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@@ -816,7 +816,7 @@ REPLACE INTO `item_db_re` VALUES (1439,'Half_BF_Spear1','Half BF Spear1',5,20,NU
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REPLACE INTO `item_db_re` VALUES (1440,'Battle_Hook_','Battle Hook',5,20,NULL,900,'140',NULL,3,3,0x00004082,18,2,2,4,'65',1,4,'bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1440,'Battle_Hook_','Battle Hook',5,20,NULL,900,'140',NULL,3,3,0x00004082,18,2,2,4,'65',1,4,'bonus2 bAddEff,Eff_Stun,500; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; skill "KN_PIERCE",3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1441,'Blue_Spear','Blue Spear',5,10,NULL,1200,'180:170',NULL,3,1,0x00004000,56,2,2,3,'100',1,4,'bonus bDex,5; bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1441,'Blue_Spear','Blue Spear',5,10,NULL,1200,'180:170',NULL,3,1,0x00004000,56,2,2,3,'100',1,4,'bonus bDex,5; bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1442,'Ru_Gold_Spear','Ru Gold Spear',5,0,NULL,1200,'180',NULL,3,2,0x00004000,56,2,2,3,'120',1,4,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1442,'Ru_Gold_Spear','Ru Gold Spear',5,0,NULL,1200,'180',NULL,3,2,0x00004000,56,2,2,3,'120',1,4,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1443,'Crimson_Spear','Crimson Spear',5,20,NULL,900,'90',NULL,3,2,0x00000002,56,2,2,3,'70',1,4,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1443,'Crimson_Spear','Crimson Spear',5,20,NULL,900,'90',NULL,3,2,0x00004082,56,2,2,3,'70',1,4,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1446,'Requiem_Spear','Requiem Spear',5,20,NULL,1000,'130',NULL,3,NULL,0x00004080,63,2,2,4,'100',1,4,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1446,'Requiem_Spear','Requiem Spear',5,20,NULL,1000,'130',NULL,3,NULL,0x00004080,63,2,2,4,'100',1,4,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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#===================================================================
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#===================================================================
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# 2-Handed Spears
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# 2-Handed Spears
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@@ -875,7 +875,7 @@ REPLACE INTO `item_db_re` VALUES (1494,'Undine_Spear','Spear Of Odin',5,50000,NU
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REPLACE INTO `item_db_re` VALUES (1495,'TE_Woe_Lance','TE Woe Lance',5,0,NULL,0,'150',NULL,3,0,0x00004082,63,2,34,3,'40',1,5,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1495,'TE_Woe_Lance','TE Woe Lance',5,0,NULL,0,'150',NULL,3,0,0x00004082,63,2,34,3,'40',1,5,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1496,'Tanos_Two-Handed_Spear','Tanos Two-Handed Spear',5,10,NULL,3750,'250:50',NULL,NULL,1,0x00004082,63,2,34,4,'120',1,5,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1496,'Tanos_Two-Handed_Spear','Tanos Two-Handed Spear',5,10,NULL,3750,'250:50',NULL,NULL,1,0x00004082,63,2,34,4,'120',1,5,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1497,'Hell_Fire_','Hellfire',5,20,NULL,3500,'200',NULL,3,3,0x00004082,63,2,34,4,'48',1,5,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,100; bonus bStr,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1497,'Hell_Fire_','Hellfire',5,20,NULL,3500,'200',NULL,3,3,0x00004082,63,2,34,4,'48',1,5,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,100; bonus bStr,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1498,'Crimson_Lance','Crimson Lance',5,20,NULL,1750,'175',NULL,1,2,0x00000002,63,2,34,3,'70',1,5,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1498,'Crimson_Lance','Crimson Lance',5,20,NULL,1750,'175',NULL,1,2,0x00004082,63,2,34,3,'70',1,5,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1499,'Requiem_Lance','Requiem Lance',5,20,NULL,1500,'220',NULL,3,NULL,0x00004080,63,2,34,4,'100',1,5,'.@r = getrefine(); .@b = 40; .@c = 5; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+30; .@c += (.@r-5); } bonus2 bAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1499,'Requiem_Lance','Requiem Lance',5,20,NULL,1500,'220',NULL,3,NULL,0x00004080,63,2,34,4,'100',1,5,'.@r = getrefine(); .@b = 40; .@c = 5; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+30; .@c += (.@r-5); } bonus2 bAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c;',NULL,NULL);
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#===================================================================
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#===================================================================
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# Maces
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# Maces
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@@ -1060,7 +1060,7 @@ REPLACE INTO `item_db_re` VALUES (1676,'Baculum_Daemonicum','Baculum Daemonicum'
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REPLACE INTO `item_db_re` VALUES (1677,'Blue_Wand','Blue Wand',5,10,NULL,0,'50',NULL,1,1,0x00000200,56,2,2,3,'100',1,10,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1677,'Blue_Wand','Blue Wand',5,10,NULL,0,'50',NULL,1,1,0x00000200,56,2,2,3,'100',1,10,'bonus bStr,5; bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1678,'Ru_Gold_Wand','Ru Gold Wand',5,0,NULL,0,'50',NULL,1,2,0x00000200,56,2,2,3,'120',1,10,'bonus bDex,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1678,'Ru_Gold_Wand','Ru Gold Wand',5,0,NULL,0,'50',NULL,1,2,0x00000200,56,2,2,3,'120',1,10,'bonus bDex,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1679,'Rafini_Staff_','Laphine Staff',5,20,NULL,500,'30:180',NULL,1,2,0x00818315,63,2,2,3,'100',1,10,'bonus bFixedCastRate,-getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1679,'Rafini_Staff_','Laphine Staff',5,20,NULL,500,'30:180',NULL,1,2,0x00818315,63,2,2,3,'100',1,10,'bonus bFixedCastRate,-getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1680,'Crimson_One-Handed_Staff','Crimson One-Handed Staff',5,10,NULL,600,'60:70',NULL,1,2,0x00800015,63,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1680,'Crimson_One-Handed_Staff','Crimson One-Handed Staff',5,10,NULL,600,'60:70',NULL,1,2,0x00818315,63,2,2,3,'70',1,10,'.@r = getrefine(); bonus bInt,4; bonus bMatk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1681,'Short_Foxtail_Staff','Short Foxtail Staff',5,20,NULL,0,'30',NULL,1,0,0x80000000,7,2,2,1,'1',1,10,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1681,'Short_Foxtail_Staff','Short Foxtail Staff',5,20,NULL,0,'30',NULL,1,0,0x80000000,7,2,2,1,'1',1,10,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1682,'Shadow_Staff','Shadow Staff',5,0,NULL,600,'70:130',NULL,1,2,0x00000200,56,2,2,4,'90',1,10,'.@r = getrefine(); bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10); bonus2 bIgnoreMdefRaceRate,RC_All,5; autobonus "{ bonus2 bVariableCastrate,\\\"WL_HELLINFERNO\\\",-30; }",.@r*20,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1682,'Shadow_Staff','Shadow Staff',5,0,NULL,600,'70:130',NULL,1,2,0x00000200,56,2,2,4,'90',1,10,'.@r = getrefine(); bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10); bonus2 bIgnoreMdefRaceRate,RC_All,5; autobonus "{ bonus2 bVariableCastrate,\\\"WL_HELLINFERNO\\\",-30; }",.@r*20,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1683,'Enriched_Foxtail_Staff','Enriched Foxtail Staff',5,20,NULL,200,'50:70',NULL,1,1,0x80000000,7,2,2,2,'12',1,10,'bonus bMaxSP,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1683,'Enriched_Foxtail_Staff','Enriched Foxtail Staff',5,20,NULL,200,'50:70',NULL,1,1,0x80000000,7,2,2,2,'12',1,10,'bonus bMaxSP,50;',NULL,NULL);
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@@ -1244,7 +1244,7 @@ REPLACE INTO `item_db_re` VALUES (1934,'Contrabass','Contrabass',5,20,NULL,250,'
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REPLACE INTO `item_db_re` VALUES (1935,'Ozs_New_Ukulele','Oz\'s New Ukulele',5,20,NULL,2000,'160',NULL,1,2,0x00080000,63,1,2,4,'130',1,13,'bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1935,'Ozs_New_Ukulele','Oz\'s New Ukulele',5,20,NULL,2000,'160',NULL,1,2,0x00080000,63,1,2,4,'130',1,13,'bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1936,'Blue_Violin','Blue Violin',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,1,2,3,'100',1,13,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1936,'Blue_Violin','Blue Violin',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,1,2,3,'100',1,13,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1937,'Ru_Gold_Violin','Ru Gold Violin',5,0,NULL,1500,'180',NULL,1,2,0x00080000,56,2,2,3,'120',1,13,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1937,'Ru_Gold_Violin','Ru Gold Violin',5,0,NULL,1500,'180',NULL,1,2,0x00080000,56,2,2,3,'120',1,13,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1938,'Infinity_Violin','Infinity Violin',5,10,NULL,500,'150',NULL,2,1,0x00080000,63,1,2,4,'100',1,13,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1938,'Infinity_Violin','Infinity Violin',5,10,NULL,500,'150',NULL,2,1,0x00080000,56,1,2,4,'100',1,13,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1939,'Crimson_Violin','Crimson Violin',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,1,2,3,'70',1,13,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1939,'Crimson_Violin','Crimson Violin',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,1,2,3,'70',1,13,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1942,'Requiem_Violin','Requiem Violin',5,20,NULL,500,'160:120',NULL,1,NULL,0x00080000,63,1,2,4,'100',1,13,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1942,'Requiem_Violin','Requiem Violin',5,20,NULL,500,'160:120',NULL,1,NULL,0x00080000,63,1,2,4,'100',1,13,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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@@ -1294,7 +1294,7 @@ REPLACE INTO `item_db_re` VALUES (1989,'Rhythmic_Gymnastics_Ribbon','Rhythmic Gy
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REPLACE INTO `item_db_re` VALUES (1990,'Bloody_Floral_Decoration_Microphone','Bloody Floral Decoration Microphone',5,20,NULL,1000,'160',NULL,2,2,0x00080000,63,0,2,4,'130',1,14,'bonus2 bSkillUseSP,"CG_MOONLIT",-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1990,'Bloody_Floral_Decoration_Microphone','Bloody Floral Decoration Microphone',5,20,NULL,1000,'160',NULL,2,2,0x00080000,63,0,2,4,'130',1,14,'bonus2 bSkillUseSP,"CG_MOONLIT",-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1991,'Blue_Whip','Blue Whip',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,0,2,3,'100',1,14,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1991,'Blue_Whip','Blue Whip',5,10,NULL,1500,'180',NULL,2,1,0x00080000,63,0,2,3,'100',1,14,'bonus bDex,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1992,'Ru_Gold_Whip','Ru Gold Whip',5,0,NULL,1500,'180',NULL,2,2,0x00080000,56,2,2,3,'120',1,14,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1992,'Ru_Gold_Whip','Ru Gold Whip',5,0,NULL,1500,'180',NULL,2,2,0x00080000,56,2,2,3,'120',1,14,'bonus bDex,8; bonus bVit,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1994,'Infinity_Whip','Infinity Whip',5,10,NULL,500,'150',NULL,2,1,0x00080000,63,0,2,4,'100',1,14,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1994,'Infinity_Whip','Infinity Whip',5,10,NULL,500,'150',NULL,2,1,0x00080000,56,0,2,4,'100',1,14,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1995,'Crimson_Whip','Crimson Whip',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,0,2,3,'70',1,14,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1995,'Crimson_Whip','Crimson Whip',5,20,NULL,800,'80',NULL,2,2,0x00080000,63,0,2,3,'70',1,14,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1996,'Wire_of_Vicious_Mind','Wire of Vicious Mind',5,20,NULL,1300,'130:50',NULL,2,1,0x00080000,63,NULL,2,4,'160',1,14,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1996,'Wire_of_Vicious_Mind','Wire of Vicious Mind',5,20,NULL,1300,'130:50',NULL,2,1,0x00080000,63,NULL,2,4,'160',1,14,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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#===================================================================
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#===================================================================
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@@ -1324,8 +1324,8 @@ REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,
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REPLACE INTO `item_db_re` VALUES (2021,'Ganbantein','Ganbantein',5,0,NULL,2000,'100:320',NULL,1,0,0x00000200,56,2,2,4,'100',1,10,'bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2021,'Ganbantein','Ganbantein',5,0,NULL,2000,'100:320',NULL,1,0,0x00000200,56,2,2,4,'100',1,10,'bonus bInt,25; bonus bDex,25; bonus3 bAddEff,Eff_Poison,1000,ATF_MAGIC; bonus3 bAutoSpell,"AB_SILENTIUM",1,100; bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2022,'Geffen_Staff','Staff of Geffen',5,20,NULL,1000,'100:300',NULL,1,1,0x00000200,18,2,34,1,'150',1,23,'bonus bInt,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2022,'Geffen_Staff','Staff of Geffen',5,20,NULL,1000,'100:300',NULL,1,1,0x00000200,18,2,34,1,'150',1,23,'bonus bInt,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2023,'Tanos_Two-handed_Stick','Tanos Two-handed Stick',5,10,NULL,1400,'120:250',NULL,NULL,1,0x810200,63,2,34,4,'120',1,23,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2023,'Tanos_Two-handed_Stick','Tanos Two-handed Stick',5,10,NULL,1400,'120:250',NULL,NULL,1,0x810200,63,2,34,4,'120',1,23,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bHealPower,18; bonus2 bHPLossRate,100,10000;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2024,'Infinity_Two-handed_Stick','Infinity Two-handed Stick',5,10,NULL,500,'30:170',NULL,NULL,1,0x810200,63,2,34,4,'100',1,23,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2025,'Crimson_Two-Handed_Staff','Crimson Two-Handed Staff',5,20,NULL,1000,'100',NULL,1,2,0x000014,63,2,34,3,'70',1,23,'.@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2024,'Infinity_Two-handed_Stick','Infinity Two-handed Stick',5,10,NULL,500,'30:170',NULL,NULL,1,0x810200,56,2,34,4,'100',1,23,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (2025,'Crimson_Two-Handed_Staff','Crimson Two-Handed Staff',5,20,NULL,1000,'100',NULL,1,2,0x800200,63,2,34,3,'70',1,23,'.@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2026,'Staff_of_Vicious_Mind','Staff of Vicious Mind',5,20,NULL,1000,'100:200',NULL,1,1,0x00810204,63,2,34,4,'160',1,23,'bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2026,'Staff_of_Vicious_Mind','Staff of Vicious Mind',5,20,NULL,1000,'100:200',NULL,1,1,0x00810204,63,2,34,4,'160',1,23,'bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2027,'Sunflower_Kid','Sunflower Kid',5,10,NULL,1500,'150:320',NULL,NULL,2,0x00000200,40,2,34,4,'170',1,23,'bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2027,'Sunflower_Kid','Sunflower Kid',5,10,NULL,1500,'150:320',NULL,NULL,2,0x00000200,40,2,34,4,'170',1,23,'bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2032,'Requiem_Wizardry_Staff','Requiem Wizardry Staff',5,20,NULL,500,'100:230',NULL,1,NULL,0xFFFFFFFF,63,2,2,4,'100',1,10,'.@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (2032,'Requiem_Wizardry_Staff','Requiem Wizardry Staff',5,20,NULL,500,'100:230',NULL,1,NULL,0xFFFFFFFF,63,2,2,4,'100',1,10,'.@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10;',NULL,NULL);
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|
@@ -2966,24 +2966,24 @@ REPLACE INTO `item_db_re` VALUES (4764,'Critical5','CRI+5',6,20,NULL,10,NULL,NUL
