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@@ -781,6 +781,7 @@
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1441,Blue_Spear,Blue Spear,5,10,,1200,180,,3,1,0x00004000,56,2,2,3,100,1,4,{ bonus bDex,5; bonus bInt,5; bonus bMatk,170; },{},{}
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1442,Ru_Gold_Spear,Ru Gold Spear,5,0,,1200,180,,3,2,0x00004000,56,2,2,3,120,1,4,{ bonus bStr,8; bonus bAgi,8; },{},{}
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1443,Crimson_Spear,Crimson Spear,5,20,,900,90,,3,2,0x00000002,56,2,2,3,70,1,4,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
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+1446,Requiem_Spear,Requiem Spear,5,20,,1000,130,,3,,0x00004080,63,2,2,4,100,1,4,{ .@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
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//===================================================================
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// 2-Handed Spears
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//===================================================================
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@@ -838,6 +839,7 @@
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1495,TE_Woe_Lance,TE Woe Lance,5,0,,0,150,,3,0,0x00004082,63,2,34,3,40,1,5,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{}
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1496,Tanos_Two-Handed_Spear,Tanos Two-Handed Spear,5,10,,3750,250:50,,,1,0x00004082,63,2,34,4,120,1,5,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
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1498,Crimson_Lance,Crimson Lance,5,20,,1750,175,,1,2,0x00000002,63,2,34,3,70,1,5,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
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+1499,Requiem_Lance,Requiem Lance,5,20,,1500,220,,3,,0x00004080,63,2,34,4,100,1,5,{ .@r = getrefine(); .@b = 40; .@c = 5; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+30; .@c += (.@r-5); } bonus2 bAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; },{},{}
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//===================================================================
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// Maces
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//===================================================================
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@@ -1024,6 +1026,7 @@
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1687,Beginner_Foxtail_Staff,Beginner Foxtail Staff,5,20,,100,40:15,,1,1,0x80000000,7,2,2,1,3,1,10,{ bonus bMaxHP,100; },{},{}
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1690,Mysterious_Foxtail_Staff,Mysterious Foxtail Staff,5,20,,400,80:180,,1,3,0x80000000,7,2,2,2,60,1,10,{ .@r = getrefine(); bonus bMaxSP,10*(.@r/3)+50; bonus bMatk,10*(.@r/3); },{},{}
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1694,Foxtail_Model,Foxtail Model,5,20,,300,150,,1,3,0x80000000,7,2,2,2,60,1,10,{ bonus bLongAtkRate,8; bonus bMaxHP,100; .@r = getrefine(); bonus bDex,(.@r/3)*2; bonus bMaxSP,(.@r/3)*10; },{},{}
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+1698,Requiem_Arc_Wand,Requiem Arc Wand,5,20,,500,80:145,,1,,0xFFFFFFFF,63,2,2,4,100,1,10,{ .@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; },{},{}
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1699,Paradise_Foxtail_Staff_I,Eden Group Foxtail I,5,20,,0,120:135,,1,0,0x80000000,7,2,2,2,26,0,10,{ bonus bDex,3; bonus bInt,3; bonus bLongAtkRate,5; },{},{}
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//===================================================================
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// Bows
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@@ -1148,6 +1151,7 @@
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1837,Iron_nail,Iron Nail,5,10,,1500,100,,,1,0x00008100,63,2,2,3,50,1,12,{ bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2); },{},{}
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1838,Half_BF_Knuckle1,Half BF Knuckle1,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,1; },{},{}
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1839,Crimson_Knuckles,Crimson Knuckles,5,20,,1000,100,,1,2,0x00008100,63,2,2,3,70,1,12,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
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+1840,Requiem_Knuckle,Requiem Knuckle,5,20,,500,150:100,,1,0,0x00008100,63,2,2,4,100,1,12,{ .@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
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//===================================================================
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// Instruments
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//===================================================================
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@@ -1192,6 +1196,7 @@
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1938,Infinity_Violin,Infinity Violin,5,10,,500,150,,2,1,0x00080000,63,1,2,4,100,1,13,{},{},{}
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1939,Crimson_Violin,Crimson Violin,5,20,,800,80,,2,2,0x00080000,63,1,2,3,70,1,13,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
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1940,Trumpet_Shell,Trumpet Shell,5,0,,600,125,,1,1,0x00080000,56,1,2,4,130,1,13,{ .@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per; },{},{}
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+1942,Requiem_Violin,Requiem Violin,5,20,,500,160:120,,1,,0x00080000,63,1,2,4,100,1,13,{ .@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
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//===================================================================
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// Whips
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//===================================================================
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@@ -1272,6 +1277,7 @@
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2025,Crimson_Two-Handed_Staff,Crimson Two-Handed Staff,5,20,,1000,100,,1,2,0x000014,63,2,34,3,70,1,23,{ .@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
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2026,Staff_of_Vicious_Mind,Staff of Vicious Mind,5,20,,1000,100:200,,1,1,0x00810204,63,2,34,4,160,1,23,{ bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1; },{},{}
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2027,Sunflower_Kid,Sunflower Kid,5,10,,1500,150,,,2,0x00000200,40,2,34,4,170,1,23,{ bonus bMatk,320; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1; },{},{}
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+2032,Requiem_Wizardry_Staff,Requiem Wizardry Staff,5,20,,500,100:230,,1,,0xFFFFFFFF,63,2,2,4,100,1,10,{ .@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10; },{},{}
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//===================================================================
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// Shields
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//===================================================================
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