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@@ -11,10 +11,10 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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if (ep14_3_isle == 0) {
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mes "[Senior Tracker]";
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mes "This is our advance base";
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- mes "to stop Morroc.";
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+ mes "to stop Morocc.";
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mes "I'm a tracker";
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mes "charged with leading my army";
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- mes "to Morroc's lair.";
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+ mes "to Morocc's lair.";
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close;
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}
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switch( checkquest(9319,PLAYTIME) ) {
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@@ -24,9 +24,9 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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case 1:
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mes "[Senior Tracker]";
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mes "We're nowhere near close";
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- mes "to stopping Morroc's resurrection.";
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+ mes "to stopping Morocc's resurrection.";
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mes "I can't sleep at night,";
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- mes "knowing Morroc is doing everything he can";
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+ mes "knowing Morocc is doing everything he can";
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mes "to recover his strength.";
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mes "Could you come back tomorrow?";
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close;
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@@ -37,20 +37,20 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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case 0:
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mes "[Senior Tracker]";
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mes "This is our advance base";
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- mes "to stop Morroc.";
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+ mes "to stop Morocc.";
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mes "I'm a tracker";
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mes "charged with leading my army";
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- mes "to Morroc's lair.";
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+ mes "to Morocc's lair.";
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next;
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mes "[Senior Tracker]";
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mes "After a painstaking search,";
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mes "I've located";
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mes "the place with the highest chance of";
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- mes "hiding Morroc inside.";
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+ mes "hiding Morocc inside.";
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next;
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mes "[Senior Tracker]";
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mes "According to my intel,";
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- mes "Morroc is hiding out in this place,";
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+ mes "Morocc is hiding out in this place,";
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mes "trying to recover";
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mes "his full strength.";
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next;
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@@ -64,13 +64,13 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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mes "[Senior Tracker]";
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mes "You look like";
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mes "a warrior spoiling for";
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- mes "a good fight with Morroc,";
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+ mes "a good fight with Morocc,";
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mes "and I think";
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mes "you have a chance at winning it.";
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next;
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mes "[Senior Tracker]";
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mes "How'd you like to";
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- mes "enter Morroc's lair,";
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+ mes "enter Morocc's lair,";
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mes "defeat him,";
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mes "and become the hero";
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mes "who saved the world from evil?";
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@@ -83,7 +83,7 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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close;
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}
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mes "[Senior Tracker]";
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- mes "Morroc may not have recovered his full strength, but fighting him still";
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+ mes "Morocc may not have recovered his full strength, but fighting him still";
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break;
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case 1:
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mes "[Senior Tracker]";
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@@ -94,7 +94,7 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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mes "your experience in the Red Flower. -";
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next;
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mes "[Senior Tracker]";
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- mes "So Morroc got away.";
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+ mes "So Morocc got away.";
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mes "That's a shame.";
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next;
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if (checkquest(9318,HUNTING) == 2) {
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@@ -114,8 +114,8 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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mes "I'll be waiting here.";
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if (checkquest(9318,HUNTING) == 2)
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getitem 6684,1; // TokenOfHero
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- completequest 9318;// Pursuing Hiding Morroc
