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@@ -1,44 +1,43 @@
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//===== rAthena Script =======================================
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//= Mechanic Jobchange Quest
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//===== By: ==================================================
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-//= Masao
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+//= Muad_Dib
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//===== Current Version: =====================================
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-//= 1.1
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+//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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-//= [Aegis Conversion]
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+//= [Official Conversion]
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//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
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//===== Additional Comments: =================================
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-//= v1.0 First Version.
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-//= v1.1 Fixed the Door NPC - [JayPee].
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+//= 1.0 First Version. [Masao]
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+//= 1.1 Fixed the Door NPC [JayPee].
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+//= 1.2 Updated script. [Euphy]
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//============================================================
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yuno,129,156,3 script Chainheart 923,{
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-
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- if(BaseLevel > 99)
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- {
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- mes "[Chainheart]";
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+ mes "[Chainheart]";
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+ if (BaseLevel > 99) {
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mes "Living as a Mechanic is tough,";
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mes "but I am happy that I can";
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mes "always do what I want.";
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close;
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}
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- if(job__mechanic == 12)
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- {
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- mes "[Chainheart]";
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+ if (job__mechanic == 12) {
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mes "There's nothing to say specifically about Mechanics or magic machinery.";
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mes "You would know more about it than anyone now.";
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next;
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mes "[Chainheart]";
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mes "Continue to grow your knowledge by experiencing what the world has to offer.";
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close;
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- }
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- if(job__mechanic == 11)
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- {
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- if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
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- {
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- mes "[Chainheart]";
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+ } else if (job__mechanic == 11) {
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+ if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
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+ if (ismounting()) {
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+ mes "You are on a riding pet,";
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+ mes "so you cannot change your job.";
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+ mes "Please unequip your riding pet and try again!";
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+ close;
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+ }
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mes "What is it? Is that you?";
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mes "Oh wait, you look quite different than the last time I saw you.";
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mes "Did something happen?";
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@@ -64,7 +63,7 @@ yuno,129,156,3 script Chainheart 923,{
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mes "by actively participating.";
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next;
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mes "[Chainheart]";
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- mes "I like who you are and I think we need that kind of new blood for our Mechanics.";
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+ mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
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next;
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mes "[Chainheart]";
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mes "Science is seeking and studying things that can be proven logically.";
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@@ -76,22 +75,14 @@ yuno,129,156,3 script Chainheart 923,{
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next;
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set job__mechanic,12;
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completequest 10101;
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- if(Sex == 1) {
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+ if (Sex)
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getitem 5749,1; //Driver_Band
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- } else {
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+ else
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getitem 5760,1; //Driver_Band_
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- }
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getitem 2795,1; //Green_Apple_Ring
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- if(Class == Job_Baby_Blacksmith){
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- jobchange Job_Baby_Mechanic;
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- }
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- else if(Class == Job_Blacksmith) {
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- jobchange Job_Mechanic;
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- } else if(Class == Job_Whitesmith) {
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- jobchange Job_Mechanic_T;
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- }
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+ jobchange roclass(eaclass()|EAJL_THIRD);
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mes "[Chainheart]";
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- mes "Here is, a gift.";
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+ mes "This is a gift that I give to you.";
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mes "If you keep this well, one day";
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mes "you'll be thankful to me.";
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next;
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@@ -102,13 +93,9 @@ yuno,129,156,3 script Chainheart 923,{
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mes "textbook, so let there be a silver lining in the future of Mechanics!";
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close;
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}
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- mes "[Chainheart]";
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- mes "If not what?";
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+ mes "It seems something not enough?";
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close;
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- }
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- if(job__mechanic >= 3)
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- {
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- mes "[Chainheart]";
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+ } else if (job__mechanic >= 3) {
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mes "By the way, Franklson is missing.";
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mes "He said that he wanted to study";
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mes "and then disappeared.";
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@@ -121,14 +108,10 @@ yuno,129,156,3 script Chainheart 923,{
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mes "[Chainheart]";
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mes "Anyway, farewell.";
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close;
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- }
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- if(job__mechanic == 2)
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- {
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- mes "[Chainheart]";
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+ } else if (job__mechanic == 2) {
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mes "I think I've done all the explanations, is there anything else you want to know?";
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next;
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- switch(select("I want to know more.:Nothing."))
