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@@ -7718,21 +7718,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SJ_STARSTANCE:
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case SJ_STARSTANCE:
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case SJ_UNIVERSESTANCE:
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case SJ_UNIVERSESTANCE:
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case SJ_SUNSTANCE:
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case SJ_SUNSTANCE:
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+ case SP_SOULCOLLECT:
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if( tsce )
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if( tsce )
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{
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{
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clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
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clif_skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
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map_freeblock_unlock();
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map_freeblock_unlock();
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return 0;
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return 0;
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}
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}
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- clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
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- break;
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- case SP_SOULCOLLECT:
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- if (tsce) {
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- clif_skill_nodamage(src, bl, skill_id, skill_lv, status_change_end(bl, type, INVALID_TIMER));
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- map_freeblock_unlock();
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- return 0;
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+
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+ if( skill_id == SP_SOULCOLLECT ){
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+ clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start2(src, bl, type, 100, skill_lv, pc_checkskill(sd, SP_SOULENERGY), max(1000, skill_get_time(skill_id, skill_lv))));
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+ }else{
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+ clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
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}
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}
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- clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start2(src, bl, type, 100, skill_lv, pc_checkskill(sd,SP_SOULENERGY), max(1000, skill_get_time(skill_id, skill_lv))));
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break;
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break;
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case SL_KAITE:
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case SL_KAITE:
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case SL_KAAHI:
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case SL_KAAHI:
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