Sfoglia il codice sorgente

- Modified Weapon Refine - should only +1 every time.
- Updated Berserk, Chase Walk, Slim Pitcher
- Added skill_range_leniency
* Added check for clif.c in case the server didn't realise we've died

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@433 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 anni fa
parent
commit
58a9ab345e

+ 7 - 0
Changelog.txt

@@ -1,4 +1,11 @@
 Date	Added
+12/2
+        * Skill Updates [celest]
+          - Modified Weapon Refine - should only +1 every time.
+          - Updated Berserk, Chase Walk, Slim Pitcher
+          - Added skill_range_leniency
+        * Added check for clif.c in case the server didn't realise we've died [celest]
+
 12/1
 	- Make it build against gcc 2.95 [MouseJstr]
 	- Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]

+ 5 - 0
conf-tmpl/battle_athena.conf

@@ -746,5 +746,10 @@ mobs_level_up: no
 // Use kRO new steal formula?
 skill_steal_type: yes
 
+// In some cases when moving to cast a skill the exe will a send a UseSkill packet
+// before the server has moved us to the correct position, causing it to fail.
+// Setting this at 1 would be enough.
+skill_range_leniency: 1
+
 import: conf/import/battle_conf.txt
 

+ 3 - 0
db/Changelog.txt

@@ -5,6 +5,9 @@
 	Ayathoya items == Added but no effect ( all are "ect" itens)
 	Skill databases == celest working on them i believe.
 
+
+12/2    * Updated skill tree prerequisites for the new kRO skills [celest]
+
 12/1    * Updated Poison React, Soul Change, Soul Burn [celest]
 
 11/30   * Corrected bUnbreakable value in const.txt [celest]

+ 1 - 1
db/skill_cast_db.txt

@@ -271,7 +271,7 @@
 
 475,0,0,300000,0	//ST_PRESERVE##
 476,1000,1000,75000:90000:105000:120000:135000,0	//ST_FULLSTRIP##
-479,2000,0,60000:120000:180000:240000:300000,0	//CR_FULLPROTECTION##
+479,2000,0,120000:240000:360000:480000:600000,0	//CR_FULLPROTECTION##
 
 10010,100,60000,0	//GD_BATTLEORDER##
 10011,100,60000,0	//GD_REGENERATION##

+ 2 - 2
db/skill_nocast_db.txt

@@ -12,6 +12,6 @@
 27,12
 87,12
 150,12
+214,12
 361,12
-362,12
-389,12
+362,12

+ 5 - 5
db/skill_tree.txt

@@ -837,7 +837,7 @@
 4011,386,3,97,3,106,1,107,5,0,0,0,0//WS_CREATENUGGET		#基本スキル#
 4011,387,1,39,5,153,1,154,1,105,1,0,0//WS_CARTBOOST		#基本スキル#
 4011,388,1,107,10,112,3,0,0,0,0,0,0//WS_SYSTEMCREATE		#基本スキル#
-4011,477,10,109,5,94,5,96,3,97,2,0,0//WS_WEAPONREFINE
+4011,477,10,107,10,0,0,0,0,0,0,0,0//WS_WEAPONREFINE
 //Sniper
 4012,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC		#基本スキル#
 4012,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID	#応急手当#
@@ -1081,8 +1081,8 @@
 4018,389,5,51,5,213,3,0,0,0,0,0,0//ST_CHASEWALK
 4018,390,5,215,1,0,0,0,0,0,0,0,0//ST_REJECTSWORD
 4018,391,5,215,1,0,0,0,0,0,0,0,0//ST_STEALBACKPACK
-4018,475,1,219,5,225,1,0,0,0,0,0,0//ST_PRESERVE
-4018,476,5,215,1,216,1,217,1,218,1,0,0//ST_FULLSTRIP
+4018,475,1,225,10,0,0,0,0,0,0,0,0//ST_PRESERVE
+4018,476,5,215,5,216,5,217,5,218,5,0,0//ST_FULLSTRIP
 //Creator
 4019,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC		#基本スキル#
 4019,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID	#応急手当#
@@ -1109,8 +1109,8 @@
 4019,235,5,237,3,0,0,0,0,0,0,0,0//AM_CP_SHIELD	#ケミカルシールドチャージ#
 4019,236,5,235,3,0,0,0,0,0,0,0,0//AM_CP_ARMOR	#ケミカルアーマーチャージ#
 4019,237,5,228,2,0,0,0,0,0,0,0,0//AM_CP_HELM	#ケミカルヘルムチャージ#
-4019,478,10,228,3,0,0,0,0,0,0,0,0//CR_SLIMPITCHER
-4019,479,5,234,1,235,1,236,1,237,1,0,0//CR_FULLPROTECTION
+4019,478,10,231,5,0,0,0,0,0,0,0,0//CR_SLIMPITCHER
+4019,479,5,234,5,235,5,236,5,237,5,0,0//CR_FULLPROTECTION
 
