|
@@ -3,7 +3,7 @@
|
|
//===== By: ==================================================
|
|
//===== By: ==================================================
|
|
//= DiviniaRO members, cleaned by reddozen
|
|
//= DiviniaRO members, cleaned by reddozen
|
|
//===== Current Version: =====================================
|
|
//===== Current Version: =====================================
|
|
-//= 1.0
|
|
|
|
|
|
+//= 1.0a
|
|
//===== Compatible With: =====================================
|
|
//===== Compatible With: =====================================
|
|
//= SVN eA
|
|
//= SVN eA
|
|
//===== Description: =========================================
|
|
//===== Description: =========================================
|
|
@@ -11,31 +11,38 @@
|
|
//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
|
|
//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
|
|
//===== Additional Comments: =================================
|
|
//===== Additional Comments: =================================
|
|
//= NPC id's and dialog are custom, please replace
|
|
//= NPC id's and dialog are custom, please replace
|
|
|
|
+//= 1.0a fixed typos, added missing names, more cleaned and
|
|
|
|
+//= standartized stuff a bit [Lupus]
|
|
//============================================================
|
|
//============================================================
|
|
|
|
|
|
|
|
|
|
//===================== Anonymous Mask =====================================================
|
|
//===================== Anonymous Mask =====================================================
|
|
|
|
|
|
rachel.gat,91,273,4 script Masked Man 880,{
|
|
rachel.gat,91,273,4 script Masked Man 880,{
|
|
|
|
+ set @npcname$,"[Masked Man]";
|
|
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "Psssst....";
|
|
mes "Psssst....";
|
|
next;
|
|
next;
|
|
|
|
+ mes @npcname$;
|
|
mes "Shhhh...";
|
|
mes "Shhhh...";
|
|
mes "Come here, but keep quiet";
|
|
mes "Come here, but keep quiet";
|
|
next;
|
|
next;
|
|
|
|
+ mes @npcname$;
|
|
mes "I have something that might intrest you";
|
|
mes "I have something that might intrest you";
|
|
|
|
|
|
- switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around."))
|
|
|
|
|
|
+ switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
|
|
{
|
|
{
|
|
|
|
|
|
case 1:
|
|
case 1:
|
|
|
|
+ mes @npcname$;
|
|
mes "I only need a few things in return";
|
|
mes "I only need a few things in return";
|
|
- mes "100 Slick paper";
|
|
|
|
- mes "99 Sticky Mucus";
|
|
|
|
- mes "1 Black Dysetuff";
|
|
|
|
- mes "100,000 zeny";
|
|
|
|
|
|
+ mes "100 Slick Paper,";
|
|
|
|
+ mes "99 Sticky Mucus,";
|
|
|
|
+ mes "1 Black Dysetuff and";
|
|
|
|
+ mes "100,000 Zeny.";
|
|
next;
|
|
next;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
|
|
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
|
|
mes "Come back when you have what I need...";
|
|
mes "Come back when you have what I need...";
|
|
close;
|
|
close;
|
|
@@ -46,14 +53,15 @@ rachel.gat,91,273,4 script Masked Man 880,{
|
|
delitem 938,99;
|
|
delitem 938,99;
|
|
delitem 983,1;
|
|
delitem 983,1;
|
|
set Zeny, Zeny-100000;
|
|
set Zeny, Zeny-100000;
|
|
-
|
|
|
|
|
|
+ next;
|
|
getitem 5175,1;
|
|
getitem 5175,1;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "You didnt get this from me by the way...";
|
|
mes "You didnt get this from me by the way...";
|
|
close;
|
|
close;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
case 2:
|
|
|
|
+ mes @npcname$;
|
|
mes "Yeah... I knew that.";
|
|
mes "Yeah... I knew that.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
@@ -65,27 +73,31 @@ rachel.gat,91,273,4 script Masked Man 880,{
|
|
//======================== Feather Beret ================================================
|
|
//======================== Feather Beret ================================================
|
|
|
|
|
|
rachel.gat,135,121,4 script Sakyul 933,{
|
|
rachel.gat,135,121,4 script Sakyul 933,{
|
|
|
|
+ set @npcname$,"[Sakyul]";
|
|
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "Mumble mumble..";
|
|
mes "Mumble mumble..";
|
|
mes "Stupid Arunafelz Military!";
|
|
mes "Stupid Arunafelz Military!";
|
|
mes "I lost the use of my legs during the Rune-Midgard!";
|
|
mes "I lost the use of my legs during the Rune-Midgard!";
|
|
mes "I was in a special unit.. we even had our own beret!";
|
|
mes "I was in a special unit.. we even had our own beret!";
|
|
mes "Wingmen, they called us..";
|
|
mes "Wingmen, they called us..";
|
|
next;
|
|
next;
|
|
|
|
+ mes @npcname$;
|
|
mes "If you really want one, I can make a replica for you.";
|
|
mes "If you really want one, I can make a replica for you.";
|
|
|
|
|
|
- switch(select("Of course i do!","No way man, you creep me out!"))
