瀏覽代碼

* Added mine and tr0n's quest scripts to /custom/quests/
* Added GmOcean's Disguise Event, Mysterious' Mushroom Event, and Keale's Cluckers Event (all edited) to /custom/events/
* Moved Quest Warper into /etc/
* Deleted custom Fashionable Glasses quest, duplicate of official NPC "Zic" (custom/quests/fashion.txt)
* Deleted custom Hyegun event (custom/events/hyegun_event.txt)
* Deleted custom Dracula event (custom/events/draculax.txt)
* Deleted custom Wizard Hat quest (custom/quests/magicalhatquest.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16421 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 13 年之前
父節點
當前提交
6520b2247f

+ 0 - 0
npc/custom/quest_warper.txt → npc/custom/etc/quest_warper.txt


+ 114 - 0
npc/custom/events/cluckers.txt

@@ -0,0 +1,114 @@
+//===== rAthena Script =======================================
+//= Cluck! Cluck! Boom!
+//===== By: ==================================================
+//= Keale
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Click the chicken and try retrieve the item at a low 
+//= chance. If you fail he will nuke, freeze, stone, 
+//= stun, or make you fall asleep.
+//= The prize is configurable and triggered by the NPC.
+//===== Additional Comments: =================================
+//= 1.0 First release.
+//= 1.1 Using 'switch rand' instead.
+//= 1.2 Cleaned and standardized. [Euphy]
+//============================================================
+
+prontera,156,219,4	script	Cluckers	800,{
+
+	set .@GMAccess,80;	// GM level required to access NPC
+
+	if (.startcluck) {
+		specialeffect2 2;
+		switch(rand(15)) {
+			case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+			case 1: npctalk "Cluuuuuck!~"; break;
+			case 2: atcommand "@nuke "+strcharinfo(0); break;
+			case 3: sc_start SC_Freeze,10000,0; break;
+			case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+			case 5: sc_start SC_Sleep,10000,0; break;
+			case 6: sc_start SC_Stone,10000,0; emotion 29; break;
+			case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+			case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+			case 9: sc_start SC_Stun,10000,0; break;
+			case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
+			case 11: npctalk "Cluck! Cluck!"; break;
+			case 12: sc_start SC_Stun,10000,0; break;
+			case 13: atcommand "@nuke "+strcharinfo(0); break;
+			default:
+				if (rand(50) < 4) {
+					npctalk "WOOF!...........";
+					specialeffect2 72;
+					announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+					getitem $cluck_item_id,$cluck_item_amount;
+					set .startcluck,0;
+				} else {
+					npctalk "Cluck! CLUUUCK!!";
+					atcommand "@nuke "+strcharinfo(0);
+				}
+				break;
+		}
+		end;
+	}
+	mes "[Cluckers]";
+	if (getgmlevel() >= .@GMAccess) {
+		mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+		mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
+		next;
+		while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
+			case 1:
+				mes "[Cluckers]";
+				mes "CLUCK! ^FF0000~Sure thing!~^000000";
+				emotion 33;
+				close2;
+				announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
+				initnpctimer;
+				end;
+			case 2:
+				mes "[Cluckers]";
+				mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
+				next;
+				break;
+			case 3:
+				mes "[Cluckers]";
+				mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
+				input $cluck_item_id;
+				next;
+				mes "[Cluckers]";
+				mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
+				input $cluck_item_amount;
+				next;
+				mes "[Cluckers]";
+				mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
+				emotion 33;
+				next;
+				break;
+			case 4:
+				mes "[Cluckers]";
+				mes "Cluck cluck cluck...";
+				close;
+		}
+	}
+	mes "Cluck cluck! Cluuuuuck?";
+	mes "Cluck....";
+	close;
+
+OnTimer10000:
+	announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
+	end;
+OnTimer20000:
+	announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
+	end;
+OnTimer30000:
+	announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
+	end;
+OnTimer40000:
+	announce "GO! Click the chicken to get the prize!",bc_blue;
+	if (!$cluck_item_id) set $cluck_item_id,512;
+	if (!$cluck_item_amount) set $cluck_item_amount,1;
+	set .startcluck,1;
+	end;
+}