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- setquest 9319;// Pursuing Hiding Morroc Continues
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+ completequest 9318;// Pursuing Hiding Morocc
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+ setquest 9319;// Pursuing Hiding Morocc Continues
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close;
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case 2:
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mes "[Senior Tracker]";
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@@ -124,18 +124,18 @@ moro_cav,61,69,3 script Senior Tracker#a1 4_M_JOB_ASSASSIN,{
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next;
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mes "[Senior Tracker]";
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mes "According to my intel,";
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- mes "Morroc is hiding out in this place,";
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+ mes "Morocc is hiding out in this place,";
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mes "recovering his strength.";
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next;
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mes "[Senior Tracker]";
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- mes "Fighting Morroc";
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+ mes "Fighting Morocc";
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break;
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}
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mes "takes more than a few warriors, no matter how strong they are.";
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mes "I recommend you join forces with";
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mes "as many comrades as you can find.";
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mes "Are you ready to enter the Red Flower";
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- mes "where Morroc is believed to be hiding?";
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+ mes "where Morocc is believed to be hiding?";
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if (getcharid(1) > 0 && is_party_leader() == true) {
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next;
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if (select( "No.", "Yes." ) == 1) {
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@@ -160,10 +160,10 @@ moro_cav,57,69,3 script Red Flower#a1 CLEAR_NPC,{
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if (ep14_3_isle == 0) {
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mes "[Senior Tracker]";
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mes "This is our advance base";
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- mes "to stop Morroc.";
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+ mes "to stop Morocc.";
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mes "I'm a tracker";
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mes "charged with leading my army";
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- mes "to Morroc's lair.";
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+ mes "to Morocc's lair.";
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close;
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}
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if (isbegin_quest(9318) == 1) {
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@@ -200,10 +200,10 @@ moro_cav,57,69,3 script Red Flower#a1 CLEAR_NPC,{
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case IE_OK:
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mapannounce 'map_rev$, getpartyname( getcharid(1) ) + " party's " + strcharinfo(0) + " is entering Morse's Cave.", bc_map,0xFF99;
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if (isbegin_quest(9319) > 0)
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- erasequest 9319;// Pursuing Hiding Morroc Continues
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+ erasequest 9319;// Pursuing Hiding Morocc Continues
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if (isbegin_quest(9318) > 0)
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erasequest 9318;
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- setquest 9318;// Pursuing Hiding Morroc
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+ setquest 9318;// Pursuing Hiding Morocc
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// warp "1@rev",26,181;
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end;
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}
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@@ -226,13 +226,13 @@ OnTouch:
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'soul_name$ = strcharinfo(0); // name displayed on soul is defined at entrance
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mes "";
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sleep2 500;
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- mapannounce 'map_rev$, "Morroc: Who dares to disrupt my sleep?!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Who dares to disrupt my sleep?!", bc_map,0xEBFF;
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unittalk getcharid(3), "" + strcharinfo(0) + " : We came to the right place!";
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sleep2 3000;
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unittalk getcharid(3), "" + strcharinfo(0) + " : Wait! There's something ahead of us!";
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sleep2 3000;
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specialeffect2 EF_LOCKON;
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- unittalk getcharid(3), "" + strcharinfo(0) + " : Are these hideous monsters Morroc's lackeys?";
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+ unittalk getcharid(3), "" + strcharinfo(0) + " : Are these hideous monsters Morocc's lackeys?";
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donpcevent instance_npcname("#RZ Event_1") + "::OnStart";
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end;
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}
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@@ -243,39 +243,39 @@ OnTouch:
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OnStart:
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enablenpc instance_npcname("#RZ Event_1");
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.@label$ = instance_npcname("#RZ Event_1") + "::OnMobDead";
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- monster 'map_rev$,38,180,"Morroc's Ghoul",3001,1, .@label$; // EP14_MORS_MOB1
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- monster 'map_rev$,38,181,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,38,182,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,54,180,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,54,181,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,54,182,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,70,180,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,70,181,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,70,182,"Morroc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,38,180,"Morocc's Ghoul",3001,1, .@label$; // EP14_MORS_MOB1
