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+//===== rAthena Script =======================================
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+//= Homunculus S Mutation Quest
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+//===== By: ==================================================
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+//= Euphy
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+//===== Current Version: =====================================
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+//= 1.2
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+//===== Compatible With: =====================================
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+//= rAthena SVN
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+//===== Description: =========================================
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+//= Genetic quest to mutate a level 99 evolved Homunculus
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+//= into a Homunculus S.
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+//===== Additional Comments: =================================
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+//= 1.0 First Version, entirely custom. [Masao]
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+//= 1.1 Cleaning. [Euphy]
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+//= 1.2 Replaced with official script. [Euphy]
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+//============================================================
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+
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+// Main NPCs
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+//============================================================
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+job3_gen01,12,44,3 script Viorel#job3_gen01 542,{
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+ if (countitem(6415)) {
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+ if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
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+ disable_items;
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+ if (checkquest(4159) == -1 && checkquest(4160) == -1) {
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+ mes "[Viorel]";
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+ mes "Why are you here?";
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+ mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
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+ close2;
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+ for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
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+ if (checkquest(.@i) > -1)
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+ erasequest .@i;
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+ }
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+ setquest 4154;
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+ setquest 4159;
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+ morphembryo;
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+ if (countitem(6415) == 0)
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+ getitem 6415,1; //Strange_Embryo
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+ else if (countitem(6415) > 1)
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+ delitem 6415, (countitem(6415) - 1); //Strange_Embryo
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+ warp "que_house_s",63,41;
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+ end;
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+ }
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+ enable_items;
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+ } else if (Class == Job_Novice_High || Class == Job_Merchant_High || Class == Job_Alchemist || Class == Job_Creator) {
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+ emotion e_what;
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+ mes "[Viorel]";
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+ mes "I don't know what's going on, but the way I remember it you were supposed to be qualified to research ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Whatever the reason, you're not able to continue the research on ^FF4800Homunculus^000000.";
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+ mes "Come back after you become a ^005DFFGenetic^000000 and have obtained a ^0000FFBioethics^000000.";
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+ close;
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+ } else {
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+ delitem 6415, countitem(6415); //Strange_Embryo
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+ mes "[Viorel]";
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+ mes "Wait, that embryo you have seems a little strange.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Unless you have a job researching ^FF4800Homunculus^000000....";
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+ mes "It will be of no help to you what so ever.";
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+ next;
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+ mes "[Viorel]";
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+ mes "I'm in charge of managing ^0000FFStrange Embryo^000000 so I'll take care of that for you.";
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+ mes "No offense, and I'm not doing anything bad here.";
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+ close;
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+ }
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+ }
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+ if ((Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) && (checkquest(4154) > -1)) {
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+ if ((checkquest(4155) > -1) || (checkquest(4160) > -1)) {
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+ mes "[Viorel]";
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+ mes "Weather's great.";
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+ next;
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+ callsub L_CheckHomunculus;
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+ mes "[Viorel]";
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+ mes "Ready to go to my house?";
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+ next;
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+ switch(select("Go to ^005DFFViorel^000000's house.:Don't go.")) {
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+ case 1:
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+ mes "[Viorel]";
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+ mes "Good choice.";
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+ mes "Now, close your eyes for a second...";
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+ close2;
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+ warp "que_house_s",19,42;
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+ end;
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+ case 2:
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+ mes "[Viorel]";
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+ mes "Come back when you're ready.";
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+ mes "You must come with the ^FF4800Homunculus^000000.";
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+ close;
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+ }
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+ } else {
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+ mes "[Viorel]";
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+ mes "Why are you here?";
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+ mes "Shouldn't you be at ^005DFFJeyna^000000's house?";
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+ next;
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+ callsub L_CheckHomunculus;
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+ mes "[Viorel]";
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+ mes "Now, ready to go to ^005DFFJeyna^000000?";
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+ next;
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+ switch(select("Go to ^005DFFJeyna^000000's room.:Don't go.")) {
