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Some skill corrections based on bugreport:1945
- enabled WZ_FIREWALL and NJ_KAENSIN effect stacking (for more damage)
- blocked stacking of Warp Portal and Flip Tatami land skills
- reverted r12798's land-protector code change (incorrect and also doesn't have any effect)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13064 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage 17 years ago
parent
commit
5f31620e6a
2 changed files with 5 additions and 6 deletions
  1. 4 4
      db/skill_unit_db.txt
  2. 1 2
      src/map/skill.c

+ 4 - 4
db/skill_unit_db.txt

@@ -25,10 +25,10 @@
 //
 
  12,0x7e,    ,  0, 0,  -1,all,   0x003	//MG_SAFETYWALL
- 18,0x7f,    , -1, 0,  20,enemy, 0x018	//MG_FIREWALL
+ 18,0x7f,    , -1, 0,  20,enemy, 0x010	//MG_FIREWALL
  21,0x86,    ,  0, 2,1000,enemy, 0x018	//MG_THUNDERSTORM
  25,0x85,    ,  1, 0,  -1,all,   0x003	//AL_PNEUMA
- 27,0x81,0x80,  0, 0,  -1,all,   0x006	//AL_WARP
+ 27,0x81,0x80,  0, 0,  -1,all,   0x00E	//AL_WARP
  47,0x86,    ,  0, 2,1000,enemy, 0x080	//AC_SHOWER
  70,0x83,    , -1, 1,1000,all,   0x018	//PR_SANCTUARY
  79,0x84,    , -1, 1,3000,enemy, 0x018	//PR_MAGNUS
@@ -91,8 +91,8 @@
 488,0xb9,    ,  3, 0,  -1,all,   0x200	//CG_HERMODE
 516,0xba,    ,  3, 0, 100,enemy, 0x000	//GS_DESPERADO
 521,0xbe,    ,  0, 1,1000,enemy, 0x000	//GS_GROUNDDRIFT
-527,0xbc,    , -1, 0,2000,enemy, 0x010	//NJ_TATAMIGAESHI
-535,0xbd,    , -1, 0,  20,enemy, 0x018	//NJ_KAENSIN
+527,0xbc,    , -1, 0,2000,enemy, 0x018	//NJ_TATAMIGAESHI
+535,0xbd,    , -1, 0,  20,enemy, 0x010	//NJ_KAENSIN
 538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010	//NJ_SUITON
 670,0xc7,    ,  1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008	//NPC_EVILLAND
 //8209,0x90,    ,  0, 1,1000,enemy, 0x002	//MA_SKIDTRAP

+ 1 - 2
src/map/skill.c

@@ -6586,8 +6586,7 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
 	nullpo_retr(0, sg=src->group);
 	nullpo_retr(0, ss=map_id2bl(sg->src_id));
 
-	if (skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)
-			&& !skill_get_inf2(sg->skill_id) == INF2_TRAP) //Traps work on top of land protector, magical or not [Brain]
+	if( skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR )
 		return 0; //AoE skills are ineffective. [Skotlex]
 	
 	sc = status_get_sc(bl);