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+ monster 'map_rev$,38,181,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,38,182,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,54,180,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,54,181,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,54,182,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,70,180,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,70,181,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,70,182,"Morocc's Ghoul",3001,1, .@label$;
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end;
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OnMobDead:
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if (mobcount( 'map_rev$, instance_npcname("#RZ Event_1") + "::OnMobDead" ) < 1) {
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- donpcevent instance_npcname("Reaper Yanku#RZ Event_2") + "::OnStart";
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+ donpcevent instance_npcname("Grim Reaper Ankou#RZ Event_2") + "::OnStart";
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disablenpc instance_npcname("#RZ Event_1");
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}
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end;
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}
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-1@rev,64,181,4 script Reaper Yanku#RZ Event_2 3029,{
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+1@rev,64,181,4 script Grim Reaper Ankou#RZ Event_2 3029,{
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end;
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OnStart:
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- enablenpc instance_npcname("Reaper Yanku#RZ Event_2");
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- npctalk "Reaper Yanku: *Chuckle* We meet again!";
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+ enablenpc instance_npcname("Grim Reaper Ankou#RZ Event_2");
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+ npctalk "Grim Reaper Ankou: *Chuckle* We meet again!";
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sleep 3000;
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- npctalk "Reaper Yanku: You shouldn't have come. You're interrupting Lord Morroc from recovering his strength.";
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+ npctalk "Grim Reaper Ankou: You shouldn't have come. You're interrupting Lord Morocc from recovering his strength.";
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sleep 3000;
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- npctalk "Reaper Yanku: This world resides in his mind.";
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+ npctalk "Grim Reaper Ankou: This world resides in his mind.";
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sleep 3000;
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- npctalk "Reaper Yanku: You can't do anything against his will. *Chuckle*";
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+ npctalk "Grim Reaper Ankou: You can't do anything against his will. *Chuckle*";
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sleep 3000;
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- npctalk "Reaper Yanku: Lord Morroc is expecting you. Let me take you to him. *Chuckle*";
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+ npctalk "Grim Reaper Ankou: Lord Morocc is expecting you. Let me take you to him. *Chuckle*";
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sleep 3000;
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- disablenpc instance_npcname("Reaper Yanku#RZ Event_2");
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+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_2");
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enablenpc instance_npcname("#RZ Event_3");
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sleep 3000;
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/* Officials scripts
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@@ -287,57 +287,57 @@ OnStart:
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end;
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}
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-// Weakened Morroc Room
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+// Weakened Morocc Room
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1@rev,104,176,0 script #RZ Event_3 HIDDEN_WARP_NPC,4,4,{
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end;
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OnTouch: // note : party member can also trigger this event
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mes ""; // fix me
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disablenpc instance_npcname("#RZ Event_3");
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- enablenpc instance_npcname("Weakened Morroc#RZ1");
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- unittalk getcharid(3), "" + strcharinfo(0) + " : Finally, here we are, Morroc.";
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+ enablenpc instance_npcname("Weakened Morocc#RZ1");
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+ unittalk getcharid(3), "" + strcharinfo(0) + " : Finally, here we are, Morocc.";
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sleep2 3000;
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unittalk getcharid(3), "" + strcharinfo(0) + " : It's been almost too easy to find you,";
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sleep2 3000;
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unittalk getcharid(3), "" + strcharinfo(0) + " : but it doesn't matter; you'll die today!";
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sleep2 3000;
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specialeffect2 EF_LOCKON;
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- donpcevent instance_npcname("Weakened Morroc#RZ1") + "::OnTalk1";
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+ donpcevent instance_npcname("Weakened Morocc#RZ1") + "::OnTalk1";
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end;
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}
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-1@rev,111,178,4 script Weakened Morroc#RZ1 1916,{
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+1@rev,111,178,4 script Weakened Morocc#RZ1 1916,{
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end;
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OnTalk1:
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- npctalk "Weakened Morroc: I should punish you for disturbing my slumber.";
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+ npctalk "Weakened Morocc: I should punish you for disturbing my slumber.";
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sleep 3000;
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- npctalk "Weakened Morroc: Do you really think you can stop me?";
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+ npctalk "Weakened Morocc: Do you really think you can stop me?";
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sleep 3000;
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- npctalk "Weakened Morroc: I'll make you regret ever coming here.";
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+ npctalk "Weakened Morocc: I'll make you regret ever coming here.";
