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@@ -550,8 +550,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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{
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case 0: // Normal attacks (no skill used)
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{
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- if( !(attack_type&BF_WEAPON) )
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- break; // If a normal attack is not a weapon attack, it's splash damage. [Inkfish]
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+ if( attack_type&BF_SKILL )
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+ break; // If a normal attack is a skill, it's splash damage. [Inkfish]
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if(sd) {
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// Automatic trigger of Blitz Beat
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if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (skill=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
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@@ -1830,9 +1830,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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ud->attackabletime = tick + type;
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}
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- if( !skillid && flag&1 )
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- dmg.flag &= ~BF_WEAPON; // hack to make splash attack not trigger anything else.
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-
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if( !dmg.amotion )
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{ //Instant damage
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status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
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