+ 244 - 0
npc/custom/events/disguise.txt

@@ -0,0 +1,244 @@
+//===== rAthena Script =======================================
+//= Disguise Event
+//===== By: ==================================================
+//= GmOcean
+//===== Current Version: =====================================
+//= 5.1
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Additional Comments: =================================  
+//= 5.0 Last update by GmOcean.
+//= 5.1 Cleaned and standardized, mostly. [Euphy]
+//============================================================
+
+prontera,160,155,4	script	Disguise Event	795,{
+
+	// Currently set to run every two hours.
+	// To change times, edit the OnClock labels below.
+
+	set .@GMLevel,60;	// GM level required to access NPC.
+	set .@n$,"[^0000FFDisguise NPC^000000]";
+
+	if (getgmlevel()>=.@GMLevel) {
+		mes .@n$;
+		mes "Select an option.";
+		next;
+		switch(select("Turn ON/OFF Event:Event Settings")) {
+			case 1:
+				mes .@n$;
+				if ($@EventON) {
+					mes "The Event is currently: [^0000FFON^000000]";
+					mes "Would you like to turn it OFF?"; }
+				else {
+					mes "The Event is currently: [^FF0000OFF^000000]";
+					mes "Would you like to turn it ON?"; }
+				if(select("Yes:No")==2) close;
+				if ($@EventON) {
+					set $@EventON,0; set $@Timer,0;
+					setnpctimer 0; stopnpctimer;
+					announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
+					deletepset 1;
+					setnpcdisplay "Disguise Event",795;
+					close; }
+				set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
+				set $@ResetCounter,$@ResetCounter+1;
+				announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+				announce "The Event is being held in Prontera.",bc_all | bc_blue;
+				close;
+			case 2:
+				mes .@n$;
+				mes "Pick a setting to modify.";
+				next;
+				switch(select("Monster Display:Number of Rounds:Prize Settings")) {
+					case 1:
+						setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
+						mes .@n$;
+						mes "Choose a disguise rule.";
+						next;
+						set $Rule, select(implode(.@r$,":"));
+						mes .@n$;
+						mes "The Disguise Rule has been set:";
+						mes "  > ^0055FF"+.@r$[$Rule-1]+"^000000";
+						close;
+					case 2:
+						mes .@n$;
+						mes "Input the number of rounds you want the event to last.";
+						mes "Current number: [^0000FF"+$Rounds+"^000000]";
+						next;
+						input .@Rounds;
+						set $Rounds,.@Rounds;
+						mes .@n$;
+						mes "The number of rounds has been changed to "+$Rounds+".";
+						close;
+					case 3:
+						mes .@n$;
+						mes "Input the Item ID of the prize given each round.";
+						mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
+						next;
+						input .@Prize;
+						mes .@n$;
+						if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
+							mes "That item does not exist. Please try again.";
+							close; }
+						set $Prize,.@Prize;
+						mes "Input the amount to be given.";
+						next;
+						input .@amount;
+						mes .@n$;
+						if (.@amount<=0 || .@amount>=10000) {
+							mes "That amount is invalid. Using default ammount of 1.";
+							set .@amount,1;
+							next;
+							mes .@n$; }
+						set $PrizeAmt,.@amount;
+						mes "The Prize has been changed successfully.";
+						mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
+						close;
+				}
+		}
+	}
+	if ($@EventON) end;
+	mes .@n$;
+	mes "Welcome.";
+	mes "How may I be of assistance?";
+	if(select("Information:Nothing, just passing through.")==2) close;
+	next;
+	mes .@n$;
+	mes "This event is quite simple.";
+	mes "At the start of the event, I will";
+	mes "disguise myself as a random";
+	mes "monster. You have to shout";
+	mes "that monter's name out loud.";
+	next;
+	mes "If you are correct, you will receive";
+	mes "a prize. If not, keep trying!";
+	mes "That's all that there is to this event.";
+	close;
+
+OnInit:
+	defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
+	activatepset 1;
+	set $@EventON,0;
+	set $@Wait,0;
+	set $@Winner,0;
+	set $@ResetCounter,0;
+	set $Points,$Points;
+	if (!$Rounds) set $Rounds,10;
+	else set $Rounds,$Rounds;
+	if (!$Prize) set $Prize,512;
+	else set $Prize,$Prize;
+	if (!$PrizeAmt) set $PrizeAmt,1;
+	else set $PrizeAmt,$PrizeAmt;
+	if ($Rule) set $Rule,1;
+	else set $Rule,$Rule;
+	setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
+	                  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
+				   1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
+				   2156,2165;
+	setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
+						1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
+						2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
+						2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
+						2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
+						2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
+						2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
+						2117,2118;
+	setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
+	end;
+OnClock0000:
+OnClock0200:
+OnClock0400:
+OnClock0600:
+OnClock0800:
+OnClock1000:
+OnClock1200:
+OnClock1400:
+OnClock1600:
+OnClock1800:
+OnClock2000:
+OnClock2200:
+	set $@ResetCounter,$@ResetCounter+1;
+	set $@EventON,1;
+	set $@Timer,1;
+	set $@Wait,1;
+	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
+	announce "The Event is being held in Prontera.",bc_all | bc_blue;
+	setnpctimer 0;
+	initnpctimer;
+	end;
+OnTimer10000:
+	if ($@Timer || $@Change) end;
+	set $@Wait,0;
+	goto iDisguise;
+	end;
+OnTimer30000:
+	if ($@Timer) end;
+	set $@Change,0;
+	setnpcdisplay "Disguise Event",795;
+	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
+	specialeffect 725;
+	set $MonsterName$,"";
+	deletepset 1;
+	stopnpctimer;
+	setnpctimer 0;
+	initnpctimer;
+	end;
+OnTimer60000:
+	if ($@Timer!=1) end;
+	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
+	announce "The Event is being held in Prontera.",bc_all | bc_blue;
+	end;
+OnTimer120000:
+	if ($@Timer!=1) end;
+	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
+	announce "The Event is being held in Prontera.",bc_all | bc_blue;
+	end;
+OnTimer180000:
+	if ($@Timer!=1) end;
+	announce "The Disguise Event has begun!",bc_all | bc_blue;
+	announce "The Event is being held in Prontera.",bc_all | bc_blue;
+	set $@Timer,0; stopnpctimer;
+	setnpctimer 0; initnpctimer;
+	goto iDisguise;
+	end;
+iDisguise:
+	if ($Rule==1) {
+		set $@Winner,0;
+		set $@Monster,1000+rand(1,995);
+		for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
+			if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
+		if ($@Monster==$@LastMonster) goto iDisguise;
+		set $@LastMonster,$@Monster;
+		set $MonsterName$,getmonsterinfo($@Monster,0); }
+	if ($Rule==2) {
+		set $@Winner,0;
+		set $@Monster,rand(49);
+		set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
+	deletepset 1;
+	defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
+	activatepset 1;
+	if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
+	if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
+	set $@Change,1;
+	setnpctimer 0;
+	end;
+iCorrect:
+	if ($@Winner) {
+		dispbottom "Someone has already won this round."; end; }
+	set $@Winner,1;
+	set $@RoundCount,$@RoundCount+1;
+	deletepset 1;
+	activatepset 1;
+	getitem $Prize,$PrizeAmt;
+	announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
+	if ($@RoundCount>=$Rounds) {
+		setnpcdisplay "Disguise Event",795;
+		set $@RoundCount,0; set $@Change,0; set $@EventON,0;
+		setnpctimer 0; stopnpctimer;
+		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
+		end; }
+	setnpcdisplay "Disguise Event",795;
+	set $@Change,0;
+	setnpctimer 0;
+	end;
+}