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- {
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+ switch(select("I want to know more.:Nothing.")) {
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case 1:
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mes "[Chainheart]";
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mes "Um..? You want to know more about magic machinery. Is that it?";
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@@ -160,7 +143,7 @@ yuno,129,156,3 script Chainheart 923,{
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next;
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mes "[Chainheart]";
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mes "Come to think of it...";
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- mes "Franklson developed";
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+ mes "Franklson developed the";
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mes "magic machinery on his own.";
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mes "So why don't you go to";
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mes "the Ruins of Juperos?";
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@@ -184,10 +167,7 @@ yuno,129,156,3 script Chainheart 923,{
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mes "I thought that you had what it took to be a true Mechanic.";
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close;
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}
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- }
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- if(job__mechanic == 1)
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- {
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- mes "[Chainheart]";
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+ } else if (job__mechanic == 1) {
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mes "Ok let me catch my breath.";
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mes "You must be interested in";
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mes "magic machinery and the";
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@@ -199,7 +179,7 @@ yuno,129,156,3 script Chainheart 923,{
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mes "The two haven't really been connected successfully together until now.";
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next;
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mes "[Chainheart]";
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- mes "If you use magic machinery, you really have to be familiar with the inner workings of machines.";
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+ mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
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next;
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mes "[Chainheart]";
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mes "It can be used effectively,";
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@@ -235,11 +215,8 @@ yuno,129,156,3 script Chainheart 923,{
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mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
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close;
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}
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- if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith)
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- {
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- if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
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- {
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- mes "[Chainheart]";
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+ if (BaseJob == Job_Blacksmith) {
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+ if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
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mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
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mes "You look quite skilled.";
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mes "You can be the one.";
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@@ -276,8 +253,7 @@ yuno,129,156,3 script Chainheart 923,{
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mes "please talk to me again.";
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close;
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}
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- mes "[Chainheart]";
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- mes "You, look like someone who has a great sense on dealing with stuff.";
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+ mes "You look like someone who has a great sense on dealing with stuff.";
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next;
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mes "[Chainheart]";
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mes "That power has been used on";
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@@ -310,7 +286,6 @@ yuno,129,156,3 script Chainheart 923,{
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mes "I will guide you to the world of Mechanics.";
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close;
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}
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- mes "[Chainheart]";
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mes "Living as a Mechanic is tough,";
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mes "but I am happy that I can";
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mes "always do what I want.";
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@@ -321,28 +296,19 @@ yuno,129,156,3 script Chainheart 923,{
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}
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jupe_cave,37,55,5 script Scholar#Mechanic 883,{
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-
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- if(checkweight(1201,1) == 4 || MaxWeight - Weight < 300)
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- {
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- mes "- Wait here!! -";
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+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) {
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mes "- Your pack is too heavy. -";
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- mes "- Lighten your body first-";
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- mes "- and please try again.-";
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+ mes "- Lighten your body first -";
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+ mes "- and please try again. -";
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close;
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}
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-
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- if(job__mechanic > 10)
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- {
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- mes "[Scholar]";
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+ mes "[Scholar]";
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+ if (job__mechanic > 10) {
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mes "How was Juperos?";
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mes "I am so scared that I still";
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mes "cannot go there.";
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close;
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- }
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-
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- if(job__mechanic > 3)
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- {
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- mes "[Scholar]";
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+ } else if (job__mechanic > 3) {
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mes "^FF0000You won't be able to reach the destination by walking.";
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mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
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mes "Please make yourself at home.^000000";
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@@ -356,8 +322,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{
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mes "to go to the midway point";
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mes "at Juperos?";
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next;
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- switch(select("I am ready!:Not yet"))
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- {
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+ switch(select("I am ready!:Not yet")) {
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case 1:
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mes "[Scholar]";
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mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
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@@ -384,76 +349,50 @@ jupe_cave,37,55,5 script Scholar#Mechanic 883,{
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close;
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}
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}
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- if(job__mechanic == 3)
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- {
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- mes "[Scholar]";
