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@@ -837,105 +837,3 @@ OnTouch:
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end;
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}
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-que_ng.gat,182,85,2 script Garrison 109,{
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-
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-if (garrisonq == 1) {
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- mes "[Garrison]";
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- mes "Hey, you've comeback, let's see if you brought your items:";
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- if (Zeny < 30000) {
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- mes "You're going to need at least 30,000z. Get some please";
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- close;
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- } else if (countitem(999) < 50) {
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- mes "You need "+(50 - countitem(999))+" steels. Get more please";
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- close;
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- } else if (countitem(985) < 3) {
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- mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
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- close;
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- } else if (countitem(1003) < 50) {
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- mes "You need "+(50 - countitem(1003))+" coals. Get more please";
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- close;
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- } else if (countitem(7317) < 20) {
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- mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
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- close;
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- } else
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- mes "Awesome! You've got them all!";
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- next;
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- mes "[Garrison]";
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- mes "Here's your ^800000Garrison^000000!";
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- delitem 999,50;
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- delitem 985,3;
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- delitem 1003,50;
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- delitem 7317,20;
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- set Zeny,Zeny-30000;
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- getitem 13104,1;
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- set garrisonq,0;
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- next;
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- mes "[Garrison]";
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- mes "Enjoy it and use it wise~~";
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- close;
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-}
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-mes "[Garrison]";
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-mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
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-switch(select("The handgun?:Err, besides you, no")) {
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- case 1:
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- next;
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- mes "[Garrison]";
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- mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
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- next;
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- mes "[Garrison]";
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- mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
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- switch(select("Yes I am:Nah, guns are not my type")) {
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- case 1:
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- next;
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- mes "[Garrison]";
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- mes "Ok, here's what you need:";
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- mes "^80808050 Steels^000000";
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- mes "^4747473 Eluniums^000000";
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- mes "50 Coals";
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- mes "^80000020 Rusted Screws^000000";
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- mes "^FFAA0030,000 Zeny^000000";
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- next;
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- mes "[Garrison]";
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- mes "Still interested?";
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- if (select("Yes I am:No thanks...") == 1) {
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- next;
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- mes "[Garrison]";
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- mes "Good stuff. Come back with the items then";
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- set garrisonq,1;
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- close;
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- }
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- case 2:
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- next;
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- mes "[Garrison]";
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- mes "Come back anytime then!";
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- close;
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- }
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- case 2:
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- next;
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- mes "[Garrison]";
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- mes "Bad thing then...";
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- close;
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- }
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-}
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-
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-//| Temporal NPC locations until the text inside it has been obtained
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-
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-//que_ng.gat,187,149,3 script TempNPC1 83,{
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-//end;
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-//}
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-
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-//que_ng.gat,187,154,3 script TempNPC2 86,{
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-//end;
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-//}
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-
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-//que_ng.gat,187,161,3 script TempNPC3 744,{
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-//end;
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-//}
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-
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-//que_ng.gat,185,180,3 script TempNPC4 726,{
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-//end;
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-//}
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-
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-//que_ng.gat,149,178,5 script TempNPC5 744,{
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-//end;
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-//}
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