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+ case 1:
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+ mes "[Viorel]";
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+ mes "Good choice.";
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+ mes "Now, close your eyes for a second...";
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+ close2;
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+ warp "que_house_s",63,41;
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+ end;
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+ case 2:
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+ mes "[Viorel]";
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+ mes "Come back when you're ready.";
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+ mes "You must come with the ^FF4800Homunculus^000000.";
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+ close;
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+ }
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+ }
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+ }
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+ if (BaseJob == Job_Merchant) {
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+ mes "[Viorel]";
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+ mes "I used to be a merchant once, just like you.";
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+ mes "I'm researching on ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "If you're interested in ^FF4800Homunculus^000000, become an ^005DFFAlchemist^000000 or a ^005DFFCreator^000000.";
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+ close;
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+ } else if (BaseJob == Job_Alchemist && Class < Job_Genetic) {
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+ mes "[Viorel]";
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+ mes "I've spent lots of time and energy on Homunculus.";
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+ mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Oh. Of course you need to have the suitable potentials. You could probably prove yourself once you become a ^FF4800Genetic^000000.";
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+ close;
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+ } else if (Class == Job_Genetic || Class == Job_Genetic_T || Class == Job_Baby_Genetic) {
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+ if (gethominfo(6) >= 99 && (gethominfo(1) >= 6009 && gethominfo(1) <= 6016)) { // Level 99+ evolved Homunculus
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+ mes "[Viorel]";
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+ mes "Oh, great~!";
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+ mes "You have a ^FF4800Homunculus^000000.";
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+ mes "With passion invested in its research we can make them better.";
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+ next;
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+ mes "[Viorel]";
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+ mes "I must speak to you in private. Would you mind going to my house with me?";
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+ next;
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+ switch(select("Go to ^005DFFViorel^000000's home.:Stay here.")) {
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+ case 1:
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+ mes "[Viorel]";
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+ mes "Good choice.";
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+ mes "Now, close your eyes for a second...";
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+ close2;
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+ setquest 4154;
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+ setquest 4155;
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+ warp "que_house_s",19,42;
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+ end;
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+ case 2:
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+ mes "[Viorel]";
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+ mes "If you feel like you're at a dead end, come back next time with a ^FF4800Homunculus^000000.";
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+ close;
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+ }
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+ } else if (gethominfo(6) >= 99 && (gethominfo(1) >= 6048 && gethominfo(1) <= 6052)) { // Level 99+ mutated Homunculus-S
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+ mes "[Viorel]";
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+ mes "Hello again.";
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+ mes "Perhaps you may be interested";
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+ mes "in the newly created ^FF4800Homunculus^000000,";
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+ mes "born from the new ^006400Homunculus Mutation System^000000?";
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+ next;
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+ switch(select("Nope. Good bye.:Please, I'm busy.:That's exactly what I wanted to hear.:Why are you always standing there?")) {
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+ case 1:
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+ emotion e_heh;
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+ mes "[Viorel]";
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+ mes "Okay.";
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+ mes "Good seeing you.";
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+ mes "Good bye then~!";
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+ close;
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+ case 2:
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+ emotion e_omg;
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+ mes "[Viorel]";
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+ mes "!!!!";
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+ mes "I... I see.";
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+ mes "I thought you were here to see me.";
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+ close;
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+ case 3:
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+ emotion e_ic;
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+ mes "[Viorel]";
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+ mes "Just as I thought.";
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+ mes "Let's have a look at the notes my dear friend Jeyna left.";
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+ next;
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+ playbgm "30.mp3"; // One Step Closer
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+ callfunc "F_HomMutateInfo","[Memo Pad Notes]";
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+ mes "[Viorel]";
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+ mes "Hmm.";
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+ mes "Well, that's all there is to it.";
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+ mes "It's up to you to find out more.";
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+ close2;
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+ playbgm "08.mp3"; // Theme of Prontera
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+ end;
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+ case 4:
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+ emotion e_swt;
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+ mes "[Viorel]";
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+ mes "No, I do not stand here every day.";
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+ mes "But why do YOU stand there every day?";
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+ next;
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+ mes "[Viorel]";
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+ mes "What?";
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+ mes "No, the way I see it";
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+ mes "you seem to be here every time I'm here.";
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+ close;
