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@@ -1538,7 +1538,7 @@
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4373,Chung_E_Card,Chung E Card,6,,10,10,,,,,,,,4,,,,,{ bonus bLuk, getrefine()-5; },{},{}
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4373,Chung_E_Card,Chung E Card,6,,10,10,,,,,,,,4,,,,,{ bonus bLuk, getrefine()-5; },{},{}
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4374,Vesper_Card,Vesper Card,3,,10,10,,,,,,,,,,,,,{},{},{}
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4374,Vesper_Card,Vesper Card,3,,10,10,,,,,,,,,,,,,{},{},{}
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4375,Orc_Baby_Card,Orc Baby Card,6,,10,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{}
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4375,Orc_Baby_Card,Orc Baby Card,6,,10,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{}
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-4376,Lady_Tany_Card,Lady Tany Card,6,,10,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-50; bonus bMaxSPrate,50; bonus2 bAddMonsterDropItem,513,500; bonus2 bAddItemHealRate,513,100; },{},{}
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+4376,Lady_Tany_Card,Lady Tanee Card,6,,10,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-50; bonus bMaxSPrate,50; bonus2 bAddMonsterDropItem,513,500; bonus2 bAddItemHealRate,513,100; },{},{}
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4377,Green_Iguana_Card,Green Iguana Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12063,RC_Formless,300; },{},{}
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4377,Green_Iguana_Card,Green Iguana Card,6,,10,10,,,,,,,,136,,,,,{ bonus3 bAddMonsterDropItem,12063,RC_Formless,300; },{},{}
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4378,Gold_Acidus_Card,Gold Acidus Card,6,,10,10,,,,,,,,64,,,,,{ if(getrefine()<=4) { bonus bMaxHPrate,8; bonus bMaxSPrate,8; bonus bHPrecovRate,5; bonus bSPrecovRate,5; } else { bonus bMaxHPrate,4; bonus bMaxSPrate,4; } },{},{}
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4378,Gold_Acidus_Card,Gold Acidus Card,6,,10,10,,,,,,,,64,,,,,{ if(getrefine()<=4) { bonus bMaxHPrate,8; bonus bMaxSPrate,8; bonus bHPrecovRate,5; bonus bSPrecovRate,5; } else { bonus bMaxHPrate,4; bonus bMaxSPrate,4; } },{},{}
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4379,Blue_Acidus_Card,Blue Acidus Card,6,,10,10,,,,,,,,769,,,,,{ if(getrefine()<=4) { bonus bSPrecovRate,5; bonus bMaxSP,80; } else { bonus bMaxSP,40; } },{},{}
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4379,Blue_Acidus_Card,Blue Acidus Card,6,,10,10,,,,,,,,769,,,,,{ if(getrefine()<=4) { bonus bSPrecovRate,5; bonus bMaxSP,80; } else { bonus bMaxSP,40; } },{},{}
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