+ 0 - 129
npc/custom/events/draculax.txt

@@ -1,129 +0,0 @@
-//===== rAthena Script =======================================
-//= Dracula X
-//===== By: ==================================================
-//= valaris (1.0)
-//===== Current Version: =====================================
-//= 1.0a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Custom Dracula X Event
-//============================================================
-
-mag_dun02,72,182,1	script	Dracula's Coffin::Dracula_Init	-1,{
-
-OnInit:
-	set $dracula_event,0;
-	end;
-
-OnKilled:
-	MapAnnounce "mag_dun02","Dracula's curse has been lifted!",17;
-	set $dracula_event,0;
-	initnpctimer;
-	end;
-
-OnTimer7200000:
-	if($dracula_event==0) 
-	stopnpctimer;
-	enablenpc "Dracula_Event";
-	end;
-}
-
-mag_dun02,72,182,1	script	Dracula's Coffin::Dracula_Event	801,{
-
-	if($dracula_event==1)
-	close;
-
-	set $dracula_event,1;
-	MapAnnounce "mag_dun02","Count Dracula : Who has awakened me from my slumber?",17;
-	npcskilleffect 21,10,66,175;
-	initnpctimer;
-	end;
-
-OnTimer500:
-	npcskilleffect 21,10,74,187;
-	end;
-
-OnTimer1000:
-	npcskilleffect 21,10,80,180;
-	end;
-	
-OnTimer1500:
-	npcskilleffect 21,10,79,183;
-	end;
-
-OnTimer2000:
-	npcskilleffect 21,10,66,175;
-	end;
-
-OnTimer2500:
-	npcskilleffect 21,10,63,186;
-	end;
-
-OnTimer3000:
-	npcskilleffect 21,10,75,186;
-	end;
-
-OnTimer3500:
-	npcskilleffect 21,10,75,173;
-	end;
-
-OnTimer4000:
-	npcskilleffect 21,10,80,170;
-	end;
-
-OnTimer4500:
-	npcskilleffect 21,10,60,179;
-	end;
-
-OnTimer5000:
-	npcskilleffect 21,10,74,187;
-	end;
-
-OnTimer6000:
-	npcskilleffect 21,10,69,182;
-	end;
-
-OnTimer6500:
-	npcskilleffect 21,10,80,180;
-	end;
-
-OnTimer7000:
-	npcskilleffect 21,10,60,179;
-	end;
-
-OnTimer7500:
-	npcskilleffect 21,10,66,175;
-	end;
-
-OnTimer8000:
-	npcskilleffect 21,10,80,187;
-	end;
-
-OnTimer8500:
-	npcskilleffect 21,10,75,186;
-	end;
-
-OnTimer9000:
-	npcskilleffect 21,10,75,173;
-	end;
-
-OnTimer9500:
-	npcskilleffect 21,10,80,170;
-	end;
-
-OnTimer10000:
-	npcskilleffect 21,10,63,186;
-	end;
-
-OnTimer10500:
-	npcskilleffect 21,10,74,187;
-	end;
-
-OnTimer11000:
-	npcskilleffect 21,10,72,182;
-	monster "mag_dun02",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled";
-	stopnpctimer;
-	disablenpc "Dracula_Event";
-	end;
-}