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REPLACE INTO `item_db_re` VALUES (4765,'Critical7','CRI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,7;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4765,'Critical7','CRI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4766,'Atk2','ATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4766,'Atk2','ATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4767,'Atk3','ATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4767,'Atk3','ATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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+REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','Str + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','Str + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','Str + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','Int + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','Int + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','Int + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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+REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','Vit + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','Vit + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','Vit + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','Agi + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','Agi + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','Agi + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','Dex + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','Dex + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','Dex + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','Luk + 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','Luk + 2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','Luk + 3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4786,'Mdef2','MDEF+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4786,'Mdef2','MDEF+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4787,'Mdef4','MDEF+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,4;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4787,'Mdef4','MDEF+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,4;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4788,'Mdef6','MDEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,6;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4788,'Mdef6','MDEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,6;',NULL,NULL);
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|
@@ -3001,153 +3001,152 @@ REPLACE INTO `item_db_re` VALUES (4799,'HP500','HP+500',6,20,NULL,10,NULL,NULL,N
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REPLACE INTO `item_db_re` VALUES (4800,'SP50','SP+50',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4800,'SP50','SP+50',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4801,'SP100','SP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4801,'SP100','SP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,100;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (4802,'SP150','SP+150',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,150;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4802,'SP150','SP+150',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,150;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Recovery Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Cathedral Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Cure1Lv.',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Catholic1Lv.',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop1Lv',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4806,'Matk3','MATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3; bonus bFixedCastrate,-1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4806,'Matk3','MATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3; bonus bFixedCastrate,-1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','ASPD+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (4819,'Atk1','ATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Archer Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Archer Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Archer Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Archer Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Archer Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Archer Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Archer Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Archer Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Archer Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Archer Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','ASPD+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','Atk Speed1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Spirit4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Spirit3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Spirit2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Spirit1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Spell4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Spell3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Spell2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Spell1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4819,'Atk1','Atk1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Spirit5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Spirit6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Spirit7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Spirit8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Spirit9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Spirit10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Spell5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Spell6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Spell7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Spell8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Spell9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Spell10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Expert Archer1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Expert Archer2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Expert Archer3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Expert Archer4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Expert Archer5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Expert Archer6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Expert Archer7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Expert Archer8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Expert Archer9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Expert Archer10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','Atk Speed2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4845,'Sea_Energy','Strength Of Ocean',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4845,'Sea_Energy','Strength Of Ocean',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
-#REPLACE INTO `item_db_re` VALUES (4845,'Cobble_Stone','Cobble Stone',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4846,'2011val_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4847,'2011val_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Crescent Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Archbishop Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Archbishop Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Archbishop Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4853,'S_STR','Special STR',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4854,'S_AGI','Special AGI',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4855,'S_VIT','Special VIT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4856,'S_INT','Special INT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4857,'S_DEX','Special DEX',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4858,'S_LUK','Special LUK',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Flee+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Flee+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MaxHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MaxHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4863,'Fatal1Lv','Fatal Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,4; bonus bCritical,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4864,'Fatal2Lv','Fatal Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,6; bonus bCritical,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4865,'Fatal3Lv','Fatal Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,8; bonus bCritical,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4866,'Fatal4Lv','Fatal Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus bCritical,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MaxHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MaxHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4869,'DelayafterAttack1Lv','DelayAfterAttack Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL);
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4846,'2011Valentin_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4847,'2011Valentin_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Level 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Cranial Level 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Heal Amount2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Heal Amount3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Heal Amount4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4853,'S_Str','Special Str',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; .@r = getrefine(); if(.@r>7) { bonus bStr,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4854,'S_Agi','Special Agi',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; .@r = getrefine(); if(.@r>7) { bonus bAgi,3; } if(.@r>8) { bonus2 bAddClass,Class_All,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4855,'S_Vital','Special Vit',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; .@r = getrefine(); if(.@r>7) { bonus bVit,3; } if(.@r>8) { bonus bMaxSPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4856,'S_Int','Special Int',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; .@r = getrefine(); if(.@r>7) { bonus bInt,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4857,'S_Dex','Special Dex',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; .@r = getrefine(); if(.@r>7) { bonus bDex,3; } if(.@r>8) { bonus bMatkRate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4858,'S_Luck','Special Luk',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; .@r = getrefine(); if(.@r>7) { bonus bLuk,3; } if(.@r>8) { bonus bMaxHPrate,1; } if(.@r>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Evasion1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Evasion3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4863,'Fatal1','Fatal1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,4; bonus bCritical,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4864,'Fatal2','Fatal2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,6; bonus bCritical,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4865,'Fatal3','Fatal3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,8; bonus bCritical,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4866,'Fatal4','Fatal4Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritAtkRate,10; bonus bCritical,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4869,'Attack_Delay_1','DelayafterAttack1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,4; bonus bDelayrate,-4;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL);
|
|
-REPLACE INTO `item_db_re` VALUES (4872,'DelayafterAttack2Lv','DelayAfterAttack Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,6; bonus bDelayrate,-6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4873,'DelayafterAttack3Lv','DelayAfterAttack Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,8; bonus bDelayrate,-8;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4875,'Strength_of_Bear','Strength of Bear',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }";',NULL,'heal 0,-300;');
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4872,'Attack_Delay_2','DelayafterAttack2Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,6; bonus bDelayrate,-6;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4873,'Attack_Delay_3','DelayafterAttack3Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,8; bonus bDelayrate,-8;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4875,'Bear\'s_Power','Bear\'s Power',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",20,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bigfoot Power !\\\"; }";',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";',NULL,'heal 0,-2000;');
|
|
REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";',NULL,'heal 0,-2000;');
|
|
REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
|
|
REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
|
|
-REPLACE INTO `item_db_re` VALUES (4878,'Muscular_Endurance','Muscular Endurance',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4879,'Hawk_Eye','Hawk Eye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4878,'Muscle_Fool','Muscle Fool',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4879,'Hawkeye','Hawkeye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
|
|
REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
|
|
REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
|
|
-REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayAfterAttack Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4884,'HIT_+_1','HIT+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHit,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4885,'Spell_1','Spell 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,5; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4886,'Spell_2','Spell 2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,10; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4887,'Spell_3','Spell 3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4888,'Spell_4','Spell 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,20; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4889,'Spell_5','Spell 5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4890,'MDEF+1','MDEF+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4891,'MDEF+3','MDEF+3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4892,'MDEF+5','MDEF+5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4893,'DEF+15','DEF+15',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,15;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4894,'ATK_+_4%','ATK+4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4895,'ATK_+_5%','ATK+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4896,'MATK_+_2%','MATK+2%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4897,'MATK_+_3%','MATK+3%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4898,'MATK_+_4%','MATK+4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4899,'MATK_+_5%','MATK+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4900,'MHP+5%','MaxHP+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4902,'DEF+18','DEF+18',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,18;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4903,'DEF+21','DEF+21',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,21;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4904,'ATK_+_6%','ATK+6%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4905,'ATK_+_7%','ATK+7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,7;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4906,'MATK_+_6','MATK+6',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4907,'MATK_+_7%','MATK+7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,7;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4908,'Essence_of_Evil_STR1','Essence of Evil STR1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4909,'Essence_of_Evil_STR2','Essence of Evil STR2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4910,'Essence_of_Evil_STR3','Essence of Evil STR3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4911,'Essence_of_Evil_INT1','Essence of Evil INT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4912,'Essence_of_Evil_INT2','Essence