 // 韓国でも未実装なので以下のツリーコメントアウト
 //4019,238,1,0,0,0,0,0,0,0,0,0,0//AM_BIOETHICS		#生命倫理#

+ 10 - 1
src/map/battle.c

@@ -4955,8 +4955,12 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
 	if(src->m != bl->m)	// 違うマップ
 		return 0;
 
-	if( range>0 && range < arange )	// 遠すぎる
+	if( range>0 && range < arange )	{// 遠すぎる
+// be lenient if the skill was cast before we have moved to the correct position [Celest]
+		if (src->type == BL_PC && ((struct map_session_data *)bl)->walktimer != -1 &&
+			!((arange-=battle_config.skill_range_leniency)<=range))
 		return 0;
+	}
 
 	if( arange<2 )	// 同じマスか隣接
 		return 1;
@@ -5208,6 +5212,7 @@ static const struct {
 	{ "skill_steal_type",       &battle_config.skill_steal_type}, // [celest]
 	{ "skill_steal_rate",       &battle_config.skill_steal_rate}, // [celest]
 	{ "night_darkness_level",   &battle_config.night_darkness_level}, // [celest]
+	{ "skill_range_leniency",   &battle_config.skill_range_leniency}, // [celest]
 
 //SQL-only options start
 #ifndef TXT_ONLY 
@@ -5437,6 +5442,7 @@ void battle_set_defaults() {
 	battle_config.skill_steal_type = 1;
 	battle_config.skill_steal_rate = 100;
 	battle_config.night_darkness_level = 9;
+	battle_config.skill_range_leniency = 1;
 
 	battle_config.castrate_dex_scale = 150;
 
@@ -5560,6 +5566,9 @@ void battle_validate_conf() {
 	if (battle_config.night_darkness_level > 10) // Celest
 		battle_config.night_darkness_level = 10;
 
+	if (battle_config.skill_range_leniency <= 0) // Celest
+		battle_config.skill_range_leniency = 0;
+
 	if (battle_config.vending_max_value > 10000000 || battle_config.vending_max_value<=0) // Lupus & Kobra_k88
 		battle_config.vending_max_value = 10000000;
 

+ 1 - 0
src/map/battle.h

@@ -340,6 +340,7 @@ extern struct Battle_Config {
 	int skill_steal_type; // [celest]
 	int skill_steal_rate; // [celest]
 	int night_darkness_level; // [celest]
+	int skill_range_leniency; // [celest]
 
 #ifndef TXT_ONLY /* SQL-only options */
 	int mail_system; // [Valaris]

+ 3 - 0
src/map/clif.c

@@ -7947,6 +7947,9 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
 			pc_setrestartvalue(sd, 3);
 			pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2);
 		}
+		// in case the player's status somehow wasn't updated yet [Celest]
+		else if (sd->status.hp <= 0)
+			pc_setdead(sd);
 		break;
 	case 0x01:
 		if(!pc_isdead(sd) && (sd->opt1 || (sd->opt2 && !(night_flag == 1 && sd->opt2 == STATE_BLIND))))

