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Changed player_cloak_check_type to yes by default and edited description

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@335 54d463be-8e91-2dee-dedb-b68131a5f0ec
celest 20 年之前
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6426214f7a
共有 2 個文件被更改,包括 6 次插入3 次删除
  1. 3 0
      Changelog.txt
  2. 3 3
      conf-tmpl/battle_athena.conf

+ 3 - 0
Changelog.txt

@@ -9,6 +9,9 @@ Date	Added
             skill_db[500-514]
           - Corrected Hilt Binding
           - Corrected Assassin Cross' dual wield
+          - Changed player_cloak_check_type to yes by default and edited description
+            since it's already fully implemented.
+
 11/22
 	* (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
 	  -Usage: addGM(account_id,level);

+ 3 - 3
conf-tmpl/battle_athena.conf

@@ -462,9 +462,9 @@ player_skill_nofootset: yes
 monster_skill_nofootset: yes
 
 // When a player is cloaking, Whether the wall is checked or not. (Note 1)
-// Note: Gravity announced that they were changing cloaking so it would 
-// not need a wall, but this was never implemented. I set to no, for fun.
-player_cloak_check_type: no
+// Note: When set to yes players can still cloak away from walls, but cannot move
+// as well as receive movement penalties if the skill level is below 3.
+player_cloak_check_type: yes
 
 // When a monster is cloaking, Whether the wall is checked or not. (Note 1)
 monster_cloak_check_type: no