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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Current Version: =====================================
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-//= 1.3
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+//= 1.7
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@@ -13,56 +13,44 @@
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//= 1.1 Optimized for the greater good. [Kisuka]
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//= 1.2 Cleaning [Euphy]
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//= 1.3 All statuses removed upon skill reset. [Euphy]
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+//= 1.4 Compressed Script [Stolao]
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+//= 1.5 Added limit use option [Stolao]
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+//= 1.6 Changed set -> setarray [Stolao]
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+//= 1.7 Improved text with F_InsertPlural [Stolao]
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//============================================================
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-
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prontera,150,193,4 script Reset Girl 124,{
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-
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- .@ResetStat = 5000; // Zeny for stat reset
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- .@ResetSkill = 5000; // Zeny for skill reset
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- .@ResetBoth = 9000; // Zeny for resetting both together
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-
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+ // Skills, Stats, Both, Limit
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+ setarray .@Reset, 5000, 5000, 9000, 0;
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mes "[Reset Girl]";
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+ if(.@Reset[3] && reset_limit > .@Reset[3]) {
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+ mes "Sorry you can only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+" in your life.";
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+ close;
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+ }
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mes "I am the Reset Girl.";
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- mes "Reset Stats: " + callfunc("F_InsertComma", .@ResetStat) + "z";
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- mes "Reset Skills: " + callfunc("F_InsertComma", .@ResetSkill) + "z";
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- mes "Reset Both: " + callfunc("F_InsertComma", .@ResetBoth) + "z";
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+ mes "Reset Stats: "+ callfunc("F_InsertComma",.@Reset[1]) +"z";
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+ mes "Reset Skills: "+ callfunc("F_InsertComma",.@Reset[0]) +"z";
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+ mes "Reset Both: "+ callfunc("F_InsertComma",.@Reset[2]) +"z";
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+ if(.@Reset[3]) mes "You may only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+", so use "+((.@Reset[3]>1)?"them":"it")+" wisely.";
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mes "Please select the service you want:";
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next;
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- switch(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel")) {
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- case 1:
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- mes "[Reset Girl]";
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- if (Zeny < .@ResetSkill) {
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- mes "Sorry, you don't have enough Zeny.";
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- close;
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- }
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- Zeny -= .@ResetSkill;
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- sc_end SC_ALL;
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- resetskill;
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- mes "There you go!";
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- close;
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- case 2:
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- mes "[Reset Girl]";
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- if (Zeny < .@ResetStat) {
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- mes "Sorry, you don't have enough Zeny.";
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- close;
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- }
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- Zeny -= .@ResetStat;
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- resetstatus;
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- mes "There you go!";
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- close;
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- case 3:
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- mes "[Reset Girl]";
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- if (Zeny < .@ResetBoth) {
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- mes "Sorry, you don't have enough Zeny.";
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- close;
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- }
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- Zeny -= .@ResetBoth;
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- sc_end SC_ALL;
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- resetskill;
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- resetstatus;
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- mes "There you go!";
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- close;
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- case 4:
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+ set .@i,(select("^FF3355Reset Skills:Reset Stats:Reset Both^000000:Cancel"));
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+ if(.@i > 3) close;
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+ mes "[Reset Girl]";
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+ if (Zeny < .@Reset[.@i-1]) {
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+ mes "Sorry, you don't have enough Zeny.";
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close;
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}
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+ if(.@Reset[3]){
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+ mes "You can only reset "+callfunc("F_InsertPlural",.@Reset[3],"time")+" in your life, are you sure?";
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+ if(select("Let me think:That's fine") == 1) close;
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+ }
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+ set Zeny, Zeny-.@Reset[.@i-1];
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+ if(.@i&1){
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+ sc_end SC_ALL;// TODO make a sc_end current classes sc only
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+ ResetSkill;
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+ }
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+ if(.@i&2) ResetStatus;
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+ mes "There you go!";
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+ if(.@Reset[3]) set reset_limit,reset_limit + 1;
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+ close;
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}
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