فهرست منبع

- Soul Breaker no longer ignores elemental adjustments.
- Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills that do not ignore offensive cards.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9960 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 سال پیش
والد
کامیت
58da8d54fb
4فایلهای تغییر یافته به همراه6 افزوده شده و 5 حذف شده
  1. 2 0
      Changelog-Trunk.txt
  2. 1 0
      db/Changelog.txt
  3. 1 1
      db/skill_db.txt
  4. 2 4
      src/map/battle.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/03/06
+	* Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills
+	  that do not ignore offensive cards. [Skotlex]
 	* Added support for the 2 new packet versions. [Zephiris]
 	* Fixed the loginlog's `user` column length (use upgrade_svn9957.sql)
 2007/03/05

+ 1 - 0
db/Changelog.txt

@@ -20,6 +20,7 @@
 
 ========================
 03/06
+	* Soul Breaker no longer ignores elemental adjustments. [Skotlex]
 	* Added the 2 new packet versions to packet_db.txt [Zephiris]
 03/02
 	* Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw

+ 1 - 1
db/skill_db.txt

@@ -416,7 +416,7 @@
 376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0	//ASC_KATAR#Advanced Katar Mastery#
 //377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0	//ASC_HALLUCINATION#Hallucination Walk#
 378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0	//ASC_EDP#Deadly Poison Enchantment#
-379,9,6,1,-1,0x18,0,10,1,yes,0,0,0,weapon,0	//ASC_BREAKER#Soul Destroyer#
+379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0	//ASC_BREAKER#Soul Destroyer#
 380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0	//SN_SIGHT#Falcon Eyes#
 381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0	//SN_FALCONASSAULT#Falcon Assault#
 382,4,8,1,-1,0,2,5,1,yes,0,0,0,weapon,0	//SN_SHARPSHOOTING#Focused Arrow Strike#

+ 2 - 4
src/map/battle.c

@@ -295,7 +295,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 	
 	if (sc && sc->count) {
 		//First, sc_*'s that reduce damage to 0.
-		if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && (skill_num != NPC_GUIDEDATTACK && skill_num != AM_DEMONSTRATION)
+		if (sc->data[SC_SAFETYWALL].timer!=-1 && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK
 		) {
 			struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL].val3;
 			if (group) {
@@ -363,9 +363,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 
 		if ((sc->data[SC_UTSUSEMI].timer != -1 || sc->data[SC_BUNSINJYUTSU].timer != -1)
 		&& 
-			(flag&BF_WEAPON || (flag&(BF_MISC|BF_SHORT)) == (BF_MISC|BF_SHORT)) &&
-			!(skill_get_nk(skill_num)&NK_NO_CARDFIX)
-		)
+			flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX))
 		{
 			if (sc->data[SC_UTSUSEMI].timer != -1) {
 				clif_specialeffect(bl, 462, AREA);