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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf (Script), DZeroX (Timer)
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//= L0ne_W0lf (Script), DZeroX (Timer)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 2.1
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+//= 2.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -37,6 +37,7 @@
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//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
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//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$.
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//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
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//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf]
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//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
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//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf]
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+//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf]
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//
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//
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//============================================================
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//============================================================
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@@ -1429,7 +1430,7 @@ kh_school,179,39,1 script Cute Student 895,{
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goto KH_Step26;
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goto KH_Step26;
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}
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}
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- else if (KielHyreQuest >= 26) {
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+ else if (KielHyreQuest == 26) {
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KH_Step26:
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KH_Step26:
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mes "[Elly]";
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mes "[Elly]";
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mes "Say, "+strcharinfo(0)+",";
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mes "Say, "+strcharinfo(0)+",";
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@@ -1461,6 +1462,36 @@ kh_school,179,39,1 script Cute Student 895,{
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goto KH_Elly_end;
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goto KH_Elly_end;
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}
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}
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+ else if (KielHyreQuest > 26) {
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+ mes "[Elly]";
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+ mes "Say, "+strcharinfo(0)+",";
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+ mes "if it's okay, would you";
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+ mes "please go find what my";
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+ mes "grandpa left for me in";
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+ mes "the ^FF0000cottage study^000000? You're";
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+ mes "the only one I can trust!";
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+ next;
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+ mes "[Elly]";
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+ mes "Anyway, I'll see you later";
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+ mes "in the evening! Please come";
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+ mes "by my ^FF0000dorm room^000000. Um, the";
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+ mes "dorms are in the church just";
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+ mes "behind the academy, okay?";
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+ next;
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+ mes "[Elly]";
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+ mes "My room is in the back,";
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+ mes "and it's on the ^FF0000second floor^000000";
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+ mes "^FF0000on the left side^000000. Please use";
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+ mes "a ladder to come up, okay?";
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+ mes "I'll leave my window open";
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+ mes "for you, so just come, okay?";
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+ next;
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+ mes "[Elly]";
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+ mes "Hurry, hurry, the";
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+ mes "teacher's coming!";
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+ goto KH_Elly_end;
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+ }
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+
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KH_Elly_end:
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KH_Elly_end:
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close2;
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close2;
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cutin "",255;
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cutin "",255;
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