+ 0 - 77
npc/custom/events/hyegun_event.txt

@@ -1,77 +0,0 @@
-//===== rAthena Script =======================================
-//= HyeGun Event
-//===== By: ==================================================
-//= Synesthesia
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Event similar to iRO's Christmas event when searching for Antonios.
-//===== Additional Comments: =================================
-//= Drink Jakada!
-//============================================================
-
-//HyeGun Mob spawning
-anthell01,0,0,0,0	monster	Hyegun	1512,3,180000,30000,0
-mag_dun01,0,0,0,0	monster	Hyegun	1512,3,180000,30000,0
-alde_dun01,0,0,0,0	monster	Hyegun	1512,3,180000,30000,0
-in_sphinx1,0,0,0,0	monster	Hyegun	1512,3,180000,30000,0
-
-//Munak Quest
-pay_dun01,53,269,6	script	Munak	1026,{
-	if(event_hyegun==3) goto Lfinished;
-	mes "[^FF0000Munak^000000]";
-	mes "Hello, kinda strange talking to a Munak huh?";
-	mes "I'm a friendly Munak that wants to tell you something.";
-	menu "Listen to her story",Lok,"Leave",Lno;
-
-Lok:
-	mes "[^FF0000Munak^000000]";
-	mes "Well see our father ^666600HyeGun^000000 has been terrible to us Munaks.";
-	mes "We would like you to get revenge for what he has done to us.";
-	next;
-	mes "When you find him, kill him.";
-	mes "He will drop an item that you will have to bring to me to prove his death.";
-	mes "Bring me ^FF00003 ^008800Yggdrasil Dew^000000 and I'll give you a reward.";
-	mes "Remember, you may only do this quest ^FF00003 times.";
-	menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
-
-Lhyeinfo:
-	mes "[^FF0000Munak^000000]";
-	mes "- HyeGun looks like us but he's a tanish color type with long hair.";
-	mes "- He's been last seen in the first level of the 4 most popular dungeons.";
-	mes "He doesn't hang out here because there's so many of us.";
-	mes "Anything else?";
-	menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
-
-Litem:
-	mes "[^FF0000Munak^000000]";
-	mes "Ahh so you've completed the task so soon?";
-	mes "Good job";
-	mes "Let's see if you've got the right stuff.";
-	next;
-	if (countitem(7141) < 3)goto Lnoitem;
-	mes "Good job, here's your reward.";
-	next;
-	delitem 7141,3;
-	getitem 617,1;
-	set event_hyegun,event_hyegun+1;
-	close;
-
-Lfinished:
-	mes "[^FF0000Munak^000000]";
-	mes "I'm sorry, you've already completed my task 3 times.";
-	close;
-
-Lno:
-	mes "[^FF0000Munak^000000]";
-	mes "Okay then, when you feel brave enough, come on back.";
-	close;
-
-Lnoitem:
-	mes "[^FF0000Munak^000000]";
-	mes "Hey, you don't have the Yggdrasil Dew.";
-	mes "Come back when you've gotten 3 of them.";
-	close;
-}

+ 62 - 0
npc/custom/events/mushroom_event.txt

@@ -0,0 +1,62 @@
+//===== rAthena Script ======================================= 
+//= Find the Mushroom
+//===== By: ================================================== 
+//= Mysterious
+//===== Current Version: ===================================== 
+//= 3.6a
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: ========================================= 
+//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
+//= Players need to find these mushrooms and kill them to gain prizes!
+//===== Additional Comments: =================================
+//= 3.0 Fully Functional with Rewritten script. [Mysterious]
+//= 3.6a Slightly edited. [Euphy]
+//============================================================ 
+
+prontera,142,228,6	script	Find the Mushroom	1084,{
+	mes "[ Find The Mushroom ]";
+	if (!.Status)
+		mes "There is no event at the moment!";
+	else {
+		mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
+		mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
+	}
+	if (.Status || getgmlevel() < .GM) close;
+	mes "Start the event?";
+	next;
+	if(select("- No:- Yes") == 1) close;
+	donpcevent strnpcinfo(0)+"::OnMinute10";
+	mes "[ Find The Mushroom ]";
+	mes "Event started!";
+	close;
+
+OnInit:
+	set .Prize,512;	// Reward item ID
+	set .Amount,10;	// Reward item amount
+	set .GM,60;	// GM level required to access NPC
+	setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
+	end;
+
+OnMinute10:	// Start time (every hour)
+	if (.Status) end;
+	set .Status,1;
+	set .Spawn,rand(1,10);	// How many Mushrooms should spawn?
+	set .Map$,.Maps$[rand(getarraysize(.Maps$))];
+	killmonster .Map$,"All";
+	monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
+	announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
+	sleep 2500;
+	announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
+	end;
+
+OnMobKilled:
+	set .Spawn, .Spawn - 1;
+	getitem .Prize, .Amount;
+	if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+	else {
+		announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
+		set .Status,0;
+	}
+	end;
+}