|
|
|
|
|
|
+ switch(select("Of course I do!","No way man, you creep me out!"))
|
|
{
|
|
{
|
|
|
|
|
|
case 1:
|
|
case 1:
|
|
|
|
+ mes @npcname$;
|
|
mes "Alright then, I just need a few things:";
|
|
mes "Alright then, I just need a few things:";
|
|
- mes "1 Beret";
|
|
|
|
- mes "100 Soft Feathers";
|
|
|
|
- mes "1 White Dyestuff";
|
|
|
|
|
|
+ mes "1 Beret,";
|
|
|
|
+ mes "100 Soft Feathers and";
|
|
|
|
+ mes "1 White Dyestuff.";
|
|
next;
|
|
next;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
|
|
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
|
|
- mes "Eh.. I'm old, not Senile..Bring me the rest of the stuff I asked for!";
|
|
|
|
|
|
+ mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -96,12 +108,13 @@ rachel.gat,135,121,4 script Sakyul 933,{
|
|
delitem 982,1;
|
|
delitem 982,1;
|
|
|
|
|
|
getitem 5170,1;
|
|
getitem 5170,1;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "Here.. This takes me back.. Have fun with it!";
|
|
mes "Here.. This takes me back.. Have fun with it!";
|
|
close;
|
|
close;
|
|
|
|
|
|
|
|
|
|
case 2:
|
|
case 2:
|
|
|
|
+ mes @npcname$;
|
|
mes "Fine then! Leave an old man at peace! Git! Go!";
|
|
mes "Fine then! Leave an old man at peace! Git! Go!";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
@@ -113,48 +126,54 @@ rachel.gat,135,121,4 script Sakyul 933,{
|
|
//============================ Valkyrie Helm =====================================================
|
|
//============================ Valkyrie Helm =====================================================
|
|
|
|
|
|
hugel.gat,146,105,4 script Genirhimin 897,{
|
|
hugel.gat,146,105,4 script Genirhimin 897,{
|
|
|
|
+ set @npcname$,"[Genirhimin]";
|
|
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "Eh?";
|
|
mes "Eh?";
|
|
- if (Zeny < 10000000) goto poor;
|
|
|
|
|
|
+ if (Zeny < 10000000) goto L_POOR;
|
|
next;
|
|
next;
|
|
|
|
+ mes @npcname$;
|
|
mes "In days long past us mortals were permitted";
|
|
mes "In days long past us mortals were permitted";
|
|
mes "to serve Odin and the Valkyries in battle..";
|
|
mes "to serve Odin and the Valkyries in battle..";
|
|
mes "So that maybe we would have the cahnce to die";
|
|
mes "So that maybe we would have the cahnce to die";
|
|
mes "honorably in battle and return to Val Halla";
|
|
mes "honorably in battle and return to Val Halla";
|
|
next;
|
|
next;
|
|
|
|
+ mes @npcname$;
|
|
mes "The bravest of Warriors were rewarded with";
|
|
mes "The bravest of Warriors were rewarded with";
|
|
mes "the Heml of the Valkyries";
|
|
mes "the Heml of the Valkyries";
|
|
mes "But.. those days are long since passed..";
|
|
mes "But.. those days are long since passed..";
|
|
- mes "I suppose i could make you one, if you can";
|
|
|
|
- mes "gather what i need.";
|
|
|
|
|
|
+ mes "I suppose I could make you one, if you can";
|
|
|
|
+ mes "gather what I need.";
|
|
next;
|
|
next;
|
|
|
|
|
|
switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
|
|
switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
|
|
{
|
|
{
|
|
|
|
|
|
case 1:
|
|
case 1:
|
|
- mes "Here is what i need:";
|
|
|
|
- mes "1 sageworm card";
|
|
|
|
- mes "1 argiope card";
|
|
|
|
- mes "1 dryad card";
|
|
|
|
- mes "1 wooden golem card";
|
|
|
|
- mes "1 bongun card";
|
|
|
|
- mes "1 pirate skel card";
|
|
|
|
- mes "1 marduk card";
|
|
|
|
|
|
+ mes @npcname$;
|
|
|
|
+ mes "Here is what I need:";
|
|
|
|
+ mes "1 Sageworm Card,";
|
|
|
|
+ mes "1 Argiope Card,";
|
|
|
|
+ mes "1 Dryad Card,";
|
|
|
|
+ mes "1 Wooden Golem Card,";
|
|
|
|
