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@@ -12840,7 +12840,7 @@
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28022,Illusion_Infiltrator,Illusion Infiltrator,5,0,,1500,200,,1,2,0x00001000,58,2,34,4,100,1,16,{ bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player_Human,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
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28022,Illusion_Infiltrator,Illusion Infiltrator,5,0,,1500,200,,1,2,0x00001000,58,2,34,4,100,1,16,{ bonus2 bAddRace,RC_DemiHuman,60; bonus2 bAddRace,RC_Player_Human,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus2 bAddClass,Class_All,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
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28023,Illusion_Sharpened_Legbone_of_Ghoul,Illusion Sharpened Legbone of Ghoul,5,0,,1700,220,,1,2,0x00001000,58,2,34,3,100,1,16,{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }"; },{},{}
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28023,Illusion_Sharpened_Legbone_of_Ghoul,Illusion Sharpened Legbone of Ghoul,5,0,,1700,220,,1,2,0x00001000,58,2,34,3,100,1,16,{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; }"; },{},{}
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28038,Meuchler-OS,Meuchler-OS,5,20,,1300,190,,1,2,0x00001000,63,2,34,4,130,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
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28038,Meuchler-OS,Meuchler-OS,5,20,,1300,190,,1,2,0x00001000,63,2,34,4,130,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{}
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-28039,Katar_of_Shiver,Katar of Shiver,5,,,1200,185,,1,2,0x00001000,56,2,34,4,100,1,16,{ .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus bCritAtkRate,.@r/3*4; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus2 bAddRace,RC_Beast,20; } },{},{}
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+28039,Katar_of_Shiver,Katar of Shiver,5,,,1200,185,,1,2,0x00001000,56,2,34,4,100,1,16,{ .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus bCritAtkRate,.@r/3*4; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player_Human,20; bonus2 bAddRace,RC_Beast,20; } },{},{}
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28042,Ripper_Cross,Ripper Cross,5,20,,1500,250,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; if (.@r>=11) bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; },{},{}
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28042,Ripper_Cross,Ripper Cross,5,20,,1500,250,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,.@r; if (.@r>=9) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",30; if (.@r>=11) bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",20; },{},{}
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28044,Agudo_Filo,Agudo Filo,5,20,,2000,270,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,7; } },{},{}
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28044,Agudo_Filo,Agudo Filo,5,20,,2000,270,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bCritAtkRate,5; bonus bBaseAtk,4*.@r; if (.@r>=9) bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bAddClass,Class_All,7; } },{},{}
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//===================================================================
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//===================================================================
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@@ -13283,7 +13283,6 @@
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29360,Fatal_Bottom,Fatal (Lower),6,0,,0,,,,,,,,,,,,,{ bonus bCritAtkRate,3; },{},{}
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29360,Fatal_Bottom,Fatal (Lower),6,0,,0,,,,,,,,,,,,,{ bonus bCritAtkRate,3; },{},{}
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29361,Fatal_Robe,Fatal (Garment),6,0,,0,,,,,,,,,,,,,{ bonus bCritAtkRate,20; },{},{}
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29361,Fatal_Robe,Fatal (Garment),6,0,,0,,,,,,,,,,,,,{ bonus bCritAtkRate,20; },{},{}
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29362,DoubleAttack,Double Attack,6,0,,0,,,,,,,,,,,,,{ skill "TF_DOUBLE",3; bonus bDoubleRate,15; },{},{}
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29362,DoubleAttack,Double Attack,6,0,,0,,,,,,,,,,,,,{ skill "TF_DOUBLE",3; bonus bDoubleRate,15; },{},{}
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-<<<<<<< HEAD
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//
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//
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29423,SuraStone_Top_,Champion Stone (Upper),6,,,0,,,,,,,,,,,,,{ bonus bBaseAtk,getskilllv("MO_IRONHAND")*2; },{},{}
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29423,SuraStone_Top_,Champion Stone (Upper),6,,,0,,,,,,,,,,,,,{ bonus bBaseAtk,getskilllv("MO_IRONHAND")*2; },{},{}
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29424,SuraStone_Middle_,Champion Stone (Middle),6,,,0,,,,,,,,,,,,,{ bonus bHit,getskilllv("MO_DODGE")*2; },{},{}
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29424,SuraStone_Middle_,Champion Stone (Middle),6,,,0,,,,,,,,,,,,,{ bonus bHit,getskilllv("MO_DODGE")*2; },{},{}
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@@ -14104,7 +14103,6 @@
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32350,Farthezan,Farthezan,5,20,,1100,130:180,,1,2,0x00004000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_PRESSURE",40; bonus bVariableCastrate,-.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; bonus2 bSkillAtk,"PA_PRESSURE",20; } },{},{}
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32350,Farthezan,Farthezan,5,20,,1100,130:180,,1,2,0x00004000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillAtk,"PA_PRESSURE",40; bonus bVariableCastrate,-.@r; if (.@r>=9) bonus2 bSkillAtk,"LG_RAYOFGENESIS",30; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; bonus2 bSkillAtk,"PA_PRESSURE",20; } },{},{}
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32351,Estal,Estal,5,20,,700,195,,1,2,0x00040000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 50; else if (.@r>=9) .@val = 30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; },{},{}
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32351,Estal,Estal,5,20,,700,195,,1,2,0x00040000,56,2,2,4,170,1,2,{ .@r = getrefine(); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus bBaseAtk,4*.@r; if (.@r>=11) .@val = 50; else if (.@r>=9) .@val = 30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",.@val; },{},{}
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-<<<<<<< HEAD
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//===================================================================
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//===================================================================
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// INT32 Item IDs
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// INT32 Item IDs
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//===================================================================
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//===================================================================
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