+ 0 - 69
npc/custom/quests/fashion.txt

@@ -1,69 +0,0 @@
-//===== rAthena Script =======================================
-//= Quest for Fashion Glasses (Daily Job Quest)
-//===== By: ==================================================
-//= 
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Quest for Fashion Glasses
-//===== Additional Comments: =================================
-//= 1.0 Fully Working [Lupus]
-//= 1.1 fixed exploit [Lupus]
-//============================================================
-
-izlude,135,96,5	script	Fashion Glasses Quest	76,{
-	mes "[Fashionable Glasses Quest]"; 
-	mes "Hi, today's quest is...."; 
-	mes "Ah, the ^CC6633Fashionable Glasses^000000 Quest!"; 
-	next; 
-	menu "Requirements",M_INFO,"Make Item",-,"Cancel",M_CANCEL;
-
-	mes "[Fashionable Glasses Quest]";
-	mes "Good good, let me just check";
-	next;   
-	if(countitem(2271)<1 || countitem(975)<1) goto M_NOITEMS;
-	delitem 2271,1;
-	delitem 975,1;
-	mes "[Fashionable Glasses Quest]";
-	mes "Give me a second.....";
-	next;
-	getitem 5047,1;
-	mes "[Fashionable Glasses Quest]";
-	mes "Ok done!";
-	close;
-
-M_NOITEMS:
-	mes "[Fashionable Glasses Quest]";
-	mes "You don't have the requirements.";
-	mes "Please come back another time...";
-	close;
-
-M_INFO: 
-	mes "[Fashionable Glasses Quest]";
-	mes "Ok all you have to do is collect"; 
-	mes "^CC66331 Jack'a Dandy^000000"; 
-	mes "and ^CC66331 Scalet Dyestuffs^000000.";
-	next;
-	menu "Accept",-,"Leave",M_LEAVE;
-	
-	mes "[Fashionable Glasses Quest]";
-	mes "When you are done, bring the items to me,";
-	mes "Ok good luck finding those items.";
-	close;
-
-M_LEAVE:
-	mes "[Fashionable Glasses Quest]";
-	mes "Maybe another time?";
-	close;
-
-M_CANCEL:
-	mes "[Fashionable Glasses Quest]";
-	mes "Aw, what a shame";
-	mes "Giving up already?";
-	mes "Oh well maybe you will";
-	mes "participate in tommorow's";
-	mes "quest.";
-	close;
-}

+ 0 - 58
npc/custom/quests/magicalhatquest.txt

@@ -1,58 +0,0 @@
-//===== rAthena Script =======================================
-//= Wizard Hat Custom Quest
-//===== By: ==================================================
-//= Who
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Wizard Hat quest. Harmless, doesn't screw game balance.
-//===== Additional Comments: =================================
-//= 1.1 Reversed ingreadients and the quest result due to
-//=     treasue boxes drops fix [Lupus] 
-//============================================================
-
-geffen,126,107,5	script	Wizard Hat Dude	51,{
-	mes "[Wizard Hat Dude]";
-	mes "Huh! What do you want?";
-	mes "Ohh, I see, you want me to make you something.";
-	emotion e_what;
-	next;
-	mes "[Wizard Hat Dude]";
-	mes "Well if you want this Wizard Hat here is a list of the items I need you to go out and get them for me:";
-	mes "1 Magican Hat";
-	mes "1 Bathory Card";
-	mes "and 200,000z for my efforts"; 
-	next;
-	mes "[Wizard Hat Dude]";
-	mes "Are you ready for me to make this magical item?";
-	next;
-	menu "Sure am!",-,"These requirements are unfathomable!",M_RIPOFF;
-
-	mes "[Wizard Hat Dude]";
-	if(countitem(5045) < 1 || countitem(4119) < 1 || Zeny < 200000) goto L_NotEnough;
-	delitem 5045,1;
-	delitem 4119,1;
-	set Zeny,Zeny-200000;
-	mes "Wow!  You are brave indeed!";
-	emotion e_no1;
-	next;
-	mes "[Wizard Hat Dude]";
-	mes "Enjoy your Wizard Hat!";
-	getitem 2252,1;
-	close;
-
-L_NotEnough:
-	mes ". . .I'm sorry .. You don't have enough money and items ..";
-	mes "I can't afford to make this if you don't bring all materials needed.  Please understand this is to benefit heroes such as yourself!";
-	emotion e_sry;
-	close;
-
-M_RIPOFF:
-	mes "[Wizard Hat Dude]";
-	mes "What I had to go through was more unfathomable..";
-	mes "If you succeed in getting these items, you will have incredible strength!";
-	emotion e_hmm;
-	close;
-}