of Evil INT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4913,'Essence_of_Evil_INT3','Essence of Evil INT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4914,'Essence_of_Evil_AGI1','Essence of Evil AGI1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4915,'Essence_of_Evil_AGI2','Essence of Evil AGI2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4916,'Essence_of_Evil_AGI3','Essence of Evil AGI3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4917,'Essence_of_Evil_VIT1','Essence of Evil VIT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4918,'Essence_of_Evil_VIT2','Essence of Evil VIT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4919,'Essence_of_Evil_VIT3','Essence of Evil VIT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4920,'Essence_of_Evil_DEX1','Essence of Evil DEX1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4921,'Essence_of_Evil_DEX2','Essence of Evil DEX2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4922,'Essence_of_Evil_DEX3','Essence of Evil DEX3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4923,'Essence_of_Evil_LUK1','Essence of Evil LUK1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4924,'Essence_of_Evil_LUK2','Essence of Evil LUK2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4925,'Essence_of_Evil_LUK3','Essence of Evil LUK3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4926,'Critical_Lv1','Critical Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4927,'MaxHP+50','MaxHP+50',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,50;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4928,'MaxSP+10','MaxSP+10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,10;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4929,'MSP+1%','MaxSP+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSPrate,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4930,'Increase_Recovery','Increase Recovery',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,2; bonus bSPrecovRate,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4931,'Healing_10','Healing 10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPRegenRate,10,10000;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4932,'SP_Recovery_1','SP Recovery 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bSPGainValue,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4933,'Neutral_Properties_Lv1','Neutral Properties Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4934,'Neutral_Properties_Lv2','Neutral Properties Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4935,'Neutral_Properties_Lv3','Neutral Properties Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,3;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4936,'Large_Size_Attack_1','Large Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4937,'Medium_Size_Attack_1','Medium Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Medium,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4938,'Small_Size_Attack_1','Small Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,1;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4939,'Critical_Lv2','Critical Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4940,'Cricital_Lv3','Critical Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4941,'Critical_Lv4','Critical Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4942,'Shedding_Lv1','Shedding Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4943,'Shedding_Lv2','Shedding Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4944,'Shedding_Lv3','Shedding Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,5;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4945,'Saving_Lv1','Saving Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4946,'Saving_Lv2','Saving Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4947,'Saving_Lv3','Saving Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-6;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4948,'Delay_After_Skill_Lv1','Delay After Skill Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4949,'Delay_After_Skill_Lv2','Delay After Skill Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (4950,'Delay_After_Skill_Lv3','Delay After Skill Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4881,'Attack_Delay_4','Attack Delay 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4882,'Atk1p','ATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4883,'Matk1p','MATK + 1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4884,'Hit1_','HIT + 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHit,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4885,'Conjure1','Spell 1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,5; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4886,'Conjure2','Spell 2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,10; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4887,'Conjure3','Spell 3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4888,'Conjure4','Spell 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,20; bonus bVariableCastrate,-3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4889,'Conjure5','Spell 5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4890,'Mdef1','MDEF+1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4891,'Mdef3','MDEF+3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4892,'Mdef5','MDEF+5',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4893,'Def15','DEF+15',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,15;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4894,'Atk4p','ATK + 4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4895,'Atk5p','ATK + 5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4896,'Matk2p','MATK + 2%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4897,'Matk3p','MATK + 3%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4898,'Matk4p','MATK + 4%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4899,'Matk5p','MATK + 5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4900,'MHP5','MHP+5%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4902,'Def18','DEF+18',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,18;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4903,'Def21','DEF+21',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,21;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4904,'Atk6p','ATK + 6%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,6;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4905,'Atk7p','ATK + 7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,7;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4906,'Matk6p','MATK + 6',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,6;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4907,'Matk7p','MATK + 7%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,7;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4908,'Force1','Darklord Essence Force1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4909,'Force2','Darklord Essence Force2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4910,'Force3','Darklord Essence Force3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4911,'Intellect1','Darklord Essence Intelligence1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4912,'Intellect2','Darklord Essence Intelligence2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4913,'Intellect3','Darklord Essence Intelligence3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4914,'Swiftness1','Darklord Essence Speed1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4915,'Swiftness2','Darklord Essence Speed2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4916,'Swiftness3','Darklord Essence Speed3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4917,'Tough1','Darklord Essence Vitality1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4918,'Tough2','Darklord Essence Vitality2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4919,'Tough3','Darklord Essence Vitality3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4920,'Artful1','Darklord Essence Concentration1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4921,'Artful2','Darklord Essence Concentration2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4922,'Artful3','Darklord Essence Concentration3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4923,'Fortune1','Darklord Essence Luck1',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4924,'Fortune2','Darklord Essence Luck2',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4925,'Fortune3','Darklord Essence Luck3',6,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1021,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4926,'Critical_Lv1','Cri 1Lv',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4927,'HP50','MaxHP50',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,50;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4928,'SP10','MaxSP+10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,10;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4929,'MSP1','MSP+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSPrate,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4930,'HEAL2','Recovery UP',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHPrecovRate,2; bonus bSPrecovRate,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4931,'HEALHP1','Heal 10',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPRegenRate,10,10000;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4932,'HEALSP1','SP recovery1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bSPGainValue,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4933,'Tolerance_Not1','Neutral Resistance Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4934,'Tolerance_Not2','Neutral Resistance Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4935,'Tolerance_Not3','Neutral Resistance Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,3;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4936,'ATK_BIG1','Attack big1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4937,'ATK_MEDIUM1','Attack mid1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Medium,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4938,'ATK_SMALL1','Attack small1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4939,'Critical2','CRI Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,2;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4940,'Cricital3','CRI Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,4;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4941,'Critical4','CRI Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4942,'Dodge1','Parrying Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4943,'Dodge2','Parrying Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4944,'Dodge3','Parrying Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4945,'Thrift1','Economy Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4946,'Thrift2','Economy Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-4;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (4947,'Thrift3','Economy Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bUseSPrate,-6;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4948,'Skill_Delay1','After Skill Delay Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4949,'Skill_Delay2','After Skill Delay Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (4950,'Skill_Delay3','After Skill Delay Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
|
|
#===================================================================
|
|
#===================================================================
|
|
# More Headgears
|
|
# More Headgears
|
|
#===================================================================
|
|
#===================================================================
|
|
@@ -3938,7 +3937,7 @@ REPLACE INTO `item_db_re` VALUES (5784,'PinkBunny_Hairband','PinkBunny Hairband'
|
|
REPLACE INTO `item_db_re` VALUES (5785,'Green_Bunny_Hairband','Green Bunny Hairband',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,664,'bonus bStr,2; bonus bInt,1; bonus bDex,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5785,'Green_Bunny_Hairband','Green Bunny Hairband',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,664,'bonus bStr,2; bonus bInt,1; bonus bDex,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5786,'Ancient_Elven_Ear','Ancient Elven Ear',4,10,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,665,'bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5786,'Ancient_Elven_Ear','Ancient Elven Ear',4,10,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,665,'bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5787,'Tha_Maero_Mask','Tha Maero Mask',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,666,'bonus bMdef,2;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5787,'Tha_Maero_Mask','Tha Maero Mask',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,666,'bonus bMdef,2;',NULL,NULL);
|
|
-REPLACE INTO `item_db_re` VALUES (5788,'3D_Glasses','3D Glasses',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,661,'.@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class=Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (5788,'3D_Glasses','3D Glasses',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,661,'.@eac = eaclass()&EAJ_BASEMASK; if((.@eac==EAJ_SWORDMAN) || (.@eac==EAJ_MERCHANT) || (.@eac==EAJ_ARCHER) || (.@eac==EAJ_GUNSLINGER)) bonus bAtkRate,3; if((Class==Job_Soul_Linker) || (.@eac==EAJ_MAGE) || (.@eac==EAJ_NINJA)) bonus bMatkRate,3; if(.@eac==EAJ_THIEF) bonus bFleeRate,3; if((.@eac==EAJ_NOVICE) || (.@eac==EAJ_TAEKWON) || (Class==Job_Star_Gladiator) || (Class==Job_Star_Gladiator2)) bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (5789,'Thanatos_Mal_Mask','Thanatos Mal Mask',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,667,'bonus bVit,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5789,'Thanatos_Mal_Mask','Thanatos Mal Mask',4,20,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,513,NULL,'30',0,667,'bonus bVit,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (5790,'Holy_Mom_Love','TM',4,20,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,768,NULL,'45',1,610,'bonus2 bSubRace,RC_Demon,-5; bonus2 bSubRace,RC_Undead,-5; bonus3 bAutoSpell,"MG_COLDBOLT",1,20;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (5790,'Holy_Mom_Love','TM',4,20,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,768,NULL,'45',1,610,'bonus2 bSubRace,RC_Demon,-5; bonus2 bSubRace,RC_Undead,-5; bonus3 bAutoSpell,"MG_COLDBOLT",1,20;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (5791,'Tenkaippin_Ramen','Tenkaippin Ramen',4,20,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'30',0,668,'bonus bInt,-1; bonus bDex,4;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (5791,'Tenkaippin_Ramen','Tenkaippin Ramen',4,20,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'30',0,668,'bonus bInt,-1; bonus bDex,4;',NULL,NULL);
|
|
@@ -7274,7 +7273,7 @@ REPLACE INTO `item_db_re` VALUES (13120,'Heaven\'s_Feather_and_Hell\'s_Fire','He
|
|
REPLACE INTO `item_db_re` VALUES (13122,'Altea_and_Ares','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,0,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13122,'Altea_and_Ares','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,0,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13124,'Altea_and_Ares_','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,1,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13124,'Altea_and_Ares_','Altea & Ares',5,1450000,NULL,1000,'200',NULL,9,1,0x40000000,63,2,34,3,'140',1,17,'bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13125,'Metal_Revolver','Metal Revolver',5,0,NULL,0,'30',NULL,7,1,0x41000000,63,2,34,3,'1',0,17,'bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); }',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13125,'Metal_Revolver','Metal Revolver',5,0,NULL,0,'30',NULL,7,1,0x41000000,63,2,34,3,'1',0,17,'bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); }',NULL,NULL);