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sleep 3000;
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- npctalk "Weakened Morroc: I may have not recovered my full strength,";
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+ npctalk "Weakened Morocc: I may have not recovered my full strength,";
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specialeffect EF_ENERGYCOAT;
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sleep 3000;
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- npctalk "Weakened Morroc: but I still can take down a bunch of you easily.";
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+ npctalk "Weakened Morocc: but I still can take down a bunch of you easily.";
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sleep 3000;
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- npctalk "Weakened Morroc: Death is your only escape!";
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+ npctalk "Weakened Morocc: Death is your only escape!";
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specialeffect EF_VOLCANO;
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sleep 3000;
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- disablenpc instance_npcname("Weakened Morroc#RZ1");
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- donpcevent instance_npcname("Weakened Morroc#control") + "::OnStart";
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+ disablenpc instance_npcname("Weakened Morocc#RZ1");
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+ donpcevent instance_npcname("Weakened Morocc#control") + "::OnStart";
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end;
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OnTalk2:
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- enablenpc instance_npcname("Weakened Morroc#RZ1");
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- npctalk "Weakened Morroc: I'm sorry, but I haven't recovered my full strength.";
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+ enablenpc instance_npcname("Weakened Morocc#RZ1");
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+ npctalk "Weakened Morocc: I'm sorry, but I haven't recovered my full strength.";
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sleep 3000;
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- npctalk "Weakened Morroc: I'll have to leave you to my soldiers for now.";
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+ npctalk "Weakened Morocc: I'll have to leave you to my soldiers for now.";
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sleep 3000;
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- npctalk "Weakened Morroc: Do your worst to get out of my world!";
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+ npctalk "Weakened Morocc: Do your worst to get out of my world!";
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sleep 3000;
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- npctalk "Weakened Morroc: In the end, you'll learn the meaning of helplessness in the most painful way!";
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+ npctalk "Weakened Morocc: In the end, you'll learn the meaning of helplessness in the most painful way!";
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sleep 3000;
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- npctalk "Weakened Morroc: And your souls will be mine! Mwah hah hah!";
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+ npctalk "Weakened Morocc: And your souls will be mine! Mwah hah hah!";
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sleep 3000;
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- disablenpc instance_npcname("Weakened Morroc#RZ1");
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+ disablenpc instance_npcname("Weakened Morocc#RZ1");
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sleep 3000;
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/* Officials scripts use WARPNPC
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enablenpc instance_npcname("#RZ Move_1");
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@@ -368,23 +368,23 @@ OnTalk2:
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end;
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}
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-1@rev,1,1,0 script Weakened Morroc#control HIDDEN_WARP_NPC,{
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+1@rev,1,1,0 script Weakened Morocc#control HIDDEN_WARP_NPC,{
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end;
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OnStart:
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- enablenpc instance_npcname("Weakened Morroc#control");
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- monster 'map_rev$,111,178,"Weakened Morroc",2998,1, instance_npcname("Weakened Morroc#control") + "::OnMobDead"; // EP14_MORS_EVENT
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+ enablenpc instance_npcname("Weakened Morocc#control");
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+ monster 'map_rev$,111,178,"Weakened Morocc",2998,1, instance_npcname("Weakened Morocc#control") + "::OnMobDead"; // EP14_MORS_EVENT
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end;
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OnMobDead:
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- donpcevent instance_npcname("Weakened Morroc#RZ1") + "::OnTalk2";
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- disablenpc instance_npcname("Weakened Morroc#control");
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+ donpcevent instance_npcname("Weakened Morocc#RZ1") + "::OnTalk2";
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+ disablenpc instance_npcname("Weakened Morocc#control");
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end;
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}
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-1@rev,34,126,4 script Reaper Yanku#RZ Event_3 3029,{ end; }
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-1@rev,112,126,4 duplicate(Reaper Yanku#RZ Event_3) Reaper Yanku#RZ Event_4 3029
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-1@rev,34,55,4 duplicate(Reaper Yanku#RZ Event_3) Reaper Yanku#RZ Event_5 3029
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-1@rev,112,48,4 duplicate(Reaper Yanku#RZ Event_3) Reaper Yanku#RZ Event_6 3029
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+1@rev,34,126,4 script Grim Reaper Ankou#RZ Event_3 3029,{ end; }
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+1@rev,112,126,4 duplicate(Grim Reaper Ankou#RZ Event_3) Grim Reaper Ankou#RZ Event_4 3029
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+1@rev,34,55,4 duplicate(Grim Reaper Ankou#RZ Event_3) Grim Reaper Ankou#RZ Event_5 3029
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+1@rev,112,48,4 duplicate(Grim Reaper Ankou#RZ Event_3) Grim Reaper Ankou#RZ Event_6 3029
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// Battle 1 - waves, event A - left side
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@@ -396,15 +396,15 @@ OnTouch:
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if ('status_battle[0] == 0) {
