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Just some generic cleanups.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13556 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 16 years ago
parent
commit
5af84c659d
6 changed files with 33 additions and 36 deletions
  1. 1 1
      db/skill_require_db.txt
  2. 1 1
      npc/quests/quests_rachel.txt
  3. 25 28
      src/map/battle.c
  4. 4 4
      src/map/clif.c
  5. 1 1
      src/map/pc.c
  6. 1 1
      src/map/skill.c

+ 1 - 1
db/skill_require_db.txt

@@ -135,7 +135,7 @@
 142,0,0,3,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_FIRSTAID#?急手?#
 143,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//NV_TRICKDEAD#死んだふり#
 
-146,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_AUTOBERSERK#オ?トバ?サ?ク#
+146,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//SM_AUTOBERSERK#オ?トバ?サ?ク#
 147,0,0,10,0,0,0,99,0,0,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_MAKINGARROW#矢作成#
 148,0,0,15,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//AC_CHARGEARROW#チャ?ジアロ?#
 149,0,0,9,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//TF_SPRINKLESAND#砂まき#

+ 1 - 1
npc/quests/quests_rachel.txt

@@ -6401,7 +6401,7 @@ ra_temin,277,159,3	script	High Priest Zhed#rachel	932,{
 					mes "I'm glad that everything";
 					mes "turned out great. Your";
 					mes "help was truly a blessing.";
-					mes "Althoug Schwaltzvalt will";
+					mes "Although Schwaltzvalt will";
 					mes "continue their plans without";
 					mes "us, we've slowed them down.";
 					next;

+ 25 - 28
src/map/battle.c

@@ -2964,36 +2964,33 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
 	if (sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&2))
 		status_change_end(src,SC_CLOAKING,-1);
 
-	//Check for counter attacks that block your attack. [Skotlex]
-	if(tsc)
+	if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
 	{
-		if(tsc->data[SC_AUTOCOUNTER] &&
-			status_check_skilluse(target, src, KN_AUTOCOUNTER, 1)
-		)	{
-			int dir = map_calc_dir(target,src->x,src->y);
-			int t_dir = unit_getdir(target);
-			int dist = distance_bl(src, target);
-			if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
-			{
-				int skilllv = tsc->data[SC_AUTOCOUNTER]->val1;
-				clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
-				clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
-				status_change_end(target,SC_AUTOCOUNTER,-1);
-				skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
-				return ATK_NONE;
-			}
+		int dir = map_calc_dir(target,src->x,src->y);
+		int t_dir = unit_getdir(target);
+		int dist = distance_bl(src, target);
+		if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
+		{
+			int skilllv = tsc->data[SC_AUTOCOUNTER]->val1;
+			clif_skillcastcancel(target); //Remove the casting bar. [Skotlex]
+			clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+			status_change_end(target,SC_AUTOCOUNTER,-1);
+			skill_attack(BF_WEAPON,target,target,src,KN_AUTOCOUNTER,skilllv,tick,0);
+			return ATK_NONE;
 		}
-		if (tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src)) {
-			int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1;
-			int duration = skill_get_time2(MO_BLADESTOP,skilllv);
-			status_change_end(target, SC_BLADESTOP_WAIT, -1);
-			if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
-		  	{	//Target locked.
-				clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
-				clif_bladestop(target, src->id, 1);
-				sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0, src->id, duration);
-				return ATK_NONE;
-			}
+	}
+
+	if( tsc && tsc->data[SC_BLADESTOP_WAIT] && !is_boss(src) )
+	{
+		int skilllv = tsc->data[SC_BLADESTOP_WAIT]->val1;
+		int duration = skill_get_time2(MO_BLADESTOP,skilllv);
+		status_change_end(target, SC_BLADESTOP_WAIT, -1);
+		if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
+	  	{	//Target locked.
+			clif_damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
+			clif_bladestop(target, src->id, 1);
+			sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0, src->id, duration);
+			return ATK_NONE;
 		}
 	}
 

+ 4 - 4
src/map/clif.c

@@ -9378,7 +9378,10 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
 		return;
 
 	if( sd->bl.id != target_id && !sd->state.skill_flag && tmp&INF_SELF_SKILL )
-		target_id = sd->bl.id; //What good is it to mess up the target in self skills? Wished I knew... [Skotlex]
+		target_id = sd->bl.id; // never trust the client
+	
+	if( target_id < 0 && -target_id == sd->bl.id ) // for disguises [Valaris]
+		target_id = sd->bl.id;
 	
 	if( sd->ud.skilltimer != -1 )
 	{
@@ -9397,9 +9400,6 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
 	if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) )
 		return; // On basilica only caster can use Basilica again to stop it.
 	
-	if( target_id < 0 && -target_id == sd->bl.id ) // for disguises [Valaris]
-		target_id = sd->bl.id;
-	
 	if( sd->menuskill_id )
 	{
 		if( sd->menuskill_id == SA_TAMINGMONSTER )

+ 1 - 1
src/map/pc.c

@@ -5266,7 +5266,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
 
 	npc_script_event(sd,NPCE_DIE);
 
-	if ( sd && sd->spiritball ) // maybe also monks' spiritballs ?
+	if ( sd && sd->spiritball )
 		pc_delspiritball(sd,sd->spiritball,0);
 
 	if (src)

+ 1 - 1
src/map/skill.c

@@ -1306,7 +1306,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
 			break;
 		case BL_SKILL:
 			su = (struct skill_unit *)target;
-			if( su->group->unit_id == UNT_ANKLESNARE )
+			if( su->group->skill_id == HT_ANKLESNARE )
 				return 0; // ankle snare cannot be knocked back
 			break;
 	}