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@@ -29,6 +29,10 @@
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#include <stdlib.h>
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#include <math.h>
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+#ifdef __cplusplus
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+extern "C" {
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+#endif
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+
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#define ACTIVE_AI_RANGE 2 //Distance added on top of 'AREA_SIZE' at which mobs enter active AI mode.
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#define IDLE_SKILL_INTERVAL 10 //Active idle skills should be triggered every 1 second (1000/MIN_MOBTHINKTIME)
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@@ -580,7 +584,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
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return false;
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}
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-struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, unsigned int ai)
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+struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, enum mob_ai ai)
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{
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struct spawn_data data;
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@@ -622,7 +626,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
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/*==========================================
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* Spawn a single mob on the specified coordinates.
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*------------------------------------------*/
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-int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai)
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+int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai)
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{
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struct mob_data* md = NULL;
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int count, lv;
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@@ -674,7 +678,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
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/*==========================================
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* Spawn mobs in the specified area.
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*------------------------------------------*/
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-int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, unsigned int ai)
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+int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai)
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{
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int i, max, id = 0;
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int lx = -1, ly = -1;
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@@ -1228,7 +1232,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
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nullpo_ret(bl);
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md=va_arg(ap,struct mob_data *);
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target= va_arg(ap,struct block_list**);
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- mode= va_arg(ap,enum e_mode);
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+ mode= static_cast<enum e_mode>(va_arg(ap, int));
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//If can't seek yet, not an enemy, or you can't attack it, skip.
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if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0))
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@@ -3764,7 +3768,7 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
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if (mode) //User provided mode.
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status->mode = mode;
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else if (flag&1) //Friendly Character, remove looting.
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- status->mode &= ~MD_LOOTER;
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+ status->mode = (enum e_mode)(status->mode&(~MD_LOOTER));
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status->hp = status->max_hp;
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status->sp = status->max_sp;
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memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
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@@ -4125,9 +4129,9 @@ static bool mob_parse_dbrow(char** str)
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return false;
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}
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- status->mode = (int)strtol(str[25], NULL, 0);
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+ status->mode = (enum e_mode)strtol(str[25], NULL, 0);
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if (!battle_config.monster_active_enable)
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- status->mode &= ~MD_AGGRESSIVE;
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+ status->mode = (enum e_mode)(status->mode&(~MD_AGGRESSIVE));
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if (status_has_mode(status,MD_STATUS_IMMUNE|MD_KNOCKBACK_IMMUNE|MD_DETECTOR))
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status->class_ = CLASS_BOSS;
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@@ -4279,7 +4283,7 @@ static int mob_read_sqldb(void)
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// free the query result
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Sql_FreeResult(mmysql_handle);
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- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]);
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+ ShowStatus("Done reading '" CL_WHITE "%lu" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, mob_db_name[fi]);
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}
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return 0;
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}
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@@ -4719,13 +4723,14 @@ static int mob_read_sqlskilldb(void)
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while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
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// wrap the result into a TXT-compatible format
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char* str[19];
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- char* dummy = "";
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+ char dummy[255] = "";
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int i;
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++lines;
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for( i = 0; i < 19; ++i )
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{
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Sql_GetData(mmysql_handle, i, &str[i], NULL);
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- if( str[i] == NULL ) str[i] = dummy; // get rid of NULL columns
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+ if( str[i] == NULL )
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+ str[i] = dummy; // get rid of NULL columns
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}
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if (!mob_parse_row_mobskilldb(str, 19, count))
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@@ -4737,7 +4742,7 @@ static int mob_read_sqlskilldb(void)
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// free the query result
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Sql_FreeResult(mmysql_handle);
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- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_skill_db_name[fi]);
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+ ShowStatus("Done reading '" CL_WHITE "%lu" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, mob_skill_db_name[fi]);
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}
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return 0;
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}
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@@ -5170,7 +5175,7 @@ static void mob_load(void)
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int i;
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const char* dbsubpath[] = {
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"",
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- "/"DBIMPORT,
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+ "/" DBIMPORT,
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};
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// First we parse all the possible monsters to add additional data in the second loop
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@@ -5244,8 +5249,8 @@ void mob_db_load(bool is_reload){
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if( !is_reload ) {
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// on mobdbreload it's not neccessary to execute this
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// item ers needs to be allocated only once
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- item_drop_ers = ers_new(sizeof(struct item_drop),"mob.c::item_drop_ers",ERS_OPT_CLEAN);
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- item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.c::item_drop_list_ers",ERS_OPT_NONE);
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+ item_drop_ers = ers_new(sizeof(struct item_drop),"mob.cpp::item_drop_ers",ERS_OPT_CLEAN);
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+ item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"mob.cpp::item_drop_list_ers",ERS_OPT_NONE);
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}
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mob_item_drop_ratio = idb_alloc(DB_OPT_BASE);
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mob_skill_db = idb_alloc(DB_OPT_BASE);
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@@ -5375,3 +5380,8 @@ void do_final_mob(bool is_reload){
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ers_destroy(item_drop_list_ers);
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}
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}
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+
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+#ifdef __cplusplus
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+}
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+#endif
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+
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