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- Merged @whereis from my server (displays normal spawn maps for given mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@
- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill).
- Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 年之前
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共有 10 个文件被更改,包括 113 次插入9 次删除
  1. 2 0
      Changelog-Trunk.txt
  2. 3 0
      conf-tmpl/atcommand_athena.conf
  3. 3 4
      doc/item_bonus.txt
  4. 50 0
      src/map/atcommand.c
  5. 1 0
      src/map/atcommand.h
  6. 8 0
      src/map/mob.c
  7. 7 0
      src/map/mob.h
  8. 30 1
      src/map/npc.c
  9. 2 2
      src/map/pc.c
  10. 7 2
      src/map/script.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/09/02
+	* Added @whereis command (displays normal spawn maps for given mobs).
+	  Defaults to a lv10 command. [Skotlex]
 	* Updated Refined Sakkat Box to give only 1 Sakkat instead of 10. [Paradox924X]
 2007/08/31
 	* Added some comments to clif_changechatowner()

+ 3 - 0
conf-tmpl/atcommand_athena.conf

@@ -210,6 +210,9 @@ model: 10
 // Locates and displays the position of a certain mob on your mini-map
 showmobs: 10
 
+// Prints out in which maps a monster normally spawns at (does not count script-invoked mobs)
+whereis: 10
+
 // Changes your size.
 size: 10
 

+ 3 - 4
doc/item_bonus.txt

@@ -133,7 +133,7 @@ bonus3 bAddMonsterDropItem,n,x,y;	When killing monsters from race x with physica
 						0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
 									if 'x' is negative value, then it's a part of formula
 										chance = -x*(killed_mob_level/10)+1
-bonus3 bAutoSpell,n,x,y;		Auto Spell casting of spell n at level x with y/10% chance
+bonus3 bAutoSpell,n,x,y;		Auto Spell casting on attack of spell n at level x with y/10% chance. Skill is casted on target unless it is a self skill.
 
 // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
 // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
@@ -170,9 +170,8 @@ bonus2 bAddRace2,n,x;			Increase damage by x% vs. enemies of race n
 bonus3 bHPLossRate,n,x,y;		Lose n amount of hp every x amount of time
 					y: 0=Don't show damage 1=Show damage
 bonus3 bAutoSpellWhenHit,x,y,n;		n/10% chance to cast skill x of level y on
-					attacker when being hit by a direct
-					attack. Target must be within spell's 
-					range to go off.
+					attacker (except if it is a self-skill) when being hit by a
+					direct attack. Target must be within spell's range to go off.
 bonus3 bSPDrainRate,n,x,y;		When attacking there is a n% chance to either
 					gain SP equivalent to x% of damage dealt, OR
 					drain the amount of sp from the enemy.

+ 50 - 0
src/map/atcommand.c

@@ -231,6 +231,7 @@ ACMD_FUNC(mutearea); // by MouseJstr
 ACMD_FUNC(rates); // by MouseJstr
 ACMD_FUNC(iteminfo); // Lupus
 ACMD_FUNC(whodrops); //Skotlex 
+ACMD_FUNC(whereis); //Skotlex 
 ACMD_FUNC(mapflag); // Lupus
 ACMD_FUNC(me); //added by massdriller, code by lordalfa
 ACMD_FUNC(monsterignore); // [Valaris]
@@ -527,6 +528,7 @@ static AtCommandInfo atcommand_info[] = {
 	{ AtCommand_ItemInfo,			"@iteminfo",		 1, atcommand_iteminfo }, // [Lupus]
 	{ AtCommand_ItemInfo,			"@ii",				 1, atcommand_iteminfo }, // [Lupus]
 	{ AtCommand_WhoDrops,			"@whodrops",		 1, atcommand_whodrops }, // [Skotlex]
+	{ AtCommand_WhereIs,            "@whereis",		10, atcommand_whereis }, // [Skotlex]
 	{ AtCommand_MapFlag,			"@mapflag", 		99, atcommand_mapflag }, // [Lupus]
 	{ AtCommand_Me, 				"@me",				20, atcommand_me }, //added by massdriller, code by lordalfa
 	{ AtCommand_MonsterIgnore,		"@monsterignore",	99, atcommand_monsterignore }, // [Valaris]
@@ -8699,6 +8701,54 @@ int atcommand_whodrops(const int fd, struct map_session_data* sd, const char* co
 	return 0;
 }
 
