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@@ -25,7 +25,7 @@
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//<-------------------------------------- Fatal Blow------------------------------------>\\
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//<-------------------------------------- Fatal Blow------------------------------------>\\
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prt_in,75,88,5 script Leon 85,{
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prt_in,75,88,5 script Leon 85,{
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mes "[Leon]";
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mes "[Leon]";
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- if(baseClass == Job_Swordman) goto L_Start;
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+ if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start;
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if(BaseJob == Job_Novice) goto L_Novice;
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if(BaseJob == Job_Novice) goto L_Novice;
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mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
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mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
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@@ -165,7 +165,7 @@ L_Done:
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//<---------------------------------- Moving HP Recovery ---------------------------------->\\
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//<---------------------------------- Moving HP Recovery ---------------------------------->\\
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izlude_in,175,130,2 script Knight De Thomas 98,{
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izlude_in,175,130,2 script Knight De Thomas 98,{
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mes "[Knight De Thomas]";
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mes "[Knight De Thomas]";
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- if(baseClass == Job_Swordman) goto L_Start;
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+ if(BaseClass == Job_Swordman) goto L_Start;
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L_Other:
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L_Other:
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mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
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mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
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@@ -227,7 +227,7 @@ L_Check:
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next;
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next;
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mes "[Knight De Thomas]";
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mes "[Knight De Thomas]";
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if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
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if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
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- if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
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+ if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
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delitem 713,200;
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delitem 713,200;
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delitem 1058,1;
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delitem 1058,1;
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mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
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mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
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@@ -267,7 +267,7 @@ L_Check:
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//<----------------------------------------- Auto-Berserk --------------------------------->\\
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//<----------------------------------------- Auto-Berserk --------------------------------->\\
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prt_in,94,57,3 script Juan 85,{
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prt_in,94,57,3 script Juan 85,{
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mes "[Juan]";
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mes "[Juan]";
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- if(baseClass == Job_Swordman) goto L_Start;
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+ if(BaseClass == Job_Swordman) goto L_Start;
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L_Other:
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L_Other:
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mes "So how's your adventure going? I hope there will be good days ahead of you.";
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mes "So how's your adventure going? I hope there will be good days ahead of you.";
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@@ -278,7 +278,7 @@ L_Other:
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close;
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close;
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L_Start:
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L_Start:
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- if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
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+ if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
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if (BERSERK == 1) goto L_Check;
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if (BERSERK == 1) goto L_Check;
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if (getskilllv(146)>0) goto L_GotSkill;
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if (getskilllv(146)>0) goto L_GotSkill;
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