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- mes "I am a scholar who came here to research the ruins here in Juperos.";
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- next;
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- mes "[Scholar]";
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- mes "But... actually when";
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- mes "I try to go further";
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- mes "I get scared.";
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- mes "I can hardly go inside.";
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- mes "What can I do?";
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- next;
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- mes "[Scholar]";
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- mes "I heard a rumor that humans";
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- mes "aren't welcome inside there.";
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- mes "But it should be very useful to study the marvelous machines in there.";
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- next;
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- mes "[Scholar]";
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- mes "Umm? Are you also going to";
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- mes "Juperos to get something?";
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- mes "I have no courage to go in there.";
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- mes "Goodluck to you.";
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- next;
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- mes "[Scholar]";
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- mes "I know the way to get to";
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- mes "the midway point and I also have";
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- mes "all the stuff I need.";
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- mes "But I'm just too scared.";
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- next;
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- mes "[Scholar]";
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- mes "So if you want, I'll send you";
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- mes "to Juperos. Mr. Elder Scholar";
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- mes "has told me how to warp to";
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- mes "the midway point to Juperos.";
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- next;
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- set job__mechanic,4;
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- mes "[Scholar]";
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- mes "It is true that it becomes easy";
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- mes "but you can't help the fear";
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- mes "it's too bad. Anyway if you are";
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- mes "ready to go please tell me.";
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- close;
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- }
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- mes "[Scholar]";
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mes "I am a scholar who came here to research the ruins here in Juperos.";
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next;
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mes "[Scholar]";
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mes "But... actually when I try to go further";
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- mes "I'm scared. I can hardly go inside.";
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+ mes "I get scared. I can hardly go inside.";
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mes "What can I do?";
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next;
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mes "[Scholar]";
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mes "I heard a rumor that humans aren't welcome inside there.";
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mes "But it should be very useful to study the marvelous machines in there.";
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+ if (job__mechanic != 3) close;
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+ next;
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+ mes "[Scholar]";
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+ mes "Umm? Are you also going to Juperos to get something?";
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+ mes "I have no courage to go in there.";
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+ mes "Good luck to you.";
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+ next;
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+ mes "[Scholar]";
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+ mes "I know the way to get to";
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+ mes "the midway point and I also have";
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+ mes "all the stuff I need. But I'm just too scared.";
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+ next;
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+ mes "[Scholar]";
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+ mes "So if you want, I'll send you";
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+ mes "to Juperos. Mr. Elder Scholar";
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+ mes "has told me how to warp to";
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+ mes "the midway point to Juperos.";
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+ next;
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+ set job__mechanic,4;
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+ mes "[Scholar]";
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+ mes "It is true that it becomes easy";
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+ mes "but you can't help the fear";
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+ mes "it's too bad. Anyway if you are";
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+ mes "ready to go please tell me.";
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close;
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}
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jupe_core2,149,273,3 script Ghostfire#1 802,{
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-
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- if(job__mechanic == 11)
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- {
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- mes "[?]";
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+ mes "[?]";
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+ if (job__mechanic == 11) {
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mes "I've lost my body and all that's left is my spirit in this place.";
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mes "I will live and die here in Juperos forever...";
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close;
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- }
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-
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- if(job__mechanic == 10)
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- {
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- mes "[?]";
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+ } else if (job__mechanic == 10) {
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mes "That appearance... Is it so? You also gained the knowledge.";
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mes "When the future is full of possibilities...";
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mes "An attitude of a pure child";
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@@ -484,193 +423,161 @@ jupe_core2,149,273,3 script Ghostfire#1 802,{
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changequest 10100,10101;
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warp "yuno",157,83;
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end;
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- }
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- if(job__mechanic > 4)
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- {
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- mes "[?]";
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+ } else if (job__mechanic > 4) {
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mes "I've lost my body and all that's left is my spirit in this place.";
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mes "I will live and die here in Juperos forever...";
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close;
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- }
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- if (job__mechanic == 3 || job__mechanic == 4)
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- {
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- mes "[?]";
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+ } else if (job__mechanic > 2) {
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mes "Talented one.";
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mes "Make sure there are";
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mes "no enemies around.";
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mes "If you focus on me,";
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mes "you might get attacked.";
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next;
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- switch(select("Well then, later.:Focus."))