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+ }
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+ } else {
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+ if (gethominfo(1) >= 6009) { // Evolved Homunculus
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+ mes "[Viorel]";
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+ mes "Hmm, you seem to have a special bond with your ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Come back to me when that ^FF4800Homunculus^000000 reaches ^0000FFlevel 99^000000.";
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+ close;
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+ } else {
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+ mes "[Viorel]";
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+ mes "You do not yet possess an evolved ^FF4800Homunculus^000000...";
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+ mes "As you may well know about evolution:";
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+ next;
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+ mes "[Viorel]";
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+ mes "Using the ^0000FFStone of Sage^000000 when intimacy level is above ^006400Intimate^000000, the ^FF4800Homunculus^000000 goes through ^006400Evolution^000000.";
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+ close;
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+ }
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+ }
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+ }
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+ mes "[Viorel]";
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+ mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
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+ mes "However, I believe passion is the most important factor.";
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+ next;
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+ switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
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+ case 1:
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+ mes "[Viorel]";
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+ mes "So long~!";
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+ close;
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+ case 2:
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+ mes "[Viorel]";
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+ mes "You see, ^006400Alchemists^000000 have an inquisitive nature.";
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+ mes "People like me, especially, even think of creating life itself.";
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+ next;
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+ mes "[Viorel]";
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+ mes "You'd have to research ^FF4800Homunculus^000000 to understand.";
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+ mes "Now, if you'll excuse me~!";
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+ close;
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+ case 3:
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+ emotion e_swt;
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+ mes "[Viorel]";
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+ mes "What, is it so strange to see an Alchemist in their own lab?";
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+ mes "How so?";
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+ close;
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+ }
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+ end;
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+L_CheckHomunculus:
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+ if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
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+ mes "[Viorel]";
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+ mes "Huh?";
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+ mes "Where's the ^FF4800Homunculus^000000 you used to have?";
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+ mes "Perhaps I've mistaken it for something else...";
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+ next;
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+ mes "[Viorel]";
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+ mes ".......";
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+ mes " ";
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+ mes "(Seems to be thinking about something.)";
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+ next;
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+ emotion e_heh;
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+ mes "[Viorel]";
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+ mes "Ha ha~";
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+ mes "I think I've mistaken you for someone else.";
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+ mes "If you'll excuse me.";
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+ close;
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+ }
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+ return;
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+}
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+
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+que_house_s,24,47,3 script Viorel#homun_s 542,{
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+ if (checkquest(4155) > -1) {
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+ emotion e_dum;
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+ mes "[Viorel]";
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+ mes "Good.";
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+ mes "I see that you mean business.";
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+ next;
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+ playbgm "33.mp3"; // Yuna Song
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+ mes "[Viorel]";
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+ mes "Maybe you'll agree.";
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+ mes "Currently, your ^FF4800Homunculus^000000 is not in its perfect state.";
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+ next;
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+ mes "[Viorel]";
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+ mes "These days, studies on the growth of the ^FF4800Homunculus^000000 are actively taking place.";
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+ mes "But, I do believe that I have found something special.";
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+ next;
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+ mes "[Viorel]";
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+ mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
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+ next;
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+ switch(select("Like, biological experiments...?!:Well, yeah, naturally.:I don't want to hurt my Homunculus!")) {
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+ case 1:
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+ emotion e_swt2;
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+ mes "[Viorel]";
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+ mes "Don't look so surprised.";
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+ mes "Ethics in biology are kind of blurry right now, right?";
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+ mes "I mean...";
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+ next;
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+ mes "[Viorel]";
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+ mes "It's my duty to study the true potential of the ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "So far, Homunculus haven't demonstrated their full potential, but I know that I am close to a breakthrough.";
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+ next;
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+ break;
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+ case 2:
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+ emotion e_sigh;
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+ mes "[Viorel]";
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+ mes "Yes.";
