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- Merged Falicious Okolnir Quest in quests/okolnir into one template. (quests/okolnir.txt)
- Removed an unofficial event. (events/quiz_qt.txt)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16569 54d463be-8e91-2dee-dedb-b68131a5f0ec

j-tkay 12 years ago
parent
commit
57f320c8dd

+ 0 - 2139
npc/events/quiz_qt.txt

@@ -1,2139 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Quiz (Revolution) Part 1
-//===== By: ================================================== 
-//= CAHTXHuK
-//===== Current Version: ===================================== 
-//= 1.0
-//===== Compatible With: ===================================== 
-//= rAthena 1.0
-//===== Description: ========================================= 
-//= 
-//===== Additional Comments: ================================= 
-//= 
-//============================================================ 
-
-//=========================================================================================================================================
-prontera,152,286,4	script	Receptionist::RecepQuiz	755,{
-
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(BaseLevel < 20){
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "Hello";
-			mes "This is Tsuji who is in charge of";
-			mes "receiving application forms for";
-			mes "Quiz Revolution event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "Zonda corporation has prepared";
-			mes "^0000ffQuiz Revolution^000000 event to";
-			mes "provide fun and excitement";
-			mes "to all of you.";
-			mes "Please read the following explanation and";
-			mes "participate in this event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "This Quiz Revolution event is..";
-			mes "operated in a different way compared to the previous one.";
-			mes "The event will only be open for those who wish to participate in the game.";
-			mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
-			mes "pass simple tests to check if the player is worthy of";
-			mes "playing the game.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "The assessment will be made through";
-			mes "^006400four simple tests^000000";
-			mes "For the ones who pass all four tests";
-			mes "will receive the quiz ticket of the";
-			mes "Quiz Revolution event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "Hmm?! Wait a sec.";
-			mes "If you wish to join Quiz Revolution event";
-			mes "you should have base level";
-			mes "20 or above.";
-			mes "Please go and return after raising the";
-			mes "level to the expected point.";
-			close;
-
-} else if (quiz_rvl > 2) {
-
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "The event for all of you!";
-			mes "Quiz Revolution is about to start.";
-			mes "Please show us a lot of";
-			mes "participation.";
-			mes "And don't forget to bring the admission ticket~~";
-			close;
-
-} else if (quiz_rvl == 2) {
-
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "You have already passed the first test.";
-			mes "Please visit 'Payon' and find";
-			mes "'Seeil'.";
-			mes "Seeil will give the second test.";
-			close;
-
-} else if (quiz_rvl == 1) {
-
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "^0000ff" +strcharinfo(0)+ "^000000.";
-			mes "You have to take the retest";
-			mes "to pass the test.";
-			mes "Will you accept it?";
-			next;
-				menu "Yes",-,"No",sM1_No;
-
-
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "Very well.";
-						mes "I hope you pass the test this time..";
-						mes "Here are the questions.";
-						set @test_soonsu, rand(2);
-						set @score_test, 0;
-						next;
-
-							if (@test_soonsu == 0){
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-
-								next;
-									menu "O",-,"X",X1;
-
-									set @score_test, @score_test + 10;
-
-								X1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "Ragnarok's monetary unit is 'Zeny'.";
-								next;
-									menu "O",-,"X",X2;
-
-									set @score_test, @score_test + 10;
-
-								X2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "If an unknown person is attacking a monster";
-								mes "you have to attack the same monster together.";
-								next;
-									menu "O",X3,"X",-;
-
-									set @score_test, @score_test + 10;
-								X3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "'Payon' is the capital of 'Rune Midgarts'.";
-								next;
-									menu "O",X4,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "There are ships in 'Alberta'.";
-								next;
-									menu "O",-,"X",X5;
-
-									set @score_test, @score_test + 10;
-
-								X5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "A job class that can use";
-								mes "'Grand Cross' is";
-								mes "'Lord Knight'.";
-								next;
-									menu "O",X6,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								X6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th question.";
-								mes "When 'Bard' screams, the oppenet can be 'sturn status'";
-								mes "in regular probability.";
-								next;
-									menu "O",X7,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								X7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Baphomet'is a tool";
-								mes "for killing mosquitos.";
-								next;
-									menu "O",X8,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								X8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "'Swordman' can class change to";
-								mes "'Ambernite'.";
-								next;
-									menu "O",X9,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								X9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "The last question.";
-								mes "A fine horse, which appears in North european Myth";
-								mes "'Sleipnir' has five legs.";
-								next;
-									menu "O",X0,"X",-;
-
-									set @score_test, @score_test + 10;
-
-								goto X0;
-
-
-							} else if (@test_soonsu == 1){
-
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-								next;
-									menu "O",-, "X",X1_1;
-
-									set @score_test, @score_test + 10;
-
-								X1_1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "'Valkyrie' who appears in North european Myth";
-								mes "is the godess of Love.";
-								next;
-									menu "O",X1_2,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "'Bethoven' composed the classic";
-								mes "'Moon Light sonata'.";
-								next;
-									menu "O",-, "X",X1_3;
-
-									set @score_test, @score_test + 10;
-
-								X1_3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "Orcs that exsits in the world of Ragnarok";
-								mes "are divided into 7 types.";
-								next;
-									menu "O",X1_4,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "'Cobolt Card' can be installed";
-								mes "into";
-								mes "shield items.";
-									next;
-									menu "O",X1_5,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "'Katar'is exclusive use of Assassins.";
-								next;
-									menu "O",-, "X",X1_6;
-
-									set @score_test, @score_test + 10;
-
-								X1_6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th questino.";
-								mes "'Emperium' is a material for";
-								mes "refining.";
-									next;
-									menu "O",X1_7,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Payon' is a village of bandits.";
-									next;
-									menu "O",X1_8,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "'Prontera' is the only place where";
-								mes "to class change into 'Swordman'.";
-								next;
-									menu "O",X1_9,"X",-;
-										set @score_test, @score_test + 10;
-
-								X1_9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "The last question.";
-								mes "A monster 'Merman' is a human type.";
-								next;
-									menu "O",-, "X",X0;
-
-									set @score_test, @score_test + 10;
-
-								goto X0;
-
-								} else if (@test_soonsu == 2){
-
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-								next;
-									menu "O",-, "X",X2_1;
-
-									set @score_test, @score_test + 10;
-
-								X2_1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
-								next;
-									menu "O",-, "X",X2_2;
-
-									set @score_test, @score_test + 10;
-
-								X2_2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "A merchant association is located in 'Al De Baran'.";
-								next;
-									menu "O",X2_3,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "Acolyte can";
-								mes "class change to";
-								mes "'Sage' and 'Priest'.";
-								next;
-									menu "O",X2_4,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "When reached base level 10";
-								mes "can be class changed to 1st job10.";
-								next;
-									menu "O",X2_5,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "'Bowling Bash' can not be activated";
-								mes "without equip";
-								mes "'Two handed sword'.";
-								next;
-									menu "O",X2_6,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th question.";
-								mes "When Priest uses 'Signum Crusis'";
-								mes "all monsters' defense will decrease";
-								mes "in regular probability.";
-								next;
-									menu "O",X2_7,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Wizard' will use a Blue gemstone";
-								mes "when casts 'Fire Pillar'.";
-								next;
-									menu "O",-, "X",X2_8;
-
-									set @score_test, @score_test + 10;
-
-								X2_8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "A name of Assassin's exclusive weapon'";
-								mes "'Katar' that gives";
-								mes "additional 50% damage to human type";
-								mes "is 'Infiltrator'.";
-								next;
-									menu "O",X2_9,"X",-;
-										set @score_test, @score_test + 10;
-
-								X2_9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "10th question.";
-								mes "'Fire' is the most effective";
-								mes "property against to 'water'.";
-								next;
-									menu "O",X0,"X",-;
-										set @score_test, @score_test + 10;
-
-
-							X0:
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Well done~";
-							mes "You have solved all the 10 questions.";
-							mes "Let me check";
-							mes "how many you got?";
-							mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Wait a moment please.";
-							mes "Grading.";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Hum . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "OK, finished grading.";
-							mes "I will tell your score.";
-							next;
-								if (@score_test > 99) {
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "Your score is ^2f4f4f" + @score_test + "^000000!";
-									mes "You have";
-									mes "qualified to participate in";
-									mes "Quiz Revolution.";
-									mes "You have cleared the 1st test!";
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "This is a reward";
-									mes "from us.";
-									mes "Please accept it.";
-									set quiz_rvl,2;
-									getitem 501,10; //Red_Potion
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "Now, the 2nd test is";
-									mes "ready.";
-									mes "Go to 'Payon' and meet";
-									mes "'Seeil'.";
-									mes "You can get the 2nd test";
-									mes "from him.";
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "You have no business with me";
-									mes "Have a good day.";
-									close;
-									}
-								} else	{
-									set quiz_rvl,1;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "You score is ^2f4f4f" + @score_test + "^000000.";
-									mes "You did not get a perfect score.";
-									mes "I do not tell you";
-									mes "where you got wrong.";
-									mes "You have to take the test again.";
-									close;
-									}
-
-					sM1_No:
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "Oh, really?";
-						mes "Well, it's up to you.";
-						mes "Too bad.";
-						mes "If you change your mind,";
-						mes "let me know.";
-						close;
-
-
-} else if (quiz_rvl == 0) && (BaseLevel > 19) {
-
-
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "Hello";
-			mes "This is Tsuji who is in charge of";
-			mes "receiving application forms for";
-			mes "Quiz Revolution event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "Zonda corporation has prepared";
-			mes "^0000ffQuiz Revolution^000000 event to";
-			mes "provide fun and excitement";
-			mes "to all of you.";
-			mes "Please read the following explanation and";
-			mes "participate in this event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "This Quiz Revolution event is..";
-			mes "operated in a different way compared to the previous one.";
-			mes "The event will only be open for those who wish to participate in the game.";
-			mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
-			mes "pass simple tests to check if the player is worthy of";
-			mes "playing the game.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "The assessment will be made through";
-			mes "^006400four simple tests^000000";
-			mes "For the ones who pass all four tests";
-			mes "will receive the quiz ticket of the";
-			mes "Quiz Revolution event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "There is a saying,";
-			mes "^dc143c'No pain no gain!'^000000";
-			mes "Hmm.. I don't think I know exactly what it means.";
-			mes "Anyway, I hope you pass all the tests";
-			mes "and receive the quiz ticket";
-			mes "required for the Quiz Revolution event.";
-			next;
-			mes "^2f4f4f[Tsuji]^000000";
-			mes "So~ Will you now take the";
-			mes "four test to attain the quiz ticket for";
-			mes "the Quiz Revolution event?";
-			next;
-				menu "Yes",-,"No",sM2_No;
-
-
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "Good.";
-						mes "The first one is the ^191970'knowledge test'^000000.";
-						mes "I give out the questions and the player has to choose";
-						mes "an answer using O and X.";
-						next;
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "For your information, the player must get ^dc143ceverything right^000000, ";
-						mes "to become eligible for the quiz event";
-						mes "so please take your time solving questions.";
-						next;
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "I wish many players participate";
-						mes "Quiz Revolution event.";
-						mes "I will try to give out easy";
-						mes "questions. Muhaha!";
-						next;
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "Then let us start.";
-						mes "Read the question carefully and choose";
-						mes "the right answer.";
-						set @test_soonsu, rand(2);
-						set @score_test, 0;
-						next;
-
-
-							if (@test_soonsu == 0) {
-							mes "^2f4f4f[Tsuji]^000000";
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-								next;
-									menu "O",-, "X",X3_1;
-
-									set @score_test, @score_test + 10;
-
-								X3_1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "Ragnarok's monetary unit is 'Zeny'.";
-									next;
-									menu "O",-, "X",X3_2;
-
-									set @score_test, @score_test + 10;
-
-								X3_2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "If an unknown person is attacking a monster";
-								mes "you have to attack the same monster together.";
-									next;
-									menu "O",X3_3, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X3_3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "'Payon' is the capital of 'Rune Midgarts'.";
-									next;
-									menu "O",-, "X",X3_4;
-
-									set @score_test, @score_test + 10;
-
-								X3_4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "There are ships in 'Alberta'.";
-									next;
-									menu "O",-, "X",X3_5;
-
-									set @score_test, @score_test + 10;
-
-								X3_5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "A job class that can use";
-								mes "'Grand Cross' is";
-								mes "'Lord Knight'.";
-								next;
-									menu "O",X3_6, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X3_6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th question.";
-								mes "When 'Bard' screams, the oppenet can be 'sturn status'";
-								mes "in regular probability.";
-									next;
-									menu "O",X3_7, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X3_7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Baphomet'is a tool";
-								mes "for killing mosquitos.";
-									next;
-									menu "O",X3_8, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X3_8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "'Swordman' can class change to";
-								mes "'Ambernite'.";
-									next;
-									menu "O",X3_9, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X3_9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "The last question.";
-								mes "A fine horse, which appears in North european Myth";
-								mes "'Sleipnir' has five legs.";
-									next;
-									menu "O",Y0, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								goto Y0;
-
-
-							} else if (@test_soonsu == 1) {
-
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-									next;
-									menu "O",-, "X",X4_1;
-
-									set @score_test, @score_test + 10;
-
-								X4_1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "'Valkyrie' who appears in North european Myth";
-								mes "is the godess of Love.";
-									next;
-									menu "O",X4_2, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "'Bethoven' composed the classic";
-								mes "'Moon Light sonata'.";
-									next;
-									menu "O",-, "X",X4_3;
-
-									set @score_test, @score_test + 10;
-
-								X4_3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "Orcs that exsits in the world of Ragnarok";
-								mes "are divided into 7 types.";
-									next;
-									menu "O",X4_4, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "'Cobolt Card' can be installed";
-								mes "into";
-								mes "shield items.";
-									next;
-									menu "O",X4_5, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "'Katar'is exclusive use of Assassins.";
-									next;
-									menu "O",-, "X",X4_6;
-
-									set @score_test, @score_test + 10;
-
-								X4_6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th questino.";
-								mes "'Emperium' is a material for";
-								mes "refining.";
-									next;
-									menu "O",X4_7, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Payon' is a village of bandits.";
-									next;
-									menu "O",X4_8, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "'Prontera' is the only place where";
-								mes "to class change into 'Swordman'.";
-									next;
-									menu "O",X4_9, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X4_9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "The last question.";
-								mes "A monster 'Merman' is a human type.";
-									next;
-									menu "O",-, "X",Y0;
-
-									set @score_test, @score_test + 10;
-
-								goto Y0;
-
-							} else if (@test_soonsu == 2) {
-
-
-								mes "1st question.";
-								mes "Ragnarok is a MMORPG game.";
-								mes "Please choose O and X.";
-									next;
-									menu "O",-, "X",X5_1;
-
-									set @score_test, @score_test + 10;
-
-								X5_1:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "2nd question.";
-								mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
-								next;
-									menu "O",-, "X",X5_2;
-
-									set @score_test, @score_test + 10;
-
-								X5_2:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "3rd question.";
-								mes "A merchant association is located in 'Al De Baran'.";
-								next;
-									menu "O",X5_3, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_3:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "4th question.";
-								mes "Acolyte can";
-								mes "class change to";
-								mes "'Sage' and 'Priest'.";
-								next;
-									menu "O",X5_4, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_4:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "5th question.";
-								mes "When reached base level 10";
-								mes "can be class changed to 1st job10.";
-								next;
-									menu "O",X5_5, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_5:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "6th question.";
-								mes "'Bowling Bash' can not be activated";
-								mes "without equip";
-								mes "'Two handed sword'.";
-								next;
-									menu "O",X5_6, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_6:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "7th question.";
-								mes "When Priest uses 'Signum Crusis'";
-								mes "all monsters' defense will decrease";
-								mes "in regular probability.";
-								next;
-									menu "O",X5_7, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_7:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "8th question.";
-								mes "'Wizard' will use a Blue gemstone";
-								mes "when casts 'Fire Pillar'.";
-								next;
-									menu "O",-, "X",X5_8;
-
-									set @score_test, @score_test + 10;
-
-								X5_8:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "9th question.";
-								mes "A name of Assassin's exclusive weapon'";
-								mes "'Katar' that gives";
-								mes "additional 50% damage to human type";
-								mes "is 'Infiltrator'.";
-								next;
-									menu "O",X5_9, "X",-;
-
-									set @score_test, @score_test + 10;
-
-								X5_9:
-								mes "^2f4f4f[Tsuji]^000000";
-								mes "10th question.";
-								mes "'Fire' is the most effective";
-								mes "property against to 'water'.";
-								next;
-									menu "O",Y0, "X",-;
-
-									set @score_test, @score_test + 10;
-
-
-
-							Y0:
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Well done~";
-							mes "You have solved all the 10 questions.";
-							mes "Let me check";
-							mes "how many you got?";
-							mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Wait a moment please.";
-							mes "Grading.";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "Hum . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							mes ". . . . . . . . . . . . . . .";
-							next;
-							mes "^2f4f4f[Tsuji]^000000";
-							mes "OK, finished grading.";
-							mes "I will tell your score.";
-							next;
-								if (@score_test > 99) {
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "Your score is ^2f4f4f" + @score_test + "^000000!";
-									mes "You have";
-									mes "qualified to participate in";
-									mes "Quiz Revolution.";
-									mes "You have cleared the 1st test!";
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "This is a reward";
-									mes "from us.";
-									mes "Please accept it.";
-									set quiz_rvl,2;
-									getitem 501,10; //Red_Potion
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "Now, the 2nd test is";
-									mes "ready.";
-									mes "Go to 'Payon' and meet";
-									mes "'Seeil'.";
-									mes "You can get the 2nd test";
-									mes "from him.";
-									next;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "You have no business with me";
-									mes "Have a good day.";
-									close;
-								} else {
-									set quiz_rvl,1;
-									mes "^2f4f4f[Tsuji]^000000";
-									mes "You score is ^2f4f4f" + @score_test + "^000000.";
-									mes "You did not get a perfect score.";
-									mes "I do not tell you";
-									mes "where you got wrong.";
-									mes "You have to take the test again.";
-									close;
-									}
-
-
-					sM2_No:
-						mes "^2f4f4f[Tsuji]^000000";
-						mes "Oh, really?";
-						mes "Well, it's up to you.";
-						mes "Too bad.";
-						mes "If you change your mind,";
-						mes "let me know.";
-						close;
-	}
-}
-M_MaxItem:
-			mes "^2f4f4f[Tsuji]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-
-L_OverWeight:
-			mes "^2f4f4f[Tsuji]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-}
-
-//======================================payon=================================
-payon,85,133,4	duplicate(RecepQuiz)	Receptionist#2	755
-//======================================geffen================================
-geffen,111,104,4	duplicate(RecepQuiz)	Receptionist#3	755
-//====================================morocc==================================
-morocc,148,272,5	duplicate(RecepQuiz)	Receptionist#4	755
-//=============================Alberta========================================
-alberta,29,241,4	duplicate(RecepQuiz)	Receptionist#5	755
-//============================================================================
-
-//===================Quiz Revolution 2nd quest collecting job items==================
-payon,111,117,3	script	Seeil	89,{
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-	if (quiz_rvl > 13) {
-		mes "[Seeil]";
-		mes "How was the last test? I hope you do this";
-		mes "one well.";
-		close;
-	} else if (quiz_rvl == 13) {
-		mes "[Seeil]";
-		mes "Since you have cleared the conditions to receive the";
-		mes "last test, please go and visit Radeng in Prontera.";
-		mes "During that time, I will transfer";
-		mes "will transfer all";
-		mes "your data.";
-		next;
-		mes "[Seeil]";
-		mes "So this is the last one. Show me some spirit!";
-		mes "This is a present to encourage you! Take it!";
-		set quiz_rvl,14;
-		getitem 503,10; //Yellow_Potion
-		close;
-
-	} else if (quiz_rvl > 6) && (quiz_rvl < 13) {
-		mes "[Seeil]";
-		mes "Eh? You didn't finish the marathon test and";
-		mes "came out in the middle of the test.";
-		mes "Oh my.. I don't know how you came out, but";
-		mes "this can't be like this. I will send you";
-		mes "once again!";
-		close2;
-		set quiz_rvl,6;
-		warp "quiz_test",385,388;
-		end;
-
-	} else if (quiz_rvl == 6) {
-		mes "[Seeil]";
-		mes "Ho.. You are fast. Well...";
-		mes "All the preparations have been made so I can send";
-		mes "you to the next stage. This will test your patience";
-		mes "and endurance. It will not be require to use your brain";
-		mes "this time. All you have to do is.. just run.";
-		next;
-		mes "[Seeil]";
-		mes "You can't come back from there until";
-		mes "you finish. Are you ready?";
-		mes "Will you take the third test";
-		mes "now?";
-		next;
-		menu "Take the test",-,"Refuse to take the test",M2_S;
-
-				mes "[Seeil]";
-				mes "Okay! I hope you do well and";
-				mes "pass the test.";
-				mes "Go for it!";
-				close2;
-				warp "quiz_test",385,388;
-				end;
-
-			M2_S:
-				mes "[Seeil]";
-				mes "Oh my gosh, you are not ready";
-				mes "yet. I don't have any intention to";
-				mes "force you so whenever you are ready";
-				mes "please come back to me. Ha ha ha.";
-				close;
-
-				
-	} else if (quiz_rvl == 3) {
-		if (countitem(902) > 39) && (countitem(908) > 39) && (countitem(909) > 39) {
-			mes "[Seeil]";
-			mes "Wow. You have collected the requested items.";
-			mes "So I will keep my promise. Before that";
-			mes "this is a present for you.. Please";
-			mes "take it.";
-			delitem 902,40;
-			delitem 908,40;
-			delitem 909,40;
-			set quiz_rvl,6;
-			getitem 502,10; //Orange_Potion
-			next;
-			mes "[Seeil]";
-			mes "Then come back after a while and talk to me.";
-			mes "I need to prepare somethings for the third test";
-			mes "so... please go and do something";
-			mes "to kill some time.";
-			close;
-		}
-
-		mes "[Seeil]";
-		mes "You are under a test which you are required to bring";
-		mes "^FF0000Tree Root^000000, ^FF0000Spawn^000000,";
-		mes "^FF0000Jellopy^000000, 40ea each.";
-		mes "Go for it!";
-		close;
-
-	} else if (quiz_rvl == 4) {
-		if (countitem(905) > 39) && (countitem(920) > 39) && (countitem(909) > 39) {
-			mes "[Seeil]";
-			mes "Ho. You have collected the required items.";
-			mes "I will keep my promise too. Before that";
-			mes "this is a present for you. Please";
-			mes "take it.";
-			delitem 905,40;
-			delitem 920,40;
-			delitem 909,40;
-			set quiz_rvl,6;
-			getitem 502,10;  //Orange_Potion
-			next;
-			mes "[Seeil]";
-			mes "Then come back to me after a while.";
-			mes "I have somethings to prepare so";
-			mes "please go and do somethings to kill";
-			mes "time.";
-			close;
-		}
-
-		mes "[Seeil]";
-		mes "You are under a test which you are required to bring";
-		mes "^FF0000Stem^000000, ^FF0000Claw of Wolves^000000, ^FF0000Jellopy^000000";
-		mes "40 ea each.";
-		mes "Go for it.";
-		close;
-
-	} else if (quiz_rvl == 5) {
-		if (countitem(940) > 39) && (countitem(916) > 39) && (countitem(909) > 39) {
-
-			mes "[Seeil]";
-			mes "Ho. You have collected the required items.";
-			mes "I will keep my promise too. Before that";
-			mes "this is a present for you. Please";
-			mes "take it.";
-			delitem 940,40;
-			delitem 916,40;
-			delitem 909,40;
-			set quiz_rvl,6;
-			getitem 502,10;  //Orange_Potion
-			next;
-			mes "[Seeil]";
-			mes "Then come back to me after a while.";
-			mes "I have somethings to prepare so";
-			mes "please go and do somethings to kill";
-			mes "time.";
-			close;
-			}
-
-		mes "[Seeil]";
-		mes "You are under a test which you are required to bring";
-		mes "^FF0000Grasshopper's Leg^000000, FF0000Feather of Birds^000000, ^FF0000Jellopy^000000";
-		mes "40ea each.";
-		mes "Go for it!";
-		close;
-
-
-	} else if (quiz_rvl == 2) {
-
-		mes "[Seeil]";
-		mes "Hmm? You are the one Tsuji sent?";
-		mes "Your name is... " +strcharinfo(0)+ " Right? Okay...";
-		mes "Confirmed. You look about the same as Tsuji";
-		mes "described to me. Well, shall we start the";
-		mes "test?";
-		next;
-		mes "[Seeil]";
-		mes "It isn't that tough. All you have";
-		mes "to do is bring specified items";
-		mes "Life isn't that hard~";
-		set @japtem,rand(2);
-		next;
-		
-			if (@japtem == 0) {
-				set quiz_rvl,3;
-				mes "[Seeil]";
-				mes "Bring ^FF0000Tree Root ^000000 40ea, ^FF0000Spawn";
-				mes "^000000 40ea, and ^FF0000Jellopy^000000 40ea";
-				mes "I told ya. It's is not so hard, is it?";
-				mes "I would like to specify some items hard to find";
-				mes "but seniors told me not ";
-				mes "to do so~ Hehe.";
-				next;
-				mes "[Seeil]";
-				mes "Well, bring it as soon as you can. This is";
-				mes "an easy test, but there is a time limit.";
-				mes "Sooner the better, that is what";
-				mes "I mean~";
-				close;
-				}
-
-			else if (@japtem == 1) {
-				set quiz_rvl,4;
-				mes "[Seeil]";
-				mes "Bring ^FF0000Stem^000000 40ea, ^FF0000Wolf Claw^000000 40ea,";
-				mes "and ^FF0000Jellopy^000000 40ea.";
-				mes "I told ya. It's is not so hard, is it?";
-				mes "I would like to specify some items hard to find";
-				mes "but seniors told me not ";
-				mes "to do so~ Hehe.";
-				next;
-				mes "[Seeil]";
-				mes "Well, bring it as soon as you can. This is";
-				mes "an easy test, but there is a time limit.";
-				mes "Sooner the better, that is what";
-				mes "I mean~";
-				close;
-				}
-
-			else if (@japtem == 2) {
-				set quiz_rvl,5;
-				mes "[Seeil]";
-				mes "^FF0000Grasshopper's Leg^000000 40ea, ^FF0000Feather of Birds^000000 40ea,";
-				mes "and ^FF0000Jellopy^000000 40ea.";
-				mes "I told ya. It's is not so hard, is it?";
-				mes "I would like to specify some items hard to find";
-				mes "but seniors told me not ";
-				mes "to do so~ Hehe.";
-				next;
-				mes "[Seeil]";
-				mes "Well, bring it as soon as you can. This is";
-				mes "an easy test, but there is a time limit.";
-				mes "Sooner the better, that is what";
-				mes "I mean~";
-				close;
-				}
-	} else {
-
-	mes "[Seeil]";
-	mes "Call me Seeil=Lanchest";
-	mes "I am here to test the ones who";
-	mes "wishes to join in the quiz event.";
-	next;
-	mes "[Seeil]";
-	mes "I am in charge of second and third test";
-	mes "so in order to get a test from me, you have to";
-	mes "pass the first test which is given";
-	mes "by Tsuji.";
-	close;
-}
-M_MaxItem:
-			mes "^800000[Seeil]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-
-L_OverWeight:
-			mes "^800000[Seeil]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-}
-
-//=========================================================================================================================================================
-prontera,116,266,5	script	Receptionist	109,{
-
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(quiz_rvl == 18) {
-
-			mes "^800000[Radeng]^000000";
-			mes "^6b8e23" + strcharinfo(0)+ "^000000?";
-			mes "'Go look for ^b8860b'Kantryl'^000000 ";
-			mes "at Izlude.";
-			close;
-
-
-
-} else if(quiz_rvl == 17) {
-
-			if (countitem(955) > 19) && (countitem(913) > 19) && (countitem(729) > 0) {
-
-				mes "^800000[Radeng]^000000";
-				mes "Oh~";
-				mes "You are here!";
-				mes "Let me check whether";
-				mes "you brought the right thing.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "Yes,that's right.";
-				mes "You brought the right thing.";
-				mes "Please, wait a second and..";
-				mes "I have to";
-				mes "put you on the list.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "You are..^6b8e23" + strcharinfo(0)+ "^000000 ..right?";
-				mes "Hm...";
-				mes "Well done.";
-				mes "And this is compensation for the";
-				mes "ones who have passed the test.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "All you have to do is";
-				mes "meeting ^b8860b'Kantryl'^000000";
-				mes "at Izlude.";
-				delitem 955,20;
-				delitem 913,20;
-				delitem 729,1;
-				set quiz_rvl,18;
-				getitem 504,10;  //White_Potion
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "Goodbye~~.";
-				close;
-			}
-			mes "^800000[Radeng]^000000";
-			mes "Oh~~";
-			mes "You are here!";
-			mes "Let me check whether";
-			mes "You brought the right thing.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "oh my....";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Seems like you didn't prepare";
-			mes "what I asked you for.";
-			mes "I'll tell you what items you have to bring.";
-			mes "I'm not going to tell you again.";
-			mes "So please remember.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "The items are";
-			mes "^19197020 Warm peeling^000000";
-			mes "^19197020Tooth of Bat^000000";
-			mes "^1919701 Zircon^000000";
-			close;
-
-
-
-
-		
-
-} if(quiz_rvl == 16) {
-			if (countitem(1055) > 29) && (countitem(940) > 29) && (countitem(948) > 29) && (countitem(730) > 0) {
-				mes "^800000[Radeng]^000000";
-				mes "Oh~~~";
-				mes "You are here!";
-				mes "Let me check whether ";
-				mes "you brought the right thing.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "Yes,that's right.";
-				mes "You brought the right thing.";
-				mes "Please, wait a second and..";
-				mes "I have to";
-				mes "put you on the list.";
-				next;
-				set quiz_rvl,18;
-				getitem 504,10;  //White_Potion
-				delitem 1055,30;
-				delitem 940,30;
-				delitem 948,30;
-				delitem 730,1;
-				mes "^800000[Radeng]^000000";
-				mes "You are..^6b8e23" + strcharinfo(0)+ "^000000..right?";
-				mes "Hm...";
-				mes "Well done.";
-				mes "And this is compensation for the";
-				mes "ones who have passed the test.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "All you have to do is";
-				mes "meeting ^b8860b'Kantryl'^000000";
-				mes "at Izlude.";
-				next;
-				mes "^800000[Radeng]^000000";
-				mes "Goodbye";
-				close;
-			}
-			mes "^800000[Radeng]^000000";
-			mes "Oh~~~";
-			mes "You are here!";
-			mes "Let me check whether";
-			mes "you brought the right thing.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Oh my....";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Seems like you didn't prepare";
-			mes "what I asked you for..";
-			mes "I'll tell you what items you have to bring..";
-			mes "I'm not going to tell you again.";
-			mes "So please remember..";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "^191970Earthwarm Peeling^000000 30";
-			mes "^191970Grasshopper's Leg^000000 30";
-			mes "^191970Bear's Footskin^000000 30";
-			mes "^1919701carat Diamond^000000 1.";
-			mes "Try hard.";
-			close;
-
-
-
-
-	
-} else if(quiz_rvl == 15) {
-			mes "^800000[Radeng]^000000";
-			mes "You are....";
-			mes "the one who left before I tell you the score";
-			mes "Aren't you?";
-			mes "Can't tell you failed. So...";
-			next;
-			mes "If ^800000[Radeng]^000000";
-			mes "^191970Earthwarm Peeling^000000 30";
-			mes "^191970Grasshopper's Leg^000000 30";
-			mes "^191970Bear's Footskin^000000 30";
-			mes "^1919701carat Diamond^000000 1";
-			mes "is prepared,";
-			mes "You are pass.";
-			set quiz_rvl,16;
-			close;
-
-} else if(quiz_rvl == 14) {
-			mes "^800000[Radeng]^000000";
-			mes "Hello";
-			mes "I'm 'Radeng'.";
-			mes "I'm in charge of 4th test.";
-			mes "You seem to have finished";
-			mes "3rd test!";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Then,let's start 4th test.";
-			mes "the last barrier of quiz revolution.";
-			mes "First of all,";
-			mes "I will briefly go over about the test.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "you have to do quiz and collect items";
-			mes " ";
-			mes "You have to answer 10 mulptiple choice questions";
-			mes "and the amount of required items changes ";
-			mes "depending on score you acheive.";
-			mes " ";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "First,";
-			mes "If you clear all 10 questions";
-			mes "you are pass with";
-			mes "pretest of collecting items.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Second,";
-			mes "If you score between 50~90";
-			mes "required items are";
-			mes "not so much.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Third,";
-			mes "If you score between 0~40";
-			mes "required items will be";
-			mes "vast.";
-			next;
-			mes "^800000[Radeng]^000000";
-			mes "Well, this is all about";
-			mes "4th test.";
-			mes "Then, let's start!";
-			next;
-				menu "Yes",-,"No",M_No;
-
-						mes "^800000[Radeng]^000000";
-						mes "Well,now";
-						mes "10 questions will be presented.";
-						mes "Look carefully through ";
-						mes "questions and";
-						mes "choose the right answer.";
-						next;
-						mes "^800000[Radeng]^000000";
-						mes "1st question.";
-						mes "How many jobs";
-						mes "are in the game?";
-						set @score_test2, 0;
-						next;
-							menu "22",sM1_1,"28",sM1_1,"32",sM1_1,"34",-;
-				
-								set @score_test2, @score_test2 + 10;
-
-						sM1_1:
-	
-						mes "^800000[Radeng]^000000";
-						mes "2nd question.";
-						mes "The name of santa NPC";
-						mes "which links christmas town";
-						mes "'Lutie' and 'Aldebaran'?";
-						next;
-							menu "Warp Santa",sM1_2, "Link Santa",-, "Lutie Santa",sM1_2, "Hulk Santa",sM1_2;
-								
-								set @score_test2, @score_test2 + 10;
-
-						sM1_2:
-						mes "^800000[Radeng]^000000";
-						mes "3rd question.";
-						mes "What job level at least you have to be";
-						mes "to learn novice skill";
-						mes "'Pretend dead'?";
-						next;
-							menu "Job level4",sM1_3,"Job level5",sM1_3,"Job level6",sM1_3,"Job level7",-;
-								
-								set @score_test2, @score_test2 + 10;
-
-						sM1_3:
-						mes "^800000[Radeng]^000000";
-						mes "4th question.";
-						mes "Require items";
-						mes "to raise Poring?";
-						next;
-							menu "Unripe Apple",-,"Rippen Apple",sM1_4, "Delicious looking Apple",sM1_4, "Apple",sM1_4;
-					
-								set @score_test2, @score_test2 + 10;
-
-						sM1_4:
-						mes "^800000[Radeng]^000000";
-						mes "5th question";
-						mes "What doll can you buy";
-						mes "from NPC?";
-						next;
-							menu "Doll",-,"Baphomet Doll",sM1_5,"Yoyo Doll",sM1_5,"Rocker Doll",sM1_5;
-							
-								set @score_test2, @score_test2 + 10;
-
-						sM1_5:
-						mes "^800000[Radeng]^000000";
-						mes "6th question.";
-						mes "Name of monster which drop";
-						mes "'Big Ribbon'?";
-						next;
-							menu "Eclipse",sM1_6,"Dragon Fly",sM1_6,"Vocal",sM1_6,"Toad",-;
-							
-								set @score_test2, @score_test2 + 10;
-
-						sM1_6:
-						mes "^800000[Radeng]^000000";
-						mes "Choose the monster that has smiliar size and form of";
-						mes "Pring.";
-						next;
-							menu "Pupa",sM1_7,"Fabre",sM1_7,"Wander Man",-,"Golem",sM1_7;
-						
-								set @score_test2, @score_test2 + 10;
-
-						sM1_7:
-						mes "^800000[Radeng]^000000";
-						mes "8th question.";
-						mes "When can Green Herb work";
-						mes "it's efficacy?";
-						next;
-							menu "Silence",sM1_8,"Sleep",sM1_8,"Poison",-,"Chaos",sM1_8;
-							
-								set @score_test2, @score_test2 + 10;
-
-						sM1_8:
-						mes "^800000[Radeng]^000000";
-						mes "9th question.";
-						mes "Which weapon gives biggest damages";
-						mes "to small sized monsters?";
-						next;
-							menu "Dagger",-,"Two hand Sword",sM1_9,"Katar",sM1_9,"One hand Sword",sM1_9;
-							
-								set @score_test2, @score_test2 + 10;
-
-						sM1_9:
-						mes "^800000[Radeng]^000000";
-						mes "Last question!!";
-						mes "What is not neccesary when learnig";
-						mes "First-aid treatment?";
-						next;
-							menu "Clover",sM1_0,"Red Herb",sM1_0,"Novice Nametag",-,"Sterilized Bandages",sM1_0;
-							
-								set @score_test2, @score_test2 + 10;
-
-						sM1_0:
-						mes "^800000[Radeng]^000000";
-						mes "You finished answering all questions.";
-						mes "Wonder what your score is.";
-						mes "10points for 1 question.";
-						mes "Please wait a second.";
-						next;
-						mes "^800000[Radeng]^000000";
-						mes "Please, wait a second and..";
-						mes "Grading.";
-						mes ". . . . . . . . . . . . . . .";
-						mes ". . . . . . . . . . . . . . .";
-						next;
-						mes "^800000[Radeng]^000000";
-						mes "OK.";
-						mes "Your score is" + strcharinfo(0)+ "";
-						mes "" + @score_test2 + "!" ;
-						set quiz_rvl,15;
-						next;
-							if (@score_test2 > 40) && (@score_test2 < 90)goto L_Passed;
-							if (@score_test2 >= 90)goto L_Perfect;
-								mes "^800000[Radeng]^000000";
-								mes "Your score is too low.";
-								mes "Like as I told you before,";
-								mes "you have to bring a lot of";
-								mes "items to pass the test.";
-								mes " ";
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "Required items are";
-								mes "^191970Earthworm Peeling^000000 30";
-								mes "^191970Grasshopper's Leg^000000 30";
-								mes "^191970Bear's Footskin^000000 30";
-								mes "^1919701Carat Diamond^000000 1";
-								mes "";
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "I'm sorry.";
-								mes "If you have scored just a little bit higher..";
-								mes ".........";
-								mes "Then,go look for items..";
-								set quiz_rvl,16;
-								close;
-
-						L_Passed:
-
-								mes "^800000[Radeng]^000000";
-								mes "You did fine. ";
-								mes "But as I told you before";
-								mes "you need to bring";
-								mes "some more items.";
-								mes " ";
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "Required items are";
-								mes "^191970Worm Peeling^000000 20";
-								mes "^191970Tooth of Bat^000000 20";
-								mes "^191970Zircon^000000 1.";
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "I'm sorry~";
-								mes "If you have scored just a little bit higher..";
-								mes "you could have passed.";
-								mes "(KeKeke)";
-								mes "Then,go look for items..";
-								set quiz_rvl,17;
-								close;
-
-						L_Perfect:
-								mes "^800000[Radeng]^000000";
-								mes "Wow!You got it all right!.";
-								mes "Fantastic!!!!";
-								mes "For those of who ";
-								mes "got all right need no assignment";
-								mes " ";
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "" + strcharinfo(0)+ "";
-								mes "Have passed all tests.";
-								mes "Congratulations";
-								mes "And this is your compensation ";
-								mes "";
-								set quiz_rvl,18;
-								getitem 504,10;  //White_Potion
-								next;
-								mes "^800000[Radeng]^000000";
-								mes "Now, go look for";
-								mes "^b8860b'Kantryl'^000000.";
-								mes "at Izlude.";
-								close;
-	
-
-					M_No:
-						mes "^800000[Radeng]^000000";
-						mes "Come back if you change your mind.";
-						close;
-} else {
-			mes "^800000[Radeng]^000000";
-			mes "Hello~~~";
-			mes "Please join at comming";
-			mes "Quiz Revolution~";
-			mes "Register will be made";
-			mes "by receptionist in every town.";
-			close;
-}
-M_MaxItem:
-			mes "^800000[Radeng]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-
-L_OverWeight:
-			mes "^800000[Radeng]^000000";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-}
-
-//=======================================================================================================================================================
-izlude,106,220,5	script	Kantryl	98,{
-	
-if (countitem(1201) > 3) goto M_MaxItem;
-if (checkweight(1201,3) == 0 ) goto L_OverWeight;
-
-
-if(quiz_rvl == 20) {
-		mes "[Kantryl]";
-		mes "I see that you have already givin me a";
-		mes "notice of absence...";
-		mes "Well,  but I can't give you entry ticket.";
-		mes "who Knows~~";
-		mes "Wait untill quiz starts";
-		mes "You may catch a fortune.";
-		close;
-
-}else if(quiz_rvl == 19) {
-		mes "[Kantryl]";
-		mes "You have already received an entry ticket.";
-		mes "It's impossible getting";
-		mes "another one.";
-		next; 
-		mes "[Kantryl]";
-		mes "For reference, number of particapants are";
-		next;
-		mes "[Kantryl]";
-		mes "1st Quiz Revolution - " + $quiz1 + "/200";
-		mes "2nd Quiz Revolution - " + $quiz2 + "/200";
-		mes "3rd Quiz Revolution - " + $quiz3 + "/200";
-		mes "4th Quiz Revolution - " + $quiz4 + "/200";
-		mes "5th Quiz Revolution - " + $quiz5 + "/200";
-		mes "keep it in your mind.";
-		close;
-
-
-} else if(quiz_rvl == 18) {
-
-		mes "[Kantryl]";
-		mes "You are " + strcharinfo(0)+ ".";
-		mes "Who finished the test.right?";
-		mes "Would you please make a decision ";
-		mes "whether you will join or not join the";
-		mes "Quiz Revolution.";
-		next;
-		mes "[Kantryl]";
-		mes "Would you like to join?";
-		mes "If you say yes, you can register at";
-		mes "Quiz Revolution";
-		mes "If you choose ^FF0000'NO,I won't join'^000000";
-		mes " then ^FF0000'You can't join'^000000";
-		mes "Please make a right decision.";
-		next;
-		mes "[Kantryl]";
-		mes "If you haven't made up your mind,";
-		mes "say yes for now";
-		mes "and can change later on.";
-		mes "Take it easy.";
-		next;
-			menu "Join", -, "Not join.",NJ;
-
-
-				mes "[Kantryl]";
-				mes "Itis to 1~5 round";
-				mes "first 200 have chance.";
-				mes ""+ strcharinfo(0)+ ",when do you want to join?";
-				mes "It is ^FF0000Impossible to cancel^000000";
-				mes "So please make right decision.";
-				next;
-				mes "[Kantryl]";
-				mes "1st Quiz Revolution - " + $quiz1 + "/200";
-				mes "2nd Quiz Revolution - " + $quiz2 + "/200";
-				mes "3rd Quiz Revolution - " + $quiz3 + "/200";
-				mes "4th Quiz Revolution - " + $quiz4 + "/200";
-				mes "5th Quiz Revolution - " + $quiz5 + "/200";
-				next;
-				menu "Join 1st round",-,"Join 2nd round",s2nd,"Join 3rd round",s3nd,"Join 4th round",s4nd,"Join 5th round",s5nd;
-				
-						if($quiz1 > 199){
-							mes "[Kantryl]";
-							mes "I'm sorry. We are all full at";
-							mes "1st round of quiz revolution";
-							mes "No more applicants for 1st round.";
-							close;
-
-      						}
-						mes "[Kantryl]";
-						mes "Hm..."+ strcharinfo(0)+" ";
-						mes "I have received your application";
-						mes "Try hard and study hard.";
-						set quiz_rvl,19;
-						set $quiz1,$quiz1 + 1;
-						getitem 7280,1; //Quiz_Ticket01
-						close;
-
-
-
-
-					s2nd:
-						if($quiz2 > 199){
-								mes "[Kantryl]";
-							mes "I'm sorry. We are all full at";
-							mes "2nd round of quiz revolution";
-							mes "No more applicants for 2nd round.";
-							close;
-						}
-					
-						mes "[Kantryl]";
-						mes "Hm..."+ strcharinfo(0)+"";
-						mes "I have received your application";
-						mes "Try hard and study hard.";
-						set quiz_rvl,19;
-						set $quiz2,$quiz2 + 1;
-						getitem 7281,1;  //Quiz_Ticket02
-						close;
-					
-
-
-					s3nd:
-						if($quiz3 > 199){
-								mes "[Kantryl]";
-							mes "I'm sorry. We are all full at";
-							mes "3rd round of quiz revolution.";
-							mes "No more applicants for 3rd round.";
-							close;
-						}
-						
-						
-						mes "[Kantryl]";
-						mes "Hm..." + strcharinfo(0)+ "";
-						mes "I have received your application.";
-						mes "Try hard and study hard.";
-						set quiz_rvl,19;
-						set $quiz3,$quiz3 + 1;
-						getitem 7282,1;  //Quiz_Ticket03
-						close;
-					
-
-
-							
-					s4nd:
-						if($quiz4 > 199){
-								mes "[Kantryl]";
-							mes "I'm sorry. We are all full at";
-							mes "4th round of quiz revolution.";
-							mes "No more applicants for 4th round..";
-							close;
-						}
-					
-						mes "[Kantryl]";
-						mes "Hm..." + strcharinfo(0)+ "";
-						mes "I have received your application.";
-						mes "Try hard and study hard.";
-						set quiz_rvl,19;
-						set $quiz4,$quiz4 + 1;
-						getitem 7283,1;  //Quiz_Ticket04
-						close;
-						
-
-
-					
-					s5nd:
-						if($quiz5 > 199){
-								mes "[Kantryl]";
-							mes "I'm sorry. We are all full at";
-							mes "5th round of quiz revolution.";
-							mes "No more applicants for 5th round..";
-							close;
-						}
-
-						mes "[Kantryl]";
-						mes "Hm..." + strcharinfo(0)+ "";
-						mes "I have received your application.";
-						mes "Try hard and study hard.";
-						set quiz_rvl,19;
-						set $quiz5,$quiz5 + 1;
-						getitem 7284,1;  //Quiz_Ticket05
-						close;
-						
-
-
-
-			NJ:
-				mes "[Kantryl]";
-				mes "Ok,if that's how you think.";
-				mes "Choice is on you";
-				mes "Good job any way.";
-				set quiz_rvl,20;
-				next;
-				mes "[Kantryl]";
-				mes "Actually,we have plan to";
-				mes "allowed for those of who didn't ";
-				mes "apply previously unless they have an entry ticket.";
-				mes "If you have any chance to get an entry ticket,";
-				mes "you are always welcome.";
-				next;
-				mes "[Kantryl]";
-				mes "Go ask for the ones";
-				mes "who changed their mind.";
-				mes "If you are lucky,";
-				mes "you'll get the chance.";
-				close;
-} else {
-		mes "[Kantryl]";
-		mes "Hello~";
-		mes "I'm Kantryl=Ranegalf.";
-		mes "I help the ones who have passsed the test";
-		mes "to take a formal step.";
-		next;
-		mes "[Kantryl]";
-		mes "It is impossible  to accept";
-		mes "applications from those of who didn't";
-		mes "finish the test.";
-		mes "Go look for our staff in every";
-		mes "Midgarts";
-		mes "and take a test.";
-		next;
-		mes "[Kantryl]";
-		mes "At that time, I'll gladly";
-		mes "welcome you and accept the application.";
-		close;
-}
-M_MaxItem:
-			mes "[Kantryl]";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-
-L_OverWeight:
-			mes "[Kantryl]";
-	  		mes "- Wait a minute !! -";
-		 	mes "- You currently have too many items that -";
-	   		mes "- you can't receive an item. -";
-			mes "- Please loose some weight -";
-	   		mes "- and try again. -";
-			close;
-}
-
-//============================================================================================================================
-quiz_test,387,350,4	script	"From somewhere::race_monk	45,2,2,{
-OnTouch:
-
-	if (quiz_rvl == 6) {
-	 	set quiz_rvl,7;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 7) {
-		set quiz_rvl,8;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 8) {
-		set quiz_rvl,9;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 9) {
-		set quiz_rvl,10;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 10) {
-		announce "You are almost there. Show me your spirit.",bc_blue|bc_map;
-		set quiz_rvl,11;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 11) {
-		set quiz_rvl,12;
-		warp "quiz_test",385,388;
-		end;
-	}else if (quiz_rvl == 12) {
-		mes "[Seeil]";
-		mes "You have worked hard and finished.";
-		mes "It wasn't that hard as you thought, huh?";
-		mes "All you have to do is run in circle... Well,";
-		mes "come in front of me.";
-		announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map;
-		close2;
-		set quiz_rvl,13;
-		warp "payon",109,115;
-		end;
- }
-
-}
-//=============================hiddenwarp=================================================================
-
-//-----------------------------1111-----------------------------------------------------------------------
-quiz_test,82,384,4	script	Pit::ham_quiz#1-1	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,83,384,4	script	Pit::ham_quiz#1-2	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,82,385,4	script	Pit::ham_quiz#1-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,83,385,4	script	Pit::ham_quiz#1-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//-----------------------------2222-----------------------------------------------------------------------
-quiz_test,38,388,4	script	Pit::ham_quiz#2-1	-1,0,1,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,39,388,4	script	Pit::ham_quiz#2-2	-1,0,1,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,38,386,4	script	Pit::ham_quiz#2-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,39,386,4	script	Pit::ham_quiz#2-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//-----------------------------3333-----------------------------------------------------------------------
-quiz_test,11,158,4	script	Pit::ham_quiz#3-1	-1,1,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,11,159,4	script	Pit::ham_quiz#3-2	-1,1,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,13,159,4	script	Pit::ham_quiz#3-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,13,158,4	script	Pit::ham_quiz#3-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//-----------------------------4444-----------------------------------------------------------------------
-quiz_test,11,30,4	script	Pit::ham_quiz#4-1	-1,3,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,11,31,4	script	Pit::ham_quiz#4-2	-1,3,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,15,30,4	script	Pit::ham_quiz#4-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,15,30,4	script	Pit::ham_quiz#4-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//-----------------------------5555-----------------------------------------------------------------------
-quiz_test,70,12,4	script	Pit::ham_quiz#5-1	-1,0,1,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,71,12,4	script	Pit::ham_quiz#5-2	-1,0,1,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,70,10,4	script	Pit::ham_quiz#5-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,71,10,4	script	Pit::ham_quiz#5-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//---------------------------6666-------------------------------------------------------------------------
-quiz_test,186,11,4	script	Pit::ham_quiz#6-1	-1,2,3,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,189,11,4	script	Pit::ham_quiz#6-2	-1,0,3,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-//---------------------------7777-------------------------------------------------------------------------
-quiz_test,387,43,4	script	Pit::ham_quiz#7-1	-1,1,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,387,42,4	script	Pit::ham_quiz#7-2	-1,1,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,389,43,4	script	Pit::ham_quiz#7-3	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-quiz_test,389,42,4	script	Pit::ham_quiz#7-4	-1,0,0,{
-OnTouch:
-	announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
-	warp "quiz_test",387,387;
-	end;
-}
-
-//-------------------------------------------------------------------------------------------------------------
-// Comments
-// 0 = Didn't receive a quest from Tsuji
-// 1 = Failed Tsuji's quest
-// 2 = Pass Tsuji's quest and to 2nd round
-// 3 = Seeil's randomly collecting job item quest 1
-// 4 = Seeil's randomly collecting job item quest 
-// 5 = Seeil's randomly collecting job item quest 
-// 6 = Clear with collecting job item. start Marathon test
-// 7~12 =Checking Marathon quest occasionally.
-// 13 = Use after clearing Marathon quest
-// 14 = Clear 3rd quest, start Radeng(4th) quest
-// 15 = check after reporting errors of Radeng
-// 16 = randomly collecting job items at Radeng quest 1
-// 17 = randomly collecting job items at Radeng quest 2
-// 18 = Radeng quest clear. Possible time to apply. Begin Kantryl apply.
-// 19 = checked if you show intention to join 
-// 20 = checked If you don't show intention to join 
-// 21 = 3 items for the one who gets compansation

+ 2768 - 0
npc/quests/okolnir.txt

@@ -0,0 +1,2768 @@
+//===== rAthena Script ======================================= 
+//= Falicious Okolnir (Valfreja & Nidhoggr)
+//===== By: ================================================== 
+//= Joseph
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: ========================================= 
+//= [Official Conversion]
+//= God Item SE Creation scipt (Asprika)
+//===== Additional Comments: ================================= 
+//= 0.x Previous author: L0ne_W0lf
+//= 1.0 Merged Okolnir. [Joseph]
+//============================================================ 
+
+function	script	F_Okolnir	{
+	if (compare(strnpcinfo(0),"main")) end;
+	set .@sub$,(compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9);
+	return .@sub$;
+}	
+
+-	script	Guide#gq_main	-1,{
+	set .@sub$, callfunc("F_Okolnir");
+	set .@GID, GetCastleData(strnpcinfo(4),1);
+	if (getcharid(2) == .@GID) {
+		if (getd("$siz_"+.@sub$+"_on") == 0) {
+			mes "[Guide]";
+			mes "This castle has a hidden secret.";
+			mes "That is the ^4d4dff'Okolnir'^000000.";
+			next;
+			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
+			case 1:
+				mes "[Guide]";
+				mes "Okolnir is a kind of virtual realm...";
+				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
+				next;
+				mes "[Guide]";
+				mes "As you know this is a place to test the adventurers made by Valkyrie...";
+				mes "...you know the qualifications to enter Okolnir.";
+				next;
+				select("Qualifications?");
+				mes "[Guide]";
+				mes "Yes, Valkyrie definitely prefers strong adventurers.";
+				mes "Only the qualified can enter Okolnir and Valhalla.";
+				next;
+				mes "[Guide]";
+				mes "It only opens when everyone comes together to work it out.";
+				mes "The key is in the castle.";
+				next;
+				mes "[Guide]";
+				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
+				next;
+				mes "[Guide]";
+				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
+				mes "You will also receive a mysterious gift.";
+				next;
+				mes "[Guide]";
+				mes "Would you like to try to enter here?";
+				close;
+			case 2:
+				set .@Defence,GetCastleData(strnpcinfo(4),3);
+				set .@Economy,GetCastleData(strnpcinfo(4),2);
+				if ((.@Economy > 64) && (.@Defence > 29)) {
+					mes "[Guide]";
+					mes "Great! Economy and Defense are OK.";
+					mes "You can enter Okolnir now....";
+					mes "Do you want to go there?";
+					next;
+					switch(select("Sure let's go there.:No.")) {
+					case 1:
+						if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key
+						mes "[Guide]";
+						mes "Ok......";
+						mes "Please follow me...";
+						close2;
+						warp "que_q"+.@sub$,346,32;
+						end;
+					case 2:
+						mes "[Guide]";
+						mes "You can try this anytime in the future...";
+						mes "If you are ready to protect this castle.";
+						close;
+					}
+				}
+				else {
+					mes "[Guide]";
+					mes "You are not qualified yet.";
+					mes "Please develop your castle more...";
+					close;
+				}
+			case 3:
+				close;
+			}
+		}
+		else if (getd("$siz_"+.@sub$+"_on") == 1) {
+			mes "[Guide]";
+			mes "... OK...";
+			mes "Good luck.";
+			next;
+			switch(select("Enter now.:No.")) {
+			case 1:
+				if (countitem(7839) > 0) {
+					delitem 7839,countitem(7839); //Crystal_Key
+				}
+				mes "[Guide]";
+				mes "Hope you get everything you want...";
+				close2;
+				warp "que_q"+.@sub$,346,32;
+				end;
+			case 2:
+				mes "[Guide]";
+				mes "Really?";
+				mes "Sorry to hear that.";
+				close;
+			}
+		}
+		else if (getd("$siz_"+.@sub$+"_on") == 2) {
+			mes "[Guide]";
+			mes "Building Okolnir needs quite a long time.";
+			mes "....even though it's only virtual...";
+			next;
+			mes "[Guide]";
+			mes "It takes about 12 - 13 hours to create the virtual realm.";
+			close;
+		}
+		else {
+			mes "[Guide]";
+			mes "You'll have to wait.";
+			close;
+		}
+	}
+	else {
+		mes "[Guide]";
+		mes "... I've never seen you before.";
+		mes "You are strangers here. You'd better get out of here right now.";
+		close;
+	}
+	end;
+
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "Guide#gq_"+.@sub$;
+	if (getd("$siz_"+.@sub$+"_on") == 1) setd "$siz_"+.@sub$+"_on", 0;
+	end;
+}
+
+arug_cas01,161,371,3	duplicate(Guide#gq_main)	Guide#gq_aru01	899,
+arug_cas02,349,347,3	duplicate(Guide#gq_main)	Guide#gq_aru02	899,
+arug_cas03,324,161,3	duplicate(Guide#gq_main)	Guide#gq_aru03	899,
+arug_cas04,324,161,3	duplicate(Guide#gq_main)	Guide#gq_aru04	899,
+arug_cas05,324,161,3	duplicate(Guide#gq_main)	Guide#gq_aru05	899,
+schg_cas01,376,307,3	duplicate(Guide#gq_main)	Guide#gq_sch01	899,
+schg_cas02,181,335,3	duplicate(Guide#gq_main)	Guide#gq_sch02	899,
+schg_cas03,84,101,3	duplicate(Guide#gq_main)	Guide#gq_sch03	899,
+schg_cas04,376,307,3	duplicate(Guide#gq_main)	Guide#gq_sch04	899,
+schg_cas05,376,307,3	duplicate(Guide#gq_main)	Guide#gq_sch05	899,
+
+que_qaru01,345,23,0	warp	Gate02#gq_aru01	1,1,arug_cas01,157,369
+que_qaru02,345,23,0	warp	Gate02#gq_aru02	1,1,arug_cas02,349,355
+que_qaru03,345,23,0	warp	Gate02#gq_aru03	1,1,arug_cas03,321,153
+que_qaru04,345,23,0	warp	Gate02#gq_aru04	1,1,arug_cas04,321,153
+que_qaru05,345,23,0	warp	Gate02#gq_aru05	1,1,arug_cas05,321,153
+que_qsch01,345,23,0	warp	Gate02#gq_sch01	1,1,schg_cas01,369,306
+que_qsch02,345,23,0	warp	Gate02#gq_sch02	1,1,schg_cas02,177,355
+que_qsch03,345,23,0	warp	Gate02#gq_sch03	1,1,schg_cas03,81,95
+que_qsch04,345,23,0	warp	Gate02#gq_sch04	1,1,schg_cas04,369,306
+que_qsch05,345,23,0	warp	Gate02#gq_sch05	1,1,schg_cas05,369,306
+
+-	script	Wish Maiden#gq_main	-1,{
+	set .@sub$, callfunc("F_Okolnir");
+	set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+	set .@GID, GetCastleData(.@t$,1);
+	if (getcharid(2) == .@GID) {
+		cutin "wish_maiden31",1;
+		if (strcharinfo(0) == getguildmaster(.@GID)) {
+			mes "[Wish Maiden]";
+			mes "I am... Wish maiden.";
+			mes "Mourning in this virtual realm, Okolnir.";
+			mes "On behalf of the humanbeings who defeated God here.";
+			next;
+			if ((countitem(7835)) && (countitem(7836)) && (countitem(7837)) && (countitem(7838)) && (countitem(2513)) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
+				cutin "wish_maiden11",1;
+				mes "[Wish Maiden]";
+				mes "Are you ready to endure the trials to get the Goddess' glory?";
+				next;
+				switch(select("Yes, I am:Sorry, I'll try later")) {
+				case 1:
+					cutin "wish_maiden12",1;
+					mes "[Wish Maiden]";
+					mes "I will test whether or not you deserve the Goddess shine...";
+					mes "Isn't it simple?";
+					next;
+					mes "[Wish Maiden]";
+					mes "Okolnir is a virtual place.";
+					mes "There is no room for error there.";
+					mes "^ff0000You only have one hour.^000000";
+					next;
+					cutin "wish_maiden31",1;
+					mes "[Wish Maiden]";
+					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
+					mes "You will have to wait again...";
+					next;
+					mes "[Wish Maiden]";
+					mes "Are you ready to go through?";
+					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
+					next;
+					cutin "wish_maiden11",1;
+					mes "[Wish Maiden]";
+					mes "I will open the gate of Okolnir if your members are ready.";
+					next;
+					switch(select("We are ready.:We need more time.")) {
+					case 1:
+						set .@saram,getmapusers("que_q"+.@sub$);
+						if (((.@saram > 15) && (.@saram < 21))) {
+							cutin "wish_maiden12",1;
+							mes "[Wish Maiden]";
+							mes "Now I will open the gate of Okolnir where I am.";
+							mes "I will wait for you on the top of Okolnir...";
+							next;
+							mes "[Wish Maiden]";
+							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
+							mes "Good luck.";
+							mapannounce "que_q"+.@sub$,"Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
+							close2;
+							setd "$@gqse_"+.@sub$+"_pcc",.@saram;
+							setd "$siz_"+.@sub$+"_on",1;
+							donpcevent "#okolnir_"+.@sub$+"::OnEnable";
+							disablenpc "Wish Maiden#gq_"+.@sub$;
+							cutin "wish_maiden11",255;
+							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
+							end;
+						}
+						else {
+							cutin "wish_maiden13",1;
+							mes "[Wish Maiden]";
+							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
+							mes "Come back when you are ready.";
+							close2;
+						}
+						break;
+					case 2:
+						cutin "wish_maiden13",1;
+						mes "[Wish Maiden]";
+						mes "Don't hesitate to try.";
+						mes "You should catch the chance when it comes to you.";
+						mes "Just gather your fellow members.";
+						close2;
+					}
+					break;
+				case 2:
+					cutin "wish_maiden32",1;
+					mes "[Wish Maiden]";
+					mes "... Are you afraid of";
+					mes "the trials facing you?";
+					mes "....";
+					next;
+					cutin "wish_maiden13",1;
+					mes "[Wish Maiden]";
+					mes "Do you think that you can defeat the Goddess shine easily?";
+					mes "I feel disappointed by all of you.";
+					mes "Just go away...";
+					close2;
+				}
+			}
+			else {
+				cutin "wish_maiden11",1;
+				mes "[Wish Maiden]";
+				mes "Do you wish to enter?";
+				mes "Only those prepared may enter here.";
+				mes "You must bring several items to enter Okolnir.";
+				next;
+				mes "[Wish Maiden]";
+				mes "Dusk Glow";
+				mes "Dawn Essence";
+				mes "Cold Moonlight";
+				mes "Hazy Starlight.";
+				next;
+				mes "[Wish Maiden]";
+				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
+				mes "a Heavenly Maiden's Robe, as well as 100 Soft feathers.";
+				next;
+				mes "[Wish Maiden]";
+				mes "Once all of those are prepared, the gate will open.";
+				next;
+				mes "[Wish Maiden]";
+				mes ".... ";
+				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
+				next;
+				mes "[Wish Maiden]";
+				mes "Remember...";
+				mes "You need to collect many soft feathers.";
+				mes "I hope that your dreams come true.";
+				next;
+				mes "[Wish Maiden]";
+				mes "I will answer all your requests if you bring these to me.";
+				close2;
+			}
+		}
+		else {
+			cutin "wish_maiden31",1;
+			mes "[Wish Maiden]";
+			mes "I am... Wish maiden.";
+			mes "Mourning in this virtual realm, Okolnir.";
+			mes "On behalf of the humanbeings who defeated God here.";
+			next;
+			mes "[Wish Maiden]";
+			mes "Bring me the one who brought you to this place.";
+			mes ".. Deliver him to my will.";
+			close2;
+		}
+	}
+	else {
+		cutin "wish_maiden13",1;
+		mes "[Wish Maiden]";
+		mes "...You are not qualified.";
+		close2;
+		percentheal -100,0;
+		cutin "wish_maiden11",255;
+		end;
+	}
+	cutin "wish_maiden11",255;
+	end;
+
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	if (!getd("$siz_"+.@sub$+"_on")) {
+		enablenpc "Wish Maiden#gq_"+.@sub$;
+	} else {
+		disablenpc "Wish Maiden#gq_"+.@sub$;
+	}
+	end;
+}
+
+que_qaru01,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_aru01	403,
+que_qaru02,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_aru02	403,
+que_qaru03,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_aru03	403,
+que_qaru04,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_aru04	403,
+que_qaru05,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_aru05	403,
+que_qsch01,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_sch01	403,
+que_qsch02,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_sch02	403,
+que_qsch03,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_sch03	403,
+que_qsch04,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_sch04	403,
+que_qsch05,345,82,3	duplicate(Wish Maiden#gq_main)	Wish Maiden#gq_sch05	403,
+
+-	script	Gate01#gq_main	-1,{
+	function	SMonster;
+	set .@sub$, callfunc("F_Okolnir");
+	
+OnTouch:
+	set .@sub$, callfunc("F_Okolnir");
+	set .@saram,getmapusers("que_q"+.@sub$);
+	if (.@saram < 21) {
+		if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
+			set .@point,rand(1,5);
+			switch (.@point) {
+				Case 1: warp "que_q"+.@sub$,72,271; break;
+				Case 2: warp "que_q"+.@sub$,45,243; break;
+				Case 3: warp "que_q"+.@sub$,102,248; break;
+				Case 4: warp "que_q"+.@sub$,102,300; break;
+				Case 5: warp "que_q"+.@sub$,46,300; break;
+			}
+			end;
+	
+		}
+		switch (getd("$@gqse_"+.@sub$+"_miro")) {
+			Case 0: setarray .@n, 77,271,72,271,1; break;
+			Case 1: setarray .@n, 63,278,63,282,2; break;
+			Case 2: setarray .@n, 63,294,59,294,3; break;
+			Case 3: setarray .@n, 50,300,46,300,4; break;
+			Case 4: setarray .@n, 51,280,51,285,5; break;
+			Case 5: setarray .@n, 51,258,51,262,6; break;
+			Case 6: setarray .@n, 49,243,45,243,7; break;
+			Case 7: setarray .@n, 86,249,82,249,8; break;
+			Case 8: setarray .@n, 102,243,102,248,9; break;
+			Case 9: setarray .@n, 90,256,90,260,10; break;
+			Case 10: setarray .@n, 90,283,90,280,11; break;
+			Case 11: setarray .@n, 102,295,102,300,12; break;
+			Case 12: setarray .@n, 96,285,96,290,13; break;
+			Case 13: setarray .@n, 63,278,63,282,14; break;
+			Case 14: setarray .@n, 65,243,61,243,15; break;
+			Case 15: setarray .@n, 73,249,70,249,16; break;
+			Case 16: setarray .@n, 102,275,102,282,17; break;
+			Case 17: setarray .@n, 70,300,66,300,18; break;
+			Case 18: setarray .@n, 57,255,57,258,19; break;
+			Case 19: setarray .@n, 84,277,84,280,20; break;
+		}
+			SMonster(.@sub$,.@n[0],.@n[1]);
+			setd "$@gqse_"+.@sub$+"_miro",.@n[4];
+			warp "que_q"+.@sub$,.@n[2],.@n[3];
+			end;
+	}
+	else {
+		mes "There are too many people, you can't enter.";
+		close;
+	}
+	
+	function	SMonster	{
+	
+		switch (BaseClass) {
+			Case 1: set .@m, 1652; break;
+			Case 2: set .@m, 1663; break;
+			Case 3: set .@m, 1662; break;
+			Case 4: set .@m, 1661; break;
+			Case 5: set .@m, 1660; break;
+			Case 6: set .@m, 1659; break;
+			Default: set .@m, 1652; break;
+		}
+		monster "que_q"+getarg(0),getarg(1),getarg(2),strcharinfo(0),.@m,1,"#Gate_manager_"+getarg(0)+"::OnMyMobDead";
+		return;
+	}
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "Gate01#gq_"+.@sub$;
+	setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,0;
+	setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,0;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "Gate01#gq_"+.@sub$;
+	killmonsterall "que_q"+.@sub$;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "Gate01#gq_"+.@sub$;
+	end;
+}
+
+que_qaru01,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_aru01	45,1,1,
+que_qaru02,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_aru02	45,1,1,
+que_qaru03,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_aru03	45,1,1,
+que_qaru04,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_aru04	45,1,1,
+que_qaru05,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_aru05	45,1,1,
+que_qsch01,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_sch01	45,1,1,
+que_qsch02,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_sch02	45,1,1,
+que_qsch03,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_sch03	45,1,1,
+que_qsch04,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_sch04	45,1,1,
+que_qsch05,346,81,0	duplicate(Gate01#gq_main)	Gate01#gq_sch05	45,1,1,
+
+-	script	#Gate_manager_main	-1,{
+	end;
+	
+OnMyMobDead:
+	set .@sub$, callfunc("F_Okolnir");
+	if (getd("$@gqse_"+.@sub$+"_miro") == getd("$@gqse_"+.@sub$+"_pcc")) {
+		if (!mobcount("que_q"+.@sub$,"#Gate_manager_"+.@sub$+"::OnMyMobDead")) {
+			donpcevent "#gq_miromob2_"+.@sub$+"::OnEnable";
+		}
+	}
+	end;
+}
+que_qaru01,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_aru01	844,
+que_qaru02,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_aru02	844,
+que_qaru03,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_aru03	844,
+que_qaru04,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_aru04	844,
+que_qaru05,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_aru05	844,
+que_qsch01,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_sch01	844,
+que_qsch02,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_sch02	844,
+que_qsch03,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_sch03	844,
+que_qsch04,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_sch04	844,
+que_qsch05,1,4,0	duplicate(#Gate_manager_main)	#Gate_manager_sch05	844,
+
+-	script	#gq_miromob2_main	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	initnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
+	end;
+
+OnTimer6000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
+	setarray .@mobname$, "Seyren Windsor","Kathryne Keyron","Cecil Damon","Margaretha Sorin","Eremes Guile","Howard Alt-Eisen";
+	setarray .@num, 72,271,1640,63,282,1645,59,294,1644,46,300,1643,51,285,1641,51,262,1642;
+	set .@c, 0;
+	while (.@c < 3) {
+		for (set .@i, 0; .@i < getarraysize(.@mobname$); set .@i, .@i + 1)
+			monster "que_q"+.@sub$,.@num[.@i*3],.@num[.@i*3+1],.@mobname$[.@i],.@num[.@i*3+2],1,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
+		set .@c, .@c + 1;
+	}
+	stopnpctimer;
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (mobcount("que_q"+.@sub$,"#gq_miromob2_"+.@sub$+"::OnMyMobDead") == 0) {
+		mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
+		setcell "que_q"+.@sub$,58,302,63,302,cell_walkable,1;
+		setcell "que_q"+.@sub$,58,302,63,302,cell_shootable,1;
+		donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+	}
+	end;