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- {
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- case 1:
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- close;
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- case 2:
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- mes "[?]";
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- mes "I was once a human scholar.";
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- mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied and searched...";
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- next;
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- mes "[?]";
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- mes "That's when I discovered, the uncertain magical power.";
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- next;
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- mes "[?]";
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- mes "The thing with uncertain magic is that it is highly unstable and unpredictable.";
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- mes "During my studies I encountered a pocket of highly volatile magic.";
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- next;
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- mes "[?]";
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- mes "The only memories I have";
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- mes "are from that day forward.";
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- mes "I've been trapped here since.";
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- next;
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- mes "[?]";
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- mes "Juperos is all that I know now.";
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- mes "I'm going to die here.";
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- next;
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- mes "[?]";
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- mes "I don't know who you are...";
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- mes "I won't bother to know if you";
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- mes "want to gain some knowledge.";
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- mes "Find someone who cares.";
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- next;
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+ if(select("Well then, later.:Focus.") == 1) close;
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+ mes "[?]";
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+ mes "I was once a human scholar.";
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+ mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
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+ mes "and searched...";
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+ next;
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+ mes "[?]";
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+ mes "That's when I discovered, the uncertain magical power.";
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+ next;
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+ mes "[?]";
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|
|
+ mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
|
|
|
+ mes "During my studies I encountered a pocket of highly volatile magic.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "The only memories I have are from that day forward.";
|
|
|
+ mes "I've been trapped here since.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Juperos is all that I know now.";
|
|
|
+ mes "I'm going to die here.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I don't know who you are...";
