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@@ -2627,8 +2627,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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rate = rate<=5?5:rate;
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if (sc_data && sc_data[SC_FREEZE].timer != -1) {
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skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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- } else if (sd) {
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- clif_skill_fail(sd,skillid,0,0);
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+ if (sd)
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+ clif_skill_fail(sd,skillid,0,0);
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break;
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}
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damage = skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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@@ -10024,7 +10024,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
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if(val1>5) //レベルが5以上の場合は25?に制限(1?目はすでに打ってるので-1)
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val3=5*5-1;
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else
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- val3= (val1|1)*(val1|1)-1;
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+ val3= (val1|1)*(val1|1)-1;
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break;
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/* スキルじゃない/時間に?係しない */
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