+ mes "1 Bongun Card,";
|
|
|
|
+ mes "1 Pirate Skel Card,";
|
|
|
|
+ mes "1 Marduk Card and...";
|
|
next;
|
|
next;
|
|
- mes "1 hode card";
|
|
|
|
- mes "1 elder card";
|
|
|
|
- mes "1 nightmare terror card";
|
|
|
|
- mes "1000 rune of darkness";
|
|
|
|
- mes "1000 rune of bloody color";
|
|
|
|
|
|
+ mes @npcname$;
|
|
|
|
+ mes "1 Hode Card,";
|
|
|
|
+ mes "1 Elder Card,";
|
|
|
|
+ mes "1 Nightmare Terror Card,";
|
|
|
|
+ mes "1000 Runes of Darkness and";
|
|
|
|
+ mes "1000 Runes of Bloody Color.";
|
|
next;
|
|
next;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
|
|
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
|
|
mes "I'm sorry, but I need more to make the helm.";
|
|
mes "I'm sorry, but I need more to make the helm.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
- mes "Give me a minute and i'll work my magic...";
|
|
|
|
|
|
+ mes "Give me a minute and I'll work my magic...";
|
|
next;
|
|
next;
|
|
delitem 4219,1;
|
|
delitem 4219,1;
|
|
delitem 4114,1;
|
|
delitem 4114,1;
|
|
@@ -170,20 +189,20 @@ hugel.gat,146,105,4 script Genirhimin 897,{
|
|
delitem 7563,1000;
|
|
delitem 7563,1000;
|
|
|
|
|
|
getitem 5171,1;
|
|
getitem 5171,1;
|
|
-
|
|
|
|
|
|
+ mes @npcname$;
|
|
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
|
|
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
|
|
close;
|
|
close;
|
|
|
|
|
|
case 2:
|
|
case 2:
|
|
|
|
+ mes @npcname$;
|
|
mes "So be it, suit yourself..";
|
|
mes "So be it, suit yourself..";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
- poor:
|
|
|
|
|
|
+ L_POOR:
|
|
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
|
|
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
|
|
close;
|
|
close;
|
|
|
|
|
|
-
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -191,7 +210,6 @@ hugel.gat,146,105,4 script Genirhimin 897,{
|
|
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
|
|
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
|
|
|
|
|
|
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
-
|
|
|
|
set @npcname$,"[Chung-Wol-Mang]";
|
|
set @npcname$,"[Chung-Wol-Mang]";
|
|
|
|
|
|
mes @npcname$;
|
|
mes @npcname$;
|
|
@@ -206,13 +224,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
case 1:
|
|
case 1:
|
|
mes @npcname$;
|
|
mes @npcname$;
|
|
mes "Okay, for the Smiling Mask I need:";
|
|
mes "Okay, for the Smiling Mask I need:";
|
|
- mes "1 Four-Leaf Clover";
|
|
|
|
- mes "500 Trunks";
|
|
|
|
- mes "10 Elastic Band";
|
|
|
|
- mes "20 Memory Bookmark";
|
|
|
|
- mes "1 Cigarette";
|
|
|
|
- mes "100 Cactus Needle";
|
|
|
|
- mes "100 Mane";
|
|
|
|
|
|
+ mes "1 Four-Leaf Clover,";
|
|
|
|
+ mes "500 Trunks,";
|
|
|
|
+ mes "10 Elastic Bands,";
|
|
|
|
+ mes "20 Memory Bookmarks,";
|
|
|
|
+ mes "1 Cigarette,";
|
|
|
|
+ mes "100 Cactus Needles and";
|
|
|
|
+ mes "100 Manes.";
|
|
next;
|
|
next;
|
|
|
|
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
|
|
@@ -239,12 +257,12 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
case 2:
|
|
case 2:
|
|
mes @npcname$;
|
|
mes @npcname$;
|
|
mes "Okay, for the Lion Mask I need:";
|
|
mes "Okay, for the Lion Mask I need:";
|
|
- mes "1 Four-Leaf Clover";
|
|
|
|
- mes "500 Trunks";
|
|
|
|
- mes "10 Elastic Band";
|
|
|
|
- mes "500 Horrendous Hair";
|
|
|
|
- mes "2 Ancient Tooth";
|
|
|
|
- mes "1 Orange Dyestuff";
|
|
|
|
|
|
+ mes "1 Four-Leaf Clover,";
|
|
|
|
+ mes "500 Trunks,";
|
|
|
|
+ mes "10 Elastic Bands,";
|
|
|
|
+ mes "500 Horrendous Hairs,";
|
|
|
|
+ mes "2 Ancient Teeth and";
|
|
|
|
+ mes "1 Orange Dyestuff.";
|
|
next;
|
|