+int atcommand_whereis(const int fd, struct map_session_data* sd, const char* command, const char* message)
+{
+	struct mob_db *mob, *mob_array[MAX_SEARCH];
+	int count;
+	int i, j, k;
+
+	if (!message || !*message) {
+		clif_displaymessage(fd, "Please, enter a Monster/ID (usage: @whereis<monster_name_or_monster_ID>).");
+		return -1;
+	}
+
+	// If monster identifier/name argument is a name
+	if ((i = mobdb_checkid(atoi(message))))
+	{
+		mob_array[0] = mob_db(i);
+		count = 1;
+	} else
+		count = mobdb_searchname_array(mob_array, MAX_SEARCH, message);
+
+	if (!count) {
+		clif_displaymessage(fd, msg_txt(40)); // Invalid monster ID or name.
+		return -1;
+	}
+
+	if (count > MAX_SEARCH) {
+		sprintf(atcmd_output, msg_txt(269), MAX_SEARCH, count);
+		clif_displaymessage(fd, atcmd_output);
+		count = MAX_SEARCH;
+	}
+	for (k = 0; k < count; k++) {
+		mob = mob_array[k];
+    	snprintf(atcmd_output, sizeof atcmd_output, "%s spawns in:", mob->jname);
+		clif_displaymessage(fd, atcmd_output);
+
+		for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
+		{
+			j = map_mapindex2mapid(mob->spawn[i].mapindex);
+			if (j < 0) continue;
+	    	snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
+			clif_displaymessage(fd, atcmd_output);
+		}
+		if (i == 0)
+			clif_displaymessage(fd, "This monster does not spawn normally.");
+	}
+
+	return 0;
+}
+
 /*==========================================
  * @adopt by [Veider]
  * adopt a novice

+ 1 - 0
src/map/atcommand.h

@@ -217,6 +217,7 @@ enum AtCommandType {
 	AtCommand_Rates, // MouseJstr
 	AtCommand_ItemInfo, // Lupus
 	AtCommand_WhoDrops, // Skotlex
+	AtCommand_WhereIs, // Skotlex
 	AtCommand_MapFlag, // Lupus
 	AtCommand_MonsterIgnore, // [Valaris]
 	AtCommand_FakeName, // [Valaris]

+ 8 - 0
src/map/mob.c

@@ -3991,6 +3991,14 @@ void mob_reload(void)
 	mob_readdb_race();
 }
 
+void mob_clear_spawninfo()
+{	//Clears spawn related information for a script reload.
+	int i;
+	for (i = 0; i < MAX_MOB_DB; i++)
+		if (mob_db_data[i])
+			memset(&mob_db_data[i]->spawn,0,sizeof(mob_db_data[i]->spawn));
+}
+
 /*==========================================
  * Circumference initialization of mob
  *------------------------------------------*/

+ 7 - 0
src/map/mob.h

@@ -56,6 +56,11 @@ struct mob_skill {
 	short emotion;
 };
 
+struct spawn_info {
+	unsigned short mapindex;
+	unsigned short qty;
+};
+ 
 struct mob_db {
 	char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
 	unsigned int base_exp,job_exp;
@@ -71,6 +76,7 @@ struct mob_db {
 	int summonper[MAX_RANDOMMONSTER];
 	int maxskill;
 	struct mob_skill skill[MAX_MOBSKILL];
+	struct spawn_info spawn[10];
 };
 
 enum {
@@ -173,6 +179,7 @@ void mob_heal(struct mob_data *md,unsigned int heal);
 #define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
 #define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
 