+}
+que_qaru01,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_aru01	844,
+que_qaru02,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_aru02	844,
+que_qaru03,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_aru03	844,
+que_qaru04,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_aru04	844,
+que_qaru05,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_aru05	844,
+que_qsch01,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_sch01	844,
+que_qsch02,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_sch02	844,
+que_qsch03,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_sch03	844,
+que_qsch04,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_sch04	844,
+que_qsch05,1,4,0	duplicate(#gq_miromob2_main)	#gq_miromob2_sch05	844,
+
+-	script	#okolnir_main	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "Gate01#gq_"+.@sub$+"::OnEnable";
+	donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
+	donpcevent "#event_start01_"+.@sub$+"::OnEnable";
+	donpcevent "#gd_"+.@sub$+"_mobctrl::OnEnable";
+	enablenpc "Guard of Shadow#"+.@sub$+"_01";
+	enablenpc "Guard of Shadow#"+.@sub$+"_02";
+	enablenpc "Guard of Shadow#"+.@sub$+"_03";
+	enablenpc "Guard of Shadow#"+.@sub$+"_04";
+	enablenpc "Bloody Hunter#"+.@sub$+"_ac01";
+	enablenpc "Bloody Hunter#"+.@sub$+"_ac02";
+	enablenpc "Bloody Hunter#"+.@sub$+"_ac03";
+	enablenpc "Bloody Hunter#"+.@sub$+"_ac04";
+	enablenpc "Temple Keeper#"+.@sub$+"_ac01";
+	enablenpc "Temple Keeper#"+.@sub$+"_ac02";
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "Wish Maiden#gq_"+.@sub$;
+	donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
+	disablenpc "Piamette#"+.@sub$;
+	donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+	donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
+	donpcevent "#piamette_"+.@sub$+"::Onreset";
+	donpcevent "Wish Maiden#"+.@sub$+"_boss::OnDisable";
+	donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
+	donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
+	donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
+	donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+	donpcevent "#event_start01_"+.@sub$+"::OnDisable";
+	donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
+	donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
+	donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
+	disablenpc "#to_agit_"+.@sub$+"_gate";
+	donpcevent "#"+.@sub$+"_stone01::Onreset";
+	donpcevent "#"+.@sub$+"_stone02::Onreset";
+	donpcevent "#"+.@sub$+"_stone03::Onreset";
+	disablenpc "#"+.@sub$+"_cage01";
+	disablenpc "#"+.@sub$+"_cage02";
+	disablenpc "#"+.@sub$+"_cage03";
+	disablenpc "#"+.@sub$+"_cage04";
+	disablenpc "#"+.@sub$+"_cage05";
+	disablenpc "#"+.@sub$+"_cage06";
+	disablenpc "windpath03_"+.@sub$;
+	disablenpc "windpath04_"+.@sub$;
+	setd "$@gqse_"+.@sub$+"_miro",0;
+	setd "$@gqse_"+.@sub$+"_pcc",0;
+	setd "$@gqse_"+.@sub$+"_gd",0;
+	setd "$@gqse_"+.@sub$+"_nm",0;
+	stopnpctimer;
+	end;
+
+Onstop:
+	stopnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
+	end;
+
+OnTimer1800000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer2400000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3000000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3300000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3360000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3420000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3480000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3540000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
+	end;
+
+OnTimer3600000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Okolnir has begun to disappear.",bc_map,"0x4d4dff";
+	disablenpc "Wish Maiden#gq_"+.@sub$;
+	donpcevent "#gq_miromob2_"+.@sub$+"::Onreset";
+	disablenpc "Piamette#"+.@sub$;
+	donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+	donpcevent "#gdtimer02_"+.@sub$+"::Onstop";
+	donpcevent "#piamette_"+.@sub$+"::Onreset";
+	donpcevent "Wish Maiden#"+.@sub$+"_boss::onDisable";
+	donpcevent "Wish Maiden#"+.@sub$+"_gift::OnDisable";
+	donpcevent "#gd_"+.@sub$+"_mobctrl::Onreset";
+	donpcevent "Gate01#gq_"+.@sub$+"::OnDisable";
+	donpcevent "#Maze_Manager_"+.@sub$+"::OnDisable";
+	donpcevent "#event_start01_"+.@sub$+"::OnDisable";
+	donpcevent "#nm_switch_"+.@sub$+"::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+	donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_01::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_02::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_03::OnDisable";
+	donpcevent "Guard of Shadow#"+.@sub$+"_04::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac01::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac02::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac03::OnDisable";
+	donpcevent "Bloody Hunter#"+.@sub$+"_ac04::OnDisable";
+	donpcevent "Temple Keeper#"+.@sub$+"_ac01::OnDisable";
+	donpcevent "Temple Keeper#"+.@sub$+"_ac02::OnDisable";
+	disablenpc "#to_agit_"+.@sub$+"_gate";
+	donpcevent "#"+.@sub$+"_stone01::Onreset";
+	donpcevent "#"+.@sub$+"_stone02::Onreset";
+	donpcevent "#"+.@sub$+"_stone03::Onreset";
+	disablenpc "#"+.@sub$+"_cage01";
+	disablenpc "#"+.@sub$+"_cage02";
+	disablenpc "#"+.@sub$+"_cage03";
+	disablenpc "#"+.@sub$+"_cage04";
+	disablenpc "#"+.@sub$+"_cage05";
+	disablenpc "#"+.@sub$+"_cage06";
+	disablenpc "windpath03_"+.@sub$;
+	disablenpc "windpath04_"+.@sub$;
+	end;
+
+OnTimer3605000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
+	end;
+
+OnTimer3608000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
+	end;
+
+OnTimer3610000:
+	set .@sub$,callfunc("F_Okolnir");
+	setd "$@gqse_"+.@sub$+"_miro",0;
+	setd "$@gqse_"+.@sub$+"_pcc",0;
+	setd "$@gqse_"+.@sub$+"_gd",0;
+	setd "$@gqse_"+.@sub$+"_nm",0;
+	mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369;
+	end;
+
+OnTimer3611000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
+	stopnpctimer;
+	end;
+}
+que_qaru01,1,1,0	duplicate(#okolnir_main)	#okolnir_aru01	844,
+que_qaru02,1,1,0	duplicate(#okolnir_main)	#okolnir_aru02	844,
+que_qaru03,1,1,0	duplicate(#okolnir_main)	#okolnir_aru03	844,
+que_qaru04,1,1,0	duplicate(#okolnir_main)	#okolnir_aru04	844,
+que_qaru05,1,1,0	duplicate(#okolnir_main)	#okolnir_aru05	844,
+que_qsch01,1,1,0	duplicate(#okolnir_main)	#okolnir_sch01	844,
+que_qsch02,1,1,0	duplicate(#okolnir_main)	#okolnir_sch02	844,
+que_qsch03,1,1,0	duplicate(#okolnir_main)	#okolnir_sch03	844,
+que_qsch04,1,1,0	duplicate(#okolnir_main)	#okolnir_sch04	844,
+que_qsch05,1,1,0	duplicate(#okolnir_main)	#okolnir_sch05	844,
+
+-	script	#Maze_Manager_main	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+	donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+	donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+	stopnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer2000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer3000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_bf_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer120000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer121000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer123000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_rf_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer240000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer241000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+	end;
+
+OnTimer242000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_yf_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer360000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#Maze_Manager_"+.@sub$+"::OnEnable";
+	end;
+
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#miro_bf_"+.@sub$+"::OnDisable";
+	donpcevent "#miro_rf_"+.@sub$+"::OnDisable";
+	donpcevent "#miro_yf_"+.@sub$+"::OnDisable";
+	end;
+}
+que_qaru01,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_aru01	844,
+que_qaru02,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_aru02	844,
+que_qaru03,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_aru03	844,
+que_qaru04,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_aru04	844,
+que_qaru05,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_aru05	844,
+que_qsch01,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_sch01	844,
+que_qsch02,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_sch02	844,
+que_qsch03,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_sch03	844,
+que_qsch04,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_sch04	844,
+que_qsch05,1,2,0	duplicate(#Maze_Manager_main)	#Maze_Manager_sch05	844,
+
+-	script	#miro_bf_main	-1,{
+	function	Cell;
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 44,270,46,270,50,287,52,287,50,265,52,265,56,279,58,279,64,301,64,298,62,272,64,272,58,245,58,243,72,289,72,287,68,257,68,255,73,263,73,261,75,251,75,249,79,283,79,281,82,271,84,271,89,295,89,293,88,276,90,276,88,266,90,266,94,256,96,256,64,301,64,299,100,251,102,251;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1934,1,"#miro_bf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,0);
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#miro_bf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,1);
+	end;
+
+	function	Cell	{
+		setarray .@cell, 44,270,47,270,50,287,53,287,50,265,53,265,56,279,59,279,64,298,64,301,62,272,65,272,58,242,58,245,72,286,72,289,68,254,68,259,73,260,73,263,75,248,75,251,79,280,79,283,82,271,85,271,89,292,89,295,88,276,91,276,88,266,91,266,94,256,97,256,64,298,64,301,100,251,103,251;
+		for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+		}
+	}
+OnMyMobDead:
+	end;
+}
+que_qaru01,2,1,0	duplicate(#miro_bf_main)	#miro_bf_aru01	844,
+que_qaru02,2,1,0	duplicate(#miro_bf_main)	#miro_bf_aru02	844,
+que_qaru03,2,1,0	duplicate(#miro_bf_main)	#miro_bf_aru03	844,
+que_qaru04,2,1,0	duplicate(#miro_bf_main)	#miro_bf_aru04	844,
+que_qaru05,2,1,0	duplicate(#miro_bf_main)	#miro_bf_aru05	844,
+que_qsch01,2,1,0	duplicate(#miro_bf_main)	#miro_bf_sch01	844,
+que_qsch02,2,1,0	duplicate(#miro_bf_main)	#miro_bf_sch02	844,
+que_qsch03,2,1,0	duplicate(#miro_bf_main)	#miro_bf_sch03	844,
+que_qsch04,2,1,0	duplicate(#miro_bf_main)	#miro_bf_sch04	844,
+que_qsch05,2,1,0	duplicate(#miro_bf_main)	#miro_bf_sch05	844,
+
+-	script	#miro_rf_main	-1,{
+	function	Cell;
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 57,301,57,299,48,291,48,289,68,290,70,290,72,295,72,293,90,296,92,296,56,282,58,282,66,283,66,281,80,284,82,284,44,273,46,273,50,273,52,273,54,269,54,267,66,271,66,270,81,273,81,272,88,276,90,276,94,276,96,276,64,258,66,258,76,263,76,261,87,265,87,263,50,252,52,252,76,252,78,252,99,255,99,253,53,245,53,243;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1935,1,"#miro_rf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,0);
+	end;
+	
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#miro_rf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,1);
+	end;
+	
+OnMyMobDead:
+	end;
+	
+	function	Cell	{
+		setarray .@cell, 57,298,57,301,48,288,48,291,68,290,71,290,72,292,72,295,90,296,93,296,56,282,59,282,66,280,66,283,80,284,83,284,44,273,47,273,50,273,53,273,54,266,54,269,66,270,66,271,81,272,81,273,88,276,91,276,94,276,97,276,64,258,67,258,76,260,76,263,87,262,87,265,50,252,53,252,76,252,79,252,99,252,99,255,53,242,53,245;
+		for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+		}
+	}
+}
+que_qaru01,2,2,0	duplicate(#miro_rf_main)	#miro_rf_aru01	844,
+que_qaru02,2,2,0	duplicate(#miro_rf_main)	#miro_rf_aru02	844,
+que_qaru03,2,2,0	duplicate(#miro_rf_main)	#miro_rf_aru03	844,
+que_qaru04,2,2,0	duplicate(#miro_rf_main)	#miro_rf_aru04	844,
+que_qaru05,2,2,0	duplicate(#miro_rf_main)	#miro_rf_aru05	844,
+que_qsch01,2,2,0	duplicate(#miro_rf_main)	#miro_rf_sch01	844,
+que_qsch02,2,2,0	duplicate(#miro_rf_main)	#miro_rf_sch02	844,
+que_qsch03,2,2,0	duplicate(#miro_rf_main)	#miro_rf_sch03	844,
+que_qsch04,2,2,0	duplicate(#miro_rf_main)	#miro_rf_sch04	844,
+que_qsch05,2,2,0	duplicate(#miro_rf_main)	#miro_rf_sch05	844,
+
+-	script	#miro_yf_main	-1,{
+	function	Cell;
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 44,292,46,292,67,295,67,293,94,301,94,299,79,289,79,287,56,282,58,282,71,283,71,281,100,281,102,281,44,261,46,261,50,265,52,265,56,270,58,270,72,278,73,278,82,266,84,266,88,266,90,266,94,271,96,271,60,257,60,255,73,263,73,261,75,257,75,255,87,257,87,255,58,251,58,249,80,251,80,249,53,245,53,243,75,245,75,243,100,251,102,251,100,256,102,256;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1]," ",1936,1,"#miro_yf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,0);
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#miro_yf_"+.@sub$+"::OnMyMobDead";
+	Cell(.@sub$,1);
+	end;
+
+OnMyMobDead:
+	end;
+	
+	function	Cell	{
+		setarray .@cell, 44,292,47,292,67,292,67,295,94,298,94,301,79,286,79,289,56,282,59,282,71,280,71,283,100,281,103,281,44,261,47,261,50,265,53,265,56,270,59,270,72,278,73,278,82,266,85,266,88,266,91,266,94,271,97,271,60,254,60,257,73,260,73,263,75,254,75,257,87,254,87,257,58,248,58,251,80,248,80,251,53,242,53,245,75,242,75,245,100,251,103,251,100,256,103,256;
+		for (set .@i, 0; .@i < getarraysize(.@cell); set .@i, .@i + 4) {
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_walkable,getarg(1);
+			setcell "que_q"+getarg(0),.@cell[.@i],.@cell[.@i+1],.@cell[.@i+2],.@cell[.@i+3],cell_shootable,getarg(1);
+		}
+	}
+}
+que_qaru01,2,3,0	duplicate(#miro_yf_main)	#miro_yf_aru01	844,
+que_qaru02,2,3,0	duplicate(#miro_yf_main)	#miro_yf_aru02	844,
+que_qaru03,2,3,0	duplicate(#miro_yf_main)	#miro_yf_aru03	844,
+que_qaru04,2,3,0	duplicate(#miro_yf_main)	#miro_yf_aru04	844,
+que_qaru05,2,3,0	duplicate(#miro_yf_main)	#miro_yf_aru05	844,
+que_qsch01,2,3,0	duplicate(#miro_yf_main)	#miro_yf_sch01	844,
+que_qsch02,2,3,0	duplicate(#miro_yf_main)	#miro_yf_sch02	844,
+que_qsch03,2,3,0	duplicate(#miro_yf_main)	#miro_yf_sch03	844,
+que_qsch04,2,3,0	duplicate(#miro_yf_main)	#miro_yf_sch04	844,
+que_qsch05,2,3,0	duplicate(#miro_yf_main)	#miro_yf_sch05	844,
+
+-	script	windpath01_main	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	if (countitem(7839)) {
+		mes "The Warp Gate responds to the Crystal Key.";
+		delitem 7839,1; //Crystal_Key
+		close2;
+		warp "que_q"+.@sub$,114,158;
+		end;
+	}
+	mes "You need the Crystal Key to activate the Warp Gate.";
+	close;
+}
+que_qaru01,132,172,0	duplicate(windpath01_main)	windpath01_aru01	45,1,1,
+que_qaru02,132,172,0	duplicate(windpath01_main)	windpath01_aru02	45,1,1,
+que_qaru03,132,172,0	duplicate(windpath01_main)	windpath01_aru03	45,1,1,
+que_qaru04,132,172,0	duplicate(windpath01_main)	windpath01_aru04	45,1,1,
+que_qaru05,132,172,0	duplicate(windpath01_main)	windpath01_aru05	45,1,1,
+que_qsch01,132,172,0	duplicate(windpath01_main)	windpath01_sch01	45,1,1,
+que_qsch02,132,172,0	duplicate(windpath01_main)	windpath01_sch02	45,1,1,
+que_qsch03,132,172,0	duplicate(windpath01_main)	windpath01_sch03	45,1,1,
+que_qsch04,132,172,0	duplicate(windpath01_main)	windpath01_sch04	45,1,1,
+que_qsch05,132,172,0	duplicate(windpath01_main)	windpath01_sch05	45,1,1,
+
+que_qaru01,113,165,0	warp	windpath02_aru01	1,1,que_qaru01,139,172
+que_qaru02,113,165,0	warp	windpath02_aru02	1,1,que_qaru02,139,172
+que_qaru03,113,165,0	warp	windpath02_aru03	1,1,que_qaru03,139,172
+que_qaru04,113,165,0	warp	windpath02_aru04	1,1,que_qaru04,139,172
+que_qaru05,113,165,0	warp	windpath02_aru05	1,1,que_qaru05,139,172
+que_qsch01,113,165,0	warp	windpath02_sch01	1,1,que_qsch01,139,172
+que_qsch02,113,165,0	warp	windpath02_sch02	1,1,que_qsch02,139,172
+que_qsch03,113,165,0	warp	windpath02_sch03	1,1,que_qsch03,139,172
+que_qsch04,113,165,0	warp	windpath02_sch04	1,1,que_qsch04,139,172
+que_qsch05,113,165,0	warp	windpath02_sch05	1,1,que_qsch05,139,172
+
+-	script	Piamette#main	-1,{
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "Piamette#"+.@sub$;
+	end;
+}
+
+que_qaru01,131,136,3	duplicate(Piamette#main)	Piamette#aru01	1930,
+que_qaru02,131,136,3	duplicate(Piamette#main)	Piamette#aru02	1930,
+que_qaru03,131,136,3	duplicate(Piamette#main)	Piamette#aru03	1930,
+que_qaru04,131,136,3	duplicate(Piamette#main)	Piamette#aru04	1930,
+que_qaru05,131,136,3	duplicate(Piamette#main)	Piamette#aru05	1930,
+que_qsch01,131,136,3	duplicate(Piamette#main)	Piamette#sch01	1930,
+que_qsch02,131,136,3	duplicate(Piamette#main)	Piamette#sch02	1930,
+que_qsch03,131,136,3	duplicate(Piamette#main)	Piamette#sch03	1930,
+que_qsch04,131,136,3	duplicate(Piamette#main)	Piamette#sch04	1930,
+que_qsch05,131,136,3	duplicate(Piamette#main)	Piamette#sch05	1930,
+
+-	script	#event_start01_main	-1,{
+	end;
+
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "#event_start01_"+.@sub$;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#event_start01_"+.@sub$;
+	stopnpctimer;
+	end;
+
+OnTouch:
+	initnpctimer;
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#event_start01_"+.@sub$;
+	end;
+
+OnTimer2000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
+	end;
+
+OnTimer6000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
+	end;
+
+OnTimer10000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
+	end;
+
+OnTimer14000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
+	donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+	stopnpctimer;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#event_start01_"+.@sub$;
+	end;
+}
+que_qaru01,114,158,0	duplicate(#event_start01_main)	#event_start01_aru01	-1,1,1,
+que_qaru02,114,158,0	duplicate(#event_start01_main)	#event_start01_aru02	-1,1,1,
+que_qaru03,114,158,0	duplicate(#event_start01_main)	#event_start01_aru03	-1,1,1,
+que_qaru04,114,158,0	duplicate(#event_start01_main)	#event_start01_aru04	-1,1,1,
+que_qaru05,114,158,0	duplicate(#event_start01_main)	#event_start01_aru05	-1,1,1,
+que_qsch01,114,158,0	duplicate(#event_start01_main)	#event_start01_sch01	-1,1,1,
+que_qsch02,114,158,0	duplicate(#event_start01_main)	#event_start01_sch02	-1,1,1,
+que_qsch03,114,158,0	duplicate(#event_start01_main)	#event_start01_sch03	-1,1,1,
+que_qsch04,114,158,0	duplicate(#event_start01_main)	#event_start01_sch04	-1,1,1,
+que_qsch05,114,158,0	duplicate(#event_start01_main)	#event_start01_sch05	-1,1,1,
+
+-	script	#gdtimer01_main	-1,{
+	end;
+	
+OnEnable:
+	initnpctimer;
+	end;
+
+Onstop:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 8; set .@i, .@i + 1)
+		donpcevent "#getspell0"+.@i+"_"+.@sub$+"::OnDisable";
+	stopnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell08_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell01_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer10000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell01_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell02_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer20000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell02_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell03_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer30000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell03_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell04_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer40000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell04_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell05_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer50000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell05_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell06_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer60000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell06_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell07_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer70000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#getspell07_"+.@sub$+"::OnDisable";
+	donpcevent "#getspell08_"+.@sub$+"::OnEnable";
+	end;
+
+OnTimer75000:
+	set .@sub$,callfunc("F_Okolnir");
+	if (getd("$@gqse_"+.@sub$+"_gd") < 6) {
+		mapannounce "que_q"+.@sub$+"","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
+		for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+			enablenpc "#"+.@sub$+"_cage0"+.@i;
+		setd "$@gqse_"+.@sub$+"_gd",0;
+	}
+	end;
+
+OnTimer76000:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+		disablenpc "#"+.@sub$+"_cage0"+.@i;
+	end;
+
+OnTimer80000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+	end;
+}
+que_qaru01,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_aru01	844,
+que_qaru02,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_aru02	844,
+que_qaru03,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_aru03	844,
+que_qaru04,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_aru04	844,
+que_qaru05,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_aru05	844,
+que_qsch01,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_sch01	844,
+que_qsch02,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_sch02	844,
+que_qsch03,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_sch03	844,
+que_qsch04,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_sch04	844,
+que_qsch05,2,2,0	duplicate(#gdtimer01_main)	#gdtimer01_sch05	844,
+
+-	script	#gdtimer02_main	-1,{
+	end;
+	
+OnEnable:
+	initnpctimer;
+	end;
+
+Onstop:
+	stopnpctimer;
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+	end;
+
+OnTimer4000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : All of them are caught!",bc_map,"0xdb7093";
+	end;
+
+OnTimer8000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
+	end;
+
+OnTimer12000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
+	setarray .@xy, 108,151,109,135,115,116,158,106,163,133,150,154;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Key Stone",1905,1,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+	end;
+
+OnTimer112000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
+	killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+	for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+		enablenpc "#"+.@sub$+"_cage0"+.@i;
+	setd "$@gqse_"+.@sub$+"_gd",0;
+	end;
+
+OnTimer113000:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+		disablenpc "#"+.@sub$+"_cage0"+.@i;
+	donpcevent "#gdtimer01_"+.@sub$+"::OnEnable";
+	stopnpctimer;
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (!mobcount("que_q"+.@sub$,"#gdtimer02_"+.@sub$+"::OnMyMobDead")) {
+		for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+			enablenpc "#"+.@sub$+"_cage0"+.@i;
+		donpcevent "#piamette_"+.@sub$+"::OnEnable";
+		stopnpctimer;
+	}
+	end;
+}
+que_qaru01,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_aru01	844,
+que_qaru02,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_aru02	844,
+que_qaru03,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_aru03	844,
+que_qaru04,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_aru04	844,
+que_qaru05,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_aru05	844,
+que_qsch01,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_sch01	844,
+que_qsch02,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_sch02	844,
+que_qsch03,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_sch03	844,
+que_qsch04,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_sch04	844,
+que_qsch05,2,3,0	duplicate(#gdtimer02_main)	#gdtimer02_sch05	844,
+
+-	script	#piamette_main	-1,{
+OnEnable:
+	initnpctimer;
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#piamette_"+.@sub$+"::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
+	end;
+
+OnTimer5000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette : I'm pissed off now!",bc_map,"0xdb7093";
+	disablenpc "Piamette#"+.@sub$;
+	monster "que_q"+.@sub$,131,135,"Angry Piamette",1930,1,"#piamette_"+.@sub$+"::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
+	enablenpc "windpath03_"+.@sub$;
+	enablenpc "windpath04_"+.@sub$;
+	donpcevent "#nm_switch_"+.@sub$+"::OnEnable";
+	end;
+}
+que_qaru01,1,4,0	duplicate(#piamette_main)	#piamette_aru01	844,
+que_qaru02,1,4,0	duplicate(#piamette_main)	#piamette_aru02	844,
+que_qaru03,1,4,0	duplicate(#piamette_main)	#piamette_aru03	844,
+que_qaru04,1,4,0	duplicate(#piamette_main)	#piamette_aru04	844,
+que_qaru05,1,4,0	duplicate(#piamette_main)	#piamette_aru05	844,
+que_qsch01,1,4,0	duplicate(#piamette_main)	#piamette_sch01	844,
+que_qsch02,1,4,0	duplicate(#piamette_main)	#piamette_sch02	844,
+que_qsch03,1,4,0	duplicate(#piamette_main)	#piamette_sch03	844,
+que_qsch04,1,4,0	duplicate(#piamette_main)	#piamette_sch04	844,
+que_qsch05,1,4,0	duplicate(#piamette_main)	#piamette_sch05	844,
+
+-	script	#getspells_main	-1,{
+	end;
+
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@c,charat(strnpcinfo(2),9);
+	enablenpc "#getspell0"+.@c+"_"+.@sub$;
+	specialeffect EF_LOCKON;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@c,charat(strnpcinfo(2),9);
+	disablenpc "#getspell0"+.@c+"_"+.@sub$;
+	end;
+
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	sc_start2 SC_Stone,300000,0,10000;
+	switch (getd("$@gqse_"+.@sub$+"_gd")) {
+		Case 0: setarray .@n$, "103","153","1","Piamette : One white bird has dropped with its wing pierced by an arrow."; break;
+		Case 1: setarray .@n$, "102","135","2","Piamette : One bird is caught in a snare, and dropped into a lake."; break;
+		Case 2: setarray .@n$, "113","111","3","Piamette : One bird has died trapped in it's cage."; break;
+		Case 3: setarray .@n$, "161","105","4","Piamette : One bird was poisoned to death."; break;
+		Case 4: setarray .@n$, "168","135","5","Piamette : One bird vomited blood while singing seven days and seven nights."; break;
+		Case 5: 
+			setarray .@n$, "150","159","6","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!"; 
+			donpcevent "#gdtimer02_"+.@sub$+"::OnEnable";
+			donpcevent "#gdtimer01_"+.@sub$+"::Onstop";
+			break;
+	}
+	disablenpc "#getspell01_"+.@sub$;
+	warp "que_q"+.@sub$,atoi(.@n$[0]),atoi(.@n$[1]);
+	setd "$@gqse_"+.@sub$+"_gd",atoi(.@n$[2]);
+	mapannounce "que_q"+.@sub$,.@n$[3],bc_map,"0xFF0000";
+	end;
+
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 8; set .@i, .@i + 1) 
+		disablenpc "#getspell0"+.@i+"_"+.@sub$;
+	end;
+}
+que_qaru01,113,135,0	duplicate(#getspells_main)	#getspell01_aru01	-1,1,1,
+que_qaru02,113,135,0	duplicate(#getspells_main)	#getspell01_aru02	-1,1,1,
+que_qaru03,113,135,0	duplicate(#getspells_main)	#getspell01_aru03	-1,1,1,
+que_qaru04,113,135,0	duplicate(#getspells_main)	#getspell01_aru04	-1,1,1,
+que_qaru05,113,135,0	duplicate(#getspells_main)	#getspell01_aru05	-1,1,1,
+que_qsch01,113,135,0	duplicate(#getspells_main)	#getspell01_sch01	-1,1,1,
+que_qsch02,113,135,0	duplicate(#getspells_main)	#getspell01_sch02	-1,1,1,
+que_qsch03,113,135,0	duplicate(#getspells_main)	#getspell01_sch03	-1,1,1,
+que_qsch04,113,135,0	duplicate(#getspells_main)	#getspell01_sch04	-1,1,1,
+que_qsch05,113,135,0	duplicate(#getspells_main)	#getspell01_sch05	-1,1,1,
+que_qaru01,146,150,0	duplicate(#getspells_main)	#getspell02_aru01	-1,1,1,
+que_qaru02,146,150,0	duplicate(#getspells_main)	#getspell02_aru02	-1,1,1,
+que_qaru03,146,150,0	duplicate(#getspells_main)	#getspell02_aru03	-1,1,1,
+que_qaru04,146,150,0	duplicate(#getspells_main)	#getspell02_aru04	-1,1,1,
+que_qaru05,146,150,0	duplicate(#getspells_main)	#getspell02_aru05	-1,1,1,
+que_qsch01,146,150,0	duplicate(#getspells_main)	#getspell02_sch01	-1,1,1,
+que_qsch02,146,150,0	duplicate(#getspells_main)	#getspell02_sch02	-1,1,1,
+que_qsch03,146,150,0	duplicate(#getspells_main)	#getspell02_sch03	-1,1,1,
+que_qsch04,146,150,0	duplicate(#getspells_main)	#getspell02_sch04	-1,1,1,
+que_qsch05,146,150,0	duplicate(#getspells_main)	#getspell02_sch05	-1,1,1,
+que_qaru01,131,117,0	duplicate(#getspells_main)	#getspell03_aru01	-1,1,1,
+que_qaru02,131,117,0	duplicate(#getspells_main)	#getspell03_aru02	-1,1,1,
+que_qaru03,131,117,0	duplicate(#getspells_main)	#getspell03_aru03	-1,1,1,
+que_qaru04,131,117,0	duplicate(#getspells_main)	#getspell03_aru04	-1,1,1,
+que_qaru05,131,117,0	duplicate(#getspells_main)	#getspell03_aru05	-1,1,1,
+que_qsch01,131,117,0	duplicate(#getspells_main)	#getspell03_sch01	-1,1,1,
+que_qsch02,131,117,0	duplicate(#getspells_main)	#getspell03_sch02	-1,1,1,
+que_qsch03,131,117,0	duplicate(#getspells_main)	#getspell03_sch03	-1,1,1,
+que_qsch04,131,117,0	duplicate(#getspells_main)	#getspell03_sch04	-1,1,1,
+que_qsch05,131,117,0	duplicate(#getspells_main)	#getspell03_sch05	-1,1,1,
+que_qaru01,117,150,0	duplicate(#getspells_main)	#getspell04_aru01	-1,1,1,
+que_qaru02,117,150,0	duplicate(#getspells_main)	#getspell04_aru02	-1,1,1,
+que_qaru03,117,150,0	duplicate(#getspells_main)	#getspell04_aru03	-1,1,1,
+que_qaru04,117,150,0	duplicate(#getspells_main)	#getspell04_aru04	-1,1,1,
+que_qaru05,117,150,0	duplicate(#getspells_main)	#getspell04_aru05	-1,1,1,
+que_qsch01,117,150,0	duplicate(#getspells_main)	#getspell04_sch01	-1,1,1,
+que_qsch02,117,150,0	duplicate(#getspells_main)	#getspell04_sch02	-1,1,1,
+que_qsch03,117,150,0	duplicate(#getspells_main)	#getspell04_sch03	-1,1,1,
+que_qsch04,117,150,0	duplicate(#getspells_main)	#getspell04_sch04	-1,1,1,
+que_qsch05,117,150,0	duplicate(#getspells_main)	#getspell04_sch05	-1,1,1,
+que_qaru01,150,135,0	duplicate(#getspells_main)	#getspell05_aru01	-1,1,1,
+que_qaru02,150,135,0	duplicate(#getspells_main)	#getspell05_aru02	-1,1,1,
+que_qaru03,150,135,0	duplicate(#getspells_main)	#getspell05_aru03	-1,1,1,
+que_qaru04,150,135,0	duplicate(#getspells_main)	#getspell05_aru04	-1,1,1,
+que_qaru05,150,135,0	duplicate(#getspells_main)	#getspell05_aru05	-1,1,1,
+que_qsch01,150,135,0	duplicate(#getspells_main)	#getspell05_sch01	-1,1,1,
+que_qsch02,150,135,0	duplicate(#getspells_main)	#getspell05_sch02	-1,1,1,
+que_qsch03,150,135,0	duplicate(#getspells_main)	#getspell05_sch03	-1,1,1,
+que_qsch04,150,135,0	duplicate(#getspells_main)	#getspell05_sch04	-1,1,1,
+que_qsch05,150,135,0	duplicate(#getspells_main)	#getspell05_sch05	-1,1,1,
+que_qaru01,117,121,0	duplicate(#getspells_main)	#getspell06_aru01	-1,1,1,
+que_qaru02,117,121,0	duplicate(#getspells_main)	#getspell06_aru02	-1,1,1,
+que_qaru03,117,121,0	duplicate(#getspells_main)	#getspell06_aru03	-1,1,1,
+que_qaru04,117,121,0	duplicate(#getspells_main)	#getspell06_aru04	-1,1,1,
+que_qaru05,117,121,0	duplicate(#getspells_main)	#getspell06_aru05	-1,1,1,
+que_qsch01,117,121,0	duplicate(#getspells_main)	#getspell06_sch01	-1,1,1,
+que_qsch02,117,121,0	duplicate(#getspells_main)	#getspell06_sch02	-1,1,1,
+que_qsch03,117,121,0	duplicate(#getspells_main)	#getspell06_sch03	-1,1,1,
+que_qsch04,117,121,0	duplicate(#getspells_main)	#getspell06_sch04	-1,1,1,
+que_qsch05,117,121,0	duplicate(#getspells_main)	#getspell06_sch05	-1,1,1,
+que_qaru01,131,154,0	duplicate(#getspells_main)	#getspell07_aru01	-1,1,1,
+que_qaru02,131,154,0	duplicate(#getspells_main)	#getspell07_aru02	-1,1,1,
+que_qaru03,131,154,0	duplicate(#getspells_main)	#getspell07_aru03	-1,1,1,
+que_qaru04,131,154,0	duplicate(#getspells_main)	#getspell07_aru04	-1,1,1,
+que_qaru05,131,154,0	duplicate(#getspells_main)	#getspell07_aru05	-1,1,1,
+que_qsch01,131,154,0	duplicate(#getspells_main)	#getspell07_sch01	-1,1,1,
+que_qsch02,131,154,0	duplicate(#getspells_main)	#getspell07_sch02	-1,1,1,
+que_qsch03,131,154,0	duplicate(#getspells_main)	#getspell07_sch03	-1,1,1,
+que_qsch04,131,154,0	duplicate(#getspells_main)	#getspell07_sch04	-1,1,1,
+que_qsch05,131,154,0	duplicate(#getspells_main)	#getspell07_sch05	-1,1,1,
+que_qaru01,146,121,0	duplicate(#getspells_main)	#getspell08_aru01	-1,1,1,
+que_qaru02,146,121,0	duplicate(#getspells_main)	#getspell08_aru02	-1,1,1,
+que_qaru03,146,121,0	duplicate(#getspells_main)	#getspell08_aru03	-1,1,1,
+que_qaru04,146,121,0	duplicate(#getspells_main)	#getspell08_aru04	-1,1,1,
+que_qaru05,146,121,0	duplicate(#getspells_main)	#getspell08_aru05	-1,1,1,
+que_qsch01,146,121,0	duplicate(#getspells_main)	#getspell08_sch01	-1,1,1,
+que_qsch02,146,121,0	duplicate(#getspells_main)	#getspell08_sch02	-1,1,1,
+que_qsch03,146,121,0	duplicate(#getspells_main)	#getspell08_sch03	-1,1,1,
+que_qsch04,146,121,0	duplicate(#getspells_main)	#getspell08_sch04	-1,1,1,
+que_qsch05,146,121,0	duplicate(#getspells_main)	#getspell08_sch05	-1,1,1,
+
+-	script	#main_cages	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	sc_end SC_Stone;
+	setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154;
+	for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+		warp "que_q"+.@sub$,.@n[.@i],.@n[.@i+1];
+	for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+		disablenpc "#"+.@sub$+"_cage0"+.@i;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 6; set .@i, .@i + 1)
+		disablenpc "#"+.@sub$+"_cage0"+.@i;
+	end;
+}
+que_qaru01,103,153,0	duplicate(#main_cages)	#aru01_cage01	-1,1,1,
+que_qaru02,103,153,0	duplicate(#main_cages)	#aru02_cage01	-1,1,1,
+que_qaru03,103,153,0	duplicate(#main_cages)	#aru03_cage01	-1,1,1,
+que_qaru04,103,153,0	duplicate(#main_cages)	#aru04_cage01	-1,1,1,
+que_qaru05,103,153,0	duplicate(#main_cages)	#aru05_cage01	-1,1,1,
+que_qsch01,103,153,0	duplicate(#main_cages)	#sch01_cage01	-1,1,1,
+que_qsch02,103,153,0	duplicate(#main_cages)	#sch02_cage01	-1,1,1,
+que_qsch03,103,153,0	duplicate(#main_cages)	#sch03_cage01	-1,1,1,
+que_qsch04,103,153,0	duplicate(#main_cages)	#sch04_cage01	-1,1,1,
+que_qsch05,103,153,0	duplicate(#main_cages)	#sch05_cage01	-1,1,1,
+que_qaru01,102,135,0	duplicate(#main_cages)	#aru01_cage02	-1,1,1,
+que_qaru02,102,135,0	duplicate(#main_cages)	#aru02_cage02	-1,1,1,
+que_qaru03,102,135,0	duplicate(#main_cages)	#aru03_cage02	-1,1,1,
+que_qaru04,102,135,0	duplicate(#main_cages)	#aru04_cage02	-1,1,1,
+que_qaru05,102,135,0	duplicate(#main_cages)	#aru05_cage02	-1,1,1,
+que_qsch01,102,135,0	duplicate(#main_cages)	#sch01_cage02	-1,1,1,
+que_qsch02,102,135,0	duplicate(#main_cages)	#sch02_cage02	-1,1,1,
+que_qsch03,102,135,0	duplicate(#main_cages)	#sch03_cage02	-1,1,1,
+que_qsch04,102,135,0	duplicate(#main_cages)	#sch04_cage02	-1,1,1,
+que_qsch05,102,135,0	duplicate(#main_cages)	#sch05_cage02	-1,1,1,
+que_qaru01,113,111,0	duplicate(#main_cages)	#aru01_cage03	-1,1,1,
+que_qaru02,113,111,0	duplicate(#main_cages)	#aru02_cage03	-1,1,1,
+que_qaru03,113,111,0	duplicate(#main_cages)	#aru03_cage03	-1,1,1,
+que_qaru04,113,111,0	duplicate(#main_cages)	#aru04_cage03	-1,1,1,
+que_qaru05,113,111,0	duplicate(#main_cages)	#aru05_cage03	-1,1,1,
+que_qsch01,113,111,0	duplicate(#main_cages)	#sch01_cage03	-1,1,1,
+que_qsch02,113,111,0	duplicate(#main_cages)	#sch02_cage03	-1,1,1,
+que_qsch03,113,111,0	duplicate(#main_cages)	#sch03_cage03	-1,1,1,
+que_qsch04,113,111,0	duplicate(#main_cages)	#sch04_cage03	-1,1,1,
+que_qsch05,113,111,0	duplicate(#main_cages)	#sch05_cage03	-1,1,1,
+que_qaru01,161,105,0	duplicate(#main_cages)	#aru01_cage04	-1,1,1,
+que_qaru02,161,105,0	duplicate(#main_cages)	#aru02_cage04	-1,1,1,
+que_qaru03,161,105,0	duplicate(#main_cages)	#aru03_cage04	-1,1,1,
+que_qaru04,161,105,0	duplicate(#main_cages)	#aru04_cage04	-1,1,1,
+que_qaru05,161,105,0	duplicate(#main_cages)	#aru05_cage04	-1,1,1,
+que_qsch01,161,105,0	duplicate(#main_cages)	#sch01_cage04	-1,1,1,
+que_qsch02,161,105,0	duplicate(#main_cages)	#sch02_cage04	-1,1,1,
+que_qsch03,161,105,0	duplicate(#main_cages)	#sch03_cage04	-1,1,1,
+que_qsch04,161,105,0	duplicate(#main_cages)	#sch04_cage04	-1,1,1,
+que_qsch05,161,105,0	duplicate(#main_cages)	#sch05_cage04	-1,1,1,
+que_qaru01,168,135,0	duplicate(#main_cages)	#aru01_cage05	-1,1,1,
+que_qaru02,168,135,0	duplicate(#main_cages)	#aru02_cage05	-1,1,1,
+que_qaru03,168,135,0	duplicate(#main_cages)	#aru03_cage05	-1,1,1,
+que_qaru04,168,135,0	duplicate(#main_cages)	#aru04_cage05	-1,1,1,
+que_qaru05,168,135,0	duplicate(#main_cages)	#aru05_cage05	-1,1,1,
+que_qsch01,168,135,0	duplicate(#main_cages)	#sch01_cage05	-1,1,1,
+que_qsch02,168,135,0	duplicate(#main_cages)	#sch02_cage05	-1,1,1,
+que_qsch03,168,135,0	duplicate(#main_cages)	#sch03_cage05	-1,1,1,
+que_qsch04,168,135,0	duplicate(#main_cages)	#sch04_cage05	-1,1,1,
+que_qsch05,168,135,0	duplicate(#main_cages)	#sch05_cage05	-1,1,1,
+que_qaru01,150,159,0	duplicate(#main_cages)	#aru01_cage06	-1,1,1,
+que_qaru02,150,159,0	duplicate(#main_cages)	#aru02_cage06	-1,1,1,
+que_qaru03,150,159,0	duplicate(#main_cages)	#aru03_cage06	-1,1,1,
+que_qaru04,150,159,0	duplicate(#main_cages)	#aru04_cage06	-1,1,1,
+que_qaru05,150,159,0	duplicate(#main_cages)	#aru05_cage06	-1,1,1,
+que_qsch01,150,159,0	duplicate(#main_cages)	#sch01_cage06	-1,1,1,
+que_qsch02,150,159,0	duplicate(#main_cages)	#sch02_cage06	-1,1,1,
+que_qsch03,150,159,0	duplicate(#main_cages)	#sch03_cage06	-1,1,1,
+que_qsch04,150,159,0	duplicate(#main_cages)	#sch04_cage06	-1,1,1,
+que_qsch05,150,159,0	duplicate(#main_cages)	#sch05_cage06	-1,1,1,
+
+que_qaru01,1,8,0	script	#gd_main_mobctrl	844,{
+	end;
+	
+OnEnable:
+	setarray .@mob_1$, "Ball of Piamette","1738";
+	setarray .@mob_1, 107,152,109,135,113,116,157,107,163,133,149,156,131,139,135,136,131,132,128,136,110,145,129,114,148,114,155,128,152,145,131,151,110,130;
+	setarray .@mob_2$, "Alice","1275";
+	setarray .@mob_2, 130,139,135,137,130,132,128,137,109,145,109,130,128,114,147,114,154,128,151,145,130,151;
+	setarray .@mob_3$, "Violy","1390";
+	setarray .@mob_3, 132,139,135,135,132,132,128,135,111,145,111,130,130,114,149,114,156,128,153,145,132,151;
+	setarray .@mob_4$, "Ancient Mimic","1699";
+	setarray .@mob_4, 133,139,135,134,133,132,128,135,112,145,131,114,150,114,157,128,154,145,133,151,112,130;
+	set .@sub$,callfunc("F_Okolnir");
+	set .@c, 1;
+	while (.@c <= 4) {
+		for (set .@i, 0; .@i < getarraysize(getd(".@mob_"+.@c)); set .@i, .@i + 1)
+			monster "que_q"+.@sub$,getd(".@mob_"+.@c+"["+.@i+"]"),getd(".@mob_"+.@c+"["+(.@i+1)+"]"),getd(".@mob_"+.@c+"$"),atoi(getd(".@mob_"+.@c+"$[1]")),1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+		set .@c, .@c + 1;
+	}
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (mobcount("que_q"+.@sub$,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead") < 7) {
+		setarray .@n, 107,152,109,135,113,116,157,107,163,133,149,156;
+		for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 1)
+			monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Ball of Piamette",1738,1,"#gd_"+.@sub$+"_mobctrl::OnMyMobDead";
+	}
+	end;
+}
+que_qaru01,1,8,0	duplicate(#gd_main_mobctrl)	#gd_aru01_mobctrl	844,
+que_qaru02,1,8,0	duplicate(#gd_main_mobctrl)	#gd_aru02_mobctrl	844,
+que_qaru03,1,8,0	duplicate(#gd_main_mobctrl)	#gd_aru03_mobctrl	844,
+que_qaru04,1,8,0	duplicate(#gd_main_mobctrl)	#gd_aru04_mobctrl	844,
+que_qaru05,1,8,0	duplicate(#gd_main_mobctrl)	#gd_aru05_mobctrl	844,
+que_qsch01,1,8,0	duplicate(#gd_main_mobctrl)	#gd_sch01_mobctrl	844,
+que_qsch02,1,8,0	duplicate(#gd_main_mobctrl)	#gd_sch02_mobctrl	844,
+que_qsch03,1,8,0	duplicate(#gd_main_mobctrl)	#gd_sch03_mobctrl	844,
+que_qsch04,1,8,0	duplicate(#gd_main_mobctrl)	#gd_sch04_mobctrl	844,
+que_qsch05,1,8,0	duplicate(#gd_main_mobctrl)	#gd_sch05_mobctrl	844,
+
+-	script	windpaths_main	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	if (compare(strnpcinfo(0),"windpath03")) {
+		warp "que_q"+.@sub$,119,103;
+	} else {
+		warp "que_q"+.@sub$,146,109;
+	}
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "windpath03_"+.@sub$;
+	disablenpc "windpath04_"+.@sub$;
+	end;
+}
+que_qaru01,149,105,0	duplicate(windpaths_main)	windpath03_aru01	45,1,1,{
+que_qaru02,149,105,0	duplicate(windpaths_main)	windpath03_aru02	45,1,1,{
+que_qaru03,149,105,0	duplicate(windpaths_main)	windpath03_aru03	45,1,1,{
+que_qaru04,149,105,0	duplicate(windpaths_main)	windpath03_aru04	45,1,1,{
+que_qaru05,149,105,0	duplicate(windpaths_main)	windpath03_aru05	45,1,1,{
+que_qsch01,149,105,0	duplicate(windpaths_main)	windpath03_sch01	45,1,1,{
+que_qsch02,149,105,0	duplicate(windpaths_main)	windpath03_sch02	45,1,1,{
+que_qsch03,149,105,0	duplicate(windpaths_main)	windpath03_sch03	45,1,1,{
+que_qsch04,149,105,0	duplicate(windpaths_main)	windpath03_sch04	45,1,1,{
+que_qsch05,149,105,0	duplicate(windpaths_main)	windpath03_sch05	45,1,1,{
+
+que_qaru01,128,104,0	duplicate(windpaths_main)	windpath04_aru01	45,1,1,{
+que_qaru02,128,104,0	duplicate(windpaths_main)	windpath04_aru02	45,1,1,{
+que_qaru03,128,104,0	duplicate(windpaths_main)	windpath04_aru03	45,1,1,{
+que_qaru04,128,104,0	duplicate(windpaths_main)	windpath04_aru04	45,1,1,{
+que_qaru05,128,104,0	duplicate(windpaths_main)	windpath04_aru05	45,1,1,{
+que_qsch01,128,104,0	duplicate(windpaths_main)	windpath04_sch01	45,1,1,{
+que_qsch02,128,104,0	duplicate(windpaths_main)	windpath04_sch02	45,1,1,{
+que_qsch03,128,104,0	duplicate(windpaths_main)	windpath04_sch03	45,1,1,{
+que_qsch04,128,104,0	duplicate(windpaths_main)	windpath04_sch04	45,1,1,{
+que_qsch05,128,104,0	duplicate(windpaths_main)	windpath04_sch05	45,1,1,{
+
+-	script	#nm_switch_main	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#nm_switch_"+.@sub$;
+	initnpctimer;
+	end;
+
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "#nm_switch_"+.@sub$;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#nm_switch_"+.@sub$;
+	stopnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
+	end;
+
+OnTimer4000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
+	end;
+
+OnTimer9000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
+	end;
+
+OnTimer10000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#nmsom"+.@sub$+"_jin01::OnEnable";
+	donpcevent "#"+.@sub$+"_stone01::OnEnable";
+	end;
+
+OnTimer190000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#nmsom"+.@sub$+"_jin02::OnEnable";
+	donpcevent "#"+.@sub$+"_stone02::OnEnable";
+	end;
+
+OnTimer370000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#nmsom"+.@sub$+"_jin03::OnEnable";
+	donpcevent "#"+.@sub$+"_stone03::OnEnable";
+	stopnpctimer;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "#nm_switch_"+.@sub$;
+	end;
+}
+que_qaru01,253,273,0	duplicate(#nm_switch_main)	#nm_switch_aru01	-1,5,5,
+que_qaru02,253,273,0	duplicate(#nm_switch_main)	#nm_switch_aru02	-1,5,5,
+que_qaru03,253,273,0	duplicate(#nm_switch_main)	#nm_switch_aru03	-1,5,5,
+que_qaru04,253,273,0	duplicate(#nm_switch_main)	#nm_switch_aru04	-1,5,5,
+que_qaru05,253,273,0	duplicate(#nm_switch_main)	#nm_switch_aru05	-1,5,5,
+que_qsch01,253,273,0	duplicate(#nm_switch_main)	#nm_switch_sch01	-1,5,5,
+que_qsch02,253,273,0	duplicate(#nm_switch_main)	#nm_switch_sch02	-1,5,5,
+que_qsch03,253,273,0	duplicate(#nm_switch_main)	#nm_switch_sch03	-1,5,5,
+que_qsch04,253,273,0	duplicate(#nm_switch_main)	#nm_switch_sch04	-1,5,5,
+que_qsch05,253,273,0	duplicate(#nm_switch_main)	#nm_switch_sch05	-1,5,5,
+
+-	script	#nmsommain_jin01	-1,{
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#"+.@sub$+"_stone01::OnEnable";
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnTimer5000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 226,288,227,289,228,290,229,291,230,292,231,293,232,294,233,295,234,296,235,297,228,286,229,287,230,288,231,289,232,290,233,291,234,292,235,293,236,294,237,295,230,284,231,285,232,286,233,287,234,288,235,289,236,290,237,291,238,292,239,293;
+	mapannounce "que_q"+.@sub$,"The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";
+	end;
+
+OnTimer25000:
+OnTimer55000:
+OnTimer85000:
+OnTimer120000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .xy2, 226,294,227,294,228,294,229,294,230,295,231,296,231,297,231,298,231,299,230,300,229,301,228,301,227,301,226,301,225,300,224,299,224,298,224,297,224,296,225,295;
+	for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Guard of Shadow",1752,1,"#nmsom"+.@sub$+"_jin01::OnMyMobDead";	
+	end;
+
+OnTimer180000:
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	end;
+}
+que_qaru01,229,297,0	duplicate(#nmsommain_jin01)	#nmsomaru01_jin01	-1,
+que_qaru02,229,297,0	duplicate(#nmsommain_jin01)	#nmsomaru02_jin01	-1,
+que_qaru03,229,297,0	duplicate(#nmsommain_jin01)	#nmsomaru03_jin01	-1,
+que_qaru04,229,297,0	duplicate(#nmsommain_jin01)	#nmsomaru04_jin01	-1,
+que_qaru05,229,297,0	duplicate(#nmsommain_jin01)	#nmsomaru05_jin01	-1,
+que_qsch01,229,297,0	duplicate(#nmsommain_jin01)	#nmsomsch01_jin01	-1,
+que_qsch02,229,297,0	duplicate(#nmsommain_jin01)	#nmsomsch02_jin01	-1,
+que_qsch03,229,297,0	duplicate(#nmsommain_jin01)	#nmsomsch03_jin01	-1,
+que_qsch04,229,297,0	duplicate(#nmsommain_jin01)	#nmsomsch04_jin01	-1,
+que_qsch05,229,297,0	duplicate(#nmsommain_jin01)	#nmsomsch05_jin01	-1,
+
+-	script	#main_stone01	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 227,294,229,294,231,296,231,298,230,300,228,301,226,301,224,299,224,297,225,295;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Western Magic Guardian",1752,1,"#"+.@sub$+"_stone01::OnMyMobDead";
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone01::OnMyMobDead") == 0) {
+		setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+		donpcevent "#nmsom"+.@sub$+"_jin01::OnDisable";
+		if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+			donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+		}
+	}
+	end;
+}
+que_qaru01,2,8,0	duplicate(#main_stone01)	#aru01_stone01	844,
+que_qaru02,2,8,0	duplicate(#main_stone01)	#aru02_stone01	844,
+que_qaru03,2,8,0	duplicate(#main_stone01)	#aru03_stone01	844,
+que_qaru04,2,8,0	duplicate(#main_stone01)	#aru04_stone01	844,
+que_qaru05,2,8,0	duplicate(#main_stone01)	#aru05_stone01	844,
+que_qsch01,2,8,0	duplicate(#main_stone01)	#sch01_stone01	844,
+que_qsch02,2,8,0	duplicate(#main_stone01)	#sch02_stone01	844,
+que_qsch03,2,8,0	duplicate(#main_stone01)	#sch03_stone01	844,
+que_qsch04,2,8,0	duplicate(#main_stone01)	#sch04_stone01	844,
+que_qsch05,2,8,0	duplicate(#main_stone01)	#sch05_stone01	844,
+
+-	script	#nmsommain_jin02	-1,{
+OnEnable:
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnTimer5000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
+	setarray .@xy, 263,292,264,291,265,290,266,289,267,288,268,287,269,286,270,285,271,284,272,283,265,294,266,293,267,292,268,291,269,290,270,289,271,288,272,287,273,286,274,285,267,296,268,295,269,294,270,283,271,282,272,281,273,280,274,279,275,276,276,275;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";
+	end;
+
+OnTimer25000:
+OnTimer55000:
+OnTimer85000:
+OnTimer120000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy2, 274,301,275,301,276,301,277,301,278,300,279,299,279,298,279,297,279,296,278,295,277,294,276,294,275,294,274,294,273,295,272,296,272,297,272,298,272,299,273,300;
+	for (set .@i, 0; .@i < getarraysize(.@xy2); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Bloody Hunter",1753,1,"#nmsom"+.@sub$+"_jin02::OnMyMobDead";	
+	end;
+
+OnTimer180000:
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	end;
+}
+que_qaru01,275,299,0	duplicate(#nmsommain_jin02)	#nmsomaru01_jin02	-1,
+que_qaru02,275,299,0	duplicate(#nmsommain_jin02)	#nmsomaru02_jin02	-1,
+que_qaru03,275,299,0	duplicate(#nmsommain_jin02)	#nmsomaru03_jin02	-1,
+que_qaru04,275,299,0	duplicate(#nmsommain_jin02)	#nmsomaru04_jin02	-1,
+que_qaru05,275,299,0	duplicate(#nmsommain_jin02)	#nmsomaru05_jin02	-1,
+que_qsch01,275,299,0	duplicate(#nmsommain_jin02)	#nmsomsch01_jin02	-1,
+que_qsch02,275,299,0	duplicate(#nmsommain_jin02)	#nmsomsch02_jin02	-1,
+que_qsch03,275,299,0	duplicate(#nmsommain_jin02)	#nmsomsch03_jin02	-1,
+que_qsch04,275,299,0	duplicate(#nmsommain_jin02)	#nmsomsch04_jin02	-1,
+que_qsch05,275,299,0	duplicate(#nmsommain_jin02)	#nmsomsch05_jin02	-1,
+
+-	script	#main_stone02	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 275,301,277,301,279,299,279,297,278,295,276,294,274,294,272,296,272,298,273,300;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Eastern Magic Guardian",1753,1,"#"+.@sub$+"_stone02::OnMyMobDead";
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone02::OnMyMobDead") == 0) {
+		setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+		donpcevent "#nmsom"+.@sub$+"_jin02::OnDisable";
+		if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+			donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+		}
+	}
+	end;
+}
+que_qaru01,2,9,0	duplicate(#main_stone02)	#aru01_stone02	844,
+que_qaru02,2,9,0	duplicate(#main_stone02)	#aru02_stone02	844,
+que_qaru03,2,9,0	duplicate(#main_stone02)	#aru03_stone02	844,
+que_qaru04,2,9,0	duplicate(#main_stone02)	#aru04_stone02	844,
+que_qaru05,2,9,0	duplicate(#main_stone02)	#aru05_stone02	844,
+que_qsch01,2,9,0	duplicate(#main_stone02)	#sch01_stone02	844,
+que_qsch02,2,9,0	duplicate(#main_stone02)	#sch02_stone02	844,
+que_qsch03,2,9,0	duplicate(#main_stone02)	#sch03_stone02	844,
+que_qsch04,2,9,0	duplicate(#main_stone02)	#sch04_stone02	844,
+que_qsch05,2,9,0	duplicate(#main_stone02)	#sch05_stone02	844,
+
+-	script	#nmsommain_jin03	-1,{
+OnEnable:
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnTimer5000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
+	setarray .@xy, 247,329,249,329,251,329,253,329,255,329,243,339,245,337,247,335,247,333,254,333,256,335,258,337,260,339;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+	end;
+
+OnTimer120000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy2, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+		monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+	end;
+
+OnTimer240000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy3, 250,343,252,343,254,342,255,340,255,338,253,336,250,336,248,338,248,340,249,342;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+		monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+	end;
+
+OnTimer360000:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy4, 250,343,252,343,254,342,255,340,255,338,253,336,251,336,249,337,248,339,248,341;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+		monster "que_q"+.@sub$,.@xy2[.@i],.@xy2[.@i+1],"Keeper Of The Temple",1933,1,"#nmsom"+.@sub$+"_jin03::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	end;
+}
+que_qaru01,251,340,0	duplicate(#nmsommain_jin03)	#nmsomaru01_jin03	-1,
+que_qaru02,251,340,0	duplicate(#nmsommain_jin03)	#nmsomaru02_jin03	-1,
+que_qaru03,251,340,0	duplicate(#nmsommain_jin03)	#nmsomaru03_jin03	-1,
+que_qaru04,251,340,0	duplicate(#nmsommain_jin03)	#nmsomaru04_jin03	-1,
+que_qaru05,251,340,0	duplicate(#nmsommain_jin03)	#nmsomaru05_jin03	-1,
+que_qsch01,251,340,0	duplicate(#nmsommain_jin03)	#nmsomsch01_jin03	-1,
+que_qsch02,251,340,0	duplicate(#nmsommain_jin03)	#nmsomsch02_jin03	-1,
+que_qsch03,251,340,0	duplicate(#nmsommain_jin03)	#nmsomsch03_jin03	-1,
+que_qsch04,251,340,0	duplicate(#nmsommain_jin03)	#nmsomsch04_jin03	-1,
+que_qsch05,251,340,0	duplicate(#nmsommain_jin03)	#nmsomsch05_jin03	-1,
+
+-	script	#main_stone03	-1,{
+	end;
+	
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setarray .@xy, 251,343,252,343,255,341,255,340,254,337,253,336,250,336,249,337,248,340,248,341;
+	for (set .@i, 0; .@i < getarraysize(.@xy); set .@i, .@i + 1)
+		monster "que_q"+.@sub$,.@xy[.@i],.@xy[.@i+1],"Northern Magic Guardian",1933,1,"#"+.@sub$+"_stone03::OnMyMobDead";
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead";
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (mobcount("que_q"+.@sub$,"#"+.@sub$+"_stone03::OnMyMobDead") == 0) {
+		setd "$@gqse_"+.@sub$+"_nm",getd("$@gqse_"+.@sub$+"_nm")+1;
+		donpcevent "#nmsom"+.@sub$+"_jin03::OnDisable";
+
+		if (getd("$@gqse_"+.@sub$+"_nm") == 3) {
+			donpcevent "Wish Maiden#"+.@sub$+"_boss::Onfight";
+		}
+	}
+	end;
+}
+que_qaru01,2,10,0	duplicate(#main_stone03)	#aru01_stone03	844,
+que_qaru02,2,10,0	duplicate(#main_stone03)	#aru02_stone03	844,
+que_qaru03,2,10,0	duplicate(#main_stone03)	#aru03_stone03	844,
+que_qaru04,2,10,0	duplicate(#main_stone03)	#aru04_stone03	844,
+que_qaru05,2,10,0	duplicate(#main_stone03)	#aru05_stone03	844,
+que_qsch01,2,10,0	duplicate(#main_stone03)	#sch01_stone03	844,
+que_qsch02,2,10,0	duplicate(#main_stone03)	#sch02_stone03	844,
+que_qsch03,2,10,0	duplicate(#main_stone03)	#sch03_stone03	844,
+que_qsch04,2,10,0	duplicate(#main_stone03)	#sch04_stone03	844,
+que_qsch05,2,10,0	duplicate(#main_stone03)	#sch05_stone03	844,
+
+-	script	Guard of Shadow#main_all	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
+	switch (.@in) {
+		Case 1: setarray .@n, 234,284,235,285,236,286; break;
+		Case 2: setarray .@n, 223,289,224,290,225,291; break;
+		Case 3: setarray .@n, 235,295,236,296,237,297; break;
+		Case 4: setarray .@n, 224,302,225,303,226,304; break;
+	}
+	for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Guard of Shadow",1752,1,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
+	end;
+	
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead";
+	disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
+	end;
+
+OnMyMobDead:
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) 
+		disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@i;
+	end;
+}
+que_qaru01,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru01_01	1752,4,4,
+que_qaru01,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru01_02	1752,4,4,
+que_qaru01,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru01_03	1752,4,4,
+que_qaru01,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru01_04	1752,4,4,
+que_qaru02,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru02_01	1752,4,4,
+que_qaru02,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru02_02	1752,4,4,
+que_qaru02,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru02_03	1752,4,4,
+que_qaru02,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru02_04	1752,4,4,
+que_qaru03,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru03_01	1752,4,4,
+que_qaru03,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru03_02	1752,4,4,
+que_qaru03,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru03_03	1752,4,4,
+que_qaru03,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru03_04	1752,4,4,
+que_qaru04,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru04_01	1752,4,4,
+que_qaru04,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru04_02	1752,4,4,
+que_qaru04,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru04_03	1752,4,4,
+que_qaru04,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru04_04	1752,4,4,
+que_qaru05,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru05_01	1752,4,4,
+que_qaru05,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru05_02	1752,4,4,
+que_qaru05,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru05_03	1752,4,4,
+que_qaru05,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#aru05_04	1752,4,4,
+que_qsch01,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch01_01	1752,4,4,
+que_qsch01,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch01_02	1752,4,4,
+que_qsch01,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch01_03	1752,4,4,
+que_qsch01,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch01_04	1752,4,4,
+que_qsch02,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch02_01	1752,4,4,
+que_qsch02,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch02_02	1752,4,4,
+que_qsch02,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch02_03	1752,4,4,
+que_qsch02,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch02_04	1752,4,4,
+que_qsch03,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch03_01	1752,4,4,
+que_qsch03,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch03_02	1752,4,4,
+que_qsch03,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch03_03	1752,4,4,
+que_qsch03,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch03_04	1752,4,4,
+que_qsch04,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch04_01	1752,4,4,
+que_qsch04,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch04_02	1752,4,4,
+que_qsch04,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch04_03	1752,4,4,
+que_qsch04,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch04_04	1752,4,4,
+que_qsch05,235,285,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch05_01	1752,4,4,
+que_qsch05,224,290,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch05_02	1752,4,4,
+que_qsch05,236,296,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch05_03	1752,4,4,
+que_qsch05,225,303,5	duplicate(Guard of Shadow#main_all)	Guard of Shadow#sch05_04	1752,4,4,
+
+-	script	Bloody Hunter#main_all	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
+	switch (.@in) {
+		Case 1: setarray .@n, 265,297,266,296,267,295;
+		Case 2: setarray .@n, 270,284,271,283,272,282;
+		Case 3: setarray .@n, 269,308,270,307,271,306;
+		Case 4: setarray .@n, 278,301,279,300,280,299;
+	}
+	for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Bloody Hunter",1753,1,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+	end;
+	
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+	disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
+	end;
+
+OnMyMobDead:
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 4; set .@i, .@i + 1) 
+		disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@i;
+	end;
+}
+que_qaru01,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru01_ac01	1753,4,4,
+que_qaru01,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru01_ac02	1753,4,4,
+que_qaru01,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru01_ac03	1753,4,4,
+que_qaru01,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru01_ac04	1753,4,4,
+que_qaru02,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru02_ac01	1753,4,4,
+que_qaru02,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru02_ac02	1753,4,4,
+que_qaru02,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru02_ac03	1753,4,4,
+que_qaru02,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru02_ac04	1753,4,4,
+que_qaru03,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru03_ac01	1753,4,4,
+que_qaru03,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru03_ac02	1753,4,4,
+que_qaru03,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru03_ac03	1753,4,4,
+que_qaru03,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru03_ac04	1753,4,4,
+que_qaru04,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru04_ac01	1753,4,4,
+que_qaru04,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru04_ac02	1753,4,4,
+que_qaru04,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru04_ac03	1753,4,4,
+que_qaru04,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru04_ac04	1753,4,4,
+que_qaru05,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru05_ac01	1753,4,4,
+que_qaru05,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru05_ac02	1753,4,4,
+que_qaru05,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru05_ac03	1753,4,4,
+que_qaru05,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#aru05_ac04	1753,4,4,
+que_qsch01,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch01_ac01	1753,4,4,
+que_qsch01,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch01_ac02	1753,4,4,
+que_qsch01,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch01_ac03	1753,4,4,
+que_qsch01,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch01_ac04	1753,4,4,
+que_qsch02,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch02_ac01	1753,4,4,
+que_qsch02,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch02_ac02	1753,4,4,
+que_qsch02,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch02_ac03	1753,4,4,
+que_qsch02,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch02_ac04	1753,4,4,
+que_qsch03,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch03_ac01	1753,4,4,
+que_qsch03,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch03_ac02	1753,4,4,
+que_qsch03,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch03_ac03	1753,4,4,
+que_qsch03,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch03_ac04	1753,4,4,
+que_qsch04,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch04_ac01	1753,4,4,
+que_qsch04,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch04_ac02	1753,4,4,
+que_qsch04,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch04_ac03	1753,4,4,
+que_qsch04,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch04_ac04	1753,4,4,
+que_qsch05,266,296,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch05_ac01	1753,4,4,
+que_qsch05,271,283,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch05_ac02	1753,4,4,
+que_qsch05,270,307,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch05_ac03	1753,4,4,
+que_qsch05,279,300,3	duplicate(Bloody Hunter#main_all)	Bloody Hunter#sch05_ac04	1753,4,4,
+
+-	script	Temple Keeper#main_all	-1,{
+	end;
+	
+OnTouch:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
+	switch (.@in) {
+		Case 1: setarray .@n, 246,330,247,330,248,330; break;
+		Case 2: setarray .@n, 254,330,255,330,256,330; break;
+	}
+	for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+		monster "que_q"+.@sub$,.@n[.@i],.@n[.@i+1],"Keeper Of The Temple",1933,1,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
+	killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead";
+	disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
+	end;
+
+OnMyMobDead:
+	end;
+
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	for (set .@i, 1; .@i <= 2; set .@i, .@i + 1)
+		disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@i;
+	end;
+}
+que_qaru01,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#aru01_ac01	1933,4,4,
+que_qaru01,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#aru01_ac02	1933,4,4,
+que_qaru02,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#aru02_ac01	1933,4,4,
+que_qaru02,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#aru02_ac02	1933,4,4,
+que_qaru03,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#aru03_ac01	1933,4,4,
+que_qaru03,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#aru03_ac02	1933,4,4,
+que_qaru04,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#aru04_ac01	1933,4,4,
+que_qaru04,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#aru04_ac02	1933,4,4,
+que_qaru05,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#aru05_ac01	1933,4,4,
+que_qaru05,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#aru05_ac02	1933,4,4,
+que_qsch01,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#sch01_ac01	1933,4,4,
+que_qsch01,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#sch01_ac02	1933,4,4,
+que_qsch02,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#sch02_ac01	1933,4,4,
+que_qsch02,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#sch02_ac02	1933,4,4,
+que_qsch03,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#sch03_ac01	1933,4,4,
+que_qsch03,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#sch03_ac02	1933,4,4,
+que_qsch04,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#sch04_ac01	1933,4,4,
+que_qsch04,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#sch04_ac02	1933,4,4,
+que_qsch05,247,330,5	duplicate(Temple Keeper#main_all)	Temple Keeper#sch05_ac01	1933,4,4,
+que_qsch05,255,330,3	duplicate(Temple Keeper#main_all)	Temple Keeper#sch05_ac02	1933,4,4,
+
+-	script	Wish Maiden#main_boss	-1,{
+	end;
+	
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	killmonster "que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
+	hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+	stopnpctimer;
+	end;
+
+Onfight:
+	initnpctimer;
+	end;
+
+OnTimer1000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
+	end;
+
+OnTimer4000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
+	end;
+
+OnTimer5000:
+	set .@sub$,callfunc("F_Okolnir");
+	specialeffect EF_ICECRASH;
+	hideonnpc "Wish Maiden#"+.@sub$+"_boss";
+	specialeffect EF_SPHERE;
+	monster "que_q"+.@sub$,252,340,"Wish Maiden",1931,1,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead";
+	stopnpctimer;
+	end;
+
+OnMyMobDead:
+	set .@sub$,callfunc("F_Okolnir");
+	if (!mobcount("que_q"+.@sub$,"Wish Maiden#"+.@sub$+"_boss::OnMyMobDead")) {
+		donpcevent "#okolnir_"+.@sub$+"::Onstop";
+		donpcevent "Wish Maiden#"+.@sub$+"_gift::OnEnable";
+		mapannounce "que_q"+.@sub$,"Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
+	}
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+		hideonnpc "Wish Maiden#"+.@sub$+"_boss";	
+	end;
+}
+que_qaru01,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#aru01_boss	1931,
+que_qaru02,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#aru02_boss	1931,
+que_qaru03,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#aru03_boss	1931,
+que_qaru04,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#aru04_boss	1931,
+que_qaru05,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#aru05_boss	1931,
+que_qsch01,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#sch01_boss	1931,
+que_qsch02,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#sch02_boss	1931,
+que_qsch03,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#sch03_boss	1931,
+que_qsch04,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#sch04_boss	1931,
+que_qsch05,251,255,3	duplicate(Wish Maiden#main_boss)	Wish Maiden#sch05_boss	1931,
+
+-	script	Wish Maiden#main_gift	-1,{
+	set .@sub$,callfunc("F_Okolnir");
+	set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+	set .@GID, GetCastleData(.@t$,1);
+	if (getcharid(2) == .@GID) {
+		if (strcharinfo(0) == getguildmaster(.@GID)) {
+			if ((countitem(7835)) && (countitem(7836)) && (countitem(7837)) && (countitem(7838)) && (countitem(2513)) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
+				cutin "wish_maiden12",1;
+				mes "[Wish Maiden]";
+				mes "As I declared, I will give the Goddess' shine to you.";
+				mes "You have the requirements to carry it...";
+				next;
+				mes "[Wish Maiden]";
+				mes "You will be granted the power of the great Valkyrie...";
+				next;
+				mes "[Wish Maiden]";
+				mes "I will give you some things for fun.";
+				mes "All of you enjoy them together...";
+				next;
+				mes "[Wish Maiden]";
+				mes "Go to Rachel and Juno to meet the Ravies sisters.";
+				next;
+				cutin "wish_maiden32",1;
+				mes "[Wish Maiden]";
+				mes "I will open the gate for you to come back here.";
+				mes "...Okolnir won't last forever...";
+				delitem 7835,1; //Dusk_Glow
+				delitem 7836,1; //Dawn_Essence
+				delitem 7837,1; //Cold_Moonlight
+				delitem 7838,1; //Hazy_Starlight
+				delitem 2513,1; //Celestial_Robe
+				delitem 7063,100; //Soft_Feather
+				delitem 7291,10; //Agate
+				delitem 7293,10; //Rose_Quartz
+				delitem 985,20; //Elunium
+				getitem 2541,1; //Asprika
+				getitem 7840,1; //Valkyrie_Gift
+				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
+				close2;
+				cutin "wish_maiden11",255;
+				disablenpc "Wish Maiden#"+.@sub$+"_gift";
+				enablenpc "#to_agit_"+.@sub$+"_gate";
+				end;
+			}
+			else {
+				cutin "wish_maiden13",1;
+				mes "[Wish Maiden]";
+				mes "As I declared, you are worthy of holding the Asprika.";
+				mes "However, you do not have the requirements on you...";
+				next;
+				mes "[Wish Maiden]";
+				mes "...Did you forget something?";
+				close2;
+			}
+		}
+		else {
+			cutin "wish_maiden12",1;
+			mes "[Wish Maiden]";
+			mes "All of you worked together as a team...";
+			mes "Humans are strong when they are united, but are easily swayed by lust.";
+			next;
+			mes "[Wish Maiden]";
+			mes "Humans are imperfect, so their chief god is there for them when they need help.";
+			mes "....";
+			next;
+			mes "[Wish Maiden]";
+			mes "Always be real.";
+			mes "Do not regret your actions...";
+			close2;
+		}
+	}
+	cutin "wish_maiden11",255;
+	end;
+
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	enablenpc "Wish Maiden#"+.@sub$+"_gift";
+	initnpctimer;
+	end;
+
+OnDisable:
+	set .@sub$,callfunc("F_Okolnir");
+	disablenpc "Wish Maiden#"+.@sub$+"_gift";
+	stopnpctimer;
+	end;
+
+OnTimer280000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapannounce "que_q"+.@sub$,"Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
+	end;
+
+OnTimer290000:
+	set .@sub$,callfunc("F_Okolnir");
+	mapwarp "que_q"+.@sub$,.@t$,157,369;
+	donpcevent "#to_agit_"+.@sub$+"_gate::OnDisable";
+	end;
+
+OnTimer300000:
+	set .@sub$,callfunc("F_Okolnir");
+	donpcevent "#okolnir_"+.@sub$+"::OnDisable";
+	setd "$@gqse_"+.@sub$+"_miro",0;
+	setd "$@gqse_"+.@sub$+"_pcc",0;
+	setd "$@gqse_"+.@sub$+"_gd",0;
+	setd "$@gqse_"+.@sub$+"_nm",0;
+	setd "$siz_"+.@sub$+"_on",2;
+	donpcevent "#okolnir_"+.@sub$+"_time01::OnEnable";
+	stopnpctimer;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+		disablenpc "Wish Maiden#"+.@sub$+"_gift";
+	end;
+}
+que_qaru01,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#aru01_gift	403,
+que_qaru02,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#aru02_gift	403,
+que_qaru03,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#aru03_gift	403,
+que_qaru04,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#aru04_gift	403,
+que_qaru05,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#aru05_gift	403,
+que_qsch01,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#sch01_gift	403,
+que_qsch02,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#sch02_gift	403,
+que_qsch03,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#sch03_gift	403,
+que_qsch04,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#sch04_gift	403,
+que_qsch05,252,340,3	duplicate(Wish Maiden#main_gift)	Wish Maiden#sch05_gift	403,
+
+-	script	#to_agit_main_gate	-1,{
+	end;
+	
+OnTouch:
+	set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
+	warp .@t$,157,369;
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+		disablenpc "#to_agit_"+.@sub$+"_gate";
+	end;
+}
+que_qaru01,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_aru01_gate	45,1,1,
+que_qaru02,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_aru02_gate	45,1,1,
+que_qaru03,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_aru03_gate	45,1,1,
+que_qaru04,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_aru04_gate	45,1,1,
+que_qaru05,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_aru05_gate	45,1,1,
+que_qsch01,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_sch01_gate	45,1,1,
+que_qsch02,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_sch02_gate	45,1,1,
+que_qsch03,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_sch03_gate	45,1,1,
+que_qsch04,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_sch04_gate	45,1,1,
+que_qsch05,252,339,0	duplicate(#to_agit_main_gate)	#to_agit_sch05_gate	45,1,1,
+
+-	script	#okolnir_main_time01	-1,{
+	end;
+
+OnEnable:
+	set .@sub$,callfunc("F_Okolnir");
+	setd "$gqse_"+.@sub$+"_time",0;
+	initnpctimer;
+	end;
+
+Onreset:
+	set .@sub$,callfunc("F_Okolnir");
+	setd "$siz_"+.@sub$+"_on",0;
+	setd "$gqse_"+.@sub$+"_time",0;
+	stopnpctimer;
+	end;
+
+OnTimer3600000:
+	set .@sub$,callfunc("F_Okolnir");
+	if (getd("$gqse_"+.@sub$+"_time") < 12) {
+		setd "$gqse_"+.@sub$+"_time",getd("$gqse_"+.@sub$+"_time")+1;
+		initnpctimer;
+	}
+	else if (getd("$gqse_"+.@sub$+"_time") == 12) {
+		setd "$siz_"+.@sub$+"_on",0;
+		setd "$gqse_"+.@sub$+"_time",0;
+		enablenpc "Wish Maiden#gq_"+.@sub$;
+		enablenpc "Piamette#"+.@sub$;
+		hideoffnpc "Wish Maiden#"+.@sub$+"_boss";
+		stopnpctimer;
+	}
+	end;
+	
+OnInit:
+	set .@sub$,callfunc("F_Okolnir");
+	if (getd("$siz_"+.@sub$+"_on") == 2) initnpctimer;
+	end;
+}
+que_qaru01,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_aru01_time01	844,
+que_qaru02,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_aru02_time01	844,
+que_qaru03,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_aru03_time01	844,
+que_qaru04,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_aru04_time01	844,
+que_qaru05,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_aru05_time01	844,
+que_qsch01,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_sch01_time01	844,
+que_qsch02,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_sch02_time01	844,
+que_qsch03,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_sch03_time01	844,
+que_qsch04,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_sch04_time01	844,
+que_qsch05,1,6,0	duplicate(#okolnir_main_time01)	#okolnir_sch05_time01	844,
+
+que_qaru01,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru01,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru01,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru01,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru02,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru02,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru02,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru03,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru03,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru03,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru04,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru04,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru04,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qaru05,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qaru05,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qaru05,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+
+que_qsch01,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch01,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch01,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch01,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch02,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch02,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch02,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch03,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch03,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch03,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch04,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch04,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch04,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
+que_qsch05,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
+que_qsch05,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
+que_qsch05,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_aru01.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Valfreja 1
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Asprika)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     Fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//=     Removed extra dialog that was used in the Brynhild quest.
