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@@ -7,13 +7,14 @@
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// 0x002(UF_NOREITERRATION) Spell cannot be stacked
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// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
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// 0x008(UF_NOOVERLAP) Spell effects do not overlap
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-// 0x010(UF_NOPC) Spell cannot affect players.
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-// 0x020(UF_NOMOB) Spell cannot affect mobs.
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+// 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
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+// 0x020(UF_NOPC) Spell cannot affect players.
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+// 0x040(UF_NOMOB) Spell cannot affect mobs.
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// 0x080(UF_SKILL) Spell CAN affect skills.
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// 0x100(UF_DANCE) Dance skill
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// 0x200(UF_ENSEMBLE) Ensemble skill
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// 0x400(UF_SONG) Song skill
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-// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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+// 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
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// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
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//
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// Notes:
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@@ -24,20 +25,20 @@
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//
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12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
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- 18,0x7f, , -1, 0, 20,enemy, 0x008 //MG_FIREWALL
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- 21,0x86, , 0, 2,1000,enemy, 0x008 //MG_THUNDERSTORM
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+ 18,0x7f, , -1, 0, 20,enemy, 0x018 //MG_FIREWALL
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+ 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
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25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
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27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP
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47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
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- 70,0x83, , -1, 1,1000,all, 0x008 //PR_SANCTUARY
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- 79,0x84, , -1, 1,3000,enemy, 0x008 //PR_MAGNUS
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+ 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
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+ 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
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80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
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- 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
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- 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
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- 87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
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- 89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
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- 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE
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- 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
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+ 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
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+ 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
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+ 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
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+ 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
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+ 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
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+ 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
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115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
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116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE
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117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
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@@ -51,29 +52,29 @@
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140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
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220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
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229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
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-254,0x86, , -1, 0, 400,enemy, 0x000 //CR_GRANDCROSS
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-285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO
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-286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE
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-287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE
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-288,0x9d, , 3:3:4:4:5,0, -1,all, 0x000 //SA_LANDPROTECTOR
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+254,0x86, , -1, 0, 400,enemy, 0x010 //CR_GRANDCROSS
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+285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
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+286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
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+287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
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+288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
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306,0x9e, , 4, 0,6000,all, 0x200 //BD_LULLABY
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-307,0x9f, , 4, 0, -1,enemy, 0x210 //BD_RICHMANKIM
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+307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
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308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
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309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
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310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
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311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
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-312,0xa4, , 4, 0, -1,party, 0x220 //BD_INTOABYSS
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+312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
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313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
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317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
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-319,0xa7, , 3, 0, -1,all, 0x420 //BA_WHISTLE
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-320,0xa8, , 3, 0, -1,all, 0x420 //BA_ASSASSINCROSS
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-321,0xa9, , 3, 0, -1,all, 0x420 //BA_POEMBRAGI
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-322,0xaa, , 3, 0,6000,all, 0xC20 //BA_APPLEIDUN
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+319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
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+320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
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+321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
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+322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
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325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
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-327,0xac, , 3, 0, -1,all, 0x120 //DC_HUMMING
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+327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
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328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
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-329,0xae, , 3, 0, -1,all, 0x120 //DC_FORTUNEKISS
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-330,0xaf, , 3, 0, -1,all, 0x120 //DC_SERVICEFORYOU
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+329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
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+330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
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336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
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339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS
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362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA
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@@ -90,7 +91,7 @@
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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-527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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-535,0xbd, , -1, 0, 20,enemy, 0x008 //NJ_KAENSIN
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-538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
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-670,0xc7, , 5, 1,1000,all, 0x008 //NPC_EVILLAND
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+527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI
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+535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN
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+538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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+670,0xc7, , 5, 1,1000,all, 0x018 //NPC_EVILLAND
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