فهرست منبع

- Fixed a compile warning.
- Added a commented piece of code in clif_parse_LoadEndAck which will update your direction to wherever you were facing before warping. Should this be the default? Nearby people DO see you facing on the same direction before warping, it's only yourself that will always see you facing north on spawn.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8143 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 سال پیش
والد
کامیت
5752836839
3فایلهای تغییر یافته به همراه10 افزوده شده و 1 حذف شده
  1. 6 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/battle.c
  3. 3 0
      src/map/clif.c

+ 6 - 0
Changelog-Trunk.txt

@@ -3,6 +3,12 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/08/04
+	* Added a commented piece of code at the end of clif_parse_LoadEndAck which
+	  will update your direction to wherever you were facing before warping.
+	  Should this be the default? Nearby people DO see you facing on the same
+	  direction before warping, it's only your client that will always see you
+	  facing north on spawn (the spawn packet does contain direction
+	  information). [Skotlex]
 	* Updated @mobinfo to display slots in the drop information. [Skotlex]
 	* Fixed flag.elefix not being respected in battle_calc_misc_damage.
 	  [Skotlex]

+ 1 - 1
src/map/battle.c

@@ -251,7 +251,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
 
 	sc = status_get_sc(bl);
 
-	if(flag&(BF_MAGIC|BF_LONG) == BF_LONG &&
+	if((flag&(BF_MAGIC|BF_LONG)) == BF_LONG &&
 		map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) &&
 		skill_num != NPC_GUIDEDATTACK)
 		return 0;

+ 3 - 0
src/map/clif.c

@@ -8368,6 +8368,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
   	// If player is dead, and is spawned (such as @refresh) send death packet. [Valaris]
 	if(pc_isdead(sd))
 		clif_clearchar_area(&sd->bl,1);
+// Uncomment if you want to make player face in the same direction he was facing right before warping. [Skotlex]
+//	else
+//		clif_changed_dir(&sd->bl, SELF);
 }
 
 /*==========================================