+ 148 - 0
npc/custom/quests/quest_shop.txt

@@ -0,0 +1,148 @@
+//===== rAthena Script =======================================
+//= Euphy's Quest Shop
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
+//= rAthena SVN r15340+
+//===== Description: =========================================
+//= A dynamic quest shop based on Lunar's, with easier config.
+//= Includes support for multiple shops & cashpoints.
+//= Item Preview script by ToastOfDoom.
+//============================================================
+					
+prontera,164,203,6	script	Quest Shop	998,{
+function Add; function Chk; function Slot; function A_An;
+
+	if(.Shops$ != "") set .@i,1;
+	else {
+		set .@menu$,"";
+		for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+			set .@menu$, .@menu$+.Shops$[.@i]+":";
+		set .@i, select(.@menu$); }
+	dispbottom "Select one item at a time.";
+	callshop "qshop"+.@i,1;
+	npcshopattach "qshop"+.@i;
+	end;
+
+function Add {
+	if (getitemname(getarg(1))=="null") {
+		debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
+	for(set .@n,5; .@n<127; set .@n,.@n+2) {
+		if (!getarg(.@n,0)) break;
+		if (getitemname(getarg(.@n))=="null") {
+			debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
+	for(set .@i,2; .@i<.@n; set .@i,.@i+1)
+		set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
+	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
+	return; }
+function Chk {
+	if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
+	else return "^00FF00"; }
+function Slot {
+	set .@s$,getitemname(getarg(0));
+	switch(.ShowSlot){
+		case 1: if (!getitemslots(getarg(0))) return .@s$;
+		case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
+		default: return .@s$; } }
+function A_An {
+	setarray .@A$[0],"a","e","i","o","u";
+	set .@B$, "_"+getarg(0);
+	for(set .@i,0; .@i<5; set .@i,.@i+1)
+		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
+	return "a "+getarg(0); }
+
+OnBuyItem:
+	set .@q[0],@bought_nameid;
+	copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
+	if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
+	mes "[Quest Shop]";
+	mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
+	mes "Requirements:";
+	if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
+	if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
+	if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
+	next;
+	set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
+	addtimer 1000, strnpcinfo(1)+"::OnEnd";
+	while(1){
+		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+			case 1:
+				if (@qe0) { 
+					mes "[Quest Shop]";
+					mes "You're missing one or more quest requirements.";
+					close; }
+				if (!checkweight(.@q[0],.@q[1])) {
+					mes "[Quest Shop]";
+					mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+					close; }
+				if (.@q[2]) set Zeny, Zeny-.@q[2];
+				if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
+				if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+					delitem .@q[.@i],.@q[.@i+1];
+				getitem .@q[0],.@q[1];
+				if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
+				specialeffect2 699;
+				close;
+			case 2:
+				set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
+				if (@qe1&1) atcommand "@changelook 3 "+@qe2;
+				if (@qe1&256) atcommand "@changelook 1 "+@qe2;
+				if (@qe1&512) atcommand "@changelook 2 "+@qe2;
+				set @qe6,1;
+				break;
+			case 3:
+				close; } }
+OnEnd:
+	if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
+	for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
+	end;
+OnInit:
+	freeloop(1);
+// --------------------- Config ---------------------
+// Custom points, if needed: "<variable>","<name to display>"
+	setarray .Points$[0],"#CASHPOINTS","Cash Points";
+
+	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
+	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
+	set .DisplayID,0;	// Show item IDs? (1: yes / 0: no)
+	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
+
+// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
+// Duplicate dummy data for any additional shops (bottom of script).
+// If no categories, use the second line instead (remove //).
+
+	setarray .Shops$[1],"Headgears","Weapons","Other";
+	// set .Shops$,"n/a";
+
+// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
+//     <required item ID>,<required item amount>{,...});
+// Shop number corresponds with order above (default is 1).
+// Note: Do NOT use a reward item more than once!
+
+	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
+	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
+	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
+	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
+
+	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
+	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
+
+	Add(3,531,1,3,0,512,1,713,1);
+	Add(3,532,1,3,0,513,1,713,1);
+	Add(3,533,1,3,0,514,1,713,1);
+	Add(3,534,1,3,0,515,1,713,1);
+
+// --------------------------------------------------
+	freeloop(0);
+	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+		npcshopdelitem "qshop"+.@i,909;
+	end;
+}
+
+// -------- Dummy data (duplicate as needed) --------
+-	shop	qshop1	-1,909:-1
+-	shop	qshop2	-1,909:-1
+-	shop	qshop3	-1,909:-1

