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Fixed bugreport:7010 where r17014 missing status_change check that may cause map server crash.
Fixed bugreport:6953 where RK_WINDCUTTER don't have skill effect.
Fixed bugreport:6701 change RK_CRUSHTRIKE to self target skill.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17026 54d463be-8e91-2dee-dedb-b68131a5f0ec

rud0lp20 12 년 전
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5ebe5a4b31
7개의 변경된 파일41개의 추가작업 그리고 27개의 파일을 삭제
  1. 1 1
      db/pre-re/skill_cast_db.txt
  2. 1 1
      db/pre-re/skill_db.txt
  3. 1 1
      db/re/skill_cast_db.txt
  4. 1 1
      db/re/skill_db.txt
  5. 7 1
      src/map/battle.c
  6. 29 22
      src/map/skill.c
  7. 1 0
      src/map/status.c

+ 1 - 1
db/pre-re/skill_cast_db.txt

@@ -1093,7 +1093,7 @@
 //-- RK_MILLENNIUMSHIELD 
 2011,0,1000,0,180000,0,60000
 //-- RK_CRUSHSTRIKE 
-2012,0,0,0,0,0,30000
+2012,0,0,0,180000,0,30000
 //-- RK_REFRESH 
 2013,0,0,0,60000,0,120000
 //-- RK_GIANTGROWTH 

+ 1 - 1
db/pre-re/skill_db.txt

@@ -689,7 +689,7 @@
 2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0,	RK_DRAGONHOWLING,Dragon Howling
 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,		RK_RUNEMASTERY,Rune Mastery
 2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_MILLENNIUMSHIELD,Millenium Shield
-2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0,	RK_CRUSHSTRIKE,Crush Strike
+2012,1,6,4,-1,0,0x8,1,1,yes,0,0,0,weapon,0,	RK_CRUSHSTRIKE,Crush Strike
 2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_REFRESH,Refresh
 2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_GIANTGROWTH,Giant Growth
 2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_STONEHARDSKIN,Stone Hard Skin

+ 1 - 1
db/re/skill_cast_db.txt

@@ -1094,7 +1094,7 @@
 //-- RK_MILLENNIUMSHIELD
 2011,0,1000,0,180000,0,60000,0
 //-- RK_CRUSHSTRIKE
-2012,0,0,0,0,0,30000,1000
+2012,0,0,0,180000,0,30000,1000
 //-- RK_REFRESH
 2013,0,0,0,60000,0,120000,1000
 //-- RK_GIANTGROWTH

+ 1 - 1
db/re/skill_db.txt

@@ -689,7 +689,7 @@
 2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0,	RK_DRAGONHOWLING,Dragon Howling
 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,		RK_RUNEMASTERY,Rune Mastery
 2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_MILLENNIUMSHIELD,Millenium Shield
-2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0,	RK_CRUSHSTRIKE,Crush Strike
+2012,1,6,4,-1,0,0x8,1,1,yes,0,0,0,weapon,0,	RK_CRUSHSTRIKE,Crush Strike
 2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_REFRESH,Refresh
 2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_GIANTGROWTH,Giant Growth
 2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,	RK_STONEHARDSKIN,Stone Hard Skin

+ 7 - 1
src/map/battle.c

@@ -4775,7 +4775,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 								 skill_get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1),
 								 tsc->data[SC_GT_ENERGYGAIN]->val1);
 		}
-
+		if( sc && sc->data[SC_CRUSHSTRIKE] ){
+			int skilllv = sc->data[SC_CRUSHSTRIKE]->val1;
+			status_change_end(src, SC_CRUSHSTRIKE, INVALID_TIMER);
+			if( skill_attack(BF_WEAPON,src,src,target,RK_CRUSHSTRIKE,skilllv,tick,0) )
+				return ATK_DEF;
+			return ATK_MISS;
+		}
 	}
 
 	if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)

