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- Modified battle_check_range to do a path-check on distances less than 2 (rather than 3) to avoid being able to hit through walls.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5988 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 years ago
parent
commit
5e1c234759
2 changed files with 3 additions and 1 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/battle.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/04/11
+	* Modified battle_check_range to do a path-check on distances less than 2
+	  (rather than 3) to avoid being able to hit through walls. [Skotlex]
 	* Modified unit_walktoxy_sub to always move at least one cell when a large
 	  chaserange is specified to prevent possible infinite loops where
 	  attack_timer says you are not within range, but unit_walktoxy says you are.

+ 1 - 1
src/map/battle.c

@@ -3524,7 +3524,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
 	if (!check_distance_bl(src, bl, range))
 		return 0;
 
-	if(distance_bl(src, bl) < 3) //No need for path checking.
+	if(distance_bl(src, bl) < 2) //No need for path checking.
 		return 1;
 
 	// ?áŠQ•¨”»’è