-//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf]
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-arug_cas01,161,371,3	script	Guide#gq_aru01	899,{
-	set .@GID, GetCastleData("arug_cas01",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_aru01_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("arug_cas01",3);
-				set .@Economy,GetCastleData("arug_cas01",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qaru01",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_aru01_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qaru01",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_aru01_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_aru01_miro,0;
-	set $gqse_aru01_pcc,0;
-	set $gqse_aru01_gd,0;
-	set $gqse_aru01_nm,0;
-	if ($siz_aru01_on == 1) {
-		set $siz_aru01_on,0;
-	}
-	enablenpc "Guide#gq_aru01";
-	end;
-}
-
-que_qaru01,345,23,0	warp	Gate02#gq_aru01	1,1,arug_cas01,157,369
-
-que_qaru01,345,82,3	script	Wish Maiden#gq_aru01	403,{
-	set .@GID, GetCastleData("arug_cas01",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qaru01");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qaru01","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_aru01_pcc,.@saram;
-							set $siz_aru01_on,1;
-							donpcevent "#okolnir_aru01::OnEnable";
-							disablenpc "Wish Maiden#gq_aru01";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Dusk Glow";
-				mes "Dawn Essence";
-				mes "Cold Moonlight";
-				mes "Hazy Starlight.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
-				mes "a Heavenly Maiden's Robe, as well as Soft feathers.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many soft feathers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_aru01_on == 0) {
-		enablenpc "Wish Maiden#gq_aru01";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_aru01";
-	}
-	end;
-}
-
-que_qaru01,346,81,0	script	Gate01#gq_aru01	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_aru01";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_aru01";
-	setcell "que_qaru01",58,302,63,302,cell_walkable,0;
-	setcell "que_qaru01",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_aru01";
-	killmonsterall "que_qaru01";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qaru01");
-	if (.@saram < 21) {
-		if ($gqse_aru01_miro == $gqse_aru01_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qaru01",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qaru01",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qaru01",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qaru01",102,300;
-				end;
-			}
-			else {
-				warp "que_qaru01",46,300;
-				end;
-			}
-		}
-		else if ($gqse_aru01_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,1;
-			warp "que_qaru01",72,271;
-			end;
-		}
-		else if ($gqse_aru01_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,2;
-			warp "que_qaru01",63,282;
-			end;
-		}
-		else if ($gqse_aru01_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,3;
-			warp "que_qaru01",59,294;
-			end;
-		}
-		else if ($gqse_aru01_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,4;
-			warp "que_qaru01",46,300;
-			end;
-		}
-		else if ($gqse_aru01_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,5;
-			warp "que_qaru01",51,285;
-			end;
-		}
-		else if ($gqse_aru01_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,6;
-			warp "que_qaru01",51,262;
-			end;
-		}
-		else if ($gqse_aru01_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,7;
-			warp "que_qaru01",45,243;
-			end;
-		}
-		else if ($gqse_aru01_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,8;
-			warp "que_qaru01",82,249;
-			end;
-		}
-		else if ($gqse_aru01_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,9;
-			warp "que_qaru01",102,248;
-			end;
-		}
-		else if ($gqse_aru01_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,10;
-			warp "que_qaru01",90,260;
-			end;
-		}
-		else if ($gqse_aru01_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,11;
-			warp "que_qaru01",90,280;
-			end;
-		}
-		else if ($gqse_aru01_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,12;
-			warp "que_qaru01",102,300;
-			end;
-		}
-		else if ($gqse_aru01_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,13;
-			warp "que_qaru01",96,290;
-			end;
-		}
-		else if ($gqse_aru01_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,14;
-			warp "que_qaru01",63,282;
-			end;
-		}
-		else if ($gqse_aru01_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,15;
-			warp "que_qaru01",61,243;
-			end;
-		}
-		else if ($gqse_aru01_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,16;
-			warp "que_qaru01",70,249;
-			end;
-		}
-		else if ($gqse_aru01_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,17;
-			warp "que_qaru01",102,282;
-			end;
-		}
-		else if ($gqse_aru01_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,18;
-			warp "que_qaru01",66,300;
-			end;
-		}
-		else if ($gqse_aru01_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,19;
-			warp "que_qaru01",57,258;
-			end;
-		}
-		else if ($gqse_aru01_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru01",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru01",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru01",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru01",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru01",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru01",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru01",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru01::OnMyMobDead";
-			}
-			set $gqse_aru01_miro,20;
-			warp "que_qaru01",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qaru01,1,4,0	script	#Gate_manager_aru01	844,{
-OnMyMobDead:
-	if ($gqse_aru01_miro == $gqse_aru01_pcc) {
-		if (mobcount("que_qaru01","#Gate_manager_aru01::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_aru01::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qaru01,1,4,0	script	#gq_miromob2_aru01	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru01","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru01","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qaru01",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead";
-
-	monster "que_qaru01",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead";
-
-	monster "que_qaru01",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru01::OnMyMobDead";
-	monster "que_qaru01",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#gq_miromob2_aru01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#gq_miromob2_aru01::OnMyMobDead") == 0) {
-		mapannounce "que_qaru01","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qaru01",58,302,63,302,cell_walkable,1;
-		setcell "que_qaru01",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_aru01::OnDisable";
-	}
-	end;
-}
-
-que_qaru01,1,1,0	script	#okolnir_aru01	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_aru01::OnEnable";
-	donpcevent "#Maze_Manager_aru01::OnEnable";
-	donpcevent "#event_start01_aru01::OnEnable";
-	donpcevent "#gd_aru01_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#aru01_01";
-	enablenpc "Guard of Shadow#aru01_02";
-	enablenpc "Guard of Shadow#aru01_03";
-	enablenpc "Guard of Shadow#aru01_04";
-	enablenpc "Bloody Hunter#aru01_ac01";
-	enablenpc "Bloody Hunter#aru01_ac02";
-	enablenpc "Bloody Hunter#aru01_ac03";
-	enablenpc "Bloody Hunter#aru01_ac04";
-	enablenpc "Temple Keeper#aru01_ac01";
-	enablenpc "Temple Keeper#aru01_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_aru01";
-	donpcevent "#gq_miromob2_aru01::Onreset";
-	disablenpc "Piamette#aru01";
-	donpcevent "#gdtimer01_aru01::Onstop";
-	donpcevent "#gdtimer02_aru01::Onstop";
-	donpcevent "#piamette_aru01::Onreset";
-	donpcevent "Wish Maiden#aru01_boss::OnDisable";
-	donpcevent "Wish Maiden#aru01_gift::OnDisable";
-	donpcevent "#gd_aru01_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru01::OnDisable";
-	donpcevent "#Maze_Manager_aru01::OnDisable";
-	donpcevent "#event_start01_aru01::OnDisable";
-	donpcevent "#nm_switch_aru01::OnDisable";
-	donpcevent "#nmsomaru01_jin01::OnDisable";
-	donpcevent "#nmsomaru01_jin02::OnDisable";
-	donpcevent "#nmsomaru01_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru01_01::OnDisable";
-	donpcevent "Guard of Shadow#aru01_02::OnDisable";
-	donpcevent "Guard of Shadow#aru01_03::OnDisable";
-	donpcevent "Guard of Shadow#aru01_04::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru01_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru01_ac02::OnDisable";
-	disablenpc "#to_agit_aru01_gate";
-	donpcevent "#aru01_stone01::Onreset";
-	donpcevent "#aru01_stone02::Onreset";
-	donpcevent "#aru01_stone03::Onreset";
-	disablenpc "#aru01_cage01";
-	disablenpc "#aru01_cage02";
-	disablenpc "#aru01_cage03";
-	disablenpc "#aru01_cage04";
-	disablenpc "#aru01_cage05";
-	disablenpc "#aru01_cage06";
-	disablenpc "windpath03_aru01";
-	disablenpc "windpath04_aru01";
-	set $gqse_aru01_miro,0;
-	set $gqse_aru01_pcc,0;
-	set $gqse_aru01_gd,0;
-	set $gqse_aru01_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru01","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qaru01","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qaru01","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qaru01","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qaru01","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qaru01","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qaru01","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qaru01","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qaru01","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qaru01","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_aru01";
-	donpcevent "#gq_miromob2_aru01::Onreset";
-	disablenpc "Piamette#aru01";
-	donpcevent "#gdtimer01_aru01::Onstop";
-	donpcevent "#gdtimer02_aru01::Onstop";
-	donpcevent "#piamette_aru01::Onreset";
-	donpcevent "Wish Maiden#aru01_boss::onDisable";
-	donpcevent "Wish Maiden#aru01_gift::OnDisable";
-	donpcevent "#gd_aru01_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru01::OnDisable";
-	donpcevent "#Maze_Manager_aru01::OnDisable";
-	donpcevent "#event_start01_aru01::OnDisable";
-	donpcevent "#nm_switch_aru01::OnDisable";
-	donpcevent "#nmsomaru01_jin01::OnDisable";
-	donpcevent "#nmsomaru01_jin02::OnDisable";
-	donpcevent "#nmsomaru01_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru01_01::OnDisable";
-	donpcevent "Guard of Shadow#aru01_02::OnDisable";
-	donpcevent "Guard of Shadow#aru01_03::OnDisable";
-	donpcevent "Guard of Shadow#aru01_04::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru01_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru01_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru01_ac02::OnDisable";
-	disablenpc "#to_agit_aru01_gate";
-	donpcevent "#aru01_stone01::Onreset";
-	donpcevent "#aru01_stone02::Onreset";
-	donpcevent "#aru01_stone03::Onreset";
-	disablenpc "#aru01_cage01";
-	disablenpc "#aru01_cage02";
-	disablenpc "#aru01_cage03";
-	disablenpc "#aru01_cage04";
-	disablenpc "#aru01_cage05";
-	disablenpc "#aru01_cage06";
-	disablenpc "windpath03_aru01";
-	disablenpc "windpath04_aru01";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qaru01","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qaru01","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_aru01_miro,0;
-	set $gqse_aru01_pcc,0;
-	set $gqse_aru01_gd,0;
-	set $gqse_aru01_nm,0;
-	mapwarp "que_qaru01","arug_cas01",157,369;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_aru01_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru01,1,2,0	script	#Maze_Manager_aru01	844,{
-OnInit:
-	donpcevent "#miro_bf_aru01::OnDisable";
-	donpcevent "#miro_rf_aru01::OnDisable";
-	donpcevent "#miro_yf_aru01::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_aru01::OnDisable";
-	donpcevent "#miro_rf_aru01::OnDisable";
-	donpcevent "#miro_yf_aru01::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_aru01::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_aru01::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_aru01::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_aru01::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_aru01::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_aru01::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_aru01::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_aru01::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_aru01::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_aru01::OnEnable";
-	end;
-}
-
-que_qaru01,2,1,0	script	#miro_bf_aru01	844,{
-
-OnEnable:
-	monster "que_qaru01",44,270," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",46,270," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",50,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",52,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",50,265," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",52,265," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",56,279," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,279," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,301," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,298," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",62,272," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,272," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,245," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,243," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",72,289," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",72,287," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",68,257," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",68,255," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",73,263," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",73,261," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,249," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",79,283," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",79,281," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",82,271," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",84,271," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",89,295," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",89,293," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",88,276," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",90,276," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",88,266," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",90,266," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",94,256," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",96,256," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,301," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,299," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",100,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	monster "que_qaru01",102,251," ",1934,1,"#miro_bf_aru01::OnMyMobDead";
-	setcell "que_qaru01",44,270,47,270,cell_walkable,0;
-	setcell "que_qaru01",44,270,47,270,cell_shootable,0;
-	setcell "que_qaru01",50,287,53,287,cell_walkable,0;
-	setcell "que_qaru01",50,287,53,287,cell_shootable,0;
-	setcell "que_qaru01",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru01",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru01",56,279,59,279,cell_walkable,0;
-	setcell "que_qaru01",56,279,59,279,cell_shootable,0;
-	setcell "que_qaru01",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru01",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru01",62,272,65,272,cell_walkable,0;
-	setcell "que_qaru01",62,272,65,272,cell_shootable,0;
-	setcell "que_qaru01",58,242,58,245,cell_walkable,0;
-	setcell "que_qaru01",58,242,58,245,cell_shootable,0;
-	setcell "que_qaru01",72,286,72,289,cell_walkable,0;
-	setcell "que_qaru01",72,286,72,289,cell_shootable,0;
-	setcell "que_qaru01",68,254,68,259,cell_walkable,0;
-	setcell "que_qaru01",68,254,68,259,cell_shootable,0;
-	setcell "que_qaru01",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru01",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru01",75,248,75,251,cell_walkable,0;
-	setcell "que_qaru01",75,248,75,251,cell_shootable,0;
-	setcell "que_qaru01",79,280,79,283,cell_walkable,0;
-	setcell "que_qaru01",79,280,79,283,cell_shootable,0;
-	setcell "que_qaru01",82,271,85,271,cell_walkable,0;
-	setcell "que_qaru01",82,271,85,271,cell_shootable,0;
-	setcell "que_qaru01",89,292,89,295,cell_walkable,0;
-	setcell "que_qaru01",89,292,89,295,cell_shootable,0;
-	setcell "que_qaru01",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru01",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru01",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru01",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru01",94,256,97,256,cell_walkable,0;
-	setcell "que_qaru01",94,256,97,256,cell_shootable,0;
-	setcell "que_qaru01",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru01",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru01",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru01",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#miro_bf_aru01::OnMyMobDead";
-	setcell "que_qaru01",44,270,47,270,cell_walkable,1;
-	setcell "que_qaru01",44,270,47,270,cell_shootable,1;
-	setcell "que_qaru01",50,287,53,287,cell_walkable,1;
-	setcell "que_qaru01",50,287,53,287,cell_shootable,1;
-	setcell "que_qaru01",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru01",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru01",56,279,59,279,cell_walkable,1;
-	setcell "que_qaru01",56,279,59,279,cell_shootable,1;
-	setcell "que_qaru01",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru01",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru01",62,272,65,272,cell_walkable,1;
-	setcell "que_qaru01",62,272,65,272,cell_shootable,1;
-	setcell "que_qaru01",58,242,58,245,cell_walkable,1;
-	setcell "que_qaru01",58,242,58,245,cell_shootable,1;
-	setcell "que_qaru01",72,286,72,289,cell_walkable,1;
-	setcell "que_qaru01",72,286,72,289,cell_shootable,1;
-	setcell "que_qaru01",68,254,68,259,cell_walkable,1;
-	setcell "que_qaru01",68,254,68,259,cell_shootable,1;
-	setcell "que_qaru01",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru01",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru01",75,248,75,251,cell_walkable,1;
-	setcell "que_qaru01",75,248,75,251,cell_shootable,1;
-	setcell "que_qaru01",79,280,79,283,cell_walkable,1;
-	setcell "que_qaru01",79,280,79,283,cell_shootable,1;
-	setcell "que_qaru01",82,271,85,271,cell_walkable,1;
-	setcell "que_qaru01",82,271,85,271,cell_shootable,1;
-	setcell "que_qaru01",89,292,89,295,cell_walkable,1;
-	setcell "que_qaru01",89,292,89,295,cell_shootable,1;
-	setcell "que_qaru01",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru01",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru01",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru01",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru01",94,256,97,256,cell_walkable,1;
-	setcell "que_qaru01",94,256,97,256,cell_shootable,1;
-	setcell "que_qaru01",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru01",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru01",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru01",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,2,2,0	script	#miro_rf_aru01	844,{
-
-OnEnable:
-	monster "que_qaru01",57,301," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",57,299," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",48,291," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",48,289," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",68,290," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",70,290," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",72,295," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",72,293," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",90,296," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",92,296," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",56,282," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,282," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",66,283," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",66,281," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",80,284," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",82,284," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",44,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",46,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",50,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",52,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",54,269," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",54,267," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",66,271," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",66,270," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",81,273," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",81,272," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",88,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",90,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",94,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",96,276," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",64,258," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",66,258," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",76,263," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",76,261," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",87,265," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",87,263," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",50,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",52,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",76,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",78,252," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",99,255," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",99,253," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",53,245," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	monster "que_qaru01",53,243," ",1935,1,"#miro_rf_aru01::OnMyMobDead";
-	setcell "que_qaru01",57,298,57,301,cell_walkable,0;
-	setcell "que_qaru01",57,298,57,301,cell_shootable,0;
-	setcell "que_qaru01",48,288,48,291,cell_walkable,0;
-	setcell "que_qaru01",48,288,48,291,cell_shootable,0;
-	setcell "que_qaru01",68,290,71,290,cell_walkable,0;
-	setcell "que_qaru01",68,290,71,290,cell_shootable,0;
-	setcell "que_qaru01",72,292,72,295,cell_walkable,0;
-	setcell "que_qaru01",72,292,72,295,cell_shootable,0;
-	setcell "que_qaru01",90,296,93,296,cell_walkable,0;
-	setcell "que_qaru01",90,296,93,296,cell_shootable,0;
-	setcell "que_qaru01",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru01",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru01",66,280,66,283,cell_walkable,0;
-	setcell "que_qaru01",66,280,66,283,cell_shootable,0;
-	setcell "que_qaru01",80,284,83,284,cell_walkable,0;
-	setcell "que_qaru01",80,284,83,284,cell_shootable,0;
-	setcell "que_qaru01",44,273,47,273,cell_walkable,0;
-	setcell "que_qaru01",44,273,47,273,cell_shootable,0;
-	setcell "que_qaru01",50,273,53,273,cell_walkable,0;
-	setcell "que_qaru01",50,273,53,273,cell_shootable,0;
-	setcell "que_qaru01",54,266,54,269,cell_walkable,0;
-	setcell "que_qaru01",54,266,54,269,cell_shootable,0;
-	setcell "que_qaru01",66,270,66,271,cell_walkable,0;
-	setcell "que_qaru01",66,270,66,271,cell_shootable,0;
-	setcell "que_qaru01",81,272,81,273,cell_walkable,0;
-	setcell "que_qaru01",81,272,81,273,cell_shootable,0;
-	setcell "que_qaru01",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru01",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru01",94,276,97,276,cell_walkable,0;
-	setcell "que_qaru01",94,276,97,276,cell_shootable,0;
-	setcell "que_qaru01",64,258,67,258,cell_walkable,0;
-	setcell "que_qaru01",64,258,67,258,cell_shootable,0;
-	setcell "que_qaru01",76,260,76,263,cell_walkable,0;
-	setcell "que_qaru01",76,260,76,263,cell_shootable,0;
-	setcell "que_qaru01",87,262,87,265,cell_walkable,0;
-	setcell "que_qaru01",87,262,87,265,cell_shootable,0;
-	setcell "que_qaru01",50,252,53,252,cell_walkable,0;
-	setcell "que_qaru01",50,252,53,252,cell_shootable,0;
-	setcell "que_qaru01",76,252,79,252,cell_walkable,0;
-	setcell "que_qaru01",76,252,79,252,cell_shootable,0;
-	setcell "que_qaru01",99,252,99,255,cell_walkable,0;
-	setcell "que_qaru01",99,252,99,255,cell_shootable,0;
-	setcell "que_qaru01",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru01",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#miro_rf_aru01::OnMyMobDead";
-	setcell "que_qaru01",57,298,57,301,cell_walkable,1;
-	setcell "que_qaru01",57,298,57,301,cell_shootable,1;
-	setcell "que_qaru01",48,288,48,291,cell_walkable,1;
-	setcell "que_qaru01",48,288,48,291,cell_shootable,1;
-	setcell "que_qaru01",68,290,71,290,cell_walkable,1;
-	setcell "que_qaru01",68,290,71,290,cell_shootable,1;
-	setcell "que_qaru01",72,292,72,295,cell_walkable,1;
-	setcell "que_qaru01",72,292,72,295,cell_shootable,1;
-	setcell "que_qaru01",90,296,93,296,cell_walkable,1;
-	setcell "que_qaru01",90,296,93,296,cell_shootable,1;
-	setcell "que_qaru01",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru01",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru01",66,280,66,283,cell_walkable,1;
-	setcell "que_qaru01",66,280,66,283,cell_shootable,1;
-	setcell "que_qaru01",80,284,83,284,cell_walkable,1;
-	setcell "que_qaru01",80,284,83,284,cell_shootable,1;
-	setcell "que_qaru01",44,273,47,273,cell_walkable,1;
-	setcell "que_qaru01",44,273,47,273,cell_shootable,1;
-	setcell "que_qaru01",50,273,53,273,cell_walkable,1;
-	setcell "que_qaru01",50,273,53,273,cell_shootable,1;
-	setcell "que_qaru01",54,266,54,269,cell_walkable,1;
-	setcell "que_qaru01",54,266,54,269,cell_shootable,1;
-	setcell "que_qaru01",66,270,66,271,cell_walkable,1;
-	setcell "que_qaru01",66,270,66,271,cell_shootable,1;
-	setcell "que_qaru01",81,272,81,273,cell_walkable,1;
-	setcell "que_qaru01",81,272,81,273,cell_shootable,1;
-	setcell "que_qaru01",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru01",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru01",94,276,97,276,cell_walkable,1;
-	setcell "que_qaru01",94,276,97,276,cell_shootable,1;
-	setcell "que_qaru01",64,258,67,258,cell_walkable,1;
-	setcell "que_qaru01",64,258,67,258,cell_shootable,1;
-	setcell "que_qaru01",76,260,76,263,cell_walkable,1;
-	setcell "que_qaru01",76,260,76,263,cell_shootable,1;
-	setcell "que_qaru01",87,262,87,265,cell_walkable,1;
-	setcell "que_qaru01",87,262,87,265,cell_shootable,1;
-	setcell "que_qaru01",50,252,53,252,cell_walkable,1;
-	setcell "que_qaru01",50,252,53,252,cell_shootable,1;
-	setcell "que_qaru01",76,252,79,252,cell_walkable,1;
-	setcell "que_qaru01",76,252,79,252,cell_shootable,1;
-	setcell "que_qaru01",99,252,99,255,cell_walkable,1;
-	setcell "que_qaru01",99,252,99,255,cell_shootable,1;
-	setcell "que_qaru01",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru01",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,2,3,0	script	#miro_yf_aru01	844,{
-
-OnEnable:
-	monster "que_qaru01",44,292," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",46,292," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",67,295," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",67,293," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",94,301," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",94,299," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",79,289," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",79,287," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",56,282," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,282," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",71,283," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",71,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",100,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",102,281," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",44,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",46,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",50,265," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",52,265," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",56,270," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,270," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",72,278," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",73,278," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",82,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",84,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",88,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",90,266," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",94,271," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",96,271," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",60,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",60,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",73,263," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",73,261," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",87,257," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",87,255," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",58,249," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",80,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",80,249," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",53,245," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",53,243," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,245," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",75,243," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",100,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",102,251," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",100,256," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	monster "que_qaru01",102,256," ",1936,1,"#miro_yf_aru01::OnMyMobDead";
-	setcell "que_qaru01",44,292,47,292,cell_walkable,0;
-	setcell "que_qaru01",44,292,47,292,cell_shootable,0;
-	setcell "que_qaru01",67,292,67,295,cell_walkable,0;
-	setcell "que_qaru01",67,292,67,295,cell_shootable,0;
-	setcell "que_qaru01",94,298,94,301,cell_walkable,0;
-	setcell "que_qaru01",94,298,94,301,cell_shootable,0;
-	setcell "que_qaru01",79,286,79,289,cell_walkable,0;
-	setcell "que_qaru01",79,286,79,289,cell_shootable,0;
-	setcell "que_qaru01",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru01",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru01",71,280,71,283,cell_walkable,0;
-	setcell "que_qaru01",71,280,71,283,cell_shootable,0;
-	setcell "que_qaru01",100,281,103,281,cell_walkable,0;
-	setcell "que_qaru01",100,281,103,281,cell_shootable,0;
-	setcell "que_qaru01",44,261,47,261,cell_walkable,0;
-	setcell "que_qaru01",44,261,47,261,cell_shootable,0;
-	setcell "que_qaru01",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru01",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru01",56,270,59,270,cell_walkable,0;
-	setcell "que_qaru01",56,270,59,270,cell_shootable,0;
-	setcell "que_qaru01",72,278,73,278,cell_walkable,0;
-	setcell "que_qaru01",72,278,73,278,cell_shootable,0;
-	setcell "que_qaru01",82,266,85,266,cell_walkable,0;
-	setcell "que_qaru01",82,266,85,266,cell_shootable,0;
-	setcell "que_qaru01",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru01",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru01",94,271,97,271,cell_walkable,0;
-	setcell "que_qaru01",94,271,97,271,cell_shootable,0;
-	setcell "que_qaru01",60,254,60,257,cell_walkable,0;
-	setcell "que_qaru01",60,254,60,257,cell_shootable,0;
-	setcell "que_qaru01",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru01",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru01",75,254,75,257,cell_walkable,0;
-	setcell "que_qaru01",75,254,75,257,cell_shootable,0;
-	setcell "que_qaru01",87,254,87,257,cell_walkable,0;
-	setcell "que_qaru01",87,254,87,257,cell_shootable,0;
-	setcell "que_qaru01",58,248,58,251,cell_walkable,0;
-	setcell "que_qaru01",58,248,58,251,cell_shootable,0;
-	setcell "que_qaru01",80,248,80,251,cell_walkable,0;
-	setcell "que_qaru01",80,248,80,251,cell_shootable,0;
-	setcell "que_qaru01",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru01",53,242,53,245,cell_shootable,0;
-	setcell "que_qaru01",75,242,75,245,cell_walkable,0;
-	setcell "que_qaru01",75,242,75,245,cell_shootable,0;
-	setcell "que_qaru01",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru01",100,251,103,251,cell_shootable,0;
-	setcell "que_qaru01",100,256,103,256,cell_walkable,0;
-	setcell "que_qaru01",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#miro_yf_aru01::OnMyMobDead";
-	setcell "que_qaru01",44,292,47,292,cell_walkable,1;
-	setcell "que_qaru01",44,292,47,292,cell_shootable,1;
-	setcell "que_qaru01",67,292,67,295,cell_walkable,1;
-	setcell "que_qaru01",67,292,67,295,cell_shootable,1;
-	setcell "que_qaru01",94,298,94,301,cell_walkable,1;
-	setcell "que_qaru01",94,298,94,301,cell_shootable,1;
-	setcell "que_qaru01",79,286,79,289,cell_walkable,1;
-	setcell "que_qaru01",79,286,79,289,cell_shootable,1;
-	setcell "que_qaru01",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru01",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru01",71,280,71,283,cell_walkable,1;
-	setcell "que_qaru01",71,280,71,283,cell_shootable,1;
-	setcell "que_qaru01",100,281,103,281,cell_walkable,1;
-	setcell "que_qaru01",100,281,103,281,cell_shootable,1;
-	setcell "que_qaru01",44,261,47,261,cell_walkable,1;
-	setcell "que_qaru01",44,261,47,261,cell_shootable,1;
-	setcell "que_qaru01",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru01",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru01",56,270,59,270,cell_walkable,1;
-	setcell "que_qaru01",56,270,59,270,cell_shootable,1;
-	setcell "que_qaru01",72,278,73,278,cell_walkable,1;
-	setcell "que_qaru01",72,278,73,278,cell_shootable,1;
-	setcell "que_qaru01",82,266,85,266,cell_walkable,1;
-	setcell "que_qaru01",82,266,85,266,cell_shootable,1;
-	setcell "que_qaru01",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru01",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru01",94,271,97,271,cell_walkable,1;
-	setcell "que_qaru01",94,271,97,271,cell_shootable,1;
-	setcell "que_qaru01",60,254,60,257,cell_walkable,1;
-	setcell "que_qaru01",60,254,60,257,cell_shootable,1;
-	setcell "que_qaru01",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru01",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru01",75,254,75,257,cell_walkable,1;
-	setcell "que_qaru01",75,254,75,257,cell_shootable,1;
-	setcell "que_qaru01",87,254,87,257,cell_walkable,1;
-	setcell "que_qaru01",87,254,87,257,cell_shootable,1;
-	setcell "que_qaru01",58,248,58,251,cell_walkable,1;
-	setcell "que_qaru01",58,248,58,251,cell_shootable,1;
-	setcell "que_qaru01",80,248,80,251,cell_walkable,1;
-	setcell "que_qaru01",80,248,80,251,cell_shootable,1;
-	setcell "que_qaru01",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru01",53,242,53,245,cell_shootable,1;
-	setcell "que_qaru01",75,242,75,245,cell_walkable,1;
-	setcell "que_qaru01",75,242,75,245,cell_shootable,1;
-	setcell "que_qaru01",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru01",100,251,103,251,cell_shootable,1;
-	setcell "que_qaru01",100,256,103,256,cell_walkable,1;
-	setcell "que_qaru01",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,132,172,0	script	windpath01_aru01	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qaru01",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qaru01,113,165,0	warp	windpath02_aru01	1,1,que_qaru01,139,172
-
-
-que_qaru01,131,136,3	script	Piamette#aru01	1930,{
-OnInit:
-	enablenpc "Piamette#aru01";
-	end;
-}
-
-que_qaru01,114,158,0	script	#event_start01_aru01	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_aru01";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_aru01";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_aru01";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qaru01","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru01","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qaru01","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qaru01","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_aru01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru01,2,2,0	script	#gdtimer01_aru01	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_aru01::OnDisable";
-	donpcevent "#getspell02_aru01::OnDisable";
-	donpcevent "#getspell03_aru01::OnDisable";
-	donpcevent "#getspell04_aru01::OnDisable";
-	donpcevent "#getspell05_aru01::OnDisable";
-	donpcevent "#getspell06_aru01::OnDisable";
-	donpcevent "#getspell07_aru01::OnDisable";
-	donpcevent "#getspell08_aru01::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_aru01::OnDisable";
-	donpcevent "#getspell01_aru01::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_aru01::OnDisable";
-	donpcevent "#getspell02_aru01::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_aru01::OnDisable";
-	donpcevent "#getspell03_aru01::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_aru01::OnDisable";
-	donpcevent "#getspell04_aru01::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_aru01::OnDisable";
-	donpcevent "#getspell05_aru01::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_aru01::OnDisable";
-	donpcevent "#getspell06_aru01::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_aru01::OnDisable";
-	donpcevent "#getspell07_aru01::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_aru01::OnDisable";
-	donpcevent "#getspell08_aru01::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_aru01_gd < 6) {
-		mapannounce "que_qaru01","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#aru01_cage01";
-		enablenpc "#aru01_cage02";
-		enablenpc "#aru01_cage03";
-		enablenpc "#aru01_cage04";
-		enablenpc "#aru01_cage05";
-		enablenpc "#aru01_cage06";
-		set $gqse_aru01_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#aru01_cage01";
-	disablenpc "#aru01_cage02";
-	disablenpc "#aru01_cage03";
-	disablenpc "#aru01_cage04";
-	disablenpc "#aru01_cage05";
-	disablenpc "#aru01_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_aru01::OnEnable";
-	end;
-}
-
-que_qaru01,2,3,0	script	#gdtimer02_aru01	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru01","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qaru01","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qaru01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qaru01",108,151,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	monster "que_qaru01",109,135,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	monster "que_qaru01",115,116,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	monster "que_qaru01",158,106,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	monster "que_qaru01",163,133,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	monster "que_qaru01",150,154,"Key Stone",1905,1,"#gdtimer02_aru01::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qaru01","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead";
-	enablenpc "#aru01_cage01";
-	enablenpc "#aru01_cage02";
-	enablenpc "#aru01_cage03";
-	enablenpc "#aru01_cage04";
-	enablenpc "#aru01_cage05";
-	enablenpc "#aru01_cage06";
-	set $gqse_aru01_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#aru01_cage01";
-	disablenpc "#aru01_cage02";
-	disablenpc "#aru01_cage03";
-	disablenpc "#aru01_cage04";
-	disablenpc "#aru01_cage05";
-	disablenpc "#aru01_cage06";
-	donpcevent "#gdtimer01_aru01::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#gdtimer02_aru01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#gdtimer02_aru01::OnMyMobDead") == 0) {
-		enablenpc "#aru01_cage01";
-		enablenpc "#aru01_cage02";
-		enablenpc "#aru01_cage03";
-		enablenpc "#aru01_cage04";
-		enablenpc "#aru01_cage05";
-		enablenpc "#aru01_cage06";
-		donpcevent "#piamette_aru01::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru01,1,4,0	script	#piamette_aru01	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#piamette_aru01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru01","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru01","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#aru01";
-	monster "que_qaru01",131,135,"Angry Piamette",1930,1,"#piamette_aru01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qaru01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_aru01";
-	enablenpc "windpath04_aru01";
-	donpcevent "#nm_switch_aru01::OnEnable";
-	end;
-}
-
-que_qaru01,113,135,0	script	#getspell01_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,146,150,0	script	#getspell02_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,131,117,0	script	#getspell03_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,117,150,0	script	#getspell04_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,150,135,0	script	#getspell05_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,117,121,0	script	#getspell06_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,131,154,0	script	#getspell07_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,146,121,0	script	#getspell08_aru01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_aru01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_aru01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru01_gd == 0) {
-		warp "que_qaru01",103,153;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,1;
-		mapannounce "que_qaru01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 1) {
-		warp "que_qaru01",102,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,2;
-		mapannounce "que_qaru01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 2) {
-		warp "que_qaru01",113,111;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,3;
-		mapannounce "que_qaru01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 3) {
-		warp "que_qaru01",161,105;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,4;
-		mapannounce "que_qaru01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 4) {
-		warp "que_qaru01",168,135;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,5;
-		mapannounce "que_qaru01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru01_gd == 5) {
-		warp "que_qaru01",150,159;
-		disablenpc "#getspell01_aru01";
-		set $gqse_aru01_gd,6;
-		mapannounce "que_qaru01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru01::OnEnable";
-		donpcevent "#gdtimer01_aru01::Onstop";
-	}
-	end;
-}
-
-que_qaru01,103,153,0	script	#aru01_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",108,151;
-	disablenpc "#aru01_cage01";
-	end;
-}
-
-que_qaru01,102,135,0	script	#aru01_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",107,135;
-	disablenpc "#aru01_cage02";
-	end;
-}
-
-que_qaru01,113,111,0	script	#aru01_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",113,114;
-	disablenpc "#aru01_cage03";
-	end;
-}
-
-que_qaru01,161,105,0	script	#aru01_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",158,106;
-	disablenpc "#aru01_cage04";
-	end;
-}
-
-que_qaru01,168,135,0	script	#aru01_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",163,133;
-	disablenpc "#aru01_cage05";
-	end;
-}
-
-que_qaru01,150,159,0	script	#aru01_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#aru01_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru01",150,154;
-	disablenpc "#aru01_cage06";
-	end;
-}
-
-que_qaru01,1,8,0	script	#gd_aru01_mobctrl	844,{
-OnEnable:
-	monster "que_qaru01",107,152,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",109,135,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",113,116,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",157,107,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",163,133,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",149,156,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",130,139,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",135,137,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",130,132,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",128,137,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",109,145,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",109,130,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",128,114,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",147,114,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",154,128,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",151,145,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",130,151,"Alice",1275,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",131,139,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",135,136,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",131,132,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",128,136,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",110,145,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",129,114,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",148,114,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",155,128,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",152,145,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",131,151,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",110,130,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",132,139,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",135,135,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",132,132,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",128,135,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",111,145,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",111,130,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",130,114,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",149,114,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",156,128,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",153,145,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",132,151,"Violy",1390,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",133,139,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",135,134,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",133,132,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",128,135,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",112,145,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",131,114,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",150,114,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",157,128,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",154,145,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",133,151,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	monster "que_qaru01",112,130,"Ancient Mimic",1699,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#gd_aru01_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#gd_aru01_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qaru01",107,152,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-		monster "que_qaru01",109,135,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-		monster "que_qaru01",113,116,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-		monster "que_qaru01",157,107,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-		monster "que_qaru01",163,133,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-		monster "que_qaru01",149,156,"Ball of Piamette",1738,1,"#gd_aru01_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qaru01,149,105,0	script	windpath03_aru01	45,1,1,{
-OnInit:
-	disablenpc "windpath03_aru01";
-	end;
-
-OnTouch:
-	warp "que_qaru01",119,103;
-	end;
-}
-
-que_qaru01,128,104,0	script	windpath04_aru01	45,1,1,{
-OnInit:
-	disablenpc "windpath04_aru01";
-	end;
-
-OnTouch:
-	warp "que_qaru01",146,109;
-	end;
-}
-
-que_qaru01,253,273,0	script	#nm_switch_aru01	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_aru01";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_aru01";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_aru01";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_aru01";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru01","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru01","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qaru01","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomaru01_jin01::OnEnable";
-	donpcevent "#aru01_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomaru01_jin02::OnEnable";
-	donpcevent "#aru01_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomaru01_jin03::OnEnable";
-	donpcevent "#aru01_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru01,229,297,0	script	#nmsomaru01_jin01	-1,{
-OnEnable:
-	donpcevent "#aru01_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#nmsomaru01_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru01","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qaru01",226,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",227,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",228,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",229,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",230,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",232,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",233,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",234,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",235,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",228,286,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",229,287,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",230,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",232,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",233,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",234,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",235,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",236,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",237,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",230,284,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,285,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",232,286,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",233,287,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",234,288,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",235,289,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",236,290,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",237,291,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",238,292,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",239,293,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru01",226,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",227,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",228,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",229,294,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",230,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,298,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",231,299,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",230,300,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",229,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",228,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",227,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",226,301,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",225,300,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",224,299,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",224,298,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",224,297,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",224,296,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	monster "que_qaru01",225,295,"Guard of Shadow",1752,1,"#nmsomaru01_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,2,8,0	script	#aru01_stone01	844,{
-OnEnable:
-	monster "que_qaru01",227,294,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",229,294,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",231,296,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",231,298,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",230,300,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",228,301,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",226,301,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",224,299,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",224,297,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	monster "que_qaru01",225,295,"Western Magic Guardian",1752,1,"#aru01_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#aru01_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#aru01_stone01::OnMyMobDead") == 0) {
-		set $gqse_aru01_nm,$gqse_aru01_nm+1;
-		donpcevent "#nmsomaru01_jin01::OnDisable";
-		if ($gqse_aru01_nm == 3) {
-			donpcevent "Wish Maiden#aru01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru01,275,299,0	script	#nmsomaru01_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#nmsomaru01_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru01","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qaru01",263,292,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",264,291,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",265,290,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",266,289,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",267,288,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",268,287,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",269,286,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",270,285,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",271,284,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,283,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",265,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",266,293,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",267,292,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",268,291,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",269,290,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",270,289,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",271,288,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,287,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",273,286,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",274,285,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",267,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",268,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",269,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",270,283,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",271,282,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,281,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",273,280,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",274,279,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",275,276,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",276,275,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru01",274,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",275,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",276,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",277,301,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",278,300,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",279,299,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",279,298,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",279,297,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",279,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",278,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",277,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",276,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",275,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",274,294,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",273,295,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,296,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,297,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,298,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",272,299,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	monster "que_qaru01",273,300,"Bloody Hunter",1753,1,"#nmsomaru01_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,2,9,0	script	#aru01_stone02	844,{
-OnEnable:
-	monster "que_qaru01",275,301,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",277,301,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",279,299,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",279,297,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",278,295,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",276,294,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",274,294,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",272,296,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",272,298,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	monster "que_qaru01",273,300,"Eastern Magic Guardian",1753,1,"#aru01_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#aru01_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#aru01_stone02::OnMyMobDead") == 0) {
-		set $gqse_aru01_nm,$gqse_aru01_nm+1;
-		donpcevent "#nmsomaru01_jin02::OnDisable";
-		if ($gqse_aru01_nm == 3) {
-			donpcevent "Wish Maiden#aru01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru01,251,340,0	script	#nmsomaru01_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","#nmsomaru01_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru01","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qaru01",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qaru01",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qaru01",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qaru01",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	monster "que_qaru01",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru01_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,2,10,0	script	#aru01_stone03	844,{
-OnEnable:
-	monster "que_qaru01",251,343,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",252,343,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",255,341,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",255,340,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",254,337,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",253,336,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",250,336,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",249,337,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",248,340,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	monster "que_qaru01",248,341,"Northern Magic Guardian",1933,1,"#aru01_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru01","#aru01_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","#aru01_stone03::OnMyMobDead") == 0) {
-		set $gqse_aru01_nm,$gqse_aru01_nm+1;
-		donpcevent "#nmsomaru01_jin03::OnDisable";
-
-		if ($gqse_aru01_nm == 3) {
-			donpcevent "Wish Maiden#aru01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru01,235,285,5	script	Guard of Shadow#aru01_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru01_01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Guard of Shadow#aru01_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru01_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru01_01";
-	monster "que_qaru01",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead";
-	monster "que_qaru01",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead";
-	monster "que_qaru01",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,224,290,5	script	Guard of Shadow#aru01_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru01_02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Guard of Shadow#aru01_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru01_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru01_02";
-	monster "que_qaru01",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead";
-	monster "que_qaru01",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead";
-	monster "que_qaru01",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,236,296,5	script	Guard of Shadow#aru01_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru01_03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Guard of Shadow#aru01_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru01_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru01_03";
-	monster "que_qaru01",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead";
-	monster "que_qaru01",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead";
-	monster "que_qaru01",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,225,303,5	script	Guard of Shadow#aru01_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru01_04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Guard of Shadow#aru01_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru01_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru01_04";
-	monster "que_qaru01",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead";
-	monster "que_qaru01",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead";
-	monster "que_qaru01",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru01_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,266,296,3	script	Bloody Hunter#aru01_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru01_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Bloody Hunter#aru01_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru01_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru01_ac01";
-	monster "que_qaru01",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead";
-	monster "que_qaru01",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead";
-	monster "que_qaru01",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,271,283,3	script	Bloody Hunter#aru01_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru01_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Bloody Hunter#aru01_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru01_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru01_ac02";
-	monster "que_qaru01",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead";
-	monster "que_qaru01",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead";
-	monster "que_qaru01",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,270,307,3	script	Bloody Hunter#aru01_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru01_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Bloody Hunter#aru01_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru01_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru01_ac03";
-	monster "que_qaru01",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead";
-	monster "que_qaru01",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead";
-	monster "que_qaru01",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,279,300,3	script	Bloody Hunter#aru01_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru01_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Bloody Hunter#aru01_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru01_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru01_ac04";
-	monster "que_qaru01",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead";
-	monster "que_qaru01",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead";
-	monster "que_qaru01",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru01_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,247,330,5	script	Temple Keeper#aru01_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru01_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Temple Keeper#aru01_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#aru01_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru01_ac01";
-	monster "que_qaru01",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead";
-	monster "que_qaru01",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead";
-	monster "que_qaru01",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,255,330,3	script	Temple Keeper#aru01_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru01_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Temple Keeper#aru01_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#aru01_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru01_ac02";
-	monster "que_qaru01",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead";
-	monster "que_qaru01",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead";
-	monster "que_qaru01",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru01_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru01,251,255,3	script	Wish Maiden#aru01_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#aru01_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#aru01_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru01","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru01","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#aru01_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qaru01",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru01_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru01","Wish Maiden#aru01_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_aru01::Onstop";
-		donpcevent "Wish Maiden#aru01_gift::OnEnable";
-		mapannounce "que_qaru01","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qaru01,252,340,3	script	Wish Maiden#aru01_gift	403,{
-	set .@GID, GetCastleData("arug_cas01",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7835,1; //Dusk_Glow
-				delitem 7836,1; //Dawn_Essence
-				delitem 7837,1; //Cold_Moonlight
-				delitem 7838,1; //Hazy_Starlight
-				delitem 2513,1; //Celestial_Robe
-				delitem 7063,100; //Soft_Feather
-				delitem 7291,10; //Agate
-				delitem 7293,10; //Rose_Quartz
-				delitem 985,20; //Elunium
-				getitem 2541,1; //Asprika
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#aru01_gift";
-				enablenpc "#to_agit_aru01_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Asprika.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#aru01_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#aru01_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#aru01_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qaru01","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qaru01","arug_cas01",157,369;
-	donpcevent "#to_agit_aru01_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_aru01::OnDisable";
-	set $gqse_aru01_miro,0;
-	set $gqse_aru01_pcc,0;
-	set $gqse_aru01_gd,0;
-	set $gqse_aru01_nm,0;
-	set $siz_aru01_on,2;
-	donpcevent "#okolnir_aru01_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru01,252,339,0	script	#to_agit_aru01_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_aru01_gate";
-	end;
-
-OnTouch:
-	warp "arug_cas01",157,369;
-	end;
-}
-
-que_qaru01,1,6,0	script	#okolnir_aru01_time01	844,{
-OnInit:
-	if ($siz_aru01_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_aru01_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_aru01_on,0;
-	set $gqse_aru01_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_aru01_time < 12) {
-		set $gqse_aru01_time,$gqse_aru01_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_aru01_time == 12) {
-		set $siz_aru01_on,0;
-		set $gqse_aru01_time,0;
-		enablenpc "Wish Maiden#gq_aru01";
-		enablenpc "Piamette#aru01";
-		hideoffnpc "Wish Maiden#aru01_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru01,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru01,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru01,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru01,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_aru02.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Valfreja 2
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Asprika)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     Fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//=     Removed extra dialog that was used in the Brynhild quest.
-//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf]
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-arug_cas02,349,347,3	script	Guide#gq_aru02	899,{
-	set .@GID, GetCastleData("arug_cas02",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_aru02_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("arug_cas02",3);
-				set .@Economy,GetCastleData("arug_cas02",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qaru02",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_aru02_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qaru02",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_aru02_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_aru02_miro,0;
-	set $gqse_aru02_pcc,0;
-	set $gqse_aru02_gd,0;
-	set $gqse_aru02_nm,0;
-	if ($siz_aru02_on == 1) {
-		set $siz_aru02_on,0;
-	}
-	enablenpc "Guide#gq_aru02";
-	end;
-}
-
-que_qaru02,345,23,0	warp	Gate02#gq_aru02	1,1,arug_cas02,349,355
-
-que_qaru02,345,82,3	script	Wish Maiden#gq_aru02	403,{
-	set .@GID, GetCastleData("arug_cas02",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qaru02");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qaru02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_aru02_pcc,.@saram;
-							set $siz_aru02_on,1;
-							donpcevent "#okolnir_aru02::OnEnable";
-							disablenpc "Wish Maiden#gq_aru02";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Dusk Glow";
-				mes "Dawn Essence";
-				mes "Cold Moonlight";
-				mes "Hazy Starlight.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
-				mes "a Heavenly Maiden's Robe, as well as Soft feathers.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many soft feathers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_aru02_on == 0) {
-		enablenpc "Wish Maiden#gq_aru02";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_aru02";
-	}
-	end;
-}
-
-que_qaru02,346,81,0	script	Gate01#gq_aru02	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_aru02";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_aru02";
-	setcell "que_qaru02",58,302,63,302,cell_walkable,0;
-	setcell "que_qaru02",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_aru02";
-	killmonsterall "que_qaru02";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qaru02");
-	if (.@saram < 21) {
-		if ($gqse_aru02_miro == $gqse_aru02_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qaru02",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qaru02",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qaru02",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qaru02",102,300;
-				end;
-			}
-			else {
-				warp "que_qaru02",46,300;
-				end;
-			}
-		}
-		else if ($gqse_aru02_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,1;
-			warp "que_qaru02",72,271;
-			end;
-		}
-		else if ($gqse_aru02_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,2;
-			warp "que_qaru02",63,282;
-			end;
-		}
-		else if ($gqse_aru02_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,3;
-			warp "que_qaru02",59,294;
-			end;
-		}
-		else if ($gqse_aru02_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,4;
-			warp "que_qaru02",46,300;
-			end;
-		}
-		else if ($gqse_aru02_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,5;
-			warp "que_qaru02",51,285;
-			end;
-		}
-		else if ($gqse_aru02_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,6;
-			warp "que_qaru02",51,262;
-			end;
-		}
-		else if ($gqse_aru02_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,7;
-			warp "que_qaru02",45,243;
-			end;
-		}
-		else if ($gqse_aru02_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,8;
-			warp "que_qaru02",82,249;
-			end;
-		}
-		else if ($gqse_aru02_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,9;
-			warp "que_qaru02",102,248;
-			end;
-		}
-		else if ($gqse_aru02_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,10;
-			warp "que_qaru02",90,260;
-			end;
-		}
-		else if ($gqse_aru02_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,11;
-			warp "que_qaru02",90,280;
-			end;
-		}
-		else if ($gqse_aru02_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,12;
-			warp "que_qaru02",102,300;
-			end;
-		}
-		else if ($gqse_aru02_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,13;
-			warp "que_qaru02",96,290;
-			end;
-		}
-		else if ($gqse_aru02_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,14;
-			warp "que_qaru02",63,282;
-			end;
-		}
-		else if ($gqse_aru02_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,15;
-			warp "que_qaru02",61,243;
-			end;
-		}
-		else if ($gqse_aru02_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,16;
-			warp "que_qaru02",70,249;
-			end;
-		}
-		else if ($gqse_aru02_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,17;
-			warp "que_qaru02",102,282;
-			end;
-		}
-		else if ($gqse_aru02_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,18;
-			warp "que_qaru02",66,300;
-			end;
-		}
-		else if ($gqse_aru02_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,19;
-			warp "que_qaru02",57,258;
-			end;
-		}
-		else if ($gqse_aru02_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru02",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru02",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru02",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru02",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru02",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru02",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru02",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru02::OnMyMobDead";
-			}
-			set $gqse_aru02_miro,20;
-			warp "que_qaru02",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qaru02,1,4,0	script	#Gate_manager_aru02	844,{
-OnMyMobDead:
-	if ($gqse_aru02_miro == $gqse_aru02_pcc) {
-		if (mobcount("que_qaru02","#Gate_manager_aru02::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_aru02::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qaru02,1,4,0	script	#gq_miromob2_aru02	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qaru02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead";
-
-	monster "que_qaru02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead";
-
-	monster "que_qaru02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru02::OnMyMobDead";
-	monster "que_qaru02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#gq_miromob2_aru02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#gq_miromob2_aru02::OnMyMobDead") == 0) {
-		mapannounce "que_qaru02","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qaru02",58,302,63,302,cell_walkable,1;
-		setcell "que_qaru02",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_aru02::OnDisable";
-	}
-	end;
-}
-
-que_qaru02,1,1,0	script	#okolnir_aru02	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_aru02::OnEnable";
-	donpcevent "#Maze_Manager_aru02::OnEnable";
-	donpcevent "#event_start01_aru02::OnEnable";
-	donpcevent "#gd_aru02_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#aru02_01";
-	enablenpc "Guard of Shadow#aru02_02";
-	enablenpc "Guard of Shadow#aru02_03";
-	enablenpc "Guard of Shadow#aru02_04";
-	enablenpc "Bloody Hunter#aru02_ac01";
-	enablenpc "Bloody Hunter#aru02_ac02";
-	enablenpc "Bloody Hunter#aru02_ac03";
-	enablenpc "Bloody Hunter#aru02_ac04";
-	enablenpc "Temple Keeper#aru02_ac01";
-	enablenpc "Temple Keeper#aru02_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_aru02";
-	donpcevent "#gq_miromob2_aru02::Onreset";
-	disablenpc "Piamette#aru02";
-	donpcevent "#gdtimer01_aru02::Onstop";
-	donpcevent "#gdtimer02_aru02::Onstop";
-	donpcevent "#piamette_aru02::Onreset";
-	donpcevent "Wish Maiden#aru02_boss::OnDisable";
-	donpcevent "Wish Maiden#aru02_gift::OnDisable";
-	donpcevent "#gd_aru02_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru02::OnDisable";
-	donpcevent "#Maze_Manager_aru02::OnDisable";
-	donpcevent "#event_start01_aru02::OnDisable";
-	donpcevent "#nm_switch_aru02::OnDisable";
-	donpcevent "#nmsomaru02_jin01::OnDisable";
-	donpcevent "#nmsomaru02_jin02::OnDisable";
-	donpcevent "#nmsomaru02_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru02_01::OnDisable";
-	donpcevent "Guard of Shadow#aru02_02::OnDisable";
-	donpcevent "Guard of Shadow#aru02_03::OnDisable";
-	donpcevent "Guard of Shadow#aru02_04::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru02_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru02_ac02::OnDisable";
-	disablenpc "#to_agit_aru02_gate";
-	donpcevent "#aru02_stone01::Onreset";
-	donpcevent "#aru02_stone02::Onreset";
-	donpcevent "#aru02_stone03::Onreset";
-	disablenpc "#aru02_cage01";
-	disablenpc "#aru02_cage02";
-	disablenpc "#aru02_cage03";
-	disablenpc "#aru02_cage04";
-	disablenpc "#aru02_cage05";
-	disablenpc "#aru02_cage06";
-	disablenpc "windpath03_aru02";
-	disablenpc "windpath04_aru02";
-	set $gqse_aru02_miro,0;
-	set $gqse_aru02_pcc,0;
-	set $gqse_aru02_gd,0;
-	set $gqse_aru02_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qaru02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qaru02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qaru02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qaru02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qaru02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qaru02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qaru02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qaru02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qaru02","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_aru02";
-	donpcevent "#gq_miromob2_aru02::Onreset";
-	disablenpc "Piamette#aru02";
-	donpcevent "#gdtimer01_aru02::Onstop";
-	donpcevent "#gdtimer02_aru02::Onstop";
-	donpcevent "#piamette_aru02::Onreset";
-	donpcevent "Wish Maiden#aru02_boss::onDisable";
-	donpcevent "Wish Maiden#aru02_gift::OnDisable";
-	donpcevent "#gd_aru02_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru02::OnDisable";
-	donpcevent "#Maze_Manager_aru02::OnDisable";
-	donpcevent "#event_start01_aru02::OnDisable";
-	donpcevent "#nm_switch_aru02::OnDisable";
-	donpcevent "#nmsomaru02_jin01::OnDisable";
-	donpcevent "#nmsomaru02_jin02::OnDisable";
-	donpcevent "#nmsomaru02_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru02_01::OnDisable";
-	donpcevent "Guard of Shadow#aru02_02::OnDisable";
-	donpcevent "Guard of Shadow#aru02_03::OnDisable";
-	donpcevent "Guard of Shadow#aru02_04::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru02_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru02_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru02_ac02::OnDisable";
-	disablenpc "#to_agit_aru02_gate";
-	donpcevent "#aru02_stone01::Onreset";
-	donpcevent "#aru02_stone02::Onreset";
-	donpcevent "#aru02_stone03::Onreset";
-	disablenpc "#aru02_cage01";
-	disablenpc "#aru02_cage02";
-	disablenpc "#aru02_cage03";
-	disablenpc "#aru02_cage04";
-	disablenpc "#aru02_cage05";
-	disablenpc "#aru02_cage06";
-	disablenpc "windpath03_aru02";
-	disablenpc "windpath04_aru02";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qaru02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qaru02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_aru02_miro,0;
-	set $gqse_aru02_pcc,0;
-	set $gqse_aru02_gd,0;
-	set $gqse_aru02_nm,0;
-	mapwarp "que_qaru02","arug_cas02",349,355;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_aru02_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru02,1,2,0	script	#Maze_Manager_aru02	844,{
-OnInit:
-	donpcevent "#miro_bf_aru02::OnDisable";
-	donpcevent "#miro_rf_aru02::OnDisable";
-	donpcevent "#miro_yf_aru02::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_aru02::OnDisable";
-	donpcevent "#miro_rf_aru02::OnDisable";
-	donpcevent "#miro_yf_aru02::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_aru02::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_aru02::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_aru02::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_aru02::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_aru02::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_aru02::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_aru02::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_aru02::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_aru02::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_aru02::OnEnable";
-	end;
-}
-
-que_qaru02,2,1,0	script	#miro_bf_aru02	844,{
-
-OnEnable:
-	monster "que_qaru02",44,270," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",46,270," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",50,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",52,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",50,265," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",52,265," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",56,279," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,279," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,301," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,298," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",62,272," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,272," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,245," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,243," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",72,289," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",72,287," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",68,257," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",68,255," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",73,263," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",73,261," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,249," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",79,283," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",79,281," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",82,271," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",84,271," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",89,295," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",89,293," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",88,276," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",90,276," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",88,266," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",90,266," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",94,256," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",96,256," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,301," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,299," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",100,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	monster "que_qaru02",102,251," ",1934,1,"#miro_bf_aru02::OnMyMobDead";
-	setcell "que_qaru02",44,270,47,270,cell_walkable,0;
-	setcell "que_qaru02",44,270,47,270,cell_shootable,0;
-	setcell "que_qaru02",50,287,53,287,cell_walkable,0;
-	setcell "que_qaru02",50,287,53,287,cell_shootable,0;
-	setcell "que_qaru02",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru02",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru02",56,279,59,279,cell_walkable,0;
-	setcell "que_qaru02",56,279,59,279,cell_shootable,0;
-	setcell "que_qaru02",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru02",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru02",62,272,65,272,cell_walkable,0;
-	setcell "que_qaru02",62,272,65,272,cell_shootable,0;
-	setcell "que_qaru02",58,242,58,245,cell_walkable,0;
-	setcell "que_qaru02",58,242,58,245,cell_shootable,0;
-	setcell "que_qaru02",72,286,72,289,cell_walkable,0;
-	setcell "que_qaru02",72,286,72,289,cell_shootable,0;
-	setcell "que_qaru02",68,254,68,259,cell_walkable,0;
-	setcell "que_qaru02",68,254,68,259,cell_shootable,0;
-	setcell "que_qaru02",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru02",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru02",75,248,75,251,cell_walkable,0;
-	setcell "que_qaru02",75,248,75,251,cell_shootable,0;
-	setcell "que_qaru02",79,280,79,283,cell_walkable,0;
-	setcell "que_qaru02",79,280,79,283,cell_shootable,0;
-	setcell "que_qaru02",82,271,85,271,cell_walkable,0;
-	setcell "que_qaru02",82,271,85,271,cell_shootable,0;
-	setcell "que_qaru02",89,292,89,295,cell_walkable,0;
-	setcell "que_qaru02",89,292,89,295,cell_shootable,0;
-	setcell "que_qaru02",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru02",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru02",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru02",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru02",94,256,97,256,cell_walkable,0;
-	setcell "que_qaru02",94,256,97,256,cell_shootable,0;
-	setcell "que_qaru02",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru02",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru02",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru02",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#miro_bf_aru02::OnMyMobDead";
-	setcell "que_qaru02",44,270,47,270,cell_walkable,1;
-	setcell "que_qaru02",44,270,47,270,cell_shootable,1;
-	setcell "que_qaru02",50,287,53,287,cell_walkable,1;
-	setcell "que_qaru02",50,287,53,287,cell_shootable,1;
-	setcell "que_qaru02",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru02",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru02",56,279,59,279,cell_walkable,1;
-	setcell "que_qaru02",56,279,59,279,cell_shootable,1;
-	setcell "que_qaru02",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru02",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru02",62,272,65,272,cell_walkable,1;
-	setcell "que_qaru02",62,272,65,272,cell_shootable,1;
-	setcell "que_qaru02",58,242,58,245,cell_walkable,1;
-	setcell "que_qaru02",58,242,58,245,cell_shootable,1;
-	setcell "que_qaru02",72,286,72,289,cell_walkable,1;
-	setcell "que_qaru02",72,286,72,289,cell_shootable,1;
-	setcell "que_qaru02",68,254,68,259,cell_walkable,1;
-	setcell "que_qaru02",68,254,68,259,cell_shootable,1;
-	setcell "que_qaru02",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru02",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru02",75,248,75,251,cell_walkable,1;
-	setcell "que_qaru02",75,248,75,251,cell_shootable,1;
-	setcell "que_qaru02",79,280,79,283,cell_walkable,1;
-	setcell "que_qaru02",79,280,79,283,cell_shootable,1;
-	setcell "que_qaru02",82,271,85,271,cell_walkable,1;
-	setcell "que_qaru02",82,271,85,271,cell_shootable,1;
-	setcell "que_qaru02",89,292,89,295,cell_walkable,1;
-	setcell "que_qaru02",89,292,89,295,cell_shootable,1;
-	setcell "que_qaru02",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru02",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru02",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru02",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru02",94,256,97,256,cell_walkable,1;
-	setcell "que_qaru02",94,256,97,256,cell_shootable,1;
-	setcell "que_qaru02",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru02",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru02",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru02",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,2,2,0	script	#miro_rf_aru02	844,{
-
-OnEnable:
-	monster "que_qaru02",57,301," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",57,299," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",48,291," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",48,289," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",68,290," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",70,290," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",72,295," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",72,293," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",90,296," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",92,296," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",56,282," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,282," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",66,283," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",66,281," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",80,284," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",82,284," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",44,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",46,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",50,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",52,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",54,269," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",54,267," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",66,271," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",66,270," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",81,273," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",81,272," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",88,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",90,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",94,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",96,276," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",64,258," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",66,258," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",76,263," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",76,261," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",87,265," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",87,263," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",50,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",52,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",76,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",78,252," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",99,255," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",99,253," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",53,245," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	monster "que_qaru02",53,243," ",1935,1,"#miro_rf_aru02::OnMyMobDead";
-	setcell "que_qaru02",57,298,57,301,cell_walkable,0;
-	setcell "que_qaru02",57,298,57,301,cell_shootable,0;
-	setcell "que_qaru02",48,288,48,291,cell_walkable,0;
-	setcell "que_qaru02",48,288,48,291,cell_shootable,0;
-	setcell "que_qaru02",68,290,71,290,cell_walkable,0;
-	setcell "que_qaru02",68,290,71,290,cell_shootable,0;
-	setcell "que_qaru02",72,292,72,295,cell_walkable,0;
-	setcell "que_qaru02",72,292,72,295,cell_shootable,0;
-	setcell "que_qaru02",90,296,93,296,cell_walkable,0;
-	setcell "que_qaru02",90,296,93,296,cell_shootable,0;
-	setcell "que_qaru02",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru02",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru02",66,280,66,283,cell_walkable,0;
-	setcell "que_qaru02",66,280,66,283,cell_shootable,0;
-	setcell "que_qaru02",80,284,83,284,cell_walkable,0;
-	setcell "que_qaru02",80,284,83,284,cell_shootable,0;
-	setcell "que_qaru02",44,273,47,273,cell_walkable,0;
-	setcell "que_qaru02",44,273,47,273,cell_shootable,0;
-	setcell "que_qaru02",50,273,53,273,cell_walkable,0;
-	setcell "que_qaru02",50,273,53,273,cell_shootable,0;
-	setcell "que_qaru02",54,266,54,269,cell_walkable,0;
-	setcell "que_qaru02",54,266,54,269,cell_shootable,0;
-	setcell "que_qaru02",66,270,66,271,cell_walkable,0;
-	setcell "que_qaru02",66,270,66,271,cell_shootable,0;
-	setcell "que_qaru02",81,272,81,273,cell_walkable,0;
-	setcell "que_qaru02",81,272,81,273,cell_shootable,0;
-	setcell "que_qaru02",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru02",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru02",94,276,97,276,cell_walkable,0;
-	setcell "que_qaru02",94,276,97,276,cell_shootable,0;
-	setcell "que_qaru02",64,258,67,258,cell_walkable,0;
-	setcell "que_qaru02",64,258,67,258,cell_shootable,0;
-	setcell "que_qaru02",76,260,76,263,cell_walkable,0;
-	setcell "que_qaru02",76,260,76,263,cell_shootable,0;
-	setcell "que_qaru02",87,262,87,265,cell_walkable,0;
-	setcell "que_qaru02",87,262,87,265,cell_shootable,0;
-	setcell "que_qaru02",50,252,53,252,cell_walkable,0;
-	setcell "que_qaru02",50,252,53,252,cell_shootable,0;
-	setcell "que_qaru02",76,252,79,252,cell_walkable,0;
-	setcell "que_qaru02",76,252,79,252,cell_shootable,0;
-	setcell "que_qaru02",99,252,99,255,cell_walkable,0;
-	setcell "que_qaru02",99,252,99,255,cell_shootable,0;
-	setcell "que_qaru02",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru02",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#miro_rf_aru02::OnMyMobDead";
-	setcell "que_qaru02",57,298,57,301,cell_walkable,1;
-	setcell "que_qaru02",57,298,57,301,cell_shootable,1;
-	setcell "que_qaru02",48,288,48,291,cell_walkable,1;
-	setcell "que_qaru02",48,288,48,291,cell_shootable,1;
-	setcell "que_qaru02",68,290,71,290,cell_walkable,1;
-	setcell "que_qaru02",68,290,71,290,cell_shootable,1;
-	setcell "que_qaru02",72,292,72,295,cell_walkable,1;
-	setcell "que_qaru02",72,292,72,295,cell_shootable,1;
-	setcell "que_qaru02",90,296,93,296,cell_walkable,1;
-	setcell "que_qaru02",90,296,93,296,cell_shootable,1;
-	setcell "que_qaru02",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru02",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru02",66,280,66,283,cell_walkable,1;
-	setcell "que_qaru02",66,280,66,283,cell_shootable,1;
-	setcell "que_qaru02",80,284,83,284,cell_walkable,1;
-	setcell "que_qaru02",80,284,83,284,cell_shootable,1;
-	setcell "que_qaru02",44,273,47,273,cell_walkable,1;
-	setcell "que_qaru02",44,273,47,273,cell_shootable,1;
-	setcell "que_qaru02",50,273,53,273,cell_walkable,1;
-	setcell "que_qaru02",50,273,53,273,cell_shootable,1;
-	setcell "que_qaru02",54,266,54,269,cell_walkable,1;
-	setcell "que_qaru02",54,266,54,269,cell_shootable,1;
-	setcell "que_qaru02",66,270,66,271,cell_walkable,1;
-	setcell "que_qaru02",66,270,66,271,cell_shootable,1;
-	setcell "que_qaru02",81,272,81,273,cell_walkable,1;
-	setcell "que_qaru02",81,272,81,273,cell_shootable,1;
-	setcell "que_qaru02",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru02",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru02",94,276,97,276,cell_walkable,1;
-	setcell "que_qaru02",94,276,97,276,cell_shootable,1;
-	setcell "que_qaru02",64,258,67,258,cell_walkable,1;
-	setcell "que_qaru02",64,258,67,258,cell_shootable,1;
-	setcell "que_qaru02",76,260,76,263,cell_walkable,1;
-	setcell "que_qaru02",76,260,76,263,cell_shootable,1;
-	setcell "que_qaru02",87,262,87,265,cell_walkable,1;
-	setcell "que_qaru02",87,262,87,265,cell_shootable,1;
-	setcell "que_qaru02",50,252,53,252,cell_walkable,1;
-	setcell "que_qaru02",50,252,53,252,cell_shootable,1;
-	setcell "que_qaru02",76,252,79,252,cell_walkable,1;
-	setcell "que_qaru02",76,252,79,252,cell_shootable,1;
-	setcell "que_qaru02",99,252,99,255,cell_walkable,1;
-	setcell "que_qaru02",99,252,99,255,cell_shootable,1;
-	setcell "que_qaru02",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru02",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,2,3,0	script	#miro_yf_aru02	844,{
-
-OnEnable:
-	monster "que_qaru02",44,292," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",46,292," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",67,295," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",67,293," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",94,301," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",94,299," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",79,289," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",79,287," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",56,282," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,282," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",71,283," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",71,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",100,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",102,281," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",44,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",46,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",50,265," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",52,265," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",56,270," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,270," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",72,278," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",73,278," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",82,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",84,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",88,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",90,266," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",94,271," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",96,271," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",60,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",60,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",73,263," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",73,261," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",87,257," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",87,255," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",58,249," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",80,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",80,249," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",53,245," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",53,243," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,245," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",75,243," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",100,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",102,251," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",100,256," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	monster "que_qaru02",102,256," ",1936,1,"#miro_yf_aru02::OnMyMobDead";
-	setcell "que_qaru02",44,292,47,292,cell_walkable,0;
-	setcell "que_qaru02",44,292,47,292,cell_shootable,0;
-	setcell "que_qaru02",67,292,67,295,cell_walkable,0;
-	setcell "que_qaru02",67,292,67,295,cell_shootable,0;
-	setcell "que_qaru02",94,298,94,301,cell_walkable,0;
-	setcell "que_qaru02",94,298,94,301,cell_shootable,0;
-	setcell "que_qaru02",79,286,79,289,cell_walkable,0;
-	setcell "que_qaru02",79,286,79,289,cell_shootable,0;
-	setcell "que_qaru02",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru02",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru02",71,280,71,283,cell_walkable,0;
-	setcell "que_qaru02",71,280,71,283,cell_shootable,0;
-	setcell "que_qaru02",100,281,103,281,cell_walkable,0;
-	setcell "que_qaru02",100,281,103,281,cell_shootable,0;
-	setcell "que_qaru02",44,261,47,261,cell_walkable,0;
-	setcell "que_qaru02",44,261,47,261,cell_shootable,0;
-	setcell "que_qaru02",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru02",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru02",56,270,59,270,cell_walkable,0;
-	setcell "que_qaru02",56,270,59,270,cell_shootable,0;
-	setcell "que_qaru02",72,278,73,278,cell_walkable,0;
-	setcell "que_qaru02",72,278,73,278,cell_shootable,0;
-	setcell "que_qaru02",82,266,85,266,cell_walkable,0;
-	setcell "que_qaru02",82,266,85,266,cell_shootable,0;
-	setcell "que_qaru02",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru02",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru02",94,271,97,271,cell_walkable,0;
-	setcell "que_qaru02",94,271,97,271,cell_shootable,0;
-	setcell "que_qaru02",60,254,60,257,cell_walkable,0;
-	setcell "que_qaru02",60,254,60,257,cell_shootable,0;
-	setcell "que_qaru02",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru02",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru02",75,254,75,257,cell_walkable,0;
-	setcell "que_qaru02",75,254,75,257,cell_shootable,0;
-	setcell "que_qaru02",87,254,87,257,cell_walkable,0;
-	setcell "que_qaru02",87,254,87,257,cell_shootable,0;
-	setcell "que_qaru02",58,248,58,251,cell_walkable,0;
-	setcell "que_qaru02",58,248,58,251,cell_shootable,0;
-	setcell "que_qaru02",80,248,80,251,cell_walkable,0;
-	setcell "que_qaru02",80,248,80,251,cell_shootable,0;
-	setcell "que_qaru02",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru02",53,242,53,245,cell_shootable,0;
-	setcell "que_qaru02",75,242,75,245,cell_walkable,0;
-	setcell "que_qaru02",75,242,75,245,cell_shootable,0;
-	setcell "que_qaru02",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru02",100,251,103,251,cell_shootable,0;
-	setcell "que_qaru02",100,256,103,256,cell_walkable,0;
-	setcell "que_qaru02",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#miro_yf_aru02::OnMyMobDead";
-	setcell "que_qaru02",44,292,47,292,cell_walkable,1;
-	setcell "que_qaru02",44,292,47,292,cell_shootable,1;
-	setcell "que_qaru02",67,292,67,295,cell_walkable,1;
-	setcell "que_qaru02",67,292,67,295,cell_shootable,1;
-	setcell "que_qaru02",94,298,94,301,cell_walkable,1;
-	setcell "que_qaru02",94,298,94,301,cell_shootable,1;
-	setcell "que_qaru02",79,286,79,289,cell_walkable,1;
-	setcell "que_qaru02",79,286,79,289,cell_shootable,1;
-	setcell "que_qaru02",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru02",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru02",71,280,71,283,cell_walkable,1;
-	setcell "que_qaru02",71,280,71,283,cell_shootable,1;
-	setcell "que_qaru02",100,281,103,281,cell_walkable,1;
-	setcell "que_qaru02",100,281,103,281,cell_shootable,1;
-	setcell "que_qaru02",44,261,47,261,cell_walkable,1;
-	setcell "que_qaru02",44,261,47,261,cell_shootable,1;
-	setcell "que_qaru02",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru02",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru02",56,270,59,270,cell_walkable,1;
-	setcell "que_qaru02",56,270,59,270,cell_shootable,1;
-	setcell "que_qaru02",72,278,73,278,cell_walkable,1;
-	setcell "que_qaru02",72,278,73,278,cell_shootable,1;
-	setcell "que_qaru02",82,266,85,266,cell_walkable,1;
-	setcell "que_qaru02",82,266,85,266,cell_shootable,1;
-	setcell "que_qaru02",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru02",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru02",94,271,97,271,cell_walkable,1;
-	setcell "que_qaru02",94,271,97,271,cell_shootable,1;
-	setcell "que_qaru02",60,254,60,257,cell_walkable,1;
-	setcell "que_qaru02",60,254,60,257,cell_shootable,1;
-	setcell "que_qaru02",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru02",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru02",75,254,75,257,cell_walkable,1;
-	setcell "que_qaru02",75,254,75,257,cell_shootable,1;
-	setcell "que_qaru02",87,254,87,257,cell_walkable,1;
-	setcell "que_qaru02",87,254,87,257,cell_shootable,1;
-	setcell "que_qaru02",58,248,58,251,cell_walkable,1;
-	setcell "que_qaru02",58,248,58,251,cell_shootable,1;
-	setcell "que_qaru02",80,248,80,251,cell_walkable,1;
-	setcell "que_qaru02",80,248,80,251,cell_shootable,1;
-	setcell "que_qaru02",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru02",53,242,53,245,cell_shootable,1;
-	setcell "que_qaru02",75,242,75,245,cell_walkable,1;
-	setcell "que_qaru02",75,242,75,245,cell_shootable,1;
-	setcell "que_qaru02",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru02",100,251,103,251,cell_shootable,1;
-	setcell "que_qaru02",100,256,103,256,cell_walkable,1;
-	setcell "que_qaru02",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,132,172,0	script	windpath01_aru02	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qaru02",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qaru02,113,165,0	warp	windpath02_aru02	1,1,que_qaru02,139,172
-
-
-que_qaru02,131,136,3	script	Piamette#aru02	1930,{
-OnInit:
-	enablenpc "Piamette#aru02";
-	end;
-}
-
-que_qaru02,114,158,0	script	#event_start01_aru02	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_aru02";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_aru02";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_aru02";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qaru02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qaru02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qaru02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_aru02::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru02,2,2,0	script	#gdtimer01_aru02	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_aru02::OnDisable";
-	donpcevent "#getspell02_aru02::OnDisable";
-	donpcevent "#getspell03_aru02::OnDisable";
-	donpcevent "#getspell04_aru02::OnDisable";
-	donpcevent "#getspell05_aru02::OnDisable";
-	donpcevent "#getspell06_aru02::OnDisable";
-	donpcevent "#getspell07_aru02::OnDisable";
-	donpcevent "#getspell08_aru02::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_aru02::OnDisable";
-	donpcevent "#getspell01_aru02::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_aru02::OnDisable";
-	donpcevent "#getspell02_aru02::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_aru02::OnDisable";
-	donpcevent "#getspell03_aru02::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_aru02::OnDisable";
-	donpcevent "#getspell04_aru02::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_aru02::OnDisable";
-	donpcevent "#getspell05_aru02::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_aru02::OnDisable";
-	donpcevent "#getspell06_aru02::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_aru02::OnDisable";
-	donpcevent "#getspell07_aru02::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_aru02::OnDisable";
-	donpcevent "#getspell08_aru02::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_aru02_gd < 6) {
-		mapannounce "que_qaru02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#aru02_cage01";
-		enablenpc "#aru02_cage02";
-		enablenpc "#aru02_cage03";
-		enablenpc "#aru02_cage04";
-		enablenpc "#aru02_cage05";
-		enablenpc "#aru02_cage06";
-		set $gqse_aru02_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#aru02_cage01";
-	disablenpc "#aru02_cage02";
-	disablenpc "#aru02_cage03";
-	disablenpc "#aru02_cage04";
-	disablenpc "#aru02_cage05";
-	disablenpc "#aru02_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_aru02::OnEnable";
-	end;
-}
-
-que_qaru02,2,3,0	script	#gdtimer02_aru02	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru02","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qaru02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qaru02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qaru02",108,151,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	monster "que_qaru02",109,135,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	monster "que_qaru02",115,116,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	monster "que_qaru02",158,106,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	monster "que_qaru02",163,133,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	monster "que_qaru02",150,154,"Key Stone",1905,1,"#gdtimer02_aru02::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qaru02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead";
-	enablenpc "#aru02_cage01";
-	enablenpc "#aru02_cage02";
-	enablenpc "#aru02_cage03";
-	enablenpc "#aru02_cage04";
-	enablenpc "#aru02_cage05";
-	enablenpc "#aru02_cage06";
-	set $gqse_aru02_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#aru02_cage01";
-	disablenpc "#aru02_cage02";
-	disablenpc "#aru02_cage03";
-	disablenpc "#aru02_cage04";
-	disablenpc "#aru02_cage05";
-	disablenpc "#aru02_cage06";
-	donpcevent "#gdtimer01_aru02::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#gdtimer02_aru02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#gdtimer02_aru02::OnMyMobDead") == 0) {
-		enablenpc "#aru02_cage01";
-		enablenpc "#aru02_cage02";
-		enablenpc "#aru02_cage03";
-		enablenpc "#aru02_cage04";
-		enablenpc "#aru02_cage05";
-		enablenpc "#aru02_cage06";
-		donpcevent "#piamette_aru02::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru02,1,4,0	script	#piamette_aru02	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#piamette_aru02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru02","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#aru02";
-	monster "que_qaru02",131,135,"Angry Piamette",1930,1,"#piamette_aru02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qaru02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_aru02";
-	enablenpc "windpath04_aru02";
-	donpcevent "#nm_switch_aru02::OnEnable";
-	end;
-}
-
-que_qaru02,113,135,0	script	#getspell01_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,146,150,0	script	#getspell02_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,131,117,0	script	#getspell03_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,117,150,0	script	#getspell04_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,150,135,0	script	#getspell05_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,117,121,0	script	#getspell06_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,131,154,0	script	#getspell07_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,146,121,0	script	#getspell08_aru02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_aru02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_aru02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru02_gd == 0) {
-		warp "que_qaru02",103,153;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,1;
-		mapannounce "que_qaru02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 1) {
-		warp "que_qaru02",102,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,2;
-		mapannounce "que_qaru02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 2) {
-		warp "que_qaru02",113,111;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,3;
-		mapannounce "que_qaru02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 3) {
-		warp "que_qaru02",161,105;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,4;
-		mapannounce "que_qaru02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 4) {
-		warp "que_qaru02",168,135;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,5;
-		mapannounce "que_qaru02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru02_gd == 5) {
-		warp "que_qaru02",150,159;
-		disablenpc "#getspell01_aru02";
-		set $gqse_aru02_gd,6;
-		mapannounce "que_qaru02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru02::OnEnable";
-		donpcevent "#gdtimer01_aru02::Onstop";
-	}
-	end;
-}
-
-que_qaru02,103,153,0	script	#aru02_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",108,151;
-	disablenpc "#aru02_cage01";
-	end;
-}
-
-que_qaru02,102,135,0	script	#aru02_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",107,135;
-	disablenpc "#aru02_cage02";
-	end;
-}
-
-que_qaru02,113,111,0	script	#aru02_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",113,114;
-	disablenpc "#aru02_cage03";
-	end;
-}
-
-que_qaru02,161,105,0	script	#aru02_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",158,106;
-	disablenpc "#aru02_cage04";
-	end;
-}
-
-que_qaru02,168,135,0	script	#aru02_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",163,133;
-	disablenpc "#aru02_cage05";
-	end;
-}
-
-que_qaru02,150,159,0	script	#aru02_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#aru02_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru02",150,154;
-	disablenpc "#aru02_cage06";
-	end;
-}
-
-que_qaru02,1,8,0	script	#gd_aru02_mobctrl	844,{
-OnEnable:
-	monster "que_qaru02",107,152,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",109,135,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",113,116,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",157,107,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",163,133,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",149,156,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",130,139,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",135,137,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",130,132,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",128,137,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",109,145,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",109,130,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",128,114,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",147,114,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",154,128,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",151,145,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",130,151,"Alice",1275,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",131,139,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",135,136,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",131,132,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",128,136,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",110,145,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",129,114,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",148,114,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",155,128,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",152,145,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",131,151,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",110,130,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",132,139,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",135,135,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",132,132,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",128,135,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",111,145,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",111,130,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",130,114,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",149,114,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",156,128,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",153,145,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",132,151,"Violy",1390,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",133,139,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",135,134,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",133,132,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",128,135,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",112,145,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",131,114,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",150,114,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",157,128,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",154,145,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",133,151,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	monster "que_qaru02",112,130,"Ancient Mimic",1699,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#gd_aru02_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#gd_aru02_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qaru02",107,152,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-		monster "que_qaru02",109,135,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-		monster "que_qaru02",113,116,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-		monster "que_qaru02",157,107,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-		monster "que_qaru02",163,133,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-		monster "que_qaru02",149,156,"Ball of Piamette",1738,1,"#gd_aru02_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qaru02,149,105,0	script	windpath03_aru02	45,1,1,{
-OnInit:
-	disablenpc "windpath03_aru02";
-	end;
-
-OnTouch:
-	warp "que_qaru02",119,103;
-	end;
-}
-
-que_qaru02,128,104,0	script	windpath04_aru02	45,1,1,{
-OnInit:
-	disablenpc "windpath04_aru02";
-	end;
-
-OnTouch:
-	warp "que_qaru02",146,109;
-	end;
-}
-
-que_qaru02,253,273,0	script	#nm_switch_aru02	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_aru02";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_aru02";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_aru02";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_aru02";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qaru02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomaru02_jin01::OnEnable";
-	donpcevent "#aru02_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomaru02_jin02::OnEnable";
-	donpcevent "#aru02_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomaru02_jin03::OnEnable";
-	donpcevent "#aru02_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru02,229,297,0	script	#nmsomaru02_jin01	-1,{
-OnEnable:
-	donpcevent "#aru02_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#nmsomaru02_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qaru02",226,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",227,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",228,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",229,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",230,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",232,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",233,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",234,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",235,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",228,286,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",229,287,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",230,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",232,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",233,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",234,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",235,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",236,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",237,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",230,284,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,285,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",232,286,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",233,287,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",234,288,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",235,289,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",236,290,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",237,291,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",238,292,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",239,293,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru02",226,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",227,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",228,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",229,294,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",230,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,298,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",231,299,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",230,300,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",229,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",228,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",227,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",226,301,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",225,300,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",224,299,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",224,298,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",224,297,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",224,296,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	monster "que_qaru02",225,295,"Guard of Shadow",1752,1,"#nmsomaru02_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,2,8,0	script	#aru02_stone01	844,{
-OnEnable:
-	monster "que_qaru02",227,294,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",229,294,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",231,296,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",231,298,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",230,300,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",228,301,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",226,301,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",224,299,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",224,297,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	monster "que_qaru02",225,295,"Western Magic Guardian",1752,1,"#aru02_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#aru02_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#aru02_stone01::OnMyMobDead") == 0) {
-		set $gqse_aru02_nm,$gqse_aru02_nm+1;
-		donpcevent "#nmsomaru02_jin01::OnDisable";
-		if ($gqse_aru02_nm == 3) {
-			donpcevent "Wish Maiden#aru02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru02,275,299,0	script	#nmsomaru02_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#nmsomaru02_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru02","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qaru02",263,292,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",264,291,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",265,290,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",266,289,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",267,288,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",268,287,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",269,286,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",270,285,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",271,284,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,283,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",265,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",266,293,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",267,292,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",268,291,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",269,290,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",270,289,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",271,288,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,287,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",273,286,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",274,285,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",267,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",268,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",269,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",270,283,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",271,282,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,281,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",273,280,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",274,279,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",275,276,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",276,275,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru02",274,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",275,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",276,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",277,301,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",278,300,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",279,299,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",279,298,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",279,297,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",279,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",278,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",277,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",276,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",275,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",274,294,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",273,295,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,296,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,297,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,298,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",272,299,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	monster "que_qaru02",273,300,"Bloody Hunter",1753,1,"#nmsomaru02_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,2,9,0	script	#aru02_stone02	844,{
-OnEnable:
-	monster "que_qaru02",275,301,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",277,301,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",279,299,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",279,297,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",278,295,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",276,294,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",274,294,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",272,296,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",272,298,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	monster "que_qaru02",273,300,"Eastern Magic Guardian",1753,1,"#aru02_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#aru02_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#aru02_stone02::OnMyMobDead") == 0) {
-		set $gqse_aru02_nm,$gqse_aru02_nm+1;
-		donpcevent "#nmsomaru02_jin02::OnDisable";
-		if ($gqse_aru02_nm == 3) {
-			donpcevent "Wish Maiden#aru02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru02,251,340,0	script	#nmsomaru02_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","#nmsomaru02_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru02","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qaru02",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qaru02",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qaru02",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qaru02",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	monster "que_qaru02",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru02_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,2,10,0	script	#aru02_stone03	844,{
-OnEnable:
-	monster "que_qaru02",251,343,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",252,343,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",255,341,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",255,340,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",254,337,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",253,336,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",250,336,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",249,337,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",248,340,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	monster "que_qaru02",248,341,"Northern Magic Guardian",1933,1,"#aru02_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru02","#aru02_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","#aru02_stone03::OnMyMobDead") == 0) {
-		set $gqse_aru02_nm,$gqse_aru02_nm+1;
-		donpcevent "#nmsomaru02_jin03::OnDisable";
-
-		if ($gqse_aru02_nm == 3) {
-			donpcevent "Wish Maiden#aru02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru02,235,285,5	script	Guard of Shadow#aru02_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru02_01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Guard of Shadow#aru02_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru02_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru02_01";
-	monster "que_qaru02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead";
-	monster "que_qaru02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead";
-	monster "que_qaru02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,224,290,5	script	Guard of Shadow#aru02_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru02_02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Guard of Shadow#aru02_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru02_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru02_02";
-	monster "que_qaru02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead";
-	monster "que_qaru02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead";
-	monster "que_qaru02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,236,296,5	script	Guard of Shadow#aru02_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru02_03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Guard of Shadow#aru02_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru02_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru02_03";
-	monster "que_qaru02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead";
-	monster "que_qaru02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead";
-	monster "que_qaru02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,225,303,5	script	Guard of Shadow#aru02_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru02_04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Guard of Shadow#aru02_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru02_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru02_04";
-	monster "que_qaru02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead";
-	monster "que_qaru02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead";
-	monster "que_qaru02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru02_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,266,296,3	script	Bloody Hunter#aru02_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru02_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Bloody Hunter#aru02_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru02_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru02_ac01";
-	monster "que_qaru02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead";
-	monster "que_qaru02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead";
-	monster "que_qaru02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,271,283,3	script	Bloody Hunter#aru02_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru02_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Bloody Hunter#aru02_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru02_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru02_ac02";
-	monster "que_qaru02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead";
-	monster "que_qaru02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead";
-	monster "que_qaru02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,270,307,3	script	Bloody Hunter#aru02_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru02_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Bloody Hunter#aru02_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru02_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru02_ac03";
-	monster "que_qaru02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead";
-	monster "que_qaru02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead";
-	monster "que_qaru02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,279,300,3	script	Bloody Hunter#aru02_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru02_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Bloody Hunter#aru02_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru02_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru02_ac04";
-	monster "que_qaru02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead";
-	monster "que_qaru02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead";
-	monster "que_qaru02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru02_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,247,330,5	script	Temple Keeper#aru02_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru02_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Temple Keeper#aru02_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#aru02_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru02_ac01";
-	monster "que_qaru02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead";
-	monster "que_qaru02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead";
-	monster "que_qaru02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,255,330,3	script	Temple Keeper#aru02_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru02_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Temple Keeper#aru02_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#aru02_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru02_ac02";
-	monster "que_qaru02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead";
-	monster "que_qaru02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead";
-	monster "que_qaru02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru02_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru02,251,255,3	script	Wish Maiden#aru02_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#aru02_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qaru02","Wish Maiden#aru02_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#aru02_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#aru02_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qaru02",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru02_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru02","Wish Maiden#aru02_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_aru02::Onstop";
-		donpcevent "Wish Maiden#aru02_gift::OnEnable";
-		mapannounce "que_qaru02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qaru02,252,340,3	script	Wish Maiden#aru02_gift	403,{
-	set .@GID, GetCastleData("arug_cas02",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7835,1; //Dusk_Glow
-				delitem 7836,1; //Dawn_Essence
-				delitem 7837,1; //Cold_Moonlight
-				delitem 7838,1; //Hazy_Starlight
-				delitem 2513,1; //Celestial_Robe
-				delitem 7063,100; //Soft_Feather
-				delitem 7291,10; //Agate
-				delitem 7293,10; //Rose_Quartz
-				delitem 985,20; //Elunium
-				getitem 2541,1; //Asprika
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#aru02_gift";
-				enablenpc "#to_agit_aru02_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Asprika.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#aru02_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#aru02_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#aru02_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qaru02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qaru02","arug_cas02",349,355;
-	donpcevent "#to_agit_aru02_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_aru02::OnDisable";
-	set $gqse_aru02_miro,0;
-	set $gqse_aru02_pcc,0;
-	set $gqse_aru02_gd,0;
-	set $gqse_aru02_nm,0;
-	set $siz_aru02_on,2;
-	donpcevent "#okolnir_aru02_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru02,252,339,0	script	#to_agit_aru02_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_aru02_gate";
-	end;
-
-OnTouch:
-	warp "arug_cas02",349,355;
-	end;
-}
-
-que_qaru02,1,6,0	script	#okolnir_aru02_time01	844,{
-OnInit:
-	if ($siz_aru02_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_aru02_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_aru02_on,0;
-	set $gqse_aru02_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_aru02_time < 12) {
-		set $gqse_aru02_time,$gqse_aru02_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_aru02_time == 12) {
-		set $siz_aru02_on,0;
-		set $gqse_aru02_time,0;
-		enablenpc "Wish Maiden#gq_aru02";
-		enablenpc "Piamette#aru02";
-		hideoffnpc "Wish Maiden#aru02_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru02,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru02,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru02,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru02,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_aru03.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Valfreja 3
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Asprika)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     Fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//=     Removed extra dialog that was used in the Brynhild quest.