+ 16 - 32
src/map/pc.c

@@ -1,4 +1,4 @@
-// $Id: pc.c 101 2004-11-30 8:27:10 PM Celestia $
+// $Id: pc.c 101 2004-12-2 12:58:29 AM Celestia $
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -1501,12 +1501,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
 		if(sd->sc_data[SC_CLOAKING].timer!=-1) {
 			sd->critical_rate += 100; // critical increases
 			sd->speed = sd->speed * (sd->sc_data[SC_CLOAKING].val3-sd->sc_data[SC_CLOAKING].val1*3) /100;
-			// Ours is accurate enough - refer skill_check_cloaking. ^^
-			//sd->speed = (sd->speed*(76+(sd->sc_data[SC_CLOAKING].val1*3)))/100; // Fixed by MiKa & Asa [Lupus]
 		}
-			//sd->speed = (sd->speed*(76+(sd->sc_data[SC_INCREASEAGI].val1*3)))/100;
-		if(sd->sc_data[SC_CHASEWALK].timer!=-1)
+		if(sd->sc_data[SC_CHASEWALK].timer!=-1) {
 			sd->speed = sd->speed * sd->sc_data[SC_CHASEWALK].val3 /100; // slow down by chasewalk
+			if(sd->sc_data[SC_CHASEWALK].val4)
+				sd->paramb[0] += (1<<(sd->sc_data[SC_CHASEWALK].val1-1)); // increases strength after 10 seconds
+		}
 		if(sd->sc_data[SC_BLESSING].timer!=-1){	// ブレッシング
 			sd->paramb[0]+= sd->sc_data[SC_BLESSING].val1;
 			sd->paramb[3]+= sd->sc_data[SC_BLESSING].val1;
@@ -3501,7 +3501,7 @@ int pc_item_repair(struct map_session_data *sd,int idx)
  */
 int pc_item_refine(struct map_session_data *sd,int idx)
 {
-	int flag = 1, i = 0, count = 0, ep = 0, per, refine;
+	int flag = 1, i = 0, ep = 0, per;
 	int material[5] = { 0, 1010, 1011, 984, 984 };
 	struct item *item;
 	
@@ -3511,38 +3511,23 @@ int pc_item_refine(struct map_session_data *sd,int idx)
 	if(idx >= 0 && idx < MAX_INVENTORY) {
 		if(item->nameid > 0 && itemdb_type(item->nameid)==4) {
 			// if it's no longer refineable
-			if (item->refine == 10) {
+			if (item->refine >= sd->skilllv || item->refine == 10) {
 				clif_skill_fail(sd,sd->skillid,0,0);
 				return 0;
 			}
-			refine = item->refine + sd->skilllv > 10
-				? 10 - item->refine : sd->skilllv;
-			for (i=0; i < MAX_INVENTORY; i++)
-				if(sd->status.inventory[i].nameid == material [itemdb_wlv (item->nameid)])
-					count += sd->status.inventory[i].amount;
-			if (count < refine ) {
+			if ((i=pc_search_inventory(sd, material [itemdb_wlv (item->nameid)])) < 0 ) { //fixed by Lupus (item pos can be = 0!)
 				clif_skill_fail(sd,sd->skillid,0,0);
 				return 0;
 			}
-			per = percentrefinery [itemdb_wlv (item->nameid)][item->refine + refine - 1];
+
+			per = percentrefinery [itemdb_wlv (item->nameid)][(int)item->refine];
 			//per += pc_checkskill(sd,BS_WEAPONRESEARCH);
 			per *= (75 + sd->status.job_level/2)/100;
 			
