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@@ -5710,6 +5710,11 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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md->level++;
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status_calc_mob(md, 0);
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status_percent_heal(src,10,0);
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+
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+ if( battle_config.show_mob_info&4 )
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+ {// update name with new level
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+ clif_charnameack(0, &md->bl);
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+ }
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}
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src = battle_get_master(src); // Maybe Player Summon
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}
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