-//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf]
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-arug_cas03,324,161,3	script	Guide#gq_aru03	899,{
-	set .@GID, GetCastleData("arug_cas03",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_aru03_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("arug_cas03",3);
-				set .@Economy,GetCastleData("arug_cas03",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qaru03",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_aru03_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qaru03",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_aru03_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_aru03_miro,0;
-	set $gqse_aru03_pcc,0;
-	set $gqse_aru03_gd,0;
-	set $gqse_aru03_nm,0;
-	if ($siz_aru03_on == 1) {
-		set $siz_aru03_on,0;
-	}
-	enablenpc "Guide#gq_aru03";
-	end;
-}
-
-que_qaru03,345,23,0	warp	Gate02#gq_aru03	1,1,arug_cas03,321,153
-
-que_qaru03,345,82,3	script	Wish Maiden#gq_aru03	403,{
-	set .@GID, GetCastleData("arug_cas03",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qaru03");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qaru03","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_aru03_pcc,.@saram;
-							set $siz_aru03_on,1;
-							donpcevent "#okolnir_aru03::OnEnable";
-							disablenpc "Wish Maiden#gq_aru03";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Dusk Glow";
-				mes "Dawn Essence";
-				mes "Cold Moonlight";
-				mes "Hazy Starlight.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
-				mes "a Heavenly Maiden's Robe, as well as Soft feathers.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many soft feathers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_aru03_on == 0) {
-		enablenpc "Wish Maiden#gq_aru03";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_aru03";
-	}
-	end;
-}
-
-que_qaru03,346,81,0	script	Gate01#gq_aru03	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_aru03";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_aru03";
-	setcell "que_qaru03",58,302,63,302,cell_walkable,0;
-	setcell "que_qaru03",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_aru03";
-	killmonsterall "que_qaru03";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qaru03");
-	if (.@saram < 21) {
-		if ($gqse_aru03_miro == $gqse_aru03_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qaru03",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qaru03",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qaru03",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qaru03",102,300;
-				end;
-			}
-			else {
-				warp "que_qaru03",46,300;
-				end;
-			}
-		}
-		else if ($gqse_aru03_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,1;
-			warp "que_qaru03",72,271;
-			end;
-		}
-		else if ($gqse_aru03_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,2;
-			warp "que_qaru03",63,282;
-			end;
-		}
-		else if ($gqse_aru03_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,3;
-			warp "que_qaru03",59,294;
-			end;
-		}
-		else if ($gqse_aru03_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,4;
-			warp "que_qaru03",46,300;
-			end;
-		}
-		else if ($gqse_aru03_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,5;
-			warp "que_qaru03",51,285;
-			end;
-		}
-		else if ($gqse_aru03_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,6;
-			warp "que_qaru03",51,262;
-			end;
-		}
-		else if ($gqse_aru03_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,7;
-			warp "que_qaru03",45,243;
-			end;
-		}
-		else if ($gqse_aru03_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,8;
-			warp "que_qaru03",82,249;
-			end;
-		}
-		else if ($gqse_aru03_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,9;
-			warp "que_qaru03",102,248;
-			end;
-		}
-		else if ($gqse_aru03_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,10;
-			warp "que_qaru03",90,260;
-			end;
-		}
-		else if ($gqse_aru03_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,11;
-			warp "que_qaru03",90,280;
-			end;
-		}
-		else if ($gqse_aru03_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,12;
-			warp "que_qaru03",102,300;
-			end;
-		}
-		else if ($gqse_aru03_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,13;
-			warp "que_qaru03",96,290;
-			end;
-		}
-		else if ($gqse_aru03_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,14;
-			warp "que_qaru03",63,282;
-			end;
-		}
-		else if ($gqse_aru03_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,15;
-			warp "que_qaru03",61,243;
-			end;
-		}
-		else if ($gqse_aru03_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,16;
-			warp "que_qaru03",70,249;
-			end;
-		}
-		else if ($gqse_aru03_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,17;
-			warp "que_qaru03",102,282;
-			end;
-		}
-		else if ($gqse_aru03_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,18;
-			warp "que_qaru03",66,300;
-			end;
-		}
-		else if ($gqse_aru03_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,19;
-			warp "que_qaru03",57,258;
-			end;
-		}
-		else if ($gqse_aru03_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru03",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru03",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru03",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru03",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru03",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru03",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru03",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru03::OnMyMobDead";
-			}
-			set $gqse_aru03_miro,20;
-			warp "que_qaru03",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qaru03,1,4,0	script	#Gate_manager_aru03	844,{
-OnMyMobDead:
-	if ($gqse_aru03_miro == $gqse_aru03_pcc) {
-		if (mobcount("que_qaru03","#Gate_manager_aru03::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_aru03::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qaru03,1,4,0	script	#gq_miromob2_aru03	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru03","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru03","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qaru03",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead";
-
-	monster "que_qaru03",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead";
-
-	monster "que_qaru03",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru03::OnMyMobDead";
-	monster "que_qaru03",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#gq_miromob2_aru03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#gq_miromob2_aru03::OnMyMobDead") == 0) {
-		mapannounce "que_qaru03","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qaru03",58,302,63,302,cell_walkable,1;
-		setcell "que_qaru03",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_aru03::OnDisable";
-	}
-	end;
-}
-
-que_qaru03,1,1,0	script	#okolnir_aru03	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_aru03::OnEnable";
-	donpcevent "#Maze_Manager_aru03::OnEnable";
-	donpcevent "#event_start01_aru03::OnEnable";
-	donpcevent "#gd_aru03_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#aru03_01";
-	enablenpc "Guard of Shadow#aru03_02";
-	enablenpc "Guard of Shadow#aru03_03";
-	enablenpc "Guard of Shadow#aru03_04";
-	enablenpc "Bloody Hunter#aru03_ac01";
-	enablenpc "Bloody Hunter#aru03_ac02";
-	enablenpc "Bloody Hunter#aru03_ac03";
-	enablenpc "Bloody Hunter#aru03_ac04";
-	enablenpc "Temple Keeper#aru03_ac01";
-	enablenpc "Temple Keeper#aru03_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_aru03";
-	donpcevent "#gq_miromob2_aru03::Onreset";
-	disablenpc "Piamette#aru03";
-	donpcevent "#gdtimer01_aru03::Onstop";
-	donpcevent "#gdtimer02_aru03::Onstop";
-	donpcevent "#piamette_aru03::Onreset";
-	donpcevent "Wish Maiden#aru03_boss::OnDisable";
-	donpcevent "Wish Maiden#aru03_gift::OnDisable";
-	donpcevent "#gd_aru03_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru03::OnDisable";
-	donpcevent "#Maze_Manager_aru03::OnDisable";
-	donpcevent "#event_start01_aru03::OnDisable";
-	donpcevent "#nm_switch_aru03::OnDisable";
-	donpcevent "#nmsomaru03_jin01::OnDisable";
-	donpcevent "#nmsomaru03_jin02::OnDisable";
-	donpcevent "#nmsomaru03_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru03_01::OnDisable";
-	donpcevent "Guard of Shadow#aru03_02::OnDisable";
-	donpcevent "Guard of Shadow#aru03_03::OnDisable";
-	donpcevent "Guard of Shadow#aru03_04::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru03_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru03_ac02::OnDisable";
-	disablenpc "#to_agit_aru03_gate";
-	donpcevent "#aru03_stone01::Onreset";
-	donpcevent "#aru03_stone02::Onreset";
-	donpcevent "#aru03_stone03::Onreset";
-	disablenpc "#aru03_cage01";
-	disablenpc "#aru03_cage02";
-	disablenpc "#aru03_cage03";
-	disablenpc "#aru03_cage04";
-	disablenpc "#aru03_cage05";
-	disablenpc "#aru03_cage06";
-	disablenpc "windpath03_aru03";
-	disablenpc "windpath04_aru03";
-	set $gqse_aru03_miro,0;
-	set $gqse_aru03_pcc,0;
-	set $gqse_aru03_gd,0;
-	set $gqse_aru03_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru03","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qaru03","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qaru03","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qaru03","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qaru03","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qaru03","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qaru03","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qaru03","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qaru03","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qaru03","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_aru03";
-	donpcevent "#gq_miromob2_aru03::Onreset";
-	disablenpc "Piamette#aru03";
-	donpcevent "#gdtimer01_aru03::Onstop";
-	donpcevent "#gdtimer02_aru03::Onstop";
-	donpcevent "#piamette_aru03::Onreset";
-	donpcevent "Wish Maiden#aru03_boss::onDisable";
-	donpcevent "Wish Maiden#aru03_gift::OnDisable";
-	donpcevent "#gd_aru03_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru03::OnDisable";
-	donpcevent "#Maze_Manager_aru03::OnDisable";
-	donpcevent "#event_start01_aru03::OnDisable";
-	donpcevent "#nm_switch_aru03::OnDisable";
-	donpcevent "#nmsomaru03_jin01::OnDisable";
-	donpcevent "#nmsomaru03_jin02::OnDisable";
-	donpcevent "#nmsomaru03_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru03_01::OnDisable";
-	donpcevent "Guard of Shadow#aru03_02::OnDisable";
-	donpcevent "Guard of Shadow#aru03_03::OnDisable";
-	donpcevent "Guard of Shadow#aru03_04::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru03_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru03_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru03_ac02::OnDisable";
-	disablenpc "#to_agit_aru03_gate";
-	donpcevent "#aru03_stone01::Onreset";
-	donpcevent "#aru03_stone02::Onreset";
-	donpcevent "#aru03_stone03::Onreset";
-	disablenpc "#aru03_cage01";
-	disablenpc "#aru03_cage02";
-	disablenpc "#aru03_cage03";
-	disablenpc "#aru03_cage04";
-	disablenpc "#aru03_cage05";
-	disablenpc "#aru03_cage06";
-	disablenpc "windpath03_aru03";
-	disablenpc "windpath04_aru03";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qaru03","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qaru03","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_aru03_miro,0;
-	set $gqse_aru03_pcc,0;
-	set $gqse_aru03_gd,0;
-	set $gqse_aru03_nm,0;
-	mapwarp "que_qaru03","arug_cas03",321,153;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_aru03_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru03,1,2,0	script	#Maze_Manager_aru03	844,{
-OnInit:
-	donpcevent "#miro_bf_aru03::OnDisable";
-	donpcevent "#miro_rf_aru03::OnDisable";
-	donpcevent "#miro_yf_aru03::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_aru03::OnDisable";
-	donpcevent "#miro_rf_aru03::OnDisable";
-	donpcevent "#miro_yf_aru03::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_aru03::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_aru03::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_aru03::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_aru03::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_aru03::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_aru03::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_aru03::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_aru03::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_aru03::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_aru03::OnEnable";
-	end;
-}
-
-que_qaru03,2,1,0	script	#miro_bf_aru03	844,{
-
-OnEnable:
-	monster "que_qaru03",44,270," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",46,270," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",50,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",52,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",50,265," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",52,265," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",56,279," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,279," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,301," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,298," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",62,272," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,272," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,245," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,243," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",72,289," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",72,287," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",68,257," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",68,255," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",73,263," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",73,261," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,249," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",79,283," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",79,281," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",82,271," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",84,271," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",89,295," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",89,293," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",88,276," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",90,276," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",88,266," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",90,266," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",94,256," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",96,256," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,301," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,299," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",100,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	monster "que_qaru03",102,251," ",1934,1,"#miro_bf_aru03::OnMyMobDead";
-	setcell "que_qaru03",44,270,47,270,cell_walkable,0;
-	setcell "que_qaru03",44,270,47,270,cell_shootable,0;
-	setcell "que_qaru03",50,287,53,287,cell_walkable,0;
-	setcell "que_qaru03",50,287,53,287,cell_shootable,0;
-	setcell "que_qaru03",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru03",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru03",56,279,59,279,cell_walkable,0;
-	setcell "que_qaru03",56,279,59,279,cell_shootable,0;
-	setcell "que_qaru03",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru03",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru03",62,272,65,272,cell_walkable,0;
-	setcell "que_qaru03",62,272,65,272,cell_shootable,0;
-	setcell "que_qaru03",58,242,58,245,cell_walkable,0;
-	setcell "que_qaru03",58,242,58,245,cell_shootable,0;
-	setcell "que_qaru03",72,286,72,289,cell_walkable,0;
-	setcell "que_qaru03",72,286,72,289,cell_shootable,0;
-	setcell "que_qaru03",68,254,68,259,cell_walkable,0;
-	setcell "que_qaru03",68,254,68,259,cell_shootable,0;
-	setcell "que_qaru03",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru03",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru03",75,248,75,251,cell_walkable,0;
-	setcell "que_qaru03",75,248,75,251,cell_shootable,0;
-	setcell "que_qaru03",79,280,79,283,cell_walkable,0;
-	setcell "que_qaru03",79,280,79,283,cell_shootable,0;
-	setcell "que_qaru03",82,271,85,271,cell_walkable,0;
-	setcell "que_qaru03",82,271,85,271,cell_shootable,0;
-	setcell "que_qaru03",89,292,89,295,cell_walkable,0;
-	setcell "que_qaru03",89,292,89,295,cell_shootable,0;
-	setcell "que_qaru03",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru03",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru03",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru03",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru03",94,256,97,256,cell_walkable,0;
-	setcell "que_qaru03",94,256,97,256,cell_shootable,0;
-	setcell "que_qaru03",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru03",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru03",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru03",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#miro_bf_aru03::OnMyMobDead";
-	setcell "que_qaru03",44,270,47,270,cell_walkable,1;
-	setcell "que_qaru03",44,270,47,270,cell_shootable,1;
-	setcell "que_qaru03",50,287,53,287,cell_walkable,1;
-	setcell "que_qaru03",50,287,53,287,cell_shootable,1;
-	setcell "que_qaru03",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru03",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru03",56,279,59,279,cell_walkable,1;
-	setcell "que_qaru03",56,279,59,279,cell_shootable,1;
-	setcell "que_qaru03",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru03",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru03",62,272,65,272,cell_walkable,1;
-	setcell "que_qaru03",62,272,65,272,cell_shootable,1;
-	setcell "que_qaru03",58,242,58,245,cell_walkable,1;
-	setcell "que_qaru03",58,242,58,245,cell_shootable,1;
-	setcell "que_qaru03",72,286,72,289,cell_walkable,1;
-	setcell "que_qaru03",72,286,72,289,cell_shootable,1;
-	setcell "que_qaru03",68,254,68,259,cell_walkable,1;
-	setcell "que_qaru03",68,254,68,259,cell_shootable,1;
-	setcell "que_qaru03",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru03",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru03",75,248,75,251,cell_walkable,1;
-	setcell "que_qaru03",75,248,75,251,cell_shootable,1;
-	setcell "que_qaru03",79,280,79,283,cell_walkable,1;
-	setcell "que_qaru03",79,280,79,283,cell_shootable,1;
-	setcell "que_qaru03",82,271,85,271,cell_walkable,1;
-	setcell "que_qaru03",82,271,85,271,cell_shootable,1;
-	setcell "que_qaru03",89,292,89,295,cell_walkable,1;
-	setcell "que_qaru03",89,292,89,295,cell_shootable,1;
-	setcell "que_qaru03",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru03",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru03",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru03",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru03",94,256,97,256,cell_walkable,1;
-	setcell "que_qaru03",94,256,97,256,cell_shootable,1;
-	setcell "que_qaru03",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru03",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru03",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru03",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,2,2,0	script	#miro_rf_aru03	844,{
-
-OnEnable:
-	monster "que_qaru03",57,301," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",57,299," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",48,291," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",48,289," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",68,290," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",70,290," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",72,295," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",72,293," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",90,296," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",92,296," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",56,282," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,282," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",66,283," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",66,281," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",80,284," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",82,284," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",44,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",46,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",50,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",52,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",54,269," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",54,267," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",66,271," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",66,270," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",81,273," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",81,272," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",88,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",90,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",94,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",96,276," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",64,258," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",66,258," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",76,263," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",76,261," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",87,265," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",87,263," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",50,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",52,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",76,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",78,252," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",99,255," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",99,253," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",53,245," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	monster "que_qaru03",53,243," ",1935,1,"#miro_rf_aru03::OnMyMobDead";
-	setcell "que_qaru03",57,298,57,301,cell_walkable,0;
-	setcell "que_qaru03",57,298,57,301,cell_shootable,0;
-	setcell "que_qaru03",48,288,48,291,cell_walkable,0;
-	setcell "que_qaru03",48,288,48,291,cell_shootable,0;
-	setcell "que_qaru03",68,290,71,290,cell_walkable,0;
-	setcell "que_qaru03",68,290,71,290,cell_shootable,0;
-	setcell "que_qaru03",72,292,72,295,cell_walkable,0;
-	setcell "que_qaru03",72,292,72,295,cell_shootable,0;
-	setcell "que_qaru03",90,296,93,296,cell_walkable,0;
-	setcell "que_qaru03",90,296,93,296,cell_shootable,0;
-	setcell "que_qaru03",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru03",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru03",66,280,66,283,cell_walkable,0;
-	setcell "que_qaru03",66,280,66,283,cell_shootable,0;
-	setcell "que_qaru03",80,284,83,284,cell_walkable,0;
-	setcell "que_qaru03",80,284,83,284,cell_shootable,0;
-	setcell "que_qaru03",44,273,47,273,cell_walkable,0;
-	setcell "que_qaru03",44,273,47,273,cell_shootable,0;
-	setcell "que_qaru03",50,273,53,273,cell_walkable,0;
-	setcell "que_qaru03",50,273,53,273,cell_shootable,0;
-	setcell "que_qaru03",54,266,54,269,cell_walkable,0;
-	setcell "que_qaru03",54,266,54,269,cell_shootable,0;
-	setcell "que_qaru03",66,270,66,271,cell_walkable,0;
-	setcell "que_qaru03",66,270,66,271,cell_shootable,0;
-	setcell "que_qaru03",81,272,81,273,cell_walkable,0;
-	setcell "que_qaru03",81,272,81,273,cell_shootable,0;
-	setcell "que_qaru03",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru03",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru03",94,276,97,276,cell_walkable,0;
-	setcell "que_qaru03",94,276,97,276,cell_shootable,0;
-	setcell "que_qaru03",64,258,67,258,cell_walkable,0;
-	setcell "que_qaru03",64,258,67,258,cell_shootable,0;
-	setcell "que_qaru03",76,260,76,263,cell_walkable,0;
-	setcell "que_qaru03",76,260,76,263,cell_shootable,0;
-	setcell "que_qaru03",87,262,87,265,cell_walkable,0;
-	setcell "que_qaru03",87,262,87,265,cell_shootable,0;
-	setcell "que_qaru03",50,252,53,252,cell_walkable,0;
-	setcell "que_qaru03",50,252,53,252,cell_shootable,0;
-	setcell "que_qaru03",76,252,79,252,cell_walkable,0;
-	setcell "que_qaru03",76,252,79,252,cell_shootable,0;
-	setcell "que_qaru03",99,252,99,255,cell_walkable,0;
-	setcell "que_qaru03",99,252,99,255,cell_shootable,0;
-	setcell "que_qaru03",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru03",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#miro_rf_aru03::OnMyMobDead";
-	setcell "que_qaru03",57,298,57,301,cell_walkable,1;
-	setcell "que_qaru03",57,298,57,301,cell_shootable,1;
-	setcell "que_qaru03",48,288,48,291,cell_walkable,1;
-	setcell "que_qaru03",48,288,48,291,cell_shootable,1;
-	setcell "que_qaru03",68,290,71,290,cell_walkable,1;
-	setcell "que_qaru03",68,290,71,290,cell_shootable,1;
-	setcell "que_qaru03",72,292,72,295,cell_walkable,1;
-	setcell "que_qaru03",72,292,72,295,cell_shootable,1;
-	setcell "que_qaru03",90,296,93,296,cell_walkable,1;
-	setcell "que_qaru03",90,296,93,296,cell_shootable,1;
-	setcell "que_qaru03",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru03",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru03",66,280,66,283,cell_walkable,1;
-	setcell "que_qaru03",66,280,66,283,cell_shootable,1;
-	setcell "que_qaru03",80,284,83,284,cell_walkable,1;
-	setcell "que_qaru03",80,284,83,284,cell_shootable,1;
-	setcell "que_qaru03",44,273,47,273,cell_walkable,1;
-	setcell "que_qaru03",44,273,47,273,cell_shootable,1;
-	setcell "que_qaru03",50,273,53,273,cell_walkable,1;
-	setcell "que_qaru03",50,273,53,273,cell_shootable,1;
-	setcell "que_qaru03",54,266,54,269,cell_walkable,1;
-	setcell "que_qaru03",54,266,54,269,cell_shootable,1;
-	setcell "que_qaru03",66,270,66,271,cell_walkable,1;
-	setcell "que_qaru03",66,270,66,271,cell_shootable,1;
-	setcell "que_qaru03",81,272,81,273,cell_walkable,1;
-	setcell "que_qaru03",81,272,81,273,cell_shootable,1;
-	setcell "que_qaru03",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru03",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru03",94,276,97,276,cell_walkable,1;
-	setcell "que_qaru03",94,276,97,276,cell_shootable,1;
-	setcell "que_qaru03",64,258,67,258,cell_walkable,1;
-	setcell "que_qaru03",64,258,67,258,cell_shootable,1;
-	setcell "que_qaru03",76,260,76,263,cell_walkable,1;
-	setcell "que_qaru03",76,260,76,263,cell_shootable,1;
-	setcell "que_qaru03",87,262,87,265,cell_walkable,1;
-	setcell "que_qaru03",87,262,87,265,cell_shootable,1;
-	setcell "que_qaru03",50,252,53,252,cell_walkable,1;
-	setcell "que_qaru03",50,252,53,252,cell_shootable,1;
-	setcell "que_qaru03",76,252,79,252,cell_walkable,1;
-	setcell "que_qaru03",76,252,79,252,cell_shootable,1;
-	setcell "que_qaru03",99,252,99,255,cell_walkable,1;
-	setcell "que_qaru03",99,252,99,255,cell_shootable,1;
-	setcell "que_qaru03",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru03",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,2,3,0	script	#miro_yf_aru03	844,{
-
-OnEnable:
-	monster "que_qaru03",44,292," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",46,292," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",67,295," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",67,293," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",94,301," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",94,299," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",79,289," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",79,287," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",56,282," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,282," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",71,283," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",71,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",100,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",102,281," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",44,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",46,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",50,265," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",52,265," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",56,270," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,270," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",72,278," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",73,278," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",82,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",84,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",88,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",90,266," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",94,271," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",96,271," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",60,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",60,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",73,263," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",73,261," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",87,257," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",87,255," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",58,249," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",80,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",80,249," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",53,245," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",53,243," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,245," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",75,243," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",100,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",102,251," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",100,256," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	monster "que_qaru03",102,256," ",1936,1,"#miro_yf_aru03::OnMyMobDead";
-	setcell "que_qaru03",44,292,47,292,cell_walkable,0;
-	setcell "que_qaru03",44,292,47,292,cell_shootable,0;
-	setcell "que_qaru03",67,292,67,295,cell_walkable,0;
-	setcell "que_qaru03",67,292,67,295,cell_shootable,0;
-	setcell "que_qaru03",94,298,94,301,cell_walkable,0;
-	setcell "que_qaru03",94,298,94,301,cell_shootable,0;
-	setcell "que_qaru03",79,286,79,289,cell_walkable,0;
-	setcell "que_qaru03",79,286,79,289,cell_shootable,0;
-	setcell "que_qaru03",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru03",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru03",71,280,71,283,cell_walkable,0;
-	setcell "que_qaru03",71,280,71,283,cell_shootable,0;
-	setcell "que_qaru03",100,281,103,281,cell_walkable,0;
-	setcell "que_qaru03",100,281,103,281,cell_shootable,0;
-	setcell "que_qaru03",44,261,47,261,cell_walkable,0;
-	setcell "que_qaru03",44,261,47,261,cell_shootable,0;
-	setcell "que_qaru03",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru03",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru03",56,270,59,270,cell_walkable,0;
-	setcell "que_qaru03",56,270,59,270,cell_shootable,0;
-	setcell "que_qaru03",72,278,73,278,cell_walkable,0;
-	setcell "que_qaru03",72,278,73,278,cell_shootable,0;
-	setcell "que_qaru03",82,266,85,266,cell_walkable,0;
-	setcell "que_qaru03",82,266,85,266,cell_shootable,0;
-	setcell "que_qaru03",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru03",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru03",94,271,97,271,cell_walkable,0;
-	setcell "que_qaru03",94,271,97,271,cell_shootable,0;
-	setcell "que_qaru03",60,254,60,257,cell_walkable,0;
-	setcell "que_qaru03",60,254,60,257,cell_shootable,0;
-	setcell "que_qaru03",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru03",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru03",75,254,75,257,cell_walkable,0;
-	setcell "que_qaru03",75,254,75,257,cell_shootable,0;
-	setcell "que_qaru03",87,254,87,257,cell_walkable,0;
-	setcell "que_qaru03",87,254,87,257,cell_shootable,0;
-	setcell "que_qaru03",58,248,58,251,cell_walkable,0;
-	setcell "que_qaru03",58,248,58,251,cell_shootable,0;
-	setcell "que_qaru03",80,248,80,251,cell_walkable,0;
-	setcell "que_qaru03",80,248,80,251,cell_shootable,0;
-	setcell "que_qaru03",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru03",53,242,53,245,cell_shootable,0;
-	setcell "que_qaru03",75,242,75,245,cell_walkable,0;
-	setcell "que_qaru03",75,242,75,245,cell_shootable,0;
-	setcell "que_qaru03",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru03",100,251,103,251,cell_shootable,0;
-	setcell "que_qaru03",100,256,103,256,cell_walkable,0;
-	setcell "que_qaru03",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#miro_yf_aru03::OnMyMobDead";
-	setcell "que_qaru03",44,292,47,292,cell_walkable,1;
-	setcell "que_qaru03",44,292,47,292,cell_shootable,1;
-	setcell "que_qaru03",67,292,67,295,cell_walkable,1;
-	setcell "que_qaru03",67,292,67,295,cell_shootable,1;
-	setcell "que_qaru03",94,298,94,301,cell_walkable,1;
-	setcell "que_qaru03",94,298,94,301,cell_shootable,1;
-	setcell "que_qaru03",79,286,79,289,cell_walkable,1;
-	setcell "que_qaru03",79,286,79,289,cell_shootable,1;
-	setcell "que_qaru03",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru03",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru03",71,280,71,283,cell_walkable,1;
-	setcell "que_qaru03",71,280,71,283,cell_shootable,1;
-	setcell "que_qaru03",100,281,103,281,cell_walkable,1;
-	setcell "que_qaru03",100,281,103,281,cell_shootable,1;
-	setcell "que_qaru03",44,261,47,261,cell_walkable,1;
-	setcell "que_qaru03",44,261,47,261,cell_shootable,1;
-	setcell "que_qaru03",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru03",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru03",56,270,59,270,cell_walkable,1;
-	setcell "que_qaru03",56,270,59,270,cell_shootable,1;
-	setcell "que_qaru03",72,278,73,278,cell_walkable,1;
-	setcell "que_qaru03",72,278,73,278,cell_shootable,1;
-	setcell "que_qaru03",82,266,85,266,cell_walkable,1;
-	setcell "que_qaru03",82,266,85,266,cell_shootable,1;
-	setcell "que_qaru03",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru03",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru03",94,271,97,271,cell_walkable,1;
-	setcell "que_qaru03",94,271,97,271,cell_shootable,1;
-	setcell "que_qaru03",60,254,60,257,cell_walkable,1;
-	setcell "que_qaru03",60,254,60,257,cell_shootable,1;
-	setcell "que_qaru03",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru03",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru03",75,254,75,257,cell_walkable,1;
-	setcell "que_qaru03",75,254,75,257,cell_shootable,1;
-	setcell "que_qaru03",87,254,87,257,cell_walkable,1;
-	setcell "que_qaru03",87,254,87,257,cell_shootable,1;
-	setcell "que_qaru03",58,248,58,251,cell_walkable,1;
-	setcell "que_qaru03",58,248,58,251,cell_shootable,1;
-	setcell "que_qaru03",80,248,80,251,cell_walkable,1;
-	setcell "que_qaru03",80,248,80,251,cell_shootable,1;
-	setcell "que_qaru03",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru03",53,242,53,245,cell_shootable,1;
-	setcell "que_qaru03",75,242,75,245,cell_walkable,1;
-	setcell "que_qaru03",75,242,75,245,cell_shootable,1;
-	setcell "que_qaru03",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru03",100,251,103,251,cell_shootable,1;
-	setcell "que_qaru03",100,256,103,256,cell_walkable,1;
-	setcell "que_qaru03",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,132,172,0	script	windpath01_aru03	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qaru03",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qaru03,113,165,0	warp	windpath02_aru03	1,1,que_qaru03,139,172
-
-
-que_qaru03,131,136,3	script	Piamette#aru03	1930,{
-OnInit:
-	enablenpc "Piamette#aru03";
-	end;
-}
-
-que_qaru03,114,158,0	script	#event_start01_aru03	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_aru03";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_aru03";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_aru03";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qaru03","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru03","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qaru03","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qaru03","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_aru03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru03,2,2,0	script	#gdtimer01_aru03	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_aru03::OnDisable";
-	donpcevent "#getspell02_aru03::OnDisable";
-	donpcevent "#getspell03_aru03::OnDisable";
-	donpcevent "#getspell04_aru03::OnDisable";
-	donpcevent "#getspell05_aru03::OnDisable";
-	donpcevent "#getspell06_aru03::OnDisable";
-	donpcevent "#getspell07_aru03::OnDisable";
-	donpcevent "#getspell08_aru03::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_aru03::OnDisable";
-	donpcevent "#getspell01_aru03::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_aru03::OnDisable";
-	donpcevent "#getspell02_aru03::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_aru03::OnDisable";
-	donpcevent "#getspell03_aru03::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_aru03::OnDisable";
-	donpcevent "#getspell04_aru03::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_aru03::OnDisable";
-	donpcevent "#getspell05_aru03::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_aru03::OnDisable";
-	donpcevent "#getspell06_aru03::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_aru03::OnDisable";
-	donpcevent "#getspell07_aru03::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_aru03::OnDisable";
-	donpcevent "#getspell08_aru03::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_aru03_gd < 6) {
-		mapannounce "que_qaru03","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#aru03_cage01";
-		enablenpc "#aru03_cage02";
-		enablenpc "#aru03_cage03";
-		enablenpc "#aru03_cage04";
-		enablenpc "#aru03_cage05";
-		enablenpc "#aru03_cage06";
-		set $gqse_aru03_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#aru03_cage01";
-	disablenpc "#aru03_cage02";
-	disablenpc "#aru03_cage03";
-	disablenpc "#aru03_cage04";
-	disablenpc "#aru03_cage05";
-	disablenpc "#aru03_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_aru03::OnEnable";
-	end;
-}
-
-que_qaru03,2,3,0	script	#gdtimer02_aru03	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru03","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qaru03","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qaru03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qaru03",108,151,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	monster "que_qaru03",109,135,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	monster "que_qaru03",115,116,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	monster "que_qaru03",158,106,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	monster "que_qaru03",163,133,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	monster "que_qaru03",150,154,"Key Stone",1905,1,"#gdtimer02_aru03::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qaru03","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead";
-	enablenpc "#aru03_cage01";
-	enablenpc "#aru03_cage02";
-	enablenpc "#aru03_cage03";
-	enablenpc "#aru03_cage04";
-	enablenpc "#aru03_cage05";
-	enablenpc "#aru03_cage06";
-	set $gqse_aru03_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#aru03_cage01";
-	disablenpc "#aru03_cage02";
-	disablenpc "#aru03_cage03";
-	disablenpc "#aru03_cage04";
-	disablenpc "#aru03_cage05";
-	disablenpc "#aru03_cage06";
-	donpcevent "#gdtimer01_aru03::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#gdtimer02_aru03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#gdtimer02_aru03::OnMyMobDead") == 0) {
-		enablenpc "#aru03_cage01";
-		enablenpc "#aru03_cage02";
-		enablenpc "#aru03_cage03";
-		enablenpc "#aru03_cage04";
-		enablenpc "#aru03_cage05";
-		enablenpc "#aru03_cage06";
-		donpcevent "#piamette_aru03::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru03,1,4,0	script	#piamette_aru03	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#piamette_aru03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru03","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru03","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#aru03";
-	monster "que_qaru03",131,135,"Angry Piamette",1930,1,"#piamette_aru03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qaru03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_aru03";
-	enablenpc "windpath04_aru03";
-	donpcevent "#nm_switch_aru03::OnEnable";
-	end;
-}
-
-que_qaru03,113,135,0	script	#getspell01_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,146,150,0	script	#getspell02_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,131,117,0	script	#getspell03_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,117,150,0	script	#getspell04_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,150,135,0	script	#getspell05_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,117,121,0	script	#getspell06_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,131,154,0	script	#getspell07_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,146,121,0	script	#getspell08_aru03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_aru03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_aru03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru03_gd == 0) {
-		warp "que_qaru03",103,153;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,1;
-		mapannounce "que_qaru03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 1) {
-		warp "que_qaru03",102,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,2;
-		mapannounce "que_qaru03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 2) {
-		warp "que_qaru03",113,111;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,3;
-		mapannounce "que_qaru03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 3) {
-		warp "que_qaru03",161,105;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,4;
-		mapannounce "que_qaru03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 4) {
-		warp "que_qaru03",168,135;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,5;
-		mapannounce "que_qaru03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru03_gd == 5) {
-		warp "que_qaru03",150,159;
-		disablenpc "#getspell01_aru03";
-		set $gqse_aru03_gd,6;
-		mapannounce "que_qaru03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru03::OnEnable";
-		donpcevent "#gdtimer01_aru03::Onstop";
-	}
-	end;
-}
-
-que_qaru03,103,153,0	script	#aru03_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",108,151;
-	disablenpc "#aru03_cage01";
-	end;
-}
-
-que_qaru03,102,135,0	script	#aru03_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",107,135;
-	disablenpc "#aru03_cage02";
-	end;
-}
-
-que_qaru03,113,111,0	script	#aru03_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",113,114;
-	disablenpc "#aru03_cage03";
-	end;
-}
-
-que_qaru03,161,105,0	script	#aru03_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",158,106;
-	disablenpc "#aru03_cage04";
-	end;
-}
-
-que_qaru03,168,135,0	script	#aru03_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",163,133;
-	disablenpc "#aru03_cage05";
-	end;
-}
-
-que_qaru03,150,159,0	script	#aru03_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#aru03_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru03",150,154;
-	disablenpc "#aru03_cage06";
-	end;
-}
-
-que_qaru03,1,8,0	script	#gd_aru03_mobctrl	844,{
-OnEnable:
-	monster "que_qaru03",107,152,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",109,135,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",113,116,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",157,107,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",163,133,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",149,156,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",130,139,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",135,137,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",130,132,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",128,137,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",109,145,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",109,130,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",128,114,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",147,114,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",154,128,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",151,145,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",130,151,"Alice",1275,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",131,139,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",135,136,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",131,132,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",128,136,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",110,145,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",129,114,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",148,114,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",155,128,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",152,145,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",131,151,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",110,130,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",132,139,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",135,135,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",132,132,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",128,135,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",111,145,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",111,130,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",130,114,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",149,114,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",156,128,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",153,145,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",132,151,"Violy",1390,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",133,139,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",135,134,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",133,132,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",128,135,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",112,145,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",131,114,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",150,114,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",157,128,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",154,145,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",133,151,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	monster "que_qaru03",112,130,"Ancient Mimic",1699,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#gd_aru03_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#gd_aru03_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qaru03",107,152,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-		monster "que_qaru03",109,135,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-		monster "que_qaru03",113,116,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-		monster "que_qaru03",157,107,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-		monster "que_qaru03",163,133,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-		monster "que_qaru03",149,156,"Ball of Piamette",1738,1,"#gd_aru03_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qaru03,149,105,0	script	windpath03_aru03	45,1,1,{
-OnInit:
-	disablenpc "windpath03_aru03";
-	end;
-
-OnTouch:
-	warp "que_qaru03",119,103;
-	end;
-}
-
-que_qaru03,128,104,0	script	windpath04_aru03	45,1,1,{
-OnInit:
-	disablenpc "windpath04_aru03";
-	end;
-
-OnTouch:
-	warp "que_qaru03",146,109;
-	end;
-}
-
-que_qaru03,253,273,0	script	#nm_switch_aru03	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_aru03";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_aru03";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_aru03";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_aru03";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru03","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru03","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qaru03","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomaru03_jin01::OnEnable";
-	donpcevent "#aru03_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomaru03_jin02::OnEnable";
-	donpcevent "#aru03_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomaru03_jin03::OnEnable";
-	donpcevent "#aru03_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru03,229,297,0	script	#nmsomaru03_jin01	-1,{
-OnEnable:
-	donpcevent "#aru03_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#nmsomaru03_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru03","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qaru03",226,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",227,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",228,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",229,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",230,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",232,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",233,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",234,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",235,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",228,286,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",229,287,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",230,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",232,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",233,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",234,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",235,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",236,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",237,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",230,284,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,285,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",232,286,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",233,287,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",234,288,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",235,289,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",236,290,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",237,291,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",238,292,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",239,293,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru03",226,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",227,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",228,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",229,294,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",230,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,298,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",231,299,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",230,300,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",229,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",228,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",227,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",226,301,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",225,300,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",224,299,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",224,298,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",224,297,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",224,296,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	monster "que_qaru03",225,295,"Guard of Shadow",1752,1,"#nmsomaru03_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,2,8,0	script	#aru03_stone01	844,{
-OnEnable:
-	monster "que_qaru03",227,294,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",229,294,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",231,296,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",231,298,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",230,300,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",228,301,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",226,301,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",224,299,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",224,297,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	monster "que_qaru03",225,295,"Western Magic Guardian",1752,1,"#aru03_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#aru03_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#aru03_stone01::OnMyMobDead") == 0) {
-		set $gqse_aru03_nm,$gqse_aru03_nm+1;
-		donpcevent "#nmsomaru03_jin01::OnDisable";
-		if ($gqse_aru03_nm == 3) {
-			donpcevent "Wish Maiden#aru03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru03,275,299,0	script	#nmsomaru03_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#nmsomaru03_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru03","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qaru03",263,292,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",264,291,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",265,290,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",266,289,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",267,288,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",268,287,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",269,286,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",270,285,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",271,284,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,283,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",265,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",266,293,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",267,292,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",268,291,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",269,290,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",270,289,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",271,288,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,287,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",273,286,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",274,285,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",267,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",268,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",269,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",270,283,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",271,282,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,281,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",273,280,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",274,279,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",275,276,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",276,275,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru03",274,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",275,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",276,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",277,301,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",278,300,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",279,299,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",279,298,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",279,297,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",279,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",278,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",277,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",276,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",275,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",274,294,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",273,295,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,296,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,297,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,298,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",272,299,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	monster "que_qaru03",273,300,"Bloody Hunter",1753,1,"#nmsomaru03_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,2,9,0	script	#aru03_stone02	844,{
-OnEnable:
-	monster "que_qaru03",275,301,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",277,301,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",279,299,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",279,297,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",278,295,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",276,294,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",274,294,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",272,296,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",272,298,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	monster "que_qaru03",273,300,"Eastern Magic Guardian",1753,1,"#aru03_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#aru03_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#aru03_stone02::OnMyMobDead") == 0) {
-		set $gqse_aru03_nm,$gqse_aru03_nm+1;
-		donpcevent "#nmsomaru03_jin02::OnDisable";
-		if ($gqse_aru03_nm == 3) {
-			donpcevent "Wish Maiden#aru03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru03,251,340,0	script	#nmsomaru03_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","#nmsomaru03_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru03","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qaru03",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qaru03",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qaru03",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qaru03",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	monster "que_qaru03",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru03_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,2,10,0	script	#aru03_stone03	844,{
-OnEnable:
-	monster "que_qaru03",251,343,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",252,343,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",255,341,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",255,340,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",254,337,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",253,336,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",250,336,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",249,337,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",248,340,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	monster "que_qaru03",248,341,"Northern Magic Guardian",1933,1,"#aru03_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru03","#aru03_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","#aru03_stone03::OnMyMobDead") == 0) {
-		set $gqse_aru03_nm,$gqse_aru03_nm+1;
-		donpcevent "#nmsomaru03_jin03::OnDisable";
-
-		if ($gqse_aru03_nm == 3) {
-			donpcevent "Wish Maiden#aru03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru03,235,285,5	script	Guard of Shadow#aru03_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru03_01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Guard of Shadow#aru03_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru03_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru03_01";
-	monster "que_qaru03",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead";
-	monster "que_qaru03",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead";
-	monster "que_qaru03",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,224,290,5	script	Guard of Shadow#aru03_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru03_02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Guard of Shadow#aru03_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru03_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru03_02";
-	monster "que_qaru03",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead";
-	monster "que_qaru03",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead";
-	monster "que_qaru03",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,236,296,5	script	Guard of Shadow#aru03_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru03_03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Guard of Shadow#aru03_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru03_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru03_03";
-	monster "que_qaru03",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead";
-	monster "que_qaru03",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead";
-	monster "que_qaru03",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,225,303,5	script	Guard of Shadow#aru03_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru03_04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Guard of Shadow#aru03_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru03_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru03_04";
-	monster "que_qaru03",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead";
-	monster "que_qaru03",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead";
-	monster "que_qaru03",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru03_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,266,296,3	script	Bloody Hunter#aru03_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru03_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Bloody Hunter#aru03_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru03_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru03_ac01";
-	monster "que_qaru03",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead";
-	monster "que_qaru03",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead";
-	monster "que_qaru03",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,271,283,3	script	Bloody Hunter#aru03_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru03_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Bloody Hunter#aru03_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru03_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru03_ac02";
-	monster "que_qaru03",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead";
-	monster "que_qaru03",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead";
-	monster "que_qaru03",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,270,307,3	script	Bloody Hunter#aru03_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru03_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Bloody Hunter#aru03_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru03_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru03_ac03";
-	monster "que_qaru03",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead";
-	monster "que_qaru03",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead";
-	monster "que_qaru03",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,279,300,3	script	Bloody Hunter#aru03_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru03_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Bloody Hunter#aru03_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru03_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru03_ac04";
-	monster "que_qaru03",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead";
-	monster "que_qaru03",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead";
-	monster "que_qaru03",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru03_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,247,330,5	script	Temple Keeper#aru03_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru03_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Temple Keeper#aru03_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#aru03_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru03_ac01";
-	monster "que_qaru03",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead";
-	monster "que_qaru03",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead";
-	monster "que_qaru03",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,255,330,3	script	Temple Keeper#aru03_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru03_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Temple Keeper#aru03_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#aru03_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru03_ac02";
-	monster "que_qaru03",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead";
-	monster "que_qaru03",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead";
-	monster "que_qaru03",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru03_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru03,251,255,3	script	Wish Maiden#aru03_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#aru03_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qaru03","Wish Maiden#aru03_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#aru03_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru03","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru03","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#aru03_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qaru03",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru03_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru03","Wish Maiden#aru03_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_aru03::Onstop";
-		donpcevent "Wish Maiden#aru03_gift::OnEnable";
-		mapannounce "que_qaru03","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qaru03,252,340,3	script	Wish Maiden#aru03_gift	403,{
-	set .@GID, GetCastleData("arug_cas03",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7835,1; //Dusk_Glow
-				delitem 7836,1; //Dawn_Essence
-				delitem 7837,1; //Cold_Moonlight
-				delitem 7838,1; //Hazy_Starlight
-				delitem 2513,1; //Celestial_Robe
-				delitem 7063,100; //Soft_Feather
-				delitem 7291,10; //Agate
-				delitem 7293,10; //Rose_Quartz
-				delitem 985,20; //Elunium
-				getitem 2541,1; //Asprika
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#aru03_gift";
-				enablenpc "#to_agit_aru03_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Asprika.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#aru03_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#aru03_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#aru03_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qaru03","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qaru03","arug_cas03",321,153;
-	donpcevent "#to_agit_aru03_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_aru03::OnDisable";
-	set $gqse_aru03_miro,0;
-	set $gqse_aru03_pcc,0;
-	set $gqse_aru03_gd,0;
-	set $gqse_aru03_nm,0;
-	set $siz_aru03_on,2;
-	donpcevent "#okolnir_aru03_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru03,252,339,0	script	#to_agit_aru03_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_aru03_gate";
-	end;
-
-OnTouch:
-	warp "arug_cas03",321,153;
-	end;
-}
-
-que_qaru03,1,6,0	script	#okolnir_aru03_time01	844,{
-OnInit:
-	if ($siz_aru03_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_aru03_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_aru03_on,0;
-	set $gqse_aru03_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_aru03_time < 12) {
-		set $gqse_aru03_time,$gqse_aru03_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_aru03_time == 12) {
-		set $siz_aru03_on,0;
-		set $gqse_aru03_time,0;
-		enablenpc "Wish Maiden#gq_aru03";
-		enablenpc "Piamette#aru03";
-		hideoffnpc "Wish Maiden#aru03_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru03,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru03,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru03,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru03,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_aru04.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Valfreja 4
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Asprika)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     Fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//=     Removed extra dialog that was used in the Brynhild quest.
-//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf]
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-arug_cas04,324,161,3	script	Guide#gq_aru04	899,{
-	set .@GID, GetCastleData("arug_cas04",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_aru04_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("arug_cas04",3);
-				set .@Economy,GetCastleData("arug_cas04",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qaru04",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_aru04_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qaru04",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_aru04_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_aru04_miro,0;
-	set $gqse_aru04_pcc,0;
-	set $gqse_aru04_gd,0;
-	set $gqse_aru04_nm,0;
-	if ($siz_aru04_on == 1) {
-		set $siz_aru04_on,0;
-	}
-	enablenpc "Guide#gq_aru04";
-	end;
-}
-
-que_qaru04,345,23,0	warp	Gate02#gq_aru04	1,1,arug_cas04,321,153
-
-que_qaru04,345,82,3	script	Wish Maiden#gq_aru04	403,{
-	set .@GID, GetCastleData("arug_cas04",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qaru04");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qaru04","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_aru04_pcc,.@saram;
-							set $siz_aru04_on,1;
-							donpcevent "#okolnir_aru04::OnEnable";
-							disablenpc "Wish Maiden#gq_aru04";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Dusk Glow";
-				mes "Dawn Essence";
-				mes "Cold Moonlight";
-				mes "Hazy Starlight.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
-				mes "a Heavenly Maiden's Robe, as well as Soft feathers.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many soft feathers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_aru04_on == 0) {
-		enablenpc "Wish Maiden#gq_aru04";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_aru04";
-	}
-	end;
-}
-
-que_qaru04,346,81,0	script	Gate01#gq_aru04	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_aru04";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_aru04";
-	setcell "que_qaru04",58,302,63,302,cell_walkable,0;
-	setcell "que_qaru04",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_aru04";
-	killmonsterall "que_qaru04";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qaru04");
-	if (.@saram < 21) {
-		if ($gqse_aru04_miro == $gqse_aru04_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qaru04",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qaru04",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qaru04",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qaru04",102,300;
-				end;
-			}
-			else {
-				warp "que_qaru04",46,300;
-				end;
-			}
-		}
-		else if ($gqse_aru04_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,1;
-			warp "que_qaru04",72,271;
-			end;
-		}
-		else if ($gqse_aru04_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,2;
-			warp "que_qaru04",63,282;
-			end;
-		}
-		else if ($gqse_aru04_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,3;
-			warp "que_qaru04",59,294;
-			end;
-		}
-		else if ($gqse_aru04_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,4;
-			warp "que_qaru04",46,300;
-			end;
-		}
-		else if ($gqse_aru04_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,5;
-			warp "que_qaru04",51,285;
-			end;
-		}
-		else if ($gqse_aru04_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,6;
-			warp "que_qaru04",51,262;
-			end;
-		}
-		else if ($gqse_aru04_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,7;
-			warp "que_qaru04",45,243;
-			end;
-		}
-		else if ($gqse_aru04_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,8;
-			warp "que_qaru04",82,249;
-			end;
-		}
-		else if ($gqse_aru04_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,9;
-			warp "que_qaru04",102,248;
-			end;
-		}
-		else if ($gqse_aru04_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,10;
-			warp "que_qaru04",90,260;
-			end;
-		}
-		else if ($gqse_aru04_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,11;
-			warp "que_qaru04",90,280;
-			end;
-		}
-		else if ($gqse_aru04_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,12;
-			warp "que_qaru04",102,300;
-			end;
-		}
-		else if ($gqse_aru04_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,13;
-			warp "que_qaru04",96,290;
-			end;
-		}
-		else if ($gqse_aru04_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,14;
-			warp "que_qaru04",63,282;
-			end;
-		}
-		else if ($gqse_aru04_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,15;
-			warp "que_qaru04",61,243;
-			end;
-		}
-		else if ($gqse_aru04_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,16;
-			warp "que_qaru04",70,249;
-			end;
-		}
-		else if ($gqse_aru04_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,17;
-			warp "que_qaru04",102,282;
-			end;
-		}
-		else if ($gqse_aru04_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,18;
-			warp "que_qaru04",66,300;
-			end;
-		}
-		else if ($gqse_aru04_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,19;
-			warp "que_qaru04",57,258;
-			end;
-		}
-		else if ($gqse_aru04_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru04",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru04",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru04",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru04",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru04",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru04",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru04",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru04::OnMyMobDead";
-			}
-			set $gqse_aru04_miro,20;
-			warp "que_qaru04",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qaru04,1,4,0	script	#Gate_manager_aru04	844,{
-OnMyMobDead:
-	if ($gqse_aru04_miro == $gqse_aru04_pcc) {
-		if (mobcount("que_qaru04","#Gate_manager_aru04::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_aru04::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qaru04,1,4,0	script	#gq_miromob2_aru04	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru04","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru04","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qaru04",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead";
-
-	monster "que_qaru04",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead";
-
-	monster "que_qaru04",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru04::OnMyMobDead";
-	monster "que_qaru04",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#gq_miromob2_aru04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#gq_miromob2_aru04::OnMyMobDead") == 0) {
-		mapannounce "que_qaru04","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qaru04",58,302,63,302,cell_walkable,1;
-		setcell "que_qaru04",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_aru04::OnDisable";
-	}
-	end;
-}
-
-que_qaru04,1,1,0	script	#okolnir_aru04	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_aru04::OnEnable";
-	donpcevent "#Maze_Manager_aru04::OnEnable";
-	donpcevent "#event_start01_aru04::OnEnable";
-	donpcevent "#gd_aru04_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#aru04_01";
-	enablenpc "Guard of Shadow#aru04_02";
-	enablenpc "Guard of Shadow#aru04_03";
-	enablenpc "Guard of Shadow#aru04_04";
-	enablenpc "Bloody Hunter#aru04_ac01";
-	enablenpc "Bloody Hunter#aru04_ac02";
-	enablenpc "Bloody Hunter#aru04_ac03";
-	enablenpc "Bloody Hunter#aru04_ac04";
-	enablenpc "Temple Keeper#aru04_ac01";
-	enablenpc "Temple Keeper#aru04_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_aru04";
-	donpcevent "#gq_miromob2_aru04::Onreset";
-	disablenpc "Piamette#aru04";
-	donpcevent "#gdtimer01_aru04::Onstop";
-	donpcevent "#gdtimer02_aru04::Onstop";
-	donpcevent "#piamette_aru04::Onreset";
-	donpcevent "Wish Maiden#aru04_boss::OnDisable";
-	donpcevent "Wish Maiden#aru04_gift::OnDisable";
-	donpcevent "#gd_aru04_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru04::OnDisable";
-	donpcevent "#Maze_Manager_aru04::OnDisable";
-	donpcevent "#event_start01_aru04::OnDisable";
-	donpcevent "#nm_switch_aru04::OnDisable";
-	donpcevent "#nmsomaru04_jin01::OnDisable";
-	donpcevent "#nmsomaru04_jin02::OnDisable";
-	donpcevent "#nmsomaru04_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru04_01::OnDisable";
-	donpcevent "Guard of Shadow#aru04_02::OnDisable";
-	donpcevent "Guard of Shadow#aru04_03::OnDisable";
-	donpcevent "Guard of Shadow#aru04_04::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru04_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru04_ac02::OnDisable";
-	disablenpc "#to_agit_aru04_gate";
-	donpcevent "#aru04_stone01::Onreset";
-	donpcevent "#aru04_stone02::Onreset";
-	donpcevent "#aru04_stone03::Onreset";
-	disablenpc "#aru04_cage01";
-	disablenpc "#aru04_cage02";
-	disablenpc "#aru04_cage03";
-	disablenpc "#aru04_cage04";
-	disablenpc "#aru04_cage05";
-	disablenpc "#aru04_cage06";
-	disablenpc "windpath03_aru04";
-	disablenpc "windpath04_aru04";
-	set $gqse_aru04_miro,0;
-	set $gqse_aru04_pcc,0;
-	set $gqse_aru04_gd,0;
-	set $gqse_aru04_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru04","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qaru04","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qaru04","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qaru04","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qaru04","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qaru04","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qaru04","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qaru04","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qaru04","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qaru04","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_aru04";
-	donpcevent "#gq_miromob2_aru04::Onreset";
-	disablenpc "Piamette#aru04";
-	donpcevent "#gdtimer01_aru04::Onstop";
-	donpcevent "#gdtimer02_aru04::Onstop";
-	donpcevent "#piamette_aru04::Onreset";
-	donpcevent "Wish Maiden#aru04_boss::onDisable";
-	donpcevent "Wish Maiden#aru04_gift::OnDisable";
-	donpcevent "#gd_aru04_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru04::OnDisable";
-	donpcevent "#Maze_Manager_aru04::OnDisable";
-	donpcevent "#event_start01_aru04::OnDisable";
-	donpcevent "#nm_switch_aru04::OnDisable";
-	donpcevent "#nmsomaru04_jin01::OnDisable";
-	donpcevent "#nmsomaru04_jin02::OnDisable";
-	donpcevent "#nmsomaru04_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru04_01::OnDisable";
-	donpcevent "Guard of Shadow#aru04_02::OnDisable";
-	donpcevent "Guard of Shadow#aru04_03::OnDisable";
-	donpcevent "Guard of Shadow#aru04_04::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru04_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru04_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru04_ac02::OnDisable";
-	disablenpc "#to_agit_aru04_gate";
-	donpcevent "#aru04_stone01::Onreset";
-	donpcevent "#aru04_stone02::Onreset";
-	donpcevent "#aru04_stone03::Onreset";
-	disablenpc "#aru04_cage01";
-	disablenpc "#aru04_cage02";
-	disablenpc "#aru04_cage03";
-	disablenpc "#aru04_cage04";
-	disablenpc "#aru04_cage05";
-	disablenpc "#aru04_cage06";
-	disablenpc "windpath03_aru04";
-	disablenpc "windpath04_aru04";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qaru04","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qaru04","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_aru04_miro,0;
-	set $gqse_aru04_pcc,0;
-	set $gqse_aru04_gd,0;
-	set $gqse_aru04_nm,0;
-	mapwarp "que_qaru04","arug_cas04",321,153;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_aru04_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru04,1,2,0	script	#Maze_Manager_aru04	844,{
-OnInit:
-	donpcevent "#miro_bf_aru04::OnDisable";
-	donpcevent "#miro_rf_aru04::OnDisable";
-	donpcevent "#miro_yf_aru04::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_aru04::OnDisable";
-	donpcevent "#miro_rf_aru04::OnDisable";
-	donpcevent "#miro_yf_aru04::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_aru04::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_aru04::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_aru04::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_aru04::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_aru04::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_aru04::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_aru04::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_aru04::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_aru04::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_aru04::OnEnable";
-	end;
-}
-
-que_qaru04,2,1,0	script	#miro_bf_aru04	844,{
-
-OnEnable:
-	monster "que_qaru04",44,270," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",46,270," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",50,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",52,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",50,265," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",52,265," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",56,279," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,279," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,301," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,298," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",62,272," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,272," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,245," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,243," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",72,289," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",72,287," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",68,257," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",68,255," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",73,263," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",73,261," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,249," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",79,283," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",79,281," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",82,271," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",84,271," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",89,295," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",89,293," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",88,276," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",90,276," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",88,266," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",90,266," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",94,256," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",96,256," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,301," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,299," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",100,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	monster "que_qaru04",102,251," ",1934,1,"#miro_bf_aru04::OnMyMobDead";
-	setcell "que_qaru04",44,270,47,270,cell_walkable,0;
-	setcell "que_qaru04",44,270,47,270,cell_shootable,0;
-	setcell "que_qaru04",50,287,53,287,cell_walkable,0;
-	setcell "que_qaru04",50,287,53,287,cell_shootable,0;
-	setcell "que_qaru04",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru04",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru04",56,279,59,279,cell_walkable,0;
-	setcell "que_qaru04",56,279,59,279,cell_shootable,0;
-	setcell "que_qaru04",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru04",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru04",62,272,65,272,cell_walkable,0;
-	setcell "que_qaru04",62,272,65,272,cell_shootable,0;
-	setcell "que_qaru04",58,242,58,245,cell_walkable,0;
-	setcell "que_qaru04",58,242,58,245,cell_shootable,0;
-	setcell "que_qaru04",72,286,72,289,cell_walkable,0;
-	setcell "que_qaru04",72,286,72,289,cell_shootable,0;
-	setcell "que_qaru04",68,254,68,259,cell_walkable,0;
-	setcell "que_qaru04",68,254,68,259,cell_shootable,0;
-	setcell "que_qaru04",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru04",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru04",75,248,75,251,cell_walkable,0;
-	setcell "que_qaru04",75,248,75,251,cell_shootable,0;
-	setcell "que_qaru04",79,280,79,283,cell_walkable,0;
-	setcell "que_qaru04",79,280,79,283,cell_shootable,0;
-	setcell "que_qaru04",82,271,85,271,cell_walkable,0;
-	setcell "que_qaru04",82,271,85,271,cell_shootable,0;
-	setcell "que_qaru04",89,292,89,295,cell_walkable,0;
-	setcell "que_qaru04",89,292,89,295,cell_shootable,0;
-	setcell "que_qaru04",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru04",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru04",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru04",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru04",94,256,97,256,cell_walkable,0;
-	setcell "que_qaru04",94,256,97,256,cell_shootable,0;
-	setcell "que_qaru04",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru04",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru04",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru04",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#miro_bf_aru04::OnMyMobDead";
-	setcell "que_qaru04",44,270,47,270,cell_walkable,1;
-	setcell "que_qaru04",44,270,47,270,cell_shootable,1;
-	setcell "que_qaru04",50,287,53,287,cell_walkable,1;
-	setcell "que_qaru04",50,287,53,287,cell_shootable,1;
-	setcell "que_qaru04",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru04",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru04",56,279,59,279,cell_walkable,1;
-	setcell "que_qaru04",56,279,59,279,cell_shootable,1;
-	setcell "que_qaru04",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru04",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru04",62,272,65,272,cell_walkable,1;
-	setcell "que_qaru04",62,272,65,272,cell_shootable,1;
-	setcell "que_qaru04",58,242,58,245,cell_walkable,1;
-	setcell "que_qaru04",58,242,58,245,cell_shootable,1;
-	setcell "que_qaru04",72,286,72,289,cell_walkable,1;
-	setcell "que_qaru04",72,286,72,289,cell_shootable,1;
-	setcell "que_qaru04",68,254,68,259,cell_walkable,1;
-	setcell "que_qaru04",68,254,68,259,cell_shootable,1;
-	setcell "que_qaru04",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru04",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru04",75,248,75,251,cell_walkable,1;
-	setcell "que_qaru04",75,248,75,251,cell_shootable,1;
-	setcell "que_qaru04",79,280,79,283,cell_walkable,1;
-	setcell "que_qaru04",79,280,79,283,cell_shootable,1;
-	setcell "que_qaru04",82,271,85,271,cell_walkable,1;
-	setcell "que_qaru04",82,271,85,271,cell_shootable,1;
-	setcell "que_qaru04",89,292,89,295,cell_walkable,1;
-	setcell "que_qaru04",89,292,89,295,cell_shootable,1;
-	setcell "que_qaru04",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru04",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru04",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru04",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru04",94,256,97,256,cell_walkable,1;
-	setcell "que_qaru04",94,256,97,256,cell_shootable,1;
-	setcell "que_qaru04",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru04",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru04",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru04",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,2,2,0	script	#miro_rf_aru04	844,{
-
-OnEnable:
-	monster "que_qaru04",57,301," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",57,299," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",48,291," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",48,289," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",68,290," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",70,290," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",72,295," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",72,293," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",90,296," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",92,296," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",56,282," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,282," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",66,283," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",66,281," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",80,284," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",82,284," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",44,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",46,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",50,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",52,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",54,269," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",54,267," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",66,271," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",66,270," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",81,273," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",81,272," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",88,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",90,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",94,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",96,276," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",64,258," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",66,258," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",76,263," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",76,261," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",87,265," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",87,263," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",50,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",52,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",76,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",78,252," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",99,255," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",99,253," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",53,245," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	monster "que_qaru04",53,243," ",1935,1,"#miro_rf_aru04::OnMyMobDead";
-	setcell "que_qaru04",57,298,57,301,cell_walkable,0;
-	setcell "que_qaru04",57,298,57,301,cell_shootable,0;
-	setcell "que_qaru04",48,288,48,291,cell_walkable,0;
-	setcell "que_qaru04",48,288,48,291,cell_shootable,0;
-	setcell "que_qaru04",68,290,71,290,cell_walkable,0;
-	setcell "que_qaru04",68,290,71,290,cell_shootable,0;
-	setcell "que_qaru04",72,292,72,295,cell_walkable,0;
-	setcell "que_qaru04",72,292,72,295,cell_shootable,0;
-	setcell "que_qaru04",90,296,93,296,cell_walkable,0;
-	setcell "que_qaru04",90,296,93,296,cell_shootable,0;
-	setcell "que_qaru04",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru04",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru04",66,280,66,283,cell_walkable,0;
-	setcell "que_qaru04",66,280,66,283,cell_shootable,0;
-	setcell "que_qaru04",80,284,83,284,cell_walkable,0;
-	setcell "que_qaru04",80,284,83,284,cell_shootable,0;
-	setcell "que_qaru04",44,273,47,273,cell_walkable,0;
-	setcell "que_qaru04",44,273,47,273,cell_shootable,0;
-	setcell "que_qaru04",50,273,53,273,cell_walkable,0;
-	setcell "que_qaru04",50,273,53,273,cell_shootable,0;
-	setcell "que_qaru04",54,266,54,269,cell_walkable,0;
-	setcell "que_qaru04",54,266,54,269,cell_shootable,0;
-	setcell "que_qaru04",66,270,66,271,cell_walkable,0;
-	setcell "que_qaru04",66,270,66,271,cell_shootable,0;
-	setcell "que_qaru04",81,272,81,273,cell_walkable,0;
-	setcell "que_qaru04",81,272,81,273,cell_shootable,0;
-	setcell "que_qaru04",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru04",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru04",94,276,97,276,cell_walkable,0;
-	setcell "que_qaru04",94,276,97,276,cell_shootable,0;
-	setcell "que_qaru04",64,258,67,258,cell_walkable,0;
-	setcell "que_qaru04",64,258,67,258,cell_shootable,0;
-	setcell "que_qaru04",76,260,76,263,cell_walkable,0;
-	setcell "que_qaru04",76,260,76,263,cell_shootable,0;
-	setcell "que_qaru04",87,262,87,265,cell_walkable,0;
-	setcell "que_qaru04",87,262,87,265,cell_shootable,0;
-	setcell "que_qaru04",50,252,53,252,cell_walkable,0;
-	setcell "que_qaru04",50,252,53,252,cell_shootable,0;
-	setcell "que_qaru04",76,252,79,252,cell_walkable,0;
-	setcell "que_qaru04",76,252,79,252,cell_shootable,0;
-	setcell "que_qaru04",99,252,99,255,cell_walkable,0;
-	setcell "que_qaru04",99,252,99,255,cell_shootable,0;
-	setcell "que_qaru04",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru04",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#miro_rf_aru04::OnMyMobDead";
-	setcell "que_qaru04",57,298,57,301,cell_walkable,1;
-	setcell "que_qaru04",57,298,57,301,cell_shootable,1;
-	setcell "que_qaru04",48,288,48,291,cell_walkable,1;
-	setcell "que_qaru04",48,288,48,291,cell_shootable,1;
-	setcell "que_qaru04",68,290,71,290,cell_walkable,1;
-	setcell "que_qaru04",68,290,71,290,cell_shootable,1;
-	setcell "que_qaru04",72,292,72,295,cell_walkable,1;
-	setcell "que_qaru04",72,292,72,295,cell_shootable,1;
-	setcell "que_qaru04",90,296,93,296,cell_walkable,1;
-	setcell "que_qaru04",90,296,93,296,cell_shootable,1;
-	setcell "que_qaru04",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru04",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru04",66,280,66,283,cell_walkable,1;
-	setcell "que_qaru04",66,280,66,283,cell_shootable,1;
-	setcell "que_qaru04",80,284,83,284,cell_walkable,1;
-	setcell "que_qaru04",80,284,83,284,cell_shootable,1;
-	setcell "que_qaru04",44,273,47,273,cell_walkable,1;
-	setcell "que_qaru04",44,273,47,273,cell_shootable,1;
-	setcell "que_qaru04",50,273,53,273,cell_walkable,1;
-	setcell "que_qaru04",50,273,53,273,cell_shootable,1;
-	setcell "que_qaru04",54,266,54,269,cell_walkable,1;
-	setcell "que_qaru04",54,266,54,269,cell_shootable,1;
-	setcell "que_qaru04",66,270,66,271,cell_walkable,1;
-	setcell "que_qaru04",66,270,66,271,cell_shootable,1;
-	setcell "que_qaru04",81,272,81,273,cell_walkable,1;
-	setcell "que_qaru04",81,272,81,273,cell_shootable,1;
-	setcell "que_qaru04",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru04",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru04",94,276,97,276,cell_walkable,1;
-	setcell "que_qaru04",94,276,97,276,cell_shootable,1;
-	setcell "que_qaru04",64,258,67,258,cell_walkable,1;
-	setcell "que_qaru04",64,258,67,258,cell_shootable,1;
-	setcell "que_qaru04",76,260,76,263,cell_walkable,1;
-	setcell "que_qaru04",76,260,76,263,cell_shootable,1;
-	setcell "que_qaru04",87,262,87,265,cell_walkable,1;
-	setcell "que_qaru04",87,262,87,265,cell_shootable,1;
-	setcell "que_qaru04",50,252,53,252,cell_walkable,1;
-	setcell "que_qaru04",50,252,53,252,cell_shootable,1;
-	setcell "que_qaru04",76,252,79,252,cell_walkable,1;
-	setcell "que_qaru04",76,252,79,252,cell_shootable,1;
-	setcell "que_qaru04",99,252,99,255,cell_walkable,1;
-	setcell "que_qaru04",99,252,99,255,cell_shootable,1;
-	setcell "que_qaru04",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru04",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,2,3,0	script	#miro_yf_aru04	844,{
-
-OnEnable:
-	monster "que_qaru04",44,292," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",46,292," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",67,295," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",67,293," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",94,301," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",94,299," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",79,289," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",79,287," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",56,282," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,282," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",71,283," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",71,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",100,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",102,281," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",44,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",46,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",50,265," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",52,265," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",56,270," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,270," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",72,278," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",73,278," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",82,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",84,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",88,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",90,266," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",94,271," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",96,271," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",60,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",60,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",73,263," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",73,261," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",87,257," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",87,255," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",58,249," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",80,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",80,249," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",53,245," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",53,243," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,245," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",75,243," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",100,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",102,251," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",100,256," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	monster "que_qaru04",102,256," ",1936,1,"#miro_yf_aru04::OnMyMobDead";
-	setcell "que_qaru04",44,292,47,292,cell_walkable,0;
-	setcell "que_qaru04",44,292,47,292,cell_shootable,0;
-	setcell "que_qaru04",67,292,67,295,cell_walkable,0;
-	setcell "que_qaru04",67,292,67,295,cell_shootable,0;
-	setcell "que_qaru04",94,298,94,301,cell_walkable,0;
-	setcell "que_qaru04",94,298,94,301,cell_shootable,0;
-	setcell "que_qaru04",79,286,79,289,cell_walkable,0;
-	setcell "que_qaru04",79,286,79,289,cell_shootable,0;
-	setcell "que_qaru04",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru04",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru04",71,280,71,283,cell_walkable,0;
-	setcell "que_qaru04",71,280,71,283,cell_shootable,0;
-	setcell "que_qaru04",100,281,103,281,cell_walkable,0;
-	setcell "que_qaru04",100,281,103,281,cell_shootable,0;
-	setcell "que_qaru04",44,261,47,261,cell_walkable,0;
-	setcell "que_qaru04",44,261,47,261,cell_shootable,0;
-	setcell "que_qaru04",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru04",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru04",56,270,59,270,cell_walkable,0;
-	setcell "que_qaru04",56,270,59,270,cell_shootable,0;
-	setcell "que_qaru04",72,278,73,278,cell_walkable,0;
-	setcell "que_qaru04",72,278,73,278,cell_shootable,0;
-	setcell "que_qaru04",82,266,85,266,cell_walkable,0;
-	setcell "que_qaru04",82,266,85,266,cell_shootable,0;
-	setcell "que_qaru04",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru04",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru04",94,271,97,271,cell_walkable,0;
-	setcell "que_qaru04",94,271,97,271,cell_shootable,0;
-	setcell "que_qaru04",60,254,60,257,cell_walkable,0;
-	setcell "que_qaru04",60,254,60,257,cell_shootable,0;
-	setcell "que_qaru04",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru04",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru04",75,254,75,257,cell_walkable,0;
-	setcell "que_qaru04",75,254,75,257,cell_shootable,0;
-	setcell "que_qaru04",87,254,87,257,cell_walkable,0;
-	setcell "que_qaru04",87,254,87,257,cell_shootable,0;
-	setcell "que_qaru04",58,248,58,251,cell_walkable,0;
-	setcell "que_qaru04",58,248,58,251,cell_shootable,0;
-	setcell "que_qaru04",80,248,80,251,cell_walkable,0;
-	setcell "que_qaru04",80,248,80,251,cell_shootable,0;
-	setcell "que_qaru04",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru04",53,242,53,245,cell_shootable,0;
-	setcell "que_qaru04",75,242,75,245,cell_walkable,0;
-	setcell "que_qaru04",75,242,75,245,cell_shootable,0;
-	setcell "que_qaru04",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru04",100,251,103,251,cell_shootable,0;
-	setcell "que_qaru04",100,256,103,256,cell_walkable,0;
-	setcell "que_qaru04",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#miro_yf_aru04::OnMyMobDead";
-	setcell "que_qaru04",44,292,47,292,cell_walkable,1;
-	setcell "que_qaru04",44,292,47,292,cell_shootable,1;
-	setcell "que_qaru04",67,292,67,295,cell_walkable,1;
-	setcell "que_qaru04",67,292,67,295,cell_shootable,1;
-	setcell "que_qaru04",94,298,94,301,cell_walkable,1;
-	setcell "que_qaru04",94,298,94,301,cell_shootable,1;
-	setcell "que_qaru04",79,286,79,289,cell_walkable,1;
-	setcell "que_qaru04",79,286,79,289,cell_shootable,1;
-	setcell "que_qaru04",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru04",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru04",71,280,71,283,cell_walkable,1;
-	setcell "que_qaru04",71,280,71,283,cell_shootable,1;
-	setcell "que_qaru04",100,281,103,281,cell_walkable,1;
-	setcell "que_qaru04",100,281,103,281,cell_shootable,1;
-	setcell "que_qaru04",44,261,47,261,cell_walkable,1;
-	setcell "que_qaru04",44,261,47,261,cell_shootable,1;
-	setcell "que_qaru04",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru04",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru04",56,270,59,270,cell_walkable,1;
-	setcell "que_qaru04",56,270,59,270,cell_shootable,1;
-	setcell "que_qaru04",72,278,73,278,cell_walkable,1;
-	setcell "que_qaru04",72,278,73,278,cell_shootable,1;
-	setcell "que_qaru04",82,266,85,266,cell_walkable,1;
-	setcell "que_qaru04",82,266,85,266,cell_shootable,1;
-	setcell "que_qaru04",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru04",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru04",94,271,97,271,cell_walkable,1;
-	setcell "que_qaru04",94,271,97,271,cell_shootable,1;
-	setcell "que_qaru04",60,254,60,257,cell_walkable,1;
-	setcell "que_qaru04",60,254,60,257,cell_shootable,1;
-	setcell "que_qaru04",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru04",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru04",75,254,75,257,cell_walkable,1;
-	setcell "que_qaru04",75,254,75,257,cell_shootable,1;
-	setcell "que_qaru04",87,254,87,257,cell_walkable,1;
-	setcell "que_qaru04",87,254,87,257,cell_shootable,1;
-	setcell "que_qaru04",58,248,58,251,cell_walkable,1;
-	setcell "que_qaru04",58,248,58,251,cell_shootable,1;
-	setcell "que_qaru04",80,248,80,251,cell_walkable,1;
-	setcell "que_qaru04",80,248,80,251,cell_shootable,1;
-	setcell "que_qaru04",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru04",53,242,53,245,cell_shootable,1;
-	setcell "que_qaru04",75,242,75,245,cell_walkable,1;
-	setcell "que_qaru04",75,242,75,245,cell_shootable,1;
-	setcell "que_qaru04",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru04",100,251,103,251,cell_shootable,1;
-	setcell "que_qaru04",100,256,103,256,cell_walkable,1;
-	setcell "que_qaru04",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,132,172,0	script	windpath01_aru04	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qaru04",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qaru04,113,165,0	warp	windpath02_aru04	1,1,que_qaru04,139,172
-
-
-que_qaru04,131,136,3	script	Piamette#aru04	1930,{
-OnInit:
-	enablenpc "Piamette#aru04";
-	end;
-}
-
-que_qaru04,114,158,0	script	#event_start01_aru04	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_aru04";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_aru04";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_aru04";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qaru04","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru04","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qaru04","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qaru04","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_aru04::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru04,2,2,0	script	#gdtimer01_aru04	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_aru04::OnDisable";
-	donpcevent "#getspell02_aru04::OnDisable";
-	donpcevent "#getspell03_aru04::OnDisable";
-	donpcevent "#getspell04_aru04::OnDisable";
-	donpcevent "#getspell05_aru04::OnDisable";
-	donpcevent "#getspell06_aru04::OnDisable";
-	donpcevent "#getspell07_aru04::OnDisable";
-	donpcevent "#getspell08_aru04::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_aru04::OnDisable";
-	donpcevent "#getspell01_aru04::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_aru04::OnDisable";
-	donpcevent "#getspell02_aru04::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_aru04::OnDisable";
-	donpcevent "#getspell03_aru04::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_aru04::OnDisable";
-	donpcevent "#getspell04_aru04::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_aru04::OnDisable";
-	donpcevent "#getspell05_aru04::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_aru04::OnDisable";
-	donpcevent "#getspell06_aru04::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_aru04::OnDisable";
-	donpcevent "#getspell07_aru04::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_aru04::OnDisable";
-	donpcevent "#getspell08_aru04::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_aru04_gd < 6) {
-		mapannounce "que_qaru04","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#aru04_cage01";
-		enablenpc "#aru04_cage02";
-		enablenpc "#aru04_cage03";
-		enablenpc "#aru04_cage04";
-		enablenpc "#aru04_cage05";
-		enablenpc "#aru04_cage06";
-		set $gqse_aru04_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#aru04_cage01";
-	disablenpc "#aru04_cage02";
-	disablenpc "#aru04_cage03";
-	disablenpc "#aru04_cage04";
-	disablenpc "#aru04_cage05";
-	disablenpc "#aru04_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_aru04::OnEnable";
-	end;
-}
-
-que_qaru04,2,3,0	script	#gdtimer02_aru04	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru04","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qaru04","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qaru04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qaru04",108,151,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	monster "que_qaru04",109,135,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	monster "que_qaru04",115,116,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	monster "que_qaru04",158,106,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	monster "que_qaru04",163,133,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	monster "que_qaru04",150,154,"Key Stone",1905,1,"#gdtimer02_aru04::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qaru04","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead";
-	enablenpc "#aru04_cage01";
-	enablenpc "#aru04_cage02";
-	enablenpc "#aru04_cage03";
-	enablenpc "#aru04_cage04";
-	enablenpc "#aru04_cage05";
-	enablenpc "#aru04_cage06";
-	set $gqse_aru04_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#aru04_cage01";
-	disablenpc "#aru04_cage02";
-	disablenpc "#aru04_cage03";
-	disablenpc "#aru04_cage04";
-	disablenpc "#aru04_cage05";
-	disablenpc "#aru04_cage06";
-	donpcevent "#gdtimer01_aru04::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#gdtimer02_aru04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#gdtimer02_aru04::OnMyMobDead") == 0) {
-		enablenpc "#aru04_cage01";
-		enablenpc "#aru04_cage02";
-		enablenpc "#aru04_cage03";
-		enablenpc "#aru04_cage04";
-		enablenpc "#aru04_cage05";
-		enablenpc "#aru04_cage06";
-		donpcevent "#piamette_aru04::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru04,1,4,0	script	#piamette_aru04	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#piamette_aru04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru04","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru04","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#aru04";
-	monster "que_qaru04",131,135,"Angry Piamette",1930,1,"#piamette_aru04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qaru04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_aru04";
-	enablenpc "windpath04_aru04";
-	donpcevent "#nm_switch_aru04::OnEnable";
-	end;
-}
-
-que_qaru04,113,135,0	script	#getspell01_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,146,150,0	script	#getspell02_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,131,117,0	script	#getspell03_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,117,150,0	script	#getspell04_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,150,135,0	script	#getspell05_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,117,121,0	script	#getspell06_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,131,154,0	script	#getspell07_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,146,121,0	script	#getspell08_aru04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_aru04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_aru04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru04_gd == 0) {
-		warp "que_qaru04",103,153;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,1;
-		mapannounce "que_qaru04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 1) {
-		warp "que_qaru04",102,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,2;
-		mapannounce "que_qaru04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 2) {
-		warp "que_qaru04",113,111;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,3;
-		mapannounce "que_qaru04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 3) {
-		warp "que_qaru04",161,105;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,4;
-		mapannounce "que_qaru04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 4) {
-		warp "que_qaru04",168,135;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,5;
-		mapannounce "que_qaru04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru04_gd == 5) {
-		warp "que_qaru04",150,159;
-		disablenpc "#getspell01_aru04";
-		set $gqse_aru04_gd,6;
-		mapannounce "que_qaru04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru04::OnEnable";
-		donpcevent "#gdtimer01_aru04::Onstop";
-	}
-	end;
-}
-
-que_qaru04,103,153,0	script	#aru04_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",108,151;
-	disablenpc "#aru04_cage01";
-	end;
-}
-
-que_qaru04,102,135,0	script	#aru04_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",107,135;
-	disablenpc "#aru04_cage02";
-	end;
-}
-
-que_qaru04,113,111,0	script	#aru04_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",113,114;
-	disablenpc "#aru04_cage03";
-	end;
-}
-
-que_qaru04,161,105,0	script	#aru04_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",158,106;
-	disablenpc "#aru04_cage04";
-	end;
-}
-
-que_qaru04,168,135,0	script	#aru04_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",163,133;
-	disablenpc "#aru04_cage05";
-	end;
-}
-
-que_qaru04,150,159,0	script	#aru04_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#aru04_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru04",150,154;
-	disablenpc "#aru04_cage06";
-	end;
-}
-
-que_qaru04,1,8,0	script	#gd_aru04_mobctrl	844,{
-OnEnable:
-	monster "que_qaru04",107,152,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",109,135,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",113,116,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",157,107,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",163,133,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",149,156,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",130,139,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",135,137,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",130,132,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",128,137,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",109,145,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",109,130,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",128,114,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",147,114,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",154,128,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",151,145,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",130,151,"Alice",1275,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",131,139,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",135,136,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",131,132,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",128,136,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",110,145,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",129,114,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",148,114,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",155,128,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",152,145,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",131,151,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",110,130,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",132,139,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",135,135,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",132,132,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",128,135,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",111,145,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",111,130,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",130,114,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",149,114,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",156,128,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",153,145,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",132,151,"Violy",1390,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",133,139,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",135,134,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",133,132,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",128,135,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",112,145,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",131,114,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",150,114,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",157,128,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",154,145,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",133,151,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	monster "que_qaru04",112,130,"Ancient Mimic",1699,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#gd_aru04_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#gd_aru04_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qaru04",107,152,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-		monster "que_qaru04",109,135,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-		monster "que_qaru04",113,116,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-		monster "que_qaru04",157,107,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-		monster "que_qaru04",163,133,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-		monster "que_qaru04",149,156,"Ball of Piamette",1738,1,"#gd_aru04_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qaru04,149,105,0	script	windpath03_aru04	45,1,1,{
-OnInit:
-	disablenpc "windpath03_aru04";
-	end;
-
-OnTouch:
-	warp "que_qaru04",119,103;
-	end;
-}
-
-que_qaru04,128,104,0	script	windpath04_aru04	45,1,1,{
-OnInit:
-	disablenpc "windpath04_aru04";
-	end;
-
-OnTouch:
-	warp "que_qaru04",146,109;
-	end;
-}
-
-que_qaru04,253,273,0	script	#nm_switch_aru04	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_aru04";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_aru04";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_aru04";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_aru04";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru04","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru04","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qaru04","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomaru04_jin01::OnEnable";
-	donpcevent "#aru04_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomaru04_jin02::OnEnable";
-	donpcevent "#aru04_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomaru04_jin03::OnEnable";
-	donpcevent "#aru04_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru04,229,297,0	script	#nmsomaru04_jin01	-1,{
-OnEnable:
-	donpcevent "#aru04_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#nmsomaru04_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru04","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qaru04",226,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",227,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",228,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",229,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",230,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",232,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",233,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",234,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",235,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",228,286,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",229,287,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",230,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",232,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",233,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",234,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",235,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",236,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",237,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",230,284,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,285,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",232,286,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",233,287,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",234,288,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",235,289,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",236,290,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",237,291,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",238,292,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",239,293,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru04",226,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",227,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",228,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",229,294,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",230,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,298,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",231,299,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",230,300,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",229,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",228,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",227,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",226,301,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",225,300,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",224,299,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",224,298,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",224,297,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",224,296,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	monster "que_qaru04",225,295,"Guard of Shadow",1752,1,"#nmsomaru04_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,2,8,0	script	#aru04_stone01	844,{
-OnEnable:
-	monster "que_qaru04",227,294,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",229,294,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",231,296,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",231,298,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",230,300,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",228,301,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",226,301,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",224,299,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",224,297,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	monster "que_qaru04",225,295,"Western Magic Guardian",1752,1,"#aru04_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#aru04_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#aru04_stone01::OnMyMobDead") == 0) {
-		set $gqse_aru04_nm,$gqse_aru04_nm+1;
-		donpcevent "#nmsomaru04_jin01::OnDisable";
-		if ($gqse_aru04_nm == 3) {
-			donpcevent "Wish Maiden#aru04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru04,275,299,0	script	#nmsomaru04_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#nmsomaru04_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru04","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qaru04",263,292,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",264,291,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",265,290,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",266,289,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",267,288,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",268,287,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",269,286,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",270,285,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",271,284,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,283,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",265,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",266,293,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",267,292,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",268,291,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",269,290,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",270,289,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",271,288,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,287,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",273,286,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",274,285,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",267,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",268,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",269,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",270,283,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",271,282,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,281,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",273,280,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",274,279,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",275,276,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",276,275,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru04",274,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",275,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",276,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",277,301,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",278,300,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",279,299,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",279,298,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",279,297,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",279,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",278,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",277,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",276,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",275,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",274,294,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",273,295,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,296,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,297,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,298,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",272,299,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	monster "que_qaru04",273,300,"Bloody Hunter",1753,1,"#nmsomaru04_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,2,9,0	script	#aru04_stone02	844,{
-OnEnable:
-	monster "que_qaru04",275,301,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",277,301,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",279,299,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",279,297,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",278,295,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",276,294,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",274,294,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",272,296,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",272,298,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	monster "que_qaru04",273,300,"Eastern Magic Guardian",1753,1,"#aru04_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#aru04_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#aru04_stone02::OnMyMobDead") == 0) {
-		set $gqse_aru04_nm,$gqse_aru04_nm+1;
-		donpcevent "#nmsomaru04_jin02::OnDisable";
-		if ($gqse_aru04_nm == 3) {
-			donpcevent "Wish Maiden#aru04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru04,251,340,0	script	#nmsomaru04_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","#nmsomaru04_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru04","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qaru04",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qaru04",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qaru04",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qaru04",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	monster "que_qaru04",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru04_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,2,10,0	script	#aru04_stone03	844,{
-OnEnable:
-	monster "que_qaru04",251,343,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",252,343,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",255,341,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",255,340,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",254,337,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",253,336,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",250,336,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",249,337,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",248,340,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	monster "que_qaru04",248,341,"Northern Magic Guardian",1933,1,"#aru04_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru04","#aru04_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","#aru04_stone03::OnMyMobDead") == 0) {
-		set $gqse_aru04_nm,$gqse_aru04_nm+1;
-		donpcevent "#nmsomaru04_jin03::OnDisable";
-
-		if ($gqse_aru04_nm == 3) {
-			donpcevent "Wish Maiden#aru04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru04,235,285,5	script	Guard of Shadow#aru04_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru04_01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Guard of Shadow#aru04_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru04_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru04_01";
-	monster "que_qaru04",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead";
-	monster "que_qaru04",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead";
-	monster "que_qaru04",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,224,290,5	script	Guard of Shadow#aru04_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru04_02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Guard of Shadow#aru04_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru04_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru04_02";
-	monster "que_qaru04",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead";
-	monster "que_qaru04",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead";
-	monster "que_qaru04",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,236,296,5	script	Guard of Shadow#aru04_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru04_03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Guard of Shadow#aru04_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru04_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru04_03";
-	monster "que_qaru04",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead";
-	monster "que_qaru04",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead";
-	monster "que_qaru04",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,225,303,5	script	Guard of Shadow#aru04_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru04_04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Guard of Shadow#aru04_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru04_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru04_04";
-	monster "que_qaru04",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead";
-	monster "que_qaru04",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead";
-	monster "que_qaru04",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru04_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,266,296,3	script	Bloody Hunter#aru04_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru04_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Bloody Hunter#aru04_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru04_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru04_ac01";
-	monster "que_qaru04",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead";
-	monster "que_qaru04",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead";
-	monster "que_qaru04",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,271,283,3	script	Bloody Hunter#aru04_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru04_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Bloody Hunter#aru04_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru04_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru04_ac02";
-	monster "que_qaru04",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead";
-	monster "que_qaru04",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead";
-	monster "que_qaru04",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,270,307,3	script	Bloody Hunter#aru04_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru04_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Bloody Hunter#aru04_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru04_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru04_ac03";
-	monster "que_qaru04",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead";
-	monster "que_qaru04",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead";
-	monster "que_qaru04",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,279,300,3	script	Bloody Hunter#aru04_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru04_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Bloody Hunter#aru04_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru04_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru04_ac04";
-	monster "que_qaru04",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead";
-	monster "que_qaru04",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead";
-	monster "que_qaru04",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru04_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,247,330,5	script	Temple Keeper#aru04_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru04_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Temple Keeper#aru04_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#aru04_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru04_ac01";
-	monster "que_qaru04",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead";
-	monster "que_qaru04",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead";
-	monster "que_qaru04",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,255,330,3	script	Temple Keeper#aru04_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru04_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Temple Keeper#aru04_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#aru04_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru04_ac02";
-	monster "que_qaru04",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead";
-	monster "que_qaru04",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead";
-	monster "que_qaru04",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru04_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru04,251,255,3	script	Wish Maiden#aru04_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#aru04_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qaru04","Wish Maiden#aru04_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#aru04_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru04","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru04","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#aru04_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qaru04",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru04_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru04","Wish Maiden#aru04_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_aru04::Onstop";
-		donpcevent "Wish Maiden#aru04_gift::OnEnable";
-		mapannounce "que_qaru04","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qaru04,252,340,3	script	Wish Maiden#aru04_gift	403,{
-	set .@GID, GetCastleData("arug_cas04",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7835,1; //Dusk_Glow
-				delitem 7836,1; //Dawn_Essence
-				delitem 7837,1; //Cold_Moonlight
-				delitem 7838,1; //Hazy_Starlight
-				delitem 2513,1; //Celestial_Robe
-				delitem 7063,100; //Soft_Feather
-				delitem 7291,10; //Agate
-				delitem 7293,10; //Rose_Quartz
-				delitem 985,20; //Elunium
-				getitem 2541,1; //Asprika
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#aru04_gift";
-				enablenpc "#to_agit_aru04_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Asprika.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#aru04_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#aru04_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#aru04_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qaru04","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qaru04","arug_cas04",321,153;
-	donpcevent "#to_agit_aru04_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_aru04::OnDisable";
-	set $gqse_aru04_miro,0;
-	set $gqse_aru04_pcc,0;
-	set $gqse_aru04_gd,0;
-	set $gqse_aru04_nm,0;
-	set $siz_aru04_on,2;
-	donpcevent "#okolnir_aru04_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru04,252,339,0	script	#to_agit_aru04_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_aru04_gate";
-	end;
-
-OnTouch:
-	warp "arug_cas04",321,153;
-	end;
-}
-
-que_qaru04,1,6,0	script	#okolnir_aru04_time01	844,{
-OnInit:
-	if ($siz_aru04_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_aru04_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_aru04_on,0;
-	set $gqse_aru04_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_aru04_time < 12) {
-		set $gqse_aru04_time,$gqse_aru04_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_aru04_time == 12) {
-		set $siz_aru04_on,0;
-		set $gqse_aru04_time,0;
-		enablenpc "Wish Maiden#gq_aru04";
-		enablenpc "Piamette#aru04";
-		hideoffnpc "Wish Maiden#aru04_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru04,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru04,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru04,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru04,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_aru05.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Valfreja 5
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Asprika)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     Fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//=     Removed extra dialog that was used in the Brynhild quest.