|
|
-REPLACE INTO `item_db_re` VALUES (13126,'Infinity_Pistol','Infinity Pistol',5,10,NULL,500,'175',NULL,7,1,0x41000000,63,2,34,4,'100',0,17,NULL,NULL,NULL);
|
|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (13126,'Infinity_Pistol','Infinity Pistol',5,10,NULL,500,'175',NULL,7,1,0x40000000,63,2,34,4,'100',0,17,NULL,NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13127,'Crimson_Revolver','Crimson Revolver',5,20,NULL,1000,'100',NULL,7,2,0x41000000,63,2,34,3,'70',1,17,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13127,'Crimson_Revolver','Crimson Revolver',5,20,NULL,1000,'100',NULL,7,2,0x41000000,63,2,34,3,'70',1,17,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
|
|
#===================================================================
|
|
#===================================================================
|
|
# Guns
|
|
# Guns
|
|
@@ -7436,8 +7435,8 @@ REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken
|
|
REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
|
|
-REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x02000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
|
#===================================================================
|
|
#===================================================================
|
|
# More 1-Handed Swords
|
|
# More 1-Handed Swords
|
|
@@ -7488,7 +7487,7 @@ REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus
|
|
REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13451,'Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13451,'Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x00000063,56,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x000654E3,56,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
|
|
#===================================================================
|
|
#===================================================================
|
|
# More Cash Shop Items
|
|
# More Cash Shop Items
|
|
@@ -8717,9 +8716,9 @@ REPLACE INTO `item_db_re` VALUES (16034,'Half_Mjolnir','Half Mjolnir',5,20,NULL,
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|
REPLACE INTO `item_db_re` VALUES (16035,'Half_BF_Morning_Star1','Half BF Morning Star1',5,20,NULL,0,'105',NULL,1,0,0x0004C5B3,63,2,2,3,'80',1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (16035,'Half_BF_Morning_Star1','Half BF Morning Star1',5,20,NULL,0,'105',NULL,1,0,0x0004C5B3,63,2,2,3,'80',1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (16036,'Blue_Mace','Blue Mace',5,10,NULL,1500,'170',NULL,1,1,0x00008000,56,2,2,3,'100',1,8,'bonus bVit,5; bonus bInt,5;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (16036,'Blue_Mace','Blue Mace',5,10,NULL,1500,'170',NULL,1,1,0x00008000,56,2,2,3,'100',1,8,'bonus bVit,5; bonus bInt,5;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (16037,'Ru_Gold_Mace','Ru Gold Mace',5,0,NULL,1500,'170',NULL,1,2,0x00008000,56,2,2,3,'120',1,8,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (16037,'Ru_Gold_Mace','Ru Gold Mace',5,0,NULL,1500,'170',NULL,1,2,0x00008000,56,2,2,3,'120',1,8,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
|
|
-REPLACE INTO `item_db_re` VALUES (16038,'Infinity_Mace','Infinity Mace',5,10,NULL,500,'155',NULL,1,1,0x00000032,40,2,2,4,'100',1,8,NULL,NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (16039,'Spoon','Spoon',5,10,NULL,1000,'80',NULL,1,1,0x00000033,63,2,2,3,'40',1,8,'bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000;',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (16040,'Crimson_Mace','Crimson Mace',5,20,NULL,800,'80',NULL,1,2,0x00000033,63,2,2,3,'70',1,8,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16038,'Infinity_Mace','Infinity Mace',5,10,NULL,500,'155',NULL,1,1,0x0004C780,56,2,2,4,'100',1,8,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16039,'Spoon','Spoon',5,10,NULL,1000,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'40',1,8,'bonus bAspd,10; bonus2 bAddEff,Eff_Curse,1000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16040,'Crimson_Mace','Crimson Mace',5,20,NULL,800,'80',NULL,1,2,0x0004C5B3,63,2,2,3,'70',1,8,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16041,'Mace_of_Vicious_Mind','Mace of Vicious Mind',5,20,NULL,1300,'130',NULL,1,1,0x0004C5B3,63,2,2,4,'160',1,8,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16041,'Mace_of_Vicious_Mind','Mace of Vicious Mind',5,20,NULL,1300,'130',NULL,1,1,0x0004C5B3,63,2,2,4,'160',1,8,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16043,'Meteor_Strike','Meteor Strike',5,0,NULL,20000,'1',NULL,1,2,0x00000001,63,2,2,4,'110',1,8,'bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16043,'Meteor_Strike','Meteor Strike',5,0,NULL,20000,'1',NULL,1,2,0x00000001,63,2,2,4,'110',1,8,'bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,NULL,100,'50',NULL,1,4,0x0004C3B3,63,2,2,1,'70',1,8,'if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,NULL,100,'50',NULL,1,4,0x0004C3B3,63,2,2,1,'70',1,8,'if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; }',NULL,NULL);
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@@ -9449,8 +9448,8 @@ REPLACE INTO `item_db_re` VALUES (18124,'Half_BF_Bow1','Half BF Bow1',5,20,NULL,
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REPLACE INTO `item_db_re` VALUES (18125,'Arcus_Daemonicus','Arcus Daemonicus',5,20,NULL,1000,'130',NULL,5,2,0x00020008,63,2,34,4,'80',1,11,'/*Fix me: bonus bAtkRate,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18125,'Arcus_Daemonicus','Arcus Daemonicus',5,20,NULL,1000,'130',NULL,5,2,0x00020008,63,2,34,4,'80',1,11,'/*Fix me: bonus bAtkRate,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18126,'Blue_Bow','Blue Bow',5,10,NULL,1200,'150',NULL,5,1,0x00000800,56,2,2,3,'100',1,11,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18126,'Blue_Bow','Blue Bow',5,10,NULL,1200,'150',NULL,5,1,0x00000800,56,2,2,3,'100',1,11,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18127,'Ru_Gold_Bow','Ru Gold Bow',5,0,NULL,1200,'150',NULL,5,2,0x00000800,56,2,34,3,'120',1,11,'bonus bAgi,8; bonus bDex,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18127,'Ru_Gold_Bow','Ru Gold Bow',5,0,NULL,1200,'150',NULL,5,2,0x00000800,56,2,34,3,'120',1,11,'bonus bAgi,8; bonus bDex,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18128,'Infinity_Bow','Infinity Bow',5,20,NULL,500,'160',NULL,5,1,0x00020048,63,2,34,4,'100',1,11,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18130,'Crimson_Bow','Crimson Bow',5,20,NULL,1200,'120',NULL,5,2,0x00080048,63,2,34,3,'70',1,11,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18128,'Infinity_Bow','Infinity Bow',5,20,NULL,500,'160',NULL,5,1,0x00020800,56,2,34,4,'100',1,11,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18130,'Crimson_Bow','Crimson Bow',5,20,NULL,1200,'120',NULL,5,2,0x000A0848,63,2,34,3,'70',1,11,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18137,'Burning_Bow_','Burning Bow',5,20,NULL,1400,'95',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18137,'Burning_Bow_','Burning Bow',5,20,NULL,1400,'95',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bSubEle,Ele_Fire,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18138,'Frozen_Bow_','Frozen Bow',5,20,NULL,1400,'100',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bAddEff,Eff_Freeze,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18138,'Frozen_Bow_','Frozen Bow',5,20,NULL,1400,'100',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bAddEff,Eff_Freeze,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18139,'Earth_Bow_','Earth Bow',5,20,NULL,1400,'105',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18139,'Earth_Bow_','Earth Bow',5,20,NULL,1400,'105',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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@@ -10803,8 +10802,8 @@ REPLACE INTO `item_db_re` VALUES (21010,'Tw_Sword_Of_Evil_Slayer','Tw Sword Of E
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REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',5,10,NULL,5000,'300',NULL,1,1,0x00004082,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',5,10,NULL,5000,'300',NULL,1,1,0x00004082,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21012,'Some_Wizard_MagicSword','Some Wizard MagicSword',5,0,NULL,2200,'200:150',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21012,'Some_Wizard_MagicSword','Some Wizard MagicSword',5,0,NULL,2200,'200:150',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21013,'Hetairoi_Sword','Hetairoi Sword',5,0,NULL,2200,'210',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,'bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21013,'Hetairoi_Sword','Hetairoi Sword',5,0,NULL,2200,'210',NULL,1,2,0x00000080,56,2,34,4,'110',1,3,'bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (21014,'Infinity_Two-Handed_Sword','Infinity Two-Handed Sword',5,20,NULL,500,'230',NULL,1,1,0x00000002,63,2,34,4,'100',1,3,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (21015,'Crimson_Two-Handed_Sword','Crimson Two-Handed Sword',5,20,NULL,1700,'170',NULL,1,2,0x00000002,63,2,34,3,'70',1,3,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21014,'Infinity_Two-Handed_Sword','Infinity Two-Handed Sword',5,20,NULL,500,'230',NULL,1,1,0x00004082,56,2,34,4,'100',1,3,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21015,'Crimson_Two-Handed_Sword','Crimson Two-Handed Sword',5,20,NULL,1700,'170',NULL,1,2,0x00004082,63,2,34,3,'70',1,3,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21016,'Two_Handed_Sword_of_Vicious_Mind','Two-Handed Sword of Vicious Mind',5,20,NULL,2200,'220',NULL,1,1,0x00004082,63,2,34,4,'160',1,3,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21016,'Two_Handed_Sword_of_Vicious_Mind','Two-Handed Sword of Vicious Mind',5,20,NULL,2200,'220',NULL,1,1,0x00004082,63,2,34,4,'160',1,3,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21018,'Lindy_Hop','Lindy Hop',5,20,NULL,3400,'340',NULL,1,2,0x00000002,40,2,34,4,'170',1,3,'.@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21018,'Lindy_Hop','Lindy Hop',5,20,NULL,3400,'340',NULL,1,2,0x00000002,40,2,34,4,'170',1,3,'.@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',NULL,1,2,0x00000080,56,2,34,4,'130',1,3,'.@bstr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bstr)); if (.@bstr > 119) bonus bBaseAtk,160; else if (.@bstr > 107) bonus bBaseAtk,80; else if (.@bstr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',NULL,1,2,0x00000080,56,2,34,4,'130',1,3,'.@bstr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bstr)); if (.@bstr > 119) bonus bBaseAtk,160; else if (.@bstr > 107) bonus bBaseAtk,80; else if (.@bstr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100;',NULL,NULL);
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@@ -11083,222 +11082,222 @@ REPLACE INTO `item_db_re` VALUES (23196,'Shining_Blue_Lucky_Egg','Shining Blue L
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#===================================================================
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#===================================================================
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# Shadow Equipments
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# Shadow Equipments
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#===================================================================
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#===================================================================
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-REPLACE INTO `item_db_re` VALUES (24000,'T_STR1_Armor_Shadow','T STR1 Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24001,'T_DEX1_Weapon_Shadow','T DEX1 Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24002,'T_LUK1_Shield_Shadow','T LUK1 Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24003,'T_AGI1_Shoes_Shadow','T AGI1 Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24004,'T_VIT1_Earrings_Shadow(R)','T VIT1 Earrings Shadow(R)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24005,'T_INT1_Pendant_Shadow(L)','T INT1 Pendant Shadow(L)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24006,'T_STR2_Armor_Shadow','T STR2 Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'30',NULL,NULL,'bonus bStr,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24007,'T_DEX2_Weapon_Shadow','T DEX2 Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'30',NULL,NULL,'bonus bDex,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24008,'T_LUK2_Shield_Shadow','T LUK2 Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'60',NULL,NULL,'bonus bLuk,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24009,'T_AGI2_Shoes_Shadow','T AGI2 Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'90',NULL,NULL,'bonus bAgi,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24010,'T_VIT2_Earrings_Shadow(R)','T VIT2 Earrings Shadow(R)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'120',NULL,NULL,'bonus bVit,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24011,'T_INT2_Pendant_Shadow(L)','T INT2 Pendant Shadow(L)',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'150',NULL,NULL,'bonus bInt,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24012,'Promotional_Weapon_Shadow','Promotional Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24013,'Promotional_Armor_Shadow','Promotional Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24014,'Promotional_Shoes_Shadow','Promotional Shoes Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24015,'Promotional_Shield_Shadow','Promotional Shield Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24016,'Promotional_Earrings_Shadow','Promotional Earrings Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24017,'Promotional_Pendant_Shadow','Promotional Pendant Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24018,'Shadow_Physical_Earring','Shadow Physical Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bAspdRate,(getrefine()>=7)?2:1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24019,'Shadow_Physical_Weapon','Shadow Physical Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24020,'Shadow_Physical_Pendant','Shadow Physical Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24021,'Shadow_Magical_Earring','Shadow Magical Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bVariableCastrate,-(getrefine()>=7)?2:1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24022,'Shadow_Magical_Weapon','Shadow Magical Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24023,'Shadow_Magical_Pendant','Shadow Magical Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24024,'Shadow_Breeze_Armor','Shadow Breeze Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bFlee,5+(getrefine()>=7 ? 