next;
|
|
|
|
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
|
|
@@ -271,13 +289,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
case 3:
|
|
case 3:
|
|
mes @npcname$;
|
|
mes @npcname$;
|
|
mes "Okay, for the Bride Mask I need:";
|
|
mes "Okay, for the Bride Mask I need:";
|
|
- mes "1 Four-Leaf Clover";
|
|
|
|
- mes "500 Trunks";
|
|
|
|
- mes "10 Elastic Band";
|
|
|
|
- mes "20 Skirt of Virgin";
|
|
|
|
- mes "500 Transparent Cloth";
|
|
|
|
- mes "2 Ancient Lips";
|
|
|
|
- mes "100 Squid Ink";
|
|
|
|
|
|
+ mes "1 Four-Leaf Clover,";
|
|
|
|
+ mes "500 Trunks,";
|
|
|
|
+ mes "10 Elastic Bands,";
|
|
|
|
+ mes "20 Skirts of Virgin,";
|
|
|
|
+ mes "500 Transparent Clothes,";
|
|
|
|
+ mes "2 Ancient Lips and";
|
|
|
|
+ mes "100 Squid Inks.";
|
|
next;
|
|
next;
|
|
|
|
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
|
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
|
|
@@ -316,18 +334,19 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|
//====================== Judge Hat / A-yam Hat =============================================
|
|
//====================== Judge Hat / A-yam Hat =============================================
|
|
|
|
|
|
payon.gat,137,123,5 script Hangaram 740,{
|
|
payon.gat,137,123,5 script Hangaram 740,{
|
|
|
|
+ set @npcname$,"[Hangaram]";
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "Hello adventurer!";
|
|
mes "Hello adventurer!";
|
|
- mes "Our life is complicated";
|
|
|
|
|
|
+ mes "Our life is complicated.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram Quest]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "But if you want I can help you by making 2 Hats.";
|
|
mes "But if you want I can help you by making 2 Hats.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "My creations are the Judge Hat and the A-Yam Hat";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "My creations are the Judge Hat and the A-Yam Hat.";
|
|
mes "Which Hat do you want?";
|
|
mes "Which Hat do you want?";
|
|
next;
|
|
next;
|
|
|
|
|
|
@@ -335,58 +354,56 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|
{
|
|
{
|
|
|
|
|
|
case 1:
|
|
case 1:
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "^3355FFJudge Hat^000000";
|
|
mes "^3355FFJudge Hat^000000";
|
|
- mes "7 Red Orb";
|
|
|
|
- mes "7 Blue Orb";
|
|
|
|
- mes "7 Yellow Orb";
|
|
|
|
- mes "7 Green Orb";
|
|
|
|
- mes "300 Shining Scale";
|
|
|
|
|
|
+ mes "7 Red Orbs,";
|
|
|
|
+ mes "7 Blue Orbs,";
|
|
|
|
+ mes "7 Yellow Orbs,";
|
|
|
|
+ mes "7 Green Orbs,";
|
|
|
|
+ mes "300 Shining Scales,";
|
|
next;
|
|
next;
|
|
- mes "1 Black Dyestuff";
|
|
|
|
- mes "5 Cracked Diamond";
|
|
|
|
- mes "1 Slotted Hat";
|
|
|
|
|
|
+ mes "1 Black Dyestuff,";
|
|
|
|
+ mes "5 Cracked Diamond and";
|
|
|
|
+ mes "1 Slotted Hat.";
|
|
next;
|
|
next;
|
|
|
|
|
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
|
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
|
|
- mes "please return when you have everythin I need";
|
|
|
|
|
|
+ mes "Please, return when you have everything I need.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Ok you seem to have all the items";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Ok you seem to have all the items.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Hmmm.. We now make this... mm ";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Hmmm.. We now make this... Mmm.";
|
|
emotion 9;
|
|
emotion 9;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Now we use the Dyestuff like this";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Now we use the Dyestuff like this.";