-//= 1.2a Fixed Wish maiden asking for soft feathers. [L0ne_W0lf]
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-arug_cas05,324,161,3	script	Guide#gq_aru05	899,{
-	set .@GID, GetCastleData("arug_cas05",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_aru05_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("arug_cas05",3);
-				set .@Economy,GetCastleData("arug_cas05",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qaru05",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_aru05_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qaru05",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_aru05_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_aru05_miro,0;
-	set $gqse_aru05_pcc,0;
-	set $gqse_aru05_gd,0;
-	set $gqse_aru05_nm,0;
-	if ($siz_aru05_on == 1) {
-		set $siz_aru05_on,0;
-	}
-	enablenpc "Guide#gq_aru05";
-	end;
-}
-
-que_qaru05,345,23,0	warp	Gate02#gq_aru05	1,1,arug_cas05,321,153
-
-que_qaru05,345,82,3	script	Wish Maiden#gq_aru05	403,{
-	set .@GID, GetCastleData("arug_cas05",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qaru05");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qaru05","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_aru05_pcc,.@saram;
-							set $siz_aru05_on,1;
-							donpcevent "#okolnir_aru05::OnEnable";
-							disablenpc "Wish Maiden#gq_aru05";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Dusk Glow";
-				mes "Dawn Essence";
-				mes "Cold Moonlight";
-				mes "Hazy Starlight.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Please bring those four things, 10 Agate, 10 Rose Quartz, and 20 Elunium,";
-				mes "a Heavenly Maiden's Robe, as well as Soft feathers.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many soft feathers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_aru05_on == 0) {
-		enablenpc "Wish Maiden#gq_aru05";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_aru05";
-	}
-	end;
-}
-
-que_qaru05,346,81,0	script	Gate01#gq_aru05	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_aru05";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_aru05";
-	setcell "que_qaru05",58,302,63,302,cell_walkable,0;
-	setcell "que_qaru05",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_aru05";
-	killmonsterall "que_qaru05";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qaru05");
-	if (.@saram < 21) {
-		if ($gqse_aru05_miro == $gqse_aru05_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qaru05",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qaru05",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qaru05",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qaru05",102,300;
-				end;
-			}
-			else {
-				warp "que_qaru05",46,300;
-				end;
-			}
-		}
-		else if ($gqse_aru05_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",77,271,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",77,271,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",77,271,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",77,271,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",77,271,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",77,271,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,1;
-			warp "que_qaru05",72,271;
-			end;
-		}
-		else if ($gqse_aru05_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,2;
-			warp "que_qaru05",63,282;
-			end;
-		}
-		else if ($gqse_aru05_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",63,294,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",63,294,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",63,294,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",63,294,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",63,294,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",63,294,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,3;
-			warp "que_qaru05",59,294;
-			end;
-		}
-		else if ($gqse_aru05_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",50,300,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",50,300,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",50,300,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",50,300,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",50,300,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",50,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,4;
-			warp "que_qaru05",46,300;
-			end;
-		}
-		else if ($gqse_aru05_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",51,280,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",51,280,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",51,280,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",51,280,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",51,280,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",51,280,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,5;
-			warp "que_qaru05",51,285;
-			end;
-		}
-		else if ($gqse_aru05_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",51,258,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",51,258,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",51,258,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",51,258,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",51,258,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",51,258,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,6;
-			warp "que_qaru05",51,262;
-			end;
-		}
-		else if ($gqse_aru05_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",49,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",49,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",49,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",49,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",49,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",49,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,7;
-			warp "que_qaru05",45,243;
-			end;
-		}
-		else if ($gqse_aru05_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",86,249,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",86,249,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",86,249,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",86,249,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",86,249,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",86,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,8;
-			warp "que_qaru05",82,249;
-			end;
-		}
-		else if ($gqse_aru05_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",102,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",102,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",102,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",102,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",102,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",102,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,9;
-			warp "que_qaru05",102,248;
-			end;
-		}
-		else if ($gqse_aru05_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",90,256,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",90,256,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",90,256,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",90,256,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",90,256,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",90,256,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,10;
-			warp "que_qaru05",90,260;
-			end;
-		}
-		else if ($gqse_aru05_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",90,283,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",90,283,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",90,283,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",90,283,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",90,283,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",90,283,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,11;
-			warp "que_qaru05",90,280;
-			end;
-		}
-		else if ($gqse_aru05_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",102,295,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",102,295,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",102,295,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",102,295,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",102,295,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",102,295,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,12;
-			warp "que_qaru05",102,300;
-			end;
-		}
-		else if ($gqse_aru05_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",96,285,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",96,285,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",96,285,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",96,285,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",96,285,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",96,285,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,13;
-			warp "que_qaru05",96,290;
-			end;
-		}
-		else if ($gqse_aru05_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",63,278,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",63,278,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",63,278,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",63,278,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",63,278,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",63,278,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,14;
-			warp "que_qaru05",63,282;
-			end;
-		}
-		else if ($gqse_aru05_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",65,243,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",65,243,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",65,243,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",65,243,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",65,243,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",65,243,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,15;
-			warp "que_qaru05",61,243;
-			end;
-		}
-		else if ($gqse_aru05_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",73,249,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",73,249,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",73,249,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",73,249,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",73,249,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",73,249,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,16;
-			warp "que_qaru05",70,249;
-			end;
-		}
-		else if ($gqse_aru05_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",102,275,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",102,275,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",102,275,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",102,275,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",102,275,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",102,275,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,17;
-			warp "que_qaru05",102,282;
-			end;
-		}
-		else if ($gqse_aru05_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",70,300,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",70,300,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",70,300,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",70,300,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",70,300,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",70,300,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,18;
-			warp "que_qaru05",66,300;
-			end;
-		}
-		else if ($gqse_aru05_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",57,255,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",57,255,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",57,255,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",57,255,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",57,255,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",57,255,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,19;
-			warp "que_qaru05",57,258;
-			end;
-		}
-		else if ($gqse_aru05_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qaru05",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qaru05",84,277,strcharinfo(0),1659,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qaru05",84,277,strcharinfo(0),1662,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qaru05",84,277,strcharinfo(0),1663,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qaru05",84,277,strcharinfo(0),1660,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qaru05",84,277,strcharinfo(0),1661,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			else {
-				monster "que_qaru05",84,277,strcharinfo(0),1652,1,"#Gate_manager_aru05::OnMyMobDead";
-			}
-			set $gqse_aru05_miro,20;
-			warp "que_qaru05",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qaru05,1,4,0	script	#Gate_manager_aru05	844,{
-OnMyMobDead:
-	if ($gqse_aru05_miro == $gqse_aru05_pcc) {
-		if (mobcount("que_qaru05","#Gate_manager_aru05::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_aru05::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qaru05,1,4,0	script	#gq_miromob2_aru05	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru05","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru05","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qaru05",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",59,294,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",51,285,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead";
-
-	monster "que_qaru05",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",102,248,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",90,280,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead";
-
-	monster "que_qaru05",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",70,249,"Cecil Damon",1644,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",66,300,"Eremes Guile",1641,1,"#gq_miromob2_aru05::OnMyMobDead";
-	monster "que_qaru05",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_aru05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#gq_miromob2_aru05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#gq_miromob2_aru05::OnMyMobDead") == 0) {
-		mapannounce "que_qaru05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qaru05",58,302,63,302,cell_walkable,1;
-		setcell "que_qaru05",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_aru05::OnDisable";
-	}
-	end;
-}
-
-que_qaru05,1,1,0	script	#okolnir_aru05	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_aru05::OnEnable";
-	donpcevent "#Maze_Manager_aru05::OnEnable";
-	donpcevent "#event_start01_aru05::OnEnable";
-	donpcevent "#gd_aru05_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#aru05_01";
-	enablenpc "Guard of Shadow#aru05_02";
-	enablenpc "Guard of Shadow#aru05_03";
-	enablenpc "Guard of Shadow#aru05_04";
-	enablenpc "Bloody Hunter#aru05_ac01";
-	enablenpc "Bloody Hunter#aru05_ac02";
-	enablenpc "Bloody Hunter#aru05_ac03";
-	enablenpc "Bloody Hunter#aru05_ac04";
-	enablenpc "Temple Keeper#aru05_ac01";
-	enablenpc "Temple Keeper#aru05_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_aru05";
-	donpcevent "#gq_miromob2_aru05::Onreset";
-	disablenpc "Piamette#aru05";
-	donpcevent "#gdtimer01_aru05::Onstop";
-	donpcevent "#gdtimer02_aru05::Onstop";
-	donpcevent "#piamette_aru05::Onreset";
-	donpcevent "Wish Maiden#aru05_boss::OnDisable";
-	donpcevent "Wish Maiden#aru05_gift::OnDisable";
-	donpcevent "#gd_aru05_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru05::OnDisable";
-	donpcevent "#Maze_Manager_aru05::OnDisable";
-	donpcevent "#event_start01_aru05::OnDisable";
-	donpcevent "#nm_switch_aru05::OnDisable";
-	donpcevent "#nmsomaru05_jin01::OnDisable";
-	donpcevent "#nmsomaru05_jin02::OnDisable";
-	donpcevent "#nmsomaru05_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru05_01::OnDisable";
-	donpcevent "Guard of Shadow#aru05_02::OnDisable";
-	donpcevent "Guard of Shadow#aru05_03::OnDisable";
-	donpcevent "Guard of Shadow#aru05_04::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru05_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru05_ac02::OnDisable";
-	disablenpc "#to_agit_aru05_gate";
-	donpcevent "#aru05_stone01::Onreset";
-	donpcevent "#aru05_stone02::Onreset";
-	donpcevent "#aru05_stone03::Onreset";
-	disablenpc "#aru05_cage01";
-	disablenpc "#aru05_cage02";
-	disablenpc "#aru05_cage03";
-	disablenpc "#aru05_cage04";
-	disablenpc "#aru05_cage05";
-	disablenpc "#aru05_cage06";
-	disablenpc "windpath03_aru05";
-	disablenpc "windpath04_aru05";
-	set $gqse_aru05_miro,0;
-	set $gqse_aru05_pcc,0;
-	set $gqse_aru05_gd,0;
-	set $gqse_aru05_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru05","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qaru05","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qaru05","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qaru05","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qaru05","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qaru05","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qaru05","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qaru05","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qaru05","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qaru05","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_aru05";
-	donpcevent "#gq_miromob2_aru05::Onreset";
-	disablenpc "Piamette#aru05";
-	donpcevent "#gdtimer01_aru05::Onstop";
-	donpcevent "#gdtimer02_aru05::Onstop";
-	donpcevent "#piamette_aru05::Onreset";
-	donpcevent "Wish Maiden#aru05_boss::onDisable";
-	donpcevent "Wish Maiden#aru05_gift::OnDisable";
-	donpcevent "#gd_aru05_mobctrl::Onreset";
-	donpcevent "Gate01#gq_aru05::OnDisable";
-	donpcevent "#Maze_Manager_aru05::OnDisable";
-	donpcevent "#event_start01_aru05::OnDisable";
-	donpcevent "#nm_switch_aru05::OnDisable";
-	donpcevent "#nmsomaru05_jin01::OnDisable";
-	donpcevent "#nmsomaru05_jin02::OnDisable";
-	donpcevent "#nmsomaru05_jin03::OnDisable";
-	donpcevent "Guard of Shadow#aru05_01::OnDisable";
-	donpcevent "Guard of Shadow#aru05_02::OnDisable";
-	donpcevent "Guard of Shadow#aru05_03::OnDisable";
-	donpcevent "Guard of Shadow#aru05_04::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac01::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac02::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac03::OnDisable";
-	donpcevent "Bloody Hunter#aru05_ac04::OnDisable";
-	donpcevent "Temple Keeper#aru05_ac01::OnDisable";
-	donpcevent "Temple Keeper#aru05_ac02::OnDisable";
-	disablenpc "#to_agit_aru05_gate";
-	donpcevent "#aru05_stone01::Onreset";
-	donpcevent "#aru05_stone02::Onreset";
-	donpcevent "#aru05_stone03::Onreset";
-	disablenpc "#aru05_cage01";
-	disablenpc "#aru05_cage02";
-	disablenpc "#aru05_cage03";
-	disablenpc "#aru05_cage04";
-	disablenpc "#aru05_cage05";
-	disablenpc "#aru05_cage06";
-	disablenpc "windpath03_aru05";
-	disablenpc "windpath04_aru05";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qaru05","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qaru05","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_aru05_miro,0;
-	set $gqse_aru05_pcc,0;
-	set $gqse_aru05_gd,0;
-	set $gqse_aru05_nm,0;
-	mapwarp "que_qaru05","arug_cas05",321,153;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_aru05_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru05,1,2,0	script	#Maze_Manager_aru05	844,{
-OnInit:
-	donpcevent "#miro_bf_aru05::OnDisable";
-	donpcevent "#miro_rf_aru05::OnDisable";
-	donpcevent "#miro_yf_aru05::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_aru05::OnDisable";
-	donpcevent "#miro_rf_aru05::OnDisable";
-	donpcevent "#miro_yf_aru05::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_aru05::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_aru05::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_aru05::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_aru05::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_aru05::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_aru05::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_aru05::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_aru05::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_aru05::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_aru05::OnEnable";
-	end;
-}
-
-que_qaru05,2,1,0	script	#miro_bf_aru05	844,{
-
-OnEnable:
-	monster "que_qaru05",44,270," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",46,270," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",50,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",52,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",50,265," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",52,265," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",56,279," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,279," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,301," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,298," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",62,272," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,272," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,245," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,243," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",72,289," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",72,287," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",68,257," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",68,255," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",73,263," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",73,261," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,249," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",79,283," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",79,281," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",82,271," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",84,271," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",89,295," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",89,293," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",88,276," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",90,276," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",88,266," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",90,266," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",94,256," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",96,256," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,301," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,299," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",100,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	monster "que_qaru05",102,251," ",1934,1,"#miro_bf_aru05::OnMyMobDead";
-	setcell "que_qaru05",44,270,47,270,cell_walkable,0;
-	setcell "que_qaru05",44,270,47,270,cell_shootable,0;
-	setcell "que_qaru05",50,287,53,287,cell_walkable,0;
-	setcell "que_qaru05",50,287,53,287,cell_shootable,0;
-	setcell "que_qaru05",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru05",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru05",56,279,59,279,cell_walkable,0;
-	setcell "que_qaru05",56,279,59,279,cell_shootable,0;
-	setcell "que_qaru05",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru05",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru05",62,272,65,272,cell_walkable,0;
-	setcell "que_qaru05",62,272,65,272,cell_shootable,0;
-	setcell "que_qaru05",58,242,58,245,cell_walkable,0;
-	setcell "que_qaru05",58,242,58,245,cell_shootable,0;
-	setcell "que_qaru05",72,286,72,289,cell_walkable,0;
-	setcell "que_qaru05",72,286,72,289,cell_shootable,0;
-	setcell "que_qaru05",68,254,68,259,cell_walkable,0;
-	setcell "que_qaru05",68,254,68,259,cell_shootable,0;
-	setcell "que_qaru05",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru05",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru05",75,248,75,251,cell_walkable,0;
-	setcell "que_qaru05",75,248,75,251,cell_shootable,0;
-	setcell "que_qaru05",79,280,79,283,cell_walkable,0;
-	setcell "que_qaru05",79,280,79,283,cell_shootable,0;
-	setcell "que_qaru05",82,271,85,271,cell_walkable,0;
-	setcell "que_qaru05",82,271,85,271,cell_shootable,0;
-	setcell "que_qaru05",89,292,89,295,cell_walkable,0;
-	setcell "que_qaru05",89,292,89,295,cell_shootable,0;
-	setcell "que_qaru05",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru05",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru05",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru05",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru05",94,256,97,256,cell_walkable,0;
-	setcell "que_qaru05",94,256,97,256,cell_shootable,0;
-	setcell "que_qaru05",64,298,64,301,cell_walkable,0;
-	setcell "que_qaru05",64,298,64,301,cell_shootable,0;
-	setcell "que_qaru05",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru05",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#miro_bf_aru05::OnMyMobDead";
-	setcell "que_qaru05",44,270,47,270,cell_walkable,1;
-	setcell "que_qaru05",44,270,47,270,cell_shootable,1;
-	setcell "que_qaru05",50,287,53,287,cell_walkable,1;
-	setcell "que_qaru05",50,287,53,287,cell_shootable,1;
-	setcell "que_qaru05",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru05",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru05",56,279,59,279,cell_walkable,1;
-	setcell "que_qaru05",56,279,59,279,cell_shootable,1;
-	setcell "que_qaru05",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru05",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru05",62,272,65,272,cell_walkable,1;
-	setcell "que_qaru05",62,272,65,272,cell_shootable,1;
-	setcell "que_qaru05",58,242,58,245,cell_walkable,1;
-	setcell "que_qaru05",58,242,58,245,cell_shootable,1;
-	setcell "que_qaru05",72,286,72,289,cell_walkable,1;
-	setcell "que_qaru05",72,286,72,289,cell_shootable,1;
-	setcell "que_qaru05",68,254,68,259,cell_walkable,1;
-	setcell "que_qaru05",68,254,68,259,cell_shootable,1;
-	setcell "que_qaru05",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru05",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru05",75,248,75,251,cell_walkable,1;
-	setcell "que_qaru05",75,248,75,251,cell_shootable,1;
-	setcell "que_qaru05",79,280,79,283,cell_walkable,1;
-	setcell "que_qaru05",79,280,79,283,cell_shootable,1;
-	setcell "que_qaru05",82,271,85,271,cell_walkable,1;
-	setcell "que_qaru05",82,271,85,271,cell_shootable,1;
-	setcell "que_qaru05",89,292,89,295,cell_walkable,1;
-	setcell "que_qaru05",89,292,89,295,cell_shootable,1;
-	setcell "que_qaru05",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru05",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru05",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru05",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru05",94,256,97,256,cell_walkable,1;
-	setcell "que_qaru05",94,256,97,256,cell_shootable,1;
-	setcell "que_qaru05",64,298,64,301,cell_walkable,1;
-	setcell "que_qaru05",64,298,64,301,cell_shootable,1;
-	setcell "que_qaru05",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru05",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,2,2,0	script	#miro_rf_aru05	844,{
-
-OnEnable:
-	monster "que_qaru05",57,301," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",57,299," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",48,291," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",48,289," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",68,290," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",70,290," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",72,295," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",72,293," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",90,296," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",92,296," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",56,282," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,282," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",66,283," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",66,281," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",80,284," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",82,284," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",44,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",46,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",50,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",52,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",54,269," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",54,267," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",66,271," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",66,270," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",81,273," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",81,272," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",88,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",90,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",94,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",96,276," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",64,258," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",66,258," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",76,263," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",76,261," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",87,265," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",87,263," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",50,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",52,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",76,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",78,252," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",99,255," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",99,253," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",53,245," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	monster "que_qaru05",53,243," ",1935,1,"#miro_rf_aru05::OnMyMobDead";
-	setcell "que_qaru05",57,298,57,301,cell_walkable,0;
-	setcell "que_qaru05",57,298,57,301,cell_shootable,0;
-	setcell "que_qaru05",48,288,48,291,cell_walkable,0;
-	setcell "que_qaru05",48,288,48,291,cell_shootable,0;
-	setcell "que_qaru05",68,290,71,290,cell_walkable,0;
-	setcell "que_qaru05",68,290,71,290,cell_shootable,0;
-	setcell "que_qaru05",72,292,72,295,cell_walkable,0;
-	setcell "que_qaru05",72,292,72,295,cell_shootable,0;
-	setcell "que_qaru05",90,296,93,296,cell_walkable,0;
-	setcell "que_qaru05",90,296,93,296,cell_shootable,0;
-	setcell "que_qaru05",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru05",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru05",66,280,66,283,cell_walkable,0;
-	setcell "que_qaru05",66,280,66,283,cell_shootable,0;
-	setcell "que_qaru05",80,284,83,284,cell_walkable,0;
-	setcell "que_qaru05",80,284,83,284,cell_shootable,0;
-	setcell "que_qaru05",44,273,47,273,cell_walkable,0;
-	setcell "que_qaru05",44,273,47,273,cell_shootable,0;
-	setcell "que_qaru05",50,273,53,273,cell_walkable,0;
-	setcell "que_qaru05",50,273,53,273,cell_shootable,0;
-	setcell "que_qaru05",54,266,54,269,cell_walkable,0;
-	setcell "que_qaru05",54,266,54,269,cell_shootable,0;
-	setcell "que_qaru05",66,270,66,271,cell_walkable,0;
-	setcell "que_qaru05",66,270,66,271,cell_shootable,0;
-	setcell "que_qaru05",81,272,81,273,cell_walkable,0;
-	setcell "que_qaru05",81,272,81,273,cell_shootable,0;
-	setcell "que_qaru05",88,276,91,276,cell_walkable,0;
-	setcell "que_qaru05",88,276,91,276,cell_shootable,0;
-	setcell "que_qaru05",94,276,97,276,cell_walkable,0;
-	setcell "que_qaru05",94,276,97,276,cell_shootable,0;
-	setcell "que_qaru05",64,258,67,258,cell_walkable,0;
-	setcell "que_qaru05",64,258,67,258,cell_shootable,0;
-	setcell "que_qaru05",76,260,76,263,cell_walkable,0;
-	setcell "que_qaru05",76,260,76,263,cell_shootable,0;
-	setcell "que_qaru05",87,262,87,265,cell_walkable,0;
-	setcell "que_qaru05",87,262,87,265,cell_shootable,0;
-	setcell "que_qaru05",50,252,53,252,cell_walkable,0;
-	setcell "que_qaru05",50,252,53,252,cell_shootable,0;
-	setcell "que_qaru05",76,252,79,252,cell_walkable,0;
-	setcell "que_qaru05",76,252,79,252,cell_shootable,0;
-	setcell "que_qaru05",99,252,99,255,cell_walkable,0;
-	setcell "que_qaru05",99,252,99,255,cell_shootable,0;
-	setcell "que_qaru05",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru05",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#miro_rf_aru05::OnMyMobDead";
-	setcell "que_qaru05",57,298,57,301,cell_walkable,1;
-	setcell "que_qaru05",57,298,57,301,cell_shootable,1;
-	setcell "que_qaru05",48,288,48,291,cell_walkable,1;
-	setcell "que_qaru05",48,288,48,291,cell_shootable,1;
-	setcell "que_qaru05",68,290,71,290,cell_walkable,1;
-	setcell "que_qaru05",68,290,71,290,cell_shootable,1;
-	setcell "que_qaru05",72,292,72,295,cell_walkable,1;
-	setcell "que_qaru05",72,292,72,295,cell_shootable,1;
-	setcell "que_qaru05",90,296,93,296,cell_walkable,1;
-	setcell "que_qaru05",90,296,93,296,cell_shootable,1;
-	setcell "que_qaru05",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru05",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru05",66,280,66,283,cell_walkable,1;
-	setcell "que_qaru05",66,280,66,283,cell_shootable,1;
-	setcell "que_qaru05",80,284,83,284,cell_walkable,1;
-	setcell "que_qaru05",80,284,83,284,cell_shootable,1;
-	setcell "que_qaru05",44,273,47,273,cell_walkable,1;
-	setcell "que_qaru05",44,273,47,273,cell_shootable,1;
-	setcell "que_qaru05",50,273,53,273,cell_walkable,1;
-	setcell "que_qaru05",50,273,53,273,cell_shootable,1;
-	setcell "que_qaru05",54,266,54,269,cell_walkable,1;
-	setcell "que_qaru05",54,266,54,269,cell_shootable,1;
-	setcell "que_qaru05",66,270,66,271,cell_walkable,1;
-	setcell "que_qaru05",66,270,66,271,cell_shootable,1;
-	setcell "que_qaru05",81,272,81,273,cell_walkable,1;
-	setcell "que_qaru05",81,272,81,273,cell_shootable,1;
-	setcell "que_qaru05",88,276,91,276,cell_walkable,1;
-	setcell "que_qaru05",88,276,91,276,cell_shootable,1;
-	setcell "que_qaru05",94,276,97,276,cell_walkable,1;
-	setcell "que_qaru05",94,276,97,276,cell_shootable,1;
-	setcell "que_qaru05",64,258,67,258,cell_walkable,1;
-	setcell "que_qaru05",64,258,67,258,cell_shootable,1;
-	setcell "que_qaru05",76,260,76,263,cell_walkable,1;
-	setcell "que_qaru05",76,260,76,263,cell_shootable,1;
-	setcell "que_qaru05",87,262,87,265,cell_walkable,1;
-	setcell "que_qaru05",87,262,87,265,cell_shootable,1;
-	setcell "que_qaru05",50,252,53,252,cell_walkable,1;
-	setcell "que_qaru05",50,252,53,252,cell_shootable,1;
-	setcell "que_qaru05",76,252,79,252,cell_walkable,1;
-	setcell "que_qaru05",76,252,79,252,cell_shootable,1;
-	setcell "que_qaru05",99,252,99,255,cell_walkable,1;
-	setcell "que_qaru05",99,252,99,255,cell_shootable,1;
-	setcell "que_qaru05",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru05",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,2,3,0	script	#miro_yf_aru05	844,{
-
-OnEnable:
-	monster "que_qaru05",44,292," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",46,292," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",67,295," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",67,293," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",94,301," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",94,299," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",79,289," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",79,287," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",56,282," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,282," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",71,283," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",71,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",100,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",102,281," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",44,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",46,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",50,265," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",52,265," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",56,270," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,270," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",72,278," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",73,278," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",82,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",84,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",88,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",90,266," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",94,271," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",96,271," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",60,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",60,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",73,263," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",73,261," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",87,257," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",87,255," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",58,249," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",80,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",80,249," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",53,245," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",53,243," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,245," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",75,243," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",100,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",102,251," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",100,256," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	monster "que_qaru05",102,256," ",1936,1,"#miro_yf_aru05::OnMyMobDead";
-	setcell "que_qaru05",44,292,47,292,cell_walkable,0;
-	setcell "que_qaru05",44,292,47,292,cell_shootable,0;
-	setcell "que_qaru05",67,292,67,295,cell_walkable,0;
-	setcell "que_qaru05",67,292,67,295,cell_shootable,0;
-	setcell "que_qaru05",94,298,94,301,cell_walkable,0;
-	setcell "que_qaru05",94,298,94,301,cell_shootable,0;
-	setcell "que_qaru05",79,286,79,289,cell_walkable,0;
-	setcell "que_qaru05",79,286,79,289,cell_shootable,0;
-	setcell "que_qaru05",56,282,59,282,cell_walkable,0;
-	setcell "que_qaru05",56,282,59,282,cell_shootable,0;
-	setcell "que_qaru05",71,280,71,283,cell_walkable,0;
-	setcell "que_qaru05",71,280,71,283,cell_shootable,0;
-	setcell "que_qaru05",100,281,103,281,cell_walkable,0;
-	setcell "que_qaru05",100,281,103,281,cell_shootable,0;
-	setcell "que_qaru05",44,261,47,261,cell_walkable,0;
-	setcell "que_qaru05",44,261,47,261,cell_shootable,0;
-	setcell "que_qaru05",50,265,53,265,cell_walkable,0;
-	setcell "que_qaru05",50,265,53,265,cell_shootable,0;
-	setcell "que_qaru05",56,270,59,270,cell_walkable,0;
-	setcell "que_qaru05",56,270,59,270,cell_shootable,0;
-	setcell "que_qaru05",72,278,73,278,cell_walkable,0;
-	setcell "que_qaru05",72,278,73,278,cell_shootable,0;
-	setcell "que_qaru05",82,266,85,266,cell_walkable,0;
-	setcell "que_qaru05",82,266,85,266,cell_shootable,0;
-	setcell "que_qaru05",88,266,91,266,cell_walkable,0;
-	setcell "que_qaru05",88,266,91,266,cell_shootable,0;
-	setcell "que_qaru05",94,271,97,271,cell_walkable,0;
-	setcell "que_qaru05",94,271,97,271,cell_shootable,0;
-	setcell "que_qaru05",60,254,60,257,cell_walkable,0;
-	setcell "que_qaru05",60,254,60,257,cell_shootable,0;
-	setcell "que_qaru05",73,260,73,263,cell_walkable,0;
-	setcell "que_qaru05",73,260,73,263,cell_shootable,0;
-	setcell "que_qaru05",75,254,75,257,cell_walkable,0;
-	setcell "que_qaru05",75,254,75,257,cell_shootable,0;
-	setcell "que_qaru05",87,254,87,257,cell_walkable,0;
-	setcell "que_qaru05",87,254,87,257,cell_shootable,0;
-	setcell "que_qaru05",58,248,58,251,cell_walkable,0;
-	setcell "que_qaru05",58,248,58,251,cell_shootable,0;
-	setcell "que_qaru05",80,248,80,251,cell_walkable,0;
-	setcell "que_qaru05",80,248,80,251,cell_shootable,0;
-	setcell "que_qaru05",53,242,53,245,cell_walkable,0;
-	setcell "que_qaru05",53,242,53,245,cell_shootable,0;
-	setcell "que_qaru05",75,242,75,245,cell_walkable,0;
-	setcell "que_qaru05",75,242,75,245,cell_shootable,0;
-	setcell "que_qaru05",100,251,103,251,cell_walkable,0;
-	setcell "que_qaru05",100,251,103,251,cell_shootable,0;
-	setcell "que_qaru05",100,256,103,256,cell_walkable,0;
-	setcell "que_qaru05",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#miro_yf_aru05::OnMyMobDead";
-	setcell "que_qaru05",44,292,47,292,cell_walkable,1;
-	setcell "que_qaru05",44,292,47,292,cell_shootable,1;
-	setcell "que_qaru05",67,292,67,295,cell_walkable,1;
-	setcell "que_qaru05",67,292,67,295,cell_shootable,1;
-	setcell "que_qaru05",94,298,94,301,cell_walkable,1;
-	setcell "que_qaru05",94,298,94,301,cell_shootable,1;
-	setcell "que_qaru05",79,286,79,289,cell_walkable,1;
-	setcell "que_qaru05",79,286,79,289,cell_shootable,1;
-	setcell "que_qaru05",56,282,59,282,cell_walkable,1;
-	setcell "que_qaru05",56,282,59,282,cell_shootable,1;
-	setcell "que_qaru05",71,280,71,283,cell_walkable,1;
-	setcell "que_qaru05",71,280,71,283,cell_shootable,1;
-	setcell "que_qaru05",100,281,103,281,cell_walkable,1;
-	setcell "que_qaru05",100,281,103,281,cell_shootable,1;
-	setcell "que_qaru05",44,261,47,261,cell_walkable,1;
-	setcell "que_qaru05",44,261,47,261,cell_shootable,1;
-	setcell "que_qaru05",50,265,53,265,cell_walkable,1;
-	setcell "que_qaru05",50,265,53,265,cell_shootable,1;
-	setcell "que_qaru05",56,270,59,270,cell_walkable,1;
-	setcell "que_qaru05",56,270,59,270,cell_shootable,1;
-	setcell "que_qaru05",72,278,73,278,cell_walkable,1;
-	setcell "que_qaru05",72,278,73,278,cell_shootable,1;
-	setcell "que_qaru05",82,266,85,266,cell_walkable,1;
-	setcell "que_qaru05",82,266,85,266,cell_shootable,1;
-	setcell "que_qaru05",88,266,91,266,cell_walkable,1;
-	setcell "que_qaru05",88,266,91,266,cell_shootable,1;
-	setcell "que_qaru05",94,271,97,271,cell_walkable,1;
-	setcell "que_qaru05",94,271,97,271,cell_shootable,1;
-	setcell "que_qaru05",60,254,60,257,cell_walkable,1;
-	setcell "que_qaru05",60,254,60,257,cell_shootable,1;
-	setcell "que_qaru05",73,260,73,263,cell_walkable,1;
-	setcell "que_qaru05",73,260,73,263,cell_shootable,1;
-	setcell "que_qaru05",75,254,75,257,cell_walkable,1;
-	setcell "que_qaru05",75,254,75,257,cell_shootable,1;
-	setcell "que_qaru05",87,254,87,257,cell_walkable,1;
-	setcell "que_qaru05",87,254,87,257,cell_shootable,1;
-	setcell "que_qaru05",58,248,58,251,cell_walkable,1;
-	setcell "que_qaru05",58,248,58,251,cell_shootable,1;
-	setcell "que_qaru05",80,248,80,251,cell_walkable,1;
-	setcell "que_qaru05",80,248,80,251,cell_shootable,1;
-	setcell "que_qaru05",53,242,53,245,cell_walkable,1;
-	setcell "que_qaru05",53,242,53,245,cell_shootable,1;
-	setcell "que_qaru05",75,242,75,245,cell_walkable,1;
-	setcell "que_qaru05",75,242,75,245,cell_shootable,1;
-	setcell "que_qaru05",100,251,103,251,cell_walkable,1;
-	setcell "que_qaru05",100,251,103,251,cell_shootable,1;
-	setcell "que_qaru05",100,256,103,256,cell_walkable,1;
-	setcell "que_qaru05",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,132,172,0	script	windpath01_aru05	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qaru05",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qaru05,113,165,0	warp	windpath02_aru05	1,1,que_qaru05,139,172
-
-
-que_qaru05,131,136,3	script	Piamette#aru05	1930,{
-OnInit:
-	enablenpc "Piamette#aru05";
-	end;
-}
-
-que_qaru05,114,158,0	script	#event_start01_aru05	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_aru05";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_aru05";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_aru05";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qaru05","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qaru05","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qaru05","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qaru05","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_aru05::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru05,2,2,0	script	#gdtimer01_aru05	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_aru05::OnDisable";
-	donpcevent "#getspell02_aru05::OnDisable";
-	donpcevent "#getspell03_aru05::OnDisable";
-	donpcevent "#getspell04_aru05::OnDisable";
-	donpcevent "#getspell05_aru05::OnDisable";
-	donpcevent "#getspell06_aru05::OnDisable";
-	donpcevent "#getspell07_aru05::OnDisable";
-	donpcevent "#getspell08_aru05::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_aru05::OnDisable";
-	donpcevent "#getspell01_aru05::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_aru05::OnDisable";
-	donpcevent "#getspell02_aru05::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_aru05::OnDisable";
-	donpcevent "#getspell03_aru05::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_aru05::OnDisable";
-	donpcevent "#getspell04_aru05::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_aru05::OnDisable";
-	donpcevent "#getspell05_aru05::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_aru05::OnDisable";
-	donpcevent "#getspell06_aru05::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_aru05::OnDisable";
-	donpcevent "#getspell07_aru05::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_aru05::OnDisable";
-	donpcevent "#getspell08_aru05::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_aru05_gd < 6) {
-		mapannounce "que_qaru05","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#aru05_cage01";
-		enablenpc "#aru05_cage02";
-		enablenpc "#aru05_cage03";
-		enablenpc "#aru05_cage04";
-		enablenpc "#aru05_cage05";
-		enablenpc "#aru05_cage06";
-		set $gqse_aru05_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#aru05_cage01";
-	disablenpc "#aru05_cage02";
-	disablenpc "#aru05_cage03";
-	disablenpc "#aru05_cage04";
-	disablenpc "#aru05_cage05";
-	disablenpc "#aru05_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_aru05::OnEnable";
-	end;
-}
-
-que_qaru05,2,3,0	script	#gdtimer02_aru05	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru05","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qaru05","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qaru05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qaru05",108,151,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	monster "que_qaru05",109,135,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	monster "que_qaru05",115,116,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	monster "que_qaru05",158,106,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	monster "que_qaru05",163,133,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	monster "que_qaru05",150,154,"Key Stone",1905,1,"#gdtimer02_aru05::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qaru05","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead";
-	enablenpc "#aru05_cage01";
-	enablenpc "#aru05_cage02";
-	enablenpc "#aru05_cage03";
-	enablenpc "#aru05_cage04";
-	enablenpc "#aru05_cage05";
-	enablenpc "#aru05_cage06";
-	set $gqse_aru05_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#aru05_cage01";
-	disablenpc "#aru05_cage02";
-	disablenpc "#aru05_cage03";
-	disablenpc "#aru05_cage04";
-	disablenpc "#aru05_cage05";
-	disablenpc "#aru05_cage06";
-	donpcevent "#gdtimer01_aru05::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#gdtimer02_aru05::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#gdtimer02_aru05::OnMyMobDead") == 0) {
-		enablenpc "#aru05_cage01";
-		enablenpc "#aru05_cage02";
-		enablenpc "#aru05_cage03";
-		enablenpc "#aru05_cage04";
-		enablenpc "#aru05_cage05";
-		enablenpc "#aru05_cage06";
-		donpcevent "#piamette_aru05::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru05,1,4,0	script	#piamette_aru05	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#piamette_aru05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru05","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru05","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#aru05";
-	monster "que_qaru05",131,135,"Angry Piamette",1930,1,"#piamette_aru05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qaru05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_aru05";
-	enablenpc "windpath04_aru05";
-	donpcevent "#nm_switch_aru05::OnEnable";
-	end;
-}
-
-que_qaru05,113,135,0	script	#getspell01_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,146,150,0	script	#getspell02_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,131,117,0	script	#getspell03_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,117,150,0	script	#getspell04_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,150,135,0	script	#getspell05_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,117,121,0	script	#getspell06_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,131,154,0	script	#getspell07_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,146,121,0	script	#getspell08_aru05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_aru05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_aru05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_aru05_gd == 0) {
-		warp "que_qaru05",103,153;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,1;
-		mapannounce "que_qaru05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 1) {
-		warp "que_qaru05",102,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,2;
-		mapannounce "que_qaru05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 2) {
-		warp "que_qaru05",113,111;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,3;
-		mapannounce "que_qaru05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 3) {
-		warp "que_qaru05",161,105;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,4;
-		mapannounce "que_qaru05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 4) {
-		warp "que_qaru05",168,135;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,5;
-		mapannounce "que_qaru05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_aru05_gd == 5) {
-		warp "que_qaru05",150,159;
-		disablenpc "#getspell01_aru05";
-		set $gqse_aru05_gd,6;
-		mapannounce "que_qaru05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_aru05::OnEnable";
-		donpcevent "#gdtimer01_aru05::Onstop";
-	}
-	end;
-}
-
-que_qaru05,103,153,0	script	#aru05_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",108,151;
-	disablenpc "#aru05_cage01";
-	end;
-}
-
-que_qaru05,102,135,0	script	#aru05_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",107,135;
-	disablenpc "#aru05_cage02";
-	end;
-}
-
-que_qaru05,113,111,0	script	#aru05_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",113,114;
-	disablenpc "#aru05_cage03";
-	end;
-}
-
-que_qaru05,161,105,0	script	#aru05_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",158,106;
-	disablenpc "#aru05_cage04";
-	end;
-}
-
-que_qaru05,168,135,0	script	#aru05_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",163,133;
-	disablenpc "#aru05_cage05";
-	end;
-}
-
-que_qaru05,150,159,0	script	#aru05_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#aru05_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qaru05",150,154;
-	disablenpc "#aru05_cage06";
-	end;
-}
-
-que_qaru05,1,8,0	script	#gd_aru05_mobctrl	844,{
-OnEnable:
-	monster "que_qaru05",107,152,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",109,135,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",113,116,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",157,107,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",163,133,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",149,156,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",130,139,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",135,137,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",130,132,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",128,137,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",109,145,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",109,130,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",128,114,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",147,114,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",154,128,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",151,145,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",130,151,"Alice",1275,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",131,139,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",135,136,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",131,132,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",128,136,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",110,145,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",129,114,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",148,114,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",155,128,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",152,145,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",131,151,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",110,130,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",132,139,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",135,135,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",132,132,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",128,135,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",111,145,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",111,130,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",130,114,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",149,114,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",156,128,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",153,145,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",132,151,"Violy",1390,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",133,139,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",135,134,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",133,132,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",128,135,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",112,145,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",131,114,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",150,114,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",157,128,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",154,145,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",133,151,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	monster "que_qaru05",112,130,"Ancient Mimic",1699,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#gd_aru05_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#gd_aru05_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qaru05",107,152,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-		monster "que_qaru05",109,135,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-		monster "que_qaru05",113,116,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-		monster "que_qaru05",157,107,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-		monster "que_qaru05",163,133,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-		monster "que_qaru05",149,156,"Ball of Piamette",1738,1,"#gd_aru05_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qaru05,149,105,0	script	windpath03_aru05	45,1,1,{
-OnInit:
-	disablenpc "windpath03_aru05";
-	end;
-
-OnTouch:
-	warp "que_qaru05",119,103;
-	end;
-}
-
-que_qaru05,128,104,0	script	windpath04_aru05	45,1,1,{
-OnInit:
-	disablenpc "windpath04_aru05";
-	end;
-
-OnTouch:
-	warp "que_qaru05",146,109;
-	end;
-}
-
-que_qaru05,253,273,0	script	#nm_switch_aru05	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_aru05";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_aru05";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_aru05";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_aru05";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru05","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru05","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qaru05","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomaru05_jin01::OnEnable";
-	donpcevent "#aru05_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomaru05_jin02::OnEnable";
-	donpcevent "#aru05_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomaru05_jin03::OnEnable";
-	donpcevent "#aru05_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru05,229,297,0	script	#nmsomaru05_jin01	-1,{
-OnEnable:
-	donpcevent "#aru05_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#nmsomaru05_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru05","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qaru05",226,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",227,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",228,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",229,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",230,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",232,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",233,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",234,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",235,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",228,286,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",229,287,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",230,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",232,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",233,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",234,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",235,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",236,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",237,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",230,284,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,285,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",232,286,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",233,287,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",234,288,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",235,289,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",236,290,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",237,291,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",238,292,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",239,293,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru05",226,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",227,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",228,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",229,294,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",230,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,298,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",231,299,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",230,300,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",229,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",228,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",227,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",226,301,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",225,300,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",224,299,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",224,298,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",224,297,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",224,296,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	monster "que_qaru05",225,295,"Guard of Shadow",1752,1,"#nmsomaru05_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,2,8,0	script	#aru05_stone01	844,{
-OnEnable:
-	monster "que_qaru05",227,294,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",229,294,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",231,296,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",231,298,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",230,300,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",228,301,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",226,301,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",224,299,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",224,297,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	monster "que_qaru05",225,295,"Western Magic Guardian",1752,1,"#aru05_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#aru05_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#aru05_stone01::OnMyMobDead") == 0) {
-		set $gqse_aru05_nm,$gqse_aru05_nm+1;
-		donpcevent "#nmsomaru05_jin01::OnDisable";
-		if ($gqse_aru05_nm == 3) {
-			donpcevent "Wish Maiden#aru05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru05,275,299,0	script	#nmsomaru05_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#nmsomaru05_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru05","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qaru05",263,292,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",264,291,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",265,290,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",266,289,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",267,288,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",268,287,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",269,286,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",270,285,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",271,284,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,283,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",265,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",266,293,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",267,292,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",268,291,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",269,290,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",270,289,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",271,288,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,287,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",273,286,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",274,285,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",267,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",268,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",269,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",270,283,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",271,282,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,281,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",273,280,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",274,279,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",275,276,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",276,275,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qaru05",274,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",275,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",276,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",277,301,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",278,300,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",279,299,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",279,298,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",279,297,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",279,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",278,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",277,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",276,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",275,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",274,294,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",273,295,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,296,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,297,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,298,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",272,299,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	monster "que_qaru05",273,300,"Bloody Hunter",1753,1,"#nmsomaru05_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,2,9,0	script	#aru05_stone02	844,{
-OnEnable:
-	monster "que_qaru05",275,301,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",277,301,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",279,299,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",279,297,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",278,295,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",276,294,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",274,294,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",272,296,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",272,298,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	monster "que_qaru05",273,300,"Eastern Magic Guardian",1753,1,"#aru05_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#aru05_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#aru05_stone02::OnMyMobDead") == 0) {
-		set $gqse_aru05_nm,$gqse_aru05_nm+1;
-		donpcevent "#nmsomaru05_jin02::OnDisable";
-		if ($gqse_aru05_nm == 3) {
-			donpcevent "Wish Maiden#aru05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru05,251,340,0	script	#nmsomaru05_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","#nmsomaru05_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qaru05","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qaru05",247,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",249,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",251,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",253,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,329,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",243,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",245,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",247,335,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",247,333,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",254,333,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",256,335,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",258,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",260,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qaru05",251,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",254,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qaru05",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",250,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",249,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qaru05",250,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",252,343,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",254,342,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,340,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",255,338,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",253,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",251,336,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",249,337,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,339,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	monster "que_qaru05",248,341,"Keeper Of The Temple",1933,1,"#nmsomaru05_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,2,10,0	script	#aru05_stone03	844,{
-OnEnable:
-	monster "que_qaru05",251,343,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",252,343,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",255,341,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",255,340,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",254,337,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",253,336,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",250,336,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",249,337,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",248,340,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	monster "que_qaru05",248,341,"Northern Magic Guardian",1933,1,"#aru05_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qaru05","#aru05_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","#aru05_stone03::OnMyMobDead") == 0) {
-		set $gqse_aru05_nm,$gqse_aru05_nm+1;
-		donpcevent "#nmsomaru05_jin03::OnDisable";
-
-		if ($gqse_aru05_nm == 3) {
-			donpcevent "Wish Maiden#aru05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qaru05,235,285,5	script	Guard of Shadow#aru05_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru05_01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Guard of Shadow#aru05_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru05_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru05_01";
-	monster "que_qaru05",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead";
-	monster "que_qaru05",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead";
-	monster "que_qaru05",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,224,290,5	script	Guard of Shadow#aru05_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru05_02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Guard of Shadow#aru05_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru05_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru05_02";
-	monster "que_qaru05",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead";
-	monster "que_qaru05",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead";
-	monster "que_qaru05",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,236,296,5	script	Guard of Shadow#aru05_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru05_03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Guard of Shadow#aru05_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru05_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru05_03";
-	monster "que_qaru05",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead";
-	monster "que_qaru05",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead";
-	monster "que_qaru05",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,225,303,5	script	Guard of Shadow#aru05_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#aru05_04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Guard of Shadow#aru05_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#aru05_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#aru05_04";
-	monster "que_qaru05",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead";
-	monster "que_qaru05",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead";
-	monster "que_qaru05",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#aru05_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,266,296,3	script	Bloody Hunter#aru05_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru05_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Bloody Hunter#aru05_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru05_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru05_ac01";
-	monster "que_qaru05",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead";
-	monster "que_qaru05",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead";
-	monster "que_qaru05",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,271,283,3	script	Bloody Hunter#aru05_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru05_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Bloody Hunter#aru05_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru05_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru05_ac02";
-	monster "que_qaru05",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead";
-	monster "que_qaru05",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead";
-	monster "que_qaru05",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,270,307,3	script	Bloody Hunter#aru05_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru05_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Bloody Hunter#aru05_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru05_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru05_ac03";
-	monster "que_qaru05",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead";
-	monster "que_qaru05",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead";
-	monster "que_qaru05",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,279,300,3	script	Bloody Hunter#aru05_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#aru05_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Bloody Hunter#aru05_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#aru05_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#aru05_ac04";
-	monster "que_qaru05",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead";
-	monster "que_qaru05",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead";
-	monster "que_qaru05",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#aru05_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,247,330,5	script	Temple Keeper#aru05_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru05_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Temple Keeper#aru05_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#aru05_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru05_ac01";
-	monster "que_qaru05",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead";
-	monster "que_qaru05",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead";
-	monster "que_qaru05",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,255,330,3	script	Temple Keeper#aru05_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#aru05_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Temple Keeper#aru05_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#aru05_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#aru05_ac02";
-	monster "que_qaru05",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead";
-	monster "que_qaru05",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead";
-	monster "que_qaru05",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#aru05_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qaru05,251,255,3	script	Wish Maiden#aru05_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#aru05_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qaru05","Wish Maiden#aru05_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#aru05_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qaru05","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qaru05","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#aru05_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qaru05",252,340,"Wish Maiden",1931,1,"Wish Maiden#aru05_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qaru05","Wish Maiden#aru05_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_aru05::Onstop";
-		donpcevent "Wish Maiden#aru05_gift::OnEnable";
-		mapannounce "que_qaru05","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qaru05,252,340,3	script	Wish Maiden#aru05_gift	403,{
-	set .@GID, GetCastleData("arug_cas05",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7835) > 0) && (countitem(7836) > 0) && (countitem(7837) > 0) && (countitem(7838) > 0) && (countitem(2513) > 0) && (countitem(7291) > 9) && (countitem(7293) > 9) && (countitem(7063) > 99) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7835,1; //Dusk_Glow
-				delitem 7836,1; //Dawn_Essence
-				delitem 7837,1; //Cold_Moonlight
-				delitem 7838,1; //Hazy_Starlight
-				delitem 2513,1; //Celestial_Robe
-				delitem 7063,100; //Soft_Feather
-				delitem 7291,10; //Agate
-				delitem 7293,10; //Rose_Quartz
-				delitem 985,20; //Elunium
-				getitem 2541,1; //Asprika
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Asprika into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#aru05_gift";
-				enablenpc "#to_agit_aru05_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Asprika.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#aru05_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#aru05_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#aru05_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qaru05","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qaru05","arug_cas05",321,153;
-	donpcevent "#to_agit_aru05_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_aru05::OnDisable";
-	set $gqse_aru05_miro,0;
-	set $gqse_aru05_pcc,0;
-	set $gqse_aru05_gd,0;
-	set $gqse_aru05_nm,0;
-	set $siz_aru05_on,2;
-	donpcevent "#okolnir_aru05_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qaru05,252,339,0	script	#to_agit_aru05_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_aru05_gate";
-	end;
-
-OnTouch:
-	warp "arug_cas05",321,153;
-	end;
-}
-
-que_qaru05,1,6,0	script	#okolnir_aru05_time01	844,{
-OnInit:
-	if ($siz_aru05_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_aru05_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_aru05_on,0;
-	set $gqse_aru05_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_aru05_time < 12) {
-		set $gqse_aru05_time,$gqse_aru05_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_aru05_time == 12) {
-		set $siz_aru05_on,0;
-		set $gqse_aru05_time,0;
-		enablenpc "Wish Maiden#gq_aru05";
-		enablenpc "Piamette#aru05";
-		hideoffnpc "Wish Maiden#aru05_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qaru05,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qaru05,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qaru05,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qaru05,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3289
npc/quests/okolnir/godse_sch01.txt

@@ -1,3289 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Nidhoggr 1
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Brynhild)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     fixed two NPC named that were missed when translating.