10 : 0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24025,'Shadow_Champion_Shoes','Shadow Champion Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24026,'Shadow_Athena_Shield','Shadow Athena Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24027,'Immune_Shadow_Armor','Immune Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubEle,0,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24028,'Hard_Shadow_Armor','Hard Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24029,'Ancient_Shadow_Armor','Ancient Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bHit,(getrefine()>=7)?20:10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24030,'Critital_Shadow_Armor','Critital Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bCritical,(getrefine()>=7)?10:5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24031,'King_Bird_Shadow_Weapon','King Bird Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24032,'Critical_Hit_Shadow_Weapon','Critical Hit Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24034,'Lucky_Shadow_Weapon','Lucky Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24033,'Healing_Shadow_Weapon','Healing Shadow Weapon',12,10,NULL,0,'0:10',NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'if (getrefine()>=7) bonus bHealPower2,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24035,'Power_Shadow_Earring','Power Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24036,'Ect_Shadow_Pendant','Ect Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24037,'Dexter_travelers_Shadow_Armor','Dexter travelers Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24038,'Vital_Shadow_Shoes','Vital Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24039,'Athletic_Shadow_Shield','Athletic Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24040,'Lucky_Shadow_Armor','Lucky Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bLuk,1; bonus bCritical,(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24041,'Power_Shadow_Pendant','Power Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bStr,1; bonus bBaseAtk,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24042,'Ect_Shadow_Earring','Ect Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bInt,1; bonus bMatk,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24043,'Dexter_Travelers_Shadow_Weapon','Dexter Travelers Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bDex,1; bonus bHit,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24044,'Vital_Shadow_Shield','Vital Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bVit,1; bonus bDef,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24045,'Athletic_Shadow_Shoes','Athletic Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bAgi,1; bonus bFlee,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24046,'Resist_Spell_Power_Shadow_Pendant','Resist Spell Power Shadow Pendant',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMdef,(getrefine()>=7)?6:3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24047,'Rapid_Shadow_Pendant','Rapid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24048,'Casters_Shadow_Pendant','Casters Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24049,'Hard_Shadow_Earring','Hard Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24050,'Wise_Shadow_Earring','Wise Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24051,'Athena_Shadow_Earring','Athena Shadow Earring',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24052,'Cranial_Shadow_Shield','Cranial Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24053,'Safeguard_Shadow_Shield','Safeguard Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24054,'Brutal_Shadow_Shield','Brutal Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24055,'Gargantua_Shadow_Shield','Gargantua Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24056,'Homer\'s_Shadow_Shield','Homer\'s Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24057,'Dragoon_Shadow_Shield','Dragoon Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24058,'Satanic_Shadow_Shield','Satanic Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24059,'Fire-Proof_Shadow_Shield','Fire-Proof Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24060,'Requiem_Shadow_Shield','Requiem Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24061,'Cadi_Shadow_Shield','Cadi Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24062,'Bloody_Shadow_Shoes','Bloody Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24063,'Liberation_Shadow_Shoes','Liberation Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24064,'Chemical_Shadow_Shoes','Chemical Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24065,'Glamorous_Shadow_Shoes','Glamorous Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24066,'Sekti_Side_Shadow_Shoes','Sekti Side Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24067,'Fisher_Shadow_Shoes','Fisher Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24068,'Seraphim_Shadow_Shoes','Seraphim Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24069,'Beholder_Shadow_Shoes','Beholder Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24070,'Divine_Shadow_Shoes','Divine Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24071,'Dragoons_Shadow_Shoes','Dragoons Shadow Shoes',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24072,'Large_Shadow_Armor','Large Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24073,'Medium_Shadow_Armor','Medium Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24074,'Small_Shadow_Armor','Small Shadow Armor',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24075,'Large_Shadow_Weapon','Large Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24076,'Medium_Shadow_Weapon','Medium Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24077,'Small_Shadow_Weapon','Small Shadow Weapon',12,10,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24078,'Spiritual_Shadow_Weapon','Spiritual Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;}',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24079,'Spiritual_Shadow_Earring','Spiritual Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50;',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24080,'Spiritual_Shadow_Pendant','Spiritual Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMaxSPrate,(getrefine()>=7?2:1);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24081,'Mali_Shas_Shadow_Armor','Mali Shas Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;}',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24082,'Mali_Shas_Shadow_Shoes','Mali Shas Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxHPrate,(getrefine()>=7?2:1);',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (24083,'Mali_Shas_Shadow_Shield','Mali Shas Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bHPrecovRate,(getrefine()>=7?10:5);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24084,'Gemstone_Shadow_Armor','Gemstone Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bCritical,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24085,'Gemstone_Shadow_Shoes','Gemstone Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24086,'Gemstone_Shadow_Shield','Gemstone Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24087,'Gemstone_Shadow_Weapon','Gemstone Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24088,'Gemstone_Shadow_Earring','Gemstone Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24089,'Gemstone_Shadow_Pendant','Gemstone Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24090,'Stability_Shadow_Shield','Stability Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24091,'Harrods_Plaster_Shadow_Armor','Harrods Plaster Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24092,'Harrods_Plaster_Shadow_Shoes','Harrods Plaster Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24093,'Insomnia_Shadow_Armor','Insomnia Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
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|
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-REPLACE INTO `item_db_re` VALUES (24094,'Insomnia_Shadow_Shoes','Insomnia Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24095,'Peerless_Shadow_Armor','Peerless Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24096,'Peerless_Shadow_Shoes','Peerless Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24097,'Andre_Shadow_Armor','Andre Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24098,'Andre_Shadow_Shoes','Andre Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24099,'Freezing_Frozen_Shadow_Weapon','Freezing Frozen Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24100,'Freezing_Frozen_Shadow_Earring','Freezing Frozen Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24101,'Freezing_Frozen_Shadow_Pendant','Freezing Frozen Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24102,'Vitality_Shadow_Earring','Vitality Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24103,'Vitality_Shadow_Pendant','Vitality Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24104,'Neutral_Shadow_Weapon','Neutral Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24105,'Neutral_Shadow_Earring','Neutral Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24106,'Neutral_Shadow_Pendant','Neutral Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24107,'Frozen_Curse_Shadow_Earring','Frozen Curse Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24108,'Frozen_Curse_Shadow_Pendant','Frozen Curse Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24109,'Caster_Shadow_Earrings','Caster Shadow Earrings',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bVariableCastrate,-1-((getrefine()>=7)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24110,'Caster_Shadow_Weapon','Caster Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24111,'Spell_Flow_Shadow_Shoes','Spell Flow Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24112,'Spell_Flow_Shadow_Armor','Spell Flow Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24113,'Spell_Flow_Shadow_Shield','Spell Flow Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24114,'Grid_Shadow_Armor','Grid Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24115,'Grid_Shadow_Shoes','Grid Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24116,'Grid_Shadow_Shield','Grid Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24117,'Grid_Shadow_Weapon','Grid Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24118,'Grid_Shadow_Earring','Grid Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24119,'Grid_Shadow_Pendant','Grid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24120,'Heal_Shadow_Armor','Heal Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24121,'Heal_Shadow_Shoes','Heal Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24122,'Heal_Shadow_Shield','Heal Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24123,'Heal_Shadow_Weapon','Heal Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24124,'Heal_Shadow_Earring','Heal Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24125,'Heal_Shadow_Pendant','Heal Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24126,'Hiding_Shadow_Armor','Hiding Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
-REPLACE INTO `item_db_re` VALUES (24127,'Hiding_Shadow_Shoes','Hiding Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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-REPLACE INTO `item_db_re` VALUES (24128,'Hiding_Shadow_Shield','Hiding Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
-REPLACE INTO `item_db_re` VALUES (24129,'Hiding_Shadow_Weapon','Hiding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
-REPLACE INTO `item_db_re` VALUES (24130,'Hiding_Shadow_Earring','Hiding Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
-REPLACE INTO `item_db_re` VALUES (24131,'Hiding_Shadow_Pendant','Hiding Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
-REPLACE INTO `item_db_re` VALUES (24132,'Cloaking_Shadow_Armor','Cloaking Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
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|
-REPLACE INTO `item_db_re` VALUES (24133,'Cloaking_Shadow_Shoes','Cloaking Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
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|
-REPLACE INTO `item_db_re` VALUES (24134,'Cloaking_Shadow_Shield','Cloaking Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24135,'Cloaking_Shadow_Weapon','Cloaking Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24136,'Cloaking_Shadow_Earring','Cloaking Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24137,'Cloaking_Shadow_Pendant','Cloaking Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24138,'Teleport_Shadow_Armor','Teleport Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24139,'Teleport_Shadow_Shoes','Teleport Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (24140,'Teleport_Shadow_Shield','Teleport Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24141,'Teleport_Shadow_Weapon','Teleport Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24142,'Teleport_Shadow_Earring','Teleport Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24143,'Teleport_Shadow_Pendant','Teleport Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24144,'Steal_Shadow_Armor','Steal Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24145,'Steal_Shadow_Shoes','Steal Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (24146,'Steal_Shadow_Shield','Steal Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24147,'Steal_Shadow_Weapon','Steal Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (24148,'Steal_Shadow_Earring','Steal Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24149,'Steal_Shadow_Pendant','Steal Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (24150,'Infinity_Shadow_Earring','Infinity Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24151,'Infinity_Shadow_Pendant','Infinity Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24152,'Solid_Shadow_Weapon','Solid Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (24153,'Solid_Shadow_Earring','Solid Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24154,'Solid_Shadow_Armor','Solid Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
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|
|
-REPLACE INTO `item_db_re` VALUES (24155,'Solid_Shadow_Pendant','Solid Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMdef,(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24156,'Demi-Human_Shadow_Weapon','Demi-Human Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
-REPLACE INTO `item_db_re` VALUES (24157,'Exorcist_Shadow_Weapon','Exorcist Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24158,'Hunting_Shadow_Weapon','Hunting Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24159,'Insect_Shadow_Weapon','Insect Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24160,'Fishing_Shadow_Weapon','Fishing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24161,'Dragon_Killer_Shadow_Weapon','Dragon Killer Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24162,'Angelus_Shadow_Weapon','Angelus Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24163,'Formless_Shadow_Weapon','Formless Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24164,'Holy_Water_Shadow_Weapon','Holy Water Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24165,'Plant_Shadow_Weapon','Plant Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24166,'Penetration_Shadow_Earring','Penetration Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24167,'Penetration_Shadow_Pendant','Penetration Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24168,'Tempest_Shadow_Earring','Tempest Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24169,'Tempest_Pendant_Shadow','Tempest Pendant Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24170,'Magic_Demi-Human_Shadow_Weapon','Magic Demi-Human Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24171,'Magic_Exorcist_Shadow_Weapon','Magic Exorcist Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24172,'Magic_Hunting_Shadow_Weapon','Magic Hunting Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24173,'Magic_Insect_Shadow_Weapon','Magic Insect Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24174,'Magic_Fishing_Shadow_Weapon','Magic Fishing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24175,'Magic_Dragon_Killer_Shadow_Weapon','Magic Dragon Killer Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24176,'Magic_Angelus_Shadow_Weapon','Magic Angelus Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24177,'Magic_Formless_Shadow_Weapon','Magic Formless Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24178,'Magic_Holy_Water_Shadow_Weapon','Magic Holy Water Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
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|
-REPLACE INTO `item_db_re` VALUES (24179,'Magic_Caesars_Shadow_Weapon','Magic Caesars Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24180,'Bearer\'s_Shadow_Armor','Bearer\'s Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMdef,1+(getrefine()/2);',NULL,NULL);
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|
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|