|
|
emotion 23;
|
|
emotion 23;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "OMG!!! this is'nt meant to be like this";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "OMG!!! this isn't meant to be like this.";
|
|
emotion 28;
|
|
emotion 28;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "....";
|
|
mes "....";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Sorry, it did'nt work.";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Sorry, it didn't work.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Well that's the way life is";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Well that's the way life is.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "JAJAJAJA... I was just kidding here is your item !!";
|
|
mes "JAJAJAJA... I was just kidding here is your item !!";
|
|
emotion 29;
|
|
emotion 29;
|
|
next;
|
|
next;
|
|
@@ -402,50 +419,50 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|
|
|
|
|
getitem 5173,1;
|
|
getitem 5173,1;
|
|
|
|
|
|
- mes "[Hangaram Quest]";
|
|
|
|
- mes "Good Work";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Good Work.";
|
|
close;
|
|
close;
|
|
|
|
|
|
case 2:
|
|
case 2:
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "^3355FFA-Yam Hat^000000";
|
|
mes "^3355FFA-Yam Hat^000000";
|
|
- mes "7 Red Orb";
|
|
|
|
- mes "7 Blue Orb";
|
|
|
|
- mes "7 Yellow Orb";
|
|
|
|
- mes "7 Green Orb";
|
|
|
|
- mes "300 Shining Scale";
|
|
|
|
|
|
+ mes "7 Red Orbs,";
|
|
|
|
+ mes "7 Blue Orbs,";
|
|
|
|
+ mes "7 Yellow Orbs,";
|
|
|
|
+ mes "7 Green Orbs,";
|
|
|
|
+ mes "300 Shining Scales,";
|
|
next;
|
|
next;
|
|
- mes "1 Scarlet Dyestuff";
|
|
|
|
- mes "5 Cracked Diamond";
|
|
|
|
- mes "50 Soft Silk";
|
|
|
|
|
|
+ mes "1 Scarlet Dyestuff,";
|
|
|
|
+ mes "5 Cracked Diamonds and";
|
|
|
|
+ mes "50 Soft Silks.";
|
|
next;
|
|
next;
|
|
|
|
|
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
|
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
|
|
- mes "please return when you have everythin I need";
|
|
|
|
|
|
+ mes "Please return when you have everything I need";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "Well, you have everything";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Well, you have everything.";
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "Mmm now we just split this part...";
|
|
mes "Mmm now we just split this part...";
|
|
emotion 9;
|
|
emotion 9;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "We throw this ... mmm";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "We throw this ... Mmm..";
|
|
emotion 23;
|
|
emotion 23;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
- mes "this is'nt meant to be like this";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "This isn't meant to be like this..";
|
|
emotion 28;
|
|
emotion 28;
|
|
next;
|
|
next;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "... ready!!!";
|
|
mes "... ready!!!";
|
|
emotion 21;
|
|
emotion 21;
|
|
next;
|
|
next;
|
|
@@ -461,14 +478,14 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|
|
|
|
|
getitem 5174,1;
|
|
getitem 5174,1;
|
|
|
|
|
|
- mes "[Hangaram]";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
mes "Here you have my young fella !";
|
|
mes "Here you have my young fella !";
|
|
close;
|
|
close;
|
|
|
|
|
|
|
|
|
|
case 3:
|
|
case 3:
|
|
- mes "[Hangaram Quest]";
|
|
|
|
- mes "Good bye then.";
|
|
|
|
|
|
+ mes "@npcname$";
|
|
|
|
+ mes "Goodbye then.";
|
|
close;
|
|
close;
|
|
|
|
|
|
}
|
|
}
|