|
|
|
+ mes "I won't bother to know if you";
|
|
|
+ mes "want to gain some knowledge";
|
|
|
+ mes "find someone who cares.";
|
|
|
+ next;
|
|
|
+ if (job__mechanic == 3 || job__mechanic == 4)
|
|
|
changequest 10092,10094;
|
|
|
- set job__mechanic,5;
|
|
|
- mes "[?]";
|
|
|
- mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
|
|
|
- mes "Find your own knowledge path.";
|
|
|
- close;
|
|
|
- }
|
|
|
+ set job__mechanic,5;
|
|
|
+ mes "[?]";
|
|
|
+ mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
|
|
|
+ mes "Find your own knowledge path.";
|
|
|
+ close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
jupe_core2,53,75,3 script Ghostfire#2 802,{
|
|
|
-
|
|
|
- if(job__mechanic > 5)
|
|
|
- {
|
|
|
- mes "[?]";
|
|
|
+ mes "[?]";
|
|
|
+ if (job__mechanic > 5) {
|
|
|
mes "Juperos... I...";
|
|
|
mes "Juperos... What I want";
|
|
|
mes "exists all in here...";
|
|
|
mes "The power of science...the paradise of machines...";
|
|
|
close;
|
|
|
- }
|
|
|
-
|
|
|
- if(job__mechanic == 5)
|
|
|
- {
|
|
|
- mes "[?]";
|
|
|
+ } else if (job__mechanic == 5) {
|
|
|
mes "Talented one.";
|
|
|
mes "Make sure there are";
|
|
|
mes "no enemies around.";
|
|
|
mes "If you focus on me,";
|
|
|
mes "you might get attacked.";
|
|
|
next;
|
|
|
- switch(select("Well then, later:Focus"))
|
|
|
- {
|
|
|
- case 1:
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- mes "[?]";
|
|
|
- mes "When I had a body";
|
|
|
- mes "I wanted to prove the";
|
|
|
- mes "excellence of science";
|
|
|
- mes "to the ones who only believe";
|
|
|
- mes "such occult things...";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "I wanted to use the power of";
|
|
|
- mes "magic as a reasonable form";
|
|
|
- mes "which is visible. With stronger";
|
|
|
- mes "results, I wanted to control";
|
|
|
- mes "the power of magic by";
|
|
|
- mes "using science....";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "I wanted to show that science";
|
|
|
- mes "is excellent to control magic";
|
|
|
- mes "like the occult. I studied a lot";
|
|
|
- mes "of things and agonized over";
|
|
|
- mes "making science and magic";
|
|
|
- mes "co-exist.";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "My research led me here,";
|
|
|
- mes "Juperos. In this place there";
|
|
|
- mes "are many products of science";
|
|
|
- mes "that could stimulate a scholar's";
|
|
|
- mes "brain...";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "I found that it was possible to join the power of magic with science.";
|
|
|
- mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
|
|
|
- next;
|
|
|
- set job__mechanic,6;
|
|
|
- changequest 10094,10095;
|
|
|
- mes "[?]";
|
|
|
- mes "So... I came back to Juperos to continue my investigation of science and magic.";
|
|
|
- close;
|
|
|
- }
|
|
|
+ if(select("Well then, later:Focus") == 1) close;
|
|
|
+ mes "[?]";
|
|
|
+ mes "When I had a body";
|
|
|
+ mes "I wanted to prove the";
|
|
|
+ mes "excellence of science";
|
|
|
+ mes "to the ones who only believe";
|
|
|
+ mes "such occult things...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wanted to use the power of";
|
|
|
+ mes "magic as a reasonable form";
|
|
|
+ mes "which is visible. With stronger";
|
|
|
+ mes "results, I wanted to control";
|
|
|
+ mes "the power of magic by";
|
|
|
+ mes "using science....";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wanted to show that science";
|
|
|
+ mes "is excellent to control magic";
|
|
|
+ mes "like the occult. I studied a lot";
|
|
|
+ mes "of things and agonized over";
|
|
|
+ mes "making science and magic";
|
|
|
+ mes "co-exist.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "My research led me here,";
|
|
|
+ mes "Juperos. In this place there";