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'status_battle[0] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your bodies are mine to control!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your bodies are mine to control!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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donpcevent instance_npcname("#morse_cave_wave_1") + "::OnStart";
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}
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end;
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@@ -433,22 +433,22 @@ OnStart:
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callsub( S_Spawn,0 );
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sleep 20000;
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callsub( S_Spawn,0 );
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- mapannounce 'map_rev$, "Morroc: My soldiers, make them suffer! Feast on their bodies and souls!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, make them suffer! Feast on their bodies and souls!", bc_map,0xEBFF;
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sleep 20000;
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callsub( S_Spawn,0 );
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sleep 20000;
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callsub( S_Spawn,0 );
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- mapannounce 'map_rev$, "Morroc: Not enough. Make them feel terror!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Not enough. Make them feel terror!", bc_map,0xEBFF;
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sleep 20000;
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callsub( S_Spawn,0 );
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sleep 20000;
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callsub( S_Spawn,0 );
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- mapannounce 'map_rev$, "Morroc: Resist me! Fight to the death!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Resist me! Fight to the death!", bc_map,0xEBFF;
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sleep 20000;
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callsub( S_Spawn,0 );
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sleep 15000;
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callsub( S_Spawn,1 );
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- mapannounce 'map_rev$, "Morroc: Mwa hah hah, I can feel my power returning!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Mwa hah hah, I can feel my power returning!", bc_map,0xEBFF;
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sleep 10000;
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callsub( S_Spawn,2 );
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sleep 12000;
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@@ -462,15 +462,15 @@ OnStart:
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donpcevent instance_npcname( "#Pause Effect RZ" + .@i ) + "::OnStop";
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sleep 3000;
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if (.@count[0] > 19 || .@count[1] > 19) {
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- .@reaper$[0] = instance_npcname("Reaper Yanku#RZ Event_3");
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- .@reaper$[1] = instance_npcname("Reaper Yanku#RZ Event_4");
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+ .@reaper$[0] = instance_npcname("Grim Reaper Ankou#RZ Event_3");
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+ .@reaper$[1] = instance_npcname("Grim Reaper Ankou#RZ Event_4");
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enablenpc .@reaper$[0];
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enablenpc .@reaper$[1];
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npctalk "You're pathetic.", .@reaper$[0];
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npctalk "You're pathetic.", .@reaper$[1];
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sleep 3000;
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- npctalk "Weaklings like you aren't enough food for Lord Morroc", .@reaper$[0];
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- npctalk "Weaklings like you aren't enough food for Lord Morroc", .@reaper$[1];
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+ npctalk "Weaklings like you aren't enough food for Lord Morocc", .@reaper$[0];
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+ npctalk "Weaklings like you aren't enough food for Lord Morocc", .@reaper$[1];
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sleep 3000;
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npctalk "to get the energy he needs for a full recovery.", .@reaper$[0];
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npctalk "to get the energy he needs for a full recovery.", .@reaper$[1];
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@@ -502,9 +502,9 @@ OnStart:
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mapwarp 'map_rev$,"prontera",97,167;
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}
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else {
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- mapannounce 'map_rev$, "Morroc: You're more resilient than I thought.", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: You're more resilient than I thought.", bc_map,0xEBFF;
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sleep 2000;
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- mapannounce 'map_rev$, "Morroc: But enough is enough.", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: But enough is enough.", bc_map,0xEBFF;
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sleep 5000;
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/* Officials scripts
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enablenpc instance_npcname("#RZ Move_5");// warp to 1@rev,31,50
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@@ -533,25 +533,25 @@ OnStart:
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S_Spawn:
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.@additionnal_monster = getarg(0);
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.@label$ = instance_npcname("#morse_cave_wave_1") + "::OnMobDead";
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- monster 'map_rev$,33,128,"Morroc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
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- monster 'map_rev$,42,120,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,34,111,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,25,119,"Morroc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,33,128,"Morocc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
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+ monster 'map_rev$,42,120,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,34,111,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,25,119,"Morocc's Ghoul",3001,1, .@label$;
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if (.@additionnal_monster == 1)
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- monster 'map_rev$,33,111,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
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+ monster 'map_rev$,33,111,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
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else if (.@additionnal_monster == 2)
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- monster 'map_rev$,32,128,"Morroc's Archer Skeleton",3003,1, .@label$;