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+ mes "I'm glad you're not upset.";
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+ mes "Mutation,";
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+ mes "a word that sparks evil in the minds of the ordinary,";
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+ mes "which made my research very difficult to proceed with.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Do you remember?";
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+ mes "^005DFFKellasus^000000 of ^8B4513Lighthalzen^000000, the pioneer of ^FF4800Homunculus^000000 research.";
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+ next;
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+ mes "[Viorel]";
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+ mes "I believe that this research fulfills the promise made with ^005DFFKellasus^000000, the giver of knowledge and belief.";
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+ next;
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+ break;
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+ case 3:
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+ emotion e_swt;
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+ mes "[Viorel]";
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+ mes "I understand your concern.";
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+ mes "But I want to assure you that this Mutation does not harm or hurt your ^FF4800Homunculus^000000.";
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+ next;
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+ mes "[Viorel]";
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+ mes "On the contrary, the ^FF4800Homunculus^000000 of today are in pain from imperfection, unable to live up to their supposed potentials.";
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+ mes "Moreover, those ^FF4800Homunculus^000000 were often abandoned.";
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+ next;
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+ mes "[Viorel]";
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+ mes "Don't get me wrong, I study the ^FF4800Homunculus^000000 because I love them.";
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+ next;
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+ break;
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+ }
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+ mes "[Viorel]";
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+ mes "Well, by the way...";
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+ mes "I have found this new mutation to be quite stable.";
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+ next;
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+ mes "[Viorel]";
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+ mes "^006400The technology exists,";
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+ mes "and they will likely have new";
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+ mes "skills when mutated...^000000";
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+ next;
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+ mes "[Viorel]";
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+ mes "The minor side effect...";
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+ mes "^006400Their appearance will change^000000.";
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+ mes "But I think you'll find that pretty satisfying.";
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+ next;
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+ mes "[Viorel]";
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+ mes "I quote from ^005DFFKassibian^000000, an expert in ^FF4800Homunculus^000000 techniques,";
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+ mes "^006400The truth is not in a single form~!^000000";
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+ mes "Ha ha.";
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+ next;
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+ emotion e_flash;
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+ mes "[Viorel]";
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+ mes "I know it's a little abrupt, but...";
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+ mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
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+ next;
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+ switch(select("Explore the ^006400Homunculus Mutation System^000000.:Cancel.")) {
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+ case 1:
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+ emotion e_no1;
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+ mes "[Viorel]";
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+ mes "Good choice.";
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+ mes "Success lurks outside the box of conventional thinking, right?";
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+ next;
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+ mes "[Viorel]";
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+ mes "The first person to help with the research is ^005DFFJeyna^000000.";
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+ mes "I'll send you to ^005DFFJeyna^000000.";
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+ mes "There, you'll learn more about the new ^0000FFHomunculus^000000.";
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+ close2;
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+ setquest 4156;
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+ erasequest 4155;
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+ warp "que_house_s",63,41;
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+ end;
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+ case 2:
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+ emotion e_dots;
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+ mes "[Viorel]";
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|
|
+ mes "I don't see why you hesitate.";
|
|
|
+ mes "I am not trying to deceive you.";
|
|
|
+ mes "Maybe you need some time to think about it?";
|
|
|
+ next;
|
|
|
+ switch(select("Think about it.:I'm just going to walk away.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "We'll talk in a bit then.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ emotion e_otl;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Shame.";
|
|
|
+ mes "However, I respect your opinion.";
|
|
|
+ mes "I'll send you back to the ^8B4513Laboratory^000000.";
|
|
|
+ close2;
|
|
|
+ erasequest 4154;
|
|
|
+ erasequest 4155;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if (checkquest(4160) > -1) {
|
|
|
+ playbgm "33.mp3"; // Yuna Song
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "The ^FF4800Homunculus^000000 I saw before has returned to its ^0000FFembryo^000000 state.";
|
|
|
+ mes "A little strange, but...";
|
|
|
+ mes "You don't have to worry about it.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "By the way...";
|
|
|
+ mes "I forgot to tell you something.";
|
|
|
+ mes "In order to stabilize the Mutation process, I need some materials first.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Fortunately, you don't have to find them yourself because I have them here already..";
|
|
|
+ mes "But, I'll need ^FF000050,000 zeny^000000, you know, as a service fee.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "I wish that I could do it for free but I'm not exactly made of money, you know.";
|
|
|
+ mes "That and I lack any investors to support my research at the moment.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "In fact, if I had enough zeny to continue my research, then I could solve a lot of my problems...";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Anyways, you can try to do this with or without the stabilization process. It's all up to you.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "If you choose the unstable";
|
|
|
+ mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
|
|
|
+ mes "Anyways, it's up to you.";
|
|
|
+ next;
|
|
|
+ switch(select("Mutation stabilization (50,000 zeny):Unstable mutation")) {
|
|
|
+ case 1:
|
|
|
+ if (Zeny < 50000) {
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "I don't think you have ^FF000050 thousand Zeny^000000 with you right now.";