|
|
|
+ mes "are many products of science";
|
|
|
+ mes "that could stimulate a scholar's";
|
|
|
+ mes "brain...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I found that it was possible to join the power of magic with science.";
|
|
|
+ mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
|
|
|
+ next;
|
|
|
+ set job__mechanic,6;
|
|
|
+ changequest 10094,10095;
|
|
|
+ mes "[?]";
|
|
|
+ mes "So... I came back to Juperos to continue my investigation of science and magic.";
|
|
|
+ close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
jupe_core2,242,62,3 script Ghostfire#3 802,{
|
|
|
-
|
|
|
- if(job__mechanic > 6)
|
|
|
- {
|
|
|
- mes "[?]";
|
|
|
+ mes "[?]";
|
|
|
+ if (job__mechanic > 6) {
|
|
|
mes "I want to know more about the knowledge...";
|
|
|
mes "the features of humans...";
|
|
|
mes "The things to be done first and later...";
|
|
|
mes "The door of truth will later...";
|
|
|
close;
|
|
|
- }
|
|
|
-
|
|
|
- if(job__mechanic == 6)
|
|
|
- {
|
|
|
- mes "[?]";
|
|
|
+ } else if (job__mechanic == 6) {
|
|
|
mes "Talented one.";
|
|
|
mes "Make sure there are";
|
|
|
mes "no enemies around.";
|
|
|
mes "If you focus on me,";
|
|
|
mes "you might get attacked.";
|
|
|
next;
|
|
|
- switch(select("Well then, later:Focus"))
|
|
|
- {
|
|
|
- case 1:
|
|
|
- close;
|
|
|
- case 2:
|
|
|
- mes "[?]";
|
|
|
- mes "I wasn't satisfied with my success so I came back here time and time again.";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "When I stepped on a marker between 2 mechanical statues, the energy I had gathered and learned was absorbed.";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "But it came at a price. With the knowledge I started losing my humanity.";
|
|
|
- mes "I lost my body and the only";
|
|
|
- mes "thing I had was my spirit.";
|
|
|
- next;
|
|
|
- mes "[?]";
|
|
|
- mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
|
|
|
- next;
|
|
|
- set job__mechanic,7;
|
|
|
- changequest 10095,10096;
|
|
|
- mes "[?]";
|
|
|
- mes "After I had poured my energy into the statue, I discovered that I could move my energy to different statues.";
|
|
|
- close;
|
|
|
- }
|
|
|
+ if(select("Well then, later:Focus") == 1) close;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I wasn't satisfied with my success so I came back here time and time again.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "But it came at a price. With the knowledge I started losing my humanity.";
|
|
|
+ mes "I lost my body and the only thing I had was my spirit.";
|
|
|
+ next;
|
|
|
+ mes "[?]";
|
|
|
+ mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
|
|
|
+ next;
|
|
|
+ set job__mechanic,7;
|
|
|
+ changequest 10095,10096;
|
|
|
+ mes "[?]";
|
|
|
+ mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
|
|
|
+ close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
-jupe_core2,29,150,1 script Foothold 139,1,1,{
|
|
|
-
|
|
|
+jupe_core2,29,150,0 script #Foothold 139,1,1,{
|
|
|
OnTouch:
|
|
|
- if(job__mechanic == 8)
|
|
|
- {
|
|
|
+ if (job__mechanic == 8) {
|
|
|
percentheal 0,-30;
|
|
|
mes "-Suddenly I feel power is-";
|
|
|
mes "-escaping my whole body-";
|
|
@@ -680,9 +587,7 @@ OnTouch:
|
|
|
mes "-it is the source of the-";
|
|
|
mes "-power drain.-";
|
|
|
close;
|
|
|
- }
|
|
|
- if(job__mechanic == 7)
|
|
|
- {
|
|
|
+ } else if (job__mechanic == 7) {
|
|
|
percentheal -20,0;
|
|
|
mes "-Suddenly, an unidentified-";
|
|
|
mes "-voice is ringing in my head-";
|
|
@@ -691,181 +596,140 @@ OnTouch:
|
|
|
mes "-Handling machines-";
|
|
|
mes "-absorbing magic power-";
|
|
|
mes "-a sacrificial offering-";
|
|
|
- mes "-the statue of a human-";
|
|
|
+ mes "-the statue of a human.-";
|
|
|
next;
|
|
|
set job__mechanic,8;
|
|
|
changequest 10096,10097;