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+ monster 'map_rev$,32,128,"Morocc's Archer Skeleton",3003,1, .@label$;
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if ('status_battle[1] == true) {
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.@label$ = instance_npcname("#morse_cave_wave_1") + "::OnMobDead2";
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- monster 'map_rev$,112,126,"Morroc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
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- monster 'map_rev$,120,118,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,112,109,"Morroc's Ghoul",3001,1, .@label$;
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- monster 'map_rev$,103,117,"Morroc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,112,126,"Morocc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
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+ monster 'map_rev$,120,118,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,112,109,"Morocc's Ghoul",3001,1, .@label$;
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+ monster 'map_rev$,103,117,"Morocc's Ghoul",3001,1, .@label$;
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if (.@additionnal_monster == 1)
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- monster 'map_rev$,103,118,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
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+ monster 'map_rev$,103,118,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
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else if (.@additionnal_monster == 2)
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- monster 'map_rev$,120,117,"Morroc's Archer Skeleton",3003,1, .@label$;
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+ monster 'map_rev$,120,117,"Morocc's Archer Skeleton",3003,1, .@label$;
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}
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return;
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@@ -578,15 +578,15 @@ OnTouch:
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mes ""; // fix me
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'status_battle[0] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your bodies are mine to control!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your bodies are mine to control!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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donpcevent instance_npcname("#morse_cave_wave_1") + "::OnStart";
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}
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else if (.@num >= 7 && .@num < 13 && 'status_battle[1] == 0) {
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@@ -597,13 +597,13 @@ OnTouch:
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mes ""; // fix me
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'status_battle[2] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 3") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: This world of mine is evolving.", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: This world of mine is evolving.", bc_map,0xEBFF;
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sleep2 2000;
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- mapannounce 'map_rev$, "Morroc: My power is returning!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My power is returning!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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donpcevent instance_npcname("#morse_cave_wave_2") + "::OnStart";
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}
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end;
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@@ -654,15 +654,15 @@ OnTouch:
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mes ""; // fix me
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'status_battle[0] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 1") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: How do you like to be separated from each other and have your bodies and minds bound?", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: You're trespassing! Riff-raff like you have no business in here!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your bodies are mine to control!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your bodies are mine to control!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your souls are food for my resurrection!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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donpcevent instance_npcname("#morse_cave_wave_1") + "::OnStart";
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}
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else if (.@num >= 5 && .@num < 9 && 'status_battle[1] == 0) {
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@@ -673,13 +673,13 @@ OnTouch:
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mes ""; // fix me
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'status_battle[2] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 3") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: This world of mine is evolving.", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: This world of mine is evolving.", bc_map,0xEBFF;
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sleep2 2000;
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- mapannounce 'map_rev$, "Morroc: My power is returning!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My power is returning!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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sleep2 3000;
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- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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donpcevent instance_npcname("#morse_cave_wave_2") + "::OnStart";
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}
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end;
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@@ -736,13 +736,13 @@ OnTouch:
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if ('status_battle[2] == 0) {
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'status_battle[2] = 1;
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donpcevent instance_npcname("#RZ Memorial Effect 3") + "::OnStart";
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- mapannounce 'map_rev$, "Morroc: This world of mine is evolving.", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: This world of mine is evolving.", bc_map,0xEBFF;
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sleep 2000;
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- mapannounce 'map_rev$, "Morroc: My power is returning!", bc_map,0xEBFF;
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+ mapannounce 'map_rev$, "Morocc: My power is returning!", bc_map,0xEBFF;
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|
sleep 3000;
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|
- mapannounce 'map_rev$, "Morroc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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|
+ mapannounce 'map_rev$, "Morocc: Your bodies and souls are under my command!", bc_map,0xEBFF;
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|
sleep 3000;