-//=     Fixed Dialog that was overlooked in some files and not others.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-schg_cas01,376,307,3	script	Guide#gq_sch01	899,{
-	set .@GID, GetCastleData("schg_cas01",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_sch01_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("schg_cas01",3);
-				set .@Economy,GetCastleData("schg_cas01",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qsch01",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_sch01_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qsch01",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_sch01_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_sch01_miro,0;
-	set $gqse_sch01_pcc,0;
-	set $gqse_sch01_gd,0;
-	set $gqse_sch01_nm,0;
-	if ($siz_sch01_on == 1) {
-		set $siz_sch01_on,0;
-	}
-	enablenpc "Guide#gq_sch01";
-	end;
-}
-
-que_qsch01,345,23,0	warp	Gate02#gq_sch01	1,1,schg_cas01,369,306
-
-que_qsch01,345,82,3	script	Wish Maiden#gq_sch01	403,{
-	set .@GID, GetCastleData("schg_cas01",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qsch01");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qsch01","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_sch01_pcc,.@saram;
-							set $siz_sch01_on,1;
-							donpcevent "#okolnir_sch01::OnEnable";
-							disablenpc "Wish Maiden#gq_sch01";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Goddess Tear";
-				mes "Valkyrie's Token";
-				mes "Brynhild Armor Piece";
-				mes "Hero Remains";
-				mes "Valkyrie Armor";
-				mes "Andvari's Ring.";
-				next;
-				mes "[Wish Maiden]";
-				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
-				mes "Many Valhala's Flowers are also required as an offering.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many Valhalla flowers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_sch01_on == 0) {
-		enablenpc "Wish Maiden#gq_sch01";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_sch01";
-	}
-	end;
-}
-
-que_qsch01,346,81,0	script	Gate01#gq_sch01	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_sch01";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_sch01";
-	setcell "que_qsch01",58,302,63,302,cell_walkable,0;
-	setcell "que_qsch01",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_sch01";
-	killmonsterall "que_qsch01";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qsch01");
-	if (.@saram < 21) {
-		if ($gqse_sch01_miro == $gqse_sch01_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qsch01",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qsch01",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qsch01",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qsch01",102,300;
-				end;
-			}
-			else {
-				warp "que_qsch01",46,300;
-				end;
-			}
-		}
-		else if ($gqse_sch01_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,1;
-			warp "que_qsch01",72,271;
-			end;
-		}
-		else if ($gqse_sch01_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,2;
-			warp "que_qsch01",63,282;
-			end;
-		}
-		else if ($gqse_sch01_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,3;
-			warp "que_qsch01",59,294;
-			end;
-		}
-		else if ($gqse_sch01_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,4;
-			warp "que_qsch01",46,300;
-			end;
-		}
-		else if ($gqse_sch01_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,5;
-			warp "que_qsch01",51,285;
-			end;
-		}
-		else if ($gqse_sch01_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,6;
-			warp "que_qsch01",51,262;
-			end;
-		}
-		else if ($gqse_sch01_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,7;
-			warp "que_qsch01",45,243;
-			end;
-		}
-		else if ($gqse_sch01_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,8;
-			warp "que_qsch01",82,249;
-			end;
-		}
-		else if ($gqse_sch01_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,9;
-			warp "que_qsch01",102,248;
-			end;
-		}
-		else if ($gqse_sch01_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,10;
-			warp "que_qsch01",90,260;
-			end;
-		}
-		else if ($gqse_sch01_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,11;
-			warp "que_qsch01",90,280;
-			end;
-		}
-		else if ($gqse_sch01_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,12;
-			warp "que_qsch01",102,300;
-			end;
-		}
-		else if ($gqse_sch01_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,13;
-			warp "que_qsch01",96,290;
-			end;
-		}
-		else if ($gqse_sch01_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,14;
-			warp "que_qsch01",63,282;
-			end;
-		}
-		else if ($gqse_sch01_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,15;
-			warp "que_qsch01",61,243;
-			end;
-		}
-		else if ($gqse_sch01_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,16;
-			warp "que_qsch01",70,249;
-			end;
-		}
-		else if ($gqse_sch01_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,17;
-			warp "que_qsch01",102,282;
-			end;
-		}
-		else if ($gqse_sch01_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,18;
-			warp "que_qsch01",66,300;
-			end;
-		}
-		else if ($gqse_sch01_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,19;
-			warp "que_qsch01",57,258;
-			end;
-		}
-		else if ($gqse_sch01_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch01",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch01",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch01",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch01",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch01",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch01",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch01::OnMyMobDead";
-			}
-			set $gqse_sch01_miro,20;
-			warp "que_qsch01",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qsch01,1,4,0	script	#Gate_manager_sch01	844,{
-OnMyMobDead:
-	if ($gqse_sch01_miro == $gqse_sch01_pcc) {
-		if (mobcount("que_qsch01","#Gate_manager_sch01::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_sch01::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qsch01,1,4,0	script	#gq_miromob2_sch01	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch01","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch01","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qsch01",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
-
-	monster "que_qsch01",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
-
-	monster "que_qsch01",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch01::OnMyMobDead";
-	monster "que_qsch01",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#gq_miromob2_sch01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#gq_miromob2_sch01::OnMyMobDead") == 0) {
-		mapannounce "que_qsch01","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qsch01",58,302,63,302,cell_walkable,1;
-		setcell "que_qsch01",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_sch01::OnDisable";
-	}
-	end;
-}
-
-que_qsch01,1,1,0	script	#okolnir_sch01	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_sch01::OnEnable";
-	donpcevent "#Maze_Manager_sch01::OnEnable";
-	donpcevent "#event_start01_sch01::OnEnable";
-	donpcevent "#gd_sch01_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#sch01_01";
-	enablenpc "Guard of Shadow#sch01_02";
-	enablenpc "Guard of Shadow#sch01_03";
-	enablenpc "Guard of Shadow#sch01_04";
-	enablenpc "Bloody Hunter#sch01_ac01";
-	enablenpc "Bloody Hunter#sch01_ac02";
-	enablenpc "Bloody Hunter#sch01_ac03";
-	enablenpc "Bloody Hunter#sch01_ac04";
-	enablenpc "Temple Keeper#sch01_ac01";
-	enablenpc "Temple Keeper#sch01_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_sch01";
-	donpcevent "#gq_miromob2_sch01::Onreset";
-	disablenpc "Piamette#sch01";
-	donpcevent "#gdtimer01_sch01::Onstop";
-	donpcevent "#gdtimer02_sch01::Onstop";
-	donpcevent "#piamette_sch01::Onreset";
-	donpcevent "Wish Maiden#sch01_boss::OnDisable";
-	donpcevent "Wish Maiden#sch01_gift::OnDisable";
-	donpcevent "#gd_sch01_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch01::OnDisable";
-	donpcevent "#Maze_Manager_sch01::OnDisable";
-	donpcevent "#event_start01_sch01::OnDisable";
-	donpcevent "#nm_switch_sch01::OnDisable";
-	donpcevent "#nmsomsch01_jin01::OnDisable";
-	donpcevent "#nmsomsch01_jin02::OnDisable";
-	donpcevent "#nmsomsch01_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch01_01::OnDisable";
-	donpcevent "Guard of Shadow#sch01_02::OnDisable";
-	donpcevent "Guard of Shadow#sch01_03::OnDisable";
-	donpcevent "Guard of Shadow#sch01_04::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch01_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch01_ac02::OnDisable";
-	disablenpc "#to_agit_sch01_gate";
-	donpcevent "#sch01_stone01::Onreset";
-	donpcevent "#sch01_stone02::Onreset";
-	donpcevent "#sch01_stone03::Onreset";
-	disablenpc "#sch01_cage01";
-	disablenpc "#sch01_cage02";
-	disablenpc "#sch01_cage03";
-	disablenpc "#sch01_cage04";
-	disablenpc "#sch01_cage05";
-	disablenpc "#sch01_cage06";
-	disablenpc "windpath03_sch01";
-	disablenpc "windpath04_sch01";
-	set $gqse_sch01_miro,0;
-	set $gqse_sch01_pcc,0;
-	set $gqse_sch01_gd,0;
-	set $gqse_sch01_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch01","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qsch01","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qsch01","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qsch01","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qsch01","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qsch01","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qsch01","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qsch01","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qsch01","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qsch01","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_sch01";
-	donpcevent "#gq_miromob2_sch01::Onreset";
-	disablenpc "Piamette#sch01";
-	donpcevent "#gdtimer01_sch01::Onstop";
-	donpcevent "#gdtimer02_sch01::Onstop";
-	donpcevent "#piamette_sch01::Onreset";
-	donpcevent "Wish Maiden#sch01_boss::onDisable";
-	donpcevent "Wish Maiden#sch01_gift::OnDisable";
-	donpcevent "#gd_sch01_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch01::OnDisable";
-	donpcevent "#Maze_Manager_sch01::OnDisable";
-	donpcevent "#event_start01_sch01::OnDisable";
-	donpcevent "#nm_switch_sch01::OnDisable";
-	donpcevent "#nmsomsch01_jin01::OnDisable";
-	donpcevent "#nmsomsch01_jin02::OnDisable";
-	donpcevent "#nmsomsch01_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch01_01::OnDisable";
-	donpcevent "Guard of Shadow#sch01_02::OnDisable";
-	donpcevent "Guard of Shadow#sch01_03::OnDisable";
-	donpcevent "Guard of Shadow#sch01_04::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch01_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch01_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch01_ac02::OnDisable";
-	disablenpc "#to_agit_sch01_gate";
-	donpcevent "#sch01_stone01::Onreset";
-	donpcevent "#sch01_stone02::Onreset";
-	donpcevent "#sch01_stone03::Onreset";
-	disablenpc "#sch01_cage01";
-	disablenpc "#sch01_cage02";
-	disablenpc "#sch01_cage03";
-	disablenpc "#sch01_cage04";
-	disablenpc "#sch01_cage05";
-	disablenpc "#sch01_cage06";
-	disablenpc "windpath03_sch01";
-	disablenpc "windpath04_sch01";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qsch01","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qsch01","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_sch01_miro,0;
-	set $gqse_sch01_pcc,0;
-	set $gqse_sch01_gd,0;
-	set $gqse_sch01_nm,0;
-	mapwarp "que_qsch01","schg_cas01",369,306;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_sch01_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch01,1,2,0	script	#Maze_Manager_sch01	844,{
-OnInit:
-	donpcevent "#miro_bf_sch01::OnDisable";
-	donpcevent "#miro_rf_sch01::OnDisable";
-	donpcevent "#miro_yf_sch01::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_sch01::OnDisable";
-	donpcevent "#miro_rf_sch01::OnDisable";
-	donpcevent "#miro_yf_sch01::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_sch01::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_sch01::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_sch01::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_sch01::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_sch01::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_sch01::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_sch01::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_sch01::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_sch01::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_sch01::OnEnable";
-	end;
-}
-
-que_qsch01,2,1,0	script	#miro_bf_sch01	844,{
-
-OnEnable:
-	monster "que_qsch01",44,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",46,270," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",50,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",52,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",50,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",52,265," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",56,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,279," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,298," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",62,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,272," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,245," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,243," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",72,289," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",72,287," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",68,257," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",68,255," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",73,263," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",73,261," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,249," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",79,283," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",79,281," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",82,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",84,271," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",89,295," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",89,293," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",88,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",90,276," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",88,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",90,266," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",94,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",96,256," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,301," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,299," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",100,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	monster "que_qsch01",102,251," ",1934,1,"#miro_bf_sch01::OnMyMobDead";
-	setcell "que_qsch01",44,270,47,270,cell_walkable,0;
-	setcell "que_qsch01",44,270,47,270,cell_shootable,0;
-	setcell "que_qsch01",50,287,53,287,cell_walkable,0;
-	setcell "que_qsch01",50,287,53,287,cell_shootable,0;
-	setcell "que_qsch01",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch01",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch01",56,279,59,279,cell_walkable,0;
-	setcell "que_qsch01",56,279,59,279,cell_shootable,0;
-	setcell "que_qsch01",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch01",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch01",62,272,65,272,cell_walkable,0;
-	setcell "que_qsch01",62,272,65,272,cell_shootable,0;
-	setcell "que_qsch01",58,242,58,245,cell_walkable,0;
-	setcell "que_qsch01",58,242,58,245,cell_shootable,0;
-	setcell "que_qsch01",72,286,72,289,cell_walkable,0;
-	setcell "que_qsch01",72,286,72,289,cell_shootable,0;
-	setcell "que_qsch01",68,254,68,259,cell_walkable,0;
-	setcell "que_qsch01",68,254,68,259,cell_shootable,0;
-	setcell "que_qsch01",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch01",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch01",75,248,75,251,cell_walkable,0;
-	setcell "que_qsch01",75,248,75,251,cell_shootable,0;
-	setcell "que_qsch01",79,280,79,283,cell_walkable,0;
-	setcell "que_qsch01",79,280,79,283,cell_shootable,0;
-	setcell "que_qsch01",82,271,85,271,cell_walkable,0;
-	setcell "que_qsch01",82,271,85,271,cell_shootable,0;
-	setcell "que_qsch01",89,292,89,295,cell_walkable,0;
-	setcell "que_qsch01",89,292,89,295,cell_shootable,0;
-	setcell "que_qsch01",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch01",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch01",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch01",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch01",94,256,97,256,cell_walkable,0;
-	setcell "que_qsch01",94,256,97,256,cell_shootable,0;
-	setcell "que_qsch01",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch01",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch01",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch01",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#miro_bf_sch01::OnMyMobDead";
-	setcell "que_qsch01",44,270,47,270,cell_walkable,1;
-	setcell "que_qsch01",44,270,47,270,cell_shootable,1;
-	setcell "que_qsch01",50,287,53,287,cell_walkable,1;
-	setcell "que_qsch01",50,287,53,287,cell_shootable,1;
-	setcell "que_qsch01",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch01",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch01",56,279,59,279,cell_walkable,1;
-	setcell "que_qsch01",56,279,59,279,cell_shootable,1;
-	setcell "que_qsch01",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch01",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch01",62,272,65,272,cell_walkable,1;
-	setcell "que_qsch01",62,272,65,272,cell_shootable,1;
-	setcell "que_qsch01",58,242,58,245,cell_walkable,1;
-	setcell "que_qsch01",58,242,58,245,cell_shootable,1;
-	setcell "que_qsch01",72,286,72,289,cell_walkable,1;
-	setcell "que_qsch01",72,286,72,289,cell_shootable,1;
-	setcell "que_qsch01",68,254,68,259,cell_walkable,1;
-	setcell "que_qsch01",68,254,68,259,cell_shootable,1;
-	setcell "que_qsch01",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch01",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch01",75,248,75,251,cell_walkable,1;
-	setcell "que_qsch01",75,248,75,251,cell_shootable,1;
-	setcell "que_qsch01",79,280,79,283,cell_walkable,1;
-	setcell "que_qsch01",79,280,79,283,cell_shootable,1;
-	setcell "que_qsch01",82,271,85,271,cell_walkable,1;
-	setcell "que_qsch01",82,271,85,271,cell_shootable,1;
-	setcell "que_qsch01",89,292,89,295,cell_walkable,1;
-	setcell "que_qsch01",89,292,89,295,cell_shootable,1;
-	setcell "que_qsch01",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch01",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch01",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch01",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch01",94,256,97,256,cell_walkable,1;
-	setcell "que_qsch01",94,256,97,256,cell_shootable,1;
-	setcell "que_qsch01",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch01",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch01",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch01",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,2,2,0	script	#miro_rf_sch01	844,{
-
-OnEnable:
-	monster "que_qsch01",57,301," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",57,299," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",48,291," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",48,289," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",68,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",70,290," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",72,295," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",72,293," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",90,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",92,296," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",56,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,282," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",66,283," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",66,281," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",80,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",82,284," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",44,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",46,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",50,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",52,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",54,269," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",54,267," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",66,271," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",66,270," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",81,273," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",81,272," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",88,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",90,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",94,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",96,276," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",64,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",66,258," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",76,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",76,261," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",87,265," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",87,263," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",50,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",52,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",76,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",78,252," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",99,255," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",99,253," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",53,245," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	monster "que_qsch01",53,243," ",1935,1,"#miro_rf_sch01::OnMyMobDead";
-	setcell "que_qsch01",57,298,57,301,cell_walkable,0;
-	setcell "que_qsch01",57,298,57,301,cell_shootable,0;
-	setcell "que_qsch01",48,288,48,291,cell_walkable,0;
-	setcell "que_qsch01",48,288,48,291,cell_shootable,0;
-	setcell "que_qsch01",68,290,71,290,cell_walkable,0;
-	setcell "que_qsch01",68,290,71,290,cell_shootable,0;
-	setcell "que_qsch01",72,292,72,295,cell_walkable,0;
-	setcell "que_qsch01",72,292,72,295,cell_shootable,0;
-	setcell "que_qsch01",90,296,93,296,cell_walkable,0;
-	setcell "que_qsch01",90,296,93,296,cell_shootable,0;
-	setcell "que_qsch01",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch01",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch01",66,280,66,283,cell_walkable,0;
-	setcell "que_qsch01",66,280,66,283,cell_shootable,0;
-	setcell "que_qsch01",80,284,83,284,cell_walkable,0;
-	setcell "que_qsch01",80,284,83,284,cell_shootable,0;
-	setcell "que_qsch01",44,273,47,273,cell_walkable,0;
-	setcell "que_qsch01",44,273,47,273,cell_shootable,0;
-	setcell "que_qsch01",50,273,53,273,cell_walkable,0;
-	setcell "que_qsch01",50,273,53,273,cell_shootable,0;
-	setcell "que_qsch01",54,266,54,269,cell_walkable,0;
-	setcell "que_qsch01",54,266,54,269,cell_shootable,0;
-	setcell "que_qsch01",66,270,66,271,cell_walkable,0;
-	setcell "que_qsch01",66,270,66,271,cell_shootable,0;
-	setcell "que_qsch01",81,272,81,273,cell_walkable,0;
-	setcell "que_qsch01",81,272,81,273,cell_shootable,0;
-	setcell "que_qsch01",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch01",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch01",94,276,97,276,cell_walkable,0;
-	setcell "que_qsch01",94,276,97,276,cell_shootable,0;
-	setcell "que_qsch01",64,258,67,258,cell_walkable,0;
-	setcell "que_qsch01",64,258,67,258,cell_shootable,0;
-	setcell "que_qsch01",76,260,76,263,cell_walkable,0;
-	setcell "que_qsch01",76,260,76,263,cell_shootable,0;
-	setcell "que_qsch01",87,262,87,265,cell_walkable,0;
-	setcell "que_qsch01",87,262,87,265,cell_shootable,0;
-	setcell "que_qsch01",50,252,53,252,cell_walkable,0;
-	setcell "que_qsch01",50,252,53,252,cell_shootable,0;
-	setcell "que_qsch01",76,252,79,252,cell_walkable,0;
-	setcell "que_qsch01",76,252,79,252,cell_shootable,0;
-	setcell "que_qsch01",99,252,99,255,cell_walkable,0;
-	setcell "que_qsch01",99,252,99,255,cell_shootable,0;
-	setcell "que_qsch01",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch01",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#miro_rf_sch01::OnMyMobDead";
-	setcell "que_qsch01",57,298,57,301,cell_walkable,1;
-	setcell "que_qsch01",57,298,57,301,cell_shootable,1;
-	setcell "que_qsch01",48,288,48,291,cell_walkable,1;
-	setcell "que_qsch01",48,288,48,291,cell_shootable,1;
-	setcell "que_qsch01",68,290,71,290,cell_walkable,1;
-	setcell "que_qsch01",68,290,71,290,cell_shootable,1;
-	setcell "que_qsch01",72,292,72,295,cell_walkable,1;
-	setcell "que_qsch01",72,292,72,295,cell_shootable,1;
-	setcell "que_qsch01",90,296,93,296,cell_walkable,1;
-	setcell "que_qsch01",90,296,93,296,cell_shootable,1;
-	setcell "que_qsch01",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch01",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch01",66,280,66,283,cell_walkable,1;
-	setcell "que_qsch01",66,280,66,283,cell_shootable,1;
-	setcell "que_qsch01",80,284,83,284,cell_walkable,1;
-	setcell "que_qsch01",80,284,83,284,cell_shootable,1;
-	setcell "que_qsch01",44,273,47,273,cell_walkable,1;
-	setcell "que_qsch01",44,273,47,273,cell_shootable,1;
-	setcell "que_qsch01",50,273,53,273,cell_walkable,1;
-	setcell "que_qsch01",50,273,53,273,cell_shootable,1;
-	setcell "que_qsch01",54,266,54,269,cell_walkable,1;
-	setcell "que_qsch01",54,266,54,269,cell_shootable,1;
-	setcell "que_qsch01",66,270,66,271,cell_walkable,1;
-	setcell "que_qsch01",66,270,66,271,cell_shootable,1;
-	setcell "que_qsch01",81,272,81,273,cell_walkable,1;
-	setcell "que_qsch01",81,272,81,273,cell_shootable,1;
-	setcell "que_qsch01",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch01",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch01",94,276,97,276,cell_walkable,1;
-	setcell "que_qsch01",94,276,97,276,cell_shootable,1;
-	setcell "que_qsch01",64,258,67,258,cell_walkable,1;
-	setcell "que_qsch01",64,258,67,258,cell_shootable,1;
-	setcell "que_qsch01",76,260,76,263,cell_walkable,1;
-	setcell "que_qsch01",76,260,76,263,cell_shootable,1;
-	setcell "que_qsch01",87,262,87,265,cell_walkable,1;
-	setcell "que_qsch01",87,262,87,265,cell_shootable,1;
-	setcell "que_qsch01",50,252,53,252,cell_walkable,1;
-	setcell "que_qsch01",50,252,53,252,cell_shootable,1;
-	setcell "que_qsch01",76,252,79,252,cell_walkable,1;
-	setcell "que_qsch01",76,252,79,252,cell_shootable,1;
-	setcell "que_qsch01",99,252,99,255,cell_walkable,1;
-	setcell "que_qsch01",99,252,99,255,cell_shootable,1;
-	setcell "que_qsch01",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch01",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,2,3,0	script	#miro_yf_sch01	844,{
-
-OnEnable:
-	monster "que_qsch01",44,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",46,292," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",67,295," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",67,293," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",94,301," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",94,299," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",79,289," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",79,287," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",56,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,282," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",71,283," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",71,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",100,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",102,281," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",44,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",46,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",50,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",52,265," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",56,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,270," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",72,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",73,278," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",82,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",84,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",88,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",90,266," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",94,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",96,271," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",60,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",60,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",73,263," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",73,261," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",87,257," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",87,255," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",58,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",80,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",80,249," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",53,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",53,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,245," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",75,243," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",100,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",102,251," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",100,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	monster "que_qsch01",102,256," ",1936,1,"#miro_yf_sch01::OnMyMobDead";
-	setcell "que_qsch01",44,292,47,292,cell_walkable,0;
-	setcell "que_qsch01",44,292,47,292,cell_shootable,0;
-	setcell "que_qsch01",67,292,67,295,cell_walkable,0;
-	setcell "que_qsch01",67,292,67,295,cell_shootable,0;
-	setcell "que_qsch01",94,298,94,301,cell_walkable,0;
-	setcell "que_qsch01",94,298,94,301,cell_shootable,0;
-	setcell "que_qsch01",79,286,79,289,cell_walkable,0;
-	setcell "que_qsch01",79,286,79,289,cell_shootable,0;
-	setcell "que_qsch01",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch01",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch01",71,280,71,283,cell_walkable,0;
-	setcell "que_qsch01",71,280,71,283,cell_shootable,0;
-	setcell "que_qsch01",100,281,103,281,cell_walkable,0;
-	setcell "que_qsch01",100,281,103,281,cell_shootable,0;
-	setcell "que_qsch01",44,261,47,261,cell_walkable,0;
-	setcell "que_qsch01",44,261,47,261,cell_shootable,0;
-	setcell "que_qsch01",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch01",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch01",56,270,59,270,cell_walkable,0;
-	setcell "que_qsch01",56,270,59,270,cell_shootable,0;
-	setcell "que_qsch01",72,278,73,278,cell_walkable,0;
-	setcell "que_qsch01",72,278,73,278,cell_shootable,0;
-	setcell "que_qsch01",82,266,85,266,cell_walkable,0;
-	setcell "que_qsch01",82,266,85,266,cell_shootable,0;
-	setcell "que_qsch01",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch01",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch01",94,271,97,271,cell_walkable,0;
-	setcell "que_qsch01",94,271,97,271,cell_shootable,0;
-	setcell "que_qsch01",60,254,60,257,cell_walkable,0;
-	setcell "que_qsch01",60,254,60,257,cell_shootable,0;
-	setcell "que_qsch01",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch01",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch01",75,254,75,257,cell_walkable,0;
-	setcell "que_qsch01",75,254,75,257,cell_shootable,0;
-	setcell "que_qsch01",87,254,87,257,cell_walkable,0;
-	setcell "que_qsch01",87,254,87,257,cell_shootable,0;
-	setcell "que_qsch01",58,248,58,251,cell_walkable,0;
-	setcell "que_qsch01",58,248,58,251,cell_shootable,0;
-	setcell "que_qsch01",80,248,80,251,cell_walkable,0;
-	setcell "que_qsch01",80,248,80,251,cell_shootable,0;
-	setcell "que_qsch01",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch01",53,242,53,245,cell_shootable,0;
-	setcell "que_qsch01",75,242,75,245,cell_walkable,0;
-	setcell "que_qsch01",75,242,75,245,cell_shootable,0;
-	setcell "que_qsch01",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch01",100,251,103,251,cell_shootable,0;
-	setcell "que_qsch01",100,256,103,256,cell_walkable,0;
-	setcell "que_qsch01",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#miro_yf_sch01::OnMyMobDead";
-	setcell "que_qsch01",44,292,47,292,cell_walkable,1;
-	setcell "que_qsch01",44,292,47,292,cell_shootable,1;
-	setcell "que_qsch01",67,292,67,295,cell_walkable,1;
-	setcell "que_qsch01",67,292,67,295,cell_shootable,1;
-	setcell "que_qsch01",94,298,94,301,cell_walkable,1;
-	setcell "que_qsch01",94,298,94,301,cell_shootable,1;
-	setcell "que_qsch01",79,286,79,289,cell_walkable,1;
-	setcell "que_qsch01",79,286,79,289,cell_shootable,1;
-	setcell "que_qsch01",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch01",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch01",71,280,71,283,cell_walkable,1;
-	setcell "que_qsch01",71,280,71,283,cell_shootable,1;
-	setcell "que_qsch01",100,281,103,281,cell_walkable,1;
-	setcell "que_qsch01",100,281,103,281,cell_shootable,1;
-	setcell "que_qsch01",44,261,47,261,cell_walkable,1;
-	setcell "que_qsch01",44,261,47,261,cell_shootable,1;
-	setcell "que_qsch01",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch01",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch01",56,270,59,270,cell_walkable,1;
-	setcell "que_qsch01",56,270,59,270,cell_shootable,1;
-	setcell "que_qsch01",72,278,73,278,cell_walkable,1;
-	setcell "que_qsch01",72,278,73,278,cell_shootable,1;
-	setcell "que_qsch01",82,266,85,266,cell_walkable,1;
-	setcell "que_qsch01",82,266,85,266,cell_shootable,1;
-	setcell "que_qsch01",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch01",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch01",94,271,97,271,cell_walkable,1;
-	setcell "que_qsch01",94,271,97,271,cell_shootable,1;
-	setcell "que_qsch01",60,254,60,257,cell_walkable,1;
-	setcell "que_qsch01",60,254,60,257,cell_shootable,1;
-	setcell "que_qsch01",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch01",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch01",75,254,75,257,cell_walkable,1;
-	setcell "que_qsch01",75,254,75,257,cell_shootable,1;
-	setcell "que_qsch01",87,254,87,257,cell_walkable,1;
-	setcell "que_qsch01",87,254,87,257,cell_shootable,1;
-	setcell "que_qsch01",58,248,58,251,cell_walkable,1;
-	setcell "que_qsch01",58,248,58,251,cell_shootable,1;
-	setcell "que_qsch01",80,248,80,251,cell_walkable,1;
-	setcell "que_qsch01",80,248,80,251,cell_shootable,1;
-	setcell "que_qsch01",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch01",53,242,53,245,cell_shootable,1;
-	setcell "que_qsch01",75,242,75,245,cell_walkable,1;
-	setcell "que_qsch01",75,242,75,245,cell_shootable,1;
-	setcell "que_qsch01",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch01",100,251,103,251,cell_shootable,1;
-	setcell "que_qsch01",100,256,103,256,cell_walkable,1;
-	setcell "que_qsch01",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,132,172,0	script	windpath01_sch01	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qsch01",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qsch01,113,165,0	warp	windpath02_sch01	1,1,que_qsch01,139,172
-
-
-que_qsch01,131,136,3	script	Piamette#sch01	1930,{
-OnInit:
-	enablenpc "Piamette#sch01";
-	end;
-}
-
-que_qsch01,114,158,0	script	#event_start01_sch01	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_sch01";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_sch01";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_sch01";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qsch01","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch01","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qsch01","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qsch01","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_sch01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch01,2,2,0	script	#gdtimer01_sch01	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_sch01::OnDisable";
-	donpcevent "#getspell02_sch01::OnDisable";
-	donpcevent "#getspell03_sch01::OnDisable";
-	donpcevent "#getspell04_sch01::OnDisable";
-	donpcevent "#getspell05_sch01::OnDisable";
-	donpcevent "#getspell06_sch01::OnDisable";
-	donpcevent "#getspell07_sch01::OnDisable";
-	donpcevent "#getspell08_sch01::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_sch01::OnDisable";
-	donpcevent "#getspell01_sch01::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_sch01::OnDisable";
-	donpcevent "#getspell02_sch01::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_sch01::OnDisable";
-	donpcevent "#getspell03_sch01::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_sch01::OnDisable";
-	donpcevent "#getspell04_sch01::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_sch01::OnDisable";
-	donpcevent "#getspell05_sch01::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_sch01::OnDisable";
-	donpcevent "#getspell06_sch01::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_sch01::OnDisable";
-	donpcevent "#getspell07_sch01::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_sch01::OnDisable";
-	donpcevent "#getspell08_sch01::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_sch01_gd < 6) {
-		mapannounce "que_qsch01","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#sch01_cage01";
-		enablenpc "#sch01_cage02";
-		enablenpc "#sch01_cage03";
-		enablenpc "#sch01_cage04";
-		enablenpc "#sch01_cage05";
-		enablenpc "#sch01_cage06";
-		set $gqse_sch01_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#sch01_cage01";
-	disablenpc "#sch01_cage02";
-	disablenpc "#sch01_cage03";
-	disablenpc "#sch01_cage04";
-	disablenpc "#sch01_cage05";
-	disablenpc "#sch01_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_sch01::OnEnable";
-	end;
-}
-
-que_qsch01,2,3,0	script	#gdtimer02_sch01	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch01","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qsch01","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qsch01","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qsch01",108,151,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	monster "que_qsch01",109,135,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	monster "que_qsch01",115,116,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	monster "que_qsch01",158,106,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	monster "que_qsch01",163,133,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	monster "que_qsch01",150,154,"Key Stone",1905,1,"#gdtimer02_sch01::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qsch01","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
-	enablenpc "#sch01_cage01";
-	enablenpc "#sch01_cage02";
-	enablenpc "#sch01_cage03";
-	enablenpc "#sch01_cage04";
-	enablenpc "#sch01_cage05";
-	enablenpc "#sch01_cage06";
-	set $gqse_sch01_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#sch01_cage01";
-	disablenpc "#sch01_cage02";
-	disablenpc "#sch01_cage03";
-	disablenpc "#sch01_cage04";
-	disablenpc "#sch01_cage05";
-	disablenpc "#sch01_cage06";
-	donpcevent "#gdtimer01_sch01::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#gdtimer02_sch01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#gdtimer02_sch01::OnMyMobDead") == 0) {
-		enablenpc "#sch01_cage01";
-		enablenpc "#sch01_cage02";
-		enablenpc "#sch01_cage03";
-		enablenpc "#sch01_cage04";
-		enablenpc "#sch01_cage05";
-		enablenpc "#sch01_cage06";
-		donpcevent "#piamette_sch01::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch01,1,4,0	script	#piamette_sch01	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#piamette_sch01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch01","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch01","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#sch01";
-	monster "que_qsch01",131,135,"Angry Piamette",1930,1,"#piamette_sch01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qsch01","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_sch01";
-	enablenpc "windpath04_sch01";
-	donpcevent "#nm_switch_sch01::OnEnable";
-	end;
-}
-
-que_qsch01,113,135,0	script	#getspell01_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,146,150,0	script	#getspell02_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,131,117,0	script	#getspell03_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,117,150,0	script	#getspell04_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,150,135,0	script	#getspell05_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,117,121,0	script	#getspell06_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,131,154,0	script	#getspell07_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,146,121,0	script	#getspell08_sch01	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_sch01";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_sch01";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch01_gd == 0) {
-		warp "que_qsch01",103,153;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,1;
-		mapannounce "que_qsch01","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 1) {
-		warp "que_qsch01",102,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,2;
-		mapannounce "que_qsch01","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 2) {
-		warp "que_qsch01",113,111;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,3;
-		mapannounce "que_qsch01","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 3) {
-		warp "que_qsch01",161,105;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,4;
-		mapannounce "que_qsch01","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 4) {
-		warp "que_qsch01",168,135;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,5;
-		mapannounce "que_qsch01","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch01_gd == 5) {
-		warp "que_qsch01",150,159;
-		disablenpc "#getspell01_sch01";
-		set $gqse_sch01_gd,6;
-		mapannounce "que_qsch01","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch01::OnEnable";
-		donpcevent "#gdtimer01_sch01::Onstop";
-	}
-	end;
-}
-
-que_qsch01,103,153,0	script	#sch01_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",108,151;
-	disablenpc "#sch01_cage01";
-	end;
-}
-
-que_qsch01,102,135,0	script	#sch01_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",107,135;
-	disablenpc "#sch01_cage02";
-	end;
-}
-
-que_qsch01,113,111,0	script	#sch01_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",113,114;
-	disablenpc "#sch01_cage03";
-	end;
-}
-
-que_qsch01,161,105,0	script	#sch01_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",158,106;
-	disablenpc "#sch01_cage04";
-	end;
-}
-
-que_qsch01,168,135,0	script	#sch01_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",163,133;
-	disablenpc "#sch01_cage05";
-	end;
-}
-
-que_qsch01,150,159,0	script	#sch01_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#sch01_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch01",150,154;
-	disablenpc "#sch01_cage06";
-	end;
-}
-
-que_qsch01,1,8,0	script	#gd_sch01_mobctrl	844,{
-OnEnable:
-	monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",130,139,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",135,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",130,132,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",128,137,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",109,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",109,130,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",128,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",147,114,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",154,128,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",151,145,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",130,151,"Alice",1275,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",131,139,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",135,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",131,132,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",128,136,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",110,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",129,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",148,114,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",155,128,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",152,145,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",131,151,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",110,130,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",132,139,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",135,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",132,132,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",128,135,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",111,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",111,130,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",130,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",149,114,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",156,128,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",153,145,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",132,151,"Violy",1390,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",133,139,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",135,134,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",133,132,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",128,135,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",112,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",131,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",150,114,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",157,128,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",154,145,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",133,151,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	monster "que_qsch01",112,130,"Ancient Mimic",1699,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#gd_sch01_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#gd_sch01_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qsch01",107,152,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-		monster "que_qsch01",109,135,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-		monster "que_qsch01",113,116,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-		monster "que_qsch01",157,107,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-		monster "que_qsch01",163,133,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-		monster "que_qsch01",149,156,"Ball of Piamette",1738,1,"#gd_sch01_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qsch01,149,105,0	script	windpath03_sch01	45,1,1,{
-OnInit:
-	disablenpc "windpath03_sch01";
-	end;
-
-OnTouch:
-	warp "que_qsch01",119,103;
-	end;
-}
-
-que_qsch01,128,104,0	script	windpath04_sch01	45,1,1,{
-OnInit:
-	disablenpc "windpath04_sch01";
-	end;
-
-OnTouch:
-	warp "que_qsch01",146,109;
-	end;
-}
-
-que_qsch01,253,273,0	script	#nm_switch_sch01	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_sch01";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_sch01";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_sch01";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_sch01";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch01","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch01","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qsch01","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomsch01_jin01::OnEnable";
-	donpcevent "#sch01_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomsch01_jin02::OnEnable";
-	donpcevent "#sch01_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomsch01_jin03::OnEnable";
-	donpcevent "#sch01_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch01,229,297,0	script	#nmsomsch01_jin01	-1,{
-OnEnable:
-	donpcevent "#sch01_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#nmsomsch01_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch01","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qsch01",226,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",227,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",228,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",229,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",230,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",232,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",233,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",234,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",235,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",228,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",229,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",230,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",232,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",233,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",234,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",235,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",236,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",237,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",230,284,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,285,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",232,286,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",233,287,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",234,288,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",235,289,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",236,290,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",237,291,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",238,292,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",239,293,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch01",226,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",227,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",228,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",229,294,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",230,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",231,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",230,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",229,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",228,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",227,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",226,301,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",225,300,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",224,299,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",224,298,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",224,297,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",224,296,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	monster "que_qsch01",225,295,"Guard of Shadow",1752,1,"#nmsomsch01_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,2,8,0	script	#sch01_stone01	844,{
-OnEnable:
-	monster "que_qsch01",227,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",229,294,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",231,296,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",231,298,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",230,300,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",228,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",226,301,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",224,299,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",224,297,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	monster "que_qsch01",225,295,"Western Magic Guardian",1752,1,"#sch01_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#sch01_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#sch01_stone01::OnMyMobDead") == 0) {
-		set $gqse_sch01_nm,$gqse_sch01_nm+1;
-		donpcevent "#nmsomsch01_jin01::OnDisable";
-		if ($gqse_sch01_nm == 3) {
-			donpcevent "Wish Maiden#sch01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch01,275,299,0	script	#nmsomsch01_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#nmsomsch01_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch01","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qsch01",263,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",264,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",265,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",266,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",267,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",268,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",269,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",270,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",271,284,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",265,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",266,293,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",267,292,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",268,291,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",269,290,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",270,289,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",271,288,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,287,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",273,286,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",274,285,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",267,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",268,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",269,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",270,283,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",271,282,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,281,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",273,280,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",274,279,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",275,276,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",276,275,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch01",274,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",275,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",276,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",277,301,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",278,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",279,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",279,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",279,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",279,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",278,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",277,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",276,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",275,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",274,294,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",273,295,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,296,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,297,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,298,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",272,299,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	monster "que_qsch01",273,300,"Bloody Hunter",1753,1,"#nmsomsch01_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,2,9,0	script	#sch01_stone02	844,{
-OnEnable:
-	monster "que_qsch01",275,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",277,301,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",279,299,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",279,297,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",278,295,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",276,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",274,294,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",272,296,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",272,298,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	monster "que_qsch01",273,300,"Eastern Magic Guardian",1753,1,"#sch01_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#sch01_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#sch01_stone02::OnMyMobDead") == 0) {
-		set $gqse_sch01_nm,$gqse_sch01_nm+1;
-		donpcevent "#nmsomsch01_jin02::OnDisable";
-		if ($gqse_sch01_nm == 3) {
-			donpcevent "Wish Maiden#sch01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch01,251,340,0	script	#nmsomsch01_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","#nmsomsch01_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch01","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qsch01",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qsch01",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qsch01",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	monster "que_qsch01",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch01_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,2,10,0	script	#sch01_stone03	844,{
-OnEnable:
-	monster "que_qsch01",251,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",252,343,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",255,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",255,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",254,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",253,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",250,336,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",249,337,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",248,340,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	monster "que_qsch01",248,341,"Northern Magic Guardian",1933,1,"#sch01_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch01","#sch01_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","#sch01_stone03::OnMyMobDead") == 0) {
-		set $gqse_sch01_nm,$gqse_sch01_nm+1;
-		donpcevent "#nmsomsch01_jin03::OnDisable";
-
-		if ($gqse_sch01_nm == 3) {
-			donpcevent "Wish Maiden#sch01_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch01,235,285,5	script	Guard of Shadow#sch01_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch01_01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Guard of Shadow#sch01_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch01_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch01_01";
-	monster "que_qsch01",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
-	monster "que_qsch01",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
-	monster "que_qsch01",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,224,290,5	script	Guard of Shadow#sch01_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch01_02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Guard of Shadow#sch01_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch01_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch01_02";
-	monster "que_qsch01",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
-	monster "que_qsch01",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
-	monster "que_qsch01",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,236,296,5	script	Guard of Shadow#sch01_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch01_03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Guard of Shadow#sch01_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch01_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch01_03";
-	monster "que_qsch01",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
-	monster "que_qsch01",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
-	monster "que_qsch01",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,225,303,5	script	Guard of Shadow#sch01_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch01_04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Guard of Shadow#sch01_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch01_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch01_04";
-	monster "que_qsch01",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
-	monster "que_qsch01",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
-	monster "que_qsch01",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch01_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,266,296,3	script	Bloody Hunter#sch01_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch01_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Bloody Hunter#sch01_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch01_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch01_ac01";
-	monster "que_qsch01",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
-	monster "que_qsch01",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
-	monster "que_qsch01",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,271,283,3	script	Bloody Hunter#sch01_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch01_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Bloody Hunter#sch01_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch01_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch01_ac02";
-	monster "que_qsch01",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
-	monster "que_qsch01",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
-	monster "que_qsch01",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,270,307,3	script	Bloody Hunter#sch01_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch01_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Bloody Hunter#sch01_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch01_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch01_ac03";
-	monster "que_qsch01",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
-	monster "que_qsch01",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
-	monster "que_qsch01",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,279,300,3	script	Bloody Hunter#sch01_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch01_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Bloody Hunter#sch01_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch01_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch01_ac04";
-	monster "que_qsch01",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
-	monster "que_qsch01",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
-	monster "que_qsch01",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch01_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,247,330,5	script	Temple Keeper#sch01_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch01_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Temple Keeper#sch01_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#sch01_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch01_ac01";
-	monster "que_qsch01",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
-	monster "que_qsch01",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
-	monster "que_qsch01",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,255,330,3	script	Temple Keeper#sch01_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch01_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Temple Keeper#sch01_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#sch01_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch01_ac02";
-	monster "que_qsch01",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
-	monster "que_qsch01",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
-	monster "que_qsch01",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch01_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch01,251,255,3	script	Wish Maiden#sch01_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#sch01_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#sch01_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch01","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch01","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#sch01_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qsch01",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch01_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch01","Wish Maiden#sch01_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_sch01::Onstop";
-		donpcevent "Wish Maiden#sch01_gift::OnEnable";
-		mapannounce "que_qsch01","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qsch01,252,340,3	script	Wish Maiden#sch01_gift	403,{
-	set .@GID, GetCastleData("schg_cas01",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7830,1; //Goddess_Tear
-				delitem 7831,1; //Valkyrie_Token
-				delitem 7832,1; //Brynhild_Armor_Piece
-				delitem 7833,1; //Hero_Remains
-				delitem 7834,1; //Andvari_Ring
-				delitem 2357,1; //Valkyrie_Armor
-				delitem 7510,100; //Valhalla_Flower
-				delitem 969,10; //Gold
-				delitem 985,20; //Elunium
-				getitem 2383,1; //Brynhild
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#sch01_gift";
-				enablenpc "#to_agit_sch01_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Brynhild.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#sch01_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#sch01_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#sch01_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qsch01","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qsch01","schg_cas01",369,306;
-	donpcevent "#to_agit_sch01_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_sch01::OnDisable";
-	set $gqse_sch01_miro,0;
-	set $gqse_sch01_pcc,0;
-	set $gqse_sch01_gd,0;
-	set $gqse_sch01_nm,0;
-	set $siz_sch01_on,2;
-	donpcevent "#okolnir_sch01_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch01,252,339,0	script	#to_agit_sch01_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_sch01_gate";
-	end;
-
-OnTouch:
-	warp "schg_cas01",369,306;
-	end;
-}
-
-que_qsch01,1,6,0	script	#okolnir_sch01_time01	844,{
-OnInit:
-	if ($siz_sch01_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_sch01_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_sch01_on,0;
-	set $gqse_sch01_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_sch01_time < 12) {
-		set $gqse_sch01_time,$gqse_sch01_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_sch01_time == 12) {
-		set $siz_sch01_on,0;
-		set $gqse_sch01_time,0;
-		enablenpc "Wish Maiden#gq_sch01";
-		enablenpc "Piamette#sch01";
-		hideoffnpc "Wish Maiden#sch01_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch01,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch01,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch01,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch01,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3288
npc/quests/okolnir/godse_sch02.txt

@@ -1,3288 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Nidhoggr 2
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Brynhild)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     fixed two NPC named that were missed when translating.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-schg_cas02,181,335,3	script	Guide#gq_sch02	899,{
-	set .@GID, GetCastleData("schg_cas02",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_sch02_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("schg_cas02",3);
-				set .@Economy,GetCastleData("schg_cas02",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qsch02",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_sch02_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qsch02",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_sch02_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_sch02_miro,0;
-	set $gqse_sch02_pcc,0;
-	set $gqse_sch02_gd,0;
-	set $gqse_sch02_nm,0;
-	if ($siz_sch02_on == 1) {
-		set $siz_sch02_on,0;
-	}
-	enablenpc "Guide#gq_sch02";
-	end;
-}
-
-que_qsch02,345,23,0	warp	Gate02#gq_sch02	1,1,schg_cas02,177,355
-
-que_qsch02,345,82,3	script	Wish Maiden#gq_sch02	403,{
-	set .@GID, GetCastleData("schg_cas02",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qsch02");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qsch02","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_sch02_pcc,.@saram;
-							set $siz_sch02_on,1;
-							donpcevent "#okolnir_sch02::OnEnable";
-							disablenpc "Wish Maiden#gq_sch02";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Goddess Tear";
-				mes "Valkyrie's Token";
-				mes "Brynhild Armor Piece";
-				mes "Hero Remains";
-				mes "Valkyrie Armor";
-				mes "Andvari's Ring.";
-				next;
-				mes "[Wish Maiden]";
-				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
-				mes "Many Valhala's Flowers are also required as an offering.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many Valhalla flowers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_sch02_on == 0) {
-		enablenpc "Wish Maiden#gq_sch02";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_sch02";
-	}
-	end;
-}
-
-que_qsch02,346,81,0	script	Gate01#gq_sch02	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_sch02";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_sch02";
-	setcell "que_qsch02",58,302,63,302,cell_walkable,0;
-	setcell "que_qsch02",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_sch02";
-	killmonsterall "que_qsch02";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qsch02");
-	if (.@saram < 21) {
-		if ($gqse_sch02_miro == $gqse_sch02_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qsch02",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qsch02",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qsch02",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qsch02",102,300;
-				end;
-			}
-			else {
-				warp "que_qsch02",46,300;
-				end;
-			}
-		}
-		else if ($gqse_sch02_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,1;
-			warp "que_qsch02",72,271;
-			end;
-		}
-		else if ($gqse_sch02_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,2;
-			warp "que_qsch02",63,282;
-			end;
-		}
-		else if ($gqse_sch02_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,3;
-			warp "que_qsch02",59,294;
-			end;
-		}
-		else if ($gqse_sch02_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,4;
-			warp "que_qsch02",46,300;
-			end;
-		}
-		else if ($gqse_sch02_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,5;
-			warp "que_qsch02",51,285;
-			end;
-		}
-		else if ($gqse_sch02_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,6;
-			warp "que_qsch02",51,262;
-			end;
-		}
-		else if ($gqse_sch02_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,7;
-			warp "que_qsch02",45,243;
-			end;
-		}
-		else if ($gqse_sch02_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,8;
-			warp "que_qsch02",82,249;
-			end;
-		}
-		else if ($gqse_sch02_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,9;
-			warp "que_qsch02",102,248;
-			end;
-		}
-		else if ($gqse_sch02_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,10;
-			warp "que_qsch02",90,260;
-			end;
-		}
-		else if ($gqse_sch02_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,11;
-			warp "que_qsch02",90,280;
-			end;
-		}
-		else if ($gqse_sch02_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,12;
-			warp "que_qsch02",102,300;
-			end;
-		}
-		else if ($gqse_sch02_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,13;
-			warp "que_qsch02",96,290;
-			end;
-		}
-		else if ($gqse_sch02_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,14;
-			warp "que_qsch02",63,282;
-			end;
-		}
-		else if ($gqse_sch02_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,15;
-			warp "que_qsch02",61,243;
-			end;
-		}
-		else if ($gqse_sch02_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,16;
-			warp "que_qsch02",70,249;
-			end;
-		}
-		else if ($gqse_sch02_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,17;
-			warp "que_qsch02",102,282;
-			end;
-		}
-		else if ($gqse_sch02_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,18;
-			warp "que_qsch02",66,300;
-			end;
-		}
-		else if ($gqse_sch02_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,19;
-			warp "que_qsch02",57,258;
-			end;
-		}
-		else if ($gqse_sch02_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch02",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch02",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch02",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch02",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch02",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch02",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch02::OnMyMobDead";
-			}
-			set $gqse_sch02_miro,20;
-			warp "que_qsch02",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qsch02,1,4,0	script	#Gate_manager_sch02	844,{
-OnMyMobDead:
-	if ($gqse_sch02_miro == $gqse_sch02_pcc) {
-		if (mobcount("que_qsch02","#Gate_manager_sch02::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_sch02::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qsch02,1,4,0	script	#gq_miromob2_sch02	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch02","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch02","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qsch02",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";
-
-	monster "que_qsch02",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";
-
-	monster "que_qsch02",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch02::OnMyMobDead";
-	monster "que_qsch02",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#gq_miromob2_sch02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#gq_miromob2_sch02::OnMyMobDead") == 0) {
-		mapannounce "que_qsch02","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qsch02",58,302,63,302,cell_walkable,1;
-		setcell "que_qsch02",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_sch02::OnDisable";
-	}
-	end;
-}
-
-que_qsch02,1,1,0	script	#okolnir_sch02	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_sch02::OnEnable";
-	donpcevent "#Maze_Manager_sch02::OnEnable";
-	donpcevent "#event_start01_sch02::OnEnable";
-	donpcevent "#gd_sch02_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#sch02_01";
-	enablenpc "Guard of Shadow#sch02_02";
-	enablenpc "Guard of Shadow#sch02_03";
-	enablenpc "Guard of Shadow#sch02_04";
-	enablenpc "Bloody Hunter#sch02_ac01";
-	enablenpc "Bloody Hunter#sch02_ac02";
-	enablenpc "Bloody Hunter#sch02_ac03";
-	enablenpc "Bloody Hunter#sch02_ac04";
-	enablenpc "Temple Keeper#sch02_ac01";
-	enablenpc "Temple Keeper#sch02_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_sch02";
-	donpcevent "#gq_miromob2_sch02::Onreset";
-	disablenpc "Piamette#sch02";
-	donpcevent "#gdtimer01_sch02::Onstop";
-	donpcevent "#gdtimer02_sch02::Onstop";
-	donpcevent "#piamette_sch02::Onreset";
-	donpcevent "Wish Maiden#sch02_boss::OnDisable";
-	donpcevent "Wish Maiden#sch02_gift::OnDisable";
-	donpcevent "#gd_sch02_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch02::OnDisable";
-	donpcevent "#Maze_Manager_sch02::OnDisable";
-	donpcevent "#event_start01_sch02::OnDisable";
-	donpcevent "#nm_switch_sch02::OnDisable";
-	donpcevent "#nmsomsch02_jin01::OnDisable";
-	donpcevent "#nmsomsch02_jin02::OnDisable";
-	donpcevent "#nmsomsch02_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch02_01::OnDisable";
-	donpcevent "Guard of Shadow#sch02_02::OnDisable";
-	donpcevent "Guard of Shadow#sch02_03::OnDisable";
-	donpcevent "Guard of Shadow#sch02_04::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch02_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch02_ac02::OnDisable";
-	disablenpc "#to_agit_sch02_gate";
-	donpcevent "#sch02_stone01::Onreset";
-	donpcevent "#sch02_stone02::Onreset";
-	donpcevent "#sch02_stone03::Onreset";
-	disablenpc "#sch02_cage01";
-	disablenpc "#sch02_cage02";
-	disablenpc "#sch02_cage03";
-	disablenpc "#sch02_cage04";
-	disablenpc "#sch02_cage05";
-	disablenpc "#sch02_cage06";
-	disablenpc "windpath03_sch02";
-	disablenpc "windpath04_sch02";
-	set $gqse_sch02_miro,0;
-	set $gqse_sch02_pcc,0;
-	set $gqse_sch02_gd,0;
-	set $gqse_sch02_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch02","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qsch02","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qsch02","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qsch02","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qsch02","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qsch02","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qsch02","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qsch02","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qsch02","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qsch02","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_sch02";
-	donpcevent "#gq_miromob2_sch02::Onreset";
-	disablenpc "Piamette#sch02";
-	donpcevent "#gdtimer01_sch02::Onstop";
-	donpcevent "#gdtimer02_sch02::Onstop";
-	donpcevent "#piamette_sch02::Onreset";
-	donpcevent "Wish Maiden#sch02_boss::onDisable";
-	donpcevent "Wish Maiden#sch02_gift::OnDisable";
-	donpcevent "#gd_sch02_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch02::OnDisable";
-	donpcevent "#Maze_Manager_sch02::OnDisable";
-	donpcevent "#event_start01_sch02::OnDisable";
-	donpcevent "#nm_switch_sch02::OnDisable";
-	donpcevent "#nmsomsch02_jin01::OnDisable";
-	donpcevent "#nmsomsch02_jin02::OnDisable";
-	donpcevent "#nmsomsch02_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch02_01::OnDisable";
-	donpcevent "Guard of Shadow#sch02_02::OnDisable";
-	donpcevent "Guard of Shadow#sch02_03::OnDisable";
-	donpcevent "Guard of Shadow#sch02_04::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch02_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch02_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch02_ac02::OnDisable";
-	disablenpc "#to_agit_sch02_gate";
-	donpcevent "#sch02_stone01::Onreset";
-	donpcevent "#sch02_stone02::Onreset";
-	donpcevent "#sch02_stone03::Onreset";
-	disablenpc "#sch02_cage01";
-	disablenpc "#sch02_cage02";
-	disablenpc "#sch02_cage03";
-	disablenpc "#sch02_cage04";
-	disablenpc "#sch02_cage05";
-	disablenpc "#sch02_cage06";
-	disablenpc "windpath03_sch02";
-	disablenpc "windpath04_sch02";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qsch02","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qsch02","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_sch02_miro,0;
-	set $gqse_sch02_pcc,0;
-	set $gqse_sch02_gd,0;
-	set $gqse_sch02_nm,0;
-	mapwarp "que_qsch02","schg_cas02",177,355;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_sch02_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch02,1,2,0	script	#Maze_Manager_sch02	844,{
-OnInit:
-	donpcevent "#miro_bf_sch02::OnDisable";
-	donpcevent "#miro_rf_sch02::OnDisable";
-	donpcevent "#miro_yf_sch02::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_sch02::OnDisable";
-	donpcevent "#miro_rf_sch02::OnDisable";
-	donpcevent "#miro_yf_sch02::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_sch02::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_sch02::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_sch02::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_sch02::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_sch02::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_sch02::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_sch02::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_sch02::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_sch02::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_sch02::OnEnable";
-	end;
-}
-
-que_qsch02,2,1,0	script	#miro_bf_sch02	844,{
-
-OnEnable:
-	monster "que_qsch02",44,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",46,270," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",50,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",52,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",50,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",52,265," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",56,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,279," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,298," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",62,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,272," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,245," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,243," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",72,289," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",72,287," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",68,257," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",68,255," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",73,263," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",73,261," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,249," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",79,283," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",79,281," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",82,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",84,271," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",89,295," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",89,293," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",88,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",90,276," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",88,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",90,266," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",94,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",96,256," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,301," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,299," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",100,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	monster "que_qsch02",102,251," ",1934,1,"#miro_bf_sch02::OnMyMobDead";
-	setcell "que_qsch02",44,270,47,270,cell_walkable,0;
-	setcell "que_qsch02",44,270,47,270,cell_shootable,0;
-	setcell "que_qsch02",50,287,53,287,cell_walkable,0;
-	setcell "que_qsch02",50,287,53,287,cell_shootable,0;
-	setcell "que_qsch02",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch02",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch02",56,279,59,279,cell_walkable,0;
-	setcell "que_qsch02",56,279,59,279,cell_shootable,0;
-	setcell "que_qsch02",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch02",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch02",62,272,65,272,cell_walkable,0;
-	setcell "que_qsch02",62,272,65,272,cell_shootable,0;
-	setcell "que_qsch02",58,242,58,245,cell_walkable,0;
-	setcell "que_qsch02",58,242,58,245,cell_shootable,0;
-	setcell "que_qsch02",72,286,72,289,cell_walkable,0;
-	setcell "que_qsch02",72,286,72,289,cell_shootable,0;
-	setcell "que_qsch02",68,254,68,259,cell_walkable,0;
-	setcell "que_qsch02",68,254,68,259,cell_shootable,0;
-	setcell "que_qsch02",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch02",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch02",75,248,75,251,cell_walkable,0;
-	setcell "que_qsch02",75,248,75,251,cell_shootable,0;
-	setcell "que_qsch02",79,280,79,283,cell_walkable,0;
-	setcell "que_qsch02",79,280,79,283,cell_shootable,0;
-	setcell "que_qsch02",82,271,85,271,cell_walkable,0;
-	setcell "que_qsch02",82,271,85,271,cell_shootable,0;
-	setcell "que_qsch02",89,292,89,295,cell_walkable,0;
-	setcell "que_qsch02",89,292,89,295,cell_shootable,0;
-	setcell "que_qsch02",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch02",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch02",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch02",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch02",94,256,97,256,cell_walkable,0;
-	setcell "que_qsch02",94,256,97,256,cell_shootable,0;
-	setcell "que_qsch02",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch02",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch02",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch02",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#miro_bf_sch02::OnMyMobDead";
-	setcell "que_qsch02",44,270,47,270,cell_walkable,1;
-	setcell "que_qsch02",44,270,47,270,cell_shootable,1;
-	setcell "que_qsch02",50,287,53,287,cell_walkable,1;
-	setcell "que_qsch02",50,287,53,287,cell_shootable,1;
-	setcell "que_qsch02",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch02",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch02",56,279,59,279,cell_walkable,1;
-	setcell "que_qsch02",56,279,59,279,cell_shootable,1;
-	setcell "que_qsch02",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch02",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch02",62,272,65,272,cell_walkable,1;
-	setcell "que_qsch02",62,272,65,272,cell_shootable,1;
-	setcell "que_qsch02",58,242,58,245,cell_walkable,1;
-	setcell "que_qsch02",58,242,58,245,cell_shootable,1;
-	setcell "que_qsch02",72,286,72,289,cell_walkable,1;
-	setcell "que_qsch02",72,286,72,289,cell_shootable,1;
-	setcell "que_qsch02",68,254,68,259,cell_walkable,1;
-	setcell "que_qsch02",68,254,68,259,cell_shootable,1;
-	setcell "que_qsch02",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch02",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch02",75,248,75,251,cell_walkable,1;
-	setcell "que_qsch02",75,248,75,251,cell_shootable,1;
-	setcell "que_qsch02",79,280,79,283,cell_walkable,1;
-	setcell "que_qsch02",79,280,79,283,cell_shootable,1;
-	setcell "que_qsch02",82,271,85,271,cell_walkable,1;
-	setcell "que_qsch02",82,271,85,271,cell_shootable,1;
-	setcell "que_qsch02",89,292,89,295,cell_walkable,1;
-	setcell "que_qsch02",89,292,89,295,cell_shootable,1;
-	setcell "que_qsch02",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch02",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch02",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch02",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch02",94,256,97,256,cell_walkable,1;
-	setcell "que_qsch02",94,256,97,256,cell_shootable,1;
-	setcell "que_qsch02",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch02",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch02",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch02",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,2,2,0	script	#miro_rf_sch02	844,{
-
-OnEnable:
-	monster "que_qsch02",57,301," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",57,299," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",48,291," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",48,289," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",68,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",70,290," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",72,295," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",72,293," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",90,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",92,296," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",56,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,282," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",66,283," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",66,281," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",80,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",82,284," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",44,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",46,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",50,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",52,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",54,269," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",54,267," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",66,271," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",66,270," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",81,273," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",81,272," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",88,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",90,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",94,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",96,276," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",64,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",66,258," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",76,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",76,261," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",87,265," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",87,263," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",50,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",52,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",76,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",78,252," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",99,255," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",99,253," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",53,245," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	monster "que_qsch02",53,243," ",1935,1,"#miro_rf_sch02::OnMyMobDead";
-	setcell "que_qsch02",57,298,57,301,cell_walkable,0;
-	setcell "que_qsch02",57,298,57,301,cell_shootable,0;
-	setcell "que_qsch02",48,288,48,291,cell_walkable,0;
-	setcell "que_qsch02",48,288,48,291,cell_shootable,0;
-	setcell "que_qsch02",68,290,71,290,cell_walkable,0;
-	setcell "que_qsch02",68,290,71,290,cell_shootable,0;
-	setcell "que_qsch02",72,292,72,295,cell_walkable,0;
-	setcell "que_qsch02",72,292,72,295,cell_shootable,0;
-	setcell "que_qsch02",90,296,93,296,cell_walkable,0;
-	setcell "que_qsch02",90,296,93,296,cell_shootable,0;
-	setcell "que_qsch02",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch02",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch02",66,280,66,283,cell_walkable,0;
-	setcell "que_qsch02",66,280,66,283,cell_shootable,0;
-	setcell "que_qsch02",80,284,83,284,cell_walkable,0;
-	setcell "que_qsch02",80,284,83,284,cell_shootable,0;
-	setcell "que_qsch02",44,273,47,273,cell_walkable,0;
-	setcell "que_qsch02",44,273,47,273,cell_shootable,0;
-	setcell "que_qsch02",50,273,53,273,cell_walkable,0;
-	setcell "que_qsch02",50,273,53,273,cell_shootable,0;
-	setcell "que_qsch02",54,266,54,269,cell_walkable,0;
-	setcell "que_qsch02",54,266,54,269,cell_shootable,0;
-	setcell "que_qsch02",66,270,66,271,cell_walkable,0;
-	setcell "que_qsch02",66,270,66,271,cell_shootable,0;
-	setcell "que_qsch02",81,272,81,273,cell_walkable,0;
-	setcell "que_qsch02",81,272,81,273,cell_shootable,0;
-	setcell "que_qsch02",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch02",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch02",94,276,97,276,cell_walkable,0;
-	setcell "que_qsch02",94,276,97,276,cell_shootable,0;
-	setcell "que_qsch02",64,258,67,258,cell_walkable,0;
-	setcell "que_qsch02",64,258,67,258,cell_shootable,0;
-	setcell "que_qsch02",76,260,76,263,cell_walkable,0;
-	setcell "que_qsch02",76,260,76,263,cell_shootable,0;
-	setcell "que_qsch02",87,262,87,265,cell_walkable,0;
-	setcell "que_qsch02",87,262,87,265,cell_shootable,0;
-	setcell "que_qsch02",50,252,53,252,cell_walkable,0;
-	setcell "que_qsch02",50,252,53,252,cell_shootable,0;
-	setcell "que_qsch02",76,252,79,252,cell_walkable,0;
-	setcell "que_qsch02",76,252,79,252,cell_shootable,0;
-	setcell "que_qsch02",99,252,99,255,cell_walkable,0;
-	setcell "que_qsch02",99,252,99,255,cell_shootable,0;
-	setcell "que_qsch02",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch02",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#miro_rf_sch02::OnMyMobDead";
-	setcell "que_qsch02",57,298,57,301,cell_walkable,1;
-	setcell "que_qsch02",57,298,57,301,cell_shootable,1;
-	setcell "que_qsch02",48,288,48,291,cell_walkable,1;
-	setcell "que_qsch02",48,288,48,291,cell_shootable,1;
-	setcell "que_qsch02",68,290,71,290,cell_walkable,1;
-	setcell "que_qsch02",68,290,71,290,cell_shootable,1;
-	setcell "que_qsch02",72,292,72,295,cell_walkable,1;
-	setcell "que_qsch02",72,292,72,295,cell_shootable,1;
-	setcell "que_qsch02",90,296,93,296,cell_walkable,1;
-	setcell "que_qsch02",90,296,93,296,cell_shootable,1;
-	setcell "que_qsch02",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch02",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch02",66,280,66,283,cell_walkable,1;
-	setcell "que_qsch02",66,280,66,283,cell_shootable,1;
-	setcell "que_qsch02",80,284,83,284,cell_walkable,1;
-	setcell "que_qsch02",80,284,83,284,cell_shootable,1;
-	setcell "que_qsch02",44,273,47,273,cell_walkable,1;
-	setcell "que_qsch02",44,273,47,273,cell_shootable,1;
-	setcell "que_qsch02",50,273,53,273,cell_walkable,1;
-	setcell "que_qsch02",50,273,53,273,cell_shootable,1;
-	setcell "que_qsch02",54,266,54,269,cell_walkable,1;
-	setcell "que_qsch02",54,266,54,269,cell_shootable,1;
-	setcell "que_qsch02",66,270,66,271,cell_walkable,1;
-	setcell "que_qsch02",66,270,66,271,cell_shootable,1;
-	setcell "que_qsch02",81,272,81,273,cell_walkable,1;
-	setcell "que_qsch02",81,272,81,273,cell_shootable,1;
-	setcell "que_qsch02",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch02",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch02",94,276,97,276,cell_walkable,1;
-	setcell "que_qsch02",94,276,97,276,cell_shootable,1;
-	setcell "que_qsch02",64,258,67,258,cell_walkable,1;
-	setcell "que_qsch02",64,258,67,258,cell_shootable,1;
-	setcell "que_qsch02",76,260,76,263,cell_walkable,1;
-	setcell "que_qsch02",76,260,76,263,cell_shootable,1;
-	setcell "que_qsch02",87,262,87,265,cell_walkable,1;
-	setcell "que_qsch02",87,262,87,265,cell_shootable,1;
-	setcell "que_qsch02",50,252,53,252,cell_walkable,1;
-	setcell "que_qsch02",50,252,53,252,cell_shootable,1;
-	setcell "que_qsch02",76,252,79,252,cell_walkable,1;
-	setcell "que_qsch02",76,252,79,252,cell_shootable,1;
-	setcell "que_qsch02",99,252,99,255,cell_walkable,1;
-	setcell "que_qsch02",99,252,99,255,cell_shootable,1;
-	setcell "que_qsch02",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch02",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,2,3,0	script	#miro_yf_sch02	844,{
-
-OnEnable:
-	monster "que_qsch02",44,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",46,292," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",67,295," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",67,293," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",94,301," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",94,299," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",79,289," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",79,287," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",56,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,282," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",71,283," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",71,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",100,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",102,281," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",44,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",46,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",50,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",52,265," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",56,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,270," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",72,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",73,278," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",82,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",84,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",88,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",90,266," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",94,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",96,271," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",60,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",60,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",73,263," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",73,261," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",87,257," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",87,255," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",58,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",80,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",80,249," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",53,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",53,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,245," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",75,243," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",100,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",102,251," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",100,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	monster "que_qsch02",102,256," ",1936,1,"#miro_yf_sch02::OnMyMobDead";
-	setcell "que_qsch02",44,292,47,292,cell_walkable,0;
-	setcell "que_qsch02",44,292,47,292,cell_shootable,0;
-	setcell "que_qsch02",67,292,67,295,cell_walkable,0;
-	setcell "que_qsch02",67,292,67,295,cell_shootable,0;
-	setcell "que_qsch02",94,298,94,301,cell_walkable,0;
-	setcell "que_qsch02",94,298,94,301,cell_shootable,0;
-	setcell "que_qsch02",79,286,79,289,cell_walkable,0;
-	setcell "que_qsch02",79,286,79,289,cell_shootable,0;
-	setcell "que_qsch02",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch02",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch02",71,280,71,283,cell_walkable,0;
-	setcell "que_qsch02",71,280,71,283,cell_shootable,0;
-	setcell "que_qsch02",100,281,103,281,cell_walkable,0;
-	setcell "que_qsch02",100,281,103,281,cell_shootable,0;
-	setcell "que_qsch02",44,261,47,261,cell_walkable,0;
-	setcell "que_qsch02",44,261,47,261,cell_shootable,0;
-	setcell "que_qsch02",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch02",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch02",56,270,59,270,cell_walkable,0;
-	setcell "que_qsch02",56,270,59,270,cell_shootable,0;
-	setcell "que_qsch02",72,278,73,278,cell_walkable,0;
-	setcell "que_qsch02",72,278,73,278,cell_shootable,0;
-	setcell "que_qsch02",82,266,85,266,cell_walkable,0;
-	setcell "que_qsch02",82,266,85,266,cell_shootable,0;
-	setcell "que_qsch02",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch02",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch02",94,271,97,271,cell_walkable,0;
-	setcell "que_qsch02",94,271,97,271,cell_shootable,0;
-	setcell "que_qsch02",60,254,60,257,cell_walkable,0;
-	setcell "que_qsch02",60,254,60,257,cell_shootable,0;
-	setcell "que_qsch02",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch02",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch02",75,254,75,257,cell_walkable,0;
-	setcell "que_qsch02",75,254,75,257,cell_shootable,0;
-	setcell "que_qsch02",87,254,87,257,cell_walkable,0;
-	setcell "que_qsch02",87,254,87,257,cell_shootable,0;
-	setcell "que_qsch02",58,248,58,251,cell_walkable,0;
-	setcell "que_qsch02",58,248,58,251,cell_shootable,0;
-	setcell "que_qsch02",80,248,80,251,cell_walkable,0;
-	setcell "que_qsch02",80,248,80,251,cell_shootable,0;
-	setcell "que_qsch02",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch02",53,242,53,245,cell_shootable,0;
-	setcell "que_qsch02",75,242,75,245,cell_walkable,0;
-	setcell "que_qsch02",75,242,75,245,cell_shootable,0;
-	setcell "que_qsch02",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch02",100,251,103,251,cell_shootable,0;
-	setcell "que_qsch02",100,256,103,256,cell_walkable,0;
-	setcell "que_qsch02",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#miro_yf_sch02::OnMyMobDead";
-	setcell "que_qsch02",44,292,47,292,cell_walkable,1;
-	setcell "que_qsch02",44,292,47,292,cell_shootable,1;
-	setcell "que_qsch02",67,292,67,295,cell_walkable,1;
-	setcell "que_qsch02",67,292,67,295,cell_shootable,1;
-	setcell "que_qsch02",94,298,94,301,cell_walkable,1;
-	setcell "que_qsch02",94,298,94,301,cell_shootable,1;
-	setcell "que_qsch02",79,286,79,289,cell_walkable,1;
-	setcell "que_qsch02",79,286,79,289,cell_shootable,1;
-	setcell "que_qsch02",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch02",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch02",71,280,71,283,cell_walkable,1;
-	setcell "que_qsch02",71,280,71,283,cell_shootable,1;
-	setcell "que_qsch02",100,281,103,281,cell_walkable,1;
-	setcell "que_qsch02",100,281,103,281,cell_shootable,1;
-	setcell "que_qsch02",44,261,47,261,cell_walkable,1;
-	setcell "que_qsch02",44,261,47,261,cell_shootable,1;
-	setcell "que_qsch02",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch02",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch02",56,270,59,270,cell_walkable,1;
-	setcell "que_qsch02",56,270,59,270,cell_shootable,1;
-	setcell "que_qsch02",72,278,73,278,cell_walkable,1;
-	setcell "que_qsch02",72,278,73,278,cell_shootable,1;
-	setcell "que_qsch02",82,266,85,266,cell_walkable,1;
-	setcell "que_qsch02",82,266,85,266,cell_shootable,1;
-	setcell "que_qsch02",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch02",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch02",94,271,97,271,cell_walkable,1;
-	setcell "que_qsch02",94,271,97,271,cell_shootable,1;
-	setcell "que_qsch02",60,254,60,257,cell_walkable,1;
-	setcell "que_qsch02",60,254,60,257,cell_shootable,1;
-	setcell "que_qsch02",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch02",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch02",75,254,75,257,cell_walkable,1;
-	setcell "que_qsch02",75,254,75,257,cell_shootable,1;
-	setcell "que_qsch02",87,254,87,257,cell_walkable,1;
-	setcell "que_qsch02",87,254,87,257,cell_shootable,1;
-	setcell "que_qsch02",58,248,58,251,cell_walkable,1;
-	setcell "que_qsch02",58,248,58,251,cell_shootable,1;
-	setcell "que_qsch02",80,248,80,251,cell_walkable,1;
-	setcell "que_qsch02",80,248,80,251,cell_shootable,1;
-	setcell "que_qsch02",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch02",53,242,53,245,cell_shootable,1;
-	setcell "que_qsch02",75,242,75,245,cell_walkable,1;
-	setcell "que_qsch02",75,242,75,245,cell_shootable,1;
-	setcell "que_qsch02",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch02",100,251,103,251,cell_shootable,1;
-	setcell "que_qsch02",100,256,103,256,cell_walkable,1;
-	setcell "que_qsch02",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,132,172,0	script	windpath01_sch02	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qsch02",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qsch02,113,165,0	warp	windpath02_sch02	1,1,que_qsch02,139,172
-
-
-que_qsch02,131,136,3	script	Piamette#sch02	1930,{
-OnInit:
-	enablenpc "Piamette#sch02";
-	end;
-}
-
-que_qsch02,114,158,0	script	#event_start01_sch02	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_sch02";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_sch02";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_sch02";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qsch02","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch02","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qsch02","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qsch02","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_sch02::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch02,2,2,0	script	#gdtimer01_sch02	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_sch02::OnDisable";
-	donpcevent "#getspell02_sch02::OnDisable";
-	donpcevent "#getspell03_sch02::OnDisable";
-	donpcevent "#getspell04_sch02::OnDisable";
-	donpcevent "#getspell05_sch02::OnDisable";
-	donpcevent "#getspell06_sch02::OnDisable";
-	donpcevent "#getspell07_sch02::OnDisable";
-	donpcevent "#getspell08_sch02::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_sch02::OnDisable";
-	donpcevent "#getspell01_sch02::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_sch02::OnDisable";
-	donpcevent "#getspell02_sch02::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_sch02::OnDisable";
-	donpcevent "#getspell03_sch02::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_sch02::OnDisable";
-	donpcevent "#getspell04_sch02::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_sch02::OnDisable";
-	donpcevent "#getspell05_sch02::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_sch02::OnDisable";
-	donpcevent "#getspell06_sch02::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_sch02::OnDisable";
-	donpcevent "#getspell07_sch02::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_sch02::OnDisable";
-	donpcevent "#getspell08_sch02::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_sch02_gd < 6) {
-		mapannounce "que_qsch02","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#sch02_cage01";
-		enablenpc "#sch02_cage02";
-		enablenpc "#sch02_cage03";
-		enablenpc "#sch02_cage04";
-		enablenpc "#sch02_cage05";
-		enablenpc "#sch02_cage06";
-		set $gqse_sch02_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#sch02_cage01";
-	disablenpc "#sch02_cage02";
-	disablenpc "#sch02_cage03";
-	disablenpc "#sch02_cage04";
-	disablenpc "#sch02_cage05";
-	disablenpc "#sch02_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_sch02::OnEnable";
-	end;
-}
-
-que_qsch02,2,3,0	script	#gdtimer02_sch02	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch02","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qsch02","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qsch02","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qsch02",108,151,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	monster "que_qsch02",109,135,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	monster "que_qsch02",115,116,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	monster "que_qsch02",158,106,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	monster "que_qsch02",163,133,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	monster "que_qsch02",150,154,"Key Stone",1905,1,"#gdtimer02_sch02::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qsch02","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
-	enablenpc "#sch02_cage01";
-	enablenpc "#sch02_cage02";
-	enablenpc "#sch02_cage03";
-	enablenpc "#sch02_cage04";
-	enablenpc "#sch02_cage05";
-	enablenpc "#sch02_cage06";
-	set $gqse_sch02_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#sch02_cage01";
-	disablenpc "#sch02_cage02";
-	disablenpc "#sch02_cage03";
-	disablenpc "#sch02_cage04";
-	disablenpc "#sch02_cage05";
-	disablenpc "#sch02_cage06";
-	donpcevent "#gdtimer01_sch02::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#gdtimer02_sch02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#gdtimer02_sch02::OnMyMobDead") == 0) {
-		enablenpc "#sch02_cage01";
-		enablenpc "#sch02_cage02";
-		enablenpc "#sch02_cage03";
-		enablenpc "#sch02_cage04";
-		enablenpc "#sch02_cage05";
-		enablenpc "#sch02_cage06";
-		donpcevent "#piamette_sch02::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch02,1,4,0	script	#piamette_sch02	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#piamette_sch02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch02","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch02","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#sch02";
-	monster "que_qsch02",131,135,"Angry Piamette",1930,1,"#piamette_sch02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qsch02","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_sch02";
-	enablenpc "windpath04_sch02";
-	donpcevent "#nm_switch_sch02::OnEnable";
-	end;
-}
-
-que_qsch02,113,135,0	script	#getspell01_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,146,150,0	script	#getspell02_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,131,117,0	script	#getspell03_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,117,150,0	script	#getspell04_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,150,135,0	script	#getspell05_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,117,121,0	script	#getspell06_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,131,154,0	script	#getspell07_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,146,121,0	script	#getspell08_sch02	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_sch02";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_sch02";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch02_gd == 0) {
-		warp "que_qsch02",103,153;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,1;
-		mapannounce "que_qsch02","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 1) {
-		warp "que_qsch02",102,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,2;
-		mapannounce "que_qsch02","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 2) {
-		warp "que_qsch02",113,111;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,3;
-		mapannounce "que_qsch02","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 3) {
-		warp "que_qsch02",161,105;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,4;
-		mapannounce "que_qsch02","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 4) {
-		warp "que_qsch02",168,135;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,5;
-		mapannounce "que_qsch02","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch02_gd == 5) {
-		warp "que_qsch02",150,159;
-		disablenpc "#getspell01_sch02";
-		set $gqse_sch02_gd,6;
-		mapannounce "que_qsch02","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch02::OnEnable";
-		donpcevent "#gdtimer01_sch02::Onstop";
-	}
-	end;
-}
-
-que_qsch02,103,153,0	script	#sch02_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",108,151;
-	disablenpc "#sch02_cage01";
-	end;
-}
-
-que_qsch02,102,135,0	script	#sch02_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",107,135;
-	disablenpc "#sch02_cage02";
-	end;
-}
-
-que_qsch02,113,111,0	script	#sch02_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",113,114;
-	disablenpc "#sch02_cage03";
-	end;
-}
-
-que_qsch02,161,105,0	script	#sch02_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",158,106;
-	disablenpc "#sch02_cage04";
-	end;
-}
-
-que_qsch02,168,135,0	script	#sch02_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",163,133;
-	disablenpc "#sch02_cage05";
-	end;
-}
-
-que_qsch02,150,159,0	script	#sch02_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#sch02_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch02",150,154;
-	disablenpc "#sch02_cage06";
-	end;
-}
-
-que_qsch02,1,8,0	script	#gd_sch02_mobctrl	844,{
-OnEnable:
-	monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",130,139,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",135,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",130,132,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",128,137,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",109,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",109,130,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",128,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",147,114,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",154,128,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",151,145,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",130,151,"Alice",1275,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",131,139,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",135,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",131,132,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",128,136,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",110,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",129,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",148,114,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",155,128,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",152,145,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",131,151,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",110,130,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",132,139,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",135,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",132,132,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",128,135,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",111,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",111,130,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",130,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",149,114,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",156,128,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",153,145,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",132,151,"Violy",1390,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",133,139,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",135,134,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",133,132,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",128,135,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",112,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",131,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",150,114,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",157,128,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",154,145,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",133,151,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	monster "que_qsch02",112,130,"Ancient Mimic",1699,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#gd_sch02_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#gd_sch02_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qsch02",107,152,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-		monster "que_qsch02",109,135,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-		monster "que_qsch02",113,116,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-		monster "que_qsch02",157,107,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-		monster "que_qsch02",163,133,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-		monster "que_qsch02",149,156,"Ball of Piamette",1738,1,"#gd_sch02_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qsch02,149,105,0	script	windpath03_sch02	45,1,1,{
-OnInit:
-	disablenpc "windpath03_sch02";
-	end;
-
-OnTouch:
-	warp "que_qsch02",119,103;
-	end;
-}
-
-que_qsch02,128,104,0	script	windpath04_sch02	45,1,1,{
-OnInit:
-	disablenpc "windpath04_sch02";
-	end;
-
-OnTouch:
-	warp "que_qsch02",146,109;
-	end;
-}
-
-que_qsch02,253,273,0	script	#nm_switch_sch02	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_sch02";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_sch02";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_sch02";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_sch02";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch02","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch02","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qsch02","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomsch02_jin01::OnEnable";
-	donpcevent "#sch02_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomsch02_jin02::OnEnable";
-	donpcevent "#sch02_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomsch02_jin03::OnEnable";
-	donpcevent "#sch02_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch02,229,297,0	script	#nmsomsch02_jin01	-1,{
-OnEnable:
-	donpcevent "#sch02_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#nmsomsch02_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch02","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qsch02",226,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",227,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",228,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",229,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",230,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",232,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",233,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",234,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",235,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",228,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",229,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",230,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",232,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",233,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",234,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",235,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",236,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",237,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",230,284,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,285,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",232,286,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",233,287,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",234,288,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",235,289,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",236,290,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",237,291,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",238,292,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",239,293,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch02",226,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",227,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",228,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",229,294,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",230,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",231,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",230,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",229,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",228,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",227,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",226,301,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",225,300,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",224,299,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",224,298,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",224,297,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",224,296,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	monster "que_qsch02",225,295,"Guard of Shadow",1752,1,"#nmsomsch02_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,2,8,0	script	#sch02_stone01	844,{
-OnEnable:
-	monster "que_qsch02",227,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",229,294,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",231,296,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",231,298,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",230,300,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",228,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",226,301,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",224,299,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",224,297,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	monster "que_qsch02",225,295,"Western Magic Guardian",1752,1,"#sch02_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#sch02_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#sch02_stone01::OnMyMobDead") == 0) {
-		set $gqse_sch02_nm,$gqse_sch02_nm+1;
-		donpcevent "#nmsomsch02_jin01::OnDisable";
-		if ($gqse_sch02_nm == 3) {
-			donpcevent "Wish Maiden#sch02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch02,275,299,0	script	#nmsomsch02_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#nmsomsch02_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch02","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qsch02",263,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",264,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",265,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",266,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",267,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",268,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",269,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",270,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",271,284,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",265,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",266,293,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",267,292,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",268,291,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",269,290,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",270,289,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",271,288,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,287,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",273,286,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",274,285,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",267,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",268,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",269,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",270,283,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",271,282,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,281,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",273,280,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",274,279,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",275,276,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",276,275,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch02",274,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",275,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",276,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",277,301,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",278,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",279,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",279,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",279,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",279,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",278,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",277,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",276,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",275,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",274,294,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",273,295,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,296,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,297,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,298,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",272,299,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	monster "que_qsch02",273,300,"Bloody Hunter",1753,1,"#nmsomsch02_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,2,9,0	script	#sch02_stone02	844,{
-OnEnable:
-	monster "que_qsch02",275,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",277,301,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",279,299,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",279,297,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",278,295,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",276,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",274,294,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",272,296,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",272,298,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	monster "que_qsch02",273,300,"Eastern Magic Guardian",1753,1,"#sch02_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#sch02_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#sch02_stone02::OnMyMobDead") == 0) {
-		set $gqse_sch02_nm,$gqse_sch02_nm+1;
-		donpcevent "#nmsomsch02_jin02::OnDisable";
-		if ($gqse_sch02_nm == 3) {
-			donpcevent "Wish Maiden#sch02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch02,251,340,0	script	#nmsomsch02_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","#nmsomsch02_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch02","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qsch02",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qsch02",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qsch02",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	monster "que_qsch02",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch02_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,2,10,0	script	#sch02_stone03	844,{
-OnEnable:
-	monster "que_qsch02",251,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",252,343,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",255,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",255,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",254,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",253,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",250,336,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",249,337,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",248,340,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	monster "que_qsch02",248,341,"Northern Magic Guardian",1933,1,"#sch02_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch02","#sch02_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","#sch02_stone03::OnMyMobDead") == 0) {
-		set $gqse_sch02_nm,$gqse_sch02_nm+1;
-		donpcevent "#nmsomsch02_jin03::OnDisable";
-
-		if ($gqse_sch02_nm == 3) {
-			donpcevent "Wish Maiden#sch02_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch02,235,285,5	script	Guard of Shadow#sch02_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch02_01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Guard of Shadow#sch02_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch02_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch02_01";
-	monster "que_qsch02",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
-	monster "que_qsch02",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
-	monster "que_qsch02",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,224,290,5	script	Guard of Shadow#sch02_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch02_02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Guard of Shadow#sch02_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch02_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch02_02";
-	monster "que_qsch02",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
-	monster "que_qsch02",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
-	monster "que_qsch02",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,236,296,5	script	Guard of Shadow#sch02_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch02_03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Guard of Shadow#sch02_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch02_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch02_03";
-	monster "que_qsch02",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
-	monster "que_qsch02",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
-	monster "que_qsch02",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,225,303,5	script	Guard of Shadow#sch02_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch02_04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Guard of Shadow#sch02_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch02_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch02_04";
-	monster "que_qsch02",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
-	monster "que_qsch02",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
-	monster "que_qsch02",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch02_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,266,296,3	script	Bloody Hunter#sch02_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch02_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Bloody Hunter#sch02_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch02_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch02_ac01";
-	monster "que_qsch02",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
-	monster "que_qsch02",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
-	monster "que_qsch02",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,271,283,3	script	Bloody Hunter#sch02_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch02_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Bloody Hunter#sch02_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch02_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch02_ac02";
-	monster "que_qsch02",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
-	monster "que_qsch02",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
-	monster "que_qsch02",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,270,307,3	script	Bloody Hunter#sch02_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch02_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Bloody Hunter#sch02_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch02_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch02_ac03";
-	monster "que_qsch02",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
-	monster "que_qsch02",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
-	monster "que_qsch02",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,279,300,3	script	Bloody Hunter#sch02_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch02_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Bloody Hunter#sch02_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch02_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch02_ac04";
-	monster "que_qsch02",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
-	monster "que_qsch02",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
-	monster "que_qsch02",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch02_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,247,330,5	script	Temple Keeper#sch02_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch02_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Temple Keeper#sch02_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#sch02_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch02_ac01";
-	monster "que_qsch02",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
-	monster "que_qsch02",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
-	monster "que_qsch02",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,255,330,3	script	Temple Keeper#sch02_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch02_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Temple Keeper#sch02_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#sch02_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch02_ac02";
-	monster "que_qsch02",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
-	monster "que_qsch02",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
-	monster "que_qsch02",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch02_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch02,251,255,3	script	Wish Maiden#sch02_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#sch02_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#sch02_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch02","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch02","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#sch02_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qsch02",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch02_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch02","Wish Maiden#sch02_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_sch02::Onstop";
-		donpcevent "Wish Maiden#sch02_gift::OnEnable";
-		mapannounce "que_qsch02","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qsch02,252,340,3	script	Wish Maiden#sch02_gift	403,{
-	set .@GID, GetCastleData("schg_cas02",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7830,1; //Goddess_Tear
-				delitem 7831,1; //Valkyrie_Token
-				delitem 7832,1; //Brynhild_Armor_Piece
-				delitem 7833,1; //Hero_Remains
-				delitem 7834,1; //Andvari_Ring
-				delitem 2357,1; //Valkyrie_Armor
-				delitem 7510,100; //Valhalla_Flower
-				delitem 969,10; //Gold
-				delitem 985,20; //Elunium
-				getitem 2383,1; //Brynhild
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#sch02_gift";
-				enablenpc "#to_agit_sch02_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Brynhild.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#sch02_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#sch02_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#sch02_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qsch02","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qsch02","schg_cas02",177,355;
-	donpcevent "#to_agit_sch02_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_sch02::OnDisable";
-	set $gqse_sch02_miro,0;
-	set $gqse_sch02_pcc,0;
-	set $gqse_sch02_gd,0;
-	set $gqse_sch02_nm,0;
-	set $siz_sch02_on,2;
-	donpcevent "#okolnir_sch02_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch02,252,339,0	script	#to_agit_sch02_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_sch02_gate";
-	end;
-
-OnTouch:
-	warp "schg_cas02",177,355;
-	end;
-}
-
-que_qsch02,1,6,0	script	#okolnir_sch02_time01	844,{
-OnInit:
-	if ($siz_sch02_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_sch02_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_sch02_on,0;
-	set $gqse_sch02_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_sch02_time < 12) {
-		set $gqse_sch02_time,$gqse_sch02_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_sch02_time == 12) {
-		set $siz_sch02_on,0;
-		set $gqse_sch02_time,0;
-		enablenpc "Wish Maiden#gq_sch02";
-		enablenpc "Piamette#sch02";
-		hideoffnpc "Wish Maiden#sch02_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch02,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch02,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch02,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch02,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3288
npc/quests/okolnir/godse_sch03.txt

@@ -1,3288 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Nidhoggr 3
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Brynhild)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     fixed two NPC named that were missed when translating.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-schg_cas03,84,101,3	script	Guide#gq_sch03	899,{
-	set .@GID, GetCastleData("schg_cas03",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_sch03_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("schg_cas03",3);
-				set .@Economy,GetCastleData("schg_cas03",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qsch03",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_sch03_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qsch03",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_sch03_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_sch03_miro,0;
-	set $gqse_sch03_pcc,0;
-	set $gqse_sch03_gd,0;