-REPLACE INTO `item_db_re` VALUES (24181,'Bearer\'s_Shadow_Shoes','Bearer\'s Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxSP,50+(5*(getrefine()/2));',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24182,'Bearer\'s_Shadow_Shield','Bearer\'s Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24183,'Bearer\'s_Shadow_Weapon','Bearer\'s Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bMaxHP,100+(10*(getrefine()/2));',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24184,'Bearer\'s_Shadow_Earring','Bearer\'s Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24185,'Bearer\'s_Shadow_Pendant','Bearer\'s Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24186,'Basis_Shadow_Armor','Basis Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24187,'Hallowed_Shadow_Armor','Hallowed Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24188,'Underneith_Shadow_Armor','Underneith Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24189,'Underneath_Shadow_Armor','Underneath Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24190,'Flame_Shadow_Armor','Flame Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24191,'Windy_Shadow_Armor','Windy Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24192,'Envenom_Shadow_Armor','Envenom Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24193,'Damned_Shadow_Armor','Damned Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24194,'Exorcism_Shadow_Armor','Exorcism Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24195,'Divine_Shadow_Armor','Divine Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24196,'Hasty_Shadow_Shoes','Hasty Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24197,'Hasty_Shadow_Armor','Hasty Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24198,'Basis_Shadow_Shield','Basis Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24199,'Hallowed_Shadow_Shield','Hallowed Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24200,'Saharic_Shadow_Shield','Saharic Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24201,'Underneath_Shadow_Shield','Underneath Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24202,'Flammable_Shadow_Shield','Flammable Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24203,'Windy_Shadow_Shield','Windy Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24204,'Envenom_Shadow_Shield','Envenom Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24205,'Damned_Shadow_Shield','Damned Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24206,'Exorcism_Shadow_Shield','Exorcism Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24207,'Divine_Shadow_Shield','Divine Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24208,'Expert_Shadow_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24209,'Expert_Shield_Shadow','Expert Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24210,'Beginner_Shadow_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24211,'Beginner_Shadow_Shield','Beginner Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24212,'Rookie_Shadow_Shoes','Rookie Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24213,'Rookie_Shadow_Shield','Rookie Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24214,'Advanced_Shadow_Shoes','Advanced Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
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|
|
|
-REPLACE INTO `item_db_re` VALUES (24215,'Advanced_Shadow_Shield','Advanced Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
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|
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24000,'T1_Shadow_Armor','Shadow Armor (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24001,'T1_Shadow_Weapon','Shadow Gauntlets (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24002,'T1_Shadow_Shield','Shadow Shield (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24003,'T1_Shadow_Shoes','Shadow Shoes (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24004,'T1_Shadow_R_Accessory','Shadow Ring (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24005,'T1_Shadow_L_Accessory','Shadow Pendant (Tier 1)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24006,'T2_Shadow_Armor','Shadow Armor (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'30',NULL,NULL,'bonus bStr,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24007,'T2_Shadow_Weapon','Shadow Gauntlets (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'30',NULL,NULL,'bonus bDex,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24008,'T2_Shadow_Shield','Shadow Shield (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'60',NULL,NULL,'bonus bLuk,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24009,'T2_Shadow_Shoes','Shadow Shoes (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'90',NULL,NULL,'bonus bAgi,2;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24010,'T2_Shadow_R_Accessory','Shadow Ring (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'120',NULL,NULL,'bonus bVit,2;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24011,'T2_Shadow_L_Accessory','Shadow Pendant (Tier 2)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'150',NULL,NULL,'bonus bInt,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24012,'S_Promotion_Weapon','Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24013,'S_Promotion_Armor','Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bLuk,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24014,'S_Promotion_Shoes','Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',NULL,NULL,'bonus bAgi,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24015,'S_Promotion_Shield','Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',NULL,NULL,'bonus bVit,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24016,'S_Promotion_Earring','Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',NULL,NULL,'bonus bInt,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24017,'S_Promotion_Pendant','Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24018,'S_Physical_Earring','Physical Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bAspdRate,(getrefine()>=7)?2:1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24019,'S_Physical_Weapon','Physical Weapon (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bAtkRate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24020,'S_Physical_Pendant','Physical Pendant (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxHP,100; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24021,'S_Magical_Earring','Magical Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bVariableCastrate,-(getrefine()>=7)?2:1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24022,'S_Magical_Weapon','Magical Weapon (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bMatk,10; if(getrefine()>=7) { bonus bMatkRate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24023,'S_Magical_Pendant','Magical Pencil (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMaxSP,50; if(getrefine()>=7) { bonus bMaxSPrate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24024,'S_Breezy_Armor','Breeze Armor (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bFlee,5+(getrefine()>=7 ? 10 : 0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24025,'S_Champion_Shoes','Champion Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bMaxHP,20; bonus bMaxSP,20; if(getrefine()>=7) { bonus bMaxHP,1; bonus bMaxSP,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24026,'S_Athena_Shield','Athena Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24027,'S_Immune_Armor','Immune Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubEle,0,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24028,'S_Hard_Armor','Hard Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bMaxHP,50; if(getrefine()>=7) { bonus bMaxHPrate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24029,'S_Ancient_Armor','Ancient Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bHit,(getrefine()>=7)?20:10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24030,'S_Critical_Armor','Critital Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bCritical,(getrefine()>=7)?10:5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24031,'S_Kingbird_Weapon','Kingbird\'s Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bLongAtkRate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24032,'S_Cri_Hit_Weapon','Critical Hit Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bBaseAtk,10; if(getrefine()>=7) { bonus bCritAtkRate,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24033,'S_Healing_Weapon','Healing Shadow Weapon',12,0,NULL,0,'0:10',NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'if (getrefine()>=7) bonus bHealPower2,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24034,'S_Lucky_Weapon','Lucky Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bLuk,1; if(getrefine()>=7) { bonus bLuk,1; } if(getrefine()>=9) { bonus bLuk,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24035,'S_Power_Earring','Power Shadow Earring',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bStr,1; .@r = getrefine(); if(.@r>=7) { bonus bStr,1; } if(.@r>=9) { bonus bStr,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24036,'S_Int_Pendant','Intelligent Shadow Pendant',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bInt,1; .@r = getrefine(); if(.@r>=7) { bonus bInt,1; } if(.@r>=9) { bonus bInt,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24037,'S_Dexterous_Armor','Dexterous Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bDex,1; .@r = getrefine(); if(.@r>=7) { bonus bDex,1; } if(.@r>=9) { bonus bDex,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24038,'S_Vital_Shoes','Vital Shadow Shoes',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bVit,1; .@r = getrefine(); if(.@r>=7) { bonus bVit,1; } if(.@r>=9) { bonus bVit,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24039,'S_Athletic_Shield','Athletic Shadow Shield',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bAgi,1; .@r = getrefine(); if(.@r>=7) { bonus bAgi,1; } if(.@r>=9) { bonus bAgi,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24040,'S_Lucky_Armor','Lucky Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus bLuk,1; bonus bCritical,(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24041,'S_Power_Pendant','Power Shadow Pendant',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bStr,1; bonus bBaseAtk,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24042,'S_Int_Earring','Intelligent Shadow Earring',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bInt,1; bonus bMatk,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24043,'S_Dexterous_Weapon','Dexterous Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bDex,1; bonus bHit,getrefine();',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24044,'S_Vital_Shield','Vital Shadow Shield',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus bVit,1; bonus bDef,getrefine();',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24045,'S_Athletic_Shoes','Athletic Shadow Shoes',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus bAgi,1; bonus bFlee,getrefine();',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24046,'S_Resist_Spell_Pendant','Resist Spell Power Pendant (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,0,'bonus bMdef,(getrefine()>=7)?6:3;',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24047,'S_Rapid_Pendant','Rapid Pendant (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspdRate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24048,'S_Caster_Pendant','Caster Pendant (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,1+((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24049,'S_Hard_Earring','Hard Earring (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxHP,100; .@r = getrefine(); bonus bMaxHPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24050,'S_Wise_Earring','Wise Earring (Shadow)',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50; .@r = getrefine(); bonus bMaxSPRate,((.@r>=9)?2:(.@r>=7)?1:0);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24051,'S_Athena_Earring','Athena Earring (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,0,'bonus bDef,(getrefine()>=7)?20:10;',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24052,'S_Cranial_Shield','Cranial Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,7,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,7,1; } if(.@r>=9) { bonus2 bSubRace,7,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24053,'S_Safeguard_Shield','Safeguard Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,10,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,10,1; } if(.@r>=9) { bonus2 bSubRace,10,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24054,'S_Brutal_Shield','Brutal Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,2,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,2,1; } if(.@r>=9) { bonus2 bSubRace,2,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24055,'S_Gargantua_Shield','Gargantua Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,4,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,4,1; } if(.@r>=9) { bonus2 bSubRace,4,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24056,'S_Homers_Shield','Homers Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,5,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,5,1; } if(.@r>=9) { bonus2 bSubRace,5,1; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24057,'S_Dragoon_Shield','Dragoon Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,9,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,9,1; } if(.@r>=9) { bonus2 bSubRace,9,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24058,'S_Satanic_Shield','Satanic Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,8,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,8,1; } if(.@r>=9) { bonus2 bSubRace,8,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24059,'S_Flameguard_Shield','Flameguard Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,0,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,0,1; } if(.@r>=9) { bonus2 bSubRace,0,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24060,'S_Requiem_Shield','Requiem Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,1,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,1,1; } if(.@r>=9) { bonus2 bSubRace,1,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24061,'S_Cadi_Shield','Cadi Shield (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,0,'bonus2 bSubRace,3,1; .@r = getrefine(); if(.@r>=7) { bonus2 bSubRace,3,1; } if(.@r>=9) { bonus2 bSubRace,3,1; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24062,'S_Bloody_Shoes','Bloody Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,7,1; bonus2 bMagicAddRace,7,1; } if(.@r>=9) { bonus2 bAddRace,7,2; bonus2 bMagicAddRace,7,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24063,'S_Liberation_Shoes','Liberation Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,10,1; bonus2 bMagicAddRace,10,1; } if(.@r>=9) { bonus2 bAddRace,10,2; bonus2 bMagicAddRace,10,2; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24064,'S_Chemical_Shoes','Chemical Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,3,1; bonus2 bMagicAddRace,3,1; } if(.@r>=9) { bonus2 bAddRace,3,2; bonus2 bMagicAddRace,3,2; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24065,'S_Clamorous_Shoes','Clamorous Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,2,1; bonus2 bMagicAddRace,2,1; } if(.@r>=9) { bonus2 bAddRace,2,2; bonus2 bMagicAddRace,2,2; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24066,'S_Insecticide_Shoes','Insecticide Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,4,1; bonus2 bMagicAddRace,4,1; } if(.@r>=9) { bonus2 bAddRace,4,2; bonus2 bMagicAddRace,4,2; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24067,'S_Fisher_Shoes','Fisher Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,5,1; bonus2 bMagicAddRace,5,1; } if(.@r>=9) { bonus2 bAddRace,5,2; bonus2 bMagicAddRace,5,2; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24068,'S_Seraphim_Shoes','Seraphim Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,8,1; bonus2 bMagicAddRace,8,1; } if(.