 			if (per > rand() % 100) {
 				flag = 0;
-				item->refine += refine;
-
-				for (i=0; i < MAX_INVENTORY; i++)
-					if(sd->status.inventory[i].nameid == material [itemdb_wlv (item->nameid)]) {
-						if (sd->status.inventory[i].amount >= refine) {
-							pc_delitem(sd,i,refine,0);
-							break;
-						} else {
-							refine -= sd->status.inventory[i].amount;
-							pc_delitem(sd,i,sd->status.inventory[i].amount,0);
-						}
-					}
-
+				item->refine++;
+				pc_delitem(sd, i, 1, 0);
 				if(item->equip) {
 					ep = item->equip;
 					pc_unequipitem(sd,idx,0, BF_NORMAL);
@@ -3555,7 +3540,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
 				clif_misceffect(&sd->bl,3);
 			}
 			else {
-				clif_delitem(sd,i,refine);
+				pc_delitem(sd, i, 1, 0);
 				item->refine = 0;
 				if(item->equip)
 					pc_unequipitem(sd,idx,0, BF_NORMAL);
@@ -4006,9 +3991,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
 	int moveblock;
 	int x,y,dx,dy;
 
-	sd=map_id2sd(id);
-	if(sd==NULL)
-		return 0;
+	nullpo_retr(0, (sd=map_id2sd(id)));
 
 	if(sd->walktimer != tid){
 		if(battle_config.error_log)
@@ -4026,6 +4009,7 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
 	sd->walkpath.path_half ^= 1;
 	if(sd->walkpath.path_half==0){ // マス目中心へ到着
 		sd->walkpath.path_pos++;
+
 		if(sd->state.change_walk_target){
 			pc_walktoxy_sub(sd);
 			return 0;
@@ -7194,7 +7178,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
 
 	return 0;
 
-	if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
+	if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1 && sd->sc_data[SC_BERSERK].timer==-1) { // Apple of Idun
 		if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) {
 			bonus = skill*20;
 			while(sd->inchealhptick >= 6000) {

+ 12 - 6
src/map/skill.c

@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/1 11:59:43 PM Celestia Exp $
+// $Id: skill.c,v 1.8 2004/12/2 12:58:19 AM Celestia Exp $
 /* ƒXƒLƒ‹?ŒW */
 
 #include <stdio.h>
@@ -4522,7 +4522,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 	case CR_SLIMPITCHER:
 		{
 			if (sd && flag&1) {
-				int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*5 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
+				int hp = sd->potion_hp * (100 + pc_checkskill(sd,CR_SLIMPITCHER)*10 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)/100;
 				hp = hp * (100 + (battle_get_vit(bl)<<1))/100;
 				if (dstsd)
 					hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
@@ -7816,7 +7816,7 @@ int skill_castcancel(struct block_list *bl,int type)
 			}
 			sd->skilltimer=-1;
 			clif_skillcastcancel(bl);
-		}
+		}		
 
 		return 0;
 	}else if(bl->type==BL_MOB){
@@ -8775,11 +8775,17 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
 
 	case SC_CHASEWALK:
 		if(sd){
-			if( sd->status.sp > 19+sc_data[SC_CHASEWALK].val1*3){
-				sd->status.sp-=(19+(sc_data[SC_CHASEWALK].val1*3)); // update sp cost [Celest]
+			int sp = 10+sc_data[SC_CHASEWALK].val1*2;
+			if (map[sd->bl.m].flag.gvg) sp *= 5;
+			if( sd->status.sp > sp){
+				sd->status.sp -= sp; // update sp cost [Celest]
 				clif_updatestatus(sd,SP_SP);
 				sc_data[type].timer=add_timer( /* ƒ^ƒCƒ}?�Ä�Ý’è */
-				sc_data[type].val2+tick, skill_status_change_timer, bl->id, data);
+					sc_data[type].val2+tick, skill_status_change_timer, bl->id, data);
+				sc_data[SC_CHASEWALK].val4++;
+				if (sc_data[SC_CHASEWALK].val4 > 3)
+					sc_data[SC_CHASEWALK].val4 = 0;
+				pc_calcstatus (sd, 0);
 				return 0;
 			}
 		}