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git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@773 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest пре 20 година
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5f87b1316d
2 измењених фајлова са 6 додато и 5 уклоњено
  1. 2 0
      Changelog.txt
  2. 4 5
      conf-tmpl/battle_athena.conf

+ 2 - 0
Changelog.txt

@@ -1,6 +1,8 @@
 Date	Added
 12/24
 	* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
+        * Corrected description for player_skill_nofootset and monster_skill_nofootset
+          in battle_athena.conf [celest]
 
 12/23
 	* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]

+ 4 - 5
conf-tmpl/battle_athena.conf

@@ -513,10 +513,12 @@ player_skill_reiteration: no
 //Whether or not, ground skills of the monsters' will pile up. (Note 1)
 monster_skill_reiteration: no
 
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
+// Whether or not players can cast ground based skills of a certain type such as traps
+// straight onto other players/monsters. (Note 1)
 player_skill_nofootset: yes
 
-//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
+// Whether or not monsters can cast ground based skills of a certain type such as traps 
+// straight onto players. (Note 1)
 monster_skill_nofootset: yes
 
 // When a player is cloaking, Whether the wall is checked or not. (Note 1)
@@ -556,9 +558,6 @@ player_attack_direction_change: yes
 // Monsters's Direction Changed When Attacking? (Note 1)
 monster_attack_direction_change: yes
 
-// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
-player_undead_nofreeze: no
-
 // Will Player Skills Stay Within Land Limit or not? (Note 1)
 player_land_skill_limit: yes