@r>=9) { bonus2 bAddRace,8,2; bonus2 bMagicAddRace,8,2; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24069,'S_Beholder_Shoes','Beholder Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,0,1; bonus2 bMagicAddRace,0,1; } if(.@r>=9) { bonus2 bAddRace,0,2; bonus2 bMagicAddRace,0,2; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24070,'S_Divine_Shoes','Divine Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,1,1; bonus2 bMagicAddRace,1,1; } if(.@r>=9) { bonus2 bAddRace,1,2; bonus2 bMagicAddRace,1,2; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24071,'S_Dragoon_Shoes','Dragoon Shoes (Shadow)',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,0,'bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddRace,9,1; bonus2 bMagicAddRace,9,1; } if(.@r>=9) { bonus2 bAddRace,9,2; bonus2 bMagicAddRace,9,2; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24072,'S_Big_Armor','Large Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,2,1; } if(.@r>=9) { bonus2 bSubSize,2,2; }',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24073,'S_Medium_Armor','Medium Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,1,1; } if(.@r>=9) { bonus2 bSubSize,1,2; }',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24074,'S_Small_Armor','Small Shadow Armor',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,0,'bonus2 bSubSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bSubSize,0,1; } if(.@r>=9) { bonus2 bSubSize,0,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24075,'S_Big_Weapon','Large Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,2,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,2,1; } if(.@r>=9) { bonus2 bAddSize,2,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24076,'S_Medium_Weapon','Medium Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,1,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,1,1; } if(.@r>=9) { bonus2 bAddSize,1,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24077,'S_Small_Weapon','Small Shadow Weapon',12,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus2 bAddSize,0,2; .@r = getrefine(); if(.@r>=7) { bonus2 bAddSize,0,1; } if(.@r>=9) { bonus2 bAddSize,0,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24078,'S_Spiritual_Weapon','Spiritual Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,131072,NULL,'1',1,0,'bonus bUseSPrate,-5; if(getrefine()>=7){bonus bSPrecovRate,5;}',NULL,NULL);
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|
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+REPLACE INTO `item_db_re` VALUES (24079,'S_Spiritual_Earring','Spiritual Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMaxSP,50;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24080,'S_Spiritual_Pendent','Spiritual Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMaxSPrate,(getrefine()>=7?2:1);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24081,'S_Malicious_Armor','Malicious Shas Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMaxHP,100; if(getrefine()>=7){bonus bMaxHPrate,1;}',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24082,'S_Malicious_Shoes','Malicious Shas Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxHPrate,(getrefine()>=7?2:1);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24083,'S_Malicious_Shield','Malicious Shas Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bHPrecovRate,(getrefine()>=7?10:5);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24084,'S_Gemstone_Armor','Gemstone Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bCritical,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24085,'S_Gemstone_Shoes','Gemstone Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24086,'S_Gemstone_Shield','Gemstone Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24087,'S_Gemstone_Weapon','Gemstone Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
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|
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+REPLACE INTO `item_db_re` VALUES (24088,'S_Gemstone_Earring','Gemstone Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24089,'S_Gemstone_Pendent','Gemstone Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24090,'S_Stability_Shield','Stability Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,3; .@r = getrefine(); bonus2 bResEff,Eff_Stun,.@r/2; bonus2 bResEff,Eff_Freeze,.@r/2; bonus2 bResEff,Eff_Curse,.@r/2; bonus2 bResEff,Eff_Bleeding,.@r/2; bonus2 bResEff,Eff_Stone,.@r; bonus2 bResEff,Eff_Sleep,.@r; bonus2 bResEff,Eff_Silence,.@r; bonus2 bResEff,Eff_Blind,.@r;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24091,'S_Plasterer\'s_Armor','Harrods Plaster Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24092,'S_Plasterer\'s_Shoes','Harrods Plaster Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stone,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24093,'S_Insomniac_Armor','Insomnia Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24094,'S_Insomniac_Shoes','Insomnia Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Sleep,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24095,'S_Peerless_Armor','Peerless Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24096,'S_Peerless_Shoes','Peerless Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Silence,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24097,'S_Adurate_Armor','Andre Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24098,'S_Adurate_Shoes','Andre Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Blind,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24099,'Unfreez_Weapon_S','Unfreezing Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24100,'Unfreeze_Earing_S','Unfreezing Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24101,'Unfreeze_Pendent_S','Unfreezing Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Freeze,getrefine();',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24102,'Vitality_Earing_S','Vitality Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24103,'Vitality_Pendant_S','Vitality Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Bleeding,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24104,'S_Neutral_Weapon','Neutral Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine()/2;',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24105,'S_Neutral_Earring','Neutral Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24106,'S_Neutral_Pendent','Neutral Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Stun,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24107,'S_Curse_Lift_Earring','Frozen Curse Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24108,'S_Curse_Lift_Pendent','Frozen Curse Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bDef,1; bonus2 bResEff,Eff_Curse,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24109,'S_Caster_earring','Caster Shadow Earrings',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bVariableCastrate,-1-((getrefine()>=7)?1:0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24110,'S_Caster_Weapon','Caster Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'.@r = getrefine(); bonus bVariableCastrate,-1-((.@r>=7)?1:0)-((.@r>=9)?2:0);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24111,'S_Spell_Flow_Shoes','Spellflow Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bSPrecovRate,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24112,'S_Spell_Flow_Armor','Spellflow Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bUseSPrate,1+((getrefine()>=7)?1:0)+((getrefine()>=9)?1:0);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24113,'S_Spell_Flow_Shield','Spellflow Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bUseSPrate,1; if(getrefine()>=7) bonus bMaxSPrate,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24114,'S_Greed_Armor','Grid Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",100-(getrefine()*10);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24115,'S_Greed_Shoes','Grid Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24116,'S_Greed_Shield','Grid Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24117,'S_Greed_Weapon','Grid Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24118,'S_Greed_Earring','Grid Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24119,'S_Greed_Pendant','Grid Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "BS_GREED",1; bonus2 bSkillUseSP,"BS_GREED",-100+(getrefine()*10);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24120,'S_Heal_Armor','Heal Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24121,'S_Heal_Shoes','Heal Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24122,'S_Heal_Shield','Heal Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24123,'S_Heal_Weapon','Heal Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24124,'S_Heal_Earring','Heal Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24125,'S_Heal_Pendant','Heal Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_HEAL",1; bonus2 bSkillUseSP,"AL_HEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24126,'S_Hiding_Armor','Hiding Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
+REPLACE INTO `item_db_re` VALUES (24127,'S_Hiding_Shoes','Hiding Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
+REPLACE INTO `item_db_re` VALUES (24128,'S_Hiding_Shield','Hiding Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
+REPLACE INTO `item_db_re` VALUES (24129,'S_Hiding_Weapon','Hiding Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
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|
+REPLACE INTO `item_db_re` VALUES (24130,'S_Hiding_Earring','Hiding Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
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|
+REPLACE INTO `item_db_re` VALUES (24131,'S_Hiding_Pendant','Hiding Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_HIDING",1; bonus2 bSkillUseSP,"TF_HIDING",-50+(getrefine()*5);',NULL,'sc_end SC_HIDING;');
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|
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|
+REPLACE INTO `item_db_re` VALUES (24132,'S_Cloaking_Armor','Cloaking Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24133,'S_Cloaking_Shoes','Cloaking Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24134,'S_Cloaking_Shield','Cloaking Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24135,'S_Cloaking_Weapon','Cloaking Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24136,'S_Cloaking_Earring','Cloaking Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24137,'S_Cloaking_Pendant','Cloaking Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AS_CLOAKING",1; bonus2 bSkillUseSP,"AS_CLOAKING",-50+(getrefine()*5);',NULL,'sc_end SC_CLOAKING;');
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24138,'S_Teleport_Armor','Teleport Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24139,'S_Teleport_Shoes','Teleport Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24140,'S_Teleport_Shield','Teleport Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24141,'S_Teleport_Weapon','Teleport Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24142,'S_Teleport_Earring','Teleport Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24143,'S_Teleport_Pendant','Teleport Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "AL_TELEPORT",1; bonus2 bSkillUseSP,"AL_TELEPORT",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24144,'S_Steal_Armor','Steal Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24145,'S_Steal_Shoes','Steal Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24146,'S_Steal_Shield','Steal Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24147,'S_Steal_Weapon','Steal Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24148,'S_Steal_Earring','Steal Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24149,'S_Steal_Pendant','Steal Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'skill "TF_STEAL",1; bonus2 bSkillUseSP,"TF_STEAL",-50+(getrefine()*5);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24150,'S_Infinity_Earring','Infinity Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24151,'S_Infinity_Pendant','Infinity Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubSize,Size_All,1+((.@r >= 9) ? 2 : (.@r >= 7) ? 1 : 0);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24152,'S_Solid_Weapon','Solid Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24153,'S_Solid_Earring','Solid Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bHit,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24154,'S_Immortal_Armor','Solid Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24155,'S_Immortal_Pendant','Solid Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bMdef,(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24156,'S_Executioner_Weapon','Demi-Human Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24157,'S_Exorcist_Weapon','Exorcist Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24158,'S_Hunting_Weapon','Hunting Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24159,'S_Insect_Net_Weapon','Insect Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24160,'S_Fishing_Weapon','Fishing Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24161,'S_Dragon_Killer_Weapon','Dragon Killer Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24162,'S_Corrupt_Weapon','Angelus Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24163,'S_Vibration_Weapon','Formless Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24164,'S_Holy_Water_Weapon','Holy Water Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24165,'S_Scissors_Weapon','Plant Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreDefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24166,'S_Penetration_Earring','Penetration Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24167,'S_Penetration_Pendent','Penetration Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bIgnoreDefRaceRate,RC_All,5+(.@r/2); bonus2 bIgnoreDefRaceRate,RC_Player,-5-(.@r/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24168,'S_Tempest_Earring','Tempest Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24169,'S_Tempest_Pendent','Tempest Pendant Shadow',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24170,'S_M_Executioner_Weapon','Magic Demi-Human Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24171,'S_M_Exorcist_Weapon','Magic Exorcist Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Demon,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24172,'S_M_Hunting_Weapon','Magic Hunting Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Brute,5+(getrefine()/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24173,'S_M_Insect_Net_Weapon','Magic Insect Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Insect,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24174,'S_M_Fishing_Weapon','Magic Fishing Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Fish,5+(getrefine()/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24175,'S_M_Dragon_K_Weapon','Magic Dragon Killer Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Dragon,5+(getrefine()/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24176,'S_M_Corrupt_Weapon','Magic Angelus Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Angel,5+(getrefine()/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24177,'S_M_Vibration_Weapon','Magic Formless Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Formless,5+(getrefine()/2);',NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (24178,'S_M_Holy_Water_Weapon','Magic Holy Water Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Undead,5+(getrefine()/2);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (24179,'S_M_Scissors_Weapon','Magic Caesars Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus2 bIgnoreMdefRaceRate,RC_Plant,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24180,'S_Bearers_Armor','Bearer\'s Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bMdef,1+(getrefine()/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24181,'S_Bearers_Shoes','Bearer\'s Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bMaxSP,50+(5*(getrefine()/2));',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24182,'S_Bearers_Shield','Bearer\'s Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bDef,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24183,'S_Bearers_Weapon','Bearer\'s Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',1,NULL,'bonus bMaxHP,100+(10*(getrefine()/2));',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24184,'S_Bearers_Earring','Bearer\'s Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'bonus bMatk,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24185,'S_Bearers_Pendent','Bearer\'s Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'bonus bBaseAtk,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24186,'S_Basis_Armor','Basis Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Neutral,1+(.