|
|
|
+ mes "Please bring enough Zeny.";
|
|
|
+ mes "I'll be waiting.";
|
|
|
+ mes "Want me to send you back to the ^8B4513Laboratory^000000?";
|
|
|
+ next;
|
|
|
+ switch(select("No thanks.:Yes. Send me back to the Lab.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Alright.";
|
|
|
+ mes "I'll see you in a bit.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Alright.";
|
|
|
+ mes "I'll be waiting at the ^8B4513Laboratory^000000.";
|
|
|
+ close2;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ emotion e_no1;
|
|
|
+ playbgm "19.mp3"; // Under the Ground
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Good choice.";
|
|
|
+ mes "Choose from the different types of ^0000FFHomunculus^000000.";
|
|
|
+ next;
|
|
|
+ switch(select("Eira:Sera:Dieter:Bayeri:Eleanor")) {
|
|
|
+ case 1:
|
|
|
+ cutin "Mer_Eira_Card",3;
|
|
|
+ set .@Homunculus,6048; //MER_EIRA
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ cutin "Mer_Sera_Card",3;
|
|
|
+ set .@Homunculus,6050; //MER_SERA
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ cutin "Mer_Dieter_Card",3;
|
|
|
+ set .@Homunculus,6051; //MER_DIETER
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ cutin "Mer_Bayeri_Card",3;
|
|
|
+ set .@Homunculus,6049; //MER_BAYERI
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ cutin "Mer_Eleanor_Card",3;
|
|
|
+ set .@Homunculus,6052; //MER_ELEANOR
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Are you sure?";
|
|
|
+ next;
|
|
|
+ if(select("Yes.:No.") == 2) {
|
|
|
+ cutin "",255;
|
|
|
+ playbgm "33.mp3"; // Yuna Song
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "I see.";
|
|
|
+ mes "Give it more time to think.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ cutin "",255;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Excellent!";
|
|
|
+ mes "Let's get on with it.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_BASH;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Now focus~!";
|
|
|
+ mes "You... need...";
|
|
|
+ mes "... concentration.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_PROVIDENCE;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Good. Almost done!";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_SUI_EXPLOSION;
|
|
|
+ set Zeny, Zeny - 50000;
|
|
|
+ hommutate .@Homunculus;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ emotion e_hmm;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "So, your choice is the Unstable Mutation Process.";
|
|
|
+ mes "You believe in destiny?";
|
|
|
+ mes "Seriously...";
|
|
|
+ mes "Do you really wish to proceed";
|
|
|
+ mes "with the process of random outcome?";
|
|
|
+ next;
|
|
|
+ if(select("Go ahead. (Random Mutation):Cancel.") == 2) {
|
|
|
+ playbgm "33.mp3"; // Yuna Song
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "I see.";
|
|
|
+ mes "Give it more time to think.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ emotion e_dots;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Hmm...";
|
|
|
+ mes "The exploration of knowledge";
|
|
|
+ mes "is full of surprises.";
|
|
|
+ mes ".......";
|
|
|
+ next;
|
|
|
+ emotion e_heh;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Ha ha.";
|
|
|
+ mes "Hey, I feel like a Blacksmith!";
|
|
|
+ mes "Now let's get on with it.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_BASH;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Now focus~!";
|
|
|
+ mes "You... need...";
|
|
|
+ mes "... concentration.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_PRESSURE;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Concentrate a little more!";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_PROVIDENCE;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Good. Almost done!";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_SUI_EXPLOSION;
|
|
|
+ hommutate;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ erasequest 4160;
|
|
|
+ erasequest 4154;
|
|
|
+ emotion e_ho;
|
|
|
+ playbgm "64.mp3"; // One Fine Day
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Okay, Mutation Complete.";
|
|
|
+ mes "Phew... Didn't skip a heartbeat, did you?";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Remember what ^005DFFKellasus^000000 said?";
|
|
|
+ mes "To the doorstep of the truth...";
|
|
|
+ mes "We must see for ourselves";
|
|
|
+ mes "the path that leads to it.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "^0000FF" + strcharinfo(0) + "^000000,";
|
|
|
+ mes "I haven't known you";
|
|
|
+ mes "for a very long time,";
|
|
|
+ mes "but I get the feeling that";
|
|
|
+ mes "you'll achieve great things.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Good luck on you adventures.";
|
|
|
+ mes "I hope that your new ^FF4800Homunculus^000000 will excel under your care.";
|
|
|
+ next;
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "And don't you forget.";
|
|
|
+ mes "Our research";
|
|
|
+ mes "has only just begun~!";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ for(set .@i,4154; .@i<=4160; set .@i,.@i+1) {
|
|
|
+ if (checkquest(.@i) > -1)
|
|
|
+ erasequest .@i;
|
|
|
+ }
|
|
|
+ mes "[Viorel]";
|
|
|
+ mes "Now that all the work is done, I ask you to take your leave.";
|
|
|
+ mes "I need to recuperate.";
|
|
|
+ close2;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+que_house_s,80,42,3 script Jeyna#homun_s 558,{
|
|
|
+ if (checkquest(4156) > -1) {
|
|
|
+ playbgm "28.mp3"; // You're in Ruins
|
|
|
+ emotion e_gasp;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Welcome.";
|
|
|
+ mes "I just got word from ^005DFFViorel^000000 that you were coming.";
|
|
|
+ next;
|
|
|
+ emotion e_hmm;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "By the way...";
|
|
|
+ mes "Did he convince you to do something...?";
|
|
|
+ mes "He does have a way with words.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "He needs them because Alchemists are such awkward people.";
|
|
|
+ emotion e_sigh;
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Anyways~";
|
|
|
+ mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
|
|
|
+ next;
|
|
|
+ emotion e_heh;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Hahaha~ No offense.";
|
|
|
+ mes "I think it's a good thing.";
|
|
|
+ mes "Oh, yes.";
|
|
|
+ mes "You're here for the ^FF4800Homunculus^000000 Mutation.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "While I do some preparation,";
|
|
|
+ mes "why don't you take a look at that board?";
|
|
|
+ mes "The ^006400Homunculus Mutation System^000000 has ^0000FF5 different types^000000 of new mutations.";
|
|
|
+ next;
|
|
|
+ emotion e_gasp,0,"Magic Board#homun_s";
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Your ^FF4800Homunculus^000000 can mutate into any of the 5 different forms.";
|
|
|
+ next;
|
|
|
+ emotion e_ic;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Let's see...";
|
|
|
+ mes "The ^006400Homunculus Mutation System^000000 includes new evolutions of the normal ^0000FFHomunculus^000000.";
|
|
|
+ mes "After they mutate, all previously learned skills will also remain.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "In other words...";
|
|
|
+ mes "Even if you change the magic wielder ^FF4800Vanilmirth^000000 to a fighter type,";
|
|
|
+ mes "skills such as Caprice will be";
|
|
|
+ mes "^006400retained and usable even after Mutation^000000.";
|
|
|
+ next;
|
|
|
+ emotion e_gasp,0,"Magic Board#homun_s";
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Take a look at the Magic Board behind me and decide for yourself.";
|
|
|
+ close2;
|
|
|
+ setquest 4157;
|
|
|
+ erasequest 4156;
|
|
|
+ end;
|
|
|
+ } else if (checkquest(4157) > -1) {
|
|
|
+ emotion e_what;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Take a look at the board behind me, on the right.";
|
|
|
+ close2;
|
|
|
+ emotion e_gasp,0,"Magic Board#homun_s";
|
|
|
+ end;
|
|
|
+ } else if (checkquest(4158) > -1) {
|
|
|
+ playbgm "28.mp3"; // You're in Ruins
|
|
|
+ disable_items;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Okay, I'm ready too.";
|
|
|
+ mes "In order to revert the process now, I need the Homunculus in its embryo form.";
|
|
|
+ next;
|
|
|
+ callsub L_CheckHomunculus;
|
|
|
+ if (checkweight(6415,1) == 0) {
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "But,";
|
|
|
+ mes "You don't have enough space to carry an ^0000FFembryo^000000.";
|
|
|