|
|
|
mes "-Most certain of all is that-";
|
|
|
mes "-I started to feel the urge-";
|
|
|
- mes "-to go to the door of truth-";
|
|
|
+ mes "-to go to the door of truth.-";
|
|
|
close;
|
|
|
- }
|
|
|
- if(job__mechanic > 2)
|
|
|
- {
|
|
|
+ } else if (job__mechanic > 2) {
|
|
|
percentheal 0,-30;
|
|
|
mes "-Suddenly I feel power is-";
|
|
|
mes "-escaping from my body-";
|
|
|
mes "-What is happening?-";
|
|
|
close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
-jupe_core2,272,149,1 script Foothold2 139,1,1,{
|
|
|
-
|
|
|
+jupe_core2,272,149,0 script #Foothold2 139,1,1,{
|
|
|
OnTouch:
|
|
|
- if(job__mechanic == 9)
|
|
|
- {
|
|
|
+ if (job__mechanic == 9) {
|
|
|
mes "-I had a feeling that power-";
|
|
|
mes "-has been draining out,-";
|
|
|
mes "-but now, I do not-";
|
|
|
mes "-feel anything.-";
|
|
|
next;
|
|
|
mes "-Go to the south of-";
|
|
|
- mes "-the foothold quickly-";
|
|
|
+ mes "-the foothold quickly.-";
|
|
|
close;
|
|
|
- }
|
|
|
- if(job__mechanic == 8)
|
|
|
- {
|
|
|
+ } else if (job__mechanic == 8) {
|
|
|
percentheal -20,-30;
|
|
|
mes "-Suddenly I feel power is-";
|
|
|
mes "-escaping from my body-";
|
|
|
mes "-What is happening?-";
|
|
|
next;
|
|
|
mes "-I feel my senses-";
|
|
|
- mes "-are returning to me-";
|
|
|
+ mes "-are returning to me.-";
|
|
|
next;
|
|
|
- donpcevent "Door::OnDoorOpen";
|
|
|
+ donpcevent "#Door::OnEnable";
|
|
|
changequest 10097,10098;
|
|
|
- mes "-Walk to the Door of Truth-";
|
|
|
+ mes "-I think that I am becoming-";
|
|
|
+ mes "-the sacrificial offering.-";
|
|
|
close;
|
|
|
- }
|
|
|
- if(job__mechanic > 2)
|
|
|
- {
|
|
|
+ } else if (job__mechanic > 2) {
|
|
|
percentheal 0,-30;
|
|
|
mes "-Suddenly I feel power is-";
|
|
|
mes "-escaping from my body-";
|
|
|
mes "-What is happening?-";
|
|
|
close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
|
|
|
-jupe_core2,288,142,3 script Door 844,1,1,{
|
|
|
-end;
|
|
|
-
|
|
|
+jupe_core2,288,142,3 script #Door 844,1,1,{
|
|
|
+ end;
|
|
|
OnInit:
|
|
|
- disablenpc "Door";
|
|
|
+ hideonnpc "#Door";
|
|
|
end;
|
|
|
-
|
|
|
-OnDoorClose:
|
|
|
- disablenpc "Door";
|
|
|
+OnDisable:
|
|
|
+ hideonnpc "#Door";
|
|
|
end;
|
|
|
-
|
|
|
-OnDoorOpen:
|
|
|
- enablenpc "Door";
|
|
|
+OnEnable:
|
|
|
+ hideoffnpc "#Door";
|
|
|
specialeffect EF_MAPPILLAR;
|
|
|
initnpctimer;
|
|
|
end;
|
|
|
-
|
|
|
OnTimer180000:
|
|
|
- donpcevent "Door::OnDoorClose";
|
|
|
+ donpcevent "#Door::OnDisable";
|
|
|
end;
|
|
|
-
|
|
|
OnTouch:
|
|
|
- if(job__mechanic == 8)
|
|
|
- {
|
|
|
- mes "-Once again a voice rings out-";
|
|
|
- mes "-in my head. This time it is-";
|
|
|
- mes "-different than before, it is a-";
|
|
|
- mes "-voice of an impressive person-";
|
|
|
- next;
|
|
|
- mes "I know you came this far because you want the knowledge.";
|
|
|
- mes "Humans are weak animals";
|
|
|
- mes "and any sacrifice is a hard";
|
|
|
- mes "decision for them to make.";
|
|
|
- next;
|
|
|
- mes "But you are lacking something to pass through this door of truth.";
|
|
|
- mes "Through this door is knowledge above all human thinking.";
|
|
|
- next;
|
|
|
- mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
|
|
|
- next;
|
|
|
- mes "Try to put your body onto the foothold of knowledge at the south.";
|
|
|
- next;
|
|
|
- mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
|
|
|
- mes "If you are unqualified, you will lose your body as a sacrifice.";
|
|
|
- next;
|
|
|
- mes "When you are qualified, you will be able to pass through the door of truth.";
|
|
|
- mes "Till that day, don't lose yourself.";
|
|
|
- next;
|
|
|
- mes "............";
|
|
|
- next;
|
|
|
- mes "-I can't hear any voices-";
|
|
|
- mes "-anymore and I can't feel-";
|
|
|
- mes "-anything in this place.-";
|
|