@r/2); bonus2 bMagicAddEle,Ele_Neutral,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24187,'S_Hallowed_Armor','Hallowed Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Dark,1+(.@r/2); bonus2 bMagicAddEle,Ele_Dark,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24188,'S_Saharic_Armor','Underneith Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Water,1+(.@r/2); bonus2 bMagicAddEle,Ele_Water,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24189,'S_Underneath_Armor','Underneath Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Earth,1+(.@r/2); bonus2 bMagicAddEle,Ele_Earth,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24190,'S_Flam_Armor','Flame Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Fire,1+(.@r/2); bonus2 bMagicAddEle,Ele_Fire,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24191,'S_Windy_Armor','Windy Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Wind,1+(.@r/2); bonus2 bMagicAddEle,Ele_Wind,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24192,'S_Envenom_Armor','Envenom Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Poison,1+(.@r/2); bonus2 bMagicAddEle,Ele_Poison,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24193,'S_Damned_Armor','Damned Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Holy,1+(.@r/2); bonus2 bMagicAddEle,Ele_Holy,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24194,'S_Geist_Armor','Exorcism Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Ghost,1+(.@r/2); bonus2 bMagicAddEle,Ele_Ghost,1+(.@r/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24195,'S_Divine_Armor','Divine Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Undead,1+(.@r/2); bonus2 bMagicAddEle,Ele_Undead,1+(.@r/2);',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24196,'S_Hasty_Shoes','Hasty Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24197,'S_Hasty_Armor','Hasty Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'bonus bFlee,5+(getrefine()/2);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24198,'S_Basis_Shield','Basis Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Neutral,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24199,'S_Hallowed_Shield','Hallowed Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Dark,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24200,'S_Saharic_Shield','Saharic Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Water,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24201,'S_Underneath_Shield','Underneath Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Earth,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24202,'S_Flam_Shield','Flame Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Fire,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24203,'S_Windy_Shield','Windy Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Wind,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24204,'S_Envenom_Shield','Envenom Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Poison,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24205,'S_Damned_Shield','Damned Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24206,'S_Geist_Shield','Exorcism Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Ghost,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24207,'S_Divine_Shield','Divine Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bSubEle,Ele_Undead,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24208,'S_Expert_Shoes','Expert Shadow Shoes',12,20,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,1;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24209,'S_Expert_Shield','Expert Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'150:175',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/4);',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24210,'S_Beginner_Shoes','Beginner Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (24211,'S_Beginner_Shield','Beginner Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1:49',1,NULL,'bonus2 bExpAddRace,RC_All,getrefine();',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (24212,'S_Rookie_Shoes','Rookie Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24213,'S_Rookie_Shield','Rookie Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'50:99',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24214,'S_Advanced_Shoes','Advanced Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24215,'S_Advanced_Shield','Advanced Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'100:149',1,NULL,'bonus2 bExpAddRace,RC_All,(getrefine()/3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24216,'Attack_Shadow_Armor','Attack Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); autobonus "{ bonus bAtk2,(.@r*5); }",(.@r*20)+100,3000,BF_NORMAL;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24216,'Attack_Shadow_Armor','Attack Shadow Armor',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); autobonus "{ bonus bAtk2,(.@r*5); }",(.@r*20)+100,3000,BF_NORMAL;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24217,'Blitz_Shadow_Earring','Blitz Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus bHit,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24217,'Blitz_Shadow_Earring','Blitz Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); bonus bHit,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24218,'Blitz_Shadow_Pendant','Blitz Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAtk2,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24218,'Blitz_Shadow_Pendant','Blitz Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAtk2,(.@r/2)+5; if(.@r>=7){ bonus bAspd,1; }',NULL,NULL);
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@@ -11314,18 +11313,18 @@ REPLACE INTO `item_db_re` VALUES (24227,'Enhanced_Soul_Shadow_Weapon','Enhanced
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REPLACE INTO `item_db_re` VALUES (24228,'Soul_Shadow_Weapon','Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatkRate,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24228,'Soul_Shadow_Weapon','Soul Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatkRate,(.@r<7)?1:((.@r<9)?2:3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24229,'Soul_Shadow_Earring','Soul Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24229,'Soul_Shadow_Earring','Soul Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24230,'Soul_Shadow_Pendant','Soul Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24230,'Soul_Shadow_Pendant','Soul Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'70',1,NULL,'.@r = getrefine(); bonus bMatk,(5+.@r); if(.@r>=7) bonus bMaxHPrate,1; if(.@r>=9) bonus bMatkRate,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24231,'Blitz_Shadow_Shoes','Blitz Shadow Shoes',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24232,'Blitz_Shadow_Shield','Blitz Shadow Shield',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24233,'Exceeding_Shadow_Weapon','Exceeding Shadow Weapon',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'.@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24234,'Titan_Shadow_Earring','Titan Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24235,'Titan_Shadow_Pendant','Titan Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24236,'Boned_Shadow_Earring','Boned Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24237,'Boned_Shadow_Pendant','Boned Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24238,'Gigantic_Shadow_Earring','Gigantic Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24239,'Gigantic_Shadow_Pendant','Gigantic Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24243,'Reload_Shadow_Shoes','Reload Shadow Shoes',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24244,'Reload_Shadow_Shield','Reload Shadow Shield',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24245,'Reload_Shadow_Armor','Reload Shadow Armor',12,20,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24231,'S_Blitz_Shoes','Blitz Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'bonus bFlee,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24232,'S_Blitz_Shield','Blitz Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'bonus bCritical,5; .@r = getrefine(); if(.@r>=2){ bonus bCritical,2; } if(.@r>=7){ bonus bAspd,1; } if(.@r>=9){ bonus bAspd,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24233,'S_Exceed_Weapon','Exceeding Shadow Weapon',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'100',1,NULL,'.@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus bAtkRate,.@r; bonus bMatkRate,.@r;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24234,'S_Titan_Earring','Titan Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24235,'S_Titan_Pendant','Titan Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Large,.@rate; bonus2 bMagicAddSize,Size_Large,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24236,'S_Boned_Earring','Boned Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24237,'S_Boned_Pendant','Boned Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24238,'S_Gigantic_Earring','Gigantic Shadow Earring',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1048576,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24239,'S_Gigantic_Pendant','Gigantic Shadow Pendant',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,2097152,NULL,'1',1,NULL,'.@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24243,'S_Reload_Shoes','Reload Shadow Shoes',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,524288,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24244,'S_Reload_Shield','Reload Shadow Shield',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24245,'S_Reload_Armor','Reload Shadow Armor',12,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',1,NULL,'.@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3);',NULL,NULL);
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#
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#
|
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REPLACE INTO `item_db_re` VALUES (25132,'Pumpkin_Deco','Pumpkin Deco',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25132,'Pumpkin_Deco','Pumpkin Deco',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25133,'Dried_White_Stem','Dried White Stem',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25133,'Dried_White_Stem','Dried White Stem',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -11371,8 +11370,8 @@ REPLACE INTO `item_db_re` VALUES (28101,'Axe_Tornado','Axe Tornado',5,10,NULL,40
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REPLACE INTO `item_db_re` VALUES (28102,'Half_BF_Two_Handed_Axe1','Half BF Two Handed Axe1',5,20,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,3,'80',1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28102,'Half_BF_Two_Handed_Axe1','Half BF Two Handed Axe1',5,20,NULL,0,'200',NULL,1,0,0x000444A2,63,2,34,3,'80',1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28103,'Blue_Twohand_Axe','Blue Twohand Axe',5,10,NULL,3000,'330',NULL,1,1,0x00000400,56,2,2,3,'1',1,7,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28103,'Blue_Twohand_Axe','Blue Twohand Axe',5,10,NULL,3000,'330',NULL,1,1,0x00000400,56,2,2,3,'1',1,7,'bonus bStr,5; bonus bVit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28104,'Ru_Gold_Axe_M','Ru Gold Axe M',5,0,NULL,3000,'330',NULL,1,2,0x00000400,56,2,34,3,'120',1,7,'bonus bStr,8; bonus bVit,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28104,'Ru_Gold_Axe_M','Ru Gold Axe M',5,0,NULL,3000,'330',NULL,1,2,0x00000400,56,2,34,3,'120',1,7,'bonus bStr,8; bonus bVit,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28105,'Infinity_Axe','Infinity Axe',5,10,NULL,500,'265',NULL,1,1,0x00000022,7,2,34,4,'100',1,7,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x00000022,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28105,'Infinity_Axe','Infinity Axe',5,10,NULL,500,'265',NULL,1,1,0x000444A2,56,2,34,4,'100',1,7,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x000444A2,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1;',NULL,NULL);
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#
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|
#
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REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28200,'End_Of_The_Horizon','End Of The Horizon',5,2700000,NULL,2400,'410',NULL,9,1,0x40000000,63,2,34,4,'110',1,21,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28200,'End_Of_The_Horizon','End Of The Horizon',5,2700000,NULL,2400,'410',NULL,9,1,0x40000000,63,2,34,4,'110',1,21,NULL,NULL,NULL);
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@@ -11454,8 +11453,8 @@ REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious
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REPLACE INTO `item_db_re` VALUES (28700,'Ru_Gold_Dagger','Ru Gold Dagger',5,0,NULL,1000,'160',NULL,1,2,0x00020000,56,2,2,3,'120',1,1,'bonus bStr,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28700,'Ru_Gold_Dagger','Ru Gold Dagger',5,0,NULL,1000,'160',NULL,1,2,0x00020000,56,2,2,3,'120',1,1,'bonus bStr,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28701,'Ru_Gold_Knife','Ru Gold Knife',5,0,NULL,500,'160',NULL,1,2,0x00010000,56,2,2,3,'120',1,1,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28701,'Ru_Gold_Knife','Ru Gold Knife',5,0,NULL,500,'160',NULL,1,2,0x00010000,56,2,2,3,'120',1,1,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28702,'Ru_Gold_Ashura','Ru Gold Ashura',5,0,NULL,1000,'150:150',NULL,1,2,0x2000000,63,2,2,3,'120',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28702,'Ru_Gold_Ashura','Ru Gold Ashura',5,0,NULL,1000,'150:150',NULL,1,2,0x2000000,63,2,2,3,'120',1,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125',NULL,1,1,0x0280026B,7,2,2,4,'100',1,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x02800271,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125',NULL,1,1,0x028F5EEF,56,2,2,4,'100',1,1,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x028F5EEF,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vicious Mind',5,20,NULL,1050,'105:50',NULL,1,1,0x028F5EEF,63,2,2,4,'160',1,1,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vicious Mind',5,20,NULL,1050,'105:50',NULL,1,1,0x028F5EEF,63,2,2,4,'160',1,1,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28900,'Guardsmen\'s_Shield','Guardsmen\'s Shield',4,20,NULL,3000,NULL,30,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); skill "LG_SHIELDSPELL",1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28900,'Guardsmen\'s_Shield','Guardsmen\'s Shield',4,20,NULL,3000,NULL,30,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,1,'.@r = getrefine(); skill "LG_SHIELDSPELL",1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28903,'Scutum','Scutum',4,0,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,63,2,32,1,'1',1,NULL,'.@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28903,'Scutum','Scutum',4,0,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,63,2,32,1,'1',1,NULL,'.@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; }',NULL,NULL);
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