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@@ -1339,7 +1339,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skillid != CR_REFLECTSHIELD
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){ //Trigger status effects
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int i, type;
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- for(i=0; i < MAX_PC_BONUS && sd->addeff[i].id; i++)
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+ for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
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{
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rate = sd->addeff[i].rate;
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type = sd->state.arrow_atk; //Ranged?
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@@ -1478,7 +1478,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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if(dstsd && attack_type&BF_WEAPON)
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{ //Counter effects.
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int i, type, time;
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- for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].id; i++)
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+ for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].flag; i++)
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{
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rate = dstsd->addeff2[i].rate;
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type = (sd && sd->state.arrow_atk) || (status_get_range(src)>2);
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