-	set $gqse_sch03_nm,0;
-	if ($siz_sch03_on == 1) {
-		set $siz_sch03_on,0;
-	}
-	enablenpc "Guide#gq_sch03";
-	end;
-}
-
-que_qsch03,345,23,0	warp	Gate02#gq_sch03	1,1,schg_cas03,81,95
-
-que_qsch03,345,82,3	script	Wish Maiden#gq_sch03	403,{
-	set .@GID, GetCastleData("schg_cas03",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qsch03");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qsch03","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_sch03_pcc,.@saram;
-							set $siz_sch03_on,1;
-							donpcevent "#okolnir_sch03::OnEnable";
-							disablenpc "Wish Maiden#gq_sch03";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Goddess Tear";
-				mes "Valkyrie's Token";
-				mes "Brynhild Armor Piece";
-				mes "Hero Remains";
-				mes "Valkyrie Armor";
-				mes "Andvari's Ring.";
-				next;
-				mes "[Wish Maiden]";
-				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
-				mes "Many Valhala's Flowers are also required as an offering.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many Valhalla flowers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_sch03_on == 0) {
-		enablenpc "Wish Maiden#gq_sch03";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_sch03";
-	}
-	end;
-}
-
-que_qsch03,346,81,0	script	Gate01#gq_sch03	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_sch03";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_sch03";
-	setcell "que_qsch03",58,302,63,302,cell_walkable,0;
-	setcell "que_qsch03",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_sch03";
-	killmonsterall "que_qsch03";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qsch03");
-	if (.@saram < 21) {
-		if ($gqse_sch03_miro == $gqse_sch03_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qsch03",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qsch03",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qsch03",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qsch03",102,300;
-				end;
-			}
-			else {
-				warp "que_qsch03",46,300;
-				end;
-			}
-		}
-		else if ($gqse_sch03_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,1;
-			warp "que_qsch03",72,271;
-			end;
-		}
-		else if ($gqse_sch03_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,2;
-			warp "que_qsch03",63,282;
-			end;
-		}
-		else if ($gqse_sch03_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,3;
-			warp "que_qsch03",59,294;
-			end;
-		}
-		else if ($gqse_sch03_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,4;
-			warp "que_qsch03",46,300;
-			end;
-		}
-		else if ($gqse_sch03_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,5;
-			warp "que_qsch03",51,285;
-			end;
-		}
-		else if ($gqse_sch03_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,6;
-			warp "que_qsch03",51,262;
-			end;
-		}
-		else if ($gqse_sch03_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,7;
-			warp "que_qsch03",45,243;
-			end;
-		}
-		else if ($gqse_sch03_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,8;
-			warp "que_qsch03",82,249;
-			end;
-		}
-		else if ($gqse_sch03_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,9;
-			warp "que_qsch03",102,248;
-			end;
-		}
-		else if ($gqse_sch03_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,10;
-			warp "que_qsch03",90,260;
-			end;
-		}
-		else if ($gqse_sch03_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,11;
-			warp "que_qsch03",90,280;
-			end;
-		}
-		else if ($gqse_sch03_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,12;
-			warp "que_qsch03",102,300;
-			end;
-		}
-		else if ($gqse_sch03_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,13;
-			warp "que_qsch03",96,290;
-			end;
-		}
-		else if ($gqse_sch03_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,14;
-			warp "que_qsch03",63,282;
-			end;
-		}
-		else if ($gqse_sch03_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,15;
-			warp "que_qsch03",61,243;
-			end;
-		}
-		else if ($gqse_sch03_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,16;
-			warp "que_qsch03",70,249;
-			end;
-		}
-		else if ($gqse_sch03_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,17;
-			warp "que_qsch03",102,282;
-			end;
-		}
-		else if ($gqse_sch03_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,18;
-			warp "que_qsch03",66,300;
-			end;
-		}
-		else if ($gqse_sch03_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,19;
-			warp "que_qsch03",57,258;
-			end;
-		}
-		else if ($gqse_sch03_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch03",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch03",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch03",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch03",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch03",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch03",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch03",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch03::OnMyMobDead";
-			}
-			set $gqse_sch03_miro,20;
-			warp "que_qsch03",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qsch03,1,4,0	script	#Gate_manager_sch03	844,{
-OnMyMobDead:
-	if ($gqse_sch03_miro == $gqse_sch03_pcc) {
-		if (mobcount("que_qsch03","#Gate_manager_sch03::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_sch03::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qsch03,1,4,0	script	#gq_miromob2_sch03	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch03","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch03","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qsch03",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead";
-
-	monster "que_qsch03",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead";
-
-	monster "que_qsch03",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch03::OnMyMobDead";
-	monster "que_qsch03",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#gq_miromob2_sch03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#gq_miromob2_sch03::OnMyMobDead") == 0) {
-		mapannounce "que_qsch03","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qsch03",58,302,63,302,cell_walkable,1;
-		setcell "que_qsch03",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_sch03::OnDisable";
-	}
-	end;
-}
-
-que_qsch03,1,1,0	script	#okolnir_sch03	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_sch03::OnEnable";
-	donpcevent "#Maze_Manager_sch03::OnEnable";
-	donpcevent "#event_start01_sch03::OnEnable";
-	donpcevent "#gd_sch03_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#sch03_01";
-	enablenpc "Guard of Shadow#sch03_02";
-	enablenpc "Guard of Shadow#sch03_03";
-	enablenpc "Guard of Shadow#sch03_04";
-	enablenpc "Bloody Hunter#sch03_ac01";
-	enablenpc "Bloody Hunter#sch03_ac02";
-	enablenpc "Bloody Hunter#sch03_ac03";
-	enablenpc "Bloody Hunter#sch03_ac04";
-	enablenpc "Temple Keeper#sch03_ac01";
-	enablenpc "Temple Keeper#sch03_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_sch03";
-	donpcevent "#gq_miromob2_sch03::Onreset";
-	disablenpc "Piamette#sch03";
-	donpcevent "#gdtimer01_sch03::Onstop";
-	donpcevent "#gdtimer02_sch03::Onstop";
-	donpcevent "#piamette_sch03::Onreset";
-	donpcevent "Wish Maiden#sch03_boss::OnDisable";
-	donpcevent "Wish Maiden#sch03_gift::OnDisable";
-	donpcevent "#gd_sch03_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch03::OnDisable";
-	donpcevent "#Maze_Manager_sch03::OnDisable";
-	donpcevent "#event_start01_sch03::OnDisable";
-	donpcevent "#nm_switch_sch03::OnDisable";
-	donpcevent "#nmsomsch03_jin01::OnDisable";
-	donpcevent "#nmsomsch03_jin02::OnDisable";
-	donpcevent "#nmsomsch03_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch03_01::OnDisable";
-	donpcevent "Guard of Shadow#sch03_02::OnDisable";
-	donpcevent "Guard of Shadow#sch03_03::OnDisable";
-	donpcevent "Guard of Shadow#sch03_04::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch03_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch03_ac02::OnDisable";
-	disablenpc "#to_agit_sch03_gate";
-	donpcevent "#sch03_stone01::Onreset";
-	donpcevent "#sch03_stone02::Onreset";
-	donpcevent "#sch03_stone03::Onreset";
-	disablenpc "#sch03_cage01";
-	disablenpc "#sch03_cage02";
-	disablenpc "#sch03_cage03";
-	disablenpc "#sch03_cage04";
-	disablenpc "#sch03_cage05";
-	disablenpc "#sch03_cage06";
-	disablenpc "windpath03_sch03";
-	disablenpc "windpath04_sch03";
-	set $gqse_sch03_miro,0;
-	set $gqse_sch03_pcc,0;
-	set $gqse_sch03_gd,0;
-	set $gqse_sch03_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch03","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qsch03","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qsch03","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qsch03","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qsch03","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qsch03","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qsch03","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qsch03","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qsch03","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qsch03","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_sch03";
-	donpcevent "#gq_miromob2_sch03::Onreset";
-	disablenpc "Piamette#sch03";
-	donpcevent "#gdtimer01_sch03::Onstop";
-	donpcevent "#gdtimer02_sch03::Onstop";
-	donpcevent "#piamette_sch03::Onreset";
-	donpcevent "Wish Maiden#sch03_boss::onDisable";
-	donpcevent "Wish Maiden#sch03_gift::OnDisable";
-	donpcevent "#gd_sch03_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch03::OnDisable";
-	donpcevent "#Maze_Manager_sch03::OnDisable";
-	donpcevent "#event_start01_sch03::OnDisable";
-	donpcevent "#nm_switch_sch03::OnDisable";
-	donpcevent "#nmsomsch03_jin01::OnDisable";
-	donpcevent "#nmsomsch03_jin02::OnDisable";
-	donpcevent "#nmsomsch03_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch03_01::OnDisable";
-	donpcevent "Guard of Shadow#sch03_02::OnDisable";
-	donpcevent "Guard of Shadow#sch03_03::OnDisable";
-	donpcevent "Guard of Shadow#sch03_04::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch03_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch03_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch03_ac02::OnDisable";
-	disablenpc "#to_agit_sch03_gate";
-	donpcevent "#sch03_stone01::Onreset";
-	donpcevent "#sch03_stone02::Onreset";
-	donpcevent "#sch03_stone03::Onreset";
-	disablenpc "#sch03_cage01";
-	disablenpc "#sch03_cage02";
-	disablenpc "#sch03_cage03";
-	disablenpc "#sch03_cage04";
-	disablenpc "#sch03_cage05";
-	disablenpc "#sch03_cage06";
-	disablenpc "windpath03_sch03";
-	disablenpc "windpath04_sch03";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qsch03","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qsch03","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_sch03_miro,0;
-	set $gqse_sch03_pcc,0;
-	set $gqse_sch03_gd,0;
-	set $gqse_sch03_nm,0;
-	mapwarp "que_qsch03","schg_cas03",81,95;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_sch03_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch03,1,2,0	script	#Maze_Manager_sch03	844,{
-OnInit:
-	donpcevent "#miro_bf_sch03::OnDisable";
-	donpcevent "#miro_rf_sch03::OnDisable";
-	donpcevent "#miro_yf_sch03::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_sch03::OnDisable";
-	donpcevent "#miro_rf_sch03::OnDisable";
-	donpcevent "#miro_yf_sch03::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_sch03::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_sch03::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_sch03::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_sch03::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_sch03::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_sch03::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_sch03::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_sch03::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_sch03::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_sch03::OnEnable";
-	end;
-}
-
-que_qsch03,2,1,0	script	#miro_bf_sch03	844,{
-
-OnEnable:
-	monster "que_qsch03",44,270," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",46,270," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",50,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",52,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",50,265," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",52,265," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",56,279," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,279," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,301," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,298," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",62,272," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,272," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,245," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,243," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",72,289," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",72,287," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",68,257," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",68,255," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",73,263," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",73,261," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,249," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",79,283," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",79,281," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",82,271," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",84,271," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",89,295," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",89,293," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",88,276," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",90,276," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",88,266," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",90,266," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",94,256," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",96,256," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,301," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,299," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",100,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	monster "que_qsch03",102,251," ",1934,1,"#miro_bf_sch03::OnMyMobDead";
-	setcell "que_qsch03",44,270,47,270,cell_walkable,0;
-	setcell "que_qsch03",44,270,47,270,cell_shootable,0;
-	setcell "que_qsch03",50,287,53,287,cell_walkable,0;
-	setcell "que_qsch03",50,287,53,287,cell_shootable,0;
-	setcell "que_qsch03",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch03",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch03",56,279,59,279,cell_walkable,0;
-	setcell "que_qsch03",56,279,59,279,cell_shootable,0;
-	setcell "que_qsch03",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch03",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch03",62,272,65,272,cell_walkable,0;
-	setcell "que_qsch03",62,272,65,272,cell_shootable,0;
-	setcell "que_qsch03",58,242,58,245,cell_walkable,0;
-	setcell "que_qsch03",58,242,58,245,cell_shootable,0;
-	setcell "que_qsch03",72,286,72,289,cell_walkable,0;
-	setcell "que_qsch03",72,286,72,289,cell_shootable,0;
-	setcell "que_qsch03",68,254,68,259,cell_walkable,0;
-	setcell "que_qsch03",68,254,68,259,cell_shootable,0;
-	setcell "que_qsch03",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch03",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch03",75,248,75,251,cell_walkable,0;
-	setcell "que_qsch03",75,248,75,251,cell_shootable,0;
-	setcell "que_qsch03",79,280,79,283,cell_walkable,0;
-	setcell "que_qsch03",79,280,79,283,cell_shootable,0;
-	setcell "que_qsch03",82,271,85,271,cell_walkable,0;
-	setcell "que_qsch03",82,271,85,271,cell_shootable,0;
-	setcell "que_qsch03",89,292,89,295,cell_walkable,0;
-	setcell "que_qsch03",89,292,89,295,cell_shootable,0;
-	setcell "que_qsch03",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch03",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch03",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch03",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch03",94,256,97,256,cell_walkable,0;
-	setcell "que_qsch03",94,256,97,256,cell_shootable,0;
-	setcell "que_qsch03",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch03",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch03",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch03",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#miro_bf_sch03::OnMyMobDead";
-	setcell "que_qsch03",44,270,47,270,cell_walkable,1;
-	setcell "que_qsch03",44,270,47,270,cell_shootable,1;
-	setcell "que_qsch03",50,287,53,287,cell_walkable,1;
-	setcell "que_qsch03",50,287,53,287,cell_shootable,1;
-	setcell "que_qsch03",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch03",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch03",56,279,59,279,cell_walkable,1;
-	setcell "que_qsch03",56,279,59,279,cell_shootable,1;
-	setcell "que_qsch03",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch03",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch03",62,272,65,272,cell_walkable,1;
-	setcell "que_qsch03",62,272,65,272,cell_shootable,1;
-	setcell "que_qsch03",58,242,58,245,cell_walkable,1;
-	setcell "que_qsch03",58,242,58,245,cell_shootable,1;
-	setcell "que_qsch03",72,286,72,289,cell_walkable,1;
-	setcell "que_qsch03",72,286,72,289,cell_shootable,1;
-	setcell "que_qsch03",68,254,68,259,cell_walkable,1;
-	setcell "que_qsch03",68,254,68,259,cell_shootable,1;
-	setcell "que_qsch03",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch03",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch03",75,248,75,251,cell_walkable,1;
-	setcell "que_qsch03",75,248,75,251,cell_shootable,1;
-	setcell "que_qsch03",79,280,79,283,cell_walkable,1;
-	setcell "que_qsch03",79,280,79,283,cell_shootable,1;
-	setcell "que_qsch03",82,271,85,271,cell_walkable,1;
-	setcell "que_qsch03",82,271,85,271,cell_shootable,1;
-	setcell "que_qsch03",89,292,89,295,cell_walkable,1;
-	setcell "que_qsch03",89,292,89,295,cell_shootable,1;
-	setcell "que_qsch03",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch03",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch03",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch03",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch03",94,256,97,256,cell_walkable,1;
-	setcell "que_qsch03",94,256,97,256,cell_shootable,1;
-	setcell "que_qsch03",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch03",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch03",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch03",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,2,2,0	script	#miro_rf_sch03	844,{
-
-OnEnable:
-	monster "que_qsch03",57,301," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",57,299," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",48,291," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",48,289," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",68,290," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",70,290," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",72,295," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",72,293," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",90,296," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",92,296," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",56,282," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,282," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",66,283," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",66,281," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",80,284," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",82,284," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",44,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",46,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",50,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",52,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",54,269," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",54,267," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",66,271," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",66,270," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",81,273," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",81,272," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",88,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",90,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",94,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",96,276," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",64,258," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",66,258," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",76,263," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",76,261," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",87,265," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",87,263," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",50,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",52,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",76,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",78,252," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",99,255," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",99,253," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",53,245," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	monster "que_qsch03",53,243," ",1935,1,"#miro_rf_sch03::OnMyMobDead";
-	setcell "que_qsch03",57,298,57,301,cell_walkable,0;
-	setcell "que_qsch03",57,298,57,301,cell_shootable,0;
-	setcell "que_qsch03",48,288,48,291,cell_walkable,0;
-	setcell "que_qsch03",48,288,48,291,cell_shootable,0;
-	setcell "que_qsch03",68,290,71,290,cell_walkable,0;
-	setcell "que_qsch03",68,290,71,290,cell_shootable,0;
-	setcell "que_qsch03",72,292,72,295,cell_walkable,0;
-	setcell "que_qsch03",72,292,72,295,cell_shootable,0;
-	setcell "que_qsch03",90,296,93,296,cell_walkable,0;
-	setcell "que_qsch03",90,296,93,296,cell_shootable,0;
-	setcell "que_qsch03",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch03",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch03",66,280,66,283,cell_walkable,0;
-	setcell "que_qsch03",66,280,66,283,cell_shootable,0;
-	setcell "que_qsch03",80,284,83,284,cell_walkable,0;
-	setcell "que_qsch03",80,284,83,284,cell_shootable,0;
-	setcell "que_qsch03",44,273,47,273,cell_walkable,0;
-	setcell "que_qsch03",44,273,47,273,cell_shootable,0;
-	setcell "que_qsch03",50,273,53,273,cell_walkable,0;
-	setcell "que_qsch03",50,273,53,273,cell_shootable,0;
-	setcell "que_qsch03",54,266,54,269,cell_walkable,0;
-	setcell "que_qsch03",54,266,54,269,cell_shootable,0;
-	setcell "que_qsch03",66,270,66,271,cell_walkable,0;
-	setcell "que_qsch03",66,270,66,271,cell_shootable,0;
-	setcell "que_qsch03",81,272,81,273,cell_walkable,0;
-	setcell "que_qsch03",81,272,81,273,cell_shootable,0;
-	setcell "que_qsch03",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch03",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch03",94,276,97,276,cell_walkable,0;
-	setcell "que_qsch03",94,276,97,276,cell_shootable,0;
-	setcell "que_qsch03",64,258,67,258,cell_walkable,0;
-	setcell "que_qsch03",64,258,67,258,cell_shootable,0;
-	setcell "que_qsch03",76,260,76,263,cell_walkable,0;
-	setcell "que_qsch03",76,260,76,263,cell_shootable,0;
-	setcell "que_qsch03",87,262,87,265,cell_walkable,0;
-	setcell "que_qsch03",87,262,87,265,cell_shootable,0;
-	setcell "que_qsch03",50,252,53,252,cell_walkable,0;
-	setcell "que_qsch03",50,252,53,252,cell_shootable,0;
-	setcell "que_qsch03",76,252,79,252,cell_walkable,0;
-	setcell "que_qsch03",76,252,79,252,cell_shootable,0;
-	setcell "que_qsch03",99,252,99,255,cell_walkable,0;
-	setcell "que_qsch03",99,252,99,255,cell_shootable,0;
-	setcell "que_qsch03",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch03",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#miro_rf_sch03::OnMyMobDead";
-	setcell "que_qsch03",57,298,57,301,cell_walkable,1;
-	setcell "que_qsch03",57,298,57,301,cell_shootable,1;
-	setcell "que_qsch03",48,288,48,291,cell_walkable,1;
-	setcell "que_qsch03",48,288,48,291,cell_shootable,1;
-	setcell "que_qsch03",68,290,71,290,cell_walkable,1;
-	setcell "que_qsch03",68,290,71,290,cell_shootable,1;
-	setcell "que_qsch03",72,292,72,295,cell_walkable,1;
-	setcell "que_qsch03",72,292,72,295,cell_shootable,1;
-	setcell "que_qsch03",90,296,93,296,cell_walkable,1;
-	setcell "que_qsch03",90,296,93,296,cell_shootable,1;
-	setcell "que_qsch03",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch03",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch03",66,280,66,283,cell_walkable,1;
-	setcell "que_qsch03",66,280,66,283,cell_shootable,1;
-	setcell "que_qsch03",80,284,83,284,cell_walkable,1;
-	setcell "que_qsch03",80,284,83,284,cell_shootable,1;
-	setcell "que_qsch03",44,273,47,273,cell_walkable,1;
-	setcell "que_qsch03",44,273,47,273,cell_shootable,1;
-	setcell "que_qsch03",50,273,53,273,cell_walkable,1;
-	setcell "que_qsch03",50,273,53,273,cell_shootable,1;
-	setcell "que_qsch03",54,266,54,269,cell_walkable,1;
-	setcell "que_qsch03",54,266,54,269,cell_shootable,1;
-	setcell "que_qsch03",66,270,66,271,cell_walkable,1;
-	setcell "que_qsch03",66,270,66,271,cell_shootable,1;
-	setcell "que_qsch03",81,272,81,273,cell_walkable,1;
-	setcell "que_qsch03",81,272,81,273,cell_shootable,1;
-	setcell "que_qsch03",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch03",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch03",94,276,97,276,cell_walkable,1;
-	setcell "que_qsch03",94,276,97,276,cell_shootable,1;
-	setcell "que_qsch03",64,258,67,258,cell_walkable,1;
-	setcell "que_qsch03",64,258,67,258,cell_shootable,1;
-	setcell "que_qsch03",76,260,76,263,cell_walkable,1;
-	setcell "que_qsch03",76,260,76,263,cell_shootable,1;
-	setcell "que_qsch03",87,262,87,265,cell_walkable,1;
-	setcell "que_qsch03",87,262,87,265,cell_shootable,1;
-	setcell "que_qsch03",50,252,53,252,cell_walkable,1;
-	setcell "que_qsch03",50,252,53,252,cell_shootable,1;
-	setcell "que_qsch03",76,252,79,252,cell_walkable,1;
-	setcell "que_qsch03",76,252,79,252,cell_shootable,1;
-	setcell "que_qsch03",99,252,99,255,cell_walkable,1;
-	setcell "que_qsch03",99,252,99,255,cell_shootable,1;
-	setcell "que_qsch03",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch03",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,2,3,0	script	#miro_yf_sch03	844,{
-
-OnEnable:
-	monster "que_qsch03",44,292," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",46,292," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",67,295," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",67,293," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",94,301," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",94,299," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",79,289," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",79,287," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",56,282," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,282," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",71,283," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",71,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",100,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",102,281," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",44,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",46,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",50,265," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",52,265," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",56,270," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,270," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",72,278," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",73,278," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",82,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",84,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",88,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",90,266," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",94,271," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",96,271," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",60,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",60,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",73,263," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",73,261," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",87,257," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",87,255," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",58,249," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",80,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",80,249," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",53,245," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",53,243," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,245," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",75,243," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",100,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",102,251," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",100,256," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	monster "que_qsch03",102,256," ",1936,1,"#miro_yf_sch03::OnMyMobDead";
-	setcell "que_qsch03",44,292,47,292,cell_walkable,0;
-	setcell "que_qsch03",44,292,47,292,cell_shootable,0;
-	setcell "que_qsch03",67,292,67,295,cell_walkable,0;
-	setcell "que_qsch03",67,292,67,295,cell_shootable,0;
-	setcell "que_qsch03",94,298,94,301,cell_walkable,0;
-	setcell "que_qsch03",94,298,94,301,cell_shootable,0;
-	setcell "que_qsch03",79,286,79,289,cell_walkable,0;
-	setcell "que_qsch03",79,286,79,289,cell_shootable,0;
-	setcell "que_qsch03",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch03",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch03",71,280,71,283,cell_walkable,0;
-	setcell "que_qsch03",71,280,71,283,cell_shootable,0;
-	setcell "que_qsch03",100,281,103,281,cell_walkable,0;
-	setcell "que_qsch03",100,281,103,281,cell_shootable,0;
-	setcell "que_qsch03",44,261,47,261,cell_walkable,0;
-	setcell "que_qsch03",44,261,47,261,cell_shootable,0;
-	setcell "que_qsch03",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch03",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch03",56,270,59,270,cell_walkable,0;
-	setcell "que_qsch03",56,270,59,270,cell_shootable,0;
-	setcell "que_qsch03",72,278,73,278,cell_walkable,0;
-	setcell "que_qsch03",72,278,73,278,cell_shootable,0;
-	setcell "que_qsch03",82,266,85,266,cell_walkable,0;
-	setcell "que_qsch03",82,266,85,266,cell_shootable,0;
-	setcell "que_qsch03",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch03",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch03",94,271,97,271,cell_walkable,0;
-	setcell "que_qsch03",94,271,97,271,cell_shootable,0;
-	setcell "que_qsch03",60,254,60,257,cell_walkable,0;
-	setcell "que_qsch03",60,254,60,257,cell_shootable,0;
-	setcell "que_qsch03",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch03",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch03",75,254,75,257,cell_walkable,0;
-	setcell "que_qsch03",75,254,75,257,cell_shootable,0;
-	setcell "que_qsch03",87,254,87,257,cell_walkable,0;
-	setcell "que_qsch03",87,254,87,257,cell_shootable,0;
-	setcell "que_qsch03",58,248,58,251,cell_walkable,0;
-	setcell "que_qsch03",58,248,58,251,cell_shootable,0;
-	setcell "que_qsch03",80,248,80,251,cell_walkable,0;
-	setcell "que_qsch03",80,248,80,251,cell_shootable,0;
-	setcell "que_qsch03",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch03",53,242,53,245,cell_shootable,0;
-	setcell "que_qsch03",75,242,75,245,cell_walkable,0;
-	setcell "que_qsch03",75,242,75,245,cell_shootable,0;
-	setcell "que_qsch03",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch03",100,251,103,251,cell_shootable,0;
-	setcell "que_qsch03",100,256,103,256,cell_walkable,0;
-	setcell "que_qsch03",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#miro_yf_sch03::OnMyMobDead";
-	setcell "que_qsch03",44,292,47,292,cell_walkable,1;
-	setcell "que_qsch03",44,292,47,292,cell_shootable,1;
-	setcell "que_qsch03",67,292,67,295,cell_walkable,1;
-	setcell "que_qsch03",67,292,67,295,cell_shootable,1;
-	setcell "que_qsch03",94,298,94,301,cell_walkable,1;
-	setcell "que_qsch03",94,298,94,301,cell_shootable,1;
-	setcell "que_qsch03",79,286,79,289,cell_walkable,1;
-	setcell "que_qsch03",79,286,79,289,cell_shootable,1;
-	setcell "que_qsch03",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch03",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch03",71,280,71,283,cell_walkable,1;
-	setcell "que_qsch03",71,280,71,283,cell_shootable,1;
-	setcell "que_qsch03",100,281,103,281,cell_walkable,1;
-	setcell "que_qsch03",100,281,103,281,cell_shootable,1;
-	setcell "que_qsch03",44,261,47,261,cell_walkable,1;
-	setcell "que_qsch03",44,261,47,261,cell_shootable,1;
-	setcell "que_qsch03",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch03",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch03",56,270,59,270,cell_walkable,1;
-	setcell "que_qsch03",56,270,59,270,cell_shootable,1;
-	setcell "que_qsch03",72,278,73,278,cell_walkable,1;
-	setcell "que_qsch03",72,278,73,278,cell_shootable,1;
-	setcell "que_qsch03",82,266,85,266,cell_walkable,1;
-	setcell "que_qsch03",82,266,85,266,cell_shootable,1;
-	setcell "que_qsch03",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch03",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch03",94,271,97,271,cell_walkable,1;
-	setcell "que_qsch03",94,271,97,271,cell_shootable,1;
-	setcell "que_qsch03",60,254,60,257,cell_walkable,1;
-	setcell "que_qsch03",60,254,60,257,cell_shootable,1;
-	setcell "que_qsch03",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch03",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch03",75,254,75,257,cell_walkable,1;
-	setcell "que_qsch03",75,254,75,257,cell_shootable,1;
-	setcell "que_qsch03",87,254,87,257,cell_walkable,1;
-	setcell "que_qsch03",87,254,87,257,cell_shootable,1;
-	setcell "que_qsch03",58,248,58,251,cell_walkable,1;
-	setcell "que_qsch03",58,248,58,251,cell_shootable,1;
-	setcell "que_qsch03",80,248,80,251,cell_walkable,1;
-	setcell "que_qsch03",80,248,80,251,cell_shootable,1;
-	setcell "que_qsch03",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch03",53,242,53,245,cell_shootable,1;
-	setcell "que_qsch03",75,242,75,245,cell_walkable,1;
-	setcell "que_qsch03",75,242,75,245,cell_shootable,1;
-	setcell "que_qsch03",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch03",100,251,103,251,cell_shootable,1;
-	setcell "que_qsch03",100,256,103,256,cell_walkable,1;
-	setcell "que_qsch03",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,132,172,0	script	windpath01_sch03	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qsch03",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qsch03,113,165,0	warp	windpath02_sch03	1,1,que_qsch03,139,172
-
-
-que_qsch03,131,136,3	script	Piamette#sch03	1930,{
-OnInit:
-	enablenpc "Piamette#sch03";
-	end;
-}
-
-que_qsch03,114,158,0	script	#event_start01_sch03	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_sch03";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_sch03";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_sch03";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qsch03","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch03","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qsch03","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qsch03","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_sch03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch03,2,2,0	script	#gdtimer01_sch03	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_sch03::OnDisable";
-	donpcevent "#getspell02_sch03::OnDisable";
-	donpcevent "#getspell03_sch03::OnDisable";
-	donpcevent "#getspell04_sch03::OnDisable";
-	donpcevent "#getspell05_sch03::OnDisable";
-	donpcevent "#getspell06_sch03::OnDisable";
-	donpcevent "#getspell07_sch03::OnDisable";
-	donpcevent "#getspell08_sch03::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_sch03::OnDisable";
-	donpcevent "#getspell01_sch03::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_sch03::OnDisable";
-	donpcevent "#getspell02_sch03::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_sch03::OnDisable";
-	donpcevent "#getspell03_sch03::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_sch03::OnDisable";
-	donpcevent "#getspell04_sch03::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_sch03::OnDisable";
-	donpcevent "#getspell05_sch03::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_sch03::OnDisable";
-	donpcevent "#getspell06_sch03::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_sch03::OnDisable";
-	donpcevent "#getspell07_sch03::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_sch03::OnDisable";
-	donpcevent "#getspell08_sch03::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_sch03_gd < 6) {
-		mapannounce "que_qsch03","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#sch03_cage01";
-		enablenpc "#sch03_cage02";
-		enablenpc "#sch03_cage03";
-		enablenpc "#sch03_cage04";
-		enablenpc "#sch03_cage05";
-		enablenpc "#sch03_cage06";
-		set $gqse_sch03_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#sch03_cage01";
-	disablenpc "#sch03_cage02";
-	disablenpc "#sch03_cage03";
-	disablenpc "#sch03_cage04";
-	disablenpc "#sch03_cage05";
-	disablenpc "#sch03_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_sch03::OnEnable";
-	end;
-}
-
-que_qsch03,2,3,0	script	#gdtimer02_sch03	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch03","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qsch03","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qsch03","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qsch03",108,151,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	monster "que_qsch03",109,135,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	monster "que_qsch03",115,116,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	monster "que_qsch03",158,106,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	monster "que_qsch03",163,133,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	monster "que_qsch03",150,154,"Key Stone",1905,1,"#gdtimer02_sch03::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qsch03","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead";
-	enablenpc "#sch03_cage01";
-	enablenpc "#sch03_cage02";
-	enablenpc "#sch03_cage03";
-	enablenpc "#sch03_cage04";
-	enablenpc "#sch03_cage05";
-	enablenpc "#sch03_cage06";
-	set $gqse_sch03_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#sch03_cage01";
-	disablenpc "#sch03_cage02";
-	disablenpc "#sch03_cage03";
-	disablenpc "#sch03_cage04";
-	disablenpc "#sch03_cage05";
-	disablenpc "#sch03_cage06";
-	donpcevent "#gdtimer01_sch03::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#gdtimer02_sch03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#gdtimer02_sch03::OnMyMobDead") == 0) {
-		enablenpc "#sch03_cage01";
-		enablenpc "#sch03_cage02";
-		enablenpc "#sch03_cage03";
-		enablenpc "#sch03_cage04";
-		enablenpc "#sch03_cage05";
-		enablenpc "#sch03_cage06";
-		donpcevent "#piamette_sch03::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch03,1,4,0	script	#piamette_sch03	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#piamette_sch03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch03","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch03","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#sch03";
-	monster "que_qsch03",131,135,"Angry Piamette",1930,1,"#piamette_sch03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qsch03","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_sch03";
-	enablenpc "windpath04_sch03";
-	donpcevent "#nm_switch_sch03::OnEnable";
-	end;
-}
-
-que_qsch03,113,135,0	script	#getspell01_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,146,150,0	script	#getspell02_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,131,117,0	script	#getspell03_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,117,150,0	script	#getspell04_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,150,135,0	script	#getspell05_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,117,121,0	script	#getspell06_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,131,154,0	script	#getspell07_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,146,121,0	script	#getspell08_sch03	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_sch03";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_sch03";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch03_gd == 0) {
-		warp "que_qsch03",103,153;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,1;
-		mapannounce "que_qsch03","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 1) {
-		warp "que_qsch03",102,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,2;
-		mapannounce "que_qsch03","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 2) {
-		warp "que_qsch03",113,111;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,3;
-		mapannounce "que_qsch03","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 3) {
-		warp "que_qsch03",161,105;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,4;
-		mapannounce "que_qsch03","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 4) {
-		warp "que_qsch03",168,135;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,5;
-		mapannounce "que_qsch03","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch03_gd == 5) {
-		warp "que_qsch03",150,159;
-		disablenpc "#getspell01_sch03";
-		set $gqse_sch03_gd,6;
-		mapannounce "que_qsch03","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch03::OnEnable";
-		donpcevent "#gdtimer01_sch03::Onstop";
-	}
-	end;
-}
-
-que_qsch03,103,153,0	script	#sch03_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",108,151;
-	disablenpc "#sch03_cage01";
-	end;
-}
-
-que_qsch03,102,135,0	script	#sch03_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",107,135;
-	disablenpc "#sch03_cage02";
-	end;
-}
-
-que_qsch03,113,111,0	script	#sch03_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",113,114;
-	disablenpc "#sch03_cage03";
-	end;
-}
-
-que_qsch03,161,105,0	script	#sch03_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",158,106;
-	disablenpc "#sch03_cage04";
-	end;
-}
-
-que_qsch03,168,135,0	script	#sch03_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",163,133;
-	disablenpc "#sch03_cage05";
-	end;
-}
-
-que_qsch03,150,159,0	script	#sch03_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#sch03_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch03",150,154;
-	disablenpc "#sch03_cage06";
-	end;
-}
-
-que_qsch03,1,8,0	script	#gd_sch03_mobctrl	844,{
-OnEnable:
-	monster "que_qsch03",107,152,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",109,135,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",113,116,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",157,107,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",163,133,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",149,156,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",130,139,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",135,137,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",130,132,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",128,137,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",109,145,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",109,130,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",128,114,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",147,114,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",154,128,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",151,145,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",130,151,"Alice",1275,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",131,139,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",135,136,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",131,132,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",128,136,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",110,145,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",129,114,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",148,114,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",155,128,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",152,145,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",131,151,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",110,130,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",132,139,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",135,135,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",132,132,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",128,135,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",111,145,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",111,130,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",130,114,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",149,114,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",156,128,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",153,145,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",132,151,"Violy",1390,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",133,139,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",135,134,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",133,132,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",128,135,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",112,145,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",131,114,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",150,114,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",157,128,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",154,145,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",133,151,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	monster "que_qsch03",112,130,"Ancient Mimic",1699,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#gd_sch03_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#gd_sch03_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qsch03",107,152,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-		monster "que_qsch03",109,135,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-		monster "que_qsch03",113,116,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-		monster "que_qsch03",157,107,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-		monster "que_qsch03",163,133,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-		monster "que_qsch03",149,156,"Ball of Piamette",1738,1,"#gd_sch03_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qsch03,149,105,0	script	windpath03_sch03	45,1,1,{
-OnInit:
-	disablenpc "windpath03_sch03";
-	end;
-
-OnTouch:
-	warp "que_qsch03",119,103;
-	end;
-}
-
-que_qsch03,128,104,0	script	windpath04_sch03	45,1,1,{
-OnInit:
-	disablenpc "windpath04_sch03";
-	end;
-
-OnTouch:
-	warp "que_qsch03",146,109;
-	end;
-}
-
-que_qsch03,253,273,0	script	#nm_switch_sch03	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_sch03";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_sch03";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_sch03";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_sch03";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch03","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch03","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qsch03","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomsch03_jin01::OnEnable";
-	donpcevent "#sch03_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomsch03_jin02::OnEnable";
-	donpcevent "#sch03_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomsch03_jin03::OnEnable";
-	donpcevent "#sch03_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch03,229,297,0	script	#nmsomsch03_jin01	-1,{
-OnEnable:
-	donpcevent "#sch03_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#nmsomsch03_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch03","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qsch03",226,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",227,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",228,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",229,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",230,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",232,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",233,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",234,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",235,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",228,286,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",229,287,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",230,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",232,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",233,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",234,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",235,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",236,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",237,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",230,284,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,285,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",232,286,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",233,287,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",234,288,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",235,289,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",236,290,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",237,291,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",238,292,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",239,293,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch03",226,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",227,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",228,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",229,294,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",230,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,298,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",231,299,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",230,300,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",229,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",228,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",227,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",226,301,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",225,300,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",224,299,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",224,298,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",224,297,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",224,296,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	monster "que_qsch03",225,295,"Guard of Shadow",1752,1,"#nmsomsch03_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,2,8,0	script	#sch03_stone01	844,{
-OnEnable:
-	monster "que_qsch03",227,294,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",229,294,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",231,296,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",231,298,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",230,300,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",228,301,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",226,301,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",224,299,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",224,297,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	monster "que_qsch03",225,295,"Western Magic Guardian",1752,1,"#sch03_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#sch03_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#sch03_stone01::OnMyMobDead") == 0) {
-		set $gqse_sch03_nm,$gqse_sch03_nm+1;
-		donpcevent "#nmsomsch03_jin01::OnDisable";
-		if ($gqse_sch03_nm == 3) {
-			donpcevent "Wish Maiden#sch03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch03,275,299,0	script	#nmsomsch03_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#nmsomsch03_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch03","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qsch03",263,292,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",264,291,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",265,290,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",266,289,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",267,288,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",268,287,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",269,286,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",270,285,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",271,284,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,283,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",265,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",266,293,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",267,292,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",268,291,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",269,290,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",270,289,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",271,288,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,287,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",273,286,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",274,285,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",267,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",268,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",269,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",270,283,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",271,282,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,281,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",273,280,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",274,279,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",275,276,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",276,275,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch03",274,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",275,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",276,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",277,301,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",278,300,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",279,299,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",279,298,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",279,297,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",279,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",278,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",277,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",276,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",275,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",274,294,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",273,295,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,296,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,297,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,298,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",272,299,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	monster "que_qsch03",273,300,"Bloody Hunter",1753,1,"#nmsomsch03_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,2,9,0	script	#sch03_stone02	844,{
-OnEnable:
-	monster "que_qsch03",275,301,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",277,301,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",279,299,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",279,297,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",278,295,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",276,294,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",274,294,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",272,296,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",272,298,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	monster "que_qsch03",273,300,"Eastern Magic Guardian",1753,1,"#sch03_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#sch03_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#sch03_stone02::OnMyMobDead") == 0) {
-		set $gqse_sch03_nm,$gqse_sch03_nm+1;
-		donpcevent "#nmsomsch03_jin02::OnDisable";
-		if ($gqse_sch03_nm == 3) {
-			donpcevent "Wish Maiden#sch03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch03,251,340,0	script	#nmsomsch03_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","#nmsomsch03_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch03","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qsch03",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qsch03",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qsch03",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qsch03",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	monster "que_qsch03",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch03_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,2,10,0	script	#sch03_stone03	844,{
-OnEnable:
-	monster "que_qsch03",251,343,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",252,343,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",255,341,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",255,340,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",254,337,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",253,336,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",250,336,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",249,337,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",248,340,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	monster "que_qsch03",248,341,"Northern Magic Guardian",1933,1,"#sch03_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch03","#sch03_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","#sch03_stone03::OnMyMobDead") == 0) {
-		set $gqse_sch03_nm,$gqse_sch03_nm+1;
-		donpcevent "#nmsomsch03_jin03::OnDisable";
-
-		if ($gqse_sch03_nm == 3) {
-			donpcevent "Wish Maiden#sch03_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch03,235,285,5	script	Guard of Shadow#sch03_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch03_01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Guard of Shadow#sch03_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch03_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch03_01";
-	monster "que_qsch03",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead";
-	monster "que_qsch03",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead";
-	monster "que_qsch03",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,224,290,5	script	Guard of Shadow#sch03_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch03_02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Guard of Shadow#sch03_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch03_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch03_02";
-	monster "que_qsch03",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead";
-	monster "que_qsch03",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead";
-	monster "que_qsch03",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,236,296,5	script	Guard of Shadow#sch03_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch03_03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Guard of Shadow#sch03_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch03_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch03_03";
-	monster "que_qsch03",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead";
-	monster "que_qsch03",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead";
-	monster "que_qsch03",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,225,303,5	script	Guard of Shadow#sch03_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch03_04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Guard of Shadow#sch03_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch03_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch03_04";
-	monster "que_qsch03",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead";
-	monster "que_qsch03",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead";
-	monster "que_qsch03",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch03_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,266,296,3	script	Bloody Hunter#sch03_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch03_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Bloody Hunter#sch03_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch03_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch03_ac01";
-	monster "que_qsch03",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead";
-	monster "que_qsch03",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead";
-	monster "que_qsch03",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,271,283,3	script	Bloody Hunter#sch03_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch03_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Bloody Hunter#sch03_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch03_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch03_ac02";
-	monster "que_qsch03",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead";
-	monster "que_qsch03",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead";
-	monster "que_qsch03",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,270,307,3	script	Bloody Hunter#sch03_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch03_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Bloody Hunter#sch03_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch03_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch03_ac03";
-	monster "que_qsch03",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead";
-	monster "que_qsch03",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead";
-	monster "que_qsch03",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,279,300,3	script	Bloody Hunter#sch03_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch03_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Bloody Hunter#sch03_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch03_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch03_ac04";
-	monster "que_qsch03",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead";
-	monster "que_qsch03",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead";
-	monster "que_qsch03",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch03_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,247,330,5	script	Temple Keeper#sch03_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch03_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Temple Keeper#sch03_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#sch03_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch03_ac01";
-	monster "que_qsch03",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead";
-	monster "que_qsch03",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead";
-	monster "que_qsch03",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,255,330,3	script	Temple Keeper#sch03_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch03_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Temple Keeper#sch03_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#sch03_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch03_ac02";
-	monster "que_qsch03",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead";
-	monster "que_qsch03",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead";
-	monster "que_qsch03",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch03_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch03,251,255,3	script	Wish Maiden#sch03_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#sch03_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#sch03_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch03","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch03","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#sch03_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qsch03",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch03_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch03","Wish Maiden#sch03_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_sch03::Onstop";
-		donpcevent "Wish Maiden#sch03_gift::OnEnable";
-		mapannounce "que_qsch03","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qsch03,252,340,3	script	Wish Maiden#sch03_gift	403,{
-	set .@GID, GetCastleData("schg_cas03",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7830,1; //Goddess_Tear
-				delitem 7831,1; //Valkyrie_Token
-				delitem 7832,1; //Brynhild_Armor_Piece
-				delitem 7833,1; //Hero_Remains
-				delitem 7834,1; //Andvari_Ring
-				delitem 2357,1; //Valkyrie_Armor
-				delitem 7510,100; //Valhalla_Flower
-				delitem 969,10; //Gold
-				delitem 985,20; //Elunium
-				getitem 2383,1; //Brynhild
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#sch03_gift";
-				enablenpc "#to_agit_sch03_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Brynhild.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#sch03_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#sch03_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#sch03_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qsch03","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qsch03","schg_cas03",81,95;
-	donpcevent "#to_agit_sch03_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_sch03::OnDisable";
-	set $gqse_sch03_miro,0;
-	set $gqse_sch03_pcc,0;
-	set $gqse_sch03_gd,0;
-	set $gqse_sch03_nm,0;
-	set $siz_sch03_on,2;
-	donpcevent "#okolnir_sch03_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch03,252,339,0	script	#to_agit_sch03_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_sch03_gate";
-	end;
-
-OnTouch:
-	warp "schg_cas03",81,95;
-	end;
-}
-
-que_qsch03,1,6,0	script	#okolnir_sch03_time01	844,{
-OnInit:
-	if ($siz_sch03_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_sch03_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_sch03_on,0;
-	set $gqse_sch03_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_sch03_time < 12) {
-		set $gqse_sch03_time,$gqse_sch03_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_sch03_time == 12) {
-		set $siz_sch03_on,0;
-		set $gqse_sch03_time,0;
-		enablenpc "Wish Maiden#gq_sch03";
-		enablenpc "Piamette#sch03";
-		hideoffnpc "Wish Maiden#sch03_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch03,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch03,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch03,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch03,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3288
npc/quests/okolnir/godse_sch04.txt

@@ -1,3288 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Nidhoggr 4
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Brynhild)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     fixed two NPC named that were missed when translating.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-schg_cas04,376,307,3	script	Guide#gq_sch04	899,{
-	set .@GID, GetCastleData("schg_cas04",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_sch04_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("schg_cas04",3);
-				set .@Economy,GetCastleData("schg_cas04",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qsch04",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_sch04_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qsch04",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_sch04_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_sch04_miro,0;
-	set $gqse_sch04_pcc,0;
-	set $gqse_sch04_gd,0;
-	set $gqse_sch04_nm,0;
-	if ($siz_sch04_on == 1) {
-		set $siz_sch04_on,0;
-	}
-	enablenpc "Guide#gq_sch04";
-	end;
-}
-
-que_qsch04,345,23,0	warp	Gate02#gq_sch04	1,1,schg_cas04,369,306
-
-que_qsch04,345,82,3	script	Wish Maiden#gq_sch04	403,{
-	set .@GID, GetCastleData("schg_cas04",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qsch04");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qsch04","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_sch04_pcc,.@saram;
-							set $siz_sch04_on,1;
-							donpcevent "#okolnir_sch04::OnEnable";
-							disablenpc "Wish Maiden#gq_sch04";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Goddess Tear";
-				mes "Valkyrie's Token";
-				mes "Brynhild Armor Piece";
-				mes "Hero Remains";
-				mes "Valkyrie Armor";
-				mes "Andvari's Ring.";
-				next;
-				mes "[Wish Maiden]";
-				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
-				mes "Many Valhala's Flowers are also required as an offering.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many Valhalla flowers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_sch04_on == 0) {
-		enablenpc "Wish Maiden#gq_sch04";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_sch04";
-	}
-	end;
-}
-
-que_qsch04,346,81,0	script	Gate01#gq_sch04	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_sch04";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_sch04";
-	setcell "que_qsch04",58,302,63,302,cell_walkable,0;
-	setcell "que_qsch04",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_sch04";
-	killmonsterall "que_qsch04";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qsch04");
-	if (.@saram < 21) {
-		if ($gqse_sch04_miro == $gqse_sch04_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qsch04",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qsch04",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qsch04",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qsch04",102,300;
-				end;
-			}
-			else {
-				warp "que_qsch04",46,300;
-				end;
-			}
-		}
-		else if ($gqse_sch04_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,1;
-			warp "que_qsch04",72,271;
-			end;
-		}
-		else if ($gqse_sch04_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,2;
-			warp "que_qsch04",63,282;
-			end;
-		}
-		else if ($gqse_sch04_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,3;
-			warp "que_qsch04",59,294;
-			end;
-		}
-		else if ($gqse_sch04_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,4;
-			warp "que_qsch04",46,300;
-			end;
-		}
-		else if ($gqse_sch04_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,5;
-			warp "que_qsch04",51,285;
-			end;
-		}
-		else if ($gqse_sch04_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,6;
-			warp "que_qsch04",51,262;
-			end;
-		}
-		else if ($gqse_sch04_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,7;
-			warp "que_qsch04",45,243;
-			end;
-		}
-		else if ($gqse_sch04_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,8;
-			warp "que_qsch04",82,249;
-			end;
-		}
-		else if ($gqse_sch04_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,9;
-			warp "que_qsch04",102,248;
-			end;
-		}
-		else if ($gqse_sch04_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,10;
-			warp "que_qsch04",90,260;
-			end;
-		}
-		else if ($gqse_sch04_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,11;
-			warp "que_qsch04",90,280;
-			end;
-		}
-		else if ($gqse_sch04_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,12;
-			warp "que_qsch04",102,300;
-			end;
-		}
-		else if ($gqse_sch04_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,13;
-			warp "que_qsch04",96,290;
-			end;
-		}
-		else if ($gqse_sch04_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,14;
-			warp "que_qsch04",63,282;
-			end;
-		}
-		else if ($gqse_sch04_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,15;
-			warp "que_qsch04",61,243;
-			end;
-		}
-		else if ($gqse_sch04_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,16;
-			warp "que_qsch04",70,249;
-			end;
-		}
-		else if ($gqse_sch04_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,17;
-			warp "que_qsch04",102,282;
-			end;
-		}
-		else if ($gqse_sch04_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,18;
-			warp "que_qsch04",66,300;
-			end;
-		}
-		else if ($gqse_sch04_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,19;
-			warp "que_qsch04",57,258;
-			end;
-		}
-		else if ($gqse_sch04_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch04",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch04",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch04",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch04",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch04",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch04",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch04::OnMyMobDead";
-			}
-			set $gqse_sch04_miro,20;
-			warp "que_qsch04",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qsch04,1,4,0	script	#Gate_manager_sch04	844,{
-OnMyMobDead:
-	if ($gqse_sch04_miro == $gqse_sch04_pcc) {
-		if (mobcount("que_qsch04","#Gate_manager_sch04::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_sch04::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qsch04,1,4,0	script	#gq_miromob2_sch04	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch04","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch04","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qsch04",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
-
-	monster "que_qsch04",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
-
-	monster "que_qsch04",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch04::OnMyMobDead";
-	monster "que_qsch04",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#gq_miromob2_sch04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#gq_miromob2_sch04::OnMyMobDead") == 0) {
-		mapannounce "que_qsch04","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qsch04",58,302,63,302,cell_walkable,1;
-		setcell "que_qsch04",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_sch04::OnDisable";
-	}
-	end;
-}
-
-que_qsch04,1,1,0	script	#okolnir_sch04	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_sch04::OnEnable";
-	donpcevent "#Maze_Manager_sch04::OnEnable";
-	donpcevent "#event_start01_sch04::OnEnable";
-	donpcevent "#gd_sch04_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#sch04_01";
-	enablenpc "Guard of Shadow#sch04_02";
-	enablenpc "Guard of Shadow#sch04_03";
-	enablenpc "Guard of Shadow#sch04_04";
-	enablenpc "Bloody Hunter#sch04_ac01";
-	enablenpc "Bloody Hunter#sch04_ac02";
-	enablenpc "Bloody Hunter#sch04_ac03";
-	enablenpc "Bloody Hunter#sch04_ac04";
-	enablenpc "Temple Keeper#sch04_ac01";
-	enablenpc "Temple Keeper#sch04_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_sch04";
-	donpcevent "#gq_miromob2_sch04::Onreset";
-	disablenpc "Piamette#sch04";
-	donpcevent "#gdtimer01_sch04::Onstop";
-	donpcevent "#gdtimer02_sch04::Onstop";
-	donpcevent "#piamette_sch04::Onreset";
-	donpcevent "Wish Maiden#sch04_boss::OnDisable";
-	donpcevent "Wish Maiden#sch04_gift::OnDisable";
-	donpcevent "#gd_sch04_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch04::OnDisable";
-	donpcevent "#Maze_Manager_sch04::OnDisable";
-	donpcevent "#event_start01_sch04::OnDisable";
-	donpcevent "#nm_switch_sch04::OnDisable";
-	donpcevent "#nmsomsch04_jin01::OnDisable";
-	donpcevent "#nmsomsch04_jin02::OnDisable";
-	donpcevent "#nmsomsch04_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch04_01::OnDisable";
-	donpcevent "Guard of Shadow#sch04_02::OnDisable";
-	donpcevent "Guard of Shadow#sch04_03::OnDisable";
-	donpcevent "Guard of Shadow#sch04_04::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch04_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch04_ac02::OnDisable";
-	disablenpc "#to_agit_sch04_gate";
-	donpcevent "#sch04_stone01::Onreset";
-	donpcevent "#sch04_stone02::Onreset";
-	donpcevent "#sch04_stone03::Onreset";
-	disablenpc "#sch04_cage01";
-	disablenpc "#sch04_cage02";
-	disablenpc "#sch04_cage03";
-	disablenpc "#sch04_cage04";
-	disablenpc "#sch04_cage05";
-	disablenpc "#sch04_cage06";
-	disablenpc "windpath03_sch04";
-	disablenpc "windpath04_sch04";
-	set $gqse_sch04_miro,0;
-	set $gqse_sch04_pcc,0;
-	set $gqse_sch04_gd,0;
-	set $gqse_sch04_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch04","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qsch04","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qsch04","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qsch04","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qsch04","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qsch04","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qsch04","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qsch04","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qsch04","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qsch04","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_sch04";
-	donpcevent "#gq_miromob2_sch04::Onreset";
-	disablenpc "Piamette#sch04";
-	donpcevent "#gdtimer01_sch04::Onstop";
-	donpcevent "#gdtimer02_sch04::Onstop";
-	donpcevent "#piamette_sch04::Onreset";
-	donpcevent "Wish Maiden#sch04_boss::onDisable";
-	donpcevent "Wish Maiden#sch04_gift::OnDisable";
-	donpcevent "#gd_sch04_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch04::OnDisable";
-	donpcevent "#Maze_Manager_sch04::OnDisable";
-	donpcevent "#event_start01_sch04::OnDisable";
-	donpcevent "#nm_switch_sch04::OnDisable";
-	donpcevent "#nmsomsch04_jin01::OnDisable";
-	donpcevent "#nmsomsch04_jin02::OnDisable";
-	donpcevent "#nmsomsch04_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch04_01::OnDisable";
-	donpcevent "Guard of Shadow#sch04_02::OnDisable";
-	donpcevent "Guard of Shadow#sch04_03::OnDisable";
-	donpcevent "Guard of Shadow#sch04_04::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch04_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch04_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch04_ac02::OnDisable";
-	disablenpc "#to_agit_sch04_gate";
-	donpcevent "#sch04_stone01::Onreset";
-	donpcevent "#sch04_stone02::Onreset";
-	donpcevent "#sch04_stone03::Onreset";
-	disablenpc "#sch04_cage01";
-	disablenpc "#sch04_cage02";
-	disablenpc "#sch04_cage03";
-	disablenpc "#sch04_cage04";
-	disablenpc "#sch04_cage05";
-	disablenpc "#sch04_cage06";
-	disablenpc "windpath03_sch04";
-	disablenpc "windpath04_sch04";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qsch04","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qsch04","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_sch04_miro,0;
-	set $gqse_sch04_pcc,0;
-	set $gqse_sch04_gd,0;
-	set $gqse_sch04_nm,0;
-	mapwarp "que_qsch04","schg_cas04",369,306;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_sch04_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch04,1,2,0	script	#Maze_Manager_sch04	844,{
-OnInit:
-	donpcevent "#miro_bf_sch04::OnDisable";
-	donpcevent "#miro_rf_sch04::OnDisable";
-	donpcevent "#miro_yf_sch04::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_sch04::OnDisable";
-	donpcevent "#miro_rf_sch04::OnDisable";
-	donpcevent "#miro_yf_sch04::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_sch04::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_sch04::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_sch04::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_sch04::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_sch04::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_sch04::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_sch04::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_sch04::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_sch04::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_sch04::OnEnable";
-	end;
-}
-
-que_qsch04,2,1,0	script	#miro_bf_sch04	844,{
-
-OnEnable:
-	monster "que_qsch04",44,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",46,270," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",50,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",52,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",50,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",52,265," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",56,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,279," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,298," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",62,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,272," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,245," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,243," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",72,289," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",72,287," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",68,257," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",68,255," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",73,263," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",73,261," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,249," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",79,283," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",79,281," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",82,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",84,271," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",89,295," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",89,293," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",88,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",90,276," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",88,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",90,266," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",94,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",96,256," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,301," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,299," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",100,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	monster "que_qsch04",102,251," ",1934,1,"#miro_bf_sch04::OnMyMobDead";
-	setcell "que_qsch04",44,270,47,270,cell_walkable,0;
-	setcell "que_qsch04",44,270,47,270,cell_shootable,0;
-	setcell "que_qsch04",50,287,53,287,cell_walkable,0;
-	setcell "que_qsch04",50,287,53,287,cell_shootable,0;
-	setcell "que_qsch04",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch04",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch04",56,279,59,279,cell_walkable,0;
-	setcell "que_qsch04",56,279,59,279,cell_shootable,0;
-	setcell "que_qsch04",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch04",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch04",62,272,65,272,cell_walkable,0;
-	setcell "que_qsch04",62,272,65,272,cell_shootable,0;
-	setcell "que_qsch04",58,242,58,245,cell_walkable,0;
-	setcell "que_qsch04",58,242,58,245,cell_shootable,0;
-	setcell "que_qsch04",72,286,72,289,cell_walkable,0;
-	setcell "que_qsch04",72,286,72,289,cell_shootable,0;
-	setcell "que_qsch04",68,254,68,259,cell_walkable,0;
-	setcell "que_qsch04",68,254,68,259,cell_shootable,0;
-	setcell "que_qsch04",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch04",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch04",75,248,75,251,cell_walkable,0;
-	setcell "que_qsch04",75,248,75,251,cell_shootable,0;
-	setcell "que_qsch04",79,280,79,283,cell_walkable,0;
-	setcell "que_qsch04",79,280,79,283,cell_shootable,0;
-	setcell "que_qsch04",82,271,85,271,cell_walkable,0;
-	setcell "que_qsch04",82,271,85,271,cell_shootable,0;
-	setcell "que_qsch04",89,292,89,295,cell_walkable,0;
-	setcell "que_qsch04",89,292,89,295,cell_shootable,0;
-	setcell "que_qsch04",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch04",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch04",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch04",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch04",94,256,97,256,cell_walkable,0;
-	setcell "que_qsch04",94,256,97,256,cell_shootable,0;
-	setcell "que_qsch04",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch04",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch04",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch04",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#miro_bf_sch04::OnMyMobDead";
-	setcell "que_qsch04",44,270,47,270,cell_walkable,1;
-	setcell "que_qsch04",44,270,47,270,cell_shootable,1;
-	setcell "que_qsch04",50,287,53,287,cell_walkable,1;
-	setcell "que_qsch04",50,287,53,287,cell_shootable,1;
-	setcell "que_qsch04",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch04",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch04",56,279,59,279,cell_walkable,1;
-	setcell "que_qsch04",56,279,59,279,cell_shootable,1;
-	setcell "que_qsch04",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch04",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch04",62,272,65,272,cell_walkable,1;
-	setcell "que_qsch04",62,272,65,272,cell_shootable,1;
-	setcell "que_qsch04",58,242,58,245,cell_walkable,1;
-	setcell "que_qsch04",58,242,58,245,cell_shootable,1;
-	setcell "que_qsch04",72,286,72,289,cell_walkable,1;
-	setcell "que_qsch04",72,286,72,289,cell_shootable,1;
-	setcell "que_qsch04",68,254,68,259,cell_walkable,1;
-	setcell "que_qsch04",68,254,68,259,cell_shootable,1;
-	setcell "que_qsch04",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch04",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch04",75,248,75,251,cell_walkable,1;
-	setcell "que_qsch04",75,248,75,251,cell_shootable,1;
-	setcell "que_qsch04",79,280,79,283,cell_walkable,1;
-	setcell "que_qsch04",79,280,79,283,cell_shootable,1;
-	setcell "que_qsch04",82,271,85,271,cell_walkable,1;
-	setcell "que_qsch04",82,271,85,271,cell_shootable,1;
-	setcell "que_qsch04",89,292,89,295,cell_walkable,1;
-	setcell "que_qsch04",89,292,89,295,cell_shootable,1;
-	setcell "que_qsch04",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch04",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch04",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch04",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch04",94,256,97,256,cell_walkable,1;
-	setcell "que_qsch04",94,256,97,256,cell_shootable,1;
-	setcell "que_qsch04",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch04",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch04",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch04",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,2,2,0	script	#miro_rf_sch04	844,{
-
-OnEnable:
-	monster "que_qsch04",57,301," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",57,299," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",48,291," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",48,289," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",68,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",70,290," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",72,295," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",72,293," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",90,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",92,296," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",56,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,282," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",66,283," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",66,281," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",80,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",82,284," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",44,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",46,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",50,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",52,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",54,269," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",54,267," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",66,271," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",66,270," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",81,273," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",81,272," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",88,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",90,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",94,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",96,276," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",64,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",66,258," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",76,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",76,261," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",87,265," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",87,263," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",50,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",52,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",76,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",78,252," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",99,255," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",99,253," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",53,245," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	monster "que_qsch04",53,243," ",1935,1,"#miro_rf_sch04::OnMyMobDead";
-	setcell "que_qsch04",57,298,57,301,cell_walkable,0;
-	setcell "que_qsch04",57,298,57,301,cell_shootable,0;
-	setcell "que_qsch04",48,288,48,291,cell_walkable,0;
-	setcell "que_qsch04",48,288,48,291,cell_shootable,0;
-	setcell "que_qsch04",68,290,71,290,cell_walkable,0;
-	setcell "que_qsch04",68,290,71,290,cell_shootable,0;
-	setcell "que_qsch04",72,292,72,295,cell_walkable,0;
-	setcell "que_qsch04",72,292,72,295,cell_shootable,0;
-	setcell "que_qsch04",90,296,93,296,cell_walkable,0;
-	setcell "que_qsch04",90,296,93,296,cell_shootable,0;
-	setcell "que_qsch04",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch04",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch04",66,280,66,283,cell_walkable,0;
-	setcell "que_qsch04",66,280,66,283,cell_shootable,0;
-	setcell "que_qsch04",80,284,83,284,cell_walkable,0;
-	setcell "que_qsch04",80,284,83,284,cell_shootable,0;
-	setcell "que_qsch04",44,273,47,273,cell_walkable,0;
-	setcell "que_qsch04",44,273,47,273,cell_shootable,0;
-	setcell "que_qsch04",50,273,53,273,cell_walkable,0;
-	setcell "que_qsch04",50,273,53,273,cell_shootable,0;
-	setcell "que_qsch04",54,266,54,269,cell_walkable,0;
-	setcell "que_qsch04",54,266,54,269,cell_shootable,0;
-	setcell "que_qsch04",66,270,66,271,cell_walkable,0;
-	setcell "que_qsch04",66,270,66,271,cell_shootable,0;
-	setcell "que_qsch04",81,272,81,273,cell_walkable,0;
-	setcell "que_qsch04",81,272,81,273,cell_shootable,0;
-	setcell "que_qsch04",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch04",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch04",94,276,97,276,cell_walkable,0;
-	setcell "que_qsch04",94,276,97,276,cell_shootable,0;
-	setcell "que_qsch04",64,258,67,258,cell_walkable,0;
-	setcell "que_qsch04",64,258,67,258,cell_shootable,0;
-	setcell "que_qsch04",76,260,76,263,cell_walkable,0;
-	setcell "que_qsch04",76,260,76,263,cell_shootable,0;
-	setcell "que_qsch04",87,262,87,265,cell_walkable,0;
-	setcell "que_qsch04",87,262,87,265,cell_shootable,0;
-	setcell "que_qsch04",50,252,53,252,cell_walkable,0;
-	setcell "que_qsch04",50,252,53,252,cell_shootable,0;
-	setcell "que_qsch04",76,252,79,252,cell_walkable,0;
-	setcell "que_qsch04",76,252,79,252,cell_shootable,0;
-	setcell "que_qsch04",99,252,99,255,cell_walkable,0;
-	setcell "que_qsch04",99,252,99,255,cell_shootable,0;
-	setcell "que_qsch04",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch04",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#miro_rf_sch04::OnMyMobDead";
-	setcell "que_qsch04",57,298,57,301,cell_walkable,1;
-	setcell "que_qsch04",57,298,57,301,cell_shootable,1;
-	setcell "que_qsch04",48,288,48,291,cell_walkable,1;
-	setcell "que_qsch04",48,288,48,291,cell_shootable,1;
-	setcell "que_qsch04",68,290,71,290,cell_walkable,1;
-	setcell "que_qsch04",68,290,71,290,cell_shootable,1;
-	setcell "que_qsch04",72,292,72,295,cell_walkable,1;
-	setcell "que_qsch04",72,292,72,295,cell_shootable,1;
-	setcell "que_qsch04",90,296,93,296,cell_walkable,1;
-	setcell "que_qsch04",90,296,93,296,cell_shootable,1;
-	setcell "que_qsch04",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch04",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch04",66,280,66,283,cell_walkable,1;
-	setcell "que_qsch04",66,280,66,283,cell_shootable,1;
-	setcell "que_qsch04",80,284,83,284,cell_walkable,1;
-	setcell "que_qsch04",80,284,83,284,cell_shootable,1;
-	setcell "que_qsch04",44,273,47,273,cell_walkable,1;
-	setcell "que_qsch04",44,273,47,273,cell_shootable,1;
-	setcell "que_qsch04",50,273,53,273,cell_walkable,1;
-	setcell "que_qsch04",50,273,53,273,cell_shootable,1;
-	setcell "que_qsch04",54,266,54,269,cell_walkable,1;
-	setcell "que_qsch04",54,266,54,269,cell_shootable,1;
-	setcell "que_qsch04",66,270,66,271,cell_walkable,1;
-	setcell "que_qsch04",66,270,66,271,cell_shootable,1;
-	setcell "que_qsch04",81,272,81,273,cell_walkable,1;
-	setcell "que_qsch04",81,272,81,273,cell_shootable,1;
-	setcell "que_qsch04",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch04",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch04",94,276,97,276,cell_walkable,1;
-	setcell "que_qsch04",94,276,97,276,cell_shootable,1;
-	setcell "que_qsch04",64,258,67,258,cell_walkable,1;
-	setcell "que_qsch04",64,258,67,258,cell_shootable,1;
-	setcell "que_qsch04",76,260,76,263,cell_walkable,1;
-	setcell "que_qsch04",76,260,76,263,cell_shootable,1;
-	setcell "que_qsch04",87,262,87,265,cell_walkable,1;
-	setcell "que_qsch04",87,262,87,265,cell_shootable,1;
-	setcell "que_qsch04",50,252,53,252,cell_walkable,1;
-	setcell "que_qsch04",50,252,53,252,cell_shootable,1;
-	setcell "que_qsch04",76,252,79,252,cell_walkable,1;
-	setcell "que_qsch04",76,252,79,252,cell_shootable,1;
-	setcell "que_qsch04",99,252,99,255,cell_walkable,1;
-	setcell "que_qsch04",99,252,99,255,cell_shootable,1;
-	setcell "que_qsch04",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch04",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,2,3,0	script	#miro_yf_sch04	844,{
-
-OnEnable:
-	monster "que_qsch04",44,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",46,292," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",67,295," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",67,293," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",94,301," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",94,299," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",79,289," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",79,287," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",56,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,282," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",71,283," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",71,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",100,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",102,281," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",44,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",46,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",50,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",52,265," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",56,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,270," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",72,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",73,278," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",82,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",84,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",88,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",90,266," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",94,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",96,271," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",60,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",60,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",73,263," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",73,261," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",87,257," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",87,255," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",58,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",80,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",80,249," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",53,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",53,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,245," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",75,243," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",100,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",102,251," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",100,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	monster "que_qsch04",102,256," ",1936,1,"#miro_yf_sch04::OnMyMobDead";
-	setcell "que_qsch04",44,292,47,292,cell_walkable,0;
-	setcell "que_qsch04",44,292,47,292,cell_shootable,0;
-	setcell "que_qsch04",67,292,67,295,cell_walkable,0;
-	setcell "que_qsch04",67,292,67,295,cell_shootable,0;
-	setcell "que_qsch04",94,298,94,301,cell_walkable,0;
-	setcell "que_qsch04",94,298,94,301,cell_shootable,0;
-	setcell "que_qsch04",79,286,79,289,cell_walkable,0;
-	setcell "que_qsch04",79,286,79,289,cell_shootable,0;
-	setcell "que_qsch04",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch04",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch04",71,280,71,283,cell_walkable,0;
-	setcell "que_qsch04",71,280,71,283,cell_shootable,0;
-	setcell "que_qsch04",100,281,103,281,cell_walkable,0;
-	setcell "que_qsch04",100,281,103,281,cell_shootable,0;
-	setcell "que_qsch04",44,261,47,261,cell_walkable,0;
-	setcell "que_qsch04",44,261,47,261,cell_shootable,0;
-	setcell "que_qsch04",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch04",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch04",56,270,59,270,cell_walkable,0;
-	setcell "que_qsch04",56,270,59,270,cell_shootable,0;
-	setcell "que_qsch04",72,278,73,278,cell_walkable,0;
-	setcell "que_qsch04",72,278,73,278,cell_shootable,0;
-	setcell "que_qsch04",82,266,85,266,cell_walkable,0;
-	setcell "que_qsch04",82,266,85,266,cell_shootable,0;
-	setcell "que_qsch04",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch04",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch04",94,271,97,271,cell_walkable,0;
-	setcell "que_qsch04",94,271,97,271,cell_shootable,0;
-	setcell "que_qsch04",60,254,60,257,cell_walkable,0;
-	setcell "que_qsch04",60,254,60,257,cell_shootable,0;
-	setcell "que_qsch04",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch04",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch04",75,254,75,257,cell_walkable,0;
-	setcell "que_qsch04",75,254,75,257,cell_shootable,0;
-	setcell "que_qsch04",87,254,87,257,cell_walkable,0;
-	setcell "que_qsch04",87,254,87,257,cell_shootable,0;
-	setcell "que_qsch04",58,248,58,251,cell_walkable,0;
-	setcell "que_qsch04",58,248,58,251,cell_shootable,0;
-	setcell "que_qsch04",80,248,80,251,cell_walkable,0;
-	setcell "que_qsch04",80,248,80,251,cell_shootable,0;
-	setcell "que_qsch04",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch04",53,242,53,245,cell_shootable,0;
-	setcell "que_qsch04",75,242,75,245,cell_walkable,0;
-	setcell "que_qsch04",75,242,75,245,cell_shootable,0;
-	setcell "que_qsch04",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch04",100,251,103,251,cell_shootable,0;
-	setcell "que_qsch04",100,256,103,256,cell_walkable,0;
-	setcell "que_qsch04",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#miro_yf_sch04::OnMyMobDead";
-	setcell "que_qsch04",44,292,47,292,cell_walkable,1;
-	setcell "que_qsch04",44,292,47,292,cell_shootable,1;
-	setcell "que_qsch04",67,292,67,295,cell_walkable,1;
-	setcell "que_qsch04",67,292,67,295,cell_shootable,1;
-	setcell "que_qsch04",94,298,94,301,cell_walkable,1;
-	setcell "que_qsch04",94,298,94,301,cell_shootable,1;
-	setcell "que_qsch04",79,286,79,289,cell_walkable,1;
-	setcell "que_qsch04",79,286,79,289,cell_shootable,1;
-	setcell "que_qsch04",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch04",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch04",71,280,71,283,cell_walkable,1;
-	setcell "que_qsch04",71,280,71,283,cell_shootable,1;
-	setcell "que_qsch04",100,281,103,281,cell_walkable,1;
-	setcell "que_qsch04",100,281,103,281,cell_shootable,1;
-	setcell "que_qsch04",44,261,47,261,cell_walkable,1;
-	setcell "que_qsch04",44,261,47,261,cell_shootable,1;
-	setcell "que_qsch04",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch04",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch04",56,270,59,270,cell_walkable,1;
-	setcell "que_qsch04",56,270,59,270,cell_shootable,1;
-	setcell "que_qsch04",72,278,73,278,cell_walkable,1;
-	setcell "que_qsch04",72,278,73,278,cell_shootable,1;
-	setcell "que_qsch04",82,266,85,266,cell_walkable,1;
-	setcell "que_qsch04",82,266,85,266,cell_shootable,1;
-	setcell "que_qsch04",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch04",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch04",94,271,97,271,cell_walkable,1;
-	setcell "que_qsch04",94,271,97,271,cell_shootable,1;
-	setcell "que_qsch04",60,254,60,257,cell_walkable,1;
-	setcell "que_qsch04",60,254,60,257,cell_shootable,1;
-	setcell "que_qsch04",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch04",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch04",75,254,75,257,cell_walkable,1;
-	setcell "que_qsch04",75,254,75,257,cell_shootable,1;
-	setcell "que_qsch04",87,254,87,257,cell_walkable,1;
-	setcell "que_qsch04",87,254,87,257,cell_shootable,1;
-	setcell "que_qsch04",58,248,58,251,cell_walkable,1;
-	setcell "que_qsch04",58,248,58,251,cell_shootable,1;
-	setcell "que_qsch04",80,248,80,251,cell_walkable,1;
-	setcell "que_qsch04",80,248,80,251,cell_shootable,1;
-	setcell "que_qsch04",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch04",53,242,53,245,cell_shootable,1;
-	setcell "que_qsch04",75,242,75,245,cell_walkable,1;
-	setcell "que_qsch04",75,242,75,245,cell_shootable,1;
-	setcell "que_qsch04",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch04",100,251,103,251,cell_shootable,1;
-	setcell "que_qsch04",100,256,103,256,cell_walkable,1;
-	setcell "que_qsch04",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,132,172,0	script	windpath01_sch04	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qsch04",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qsch04,113,165,0	warp	windpath02_sch04	1,1,que_qsch04,139,172
-
-
-que_qsch04,131,136,3	script	Piamette#sch04	1930,{
-OnInit:
-	enablenpc "Piamette#sch04";
-	end;
-}
-
-que_qsch04,114,158,0	script	#event_start01_sch04	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_sch04";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_sch04";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_sch04";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qsch04","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch04","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qsch04","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qsch04","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_sch04::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch04,2,2,0	script	#gdtimer01_sch04	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_sch04::OnDisable";
-	donpcevent "#getspell02_sch04::OnDisable";
-	donpcevent "#getspell03_sch04::OnDisable";
-	donpcevent "#getspell04_sch04::OnDisable";
-	donpcevent "#getspell05_sch04::OnDisable";
-	donpcevent "#getspell06_sch04::OnDisable";
-	donpcevent "#getspell07_sch04::OnDisable";
-	donpcevent "#getspell08_sch04::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_sch04::OnDisable";
-	donpcevent "#getspell01_sch04::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_sch04::OnDisable";
-	donpcevent "#getspell02_sch04::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_sch04::OnDisable";
-	donpcevent "#getspell03_sch04::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_sch04::OnDisable";
-	donpcevent "#getspell04_sch04::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_sch04::OnDisable";
-	donpcevent "#getspell05_sch04::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_sch04::OnDisable";
-	donpcevent "#getspell06_sch04::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_sch04::OnDisable";
-	donpcevent "#getspell07_sch04::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_sch04::OnDisable";
-	donpcevent "#getspell08_sch04::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_sch04_gd < 6) {
-		mapannounce "que_qsch04","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#sch04_cage01";
-		enablenpc "#sch04_cage02";
-		enablenpc "#sch04_cage03";
-		enablenpc "#sch04_cage04";
-		enablenpc "#sch04_cage05";
-		enablenpc "#sch04_cage06";
-		set $gqse_sch04_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#sch04_cage01";
-	disablenpc "#sch04_cage02";
-	disablenpc "#sch04_cage03";
-	disablenpc "#sch04_cage04";
-	disablenpc "#sch04_cage05";
-	disablenpc "#sch04_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_sch04::OnEnable";
-	end;
-}
-
-que_qsch04,2,3,0	script	#gdtimer02_sch04	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch04","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qsch04","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qsch04","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qsch04",108,151,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	monster "que_qsch04",109,135,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	monster "que_qsch04",115,116,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	monster "que_qsch04",158,106,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	monster "que_qsch04",163,133,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	monster "que_qsch04",150,154,"Key Stone",1905,1,"#gdtimer02_sch04::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qsch04","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
-	enablenpc "#sch04_cage01";
-	enablenpc "#sch04_cage02";
-	enablenpc "#sch04_cage03";
-	enablenpc "#sch04_cage04";
-	enablenpc "#sch04_cage05";
-	enablenpc "#sch04_cage06";
-	set $gqse_sch04_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#sch04_cage01";
-	disablenpc "#sch04_cage02";
-	disablenpc "#sch04_cage03";
-	disablenpc "#sch04_cage04";
-	disablenpc "#sch04_cage05";
-	disablenpc "#sch04_cage06";
-	donpcevent "#gdtimer01_sch04::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#gdtimer02_sch04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#gdtimer02_sch04::OnMyMobDead") == 0) {
-		enablenpc "#sch04_cage01";
-		enablenpc "#sch04_cage02";
-		enablenpc "#sch04_cage03";
-		enablenpc "#sch04_cage04";
-		enablenpc "#sch04_cage05";
-		enablenpc "#sch04_cage06";
-		donpcevent "#piamette_sch04::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch04,1,4,0	script	#piamette_sch04	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#piamette_sch04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch04","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch04","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#sch04";
-	monster "que_qsch04",131,135,"Angry Piamette",1930,1,"#piamette_sch04::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qsch04","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_sch04";
-	enablenpc "windpath04_sch04";
-	donpcevent "#nm_switch_sch04::OnEnable";
-	end;
-}
-
-que_qsch04,113,135,0	script	#getspell01_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,146,150,0	script	#getspell02_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,131,117,0	script	#getspell03_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,117,150,0	script	#getspell04_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,150,135,0	script	#getspell05_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,117,121,0	script	#getspell06_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,131,154,0	script	#getspell07_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,146,121,0	script	#getspell08_sch04	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_sch04";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_sch04";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch04_gd == 0) {
-		warp "que_qsch04",103,153;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,1;
-		mapannounce "que_qsch04","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 1) {
-		warp "que_qsch04",102,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,2;
-		mapannounce "que_qsch04","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 2) {
-		warp "que_qsch04",113,111;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,3;
-		mapannounce "que_qsch04","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 3) {
-		warp "que_qsch04",161,105;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,4;
-		mapannounce "que_qsch04","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 4) {
-		warp "que_qsch04",168,135;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,5;
-		mapannounce "que_qsch04","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch04_gd == 5) {
-		warp "que_qsch04",150,159;
-		disablenpc "#getspell01_sch04";
-		set $gqse_sch04_gd,6;
-		mapannounce "que_qsch04","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch04::OnEnable";
-		donpcevent "#gdtimer01_sch04::Onstop";
-	}
-	end;
-}
-
-que_qsch04,103,153,0	script	#sch04_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",108,151;
-	disablenpc "#sch04_cage01";
-	end;
-}
-
-que_qsch04,102,135,0	script	#sch04_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",107,135;
-	disablenpc "#sch04_cage02";
-	end;
-}
-
-que_qsch04,113,111,0	script	#sch04_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",113,114;
-	disablenpc "#sch04_cage03";
-	end;
-}
-
-que_qsch04,161,105,0	script	#sch04_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",158,106;
-	disablenpc "#sch04_cage04";
-	end;
-}
-
-que_qsch04,168,135,0	script	#sch04_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",163,133;
-	disablenpc "#sch04_cage05";
-	end;
-}
-
-que_qsch04,150,159,0	script	#sch04_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#sch04_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch04",150,154;
-	disablenpc "#sch04_cage06";
-	end;
-}
-
-que_qsch04,1,8,0	script	#gd_sch04_mobctrl	844,{
-OnEnable:
-	monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",130,139,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",135,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",130,132,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",128,137,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",109,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",109,130,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",128,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",147,114,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",154,128,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",151,145,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",130,151,"Alice",1275,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",131,139,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",135,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",131,132,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",128,136,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",110,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",129,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",148,114,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",155,128,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",152,145,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",131,151,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",110,130,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",132,139,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",135,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",132,132,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",128,135,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",111,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",111,130,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",130,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",149,114,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",156,128,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",153,145,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",132,151,"Violy",1390,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",133,139,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",135,134,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",133,132,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",128,135,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",112,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",131,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",150,114,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",157,128,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",154,145,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",133,151,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	monster "que_qsch04",112,130,"Ancient Mimic",1699,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#gd_sch04_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#gd_sch04_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qsch04",107,152,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-		monster "que_qsch04",109,135,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-		monster "que_qsch04",113,116,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-		monster "que_qsch04",157,107,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-		monster "que_qsch04",163,133,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-		monster "que_qsch04",149,156,"Ball of Piamette",1738,1,"#gd_sch04_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qsch04,149,105,0	script	windpath03_sch04	45,1,1,{
-OnInit:
-	disablenpc "windpath03_sch04";
-	end;
-
-OnTouch:
-	warp "que_qsch04",119,103;
-	end;
-}
-
-que_qsch04,128,104,0	script	windpath04_sch04	45,1,1,{
-OnInit:
-	disablenpc "windpath04_sch04";
-	end;
-
-OnTouch:
-	warp "que_qsch04",146,109;
-	end;
-}
-
-que_qsch04,253,273,0	script	#nm_switch_sch04	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_sch04";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_sch04";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_sch04";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_sch04";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch04","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch04","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qsch04","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomsch04_jin01::OnEnable";
-	donpcevent "#sch04_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomsch04_jin02::OnEnable";
-	donpcevent "#sch04_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomsch04_jin03::OnEnable";
-	donpcevent "#sch04_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch04,229,297,0	script	#nmsomsch04_jin01	-1,{
-OnEnable:
-	donpcevent "#sch04_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#nmsomsch04_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch04","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qsch04",226,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",227,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",228,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",229,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",230,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",232,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",233,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",234,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",235,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",228,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",229,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",230,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",232,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",233,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",234,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",235,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",236,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",237,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",230,284,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,285,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",232,286,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",233,287,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",234,288,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",235,289,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",236,290,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",237,291,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",238,292,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",239,293,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch04",226,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",227,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",228,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",229,294,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",230,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",231,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",230,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",229,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",228,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",227,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",226,301,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",225,300,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",224,299,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",224,298,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",224,297,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",224,296,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	monster "que_qsch04",225,295,"Guard of Shadow",1752,1,"#nmsomsch04_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,2,8,0	script	#sch04_stone01	844,{
-OnEnable:
-	monster "que_qsch04",227,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",229,294,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",231,296,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",231,298,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",230,300,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",228,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",226,301,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",224,299,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",224,297,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	monster "que_qsch04",225,295,"Western Magic Guardian",1752,1,"#sch04_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#sch04_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#sch04_stone01::OnMyMobDead") == 0) {
-		set $gqse_sch04_nm,$gqse_sch04_nm+1;
-		donpcevent "#nmsomsch04_jin01::OnDisable";
-		if ($gqse_sch04_nm == 3) {
-			donpcevent "Wish Maiden#sch04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch04,275,299,0	script	#nmsomsch04_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#nmsomsch04_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch04","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qsch04",263,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",264,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",265,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",266,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",267,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",268,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",269,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",270,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",271,284,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",265,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",266,293,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",267,292,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",268,291,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",269,290,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",270,289,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",271,288,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,287,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",273,286,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",274,285,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",267,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",268,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",269,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",270,283,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",271,282,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,281,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",273,280,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",274,279,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",275,276,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",276,275,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch04",274,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",275,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",276,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",277,301,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",278,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",279,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",279,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",279,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",279,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",278,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",277,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",276,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",275,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",274,294,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",273,295,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,296,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,297,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,298,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",272,299,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	monster "que_qsch04",273,300,"Bloody Hunter",1753,1,"#nmsomsch04_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,2,9,0	script	#sch04_stone02	844,{
-OnEnable:
-	monster "que_qsch04",275,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",277,301,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",279,299,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",279,297,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",278,295,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",276,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",274,294,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",272,296,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",272,298,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	monster "que_qsch04",273,300,"Eastern Magic Guardian",1753,1,"#sch04_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#sch04_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#sch04_stone02::OnMyMobDead") == 0) {
-		set $gqse_sch04_nm,$gqse_sch04_nm+1;
-		donpcevent "#nmsomsch04_jin02::OnDisable";
-		if ($gqse_sch04_nm == 3) {
-			donpcevent "Wish Maiden#sch04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch04,251,340,0	script	#nmsomsch04_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","#nmsomsch04_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch04","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qsch04",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qsch04",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qsch04",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	monster "que_qsch04",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch04_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,2,10,0	script	#sch04_stone03	844,{
-OnEnable:
-	monster "que_qsch04",251,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",252,343,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",255,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",255,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",254,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",253,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",250,336,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",249,337,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",248,340,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	monster "que_qsch04",248,341,"Northern Magic Guardian",1933,1,"#sch04_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch04","#sch04_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","#sch04_stone03::OnMyMobDead") == 0) {
-		set $gqse_sch04_nm,$gqse_sch04_nm+1;
-		donpcevent "#nmsomsch04_jin03::OnDisable";
-
-		if ($gqse_sch04_nm == 3) {
-			donpcevent "Wish Maiden#sch04_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch04,235,285,5	script	Guard of Shadow#sch04_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch04_01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Guard of Shadow#sch04_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch04_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch04_01";
-	monster "que_qsch04",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
-	monster "que_qsch04",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
-	monster "que_qsch04",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,224,290,5	script	Guard of Shadow#sch04_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch04_02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Guard of Shadow#sch04_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch04_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch04_02";
-	monster "que_qsch04",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
-	monster "que_qsch04",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
-	monster "que_qsch04",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,236,296,5	script	Guard of Shadow#sch04_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch04_03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Guard of Shadow#sch04_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch04_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch04_03";
-	monster "que_qsch04",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
-	monster "que_qsch04",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
-	monster "que_qsch04",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,225,303,5	script	Guard of Shadow#sch04_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch04_04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Guard of Shadow#sch04_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch04_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch04_04";
-	monster "que_qsch04",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
-	monster "que_qsch04",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
-	monster "que_qsch04",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch04_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,266,296,3	script	Bloody Hunter#sch04_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch04_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Bloody Hunter#sch04_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch04_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch04_ac01";
-	monster "que_qsch04",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
-	monster "que_qsch04",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
-	monster "que_qsch04",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,271,283,3	script	Bloody Hunter#sch04_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch04_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Bloody Hunter#sch04_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch04_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch04_ac02";
-	monster "que_qsch04",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
-	monster "que_qsch04",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
-	monster "que_qsch04",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,270,307,3	script	Bloody Hunter#sch04_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch04_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Bloody Hunter#sch04_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch04_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch04_ac03";
-	monster "que_qsch04",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
-	monster "que_qsch04",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
-	monster "que_qsch04",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,279,300,3	script	Bloody Hunter#sch04_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch04_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Bloody Hunter#sch04_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch04_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch04_ac04";
-	monster "que_qsch04",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
-	monster "que_qsch04",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
-	monster "que_qsch04",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch04_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,247,330,5	script	Temple Keeper#sch04_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch04_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Temple Keeper#sch04_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#sch04_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch04_ac01";
-	monster "que_qsch04",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
-	monster "que_qsch04",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
-	monster "que_qsch04",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,255,330,3	script	Temple Keeper#sch04_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch04_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Temple Keeper#sch04_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#sch04_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch04_ac02";
-	monster "que_qsch04",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
-	monster "que_qsch04",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
-	monster "que_qsch04",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch04_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch04,251,255,3	script	Wish Maiden#sch04_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#sch04_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#sch04_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch04","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch04","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#sch04_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qsch04",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch04_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch04","Wish Maiden#sch04_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_sch04::Onstop";
-		donpcevent "Wish Maiden#sch04_gift::OnEnable";
-		mapannounce "que_qsch04","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qsch04,252,340,3	script	Wish Maiden#sch04_gift	403,{
-	set .@GID, GetCastleData("schg_cas04",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7830,1; //Goddess_Tear
-				delitem 7831,1; //Valkyrie_Token
-				delitem 7832,1; //Brynhild_Armor_Piece
-				delitem 7833,1; //Hero_Remains
-				delitem 7834,1; //Andvari_Ring
-				delitem 2357,1; //Valkyrie_Armor
-				delitem 7510,100; //Valhalla_Flower
-				delitem 969,10; //Gold
-				delitem 985,20; //Elunium
-				getitem 2383,1; //Brynhild
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#sch04_gift";
-				enablenpc "#to_agit_sch04_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Brynhild.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#sch04_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#sch04_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#sch04_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qsch04","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qsch04","schg_cas04",369,306;
-	donpcevent "#to_agit_sch04_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_sch04::OnDisable";
-	set $gqse_sch04_miro,0;
-	set $gqse_sch04_pcc,0;
-	set $gqse_sch04_gd,0;
-	set $gqse_sch04_nm,0;
-	set $siz_sch04_on,2;
-	donpcevent "#okolnir_sch04_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch04,252,339,0	script	#to_agit_sch04_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_sch04_gate";
-	end;
-
-OnTouch:
-	warp "schg_cas04",369,306;
-	end;
-}
-
-que_qsch04,1,6,0	script	#okolnir_sch04_time01	844,{
-OnInit:
-	if ($siz_sch04_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_sch04_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_sch04_on,0;
-	set $gqse_sch04_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_sch04_time < 12) {
-		set $gqse_sch04_time,$gqse_sch04_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_sch04_time == 12) {
-		set $siz_sch04_on,0;
-		set $gqse_sch04_time,0;
-		enablenpc "Wish Maiden#gq_sch04";
-		enablenpc "Piamette#sch04";
-		hideoffnpc "Wish Maiden#sch04_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch04,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch04,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch04,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch04,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 0 - 3288
npc/quests/okolnir/godse_sch05.txt

@@ -1,3288 +0,0 @@
-//===== rAthena Script ======================================= 
-//= Falicious Okolnir - Nidhoggr 5
-//===== By: ================================================== 
-//= L0ne_W0lf
-//===== Current Version: ===================================== 
-//= 1.3
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: ========================================= 
-//= [Aegis Conversion]
-//= God Item SE Creation scipt (Brynhild)
-//===== Additional Comments: ================================= 
-//= 1.0 First version. [L0ne_W0lf]
-//= 1.1 First round of bug fixes. (bugreport:3085) [L0ne_W0lf]
-//=     Fixed two spawn locations of the key stones in Piamete's room.