+void mob_clear_spawninfo();
 int do_init_mob(void);
 int do_final_mob(void);
 

+ 30 - 1
src/map/npc.c

@@ -2341,6 +2341,7 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
 	char mapname[MAP_NAME_LENGTH_EXT];
 	char mobname[NAME_LENGTH];
 	struct spawn_data mob, *data;
+	struct mob_db* db;
 
 	memset(&mob, 0, sizeof(struct spawn_data));
 
@@ -2397,8 +2398,9 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
 		mob.xs = mob.ys = -1;
 	}
 
+	db = mob_db(class_);
 	//Apply the spawn delay fix [Skotlex]
-	mode = mob_db(class_)->status.mode;
+	mode = db->status.mode;
 	if (mode & MD_BOSS) {	//Bosses
 		if (battle_config.boss_spawn_delay != 100)
 		{	// Divide by 100 first to prevent overflows
@@ -2438,6 +2440,32 @@ int npc_parse_mob(char* w1, char* w2, char* w3, char* w4)
 	if (!mob_parse_dataset(&mob)) //Verify dataset.
 		return 1;
 
+	for(x=0; x < ARRAYLENGTH(db->spawn); x++)
+	{
+		if (map[mob.m].index == db->spawn[x].mapindex)
+		{	//Update total
+			db->spawn[x].qty += mob.num;
+			//Re-sort list
+			for (y = x; y>0 && db->spawn[y-1].qty < db->spawn[x].qty; y--);
+			if (y != x)
+			{
+				xs = db->spawn[x].mapindex;
+				ys = db->spawn[x].qty;
+				memmove(&db->spawn[y+1], &db->spawn[y], (x-y)*sizeof(db->spawn[0]));
+				db->spawn[y].mapindex = xs;
+				db->spawn[y].qty = ys;
+			}
+			break;
+		}
+		if (mob.num > db->spawn[x].qty)
+		{	//Insert into list
+			memmove(&db->spawn[x+1], &db->spawn[x], sizeof(db->spawn) -(x+1)*sizeof(db->spawn[0]));
+			db->spawn[x].mapindex = map[mob.m].index;
+			db->spawn[x].qty = mob.num;
+			break;
+		}
+	}
+
 	//Now that all has been validated. We allocate the actual memory
 	//that the re-spawn data will use.
 	data = aMalloc(sizeof(struct spawn_data));
@@ -2940,6 +2968,7 @@ int npc_reload(void)
 		if (map[m].npc_num > 0 && battle_config.error_log)
 			ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
 	}
+	mob_clear_spawninfo();
 
 	// anything else we should cleanup?
 	// Reloading npc's now

+ 2 - 2
src/map/pc.c

@@ -2365,11 +2365,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 		break;
 	case SP_AUTOSPELL:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
 		break;
 	case SP_AUTOSPELL_WHENHIT:
 		if(sd->state.lr_flag != 2)
-			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, 0, current_equip_card_id);
+			pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id);
 		break;
 	case SP_HP_LOSS_RATE:
 		if(sd->state.lr_flag != 2) {

+ 7 - 2
src/map/script.c

@@ -8737,8 +8737,13 @@ BUILDIN_FUNC(homunculus_evolution)
 {
 	TBL_PC *sd;
 	sd=script_rid2sd(st);
-	if(merc_is_hom_active(sd->hd) && sd->hd->homunculus.intimacy > 91000)
-		merc_hom_evolution(sd->hd);
+	if(merc_is_hom_active(sd->hd))
+	{
+		if (sd->hd->homunculus.intimacy > 91000)
+			merc_hom_evolution(sd->hd);
+		else
+			clif_emotion(&sd->hd->bl, 4) ;	//swt
+	}
 	return 0;
 }