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@@ -41,7 +41,7 @@
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1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
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1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
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1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
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-1646:2161,{ .@i = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@i; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@i; bonus2 bVariableCastrate,"WL_JACKFROST",-.@i; }
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+1646:2161,{ .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_FROSTMISTY",-.@r; bonus2 bVariableCastrate,"WL_JACKFROST",-.@r; }
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1657:2471:2569:15029,{ bonus bHealPower,25; bonus2 bSkillUseSP,"AL_HEAL",-20; bonus2 bSkillCooldown,"AB_SECRAMENT",-2000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-2000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-2000; }
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1660:2471:2569:15029,{ bonus bHealPower,45; bonus2 bSkillUseSP,"AL_HEAL",-50; bonus3 bAutoSpellWhenHit,"AB_SILENTIUM",1,100; bonus2 bSkillCooldown,"AB_CLEARANCE",-3000; bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; }
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1668:15089,{ bonus bDelayrate,-10; }
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@@ -59,8 +59,8 @@
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1734:1753,{ bonus bLongAtkRate,50; }
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1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
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1746:1773,{ bonus bLongAtkRate,50; }
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-1775:18114,{ bonus bLongAtkRate,40; }
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-1776:18114,{ bonus bLongAtkRate,70; }
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+1775:18114,{ bonus bLongAtkRate,70; }
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+1776:18114,{ bonus bLongAtkRate,40; }
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1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
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2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
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2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
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@@ -144,10 +144,12 @@
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2425:2529,{ bonus bFlee,10; }
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2425:2530,{ bonus bFlee,10; }
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2425:2551,{ bonus bFlee,10; }
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+2425:15058,{ bonus bAgi,2; bonus bFlee,5; }
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2433:2537,{ bonus bMaxHPRate,6; }
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2434:2529,{ bonus bFlee,10; }
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2434:2530,{ bonus bFlee,10; }
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2434:2551,{ bonus bFlee,10; }
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+2434:15058,{ bonus bAgi,2; bonus bFlee,5; }
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2441:2546,{ bonus bFlee,5; }
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2472:2570:15030:16013,{ bonus2 bAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; }
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2472:2570:15030:16018,{ bonus2 bAddRace,RC_Undead,30; bonus2 bMagicAddRace,RC_Undead,30; bonus2 bSkillAtk,"AB_ADORAMUS",200; bonus2 bSkillUseSP,"AB_ADORAMUS",-30; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus2 bVariableCastrate,"PR_TURNUNDEAD",-50; bonus2 bVariableCastrate,"PR_MAGNUS",-50; bonus2 bVariableCastrate,"AB_JUDEX",-50; bonus2 bVariableCastrate,"AB_ADORAMUS",-50; }
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@@ -208,7 +210,7 @@
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2733:2774,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,3; bonus bHealPower,5; }
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2747:13061,{ bonus bHit,5; bonus bMatk,5; bonus2 bSkillUseSP,"SC_ENERVATION",20; bonus2 bSkillUseSP,"SC_GROOMY",20; }
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2751:2888,{ bonus bAspdRate,3; bonus bVariableCastrate,-3; }
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-2777:2778:5479,{ bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; }
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+2777:2778:5479,{ bonus bMaxHP,10*getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxSP,2*getequiprefinerycnt(EQI_ACC_L); bonus bNoCastCancel,1; bonus bCastrate,15; }
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2777:2825:5479,{ bonus bMaxHP,BaseLevel*10; bonus bMaxSP,BaseLevel*2; bonus bHealPower,10; }
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2779:2780:5482,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
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2779:2780:5577,{ bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; }
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@@ -217,7 +219,7 @@
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2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
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2855:5360,{ bonus bCritAtkRate,10; if( getequiprefinerycnt(EQI_HEAD_TOP)>5 ) bonus bCritical,50; }
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2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
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-2959:18756,{ .@i = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ /* Active_Montransform ATROCE, SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5 */ bonus bBaseAtk,30; }",.@i,5000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ /* Active_Montransform ATROCE, SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5 */ bonus bBaseAtk,30; }",.@i,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
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+2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ /* Active_Montransform ATROCE, SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5 */ bonus bBaseAtk,30; }",.@r,5000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ /* Active_Montransform ATROCE, SetDisappearSPAmount COMBIITEM_Shiba_Set 1 5 */ bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
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2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
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2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
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2966:2967:18821,{ bonus2 bAddClass,Class_All, -(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
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@@ -308,12 +310,15 @@
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//5206:5768,{ bonus bDex,1; if(getequiprefinerycnt(EQI_HEAD_TOP) > 4) bonus bDelayRate,4-getequiprefinerycnt(EQI_HEAD_TOP); }
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5358:5653,{ bonus bAgi,1; bonus bFlee,3; }
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//5359:5657,{ bonus bLongAtkRate,getequiprefinerycnt(EQI_HEAD_TOP); }
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+5391:5766,{ bonus bMaxHP,100; .@r = getrefine(); if(.@r>=7) bonus bMaxHP,100; if(.@r>=9) bonus bMaxHP,200; }
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5401:5653,{ bonus bInt,1; bonus bMatkRate,2; }
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5403:18529,{ bonus3 bAutoSpell,"BS_GREED",1,50; }
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//5470:5653,{ bonus bDex,1; bonus bLongAtkRate,3; }
