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- Small fix that should help on multi-map servers when characters are swapping between servers too quickly

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5779 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex преди 19 години
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ревизия
5d8b522d76
променени са 1 файла, в които са добавени 2 реда и са изтрити 1 реда
  1. 2 1
      src/map/clif.c

+ 2 - 1
src/map/clif.c

@@ -2164,7 +2164,8 @@ static int clif_delayquit(int tid, unsigned int tick, int id, int data) {
  */
 void clif_quitsave(int fd,struct map_session_data *sd)
 {
-	if (chrif_isconnect() && (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout))
+	if (chrif_isconnect() && (sd->state.waitingdisconnect || //Was already waiting to be disconnected.
+		!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout))
 		map_quit(sd);
 	else if (sd->fd)
 	{	//Disassociate session from player (session is deleted after this function was called)