+ mes "Please come back with enough space in your bag.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Please return to the ^8B4513Laboratory^000000.";
|
|
|
+ mes "You can find ^005DFFViorel^000000 at the ^8B4513Laboratory^000000 once you empty your bag.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "When you're done with emptying your bag, ask ^005DFFViorel^000000 to send you back here.";
|
|
|
+ mes "Go on and empty your bag~!";
|
|
|
+ close2;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Now's about time for a decision.";
|
|
|
+ mes "To go through the Mutation to the new ^0000FFHomunculus^000000 with the Homunculus Mutation System,";
|
|
|
+ mes "you need to go through the process of regression to turn the Homunculus back to its ^0000FFembryo^000000 state.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "And...";
|
|
|
+ mes "^006400You cannot use the ability Call Homunculus until the process is complete.^000000";
|
|
|
+ mes "It won't take long, so don't wander off.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "So, please decide.";
|
|
|
+ mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
|
|
|
+ next;
|
|
|
+ switch(select("Yes, I do.:I need to think more.")) {
|
|
|
+ case 1:
|
|
|
+ if (checkhomcall() == 1) {
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Oh, wait a minute.";
|
|
|
+ mes "To proceed with the Mutation, you need to wake up the Homunculus from the state of Vaporization.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Come back after you've done that.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ emotion e_no1;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Good thinking.";
|
|
|
+ mes "It is unacceptable for Alchemists like us to fear challenge.";
|
|
|
+ next;
|
|
|
+ playbgm "01.mp3"; // Title
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Now I need you to focus.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_ABSORBSPIRITS;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "We need to...";
|
|
|
+ mes "Stabilize a little more.";
|
|
|
+ mes ".......";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_CURE;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "In a few moments, the ^FF4800Homunculus^000000 will return to its embryo state.";
|
|
|
+ next;
|
|
|
+ specialeffect2 EF_HOLYHIT;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Into a special embryo...";
|
|
|
+ next;
|
|
|
+ callsub L_CheckHomunculus;
|
|
|
+ specialeffect2 EF_BLESSING;
|
|
|
+ morphembryo;
|
|
|
+ setquest 4159;
|
|
|
+ erasequest 4158;
|
|
|
+ emotion e_ho;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Phew~ All done.";
|
|
|
+ mes "Hmm, its state is a little strange.";
|
|
|
+ next;
|
|
|
+ emotion e_heh;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "I guess it'll be just fine.";
|
|
|
+ mes "Don't lose that ^0000FFStrange Embryo^000000.";
|
|
|
+ mes "Also...";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Don't do anything like changing jobs or anything like that before the process is over.";
|
|
|
+ mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "All that concentration made me tired.";
|
|
|
+ mes "I'll just take a glass of water.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ playbgm "28.mp3"; // You're in Ruins
|
|
|
+ emotion e_sigh;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Maybe I shouldn't have asked in the first place.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ } else if (checkquest(4159) > -1 || checkquest(4160) > -1) {
|
|
|
+ playbgm "28.mp3"; // You're in Ruins
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "^005DFFViorel^000000 will finish the mutation process.";
|
|
|
+ mes "Now it's my time to say good bye.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "It was short, but it was nice to meet you.";
|
|
|
+ mes "We'll see each other again some time.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Best of luck~!";
|
|
|
+ close2;
|
|
|
+ setquest 4160;
|
|
|
+ erasequest 4159;
|
|
|
+ warp "que_house_s",19,42;
|
|
|
+ end;
|
|
|
+ } else {
|
|
|
+ if (checkquest(4154) > -1)
|
|
|
+ erasequest 4154;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Hey, how did you get in here?";
|
|
|
+ mes "Please get out. I'm changing~!";
|
|
|
+ close2;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+L_CheckHomunculus:
|
|
|
+ if (gethominfo(6) < 99 || (gethominfo(1) < 6009 || gethominfo(1) > 6016)) { // Not level 99+ evolved Homunculus
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Hey, wait.";
|
|
|
+ mes "The condition of the ^FF4800Homunculus^000000 is not suitable.";
|
|
|
+ mes "That was close.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "To use the Homunculus Mutation System";
|
|
|
+ mes "to change to the new";
|
|
|
+ mes "^FF4800Homunculus^000000,";
|
|
|
+ mes "the ^006400Homunculus must be above level 99 and evolved^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Jeyna]";
|
|
|
+ mes "Come back to ^005DFFViorel^000000 when you're ready.";
|
|
|
+ mes "I'll see you later then~!";
|
|
|
+ close2;
|
|
|
+ erasequest 4154;
|
|
|
+ erasequest 4158;
|
|
|
+ warp "job3_gen01",12,47;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+// Magic Board
|
|
|
+//============================================================
|
|
|
+que_house_s,83,47,3 script Magic Board#homun_s 857,{
|
|
|
+ playbgm "26.mp3"; // Everlasting Wanderers
|
|
|
+ callfunc "F_HomMutateInfo","[Magic Board Posts]";
|
|
|
+ mes "[Magic Board Posts]";
|
|
|
+ mes ":: ^0000FFHomunculus^000000 research is";
|
|
|
+ mes ":: so much fun.";
|
|
|
+ mes ":: Be an Alchemist";
|
|
|
+ mes ":: who always enjoys";
|
|
|
+ mes ":: one's research.";
|
|
|
+ next;
|
|
|
+ mes "[Magic Board Posts]";
|
|
|
+ mes ":: Oh, and Viorel...";
|
|
|
+ mes ":: About what you said";
|
|
|
+ mes ":: yesterday...";
|
|
|
+ mes "::";
|
|
|
+ mes "::";
|
|
|
+ next;
|
|
|
+ mes "--------------------------";
|
|
|
+ mes "The rest is sealed because it seems to be a private message.";
|
|
|
+ close2;
|
|
|
+ if (checkquest(4157) > -1) {
|
|
|
+ setquest 4158;
|
|
|
+ erasequest 4157;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+function script F_HomMutateInfo {
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The ability of the mutated";
|
|
|
+ mes ":: ^0000FFHomunculus^000000 clearly goes";
|
|
|
+ mes ":: beyond the previous state.";
|
|
|
+ mes ":: In addition, its appearance";
|
|
|
+ mes ":: will evolve as well.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^0000FFHomunculus^000000 appearances of the";
|
|
|
+ mes ":: new types can be classified";
|
|
|
+ mes ":: based on different species.";
|
|
|
+ mes ":: Creatures of the same species";
|
|
|
+ mes ":: generally have a similar";
|
|
|
+ mes ":: appearance.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The category, appearance and";
|
|
|
+ mes ":: ability of the ^0000FFHomunculus^000000";
|
|
|
+ mes ":: via the Homunculus Mutation";
|
|
|
+ mes ":: System are as follows:";
|
|
|
+ next;
|
|
|
+ cutin "Mer_Eira_Card",3;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The first of the five";
|
|
|
+ mes ":: is called ^FF4800Eira^000000.";
|
|
|
+ mes ":: Beautiful and graceful.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Eira^000000 uses";
|
|
|
+ mes ":: ^006400Wind Element^000000 Magic Attacks and";
|
|
|
+ mes ":: Support Skills.";
|
|
|
+ mes ":: It even has the ability";
|
|
|
+ mes ":: to revive its";
|
|
|
+ mes ":: fallen master.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Eira^000000 eats";
|
|
|
+ mes ":: ^0000FFSmall Snow Flower^000000.";
|
|
|
+ mes ":: Surprising how it survives on";
|
|
|
+ mes ":: such a small amount.";
|
|
|
+ mes ":: ^0000FFSmall Snow Flower^000000 can be bought";
|
|
|
+ mes ":: from ^005DFFTaming Merchants^000000.";
|
|
|
+ next;
|
|
|
+ cutin "",255;
|
|
|
+ cutin "Mer_Sera_Card",3;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The second of the five";
|
|
|
+ mes ":: is known as ^FF4800Sera^000000.";
|
|
|
+ mes ":: It looks just like ^FF0000Mistress^000000 but";
|
|
|
+ mes ":: it doesn't run away.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Sera^000000";
|
|
|
+ mes ":: specializes in ^006400Poison Attacks^000000.";
|
|
|
+ mes ":: Also, it uses distinct";
|
|
|
+ mes ":: Support Skills using poisons.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Sera^000000 eats";
|
|
|
+ mes ":: ^0000FFApple Pudding^000000.";
|
|
|
