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex пре 19 година
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3 измењених фајлова са 18 додато и 18 уклоњено
  1. 3 0
      Changelog-Trunk.txt
  2. 7 14
      src/map/battle.c
  3. 8 4
      src/map/skill.c

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/18
+	* Corrected Fog of Wall's "targetted spells fail 75% of the time" feature
+	  by making it behave like GTB, that is, you just get a skill-failed on
+	  cast-end, no skill-animation at all. [Skotlex]
 	* Added a proper check to make aggressive mobs never override homun targets
 	  regardless of distance. [Skotlex]
 	* Removed a bunch of homun-related variables that are not needed at all.

+ 7 - 14
src/map/battle.c

@@ -312,12 +312,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 		if(sc->data[SC_HERMODE].timer != -1 && flag&BF_MAGIC)
 			return 0;
 
-		if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC
-			&& rand()%100 < 75 && !(skill_get_inf(skill_num)&INF_GROUND_SKILL))
-			return 0;
-   	
-	
-		if(sc->data[SC_TATAMIGAESHI].timer != -1 && !flag&BF_MAGIC && flag&BF_LONG)
+		if(sc->data[SC_TATAMIGAESHI].timer != -1 && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG)
 			return 0;
 
 		if(sc->data[SC_KAUPE].timer != -1 &&
@@ -351,10 +346,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 				damage>>=1; //Receive 50% damage
 		}
 
-		if(sc->data[SC_DEFENDER].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+		if(sc->data[SC_DEFENDER].timer != -1 &&
+			(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
 			damage=damage*(100-sc->data[SC_DEFENDER].val2)/100;
 
-		if(sc->data[SC_FOGWALL].timer != -1 && flag&BF_LONG && flag&BF_WEAPON)
+		if(sc->data[SC_FOGWALL].timer != -1 &&
+			(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
 			damage >>=1;
 
 		if(sc->data[SC_ENERGYCOAT].timer!=-1 && flag&BF_WEAPON){
@@ -405,13 +402,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 	//SC effects from caster side.
 	sc = status_get_sc(src);
 	if (sc && sc->count) {
-		if(sc->data[SC_FOGWALL].timer != -1 && flag&(BF_LONG|BF_MAGIC)) {
-			if (flag&BF_MAGIC) {
-				if(!(skill_get_inf(skill_num)&INF_GROUND_SKILL) && rand()%100 < 75)
-					return 0;
-			} else if (flag&BF_WEAPON)
+		if(sc->data[SC_FOGWALL].timer != -1 &&
+			(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
 				damage >>=1;
-		}
 	}
 	
 	if (battle_config.pk_mode && sd && damage)

+ 8 - 4
src/map/skill.c

@@ -2626,11 +2626,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
 	if (status_isdead(src) || (src != bl && status_isdead(bl)))
 		return 1;
 
-	if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl))
+	if (skillid && skill_get_type(skillid) == BF_MAGIC)
 	{
-		if (sd) clif_skill_fail(sd,skillid,0,0);
-		//GTB makes all targetted skills silently fail.
-		return 1;
+		sc = status_get_sc(bl);
+		if (status_isimmune(bl) || (
+			sc && sc->count && sc->data[SC_FOGWALL].timer != -1 && rand()%100 < 75)
+		) { //GTB/Fogwall makes all targetted skills silently fail.
+			if (sd) clif_skill_fail(sd,skillid,0,0);
+			return 1;
+		}
 	}
 	
 	sc = status_get_sc(src);