+ 29 - 22
src/map/skill.c

@@ -1473,7 +1473,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		if( sc->data[SC_WILD_STORM_OPTION] )
 			skill = sc->data[SC_WILD_STORM_OPTION]->val2;
 		else if( sc->data[SC_UPHEAVAL_OPTION] )
-			skill = sc->data[SC_WILD_STORM_OPTION]->val2;
+			skill = sc->data[SC_UPHEAVAL_OPTION]->val2;
 		else if( sc->data[SC_TROPIC_OPTION] )
 			skill = sc->data[SC_TROPIC_OPTION]->val3;
 		else if( sc->data[SC_CHILLY_AIR_OPTION] )
@@ -7518,6 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case RK_GIANTGROWTH:
 	case RK_VITALITYACTIVATION:
 	case RK_ABUNDANCE:
+	case RK_CRUSHSTRIKE:
 		if( sd )
 		{
 			int lv = 1; // RK_GIANTGROWTH
@@ -7525,6 +7526,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 				lv = 2;
 			else if( skillid == RK_ABUNDANCE )
 				lv = 6;
+			else if( skillid == RK_CRUSHSTRIKE )
+				lv = 7;
 			if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv )
 				clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
 		}
@@ -10004,11 +10007,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
 			}
 		}
 		break;
-
+		
+	case RK_WINDCUTTER:
+		clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
 	case NC_COLDSLOWER:
 	case NC_ARMSCANNON:
 	case RK_DRAGONBREATH:
-	case RK_WINDCUTTER:
 	case WM_LULLABY_DEEPSLEEP:
 		i = skill_get_splash(skillid,skilllv);
 		map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
@@ -13380,6 +13384,28 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l
 			if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
 				continue; //Gemstones are checked, but not substracted from inventory.
 
+			switch( skill ){
+				case SA_SEISMICWEAPON:
+					if( sc && sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 )
+						continue;
+					break;
+				case SA_FLAMELAUNCHER:
+				case SA_VOLCANO:
+					if( sc && sc->data[SC_TROPIC_OPTION] && rnd()%100 < 50 )
+						continue;
+					break;
+				case SA_FROSTWEAPON:
+				case SA_DELUGE:
+					if( sc && sc->data[SC_CHILLY_AIR_OPTION] && rnd()%100 < 50 )
+						continue;
+					break;
+				case SA_LIGHTNINGLOADER:
+				case SA_VIOLENTGALE:
+					if( sc && sc->data[SC_WILD_STORM_OPTION] && rnd()%100 < 50 )
+						continue;
+					break;
+			}
+
 			if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 )
 				pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
 		}
@@ -13524,25 +13550,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
 				if( i < 3 )
 					continue;
 				break;
-			case SA_SEISMICWEAPON:
-				if( sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 )
-					continue;
-				break;
-			case SA_FLAMELAUNCHER:
-			case SA_VOLCANO:
-				if( sc->data[SC_TROPIC_OPTION] && rnd()%100 < 50 )
-					continue;
-				break;
-			case SA_FROSTWEAPON:
-			case SA_DELUGE:
-				if( sc->data[SC_CHILLY_AIR_OPTION] && rnd()%100 < 50 )
-					continue;
-				break;
-			case SA_LIGHTNINGLOADER:
-			case SA_VIOLENTGALE:
-				if( sc && sc->data[SC_WILD_STORM_OPTION] && rnd()%100 < 50 )
-					continue;
-				break;
 		}
 
 		req.itemid[i] = skill_db[j].itemid[i];

+ 1 - 0
src/map/status.c

@@ -557,6 +557,7 @@ void initChangeTables(void) {
 	set_sc( RK_VITALITYACTIVATION, SC_VITALITYACTIVATION, SI_VITALITYACTIVATION, SCB_REGEN );
 	set_sc( RK_FIGHTINGSPIRIT    , SC_FIGHTINGSPIRIT    , SI_FIGHTINGSPIRIT    , SCB_WATK|SCB_ASPD );
 	set_sc( RK_ABUNDANCE         , SC_ABUNDANCE         , SI_ABUNDANCE         , SCB_NONE );
+	set_sc( RK_CRUSHSTRIKE		 , SC_CRUSHSTRIKE		, SI_CRUSHSTRIKE	   , SCB_NONE );
 	/**
 	 * GC Guillotine Cross
 	 **/