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|
- mapannounce 'map_rev$, "Morroc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
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|
+ mapannounce 'map_rev$, "Morocc: My soldiers, tear their bodies asunder and bring their souls to me!", bc_map,0xEBFF;
|
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|
donpcevent instance_npcname("#morse_cave_wave_2") + "::OnStart";
|
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|
}
|
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|
end;
|
|
@@ -755,51 +755,51 @@ OnStart:
|
|
|
.@label$ = instance_npcname("#morse_cave_wave_2") + "::OnMobDead";
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|
|
sleep 5000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,27,53,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,27,41,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- mapannounce 'map_rev$, "Morroc: This power! It feels great! Mwah hah hah!", bc_map,0xEBFF;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,27,41,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ mapannounce 'map_rev$, "Morocc: This power! It feels great! Mwah hah hah!", bc_map,0xEBFF;
|
|
|
sleep 25000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- mapannounce 'map_rev$, "Morroc: How do you like losing control of your own body? *Chuckle*", bc_map,0xEBFF;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ mapannounce 'map_rev$, "Morocc: How do you like losing control of your own body? *Chuckle*", bc_map,0xEBFF;
|
|
|
sleep 25000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,27,53,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
sleep 25000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,27,53,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
- mapannounce 'map_rev$, "Morroc: More! I need more energy!", bc_map,0xEBFF;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ mapannounce 'map_rev$, "Morocc: More! I need more energy!", bc_map,0xEBFF;
|
|
|
sleep 25000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,27,53,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
- mapannounce 'map_rev$, "Morroc: Mwah hah hah! Fear my army! Struggle harder!", bc_map,0xEBFF;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ mapannounce 'map_rev$, "Morocc: Mwah hah hah! Fear my army! Struggle harder!", bc_map,0xEBFF;
|
|
|
sleep 25000;
|
|
|
- monster 'map_rev$,34,57,"Morroc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
|
|
|
- monster 'map_rev$,43,48,"Morroc's Ghoul",3001,1, .@label$;
|
|
|
- monster 'map_rev$,33,38,"Morroc's Ghoul",3001,1, .@label$;
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,27,53,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ monster 'map_rev$,34,57,"Morocc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
|
|
|
+ monster 'map_rev$,43,48,"Morocc's Ghoul",3001,1, .@label$;
|
|
|
+ monster 'map_rev$,33,38,"Morocc's Ghoul",3001,1, .@label$;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
sleep 25000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,27,53,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,27,41,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,40,41,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
- monster 'map_rev$,40,54,"Morroc's Verit",3005,1, .@label$;
|
|
|
- mapannounce 'map_rev$, "Morroc: You're pathetic, struggling to survive!", bc_map,0xEBFF;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,27,41,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Verit",3005,1, .@label$;
|
|
|
+ mapannounce 'map_rev$, "Morocc: You're pathetic, struggling to survive!", bc_map,0xEBFF;
|
|
|
sleep 15000;
|
|
|
callsub( S_Spawn );
|
|
|
- monster 'map_rev$,40,41,"Morroc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,40,54,"Morroc's Archer Skeleton",3003,1, .@label$;
|
|
|
- monster 'map_rev$,27,53,"Morroc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
- monster 'map_rev$,27,41,"Morroc's Verit",3005,1, .@label$;
|
|
|
+ monster 'map_rev$,40,41,"Morocc's Archer Skeleton",3003,1, .@label$;// EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,40,54,"Morocc's Archer Skeleton",3003,1, .@label$;
|
|
|
+ monster 'map_rev$,27,53,"Morocc's Verit",3005,1, .@label$;// EP14_MORS_MOB5
|
|
|
+ monster 'map_rev$,27,41,"Morocc's Verit",3005,1, .@label$;
|
|
|
sleep 12000;
|
|
|
.@count = mobcount( 'map_rev$, instance_npcname("#morse_cave_wave_2") + "::OnMobDead" );
|
|
|
killmonster 'map_rev$, instance_npcname("#morse_cave_wave_2") + "::OnMobDead";
|
|
@@ -808,11 +808,11 @@ OnStart:
|
|
|
donpcevent instance_npcname( "#Pause Effecto RZ" + .@i ) + "::OnStop";
|
|
|
sleep 3000;
|
|
|
if (.@count > 19) {
|
|
|
- .@reaper$ = instance_npcname("Reaper Yanku#RZ Event_5");
|
|
|
+ .@reaper$ = instance_npcname("Grim Reaper Ankou#RZ Event_5");
|
|
|
enablenpc .@reaper$;
|
|
|
npctalk "You're pathetic.", .@reaper$;
|
|
|
sleep 3000;
|
|
|
- npctalk "Weaklings like you aren't enough food for Lord Morroc", .@reaper$;
|
|
|
+ npctalk "Weaklings like you aren't enough food for Lord Morocc", .@reaper$;
|
|
|
sleep 3000;
|
|
|
npctalk "to get the energy he needs for a full recovery.", .@reaper$;
|
|
|
sleep 3000;
|
|
@@ -837,9 +837,9 @@ OnStart:
|
|
|
mapwarp 'map_rev$,"prontera",97,167;
|
|
|
}
|
|
|
else {
|
|
|
- mapannounce 'map_rev$, "Morroc: I'm surprised you've lasted this long. Thank you for helping me recover most of my strength.", bc_map,0xEBFF;
|
|
|
+ mapannounce 'map_rev$, "Morocc: I'm surprised you've lasted this long. Thank you for helping me recover most of my strength.", bc_map,0xEBFF;
|
|
|
sleep 4000;
|
|
|
- mapannounce 'map_rev$, "Morroc: Good, I feel rejuvenated.", bc_map,0xEBFF;
|
|
|
+ mapannounce 'map_rev$, "Morocc: Good, I feel rejuvenated.", bc_map,0xEBFF;
|
|
|
sleep 3000;
|
|
|
for ( .@i = 9; .@i <= 15; .@i++ )
|
|
|
disablenpc instance_npcname( "#RZ Debuff_" + .@i );
|
|
@@ -868,10 +868,10 @@ OnStart:
|
|
|
end;
|
|
|
S_Spawn:
|
|
|
.@label$ = instance_npcname("#morse_cave_wave_2") + "::OnMobDead";
|
|
|
- monster 'map_rev$,34,57,"Morroc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
|
|
|
- monster 'map_rev$,43,48,"Morroc's Ghoul",3001,1, .@label$;
|
|
|
- monster 'map_rev$,33,38,"Morroc's Ghoul",3001,1, .@label$;
|
|
|
- monster 'map_rev$,24,48,"Morroc's Ghoul",3001,1, .@label$;
|
|
|
+ monster 'map_rev$,34,57,"Morocc's Ghoul",3001,1, .@label$;// EP14_MORS_MOB1
|
|
|
+ monster 'map_rev$,43,48,"Morocc's Ghoul",3001,1, .@label$;
|
|
|
+ monster 'map_rev$,33,38,"Morocc's Ghoul",3001,1, .@label$;
|
|
|
+ monster 'map_rev$,24,48,"Morocc's Ghoul",3001,1, .@label$;
|
|
|
return;
|
|
|
OnMobDead:
|
|
|
end;
|
|
@@ -919,11 +919,11 @@ OnStop:
|
|
|
end;
|
|
|
OnTouch:
|
|
|
disablenpc instance_npcname("#Battle_3RZ1");
|
|
|
- mapannounce 'map_rev$, "Morroc: I can't let you go unscathed!", bc_map,0xEBFF;
|
|
|
+ mapannounce 'map_rev$, "Morocc: I can't let you go unscathed!", bc_map,0xEBFF;
|
|
|
sleep2 3000;
|
|
|
- mapannounce 'map_rev$, "Morroc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
|
|
|
+ mapannounce 'map_rev$, "Morocc: Hah hah, my Necromancer. I'll leave them to you.", bc_map,0xEBFF;
|
|
|
sleep2 3000;
|
|
|
- mapannounce 'map_rev$, "Morroc: My loyal soldier, I'll trust you with their deaths!", bc_map,0xEBFF;
|
|
|
+ mapannounce 'map_rev$, "Morocc: My loyal soldier, I'll trust you with their deaths!", bc_map,0xEBFF;
|
|
|
sleep2 3000;
|
|
|
