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@@ -5516,9 +5516,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_DRAGONFEAR:
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case NPC_DRAGONFEAR:
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if (flag&1) {
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if (flag&1) {
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- const enum sc_type sc[] = { SC_STUN, SC_CURSE, SC_SILENCE, SC_BLEEDING };
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- i = rand()%ARRAYLENGTH(sc);
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- sc_start(bl,sc[i],100,skilllv,skill_get_time2(skillid,i+1));
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+ const enum sc_type sc[] = { SC_STUN, SC_SILENCE, SC_CONFUSION, SC_BLEEDING };
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+ int j;
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+ j = i = rand()%ARRAYLENGTH(sc);
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+ while ( !sc_start(bl,sc[i],100,skilllv,skill_get_time2(skillid,i+1)) ) {
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+ i++;
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+ if ( i == ARRAYLENGTH(sc) )
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+ i = 0;
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+ if (i == j)
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+ break;
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+ }
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break;
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break;
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}
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}
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case NPC_WIDEBLEEDING:
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case NPC_WIDEBLEEDING:
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