|
- next;
|
|
|
- mes "-As the ringing voice in my-";
|
|
|
- mes "-head instructed, let's go to-";
|
|
|
- mes "-the southern marker.-";
|
|
|
- set job__mechanic,9;
|
|
|
- changequest 10098,10099;
|
|
|
- close2;
|
|
|
- donpcevent "Door::OnDoorClose";
|
|
|
- end;
|
|
|
- }
|
|
|
-end;
|
|
|
-}
|
|
|
-
|
|
|
-jupe_core2,149,34,1 script Acquiring Knowledge 139,1,0,{
|
|
|
+ mes "-Once again a voice rings out-";
|
|
|
+ mes "-in my head. This time it is-";
|
|
|
+ mes "-different than before, it is a-";
|
|
|
+ mes "-voice of an impressive person.-";
|
|
|
+ next;
|
|
|
+ mes "I know you came this far because you want the knowledge.";
|
|
|
+ mes "Humans are weak animals";
|
|
|
+ mes "and any sacrifice is a hard";
|
|
|
+ mes "decision for them to make.";
|
|
|
+ next;
|
|
|
+ mes "But you are lacking something to pass through this door of truth.";
|
|
|
+ mes "Through this door is knowledge above all human thinking.";
|
|
|
+ next;
|
|
|
+ mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
|
|
|
+ next;
|
|
|
+ mes "Try to put your body onto the foothold of knowledge at the south.";
|
|
|
+ next;
|
|
|
+ mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
|
|
|
+ mes "If you are unqualified, you will lose your body as a sacrifice.";
|
|
|
+ next;
|
|
|
+ mes "When you are qualified, you will be able to pass through the door of truth.";
|
|
|
+ mes "Till that day, don't lose yourself.";
|
|
|
+ next;
|
|
|
+ mes "............";
|
|
|
+ next;
|
|
|
+ mes "-I can't hear any voices-";
|
|
|
+ mes "-anymore and I can't feel-";
|
|
|
+ mes "-anything in this place.-";
|
|
|
+ next;
|
|
|
+ mes "-As the ringing voice in my-";
|
|
|
+ mes "-head instructed, let's go to-";
|
|
|
+ mes "-the southern foothold.-";
|
|
|
+ close2;
|
|
|
+ set job__mechanic,9;
|
|
|
+ changequest 10098,10099;
|
|
|
+ donpcevent "#Door::OnDisable";
|
|
|
end;
|
|
|
-OnTouch:
|
|
|
- if(job__mechanic == 9)
|
|
|
- {
|
|
|
- mes "-The moment I stepped on-";
|
|
|
- mes "-the marker the voice-";
|
|
|
- mes "-didn't come into my brain-";
|
|
|
- mes "-rather new knowledge-";
|
|
|
- mes "-came in naturally.-";
|
|
|
- next;
|
|
|
- mes "-Almost instantaneously-";
|
|
|
- mes "-you gained all of the-";
|
|
|
- mes "knowledge that you need-";
|
|
|
- mes "-to know about mechanics-";
|
|
|
- mes "-and magic machinery.-";
|
|
|
- next;
|
|
|
- set job__mechanic,10;
|
|
|
- changequest 10099,10100;
|
|
|
- specialeffect EF_POTION_CON;
|
|
|
- mes "-This amount of-";
|
|
|
- mes "-knowledge is enough-";
|
|
|
- mes "-and find a way out.-";
|
|
|
- close;
|
|
|
- }
|
|
|
}
|
|
|
|
|
|
-jupe_core2,150,33,1 script Acquiring Knowledge#2 139,1,0,{
|
|
|
- end;
|
|
|
+jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{
|
|
|
OnTouch:
|
|
|
- if(job__mechanic == 9)
|
|
|
- {
|
|
|
+ if (job__mechanic == 9) {
|
|
|
mes "-The moment I stepped on-";
|
|
|
- mes "-the marker the voice-";
|
|
|
+ mes "-the foothold the voice-";
|
|
|
mes "-didn't come into my brain-";
|
|
|
mes "-rather new knowledge-";
|
|
|
mes "-came in naturally.-";
|
|
|
next;
|
|
|
mes "-Almost instantaneously-";
|
|
|
mes "-you gained all of the-";
|
|
|
- mes "knowledge that you need-";
|
|
|
+ mes "-knowledge that you need-";
|
|
|
mes "-to know about mechanics-";
|
|
|
mes "-and magic machinery.-";
|
|
|
next;
|
|
|
set job__mechanic,10;
|
|
|
changequest 10099,10100;
|
|
|
specialeffect EF_POTION_CON;
|
|
|
- mes "-This amount of-";
|
|
|
- mes "-knowledge is enough-";
|
|
|
+ mes "-This amount of knowledge-";
|
|
|
+ mes "-is enough. Let's get finished-";
|
|
|
mes "-and find a way out.-";
|
|
|
close;
|
|
|
}
|
|
|
+ end;
|
|
|
}
|
|
|
+jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0
|
|
|
|
|
|
jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0
|