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Renewal Bowling Bash Knockback (#8449)

- Fixed Bowling Bash causing knockback effect twice in renewal (fixes #8435)
Playtester 11 月之前
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5f16a06f2f
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 0 1
      src/map/skill.cpp

+ 0 - 1
src/map/skill.cpp

@@ -5992,7 +5992,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case KN_BOWLINGBASH:
 		if (flag & 1) {
 			skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, (skill_area_temp[0]) > 0 ? SD_ANIMATION | skill_area_temp[0] : skill_area_temp[0]);
-			skill_blown(src, bl, skill_get_blewcount(skill_id, skill_lv), -1, BLOWN_NONE);
 		} else {
 			skill_area_temp[0] = map_foreachinallrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill_area_sub_count);
 			map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), BL_CHAR|BL_SKILL, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);