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@@ -2146,7 +2146,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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switch(skillid)
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{
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case MG_FIREWALL: direction = unit_getdir(bl); break; // backwards
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- case WZ_STORMGUST: direction = rand()%8; break; // randomly
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+ case WZ_STORMGUST: direction = unit_getdir(bl); break; // backwards
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case PR_SANCTUARY: direction = unit_getdir(bl); break; // backwards
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case WL_CRIMSONROCK: direction = map_calc_dir(bl,skill_area_temp[4],skill_area_temp[5]); break;
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