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@@ -1700,7 +1700,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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switch(skillid){
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switch(skillid){
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case MO_EXTREMITYFIST:
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case MO_EXTREMITYFIST:
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- sc_start(src,status_skill2sc(skillid),100,skilllv,skill_get_time2(skillid,skilllv));
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+ sc_start(src,SC_EXTREMITYFIST,100,skilllv,skill_get_time2(skillid,skilllv));
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break;
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break;
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case GS_FULLBUSTER:
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case GS_FULLBUSTER:
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sc_start(src,SC_BLIND,2*skilllv,skilllv,skill_get_time2(skillid,skilllv));
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sc_start(src,SC_BLIND,2*skilllv,skilllv,skill_get_time2(skillid,skilllv));
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@@ -3634,6 +3634,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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{
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{
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status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
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status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
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status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
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status_change_end(src, SC_BLADESTOP, INVALID_TIMER);
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+#ifdef RENEWAL
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+ sc_start(src,SC_EXTREMITYFIST2,100,skilllv,skill_get_time(skillid,skilllv));
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+#endif
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}
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}
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//Client expects you to move to target regardless of distance
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//Client expects you to move to target regardless of distance
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{
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{
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@@ -17497,7 +17500,11 @@ static void skill_readdb(void)
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sv_readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb);
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sv_readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill_parse_row_skilldb);
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sv_readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb);
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sv_readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill_parse_row_requiredb);
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- sv_readdb(db_path, DBPATH"skill_cast_db.txt" , ',', 7, 8, MAX_SKILL_DB, skill_parse_row_castdb);
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+#ifdef RENEWAL
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+ sv_readdb(db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_castdb);
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+#else
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+ sv_readdb(db_path, "re-pre/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill_parse_row_castdb);
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+#endif
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sv_readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb);
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sv_readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill_parse_row_castnodexdb);
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sv_readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
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sv_readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill_parse_row_unitdb);
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