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5475:18656,{ bonus bBaseAtk,30; bonus bMatk,30; bonus2 bAddMonsterDropItem,529,400; bonus2 bAddMonsterDropItem,530,400; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400;}
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+5498:5521,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if(.@r>=7) bonus bCritAtkRate,10; if(.@r>=9) bonus bAspd,1; }
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+5548:5766,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,(.@r>10?10:.@r); bonus bMatk,(.@r>10?10:.@r); }
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//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
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-13027:15044,{ .@i = getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@i; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@i; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@i; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@i; }
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+13027:15044,{ .@r = getequiprefinerycnt(EQI_ARMOR)?getequiprefinerycnt(EQI_ARMOR):1; bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
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13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
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15041:18659,{ bonus bInt,3; bonus bStr,3; bonus bMdef,10; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Earth,10; }
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15068:20710,{ bonus bAgi,5; bonus bFlee,10; }
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@@ -330,17 +335,17 @@
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19026:20756,{ set .@c, getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@c); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@c); }
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19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
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19026:20756:22059:15138,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus2 bExpAddRace,RC_Fish,20; bonus2 bMagicAddRace,RC_Fish,50; bonus2 bSubEle,Ele_Water,50; }
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-19038:19039,{ .@i = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@i==7)||(.@i==8)){ bonus bCritical,12; bonus bHit,12; } if(.@i>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
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+19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
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20135:20136,{ bonus bAllStats,12; }
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20756:19026,{ bonus2 bSPGainRace,RC_Fish,10; bonus bHPrecovRate,(getequiprefinerycnt(EQI_GARMENT)*5); bonus3 bAddMonsterDropItem,551,RC_Fish,(1+getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddItemHealRate,551,5; }
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22059:19026,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
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24012:24013:24014:24015:24016:24017,{ bonus bAllStats,9; }
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24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bAtkRate,1; } }
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24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
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-24025:24028,{ .@i = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@i; bonus bMaxSP,.@i; if(.@i >= 15) { bonus bMaxHPrate,1; } }
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-24026:24027,{ .@i = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@i; if(.@i >= 15) { bonus2 bSubEle,0,1; } }
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-24029:24031,{ .@i = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@i; if(.@i >= 15) { bonus bLongAtkRate,1; } }
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-24030:24032,{ .@i = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@i; bonus bBaseAtk,.@i; if(.@i >= 15) { bonus bCritAtkRate,1; } }
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+24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
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+24026:24027,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bDef,.@r; if(.@r >= 15) { bonus2 bSubEle,0,1; } }
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+24029:24031,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bLongAtkRate,1; } }
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+24030:24032,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus bCritical,.@r; bonus bBaseAtk,.@r; if(.@r >= 15) { bonus bCritAtkRate,1; } }
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24034:24040,{ bonus bLuk,1; }
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24035:24041,{ bonus bStr,1; }
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24036:24042,{ bonus bInt,1; }
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@@ -363,7 +368,7 @@
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24074:24077,{ bonus bMaxHPrate,1; bonus bMaxSPrate,1; }
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24078:24079:24080,{ bonus3 bSPDrainRate,10,1+(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)/10),0; }
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24081:24082:24083,{ bonus3 bHPDrainRateRace,11,40,2+(getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)/5); }
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-24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@i = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@i >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@i; }
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+24084:24085:24086:24087:24088:24089,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 45) { bonus bNoGemStone,1; } bonus bUseSPrate,100-.@r; }
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24090:24091:24092,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Stone,100; }
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24090:24093:24094,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Sleep,100; }
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24090:24095:24096,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Silence,100; }
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@@ -372,7 +377,8 @@
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24090:24102:24103,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Bleeding,100; }
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24090:24104:24105:24106,{ bonus bDef,4; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30) bonus2 bResEff,Eff_Stun,100; }
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24090:24107:24108,{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20) bonus2 bResEff,Eff_Curse,100; }
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-24109:24110,{ bonus bFixedCastrate,-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
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+24109:24110,{ bonus bNoCastCancel2,1; bonus bVariableCastrate,40-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)); }
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+//The above should be 24109:24110/*:Caster Shadow Pendant*/,{ bonus bFixedCastrate,-(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)); }
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24111:24112:24113,{ bonus bNoCastCancel,1; bonus bUseSPrate,40-getequiprefinerycnt(EQI_SHADOW_SHIELD)-getequiprefinerycnt(EQI_SHADOW_ARMOR)-getequiprefinerycnt(EQI_SHADOW_SHOES); }
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24150:24151,{ bonus bAtkRate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bNoSizeFix,1; }
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24152:24153,{ bonus bAtk,getequiprefinerycnt(EQI_SHADOW_WEAPON); if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 15) bonus bUnbreakableWeapon,1; }
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