-//=     Fixed calling an event that doesn't exist when killing Piamete.
-//=     Fixed the Wish Maiden not enabling when the boss is killed.
-//=     fixed two NPC named that were missed when translating.
-//= 1.2 More bug fixes, sorry it took so long. [L0ne_W0lf]
-//=     Fixed message on the portal when the okolnir section is full.
-//=     Corrected non-angry Piamette not disabling.
-//= 1.3 Corrected invalid coordinates in maze. (bugreport:4220)
-//=     Corrected typo in Guard of Shadow NPC.
-//============================================================ 
-
-schg_cas05,376,307,3	script	Guide#gq_sch05	899,{
-	set .@GID, GetCastleData("schg_cas05",1);
-	if (getcharid(2) == .@GID) {
-		if ($siz_sch05_on == 0) {
-			mes "[Guide]";
-			mes "This castle has a hidden secret.";
-			mes "That is the ^4d4dff'Okolnir'^000000.";
-			next;
-			switch(select("About Okolnir.:Go to Okolnir.:Cancel.")) {
-			case 1:
-				mes "[Guide]";
-				mes "Okolnir is a kind of virtual realm...";
-				mes "I don't know how Okolnir exists, but I guess only Valkyrie knows.";
-				next;
-				mes "[Guide]";
-				mes "As you know this is a place to test the adventurers made by Valkyrie...";
-				mes "...you know the qualifications to enter Okolnir.";
-				next;
-				select("Qualifications?");
-				mes "[Guide]";
-				mes "Yes, Valkyrie definitely prefers strong adventurers.";
-				mes "Only the qualified can enter Okolnir and Valhalla.";
-				next;
-				mes "[Guide]";
-				mes "It only opens when everyone comes together to work it out.";
-				mes "The key is in the castle.";
-				next;
-				mes "[Guide]";
-				mes "If a castle's ^4d4dffeconomy is over 65 and defense also over 30^000000, this will be acceptable to access Okolnir.";
-				next;
-				mes "[Guide]";
-				mes "And, if you pass all of the tests given by Valkyrie in Okolnir!";
-				mes "You will also receive a mysterious gift.";
-				next;
-				mes "[Guide]";
-				mes "Would you like to try to enter here?";
-				close;
-			case 2:
-				set .@Defence,GetCastleData("schg_cas05",3);
-				set .@Economy,GetCastleData("schg_cas05",2);
-				if ((.@Economy > 64) && (.@Defence > 29)) {
-					mes "[Guide]";
-					mes "Great! Economy and Defense are OK.";
-					mes "You can enter Okolnir now....";
-					mes "Do you want to go there?";
-					next;
-					switch(select("Sure let's go there.:No.")) {
-					case 1:
-						if (countitem(7839) > 0) {
-							delitem 7839,countitem(7839); //Crystal_Key
-						}
-						mes "[Guide]";
-						mes "Ok......";
-						mes "Please follow me...";
-						close2;
-						warp "que_qsch05",346,32;
-						end;
-					case 2:
-						mes "[Guide]";
-						mes "You can try this anytime in the future...";
-						mes "If you are ready to protect this castle.";
-						close;
-					}
-				}
-				else {
-					mes "[Guide]";
-					mes "You are not qualified yet.";
-					mes "Please develop your castle more...";
-					close;
-				}
-			case 3:
-				close;
-			}
-		}
-		else if ($siz_sch05_on == 1) {
-			mes "[Guide]";
-			mes "... OK...";
-			mes "Good luck.";
-			next;
-			switch(select("Enter now.:No.")) {
-			case 1:
-				if (countitem(7839) > 0) {
-					delitem 7839,countitem(7839); //Crystal_Key
-				}
-				mes "[Guide]";
-				mes "Hope you get everything you want...";
-				close2;
-				warp "que_qsch05",346,32;
-				end;
-			case 2:
-				mes "[Guide]";
-				mes "Really?";
-				mes "Sorry to hear that.";
-				close;
-			}
-		}
-		else if ($siz_sch05_on == 2) {
-			mes "[Guide]";
-			mes "Building Okolnir needs quite a long time.";
-			mes "....even though it's only virtual...";
-			next;
-			mes "[Guide]";
-			mes "It takes about 12 -13 hours to create the virtual realm.";
-			close;
-		}
-		else {
-			mes "[Guide]";
-			mes "You'll have to wait.";
-			close;
-		}
-	}
-	else {
-		mes "[Guide]";
-		mes "... I've never seen you before.";
-		mes "You are strangers here. You'd better get out of here right now.";
-		close;
-	}
-	end;
-
-OnInit:
-	set $gqse_sch05_miro,0;
-	set $gqse_sch05_pcc,0;
-	set $gqse_sch05_gd,0;
-	set $gqse_sch05_nm,0;
-	if ($siz_sch05_on == 1) {
-		set $siz_sch05_on,0;
-	}
-	enablenpc "Guide#gq_sch05";
-	end;
-}
-
-que_qsch05,345,23,0	warp	Gate02#gq_sch05	1,1,schg_cas05,369,306
-
-que_qsch05,345,82,3	script	Wish Maiden#gq_sch05	403,{
-	set .@GID, GetCastleData("schg_cas05",1);
-	if (getcharid(2) == .@GID) {
-		cutin "wish_maiden31",1;
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Are you ready to endure the trials to get the Goddess' glory?";
-				next;
-				switch(select("Yes, I am:Sorry, I'll try later")) {
-				case 1:
-					cutin "wish_maiden12",1;
-					mes "[Wish Maiden]";
-					mes "I will test whether or not you deserve the Goddess shine...";
-					mes "Isn't it simple?";
-					next;
-					mes "[Wish Maiden]";
-					mes "Okolnir is a virtual place.";
-					mes "There is no room for error there.";
-					mes "^ff0000You only have one hour.^000000";
-					next;
-					cutin "wish_maiden31",1;
-					mes "[Wish Maiden]";
-					mes "If you have not finished in that time, Okolnir will be destroyed, and I will go to rest.";
-					mes "You will have to wait again...";
-					next;
-					mes "[Wish Maiden]";
-					mes "Are you ready to go through?";
-					mes "^4d4dffYou need to have 16 to 20 members present^000000.";
-					next;
-					cutin "wish_maiden11",1;
-					mes "[Wish Maiden]";
-					mes "I will open the gate of Okolnir if your members are ready.";
-					next;
-					switch(select("We are ready.:We need more time.")) {
-					case 1:
-						set .@saram,getmapusers("que_qsch05");
-						if (((.@saram > 15) && (.@saram < 21)) || (getgmlevel() == 99)) {
-							cutin "wish_maiden12",1;
-							mes "[Wish Maiden]";
-							mes "Now I will open the gate of Okolnir where I am.";
-							mes "I will wait for you on the top of Okolnir...";
-							next;
-							mes "[Wish Maiden]";
-							mes "I hope that you can complete all of the trials before the virtual Okolnir is destroyed...";
-							mes "Good luck.";
-							mapannounce "que_qsch05","Wish Maiden: The gate of Okolnir is open! Don't forget you only have one hour.",bc_map,"0x00ff00";
-							close2;
-							set $gqse_sch05_pcc,.@saram;
-							set $siz_sch05_on,1;
-							donpcevent "#okolnir_sch05::OnEnable";
-							disablenpc "Wish Maiden#gq_sch05";
-							cutin "wish_maiden11",255;
-							announce "["+ strcharinfo(0) +"], of the guild ["+ GetGuildName(.@GID) +"] has opened the gates to the realm of Okolnir.",bc_all,"0x70dbdb";
-							end;
-						}
-						else {
-							cutin "wish_maiden13",1;
-							mes "[Wish Maiden]";
-							mes "You need to have 16 to 20 members present to open the gate of Okolnir.";
-							mes "Come back when you are ready.";
-							close2;
-						}
-						break;
-					case 2:
-						cutin "wish_maiden13",1;
-						mes "[Wish Maiden]";
-						mes "Don't hesitate to try.";
-						mes "You should catch the chance when it comes to you.";
-						mes "Just gather your fellow members.";
-						close2;
-					}
-					break;
-				case 2:
-					cutin "wish_maiden32",1;
-					mes "[Wish Maiden]";
-					mes "... Are you afraid of";
-					mes "the trials facing you?";
-					mes "....";
-					next;
-					cutin "wish_maiden13",1;
-					mes "[Wish Maiden]";
-					mes "Do you think that you can defeat the Goddess shine easily?";
-					mes "I feel disappointed by all of you.";
-					mes "Just go away...";
-					close2;
-				}
-			}
-			else {
-				cutin "wish_maiden11",1;
-				mes "[Wish Maiden]";
-				mes "Do you wish to enter?";
-				mes "Only those prepared may enter here.";
-				mes "You must bring several items to enter Okolnir.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Goddess Tear";
-				mes "Valkyrie's Token";
-				mes "Brynhild Armor Piece";
-				mes "Hero Remains";
-				mes "Valkyrie Armor";
-				mes "Andvari's Ring.";
-				next;
-				mes "[Wish Maiden]";
-				mes "You must bring those six things, 10 Gold, and 20 Elunium.";
-				mes "Many Valhala's Flowers are also required as an offering.";
-				next;
-				mes "[Wish Maiden]";
-				mes "Once all of those are prepared, the gate will open.";
-				next;
-				mes "[Wish Maiden]";
-				mes ".... ";
-				mes "...........The Goddess shines brightly down on you, you should be stronger to deserve it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Remember...";
-				mes "You need to collect many Valhalla flowers.";
-				mes "I hope that your dreams come true.";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will answer all your requests if you bring these to me.";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden31",1;
-			mes "[Wish Maiden]";
-			mes "I am... Wish maiden.";
-			mes "Mourning in this virtual realm, Okolnir.";
-			mes "On behalf of the humanbeings who defeated God here.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Bring me the one who brought you to this place.";
-			mes ".. Deliver him to my will.";
-			close2;
-		}
-	}
-	else {
-		cutin "wish_maiden13",1;
-		mes "[Wish Maiden]";
-		mes "...You are not qualified.";
-		close2;
-		percentheal -100,0;
-		cutin "wish_maiden11",255;
-		end;
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	if ($siz_sch05_on == 0) {
-		enablenpc "Wish Maiden#gq_sch05";
-	}
-	else {
-		disablenpc "Wish Maiden#gq_sch05";
-	}
-	end;
-}
-
-que_qsch05,346,81,0	script	Gate01#gq_sch05	45,1,1,{
-	end;
-
-OnInit:
-	disablenpc "Gate01#gq_sch05";
-	end;
-
-OnEnable:
-	enablenpc "Gate01#gq_sch05";
-	setcell "que_qsch05",58,302,63,302,cell_walkable,0;
-	setcell "que_qsch05",58,302,63,302,cell_shootable,0;
-	end;
-
-OnDisable:
-	disablenpc "Gate01#gq_sch05";
-	killmonsterall "que_qsch05";
-	end;
-
-OnTouch:
-	set .@saram,getmapusers("que_qsch05");
-	if (.@saram < 21) {
-		if ($gqse_sch05_miro == $gqse_sch05_pcc) {
-			set .@point,rand(1,5);
-			if (.@point == 1) {
-				warp "que_qsch05",72,271;
-				end;
-			}
-			else if (.@point == 2) {
-				warp "que_qsch05",45,243;
-				end;
-			}
-			else if (.@point == 3) {
-				warp "que_qsch05",102,248;
-				end;
-			}
-			else if (.@point == 4) {
-				warp "que_qsch05",102,300;
-				end;
-			}
-			else {
-				warp "que_qsch05",46,300;
-				end;
-			}
-		}
-		else if ($gqse_sch05_miro == 0) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",77,271,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",77,271,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",77,271,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",77,271,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",77,271,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",77,271,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,1;
-			warp "que_qsch05",72,271;
-			end;
-		}
-		else if ($gqse_sch05_miro == 1) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,2;
-			warp "que_qsch05",63,282;
-			end;
-		}
-		else if ($gqse_sch05_miro == 2) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",63,294,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",63,294,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",63,294,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",63,294,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",63,294,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",63,294,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,3;
-			warp "que_qsch05",59,294;
-			end;
-		}
-		else if ($gqse_sch05_miro == 3) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",50,300,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",50,300,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",50,300,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",50,300,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",50,300,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",50,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,4;
-			warp "que_qsch05",46,300;
-			end;
-		}
-		else if ($gqse_sch05_miro == 4) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",51,280,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",51,280,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",51,280,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",51,280,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",51,280,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",51,280,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,5;
-			warp "que_qsch05",51,285;
-			end;
-		}
-		else if ($gqse_sch05_miro == 5) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",51,258,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",51,258,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",51,258,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",51,258,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",51,258,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",51,258,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,6;
-			warp "que_qsch05",51,262;
-			end;
-		}
-		else if ($gqse_sch05_miro == 6) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",49,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",49,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",49,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",49,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",49,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",49,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,7;
-			warp "que_qsch05",45,243;
-			end;
-		}
-		else if ($gqse_sch05_miro == 7) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",86,249,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",86,249,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",86,249,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",86,249,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",86,249,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",86,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,8;
-			warp "que_qsch05",82,249;
-			end;
-		}
-		else if ($gqse_sch05_miro == 8) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",102,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",102,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",102,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",102,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",102,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",102,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,9;
-			warp "que_qsch05",102,248;
-			end;
-		}
-		else if ($gqse_sch05_miro == 9) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",90,256,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",90,256,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",90,256,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",90,256,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",90,256,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",90,256,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,10;
-			warp "que_qsch05",90,260;
-			end;
-		}
-		else if ($gqse_sch05_miro == 10) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",90,283,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",90,283,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",90,283,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",90,283,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",90,283,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",90,283,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,11;
-			warp "que_qsch05",90,280;
-			end;
-		}
-		else if ($gqse_sch05_miro == 11) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",102,295,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",102,295,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",102,295,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",102,295,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",102,295,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",102,295,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,12;
-			warp "que_qsch05",102,300;
-			end;
-		}
-		else if ($gqse_sch05_miro == 12) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",96,285,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",96,285,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",96,285,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",96,285,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",96,285,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",96,285,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,13;
-			warp "que_qsch05",96,290;
-			end;
-		}
-		else if ($gqse_sch05_miro == 13) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",63,278,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",63,278,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",63,278,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",63,278,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",63,278,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",63,278,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,14;
-			warp "que_qsch05",63,282;
-			end;
-		}
-		else if ($gqse_sch05_miro == 14) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",65,243,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",65,243,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",65,243,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",65,243,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",65,243,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",65,243,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,15;
-			warp "que_qsch05",61,243;
-			end;
-		}
-		else if ($gqse_sch05_miro == 15) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",73,249,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",73,249,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",73,249,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",73,249,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",73,249,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",73,249,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,16;
-			warp "que_qsch05",70,249;
-			end;
-		}
-		else if ($gqse_sch05_miro == 16) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",102,275,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",102,275,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",102,275,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",102,275,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-				end;
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",102,275,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",102,275,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,17;
-			warp "que_qsch05",102,282;
-			end;
-		}
-		else if ($gqse_sch05_miro == 17) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",70,300,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",70,300,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",70,300,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",70,300,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",70,300,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",70,300,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,18;
-			warp "que_qsch05",66,300;
-			end;
-		}
-		else if ($gqse_sch05_miro == 18) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",57,255,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",57,255,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",57,255,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",57,255,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",57,255,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",57,255,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,19;
-			warp "que_qsch05",57,258;
-			end;
-		}
-		else if ($gqse_sch05_miro == 19) {
-			if (BaseClass == Job_Swordman) {
-				monster "que_qsch05",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Thief) {
-				monster "que_qsch05",84,277,strcharinfo(0),1659,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Archer) {
-				monster "que_qsch05",84,277,strcharinfo(0),1662,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Mage) {
-				monster "que_qsch05",84,277,strcharinfo(0),1663,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Merchant) {
-				monster "que_qsch05",84,277,strcharinfo(0),1660,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else if (BaseClass == Job_Acolyte) {
-				monster "que_qsch05",84,277,strcharinfo(0),1661,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			else {
-				monster "que_qsch05",84,277,strcharinfo(0),1652,1,"#Gate_manager_sch05::OnMyMobDead";
-			}
-			set $gqse_sch05_miro,20;
-			warp "que_qsch05",84,280;
-			end;
-		}
-	}
-	else {
-		mes "There are too many people, you can't enter.";
-		close;
-	}
-	end;
-}
-
-que_qsch05,1,4,0	script	#Gate_manager_sch05	844,{
-OnMyMobDead:
-	if ($gqse_sch05_miro == $gqse_sch05_pcc) {
-		if (mobcount("que_qsch05","#Gate_manager_sch05::OnMyMobDead") == 0) {
-			donpcevent "#gq_miromob2_sch05::OnEnable";
-		}
-	}
-	end;
-}
-
-que_qsch05,1,4,0	script	#gq_miromob2_sch05	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch05","Wish Maiden: How does it feel to see shadows of the past. This is only the beginning.",bc_map,"0x00ff00";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch05","Wish Maiden: The things you seeing are not real, don't be caught in the Mystic garden.",bc_map,"0x00ff00";
-	monster "que_qsch05",72,271,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",63,282,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",59,294,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",46,300,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",51,285,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",51,262,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead";
-
-	monster "que_qsch05",45,243,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",82,249,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",102,248,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",90,260,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",90,280,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",102,300,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead";
-
-	monster "que_qsch05",63,282,"Seyren Windsor",1640,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",61,243,"Kathryne Keyron",1645,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",70,249,"Cecil Damon",1644,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",102,282,"Margaretha Sorin",1643,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",66,300,"Eremes Guile",1641,1,"#gq_miromob2_sch05::OnMyMobDead";
-	monster "que_qsch05",57,258,"Howard Alt-Eisen",1642,1,"#gq_miromob2_sch05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#gq_miromob2_sch05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#gq_miromob2_sch05::OnMyMobDead") == 0) {
-		mapannounce "que_qsch05","The Mystic garden exit is now open.",bc_map,"0x00ff00";
-		setcell "que_qsch05",58,302,63,302,cell_walkable,1;
-		setcell "que_qsch05",58,302,63,302,cell_shootable,1;
-		donpcevent "#Maze_Manager_sch05::OnDisable";
-	}
-	end;
-}
-
-que_qsch05,1,1,0	script	#okolnir_sch05	844,{
-
-OnEnable:
-	donpcevent "Gate01#gq_sch05::OnEnable";
-	donpcevent "#Maze_Manager_sch05::OnEnable";
-	donpcevent "#event_start01_sch05::OnEnable";
-	donpcevent "#gd_sch05_mobctrl::OnEnable";
-	enablenpc "Guard of Shadow#sch05_01";
-	enablenpc "Guard of Shadow#sch05_02";
-	enablenpc "Guard of Shadow#sch05_03";
-	enablenpc "Guard of Shadow#sch05_04";
-	enablenpc "Bloody Hunter#sch05_ac01";
-	enablenpc "Bloody Hunter#sch05_ac02";
-	enablenpc "Bloody Hunter#sch05_ac03";
-	enablenpc "Bloody Hunter#sch05_ac04";
-	enablenpc "Temple Keeper#sch05_ac01";
-	enablenpc "Temple Keeper#sch05_ac02";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#gq_sch05";
-	donpcevent "#gq_miromob2_sch05::Onreset";
-	disablenpc "Piamette#sch05";
-	donpcevent "#gdtimer01_sch05::Onstop";
-	donpcevent "#gdtimer02_sch05::Onstop";
-	donpcevent "#piamette_sch05::Onreset";
-	donpcevent "Wish Maiden#sch05_boss::OnDisable";
-	donpcevent "Wish Maiden#sch05_gift::OnDisable";
-	donpcevent "#gd_sch05_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch05::OnDisable";
-	donpcevent "#Maze_Manager_sch05::OnDisable";
-	donpcevent "#event_start01_sch05::OnDisable";
-	donpcevent "#nm_switch_sch05::OnDisable";
-	donpcevent "#nmsomsch05_jin01::OnDisable";
-	donpcevent "#nmsomsch05_jin02::OnDisable";
-	donpcevent "#nmsomsch05_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch05_01::OnDisable";
-	donpcevent "Guard of Shadow#sch05_02::OnDisable";
-	donpcevent "Guard of Shadow#sch05_03::OnDisable";
-	donpcevent "Guard of Shadow#sch05_04::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch05_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch05_ac02::OnDisable";
-	disablenpc "#to_agit_sch05_gate";
-	donpcevent "#sch05_stone01::Onreset";
-	donpcevent "#sch05_stone02::Onreset";
-	donpcevent "#sch05_stone03::Onreset";
-	disablenpc "#sch05_cage01";
-	disablenpc "#sch05_cage02";
-	disablenpc "#sch05_cage03";
-	disablenpc "#sch05_cage04";
-	disablenpc "#sch05_cage05";
-	disablenpc "#sch05_cage06";
-	disablenpc "windpath03_sch05";
-	disablenpc "windpath04_sch05";
-	set $gqse_sch05_miro,0;
-	set $gqse_sch05_pcc,0;
-	set $gqse_sch05_gd,0;
-	set $gqse_sch05_nm,0;
-	stopnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch05","Wish Maiden : Do your best, Okolnir will disappear in one hour!",bc_map,"0x00ff00";
-	end;
-
-OnTimer1800000:
-	mapannounce "que_qsch05","Okolnir will disappear in 30 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer2400000:
-	mapannounce "que_qsch05","Okolnir will disappear in 20 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3000000:
-	mapannounce "que_qsch05","Okolnir will disappear in 10 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3300000:
-	mapannounce "que_qsch05","Okolnir will disappear in 5 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3360000:
-	mapannounce "que_qsch05","Okolnir will disappear in 4 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3420000:
-	mapannounce "que_qsch05","Okolnir will disappear in 3 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3480000:
-	mapannounce "que_qsch05","Okolnir will disappear in 2 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3540000:
-	mapannounce "que_qsch05","Okolnir will disappear in 1 minutes.",bc_map,"0xff0000";
-	end;
-
-OnTimer3600000:
-	mapannounce "que_qsch05","Okolnir has begun to disappear.",bc_map,"0x4d4dff";
-	disablenpc "Wish Maiden#gq_sch05";
-	donpcevent "#gq_miromob2_sch05::Onreset";
-	disablenpc "Piamette#sch05";
-	donpcevent "#gdtimer01_sch05::Onstop";
-	donpcevent "#gdtimer02_sch05::Onstop";
-	donpcevent "#piamette_sch05::Onreset";
-	donpcevent "Wish Maiden#sch05_boss::onDisable";
-	donpcevent "Wish Maiden#sch05_gift::OnDisable";
-	donpcevent "#gd_sch05_mobctrl::Onreset";
-	donpcevent "Gate01#gq_sch05::OnDisable";
-	donpcevent "#Maze_Manager_sch05::OnDisable";
-	donpcevent "#event_start01_sch05::OnDisable";
-	donpcevent "#nm_switch_sch05::OnDisable";
-	donpcevent "#nmsomsch05_jin01::OnDisable";
-	donpcevent "#nmsomsch05_jin02::OnDisable";
-	donpcevent "#nmsomsch05_jin03::OnDisable";
-	donpcevent "Guard of Shadow#sch05_01::OnDisable";
-	donpcevent "Guard of Shadow#sch05_02::OnDisable";
-	donpcevent "Guard of Shadow#sch05_03::OnDisable";
-	donpcevent "Guard of Shadow#sch05_04::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac01::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac02::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac03::OnDisable";
-	donpcevent "Bloody Hunter#sch05_ac04::OnDisable";
-	donpcevent "Temple Keeper#sch05_ac01::OnDisable";
-	donpcevent "Temple Keeper#sch05_ac02::OnDisable";
-	disablenpc "#to_agit_sch05_gate";
-	donpcevent "#sch05_stone01::Onreset";
-	donpcevent "#sch05_stone02::Onreset";
-	donpcevent "#sch05_stone03::Onreset";
-	disablenpc "#sch05_cage01";
-	disablenpc "#sch05_cage02";
-	disablenpc "#sch05_cage03";
-	disablenpc "#sch05_cage04";
-	disablenpc "#sch05_cage05";
-	disablenpc "#sch05_cage06";
-	disablenpc "windpath03_sch05";
-	disablenpc "windpath04_sch05";
-	end;
-
-OnTimer3605000:
-	mapannounce "que_qsch05","Wish Maiden: ... You will fall into a deep sleep within Okolnir... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3608000:
-		mapannounce "que_qsch05","Wish Maiden: ..Have courage ... and await your chance again... ",bc_map,"0x00ff00";
-	end;
-
-OnTimer3610000:
-	set $gqse_sch05_miro,0;
-	set $gqse_sch05_pcc,0;
-	set $gqse_sch05_gd,0;
-	set $gqse_sch05_nm,0;
-	mapwarp "que_qsch05","schg_cas05",369,306;
-	end;
-
-OnTimer3611000:
-	donpcevent "#okolnir_sch05_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch05,1,2,0	script	#Maze_Manager_sch05	844,{
-OnInit:
-	donpcevent "#miro_bf_sch05::OnDisable";
-	donpcevent "#miro_rf_sch05::OnDisable";
-	donpcevent "#miro_yf_sch05::OnDisable";
-	end;
-
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	donpcevent "#miro_bf_sch05::OnDisable";
-	donpcevent "#miro_rf_sch05::OnDisable";
-	donpcevent "#miro_yf_sch05::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#miro_rf_sch05::OnDisable";
-	end;
-
-OnTimer2000:
-	donpcevent "#miro_yf_sch05::OnDisable";
-	end;
-
-OnTimer3000:
-	donpcevent "#miro_bf_sch05::OnEnable";
-	end;
-
-OnTimer120000:
-	donpcevent "#miro_bf_sch05::OnDisable";
-	end;
-
-OnTimer121000:
-	donpcevent "#miro_yf_sch05::OnDisable";
-	end;
-
-OnTimer123000:
-	donpcevent "#miro_rf_sch05::OnEnable";
-	end;
-
-OnTimer240000:
-	donpcevent "#miro_bf_sch05::OnDisable";
-	end;
-
-OnTimer241000:
-	donpcevent "#miro_rf_sch05::OnDisable";
-	end;
-
-OnTimer242000:
-	donpcevent "#miro_yf_sch05::OnEnable";
-	end;
-
-OnTimer360000:
-	donpcevent "#Maze_Manager_sch05::OnEnable";
-	end;
-}
-
-que_qsch05,2,1,0	script	#miro_bf_sch05	844,{
-
-OnEnable:
-	monster "que_qsch05",44,270," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",46,270," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",50,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",52,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",50,265," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",52,265," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",56,279," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,279," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,301," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,298," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",62,272," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,272," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,245," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,243," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",72,289," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",72,287," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",68,257," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",68,255," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",73,263," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",73,261," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,249," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",79,283," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",79,281," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",82,271," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",84,271," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",89,295," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",89,293," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",88,276," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",90,276," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",88,266," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",90,266," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",94,256," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",96,256," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,301," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,299," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",100,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	monster "que_qsch05",102,251," ",1934,1,"#miro_bf_sch05::OnMyMobDead";
-	setcell "que_qsch05",44,270,47,270,cell_walkable,0;
-	setcell "que_qsch05",44,270,47,270,cell_shootable,0;
-	setcell "que_qsch05",50,287,53,287,cell_walkable,0;
-	setcell "que_qsch05",50,287,53,287,cell_shootable,0;
-	setcell "que_qsch05",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch05",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch05",56,279,59,279,cell_walkable,0;
-	setcell "que_qsch05",56,279,59,279,cell_shootable,0;
-	setcell "que_qsch05",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch05",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch05",62,272,65,272,cell_walkable,0;
-	setcell "que_qsch05",62,272,65,272,cell_shootable,0;
-	setcell "que_qsch05",58,242,58,245,cell_walkable,0;
-	setcell "que_qsch05",58,242,58,245,cell_shootable,0;
-	setcell "que_qsch05",72,286,72,289,cell_walkable,0;
-	setcell "que_qsch05",72,286,72,289,cell_shootable,0;
-	setcell "que_qsch05",68,254,68,259,cell_walkable,0;
-	setcell "que_qsch05",68,254,68,259,cell_shootable,0;
-	setcell "que_qsch05",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch05",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch05",75,248,75,251,cell_walkable,0;
-	setcell "que_qsch05",75,248,75,251,cell_shootable,0;
-	setcell "que_qsch05",79,280,79,283,cell_walkable,0;
-	setcell "que_qsch05",79,280,79,283,cell_shootable,0;
-	setcell "que_qsch05",82,271,85,271,cell_walkable,0;
-	setcell "que_qsch05",82,271,85,271,cell_shootable,0;
-	setcell "que_qsch05",89,292,89,295,cell_walkable,0;
-	setcell "que_qsch05",89,292,89,295,cell_shootable,0;
-	setcell "que_qsch05",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch05",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch05",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch05",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch05",94,256,97,256,cell_walkable,0;
-	setcell "que_qsch05",94,256,97,256,cell_shootable,0;
-	setcell "que_qsch05",64,298,64,301,cell_walkable,0;
-	setcell "que_qsch05",64,298,64,301,cell_shootable,0;
-	setcell "que_qsch05",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch05",100,251,103,251,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#miro_bf_sch05::OnMyMobDead";
-	setcell "que_qsch05",44,270,47,270,cell_walkable,1;
-	setcell "que_qsch05",44,270,47,270,cell_shootable,1;
-	setcell "que_qsch05",50,287,53,287,cell_walkable,1;
-	setcell "que_qsch05",50,287,53,287,cell_shootable,1;
-	setcell "que_qsch05",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch05",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch05",56,279,59,279,cell_walkable,1;
-	setcell "que_qsch05",56,279,59,279,cell_shootable,1;
-	setcell "que_qsch05",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch05",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch05",62,272,65,272,cell_walkable,1;
-	setcell "que_qsch05",62,272,65,272,cell_shootable,1;
-	setcell "que_qsch05",58,242,58,245,cell_walkable,1;
-	setcell "que_qsch05",58,242,58,245,cell_shootable,1;
-	setcell "que_qsch05",72,286,72,289,cell_walkable,1;
-	setcell "que_qsch05",72,286,72,289,cell_shootable,1;
-	setcell "que_qsch05",68,254,68,259,cell_walkable,1;
-	setcell "que_qsch05",68,254,68,259,cell_shootable,1;
-	setcell "que_qsch05",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch05",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch05",75,248,75,251,cell_walkable,1;
-	setcell "que_qsch05",75,248,75,251,cell_shootable,1;
-	setcell "que_qsch05",79,280,79,283,cell_walkable,1;
-	setcell "que_qsch05",79,280,79,283,cell_shootable,1;
-	setcell "que_qsch05",82,271,85,271,cell_walkable,1;
-	setcell "que_qsch05",82,271,85,271,cell_shootable,1;
-	setcell "que_qsch05",89,292,89,295,cell_walkable,1;
-	setcell "que_qsch05",89,292,89,295,cell_shootable,1;
-	setcell "que_qsch05",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch05",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch05",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch05",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch05",94,256,97,256,cell_walkable,1;
-	setcell "que_qsch05",94,256,97,256,cell_shootable,1;
-	setcell "que_qsch05",64,298,64,301,cell_walkable,1;
-	setcell "que_qsch05",64,298,64,301,cell_shootable,1;
-	setcell "que_qsch05",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch05",100,251,103,251,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,2,2,0	script	#miro_rf_sch05	844,{
-
-OnEnable:
-	monster "que_qsch05",57,301," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",57,299," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",48,291," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",48,289," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",68,290," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",70,290," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",72,295," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",72,293," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",90,296," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",92,296," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",56,282," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,282," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",66,283," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",66,281," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",80,284," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",82,284," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",44,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",46,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",50,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",52,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",54,269," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",54,267," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",66,271," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",66,270," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",81,273," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",81,272," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",88,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",90,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",94,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",96,276," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",64,258," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",66,258," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",76,263," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",76,261," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",87,265," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",87,263," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",50,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",52,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",76,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",78,252," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",99,255," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",99,253," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",53,245," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	monster "que_qsch05",53,243," ",1935,1,"#miro_rf_sch05::OnMyMobDead";
-	setcell "que_qsch05",57,298,57,301,cell_walkable,0;
-	setcell "que_qsch05",57,298,57,301,cell_shootable,0;
-	setcell "que_qsch05",48,288,48,291,cell_walkable,0;
-	setcell "que_qsch05",48,288,48,291,cell_shootable,0;
-	setcell "que_qsch05",68,290,71,290,cell_walkable,0;
-	setcell "que_qsch05",68,290,71,290,cell_shootable,0;
-	setcell "que_qsch05",72,292,72,295,cell_walkable,0;
-	setcell "que_qsch05",72,292,72,295,cell_shootable,0;
-	setcell "que_qsch05",90,296,93,296,cell_walkable,0;
-	setcell "que_qsch05",90,296,93,296,cell_shootable,0;
-	setcell "que_qsch05",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch05",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch05",66,280,66,283,cell_walkable,0;
-	setcell "que_qsch05",66,280,66,283,cell_shootable,0;
-	setcell "que_qsch05",80,284,83,284,cell_walkable,0;
-	setcell "que_qsch05",80,284,83,284,cell_shootable,0;
-	setcell "que_qsch05",44,273,47,273,cell_walkable,0;
-	setcell "que_qsch05",44,273,47,273,cell_shootable,0;
-	setcell "que_qsch05",50,273,53,273,cell_walkable,0;
-	setcell "que_qsch05",50,273,53,273,cell_shootable,0;
-	setcell "que_qsch05",54,266,54,269,cell_walkable,0;
-	setcell "que_qsch05",54,266,54,269,cell_shootable,0;
-	setcell "que_qsch05",66,270,66,271,cell_walkable,0;
-	setcell "que_qsch05",66,270,66,271,cell_shootable,0;
-	setcell "que_qsch05",81,272,81,273,cell_walkable,0;
-	setcell "que_qsch05",81,272,81,273,cell_shootable,0;
-	setcell "que_qsch05",88,276,91,276,cell_walkable,0;
-	setcell "que_qsch05",88,276,91,276,cell_shootable,0;
-	setcell "que_qsch05",94,276,97,276,cell_walkable,0;
-	setcell "que_qsch05",94,276,97,276,cell_shootable,0;
-	setcell "que_qsch05",64,258,67,258,cell_walkable,0;
-	setcell "que_qsch05",64,258,67,258,cell_shootable,0;
-	setcell "que_qsch05",76,260,76,263,cell_walkable,0;
-	setcell "que_qsch05",76,260,76,263,cell_shootable,0;
-	setcell "que_qsch05",87,262,87,265,cell_walkable,0;
-	setcell "que_qsch05",87,262,87,265,cell_shootable,0;
-	setcell "que_qsch05",50,252,53,252,cell_walkable,0;
-	setcell "que_qsch05",50,252,53,252,cell_shootable,0;
-	setcell "que_qsch05",76,252,79,252,cell_walkable,0;
-	setcell "que_qsch05",76,252,79,252,cell_shootable,0;
-	setcell "que_qsch05",99,252,99,255,cell_walkable,0;
-	setcell "que_qsch05",99,252,99,255,cell_shootable,0;
-	setcell "que_qsch05",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch05",53,242,53,245,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#miro_rf_sch05::OnMyMobDead";
-	setcell "que_qsch05",57,298,57,301,cell_walkable,1;
-	setcell "que_qsch05",57,298,57,301,cell_shootable,1;
-	setcell "que_qsch05",48,288,48,291,cell_walkable,1;
-	setcell "que_qsch05",48,288,48,291,cell_shootable,1;
-	setcell "que_qsch05",68,290,71,290,cell_walkable,1;
-	setcell "que_qsch05",68,290,71,290,cell_shootable,1;
-	setcell "que_qsch05",72,292,72,295,cell_walkable,1;
-	setcell "que_qsch05",72,292,72,295,cell_shootable,1;
-	setcell "que_qsch05",90,296,93,296,cell_walkable,1;
-	setcell "que_qsch05",90,296,93,296,cell_shootable,1;
-	setcell "que_qsch05",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch05",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch05",66,280,66,283,cell_walkable,1;
-	setcell "que_qsch05",66,280,66,283,cell_shootable,1;
-	setcell "que_qsch05",80,284,83,284,cell_walkable,1;
-	setcell "que_qsch05",80,284,83,284,cell_shootable,1;
-	setcell "que_qsch05",44,273,47,273,cell_walkable,1;
-	setcell "que_qsch05",44,273,47,273,cell_shootable,1;
-	setcell "que_qsch05",50,273,53,273,cell_walkable,1;
-	setcell "que_qsch05",50,273,53,273,cell_shootable,1;
-	setcell "que_qsch05",54,266,54,269,cell_walkable,1;
-	setcell "que_qsch05",54,266,54,269,cell_shootable,1;
-	setcell "que_qsch05",66,270,66,271,cell_walkable,1;
-	setcell "que_qsch05",66,270,66,271,cell_shootable,1;
-	setcell "que_qsch05",81,272,81,273,cell_walkable,1;
-	setcell "que_qsch05",81,272,81,273,cell_shootable,1;
-	setcell "que_qsch05",88,276,91,276,cell_walkable,1;
-	setcell "que_qsch05",88,276,91,276,cell_shootable,1;
-	setcell "que_qsch05",94,276,97,276,cell_walkable,1;
-	setcell "que_qsch05",94,276,97,276,cell_shootable,1;
-	setcell "que_qsch05",64,258,67,258,cell_walkable,1;
-	setcell "que_qsch05",64,258,67,258,cell_shootable,1;
-	setcell "que_qsch05",76,260,76,263,cell_walkable,1;
-	setcell "que_qsch05",76,260,76,263,cell_shootable,1;
-	setcell "que_qsch05",87,262,87,265,cell_walkable,1;
-	setcell "que_qsch05",87,262,87,265,cell_shootable,1;
-	setcell "que_qsch05",50,252,53,252,cell_walkable,1;
-	setcell "que_qsch05",50,252,53,252,cell_shootable,1;
-	setcell "que_qsch05",76,252,79,252,cell_walkable,1;
-	setcell "que_qsch05",76,252,79,252,cell_shootable,1;
-	setcell "que_qsch05",99,252,99,255,cell_walkable,1;
-	setcell "que_qsch05",99,252,99,255,cell_shootable,1;
-	setcell "que_qsch05",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch05",53,242,53,245,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,2,3,0	script	#miro_yf_sch05	844,{
-
-OnEnable:
-	monster "que_qsch05",44,292," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",46,292," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",67,295," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",67,293," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",94,301," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",94,299," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",79,289," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",79,287," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",56,282," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,282," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",71,283," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",71,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",100,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",102,281," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",44,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",46,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",50,265," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",52,265," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",56,270," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,270," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",72,278," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",73,278," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",82,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",84,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",88,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",90,266," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",94,271," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",96,271," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",60,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",60,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",73,263," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",73,261," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",87,257," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",87,255," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",58,249," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",80,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",80,249," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",53,245," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",53,243," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,245," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",75,243," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",100,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",102,251," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",100,256," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	monster "que_qsch05",102,256," ",1936,1,"#miro_yf_sch05::OnMyMobDead";
-	setcell "que_qsch05",44,292,47,292,cell_walkable,0;
-	setcell "que_qsch05",44,292,47,292,cell_shootable,0;
-	setcell "que_qsch05",67,292,67,295,cell_walkable,0;
-	setcell "que_qsch05",67,292,67,295,cell_shootable,0;
-	setcell "que_qsch05",94,298,94,301,cell_walkable,0;
-	setcell "que_qsch05",94,298,94,301,cell_shootable,0;
-	setcell "que_qsch05",79,286,79,289,cell_walkable,0;
-	setcell "que_qsch05",79,286,79,289,cell_shootable,0;
-	setcell "que_qsch05",56,282,59,282,cell_walkable,0;
-	setcell "que_qsch05",56,282,59,282,cell_shootable,0;
-	setcell "que_qsch05",71,280,71,283,cell_walkable,0;
-	setcell "que_qsch05",71,280,71,283,cell_shootable,0;
-	setcell "que_qsch05",100,281,103,281,cell_walkable,0;
-	setcell "que_qsch05",100,281,103,281,cell_shootable,0;
-	setcell "que_qsch05",44,261,47,261,cell_walkable,0;
-	setcell "que_qsch05",44,261,47,261,cell_shootable,0;
-	setcell "que_qsch05",50,265,53,265,cell_walkable,0;
-	setcell "que_qsch05",50,265,53,265,cell_shootable,0;
-	setcell "que_qsch05",56,270,59,270,cell_walkable,0;
-	setcell "que_qsch05",56,270,59,270,cell_shootable,0;
-	setcell "que_qsch05",72,278,73,278,cell_walkable,0;
-	setcell "que_qsch05",72,278,73,278,cell_shootable,0;
-	setcell "que_qsch05",82,266,85,266,cell_walkable,0;
-	setcell "que_qsch05",82,266,85,266,cell_shootable,0;
-	setcell "que_qsch05",88,266,91,266,cell_walkable,0;
-	setcell "que_qsch05",88,266,91,266,cell_shootable,0;
-	setcell "que_qsch05",94,271,97,271,cell_walkable,0;
-	setcell "que_qsch05",94,271,97,271,cell_shootable,0;
-	setcell "que_qsch05",60,254,60,257,cell_walkable,0;
-	setcell "que_qsch05",60,254,60,257,cell_shootable,0;
-	setcell "que_qsch05",73,260,73,263,cell_walkable,0;
-	setcell "que_qsch05",73,260,73,263,cell_shootable,0;
-	setcell "que_qsch05",75,254,75,257,cell_walkable,0;
-	setcell "que_qsch05",75,254,75,257,cell_shootable,0;
-	setcell "que_qsch05",87,254,87,257,cell_walkable,0;
-	setcell "que_qsch05",87,254,87,257,cell_shootable,0;
-	setcell "que_qsch05",58,248,58,251,cell_walkable,0;
-	setcell "que_qsch05",58,248,58,251,cell_shootable,0;
-	setcell "que_qsch05",80,248,80,251,cell_walkable,0;
-	setcell "que_qsch05",80,248,80,251,cell_shootable,0;
-	setcell "que_qsch05",53,242,53,245,cell_walkable,0;
-	setcell "que_qsch05",53,242,53,245,cell_shootable,0;
-	setcell "que_qsch05",75,242,75,245,cell_walkable,0;
-	setcell "que_qsch05",75,242,75,245,cell_shootable,0;
-	setcell "que_qsch05",100,251,103,251,cell_walkable,0;
-	setcell "que_qsch05",100,251,103,251,cell_shootable,0;
-	setcell "que_qsch05",100,256,103,256,cell_walkable,0;
-	setcell "que_qsch05",100,256,103,256,cell_shootable,0;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#miro_yf_sch05::OnMyMobDead";
-	setcell "que_qsch05",44,292,47,292,cell_walkable,1;
-	setcell "que_qsch05",44,292,47,292,cell_shootable,1;
-	setcell "que_qsch05",67,292,67,295,cell_walkable,1;
-	setcell "que_qsch05",67,292,67,295,cell_shootable,1;
-	setcell "que_qsch05",94,298,94,301,cell_walkable,1;
-	setcell "que_qsch05",94,298,94,301,cell_shootable,1;
-	setcell "que_qsch05",79,286,79,289,cell_walkable,1;
-	setcell "que_qsch05",79,286,79,289,cell_shootable,1;
-	setcell "que_qsch05",56,282,59,282,cell_walkable,1;
-	setcell "que_qsch05",56,282,59,282,cell_shootable,1;
-	setcell "que_qsch05",71,280,71,283,cell_walkable,1;
-	setcell "que_qsch05",71,280,71,283,cell_shootable,1;
-	setcell "que_qsch05",100,281,103,281,cell_walkable,1;
-	setcell "que_qsch05",100,281,103,281,cell_shootable,1;
-	setcell "que_qsch05",44,261,47,261,cell_walkable,1;
-	setcell "que_qsch05",44,261,47,261,cell_shootable,1;
-	setcell "que_qsch05",50,265,53,265,cell_walkable,1;
-	setcell "que_qsch05",50,265,53,265,cell_shootable,1;
-	setcell "que_qsch05",56,270,59,270,cell_walkable,1;
-	setcell "que_qsch05",56,270,59,270,cell_shootable,1;
-	setcell "que_qsch05",72,278,73,278,cell_walkable,1;
-	setcell "que_qsch05",72,278,73,278,cell_shootable,1;
-	setcell "que_qsch05",82,266,85,266,cell_walkable,1;
-	setcell "que_qsch05",82,266,85,266,cell_shootable,1;
-	setcell "que_qsch05",88,266,91,266,cell_walkable,1;
-	setcell "que_qsch05",88,266,91,266,cell_shootable,1;
-	setcell "que_qsch05",94,271,97,271,cell_walkable,1;
-	setcell "que_qsch05",94,271,97,271,cell_shootable,1;
-	setcell "que_qsch05",60,254,60,257,cell_walkable,1;
-	setcell "que_qsch05",60,254,60,257,cell_shootable,1;
-	setcell "que_qsch05",73,260,73,263,cell_walkable,1;
-	setcell "que_qsch05",73,260,73,263,cell_shootable,1;
-	setcell "que_qsch05",75,254,75,257,cell_walkable,1;
-	setcell "que_qsch05",75,254,75,257,cell_shootable,1;
-	setcell "que_qsch05",87,254,87,257,cell_walkable,1;
-	setcell "que_qsch05",87,254,87,257,cell_shootable,1;
-	setcell "que_qsch05",58,248,58,251,cell_walkable,1;
-	setcell "que_qsch05",58,248,58,251,cell_shootable,1;
-	setcell "que_qsch05",80,248,80,251,cell_walkable,1;
-	setcell "que_qsch05",80,248,80,251,cell_shootable,1;
-	setcell "que_qsch05",53,242,53,245,cell_walkable,1;
-	setcell "que_qsch05",53,242,53,245,cell_shootable,1;
-	setcell "que_qsch05",75,242,75,245,cell_walkable,1;
-	setcell "que_qsch05",75,242,75,245,cell_shootable,1;
-	setcell "que_qsch05",100,251,103,251,cell_walkable,1;
-	setcell "que_qsch05",100,251,103,251,cell_shootable,1;
-	setcell "que_qsch05",100,256,103,256,cell_walkable,1;
-	setcell "que_qsch05",100,256,103,256,cell_shootable,1;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,132,172,0	script	windpath01_sch05	45,1,1,{
-OnTouch:
-	if (countitem(7839) > 0) {
-		mes "The Warp Gate responds to the Crystal Key.";
-		delitem 7839,1; //Crystal_Key
-		close2;
-		warp "que_qsch05",114,158;
-		end;
-	}
-	else {
-		mes "You need the Crystal Key to activate the Warp Gate.";
-		close;
-	}
-}
-
-que_qsch05,113,165,0	warp	windpath02_sch05	1,1,que_qsch05,139,172
-
-
-que_qsch05,131,136,3	script	Piamette#sch05	1930,{
-OnInit:
-	enablenpc "Piamette#sch05";
-	end;
-}
-
-que_qsch05,114,158,0	script	#event_start01_sch05	-1,1,1,{
-
-OnInit:
-	disablenpc "#event_start01_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#event_start01_sch05";
-	end;
-
-OnDisable:
-	disablenpc "#event_start01_sch05";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	initnpctimer;
-	disablenpc "#event_start01_sch05";
-	end;
-
-OnTimer2000:
-	mapannounce "que_qsch05","Piamette mumblings : ..There were six birds, Teo. But one is....",bc_map,"0xdb7093";
-	end;
-
-OnTimer6000:
-	mapannounce "que_qsch05","Piamette mumblings : ...Shh.. Teo. The birds have returned..Are they birds that ran away before...? Or breakers who disguises themselves as good adventurers?",bc_map,"0xdb7093";
-	end;
-
-OnTimer10000:
-	mapannounce "que_qsch05","Piamette mumblings : Ha! They are caged in.",bc_map,"0xdb7093";
-	end;
-
-OnTimer14000:
-	mapannounce "que_qsch05","Piamette : Teo, Catch the birds! Put the cage away from here!",bc_map,"0x00ff00";
-	donpcevent "#gdtimer01_sch05::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch05,2,2,0	script	#gdtimer01_sch05	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	donpcevent "#getspell01_sch05::OnDisable";
-	donpcevent "#getspell02_sch05::OnDisable";
-	donpcevent "#getspell03_sch05::OnDisable";
-	donpcevent "#getspell04_sch05::OnDisable";
-	donpcevent "#getspell05_sch05::OnDisable";
-	donpcevent "#getspell06_sch05::OnDisable";
-	donpcevent "#getspell07_sch05::OnDisable";
-	donpcevent "#getspell08_sch05::OnDisable";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	donpcevent "#getspell08_sch05::OnDisable";
-	donpcevent "#getspell01_sch05::OnEnable";
-	end;
-
-OnTimer10000:
-	donpcevent "#getspell01_sch05::OnDisable";
-	donpcevent "#getspell02_sch05::OnEnable";
-	end;
-
-OnTimer20000:
-	donpcevent "#getspell02_sch05::OnDisable";
-	donpcevent "#getspell03_sch05::OnEnable";
-	end;
-
-OnTimer30000:
-	donpcevent "#getspell03_sch05::OnDisable";
-	donpcevent "#getspell04_sch05::OnEnable";
-	end;
-
-OnTimer40000:
-	donpcevent "#getspell04_sch05::OnDisable";
-	donpcevent "#getspell05_sch05::OnEnable";
-	end;
-
-OnTimer50000:
-	donpcevent "#getspell05_sch05::OnDisable";
-	donpcevent "#getspell06_sch05::OnEnable";
-	end;
-
-OnTimer60000:
-	donpcevent "#getspell06_sch05::OnDisable";
-	donpcevent "#getspell07_sch05::OnEnable";
-	end;
-
-OnTimer70000:
-	donpcevent "#getspell07_sch05::OnDisable";
-	donpcevent "#getspell08_sch05::OnEnable";
-	end;
-
-OnTimer75000:
-	if ($gqse_sch05_gd < 6) {
-		mapannounce "que_qsch05","Piamette : Silly birds! Silly Teo! Why can't you put away the cage at once?!",bc_map,"0x00ff00";
-		enablenpc "#sch05_cage01";
-		enablenpc "#sch05_cage02";
-		enablenpc "#sch05_cage03";
-		enablenpc "#sch05_cage04";
-		enablenpc "#sch05_cage05";
-		enablenpc "#sch05_cage06";
-		set $gqse_sch05_gd,0;
-	}
-	end;
-
-OnTimer76000:
-	disablenpc "#sch05_cage01";
-	disablenpc "#sch05_cage02";
-	disablenpc "#sch05_cage03";
-	disablenpc "#sch05_cage04";
-	disablenpc "#sch05_cage05";
-	disablenpc "#sch05_cage06";
-	end;
-
-OnTimer80000:
-	donpcevent "#gdtimer01_sch05::OnEnable";
-	end;
-}
-
-que_qsch05,2,3,0	script	#gdtimer02_sch05	844,{
-
-OnEnable:
-	initnpctimer;
-	end;
-
-Onstop:
-	stopnpctimer;
-	killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch05","Piamette : All of them are caught!",bc_map,"0xdb7093";
-	end;
-
-OnTimer8000:
-	mapannounce "que_qsch05","Piamette : Let's call out the keeper of the key not to let the birds go far away.",bc_map,"0xdb7093";
-	end;
-
-OnTimer12000:
-	mapannounce "que_qsch05","Piamette : The keeper of the key is protecting my cage.",bc_map,"0xdb7093";
-	monster "que_qsch05",108,151,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	monster "que_qsch05",109,135,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	monster "que_qsch05",115,116,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	monster "que_qsch05",158,106,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	monster "que_qsch05",163,133,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	monster "que_qsch05",150,154,"Key Stone",1905,1,"#gdtimer02_sch05::OnMyMobDead";
-	end;
-
-OnTimer112000:
-	mapannounce "que_qsch05","Piamette : Whooping fun times are back! Now, Go! I'll get back to!!",bc_map,"0xdb7093";
-	killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead";
-	enablenpc "#sch05_cage01";
-	enablenpc "#sch05_cage02";
-	enablenpc "#sch05_cage03";
-	enablenpc "#sch05_cage04";
-	enablenpc "#sch05_cage05";
-	enablenpc "#sch05_cage06";
-	set $gqse_sch05_gd,0;
-	end;
-
-OnTimer113000:
-	disablenpc "#sch05_cage01";
-	disablenpc "#sch05_cage02";
-	disablenpc "#sch05_cage03";
-	disablenpc "#sch05_cage04";
-	disablenpc "#sch05_cage05";
-	disablenpc "#sch05_cage06";
-	donpcevent "#gdtimer01_sch05::OnEnable";
-	stopnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#gdtimer02_sch05::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#gdtimer02_sch05::OnMyMobDead") == 0) {
-		enablenpc "#sch05_cage01";
-		enablenpc "#sch05_cage02";
-		enablenpc "#sch05_cage03";
-		enablenpc "#sch05_cage04";
-		enablenpc "#sch05_cage05";
-		enablenpc "#sch05_cage06";
-		donpcevent "#piamette_sch05::OnEnable";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch05,1,4,0	script	#piamette_sch05	844,{
-OnEnable:
-	initnpctimer;
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#piamette_sch05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch05","Piamette : All the keeper of keys are dead now? Who freed my birds? Teo, who did it?",bc_map,"0xdb7093";
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch05","Piamette : I'm pissed off now!",bc_map,"0xdb7093";
-	disablenpc "Piamette#sch05";
-	monster "que_qsch05",131,135,"Angry Piamette",1930,1,"#piamette_sch05::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	mapannounce "que_qsch05","Piamette has been released, so the warp gate toward the South is working now.",bc_map,"0x00ff00";
-	enablenpc "windpath03_sch05";
-	enablenpc "windpath04_sch05";
-	donpcevent "#nm_switch_sch05::OnEnable";
-	end;
-}
-
-que_qsch05,113,135,0	script	#getspell01_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell01_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell01_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell01_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,146,150,0	script	#getspell02_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell02_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell02_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell02_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,131,117,0	script	#getspell03_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell03_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell03_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell03_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,117,150,0	script	#getspell04_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell04_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell04_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell04_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,150,135,0	script	#getspell05_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell05_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell05_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell05_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,117,121,0	script	#getspell06_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell06_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell06_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell06_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,131,154,0	script	#getspell07_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell07_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell07_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell07_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,146,121,0	script	#getspell08_sch05	-1,1,1,{
-OnInit:
-	disablenpc "#getspell08_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#getspell08_sch05";
-	specialeffect EF_LOCKON;
-	end;
-
-OnDisable:
-	disablenpc "#getspell08_sch05";
-	end;
-
-OnTouch:
-	sc_start2 SC_Stone,300000,0,10000;
-	if ($gqse_sch05_gd == 0) {
-		warp "que_qsch05",103,153;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,1;
-		mapannounce "que_qsch05","Piamette : One white bird has dropped with its wing pierced by an arrow.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 1) {
-		warp "que_qsch05",102,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,2;
-		mapannounce "que_qsch05","Piamette : One bird is caught in a snare, and dropped into a lake.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 2) {
-		warp "que_qsch05",113,111;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,3;
-		mapannounce "que_qsch05","Piamette : One bird has died trapped in it's cage.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 3) {
-		warp "que_qsch05",161,105;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,4;
-		mapannounce "que_qsch05","Piamette : One bird was poisoned to death.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 4) {
-		warp "que_qsch05",168,135;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,5;
-		mapannounce "que_qsch05","Piamette : One bird vomited blood while singing seven days and seven nights.",bc_map,"0xdb7093";
-	}
-	else if ($gqse_sch05_gd == 5) {
-		warp "que_qsch05",150,159;
-		disablenpc "#getspell01_sch05";
-		set $gqse_sch05_gd,6;
-		mapannounce "que_qsch05","Piamette : The last one broke her neck wriggling to get out of from it's eggshell!",bc_map,"0xFF0000";
-		donpcevent "#gdtimer02_sch05::OnEnable";
-		donpcevent "#gdtimer01_sch05::Onstop";
-	}
-	end;
-}
-
-que_qsch05,103,153,0	script	#sch05_cage01	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage01";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",108,151;
-	disablenpc "#sch05_cage01";
-	end;
-}
-
-que_qsch05,102,135,0	script	#sch05_cage02	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage02";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",107,135;
-	disablenpc "#sch05_cage02";
-	end;
-}
-
-que_qsch05,113,111,0	script	#sch05_cage03	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage03";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",113,114;
-	disablenpc "#sch05_cage03";
-	end;
-}
-
-que_qsch05,161,105,0	script	#sch05_cage04	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage04";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",158,106;
-	disablenpc "#sch05_cage04";
-	end;
-}
-
-que_qsch05,168,135,0	script	#sch05_cage05	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage05";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",163,133;
-	disablenpc "#sch05_cage05";
-	end;
-}
-
-que_qsch05,150,159,0	script	#sch05_cage06	-1,1,1,{
-OnInit:
-	disablenpc "#sch05_cage06";
-	end;
-
-OnTouch:
-	sc_end SC_Stone;
-	warp "que_qsch05",150,154;
-	disablenpc "#sch05_cage06";
-	end;
-}
-
-que_qsch05,1,8,0	script	#gd_sch05_mobctrl	844,{
-OnEnable:
-	monster "que_qsch05",107,152,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",109,135,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",113,116,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",157,107,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",163,133,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",149,156,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",130,139,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",135,137,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",130,132,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",128,137,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",109,145,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",109,130,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",128,114,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",147,114,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",154,128,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",151,145,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",130,151,"Alice",1275,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",131,139,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",135,136,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",131,132,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",128,136,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",110,145,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",129,114,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",148,114,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",155,128,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",152,145,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",131,151,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",110,130,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",132,139,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",135,135,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",132,132,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",128,135,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",111,145,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",111,130,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",130,114,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",149,114,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",156,128,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",153,145,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",132,151,"Violy",1390,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",133,139,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",135,134,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",133,132,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",128,135,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",112,145,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",131,114,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",150,114,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",157,128,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",154,145,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",133,151,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	monster "que_qsch05",112,130,"Ancient Mimic",1699,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#gd_sch05_mobctrl::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#gd_sch05_mobctrl::OnMyMobDead") < 7) {
-		monster "que_qsch05",107,152,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-		monster "que_qsch05",109,135,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-		monster "que_qsch05",113,116,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-		monster "que_qsch05",157,107,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-		monster "que_qsch05",163,133,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-		monster "que_qsch05",149,156,"Ball of Piamette",1738,1,"#gd_sch05_mobctrl::OnMyMobDead";
-	}
-	end;
-}
-
-que_qsch05,149,105,0	script	windpath03_sch05	45,1,1,{
-OnInit:
-	disablenpc "windpath03_sch05";
-	end;
-
-OnTouch:
-	warp "que_qsch05",119,103;
-	end;
-}
-
-que_qsch05,128,104,0	script	windpath04_sch05	45,1,1,{
-OnInit:
-	disablenpc "windpath04_sch05";
-	end;
-
-OnTouch:
-	warp "que_qsch05",146,109;
-	end;
-}
-
-que_qsch05,253,273,0	script	#nm_switch_sch05	-1,5,5,{
-OnInit:
-	disablenpc "#nm_switch_sch05";
-	end;
-
-OnEnable:
-	enablenpc "#nm_switch_sch05";
-	end;
-
-OnDisable:
-	disablenpc "#nm_switch_sch05";
-	stopnpctimer;
-	end;
-
-OnTouch:
-	disablenpc "#nm_switch_sch05";
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch05","Wish Maiden: Did you have a good time with Piamette?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch05","Wish Maiden: But it's the end. There will be summoned monsters coming soon...",bc_map,"0x00ff00";
-	end;
-
-OnTimer9000:
-	mapannounce "que_qsch05","Wish Maiden: So come here to me safely...",bc_map,"0x00ff00";
-	end;
-
-OnTimer10000:
-	donpcevent "#nmsomsch05_jin01::OnEnable";
-	donpcevent "#sch05_stone01::OnEnable";
-	end;
-
-OnTimer190000:
-	donpcevent "#nmsomsch05_jin02::OnEnable";
-	donpcevent "#sch05_stone02::OnEnable";
-	end;
-
-OnTimer370000:
-	donpcevent "#nmsomsch05_jin03::OnEnable";
-	donpcevent "#sch05_stone03::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch05,229,297,0	script	#nmsomsch05_jin01	-1,{
-OnEnable:
-	donpcevent "#sch05_stone01::OnEnable";
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#nmsomsch05_jin01::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch05","The Western magic formation is working to summon Guard of Shadow.",bc_map,"0x4d4dff";
-	monster "que_qsch05",226,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",227,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",228,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",229,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",230,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",232,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",233,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",234,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",235,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",228,286,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",229,287,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",230,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",232,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",233,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",234,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",235,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",236,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",237,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",230,284,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,285,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",232,286,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",233,287,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",234,288,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",235,289,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",236,290,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",237,291,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",238,292,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",239,293,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch05",226,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",227,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",228,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",229,294,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",230,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,298,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",231,299,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",230,300,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",229,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",228,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",227,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",226,301,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",225,300,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",224,299,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",224,298,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",224,297,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",224,296,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	monster "que_qsch05",225,295,"Guard of Shadow",1752,1,"#nmsomsch05_jin01::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,2,8,0	script	#sch05_stone01	844,{
-OnEnable:
-	monster "que_qsch05",227,294,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",229,294,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",231,296,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",231,298,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",230,300,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",228,301,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",226,301,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",224,299,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",224,297,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	monster "que_qsch05",225,295,"Western Magic Guardian",1752,1,"#sch05_stone01::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#sch05_stone01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#sch05_stone01::OnMyMobDead") == 0) {
-		set $gqse_sch05_nm,$gqse_sch05_nm+1;
-		donpcevent "#nmsomsch05_jin01::OnDisable";
-		if ($gqse_sch05_nm == 3) {
-			donpcevent "Wish Maiden#sch05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch05,275,299,0	script	#nmsomsch05_jin02	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#nmsomsch05_jin02::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch05","The Eastern magic formation is working to summon Bloody Hunter.",bc_map,"0x4d4dff";
-	monster "que_qsch05",263,292,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",264,291,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",265,290,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",266,289,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",267,288,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",268,287,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",269,286,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",270,285,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",271,284,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,283,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",265,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",266,293,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",267,292,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",268,291,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",269,290,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",270,289,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",271,288,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,287,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",273,286,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",274,285,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",267,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",268,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",269,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",270,283,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",271,282,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,281,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",273,280,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",274,279,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",275,276,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",276,275,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	end;
-
-OnTimer25000:
-OnTimer55000:
-OnTimer85000:
-OnTimer120000:
-	monster "que_qsch05",274,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",275,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",276,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",277,301,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",278,300,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",279,299,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",279,298,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",279,297,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",279,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",278,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",277,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",276,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",275,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",274,294,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",273,295,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,296,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,297,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,298,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",272,299,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	monster "que_qsch05",273,300,"Bloody Hunter",1753,1,"#nmsomsch05_jin02::OnMyMobDead";
-	end;
-
-OnTimer180000:
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,2,9,0	script	#sch05_stone02	844,{
-OnEnable:
-	monster "que_qsch05",275,301,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",277,301,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",279,299,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",279,297,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",278,295,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",276,294,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",274,294,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",272,296,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",272,298,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	monster "que_qsch05",273,300,"Eastern Magic Guardian",1753,1,"#sch05_stone02::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#sch05_stone02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#sch05_stone02::OnMyMobDead") == 0) {
-		set $gqse_sch05_nm,$gqse_sch05_nm+1;
-		donpcevent "#nmsomsch05_jin02::OnDisable";
-		if ($gqse_sch05_nm == 3) {
-			donpcevent "Wish Maiden#sch05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch05,251,340,0	script	#nmsomsch05_jin03	-1,{
-OnEnable:
-	initnpctimer;
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","#nmsomsch05_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnTimer5000:
-	mapannounce "que_qsch05","The Northern magic formation is working to summon Keeper of the Temple.",bc_map,"0x4d4dff";
-	monster "que_qsch05",247,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",249,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",251,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",253,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,329,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",243,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",245,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",247,335,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",247,333,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",254,333,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",256,335,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",258,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",260,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	end;
-
-OnTimer120000:
-	monster "que_qsch05",251,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",254,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	end;
-
-OnTimer240000:
-	monster "que_qsch05",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",250,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",249,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	end;
-
-OnTimer360000:
-	monster "que_qsch05",250,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",252,343,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",254,342,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,340,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",255,338,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",253,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",251,336,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",249,337,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,339,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	monster "que_qsch05",248,341,"Keeper Of The Temple",1933,1,"#nmsomsch05_jin03::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,2,10,0	script	#sch05_stone03	844,{
-OnEnable:
-	monster "que_qsch05",251,343,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",252,343,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",255,341,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",255,340,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",254,337,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",253,336,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",250,336,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",249,337,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",248,340,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	monster "que_qsch05",248,341,"Northern Magic Guardian",1933,1,"#sch05_stone03::OnMyMobDead";
-	end;
-
-Onreset:
-	killmonster "que_qsch05","#sch05_stone03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","#sch05_stone03::OnMyMobDead") == 0) {
-		set $gqse_sch05_nm,$gqse_sch05_nm+1;
-		donpcevent "#nmsomsch05_jin03::OnDisable";
-
-		if ($gqse_sch05_nm == 3) {
-			donpcevent "Wish Maiden#sch05_boss::Onfight";
-		}
-	}
-	end;
-}
-
-que_qsch05,235,285,5	script	Guard of Shadow#sch05_01	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch05_01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Guard of Shadow#sch05_01::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch05_01";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch05_01";
-	monster "que_qsch05",234,284,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead";
-	monster "que_qsch05",235,285,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead";
-	monster "que_qsch05",236,286,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,224,290,5	script	Guard of Shadow#sch05_02	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch05_02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Guard of Shadow#sch05_02::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch05_02";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch05_02";
-	monster "que_qsch05",223,289,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead";
-	monster "que_qsch05",224,290,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead";
-	monster "que_qsch05",225,291,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,236,296,5	script	Guard of Shadow#sch05_03	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch05_03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Guard of Shadow#sch05_03::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch05_03";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch05_03";
-	monster "que_qsch05",235,295,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead";
-	monster "que_qsch05",236,296,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead";
-	monster "que_qsch05",237,297,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,225,303,5	script	Guard of Shadow#sch05_04	1752,4,4,{
-OnInit:
-	disablenpc "Guard of Shadow#sch05_04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Guard of Shadow#sch05_04::OnMyMobDead";
-	disablenpc "Guard of Shadow#sch05_04";
-	end;
-
-OnTouch:
-	disablenpc "Guard of Shadow#sch05_04";
-	monster "que_qsch05",224,302,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead";
-	monster "que_qsch05",225,303,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead";
-	monster "que_qsch05",226,304,"Guard of Shadow",1752,1,"Guard of Shadow#sch05_04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,266,296,3	script	Bloody Hunter#sch05_ac01	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch05_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Bloody Hunter#sch05_ac01::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch05_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch05_ac01";
-	monster "que_qsch05",265,297,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead";
-	monster "que_qsch05",266,296,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead";
-	monster "que_qsch05",267,295,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,271,283,3	script	Bloody Hunter#sch05_ac02	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch05_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Bloody Hunter#sch05_ac02::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch05_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch05_ac02";
-	monster "que_qsch05",270,284,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead";
-	monster "que_qsch05",271,283,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead";
-	monster "que_qsch05",272,282,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,270,307,3	script	Bloody Hunter#sch05_ac03	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch05_ac03";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Bloody Hunter#sch05_ac03::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch05_ac03";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch05_ac03";
-	monster "que_qsch05",269,308,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead";
-	monster "que_qsch05",270,307,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead";
-	monster "que_qsch05",271,306,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac03::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,279,300,3	script	Bloody Hunter#sch05_ac04	1753,4,4,{
-OnInit:
-	disablenpc "Bloody Hunter#sch05_ac04";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Bloody Hunter#sch05_ac04::OnMyMobDead";
-	disablenpc "Bloody Hunter#sch05_ac04";
-	end;
-
-OnTouch:
-	disablenpc "Bloody Hunter#sch05_ac04";
-	monster "que_qsch05",278,301,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead";
-	monster "que_qsch05",279,300,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead";
-	monster "que_qsch05",280,299,"Bloody Hunter",1753,1,"Bloody Hunter#sch05_ac04::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,247,330,5	script	Temple Keeper#sch05_ac01	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch05_ac01";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Temple Keeper#sch05_ac01::OnMyMobDead";
-	disablenpc "Temple Keeper#sch05_ac01";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch05_ac01";
-	monster "que_qsch05",246,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead";
-	monster "que_qsch05",247,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead";
-	monster "que_qsch05",248,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac01::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,255,330,3	script	Temple Keeper#sch05_ac02	1933,4,4,{
-OnInit:
-	disablenpc "Temple Keeper#sch05_ac02";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Temple Keeper#sch05_ac02::OnMyMobDead";
-	disablenpc "Temple Keeper#sch05_ac02";
-	end;
-
-OnTouch:
-	disablenpc "Temple Keeper#sch05_ac02";
-	monster "que_qsch05",254,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead";
-	monster "que_qsch05",255,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead";
-	monster "que_qsch05",256,330,"Keeper Of The Temple",1933,1,"Temple Keeper#sch05_ac02::OnMyMobDead";
-	end;
-
-OnMyMobDead:
-	end;
-}
-
-que_qsch05,251,255,3	script	Wish Maiden#sch05_boss	1931,{
-OnInit:
-	hideonnpc "Wish Maiden#sch05_boss";
-	end;
-
-OnDisable:
-	killmonster "que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead";
-	hideonnpc "Wish Maiden#sch05_boss";
-	stopnpctimer;
-	end;
-
-Onfight:
-	initnpctimer;
-	end;
-
-OnTimer1000:
-	mapannounce "que_qsch05","Wish Maiden : You guys reached here.. Are your guardians dead...?",bc_map,"0x00ff00";
-	end;
-
-OnTimer4000:
-	mapannounce "que_qsch05","Wish Maiden : I sincerely welcome all your best efforts!",bc_map,"0x00ff00";
-	end;
-
-OnTimer5000:
-	specialeffect EF_ICECRASH;
-	hideonnpc "Wish Maiden#sch05_boss";
-	specialeffect EF_SPHERE;
-	monster "que_qsch05",252,340,"Wish Maiden",1931,1,"Wish Maiden#sch05_boss::OnMyMobDead";
-	stopnpctimer;
-	end;
-
-OnMyMobDead:
-	if (mobcount("que_qsch05","Wish Maiden#sch05_boss::OnMyMobDead") == 0) {
-		donpcevent "#okolnir_sch05::Onstop";
-		donpcevent "Wish Maiden#sch05_gift::OnEnable";
-		mapannounce "que_qsch05","Wish Maiden : ..Good, you deserve the Goddess' shine.",bc_map,"0x00ff00";
-	}
-	end;
-}
-
-que_qsch05,252,340,3	script	Wish Maiden#sch05_gift	403,{
-	set .@GID, GetCastleData("schg_cas05",1);
-	if (getcharid(2) == .@GID) {
-		if (strcharinfo(0) == getguildmaster(.@GID)) {
-			if ((countitem(7830) > 0) && (countitem(7831) > 0) && (countitem(7832) > 0) && (countitem(7833) > 0) && (countitem(7834) > 0) && (countitem(2357) > 0) && (countitem(7510) > 99) && (countitem(969) > 9) && (countitem(985) > 19)) {
-				cutin "wish_maiden12",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, I will give the Goddess' shine to you.";
-				mes "You have the requirements to carry it...";
-				next;
-				mes "[Wish Maiden]";
-				mes "You will be granted the power of the great Valkyrie...";
-				next;
-				mes "[Wish Maiden]";
-				mes "I will give you some things for fun.";
-				mes "All of you enjoy them together...";
-				next;
-				mes "[Wish Maiden]";
-				mes "Go to Rachel and Juno to meet the Ravies sisters.";
-				next;
-				cutin "wish_maiden32",1;
-				mes "[Wish Maiden]";
-				mes "I will open the gate for you to come back here.";
-				mes "...Okolnir won't last forever...";
-				delitem 7830,1; //Goddess_Tear
-				delitem 7831,1; //Valkyrie_Token
-				delitem 7832,1; //Brynhild_Armor_Piece
-				delitem 7833,1; //Hero_Remains
-				delitem 7834,1; //Andvari_Ring
-				delitem 2357,1; //Valkyrie_Armor
-				delitem 7510,100; //Valhalla_Flower
-				delitem 969,10; //Gold
-				delitem 985,20; //Elunium
-				getitem 2383,1; //Brynhild
-				getitem 7840,1; //Valkyrie_Gift
-				announce "["+ strcharinfo(0) +"], of guild ["+ GetGuildName(.@GID) +"] has brought a Brynhild into this world.",bc_all,"0x70dbdb";
-				close2;
-				cutin "wish_maiden11",255;
-				disablenpc "Wish Maiden#sch05_gift";
-				enablenpc "#to_agit_sch05_gate";
-				end;
-			}
-			else {
-				cutin "wish_maiden13",1;
-				mes "[Wish Maiden]";
-				mes "As I declared, you are worthy of holding the Brynhild.";
-				mes "However, you do not have the requirements on you...";
-				next;
-				mes "[Wish Maiden]";
-				mes "...Did you forget something?";
-				close2;
-			}
-		}
-		else {
-			cutin "wish_maiden12",1;
-			mes "[Wish Maiden]";
-			mes "All of you worked together as a team...";
-			mes "Humans are strong when they are united, but are easily swayed by lust.";
-			next;
-			mes "[Wish Maiden]";
-			mes "Humans are imperfect, so their chief god is there for them when they need help.";
-			mes "....";
-			next;
-			mes "[Wish Maiden]";
-			mes "Always be real.";
-			mes "Do not regret your actions...";
-			close2;
-		}
-	}
-	cutin "wish_maiden11",255;
-	end;
-
-OnInit:
-	disablenpc "Wish Maiden#sch05_gift";
-	end;
-
-OnEnable:
-	enablenpc "Wish Maiden#sch05_gift";
-	initnpctimer;
-	end;
-
-OnDisable:
-	disablenpc "Wish Maiden#sch05_gift";
-	stopnpctimer;
-	end;
-
-OnTimer280000:
-	mapannounce "que_qsch05","Wish Maiden : ... Okolnir will soon disappear... I will send you back to where you originally came from.",bc_map,"0x00ff00";
-	end;
-
-OnTimer290000:
-	mapwarp "que_qsch05","schg_cas05",369,306;
-	donpcevent "#to_agit_sch05_gate::OnDisable";
-	end;
-
-OnTimer300000:
-	donpcevent "#okolnir_sch05::OnDisable";
-	set $gqse_sch05_miro,0;
-	set $gqse_sch05_pcc,0;
-	set $gqse_sch05_gd,0;
-	set $gqse_sch05_nm,0;
-	set $siz_sch05_on,2;
-	donpcevent "#okolnir_sch05_time01::OnEnable";
-	stopnpctimer;
-	end;
-}
-
-que_qsch05,252,339,0	script	#to_agit_sch05_gate	45,1,1,{
-OnInit:
-	disablenpc "#to_agit_sch05_gate";
-	end;
-
-OnTouch:
-	warp "schg_cas05",369,306;
-	end;
-}
-
-que_qsch05,1,6,0	script	#okolnir_sch05_time01	844,{
-OnInit:
-	if ($siz_sch05_on == 2) {
-		initnpctimer;
-	}
-	end;
-
-OnEnable:
-	set $gqse_sch05_time,0;
-	initnpctimer;
-	end;
-
-Onreset:
-	set $siz_sch05_on,0;
-	set $gqse_sch05_time,0;
-	stopnpctimer;
-	end;
-
-OnTimer3600000:
-	if ($gqse_sch05_time < 12) {
-		set $gqse_sch05_time,$gqse_sch05_time+1;
-		initnpctimer;
-	}
-	else if ($gqse_sch05_time == 12) {
-		set $siz_sch05_on,0;
-		set $gqse_sch05_time,0;
-		enablenpc "Wish Maiden#gq_sch05";
-		enablenpc "Piamette#sch05";
-		hideoffnpc "Wish Maiden#sch05_boss";
-		stopnpctimer;
-	}
-	end;
-}
-
-que_qsch05,116,313,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,120,285,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,117,236,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,103,223,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,85,204,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,79,186,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,73,167,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,68,150,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,71,128,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,69,118,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,117,78,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,110,79,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,141,80,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,158,84,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,193,104,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,119,269,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,155,77,0,0	monster	Garden Keeper	1932,1,180000,0,0
-que_qsch05,110,317,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,115,295,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,116,256,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,113,242,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,99,223,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,94,216,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,77,198,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,70,174,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,72,147,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,64,134,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,77,107,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,84,88,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,98,82,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,129,79,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,91,124,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,173,95,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,179,127,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,195,120,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,178,159,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,88,145,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,94,157,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,95,177,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,129,196,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,154,196,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,170,187,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,194,180,0,0	monster	Garden Watcher	1933,1,1200000,0,0
-que_qsch05,214,181,0,0	monster	Garden Watcher	1933,1,600000,0,0
-que_qsch05,243,199,0,0	monster	Garden Watcher	1933,1,1200000,0,0

+ 1 - 1
npc/quests/skills/thief_skills.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= kobra_k88
 //===== Current Version: ===================================== 
-//= 1.7
+//= 1.8
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 

+ 1 - 11
npc/scripts_athena.conf

@@ -97,7 +97,6 @@ npc: npc/events/god_se_festival.txt
 //npc: npc/events/lunar_2008.txt
 // - Official Memorial Day (2009) Event (iRO)
 //npc: npc/events/MemorialDay_2008.txt
-//npc: npc/events/quiz_qt.txt
 // - Official St. Patrick's Day (2008) Event (iRO)
 //npc: npc/events/StPatrick_2008.txt
 //npc: npc/events/twintowers.txt
@@ -218,16 +217,7 @@ npc: npc/quests/newgears/2006_headgears.txt
 npc: npc/quests/newgears/2008_headgears.txt
 // - Falicious Okolnir ------------------------------------------
 //   God Item Second Edition Quests
-npc: npc/quests/okolnir/godse_aru01.txt
-npc: npc/quests/okolnir/godse_aru02.txt
-npc: npc/quests/okolnir/godse_aru03.txt
-npc: npc/quests/okolnir/godse_aru04.txt
-npc: npc/quests/okolnir/godse_aru05.txt
-npc: npc/quests/okolnir/godse_sch01.txt
-npc: npc/quests/okolnir/godse_sch02.txt
-npc: npc/quests/okolnir/godse_sch03.txt
-npc: npc/quests/okolnir/godse_sch04.txt
-npc: npc/quests/okolnir/godse_sch05.txt
+npc: npc/quests/okolnir.txt
 // - The God Item Quest -----------------------------------------
 npc: npc/quests/seals/brisingamen_seal.txt
 // - Controller file, allow GMs to change variables.