+ mes ":: It prefers sweet food.";
|
|
|
+ mes ":: ^0000FFApple Pudding^000000 can be bought";
|
|
|
+ mes ":: from ^005DFFTaming Merchants^000000.";
|
|
|
+ next;
|
|
|
+ cutin "",255;
|
|
|
+ cutin "Mer_Dieter_Card",3;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The third of the five";
|
|
|
+ mes ":: is ^FF4800Dieter^000000.";
|
|
|
+ mes ":: It looks unusual but it";
|
|
|
+ mes ":: has a good demeanor.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Dieter^000000 uses";
|
|
|
+ mes ":: ^FF0000Fire^000000 based Attacks and";
|
|
|
+ mes ":: Support Skills.";
|
|
|
+ mes ":: It is just as fragile...";
|
|
|
+ mes ":: ah, reliable, as it looks.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Dieter^000000 eats";
|
|
|
+ mes ":: ^0000FFBig Cell^000000.";
|
|
|
+ mes ":: ^0000FFBig Cell^000000 can be bought";
|
|
|
+ mes ":: from ^005DFFTaming Merchants^000000.";
|
|
|
+ next;
|
|
|
+ cutin "",255;
|
|
|
+ cutin "Mer_Bayeri_Card",3;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The fourth of the five";
|
|
|
+ mes ":: is ^FF4800Bayeri^000000.";
|
|
|
+ mes ":: Bayeri has the form of a";
|
|
|
+ mes ":: unicorn.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: It has a powerful dash skill";
|
|
|
+ mes ":: and uses ^006400Holy Element^000000 magic.";
|
|
|
+ mes ":: Unfortunately,";
|
|
|
+ mes ":: they won't let you ride them.";
|
|
|
+ mes ":: Not all four-legged creatures";
|
|
|
+ mes ":: can be ridden.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Bayeri^000000 eats";
|
|
|
+ mes ":: ^0000FFFresh Plant^000000.";
|
|
|
+ mes ":: No matter how hungry it";
|
|
|
+ mes ":: never feeds on rotten greens.";
|
|
|
+ mes ":: ^0000FFFresh Plant^000000 can be bought";
|
|
|
+ mes ":: from ^005DFFTaming Merchants^000000.";
|
|
|
+ next;
|
|
|
+ cutin "",255;
|
|
|
+ cutin "Mer_Eleanor_Card",3;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: The last of the five";
|
|
|
+ mes ":: is ^FF4800Eleanor^000000.";
|
|
|
+ mes ":: It has a feminine appearance";
|
|
|
+ mes ":: and outstanding physical skill.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Eleanor^000000";
|
|
|
+ mes ":: uses ^006400Strike or Grapple Attacks^000000";
|
|
|
+ mes ":: sequentially in battle.";
|
|
|
+ mes ":: Absolutely stunning.";
|
|
|
+ next;
|
|
|
+ mes getarg(0);
|
|
|
+ mes ":: ^FF4800Eleanor^000000 eats";
|
|
|
+ mes ":: ^0000FFKid's Dumpling^000000.";
|
|
|
+ mes ":: Don't confuse it with a normal";
|
|
|
+ mes ":: dumpling.";
|
|
|
+ mes ":: ^0000FFKid's Dumpling^000000 can be bought";
|
|
|
+ mes ":: from ^005DFFTaming Merchants^000000.";
|
|
|
+ next;
|
|
|
+ cutin "",255;
|
|
|
+ return;
|
|
|
+}
|
|
|
+
|
|
|
+// Books
|
|
|
+//============================================================
|
|
|
+que_house_s,13,52,3 script Open Book#01homun_s 111,{
|
|
|
+ switch(rand(1,7)) {
|
|
|
+ case 1:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Insanity and Genius are the same in concept in that they are both abnormal phenomenon.";
|
|
|
+ mes "Observing the chemist ^005DFFMorgenstein^000000 of ^8B4513Geffen^000000, I consider them equal.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Once I had to visit...";
|
|
|
+ mes "the strange ^005DFFMorgenstein^000000 for research purposes.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I had a meat stew before I met ^005DFFMorgenstein^000000,";
|
|
|
+ mes "surprisingly enough, he muttered that he smelled meat even before I was close.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I never thought that chemists had a great sense of smell.";
|
|
|
+ mes "The next time I give";
|
|
|
+ mes "^005DFFMorgenstein^000000 a visit,";
|
|
|
+ mes "I'll eat some other meal.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "^005DFFDe Bris^000000 thinks the enthusiasm of Alchemists has lately dropped <Dramatically>...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "He especially didn't like the fact that I was bound tightly to ^FF4800Homunculus^000000 research.";
|
|
|
+ mes "He didn't say such a thing when we studied together in ^8B4513Rune Midgarts^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "One day, I'll show ^005DFFDe Bris^000000 my ^FF4800Homunculus^000000 research data.";
|
|
|
+ mes "I love watching him jump out of his skin.... I look forward to the day.";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "^005DFFDe Bris^000000' passion for the ^57007FGenetic^000000 arts is amazing.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Recently, the Alchemist Union offered me the chance to join the ^57007FGenetic^000000 through a letter.";
|
|
|
+ mes "I wonder what ^005DFFDe Bris^000000 said to the union...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Well, I appreciate it...";
|
|
|
+ mes "However, for me right now";
|
|
|
+ mes "my research is of utmost priority.";
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "There's something funny ^005DFFDarcia^000000 said to me.";
|
|
|
+ mes "It was about when ^005DFFJeyna^000000 first came to learn about potion combination......";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "She did good up to the stage of pouring water into the mixture.";
|
|
|
+ mes "She just had to put it into an empty bottle...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "^005DFFDarcia^000000 watched what she would do with the last stage,";
|
|
|
+ mes "and the confused ^005DFFJeyna^000000 drank the mixture out of the bowl and told her that it healed well.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "To think that even ^005DFFJeyna^000000,";
|
|
|
+ mes "now a master of potion combination,";
|
|
|
+ mes "had her rookie mistakes";
|
|
|
+ mes "shows how hard it is to imagine";
|
|
|
+ mes "and forecast one's past and future.";
|
|
|
+ close;
|
|
|
+ case 5:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "^005DFFVincent^000000, I think I did it.";
|
|
|
+ mes "I will never forget your words of courage ";
|
|
|
+ mes "and I am grateful that I now get to pay you back.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "It was indeed a long process.";
|
|
|
+ mes "When many of the union";
|
|
|
+ mes "considered my research insignificant";
|
|
|
+ mes "... Though I did not lose my belief";
|
|
|
+ mes "it did heart deep inside.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The few friends who believed me";
|
|
|
+ mes "especially ^005DFFJeyna^000000";
|
|
|
+ mes "and you ^005DFFVincent^000000 ...";
|
|
|
+ mes "I am sincerely thankful with all my soul.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "They say that,";
|
|
|
+ mes "the end justifies the means.";
|
|
|
+ mes "At first,";
|
|
|
+ mes "I did not know what it meant...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Now I know.";
|
|
|
+ mes "I know how important it is";
|
|
|
+ mes "to follow one's heart.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I'll drop by very soon.";
|
|
|
+ mes "Be well until then.";
|
|
|
+ close;
|
|
|
+ case 6:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "A game called ^0000FFThe Epic Battle 2^000000, similar to chess, was intriguing.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Some time ago, I met a ^0000FFFruit Seller^000000 who excelled in The Epic Battle 2.";
|
|
|
+ mes "He even overcame the infamous ^006400Grizzly Shockwave Strategy^000000 and ^006400God of Death Terror^000000 with ease.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "To overcome those in the early stages of the battle of the ^0000FFPriest Faction^000000...";
|
|
|
+ mes "It is difficult for me, since I need to combine the pieces and use some luring skills.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I wonder when I'll become a 3 Carat Diamond level player.";
|
|
|
+ close;
|
|
|
+ case 7:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "There are many Alchemists who like the ^FF4800Vanilmirth^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "But I prefer the ^FF4800Amistr^000000.";
|
|
|
+ mes "It's cute when it wags its tale with those shiny eyes.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "My Amistr Jonathan is clever and mellow, making it ever so lovable.";
|
|
|
+ mes "We're good friends, aren't we Jonathan?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+que_house_s,16,52,3 script Open Book#02homun_s 111,{
|
|
|
+ switch(rand(1,8)) {
|
|
|
