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@@ -7826,8 +7826,8 @@ REPLACE INTO `item_db_re` VALUES (15025,'Golden_Rod_Robe','Golden Rod Robe',4,20
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REPLACE INTO `item_db_re` VALUES (15026,'Aqua_Robe','Aqua Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Water; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_STORMGUST",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15026,'Aqua_Robe','Aqua Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Water; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_STORMGUST",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15027,'Crimson_Robe','Crimson Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Fire; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_METEOR",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15027,'Crimson_Robe','Crimson Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Fire; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_METEOR",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15028,'Forest_Robe','Forest Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Earth; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_HEAVENDRIVE",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15028,'Forest_Robe','Forest Robe',4,20,NULL,500,NULL,40,NULL,0,0x00000200,63,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Earth; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_HEAVENDRIVE",-3000; if(readparam(bInt)>=120){ bonus bInt,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15029,'Robe_Of_Affection','Robe Of Affection',4,20,NULL,300,NULL,22,NULL,0,0x00000100,18,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Holy; bonus bMdef,10; bonus bInt,1; bonus2 bSkillUseSP,"AB_CLEMENTIA",50;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15030,'Robe_Of_Judgement','Robe Of Judgement',4,20,NULL,300,NULL,22,NULL,0,0x00000100,18,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Dark; bonus bMdef,10; bonus bStr,2; bonus bInt,1; bonus2 bSubRace,RC_All,-10; bonus2 bSubRace,RC_Undead,20; bonus2 bSubRace,RC_Demon,20;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15029,'Robe_Of_Affection','Robe Of Affection',4,20,NULL,300,NULL,22,NULL,0,0x00000100,56,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Holy; bonus bMdef,10; bonus bInt,1; bonus2 bSkillUseSP,"AB_CLEMENTIA",50;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15030,'Robe_Of_Judgement','Robe Of Judgement',4,20,NULL,300,NULL,22,NULL,0,0x00000100,56,2,16,NULL,'100',1,0,'bonus bDefEle,Ele_Dark; bonus bMdef,10; bonus bStr,2; bonus bInt,1; bonus2 bSubRace,RC_All,-10; bonus2 bSubRace,RC_Undead,20; bonus2 bSubRace,RC_Demon,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15031,'Para_Team_Armor','Paradise Uniform IV',4,0,NULL,0,NULL,70,NULL,0,0xFFFFFFFF,63,2,16,NULL,'60',0,0,'bonus bMdef,5; bonus bMaxHP,500; bonus bMaxSP,50; bonus bStr,1; bonus bInt,1; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15031,'Para_Team_Armor','Paradise Uniform IV',4,0,NULL,0,NULL,70,NULL,0,0xFFFFFFFF,63,2,16,NULL,'60',0,0,'bonus bMdef,5; bonus bMaxHP,500; bonus bMaxSP,50; bonus bStr,1; bonus bInt,1; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15032,'Tidung','Tidung',4,10,NULL,500,NULL,2,NULL,1,0xFFFFFFFE,63,2,16,NULL,'0',1,0,'bonus bMdef,10; bonus2 bResEff,Eff_Stun,1500; bonus2 bResEff,Eff_Freeze,1500; bonus2 bSubClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15032,'Tidung','Tidung',4,10,NULL,500,NULL,2,NULL,1,0xFFFFFFFE,63,2,16,NULL,'0',1,0,'bonus bMdef,10; bonus2 bResEff,Eff_Stun,1500; bonus2 bResEff,Eff_Freeze,1500; bonus2 bSubClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15033,'Tutorial_Mattle','Tutorial Mantle',4,0,NULL,600,NULL,37,NULL,0,0x00000000,63,2,16,NULL,'1',0,0,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15033,'Tutorial_Mattle','Tutorial Mantle',4,0,NULL,600,NULL,37,NULL,0,0x00000000,63,2,16,NULL,'1',0,0,NULL,NULL,NULL);
