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@@ -1088,12 +1088,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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sc_start4(bl,SC_DPOISON,sc->data[SC_EDP].val2,
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sc->data[SC_EDP].val1,0,0,0,skill_get_time2(ASC_EDP,sc->data[SC_EDP].val1));
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}
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- if (tsc->count) {
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- if (tsc->data[SC_SPLASHER].timer != -1)
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- sc_start4(bl,SC_POISON,2*tsc->data[SC_SPLASHER].val1+10,
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- tsc->data[SC_SPLASHER].val1,0,0,0,
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- skill_get_time2(tsc->data[SC_SPLASHER].val2,tsc->data[SC_SPLASHER].val1));
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- }
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}
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break;
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@@ -1110,7 +1104,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skilllv = pc_checkskill(sd, TF_POISON);
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case TF_POISON:
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case AS_SPLASHER:
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- if(!sc_start(bl,SC_POISON,(2*skilllv+10),skilllv,skill_get_time2(skillid,skilllv))
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+ if(!sc_start(bl,SC_POISON,(4*skilllv+10),skilllv,skill_get_time2(skillid,skilllv))
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&& sd && skillid==TF_POISON
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)
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clif_skill_fail(sd,skillid,0,0);
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@@ -5116,7 +5110,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case AS_SPLASHER:
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- if(tstatus->max_hp*3/4 < tstatus->hp) {
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+ if(tstatus->mode&MD_BOSS || tstatus-> hp > tstatus->max_hp*3/4) {
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+ if (sd) clif_skill_fail(sd,skillid,0,0);
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map_freeblock_unlock();
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return 1;
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}
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