+ case 1:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "What should I write to ^005DFFDe Bris^000000.";
|
|
|
+ mes ":: To my noted ";
|
|
|
+ mes ":: Genetic friend De Bris.";
|
|
|
+ mes ":: How's Lighthalzen?";
|
|
|
+ mes ":: Do they have enough of those";
|
|
|
+ mes ":: cookies you oh so love?";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes ":: I'll drop by soon";
|
|
|
+ mes ":: with some cookies.";
|
|
|
+ mes ":: When we meet,";
|
|
|
+ mes ":: I'll introduce you to my";
|
|
|
+ mes ":: ^006400New Homunculus^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes ":: No need to be alert.";
|
|
|
+ mes ":: Unlike you,";
|
|
|
+ mes ":: they aren't interested in ";
|
|
|
+ mes ":: what others have to eat.";
|
|
|
+ mes ":: I'll see you soon~!";
|
|
|
+ mes ":: Dare close the door on me.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The last time I visited the Alchemist Union, there was an interesting debate on the table.";
|
|
|
+ mes "I think it was something to do with ^006400Negligence of Homunculus in public places^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "While the master dozed off,";
|
|
|
+ mes "one of the ^FF4800Homunculus^000000 off its leash";
|
|
|
+ mes "caused some sort of problem.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I will make sure that my Homunculus Jonathan...";
|
|
|
+ mes "is trained well not to cause trouble around other people.";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "There's a new toy me and ^005DFFJeyna^000000 have grown fond of.";
|
|
|
+ mes "It's relatively new,";
|
|
|
+ mes "called... ^0000FF'Helo'^000000, I think?";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "There was a related song to it, sung by some ^57007FMinstrel^000000.";
|
|
|
+ mes "The lyrics were something like ^006400'Ahhh~Ahh~Ahhhhhhhh'^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The entertainment itself is fun,";
|
|
|
+ mes "but the music is also excellent,";
|
|
|
+ mes "and when I listen to it";
|
|
|
+ mes "it feels like my SP is restored significantly.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I must say,";
|
|
|
+ mes "entertainment is crucial when resting";
|
|
|
+ mes "to boost morale for research.";
|
|
|
+ mes "^006400For Homunculus~!^000000";
|
|
|
+ close;
|
|
|
+ case 4:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "From what I heard from the union member";
|
|
|
+ mes "^005DFFParmy^000000,";
|
|
|
+ mes "^005DFFRaspuchin^000000 is still his own weird self.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "It may not be such a good idea";
|
|
|
+ mes "to drive those energetic souls";
|
|
|
+ mes "coming to change jobs";
|
|
|
+ mes "with such enthusiasm.";
|
|
|
+ close;
|
|
|
+ case 5:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "A friend of mine who was into painting,";
|
|
|
+ mes "suggested making a <Graphic Novel> called";
|
|
|
+ mes "^0000FFMUTATIONER^000000";
|
|
|
+ mes "after he heard about my research";
|
|
|
+ mes "and my works.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The story begins...";
|
|
|
+ mes "With an alien";
|
|
|
+ mes "^FF4800Homunculus^000000";
|
|
|
+ mes "visiting our world.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The visiting alien";
|
|
|
+ mes "^FF4800Homunculus^000000 can survive";
|
|
|
+ mes "without a master";
|
|
|
+ mes "and it could change into";
|
|
|
+ mes "various creatures that";
|
|
|
+ mes "roam our world.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "These alien^FF4800Homunculus^000000";
|
|
|
+ mes "have two opposing factions";
|
|
|
+ mes "divided by political differences.";
|
|
|
+ mes "In our world, we call them";
|
|
|
+ mes "^006400Aut-homun^000000 and ";
|
|
|
+ mes "^006400Decept-homun^000000";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The ^006400Aut-homun^000000 are our friends.";
|
|
|
+ mes "Their leader,";
|
|
|
+ mes "called ^005DFFOptimus Poring^000000,";
|
|
|
+ mes "is built and so cool";
|
|
|
+ mes "for a poring,";
|
|
|
+ mes "and it summons a cart at will!";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The opposing side, the ^006400Decept-homun^000000,";
|
|
|
+ mes "is led by ^005DFFMegatroll^000000";
|
|
|
+ mes "and they use all means ";
|
|
|
+ mes "to destroy our world.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The hero of this story";
|
|
|
+ mes "is one from ^8B4513Alberta^000000 called ^005DFFJam Wicky^000000,";
|
|
|
+ mes "who meets ^005DFFOptimus Poring^000000";
|
|
|
+ mes "while shopping for a cart,";
|
|
|
+ mes "as if it was his destiny.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "And so thus";
|
|
|
+ mes "unfolds an epic battle";
|
|
|
+ mes "in the ^8B4513Moroc Desert^000000";
|
|
|
+ mes "where the fate of our world";
|
|
|
+ mes "lies in his hands...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Enough of that~!";
|
|
|
+ mes "The rest of the story can be";
|
|
|
+ mes "checked in the published copy.";
|
|
|
+ mes "^0000FFMUTATIONER^000000";
|
|
|
+ mes "It's going to be awesome~!";
|
|
|
+ close;
|
|
|
+ case 6:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The Union sent a special gift to its members.";
|
|
|
+ mes "It's called a ^0000FFHigh Clip 4^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "It is originally used as a tool to allow easy whispering between members, but it also has other useful functions.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "A guild invented this. I recall that their emblem had an image of an apple.";
|
|
|
+ close;
|
|
|
+ case 7:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Homunculus is indeed worthy.";
|
|
|
+ mes "However, like everyone else, I sometimes question its meaning and future.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "I believe that life given by nature was supposed to be used for oneself.";
|
|
|
+ mes "However...";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "The research to give the Homunculus life is, in reality, for the benefit of man.";
|
|
|
+ mes "Perhaps mankind is not ready ethically to create life.";
|
|
|
+ close;
|
|
|
+ case 8:
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "Some time ago, ^005DFFJeyna^000000 introduced me to someone.";
|
|
|
+ mes "She is from ^8B4513Geffen^000000,";
|
|
|
+ mes "and she introduced herself as a ^005DFFChicken Researcher^000000.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "She is an expert on something called the ^006400Legendary Bijofnil^000000.";
|
|
|
+ mes "She finds it offensive that people think that the Bijofnil is a hawk.";
|
|
|
+ next;
|
|
|
+ mes "[Bookcase Notes]";
|
|
|
+ mes "She said something about somewhere in ^8B4513Hvergilmir's Fountain^000000";
|
|
|
+ mes "there exists a ^005DFFtalking chicken^000000 and other stories...";
|
|
|
+ mes "Well, it went on like that";
|
|
|
+ mes "and it was interesting.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// Notifiers
|
|
|
+//============================================================
|
|
|
+que_house_s,11,52,3 script #03homun_s 111,{
|
|
|
+ end;
|
|
|
+OnInit:
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+OnTimer6000:
|
|
|
+ emotion e_gasp;
|
|
|
+ end;
|
|
|
+OnTimer7000:
|
|
|
+ emotion e_gasp,0,"#04homun_s";
|
|
|
+ stopnpctimer;
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+que_house_s,14,52,3 script #04homun_s 111,{
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+// Researcher's Pet
|
|
|
+//============================================================
|
|
|
+que_house_s,24,46,3 script Jonathan#homun_s 6002,{
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+que_house_s,23,46,3 script #05homun_s 111,{
|
|
|
+ emotion e_no,0,"Jonathan#homun_s";
|
|
|
+ if (gethominfo(1) < 6048 || gethominfo(1) > 6052) { // Not mutated Homunculus-S
|
|
|
+ mes "[Jonathan]";
|
|
|
+ mes "Hwang~ Hwang!";
|
|
|
+ next;
|
|
|
+ mes ":: It seems to be Viorel's";
|
|
|
+ mes ":: Homunculus.";
|
|
|
+ mes ":: It is wearing a small necklace";
|
|
|
+ mes ":: with the name Jonathan engraved";
|
|
|
+ mes ":: on it.";
|
|
|
+ close;
|
|
|
+ } else {
|
|
|
+ mes "[Jonathan]";
|
|
|
+ mes "Hwang~?!";
|
|
|
+ next;
|
|
|
+ emotion e_swt2,0,"Jonathan#homun_s";
|
|
|
+ mes "[Jonathan]";
|
|
|
+ mes "*Sniff* ...";
|
|
|
+ next;
|
|
|
+ mes ":: This Amistr";
|
|
|
+ mes ":: called Jonathan";
|
|
|
+ mes ":: seems to be surprised by my";
|
|
|
+ mes ":: new Homunculus.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|