+ 300 - 0
npc/custom/quests/questboard.txt

@@ -0,0 +1,300 @@
+//===== rAthena Script =======================================
+//= tr0n's Questboard
+//===== By: ==================================================
+//= tr0n
+//===== Current Version: =====================================
+//= 1.3.4
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: =========================================
+//= Easily add collection and hunting quests.
+//===== Additional Comments: =================================  
+// 1.0.0 Release
+// 1.1.0 Added zeny reward
+// 1.2.0 Rewrote checkmob and killcounter
+// 1.3.1 Added level restriction
+// 1.3.4 Added Reward Item Amount
+//============================================================
+
+prontera,129,215,5	script	Questboard	857,{
+		
+	if(c_run==1){
+		mes "[^FF7700Questboard^000000]";
+		mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
+		mes "--------------------------------";
+		for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
+			mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+		}
+		mes "--------------------------------";
+		mes "[Reward]";
+		mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
+		mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
+		mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
+		mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
+		next;
+		if(select("Finish:Abort") == 2){
+			mes "[^FF7700Questboard^000000]";
+			mes "Quest aborted.";
+			set currentquest$, "";
+			set c_run, 0;
+			close;
+		}
+		goto L_checkitems;
+	}
+	
+	if(h_run==1) {
+		mes "[^FF7700Questboard^000000]";
+		mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
+		mes "--------------------------------";
+		for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
+			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
+			mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+		}
+		mes "--------------------------------";
+		mes "[Reward]";
+		mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
+		mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
+		mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
+		mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
+		next;
+		if(select("Finish:Abort") == 2){
+			mes "[^FF7700Questboard^000000]";
+			mes "Quest aborted.";
+			for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+				set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+				setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+			}
+			set currentquest$, "";
+			set h_run, 0;
+			close;
+		}
+		goto L_checkmobs;
+	}
+		
+L_questmenu:
+	mes "[^FF7700Questboard^000000]";
+	mes "Select category:";
+	next;
+	
+	switch(select((.collection)?"Collection Quests":"",
+				  (.hunting)?"Hunting Quests":"",
+				  "Exit")) {
+	
+case 1:
+	set .@collectmenu$, "";
+	for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
+		if (.@i) set .@collectmenu$,.@collectmenu$+":";
+		set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
+	}
+	set .@selection,select(.@collectmenu$);
+	mes "[^FF7700Questboard^000000]";
+	mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
+	mes "--------------------------------";
+	for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
+		mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
+	}
+	mes "--------------------------------";
+	mes "[Reward]";
+	mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
+	mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
+	mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
+	mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
+	next;
+	if(select("Accept:Decline") == 2){
+		close;
+	}
+	if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
+	{
+		mes "[^FF7700Questboard^000000]";
+		mes "Quest accepted.";
+		set c_run, 1;
+		set currentquest$, .@selection;
+		close;
+	}
+	else
+	{
+		mes "[^FF7700Questboard^000000]";
+		mes "You don't have the required";
+		mes "level to do this quest.";
+		close;
+	}
+	
+case 2:
+	set .@huntmenu$, "";
+	for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
+		if (.@i) set .@huntmenu$,.@huntmenu$+":";
+		set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
+	}
+	set .@selection,select(.@huntmenu$);
+	mes "[^FF7700Questboard^000000]";
+	mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
+	mes "--------------------------------";
+	for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
+		mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
+	}
+	mes "--------------------------------";
+	mes "[Reward]";
+	mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
+	mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
+	mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
+	mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
+	next;
+	if(select("Accept:Decline") == 2){
+		close;
+	}
+	if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
+	{
+		mes "[^FF7700Questboard^000000]";
+		mes "Quest accepted.";
+		set h_run, 1;
+		set currentquest$, .@selection;
+		close;
+	}
+	else
+	{
+		mes "[^FF7700Questboard^000000]";
+		mes "You don't have the required";
+		mes "level to do this quest.";
+		close;
+	}
+	
+case 3:
+	close;
+	}
+	
+L_checkitems:
+	for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
+		if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
+			set .@checkitem,.@checkitem+2;
+		}
+	}
+	if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
+		mes "[^FF7700Questboard^000000]";
+		mes "You don't have everything.";
+		close;
+	}
+	for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
+		delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
+	}
+	mes "[^FF7700Questboard^000000]";
+	mes "Congratulation! Here is your Reward.";
+	if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
+	set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
+	getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
+	set currentquest$, "";
+	set c_run, 0; 
+	close;
+	
+L_checkmobs:
+	set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
+	for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+		if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
+			set .@checkmonster, .@checkmonster+1;
+			if(.@checkmonster==.@goal){
+				goto L_checkmobs2;
+			}
+			continue;
+		}
+		goto L_checkmobs2;
+	}
+	
+L_checkmobs2:
+	if(.@checkmonster<.@goal){
+		mes "[^FF7700Questboard^000000]";
+		mes "You didn't kill everything.";
+		close;
+	}
+	mes "[^FF7700Questboard^000000]";
+	mes "Congratulation! Here is your Reward.";
+	for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
+		set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
+		setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
+	}
+	if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
+	set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
+	getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
+	set currentquest$, "";
+	set h_run, 0;
+	close;
+
+OnNPCKillEvent:
+	if(h_run!=1) end;
+	for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
+		if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
+			set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
+			if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
+			setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
+			dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
+			end;
+		}
+		continue;
+	}
+	end;
+	
+OnInit:
+
+	function AddCollection;
+	function AddHunting;
+
+	//Activate/Deactive quest categories here
+	set .collection, 1;
+	set .hunting, 1;
+	
+	//Checks if quests are loaded (prevents out of index)
+	if(.questsloaded==1) end;
+		set .questsloaded, 1;
+		
+		//Add Collection Quests here
+		//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
+		
+		//Add Hunting Quests here
+		//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
+		
+		end;
+		
+
+function AddCollection {
+	set .collectionquestcount,.collectionquestcount+1;
+	setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
+	setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
+	setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
+	setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
+	setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
+	setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
+	set .@argcount, 6;
+	set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
+	setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); 
+	setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
+	set .@argcount, .@argcount+2;
+	while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+		set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
+		setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); 
+		setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
+		set .@argcount,.@argcount+2;
+	}
+	return;
+}
+
+function AddHunting {
+	set .huntingquestcount,.huntingquestcount+1;
+	setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
+	setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
+	setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
+	setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
+	setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
+	setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
+	set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
+	set .@argcount, 6;
+	setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
+	setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); 
+	set .@argcount, .@argcount+2;
+	while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
+		set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
+		setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); 
+		setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
+		set .@argcount, .@argcount+2;
+	}
+	return;
+}
+}

