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@@ -32,7 +32,7 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
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}
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if ((BaseLevel == 99) && (JobLevel > 49)){
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- if ((Class == Job_alchemist) | (Class == Job_Creator)){
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+ if ((Class == Job_Alchemist) | (Class == Job_Creator)){
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if (SkillPoint == 0){
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if (job_gen == 0){
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mes "[Alchemist Union Member]";
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@@ -182,12 +182,12 @@ job3_gen01,25,58,3 script Devries#gen 865,{
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mes "Because of the temptation, I've bought a large amount, hehehe.";
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next;
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mes "- Ke Ke Ke Ke Ke Ke Ke -";
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- specialeffect EF_ENDURE,"Devries#gen";
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+ specialeffect EF_ENDURE;
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next;
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- specialeffect EF_REPAIRWEAPON,"#from1to2gen";
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+ specialeffect EF_REPAIRWEAPON;
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mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -";
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next;
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- specialeffect EF_CRASHEARTH,"#from1to2gen";
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+ specialeffect EF_CRASHEARTH;
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mes "- Bang! Bang!! Bang!!! Bang!!!! -";
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next;
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mes "[Devries]";
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@@ -465,8 +465,8 @@ job3_gen01,25,58,3 script Devries#gen 865,{
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mes "Ah!";
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next;
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if (job_gen == 60){
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- specialeffect EF_FLASHER,"Super Cultivator#gen";
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- specialeffect EF_PHARMACY_OK,"Super Cultivator#gen";
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+ specialeffect EF_FLASHER;
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+ specialeffect EF_PHARMACY_OK;
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mes "[Devries]";
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mes "Bubbles, look at this!";
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mes "What a fascination plant!";
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@@ -518,8 +518,8 @@ job3_gen01,25,58,3 script Devries#gen 865,{
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}
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close;
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}
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- specialeffect EF_SPELLBREAKER,"Super Cultivator#gen";
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- specialeffect EF_PHARMACY_FAIL,"Super Cultivator#gen";
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+ specialeffect EF_SPELLBREAKER;
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+ specialeffect EF_PHARMACY_FAIL;
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mes "[Devries]";
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mes "Uh oh! You failed, Bubbles";
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mes "it did not grow at all, it's withered already.";
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@@ -562,7 +562,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
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mes "Bubble!";
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mes "Good news!";
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next;
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- if (((Class == Job_Alchemist) || (Class == Job_Creator)) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98)){
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+ if (Class == Job_Alchemist || Class == Job_Creator && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
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if (checkcart() == 0){
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mes "[Devries]";
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mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it.";
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