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- Fixed wrong variable used in quest_ayothaya. bugreport:5129

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15280 54d463be-8e91-2dee-dedb-b68131a5f0ec
masao87 13 years ago
parent
commit
5a563ac566
2 changed files with 17 additions and 17 deletions
  1. 4 4
      npc/quests/eden/eden_service.txt
  2. 13 13
      npc/quests/quests_ayothaya.txt

+ 4 - 4
npc/quests/eden/eden_service.txt

@@ -1,17 +1,17 @@
-//===== eAthena Script ======================================= 
+//===== rAthena Script ======================================= 
 // Eden Group Quests - Service NPCs
 // Eden Group Quests - Service NPCs
 //===== By: ================================================== 
 //===== By: ================================================== 
 //= L0ne_W0lf
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
 //===== Current Version: ===================================== 
 //= 1.0
 //= 1.0
 //===== Compatible With: ===================================== 
 //===== Compatible With: ===================================== 
-//= eAthena 1.0
+//= Any rAthena SVN
 //===== Description: ========================================= 
 //===== Description: ========================================= 
 //= [AEGIS Conversion]
 //= [AEGIS Conversion]
-//= Paradise Group storage access. 
+//= Paradise Group storage access.
 //===== Additional Comments: ================================= 
 //===== Additional Comments: ================================= 
 //= 1.0 First Version.
 //= 1.0 First Version.
-//= 1.1 Replaced 2nd NPC with duplicate function.
+//= 1.1 Replaced 2nd NPC with duplicate function. [Masao]
 //============================================================
 //============================================================
 
 
 moc_para01,173,120,0	script	Goods Cabinet#01::goodsc	111,{
 moc_para01,173,120,0	script	Goods Cabinet#01::goodsc	111,{

+ 13 - 13
npc/quests/quests_ayothaya.txt

@@ -2929,15 +2929,15 @@ OnTouch:
 					mes "As you kids say,";
 					mes "As you kids say,";
 					mes "^990000Let's get eXtreme!^000000";
 					mes "^990000Let's get eXtreme!^000000";
 					next;
 					next;
-					set user_score,0;
-					set pc_score,0;
+					set @user_score,0;
+					set @pc_score,0;
 					mes "[Mr. Jun]";
 					mes "[Mr. Jun]";
 					mes "Rock!";
 					mes "Rock!";
 					mes "Paper!";
 					mes "Paper!";
 					mes "Scissors!";
 					mes "Scissors!";
 					next;
 					next;
 					while(1) {
 					while(1) {
-						if (.@pc_score == 5 || .@user_score == 3) {
+						if (@pc_score == 5 || @user_score == 3) {
 							break;
 							break;
 						}
 						}
 						else {
 						else {
@@ -2958,7 +2958,7 @@ OnTouch:
 								else if (.@jun_mark == 2) {
 								else if (.@jun_mark == 2) {
 									emotion e_rock;
 									emotion e_rock;
 									emotion e_scissors,1;
 									emotion e_scissors,1;
-									set .@pc_score,.@pc_score + 1;
+									set @pc_score,@pc_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "Yes...!";
 									mes "Yes...!";
 									mes "Oh my God, yes!";
 									mes "Oh my God, yes!";
@@ -2967,8 +2967,8 @@ OnTouch:
 								else {
 								else {
 									emotion e_paper;
 									emotion e_paper;
 									emotion e_scissors,1;
 									emotion e_scissors,1;
-									set .@pc_score,.@pc_score + 1;
-									set .@user_score,.@user_score + 1;
+									set @pc_score,@pc_score + 1;
+									set @user_score,@user_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "What...?";
 									mes "What...?";
 									mes "I don't believe it!";
 									mes "I don't believe it!";
@@ -2980,8 +2980,8 @@ OnTouch:
 								if (.@jun_mark == 1) {
 								if (.@jun_mark == 1) {
 									emotion e_scissors;
 									emotion e_scissors;
 									emotion e_rock,1;
 									emotion e_rock,1;
-									set .@pc_score,.@pc_score + 1;
-									set .@user_score,.@user_score + 1;
+									set @pc_score,@pc_score + 1;
+									set @user_score,@user_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "No...!";
 									mes "No...!";
 									mes "Sacrilege!";
 									mes "Sacrilege!";
@@ -3001,7 +3001,7 @@ OnTouch:
 								else {
 								else {
 									emotion e_paper;
 									emotion e_paper;
 									emotion e_rock,1;
 									emotion e_rock,1;
-									set .@pc_score,.@pc_score + 1;
+									set @pc_score,@pc_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "Bwahahaha!";
 									mes "Bwahahaha!";
 									mes "You lose, kid!";
 									mes "You lose, kid!";
@@ -3012,7 +3012,7 @@ OnTouch:
 								if (.@jun_mark == 1) {
 								if (.@jun_mark == 1) {
 									emotion e_scissors;
 									emotion e_scissors;
 									emotion e_paper,1;
 									emotion e_paper,1;
-									set .@pc_score,.@pc_score + 1;
+									set @pc_score,@pc_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "Heh heh~";
 									mes "Heh heh~";
 									mes "Young fool!";
 									mes "Young fool!";
@@ -3021,8 +3021,8 @@ OnTouch:
 								else if (.@jun_mark == 2) {
 								else if (.@jun_mark == 2) {
 									emotion e_rock;
 									emotion e_rock;
 									emotion e_paper,1;
 									emotion e_paper,1;
-									set .@user_score,.@user_score + 1;
-									set .@pc_score,.@pc_score + 1;
+									set @user_score,@user_score + 1;
+									set @pc_score,@pc_score + 1;
 									mes "[Mr. Jun]";
 									mes "[Mr. Jun]";
 									mes "Noooo...!";
 									mes "Noooo...!";
 									mes "This cannot be!";
 									mes "This cannot be!";
@@ -3043,7 +3043,7 @@ OnTouch:
 							}
 							}
 						}
 						}
 					}
 					}
-					if (.@user_score == 3) {
+					if (@user_score == 3) {
 						emotion e_pif;
 						emotion e_pif;
 						mes "[Mr. Jun]";
 						mes "[Mr. Jun]";
 						mes "You... won.";
 						mes "You... won.";