+ 10 - 9
npc/scripts_custom.conf

@@ -18,8 +18,6 @@
 //npc: npc/custom/card_remover.txt
 //npc: npc/custom/item_signer.txt
 //npc: npc/custom/woe_controller.txt
-// -- Warper that works only after locations are unlocked
-//npc: npc/custom/quest_warper.txt
 
 // ----------------------- Other Scripts -----------------------
 // -- MVP Arena
@@ -47,8 +45,13 @@
 //npc: npc/custom/etc/floating_rates.txt
 // -- Wedding script that supports same-sex marriages
 //npc: npc/custom/etc/marriage.txt
+// -- Warper that works only after locations are unlocked
+//npc: npc/custom/etc/quest_warper.txt
 
 // ----------------------- Quest Scripts -----------------------
+// -- Dynamic Quest Scripts
+//npc: npc/custom/quests/quest_shop.txt
+//npc: npc/custom/quests/questboard.txt
 // -- Treasure Hunters Guild Quests (40 Quests + Special Guild Shop)
 //npc: npc/custom/quests/thq/THQS_ChatingNPC.txt
 //npc: npc/custom/quests/thq/THQS_GuildNPC.txt
@@ -58,7 +61,6 @@
 // -- Equipment Quests
 //npc: npc/custom/quests/magicalhatquest.txt
 //npc: npc/custom/quests/elvenear.txt
-//npc: npc/custom/quests/fashion.txt
 //npc: npc/custom/quests/sunglasses.txt
 //npc: npc/custom/quests/bandit_beard.txt
 //npc: npc/custom/quests/event_6_new_hats.txt
@@ -74,16 +76,15 @@
 //npc: npc/custom/quests/kahohorn.txt
 
 // ----------------------- Event Scripts -----------------------
-// -- X-Mas, Karachun, and New Year (8 Dec. ~ 8 Jan.)
+// -- Daily Events
+//npc: npc/custom/events/disguise.txt
+//npc: npc/custom/events/mushroom_event.txt
+//npc: npc/custom/events/cluckers.txt
+// -- Holiday Events
 //npc: npc/custom/events/xmas_rings_event.txt
-// -- Custom Valentine's Day event
 //npc: npc/custom/events/valentinesdayexp.txt
-// -- Custom Halloween scripts
 //npc: npc/custom/events/hallow06.txt
 //npc: npc/custom/events/uneasy_cemetery.txt
-//npc: npc/custom/events/draculax.txt
-// -- Hyegun event
-//npc: npc/custom/events/hyegun_event.txt
 
 // ----------------------- Unofficial Scripts -----------------------
 // -- Unofficial Airplane script