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@@ -1846,7 +1846,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
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switch (skill_id) {
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case HN_SHIELD_CHAIN_RUSH:
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case HN_DOUBLEBOWLINGBASH:
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- damage += damage * 70 / 100;
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+ damage += damage * 120 / 100;
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break;
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case HN_MEGA_SONIC_BLOW:
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case HN_SPIRAL_PIERCE_MAX:
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@@ -5901,7 +5901,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += -100 + 50000;
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break;
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case HN_SPIRAL_PIERCE_MAX:
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- skillratio += -100 + 700 + 800 * skill_lv;
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+ skillratio += -100 + 1000 + 1500 * skill_lv;
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skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
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skillratio += 5 * sstatus->pow;
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switch (status_get_size(target)){
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@@ -5918,7 +5918,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case HN_SHIELD_CHAIN_RUSH:
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- skillratio += -100 + 700 + 500 * skill_lv;
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+ skillratio += -100 + 850 + 1050 * skill_lv;
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skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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@@ -5932,7 +5932,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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RE_LVL_DMOD(100);
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break;
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case HN_DOUBLEBOWLINGBASH:
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- skillratio += -100 + 200 + 300 * skill_lv;
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+ skillratio += -100 + 250 + 400 * skill_lv;
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skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
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skillratio += 5 * sstatus->pow;
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RE_LVL_DMOD(100);
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@@ -8435,7 +8435,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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RE_LVL_DMOD(100);
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break;
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case HN_HELLS_DRIVE:
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- skillratio += -100 + 1500 + 700 * skill_lv;
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+ skillratio += -100 + 1700 + 900 * skill_lv;
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skillratio += pc_checkskill(sd, HN_SELFSTUDY_SOCERY) * 4 * skill_lv;
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skillratio += 5 * sstatus->spl;
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RE_LVL_DMOD(100);
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