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@@ -7884,12 +7884,12 @@ REPLACE INTO `item_db_re` VALUES (16009,'E_Spanner_C','Spanner',5,2,NULL,0,'150'
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REPLACE INTO `item_db_re` VALUES (16010,'Red_Ether_Bag','Red Ether Bag',5,20,NULL,1000,'15:100',NULL,1,1,0x0004C5B2,63,2,2,3,'102',1,8,'if(getrefine()>=6){ bonus2 bSkillAtk,"GN_CRAZYWEED",20+((getrefine()-5)*2); bonus2 bSkillAtk,"GN_DEMONIC_FIRE",20+((getrefine()-5)*2); } else { bonus2 bSkillAtk,"GN_CRAZYWEED",20; bonus2 bSkillAtk,"GN_DEMONIC_FIRE",20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16010,'Red_Ether_Bag','Red Ether Bag',5,20,NULL,1000,'15:100',NULL,1,1,0x0004C5B2,63,2,2,3,'102',1,8,'if(getrefine()>=6){ bonus2 bSkillAtk,"GN_CRAZYWEED",20+((getrefine()-5)*2); bonus2 bSkillAtk,"GN_DEMONIC_FIRE",20+((getrefine()-5)*2); } else { bonus2 bSkillAtk,"GN_CRAZYWEED",20; bonus2 bSkillAtk,"GN_DEMONIC_FIRE",20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16011,'Adventure_Mace','Adventure Mace',5,0,NULL,0,'60',NULL,1,0,0x00008110,63,2,2,1,'1',0,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16011,'Adventure_Mace','Adventure Mace',5,0,NULL,0,'60',NULL,1,0,0x00008110,63,2,2,1,'1',0,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16012,'Academy_Mace','Academy Mace',5,0,NULL,1000,'110',NULL,1,1,0x00008110,63,2,2,1,'1',1,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16012,'Academy_Mace','Academy Mace',5,0,NULL,1000,'110',NULL,1,1,0x00008110,63,2,2,1,'1',1,8,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (16013,'Mace_Of_Judgement','Mace Of Judgement',5,20,NULL,1200,'140:180',NULL,1,2,0x00000100,18,2,2,3,'100',1,8,'bonus bStr,1; bonus bInt,1; autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16013,'Mace_Of_Judgement','Mace Of Judgement',5,20,NULL,1200,'140:180',NULL,1,2,0x00000100,56,2,2,3,'100',1,8,'bonus bStr,1; bonus bInt,1; autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16014,'P_Mace3','Eden Mace III',5,0,NULL,0,'172',NULL,1,0,0x0004C5B3,63,2,2,3,'60',0,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16014,'P_Mace3','Eden Mace III',5,0,NULL,0,'172',NULL,1,0,0x0004C5B3,63,2,2,3,'60',0,8,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16015,'Cat_Club','Cat Club',5,20,NULL,700,'88',NULL,1,3,0x0004C5B3,63,2,2,1,'1',1,8,'bonus2 bAddRace,RC_Brute,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16015,'Cat_Club','Cat Club',5,20,NULL,700,'88',NULL,1,3,0x0004C5B3,63,2,2,1,'1',1,8,'bonus2 bAddRace,RC_Brute,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',5,0,NULL,0,'180',NULL,1,0,0x0004C5B3,63,2,2,1,'50',0,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,150; bonus3 bAutoSpell,"SM_BASH",5,20; if(BaseLevel>99) bonus bBaseAtk,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',5,0,NULL,0,'180',NULL,1,0,0x0004C5B3,63,2,2,1,'50',0,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,150; bonus3 bAutoSpell,"SM_BASH",5,20; if(BaseLevel>99) bonus bBaseAtk,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',5,20,NULL,1500,'170',NULL,1,0,0x00008110,63,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,(getrefine()?getrefine()*20:20);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',5,20,NULL,1500,'170',NULL,1,0,0x00008110,63,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,(getrefine()?getrefine()*20:20);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (16018,'Mace_Of_Judgement2','Empowered Mace Of Judgement',5,20,NULL,1200,'170:180',NULL,1,1,0x00000100,18,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16018,'Mace_Of_Judgement2','Empowered Mace Of Judgement',5,20,NULL,1200,'170:180',NULL,1,1,0x00000100,56,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',5,20,NULL,800,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',5,20,NULL,800,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
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