.@necromancer$ = instance_npcname("Morocc Necromancer#RZ1");
|
|
|
enablenpc .@necromancer$;
|
|
@@ -935,7 +935,7 @@ OnTouch:
|
|
|
sleep2 3000;
|
|
|
npctalk "Morocc Necromancer: The energy you generated to protect me while I was hiding within your soul", .@necromancer$;
|
|
|
sleep2 3000;
|
|
|
- npctalk "Morocc Necromancer: has been converted to healing energy for Lord Morroc the moment you entered this world of his!", .@necromancer$;
|
|
|
+ npctalk "Morocc Necromancer: has been converted to healing energy for Lord Morocc the moment you entered this world of his!", .@necromancer$;
|
|
|
sleep2 3000;
|
|
|
npctalk "Morocc Necromancer: *Chuckle* Your stupidity was a blessing for us. We don't need you anymore. DIE!", .@necromancer$;
|
|
|
specialeffect EF_BEGINSPELL2,AREA, .@necromancer$;
|
|
@@ -974,16 +974,16 @@ OnMobDead2:
|
|
|
donpcevent instance_npcname("#morse_cave_boss_talk") + "::OnStop";
|
|
|
donpcevent instance_npcname("#morse_cave_wave_3_mobs") + "::OnStop";
|
|
|
sleep 3000;
|
|
|
- .@reaper$ = instance_npcname("Reaper Yanku#RZ Event_6");
|
|
|
+ .@reaper$ = instance_npcname("Grim Reaper Ankou#RZ Event_6");
|
|
|
enablenpc .@reaper$;
|
|
|
sleep 1000;
|
|
|
- npctalk "Reaper Yanku: Sigh, Necromancer, why did you have to die so quickly?", .@reaper$;
|
|
|
+ npctalk "Grim Reaper Ankou: Sigh, Necromancer, why did you have to die so quickly?", .@reaper$;
|
|
|
sleep 3000;
|
|
|
- npctalk "Reaper Yanku: Don't be so happy!", .@reaper$;
|
|
|
+ npctalk "Grim Reaper Ankou: Don't be so happy!", .@reaper$;
|
|
|
sleep 3000;
|
|
|
- npctalk "Reaper Yanku: Now that Lord Morroc has fully recovered his strength, you're as good as dead!", .@reaper$;
|
|
|
+ npctalk "Grim Reaper Ankou: Now that Lord Morocc has fully recovered his strength, you're as good as dead!", .@reaper$;
|
|
|
sleep 3000;
|
|
|
- npctalk "Reaper Yanku: We'll meet again. *Chuckle*", .@reaper$;
|
|
|
+ npctalk "Grim Reaper Ankou: We'll meet again. *Chuckle*", .@reaper$;
|
|
|
sleep 2000;
|
|
|
hideonnpc .@reaper$;
|
|
|
enablenpc instance_npcname("#RZ Move_17a");
|
|
@@ -1020,7 +1020,7 @@ OnStart:
|
|
|
OnTimer8000:
|
|
|
.@r = rand(4);
|
|
|
if (.@r == 0)
|
|
|
- unittalk 'boss_id, "Morocc Necromancer: We the soldiers of Morroc know no mercy!";
|
|
|
+ unittalk 'boss_id, "Morocc Necromancer: We the soldiers of Morocc know no mercy!";
|
|
|
else if (.@r == 1)
|
|
|
unittalk 'boss_id, "Morocc Necromancer: You're doing good so far. *Giggle*";
|
|
|
else if (.@r == 2)
|
|
@@ -1064,17 +1064,17 @@ OnTimer25000:
|
|
|
}
|
|
|
.@label$ = instance_npcname("#morse_cave_wave_3_mobs") + "::OnMobDead";
|
|
|
if (mobcount( 'map_rev$, .@label$ ) < 100) { // stop to 100 mobs for performance
|
|
|
- monster 'map_rev$,'coord[0],'coord[1], "Morroc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
- monster 'map_rev$,'coord[2],'coord[3], "Morroc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
- monster 'map_rev$,'coord[4],'coord[5], "Morroc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
- monster 'map_rev$,'coord[6],'coord[7], "Morroc's Osiris", 3002,1, .@label$; // EP14_MORS_MOB2
|
|
|
- monster 'map_rev$,'coord[8],'coord[9], "Morroc's Archer Skeleton", 3003,1, .@label$; // EP14_MORS_MOB3
|
|
|
- monster 'map_rev$,'coord[10],'coord[11], "Morroc's Wraith", 3004,1, .@label$; // EP14_MORS_MOB4
|
|
|
+ monster 'map_rev$,'coord[0],'coord[1], "Morocc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
+ monster 'map_rev$,'coord[2],'coord[3], "Morocc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
+ monster 'map_rev$,'coord[4],'coord[5], "Morocc's Ghoul", 3001,1, .@label$; // EP14_MORS_MOB1
|
|
|
+ monster 'map_rev$,'coord[6],'coord[7], "Morocc's Osiris", 3002,1, .@label$; // EP14_MORS_MOB2
|
|
|
+ monster 'map_rev$,'coord[8],'coord[9], "Morocc's Archer Skeleton", 3003,1, .@label$; // EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,'coord[10],'coord[11], "Morocc's Wraith", 3004,1, .@label$; // EP14_MORS_MOB4
|
|
|
|
|
|
if (rand(100) < 20)
|
|
|
- monster 'map_rev$,'coord[12],'coord[12], "Morroc's Archer Skeleton", 3003,1, .@label$; // EP14_MORS_MOB3
|
|
|
+ monster 'map_rev$,'coord[12],'coord[12], "Morocc's Archer Skeleton", 3003,1, .@label$; // EP14_MORS_MOB3
|
|
|
else
|
|
|
- monster 'map_rev$,'coord[12],'coord[13], "Morroc's Verit", 3005,1, .@label$; // EP14_MORS_MOB5
|
|
|
+ monster 'map_rev$,'coord[12],'coord[13], "Morocc's Verit", 3005,1, .@label$; // EP14_MORS_MOB5
|
|
|
|
|
|
// inaccurate
|
|
|
areamonster 'map_rev$,102,38,121,57, "#Poison", 3008,1, .@label$; // EP14_MORS_HIDDEN
|
|
@@ -1116,16 +1116,16 @@ OnInstanceInit:
|
|
|
|
|
|
// Entrance
|
|
|
disablenpc instance_npcname("#RZ Event_1");
|
|
|
- disablenpc instance_npcname("Reaper Yanku#RZ Event_2");
|
|
|
+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_2");
|
|
|
|
|
|
- // Weakened Morroc
|
|
|
+ // Weakened Morocc
|
|
|
disablenpc instance_npcname("#RZ Event_3");
|
|
|
- disablenpc instance_npcname("Weakened Morroc#RZ1");
|
|
|
- disablenpc instance_npcname("Weakened Morroc#control");
|
|
|
+ disablenpc instance_npcname("Weakened Morocc#RZ1");
|
|
|
+ disablenpc instance_npcname("Weakened Morocc#control");
|
|
|
|
|
|
// Battle 1
|
|
|
- disablenpc instance_npcname("Reaper Yanku#RZ Event_3");
|
|
|
- disablenpc instance_npcname("Reaper Yanku#RZ Event_4");
|
|
|
+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_3");
|
|
|
+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_4");
|
|
|
disablenpc instance_npcname("#Battle_1RZ1");
|
|
|
disablenpc instance_npcname("#Battle_1RZ2");
|
|
|
disablenpc instance_npcname("#RZ Memorial Effect 1");
|
|
@@ -1135,7 +1135,7 @@ OnInstanceInit:
|
|
|
disablenpc instance_npcname( "#Pause Effect RZ" + .@i );
|
|
|
|
|
|
// Battle 2
|
|
|
- disablenpc instance_npcname("Reaper Yanku#RZ Event_5");
|
|
|
+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_5");
|
|
|
disablenpc instance_npcname("#RZ Memorial Effect 3");
|
|
|
disablenpc instance_npcname("#morse_cave_wave_2");
|
|
|
disablenpc instance_npcname("#Battle_2RZ1");
|
|
@@ -1145,7 +1145,7 @@ OnInstanceInit:
|
|
|
// Battle 3
|
|
|
disablenpc instance_npcname("#morse_cave_3");
|
|
|
disablenpc instance_npcname("#morse_cave_wave_3");
|
|
|
- disablenpc instance_npcname("Reaper Yanku#RZ Event_6");
|
|
|
+ disablenpc instance_npcname("Grim Reaper Ankou#RZ Event_6");
|
|
|
disablenpc instance_npcname("#Battle_3RZ1");
|
|
|
disablenpc instance_npcname("Morocc Necromancer#RZ1");
|
|
|
disablenpc instance_npcname("#RZ Move_17a");
|
|
@@ -1170,18 +1170,18 @@ OnInstanceInit:
|
|
|
|
|
|
/*
|
|
|
// Original warps
|
|
|
-// Entrance -> Weakened Morroc
|
|
|
+// Entrance -> Weakened Morocc
|
|
|
1@rev,63,181,0 warp2 #RZ Move_30 10,10,1@rev,103,177
|
|
|
1@rev,47,181,0 warp2 #RZ Move_31 10,10,1@rev,103,177
|
|
|
1@rev,31,181,0 warp2 #RZ Move_32 10,10,1@rev,103,177
|
|
|
|
|
|
-// Weakened Morroc -> Battle Wave 1a
|
|
|
+// Weakened Morocc -> Battle Wave 1a
|
|
|
1@rev,106,172,0 warp2 #RZ Move_1 10,10,1@rev,33,117
|
|
|
1@rev,106,172,0 warp2 #RZ Move_2 10,10,1@rev,33,117
|
|
|
1@rev,117,172,0 warp2 #RZ Move_3 10,10,1@rev,33,117
|
|
|
1@rev,117,183,0 warp2 #RZ Move_4 10,10,1@rev,33,117
|
|
|
|
|
|
-// Weakened Morroc -> Battle Wave 1b
|
|
|
+// Weakened Morocc -> Battle Wave 1b
|
|
|
1@rev,106,172,0 warp2 #RZ Move_1 10,10,1@rev,112,116
|
|
|
1@rev,106,172,0 warp2 #RZ Move_2 10,10,1@rev,112,116
|
|
|
1@rev,117,172,0 warp2 #RZ Move_3 10,10,1@rev,112,116
|